Commit 0dd7ac4a authored by ruslantproductengine's avatar ruslantproductengine
Browse files

SL-10898[Mac] Camera spins and pulls back when using alt+zoom with mouse

parent dea87520
......@@ -236,14 +236,14 @@ void LLUI::dirtyRect(LLRect rect)
//static
void LLUI::setMousePositionScreen(S32 x, S32 y)
{
S32 screen_x, screen_y;
#if defined(LL_DARWIN)
screen_x = ll_round((F32)x);
screen_y = ll_round((F32)y);
S32 screen_x = ll_round(((F32)x * getScaleFactor().mV[VX]) / LLView::getWindow()->getSystemUISize());
S32 screen_y = ll_round(((F32)y * getScaleFactor().mV[VY]) / LLView::getWindow()->getSystemUISize());
#else
screen_x = ll_round((F32)x * getScaleFactor().mV[VX]);
screen_y = ll_round((F32)y * getScaleFactor().mV[VY]);
S32 screen_x = ll_round((F32)x * getScaleFactor().mV[VX]);
S32 screen_y = ll_round((F32)y * getScaleFactor().mV[VY]);
#endif
LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert());
}
......
......@@ -883,14 +883,8 @@ void LLWorldMapView::drawFrustum()
F32 half_width_pixels = half_width_meters * meters_to_pixels;
// Compute the frustum coordinates. Take the UI scale into account.
#if defined(LL_DARWIN)
F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor");
F32 ctr_x = ((getLocalRect().getWidth() * 0.5f + sPanX) * ui_scale_factor) * LLUI::getScaleFactor().mV[VX];
F32 ctr_y = ((getLocalRect().getHeight() * 0.5f + sPanY) * ui_scale_factor) * LLUI::getScaleFactor().mV[VY];
#else
F32 ctr_x = ((getLocalRect().getWidth() * 0.5f + sPanX) * LLUI::getScaleFactor().mV[VX]);
F32 ctr_y = ((getLocalRect().getHeight() * 0.5f + sPanY) * LLUI::getScaleFactor().mV[VY]);
#endif
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
......
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