Commit 4aa24aa9 authored by Anchor's avatar Anchor
Browse files

[SL-11393] - use opaque bg on aux channels

parent 565ca8fe
This diff was suppressed by a .gitattributes entry.
......@@ -12780,11 +12780,16 @@ render_pass="bump">
<layer
name="base"
write_all_channels="true"
fixed_color = "128,128,128,255">
fixed_color = "0,0,0,255">
<texture
tga_file="aux_base.tga" />
</layer>
<layer
name="base alpha layer"
visibility_mask="TRUE">
<texture
tga_file="aux_base.tga" />
</layer>
<layer
name="leftarm_tattoo">
<texture
......@@ -12856,11 +12861,17 @@ render_pass="bump">
<layer
name="base"
write_all_channels="true"
fixed_color = "128,128,128,255">
fixed_color = "0,0,0,255">
<texture
tga_file="aux_base.tga" />
</layer>
<layer
<layer
name="base alpha layer"
visibility_mask="TRUE">
<texture
tga_file="aux_base.tga" />
</layer>
<layer
name="leftleg_tattoo">
<texture
local_texture="leftleg_tattoo" />
......@@ -12932,12 +12943,18 @@ render_pass="bump">
<layer
name="base"
write_all_channels="true"
fixed_color = "128,128,128,255">
fixed_color = "0,0,0,255">
<texture
tga_file="aux_base.tga" />
</layer>
<layer
<layer
name="base alpha layer"
visibility_mask="TRUE">
<texture
tga_file="aux_base.tga" />
</layer>
<layer
name="aux1_tattoo">
<texture
local_texture="aux1_tattoo" />
......@@ -13007,14 +13024,20 @@ render_pass="bump">
clear_alpha="false">
<layer
name="base"
write_all_channels="true"
fixed_color = "128,128,128,255">
name="base"
write_all_channels="true"
fixed_color = "0,0,0,255">
<texture
tga_file="aux_base.tga" />
</layer>
<layer
<layer
name="base alpha layer"
visibility_mask="TRUE">
<texture
tga_file="aux_base.tga" />
</layer>
<layer
name="aux2_tattoo">
<texture
local_texture="aux2_tattoo" />
......@@ -13084,14 +13107,20 @@ render_pass="bump">
clear_alpha="false">
<layer
name="base"
write_all_channels="true"
fixed_color = "128,128,128,255">
name="base"
write_all_channels="true"
fixed_color = "0,0,0,255">
<texture
tga_file="aux_base.tga" />
</layer>
<layer
<layer
name="base alpha layer"
visibility_mask="TRUE">
<texture
tga_file="aux_base.tga" />
</layer>
<layer
name="aux3_tattoo">
<texture
local_texture="aux3_tattoo" />
......
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