Commit 028d31f6 authored by NiranV's avatar NiranV
Browse files

Changed: Version to 3.9.8.

parent c020b24e
......@@ -173,7 +173,7 @@ width="996">
font="SansSerifSmall"
font_shadow="soft"
halign="left"
height="91"
height="338"
top="10"
left="7"
max_length="9999"
......@@ -182,6 +182,71 @@ width="996">
bg_writeable_color="Black_50"
width="1200"
word_wrap="false">
Added: Show Selection Beam option to Build options.
Added: Show Light Radius option to Build options.
Added: Select by surrounding option to Build options.
Added: Next and Previous Element buttons to Build Tools.
Added: Selection Outlines option to Build Tools.
Added: Show Selection Outlines option to Preferences - Viewer tab.
Added: CallieRose2013 as Patreon patron.
Changed: Renamed Grid Options window to Build options.
Changed: Moved Select Only My Objects to Build options.
Changed: Moved Select Only Physical Objects to Build options.
Changed: Moved Snap to Grid mode selection to Build options.
Changed: Swapped Snap to Grid for a checkbox and moved it to the other commonly used options.
Changed: Make Selection Outlines Type and Refresh Selection Outlines option depend on Show Selection Outlines.
Changed: Disabled shortcut for "Quit Viewer", it was way too close to rolling the camera.
Changed: Version to 3.9.8.
Fixed: Environment Editors getting out of sync when a preset is changed outside of the Fixed Environment window while its open.
Fixed: Deferred Rendering failing when SSR is enabled but everything else is disabled.
Fixed: Viewer attempting to open an empty invalid chat when double clicking "None" group.
Fixed: Snapshots sometimes tiling weirdly and inventory snapshots being broken.
Fixed: Potential startup crash when gJoystick isn't initialized yet.
Fixed: Crash when trying to edit linden grass/trees.
Fixed: First-time startup crash when a controller was plugged in.
Fixed: Simple fullbrights with shiny not being subject to atmospheric haze.
Fixed: Image dimensions text in texture picker not being displayed.
Fixed: Fixed Rigged Alpha not being fogged underwater, ported from Alchemy as per Drake's recommendation.
Removed: Class 3 shaders.
</text>
<view_border
bevel_style="in"
follows="top|left"
height="1"
layout="topleft"
left="1"
name="cost_text_border"
top_pad="10"
width="250"/>
<text
follows="top|left|right"
font="SansSerifSmall"
font_shadow="soft"
halign="left"
height="14"
top_delta="-6"
left_pad="3"
name="changelog_text"
bg_visible="false"
bg_writeable_color="Black_50"
width="990"
word_wrap="false">
3.9.7
</text>
<text
follows="top|left"
font="SansSerifSmall"
font_shadow="soft"
halign="left"
height="91"
top_pad="3"
left="7"
max_length="9999"
name="changelog_text"
bg_visible="false"
bg_writeable_color="Black_50"
width="1200"
word_wrap="false">
Added: Reimplement Hover Glow Objects now that its working again.
Added: Patreon shop for FOXCITY.
Changed: Count specular maps and normal maps into complexity.
......
......@@ -4333,7 +4333,7 @@ and report the problem.
<string name="no_limit">No Limit</string>
<!-- Black Dragon specific -->
<string name="VIEWER_VERSION_LOCAL">3.9.7</string>
<string name="VIEWER_VERSION_LOCAL">3.9.8</string>
<string name="VIEWER_VERSION_IDENTIFIER">Visualizing Dragon</string>
<string name="UnmuteText">Show Text</string>
......
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