Commit b2afa4a5 authored by NiranV's avatar NiranV

Changed: Include HUDs into the complexity list in the Advanced Complexity Information window.

parent 087e55f4
......@@ -252,7 +252,7 @@ void BDFloaterComplexity::calcARC()
for (LLViewerObject* attached_object : attachment->mAttachedObjects)
{
if (attached_object && !attached_object->isDead() && attached_object->mDrawable.notNull() && !attached_object->isHUDAttachment())
if (attached_object && !attached_object->isDead() && attached_object->mDrawable.notNull())
{
textures.clear();
const LLDrawable* drawable = attached_object->mDrawable;
......@@ -323,11 +323,15 @@ void BDFloaterComplexity::calcARC()
}
//BD - Final results.
texture_memory += attachment_memory_usage;
attachment_final_cost = attachment_total_cost + attachment_texture_cost;
cost += attachment_final_cost;
vertices += attachment_total_vertices;
triangles += attachment_total_triangles;
// Do not add HUDs to this.
if (!attached_object->isHUDAttachment())
{
texture_memory += attachment_memory_usage;
attachment_final_cost = attachment_total_cost + attachment_texture_cost;
cost += attachment_final_cost;
vertices += attachment_total_vertices;
triangles += attachment_total_triangles;
}
//BD - Write our results into the list.
// Note that most of these values are actually not shown in the list, they are
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment