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NiranV
Black Dragon Viewer
Commits
b82230ff
Commit
b82230ff
authored
Feb 02, 2021
by
NiranV
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Plain Diff
Removed: Broken default LL camera presets.
parent
be2f4730
Changes
3
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3 changed files
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0 additions
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426 deletions
+0
-426
indra/newview/app_settings/camera/Front.xml
indra/newview/app_settings/camera/Front.xml
+0
-142
indra/newview/app_settings/camera/Rear.xml
indra/newview/app_settings/camera/Rear.xml
+0
-142
indra/newview/app_settings/camera/Side.xml
indra/newview/app_settings/camera/Side.xml
+0
-142
No files found.
indra/newview/app_settings/camera/Front.xml
deleted
100644 → 0
View file @
be2f4730
<llsd>
<map>
<key>
AppearanceCameraMovement
</key>
<map>
<key>
Comment
</key>
<string>
When entering appearance editing mode, camera zooms in on currently selected portion of avatar
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
Boolean
</string>
<key>
Value
</key>
<integer>
1
</integer>
</map>
<key>
AvatarSitRotation
</key>
<map>
<key>
Comment
</key>
<string>
Avatar real sitting rotation used in preset
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
LLSD
</string>
<key>
Value
</key>
<array>
<real>
0
</real>
<real>
0
</real>
<real>
0
</real>
<real>
1
</real>
</array>
</map>
<key>
CameraAngle
</key>
<map>
<key>
Comment
</key>
<string>
Camera field of view angle (Radians)
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
F32
</string>
<key>
Value
</key>
<real>
1.047197551
</real>
</map>
<key>
CameraOffsetBuild
</key>
<map>
<key>
Comment
</key>
<string>
Default camera position relative to focus point when entering build mode
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
Vector3
</string>
<key>
Value
</key>
<array>
<real>
-6
</real>
<real>
0
</real>
<real>
6
</real>
</array>
</map>
<key>
CameraOffsetRearView
</key>
<map>
<key>
Comment
</key>
<string>
Initial camera offset from avatar in Front View
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
Vector3
</string>
<key>
Value
</key>
<array>
<real>
2.2
</real>
<real>
0.0
</real>
<real>
0.0
</real>
</array>
</map>
<key>
CameraOffsetScale
</key>
<map>
<key>
Comment
</key>
<string>
Scales the default offset
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
F32
</string>
<key>
Value
</key>
<real>
1
</real>
</map>
<key>
CameraZoomFraction
</key>
<map>
<key>
Comment
</key>
<string>
Mousewheel driven fraction of zoom
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
F32
</string>
<key>
Value
</key>
<real>
0.90322577953338623
</real>
</map>
<key>
EditCameraMovement
</key>
<map>
<key>
Comment
</key>
<string>
When entering build mode, camera moves up above avatar
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
Boolean
</string>
<key>
Value
</key>
<integer>
0
</integer>
</map>
<key>
FocusOffsetRearView
</key>
<map>
<key>
Comment
</key>
<string>
Initial focus point offset relative to avatar for the camera preset Front View (x-axis is forward)
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
Vector3D
</string>
<key>
Value
</key>
<array>
<real>
0.0
</real>
<real>
0.0
</real>
<real>
0.0
</real>
</array>
</map>
<key>
PresetCameraActive
</key>
<map>
<key>
Comment
</key>
<string>
Name of currently selected preference
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
String
</string>
<key>
Value
</key>
<string>
Default
</string>
</map>
<key>
TrackFocusObject
</key>
<map>
<key>
Comment
</key>
<string>
Camera tracks last object zoomed on
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
Boolean
</string>
<key>
Value
</key>
<integer>
1
</integer>
</map>
</map>
</llsd>
indra/newview/app_settings/camera/Rear.xml
deleted
100644 → 0
View file @
be2f4730
<llsd>
<map>
<key>
AppearanceCameraMovement
</key>
<map>
<key>
Comment
</key>
<string>
When entering appearance editing mode, camera zooms in on currently selected portion of avatar
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
Boolean
</string>
<key>
Value
</key>
<integer>
1
</integer>
</map>
<key>
AvatarSitRotation
</key>
<map>
<key>
Comment
</key>
<string>
Avatar real sitting rotation used in preset
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
LLSD
</string>
<key>
Value
</key>
<array>
<real>
0
</real>
<real>
0
</real>
<real>
0
</real>
<real>
1
</real>
</array>
</map>
<key>
CameraAngle
</key>
<map>
<key>
Comment
</key>
<string>
Camera field of view angle (Radians)
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
F32
</string>
<key>
Value
</key>
<real>
1.047197551
</real>
</map>
<key>
CameraOffsetBuild
</key>
<map>
<key>
Comment
</key>
<string>
Default camera position relative to focus point when entering build mode
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
Vector3
</string>
<key>
Value
</key>
<array>
<real>
-6
</real>
<real>
0
</real>
<real>
6
</real>
</array>
</map>
<key>
CameraOffsetRearView
</key>
<map>
<key>
Comment
</key>
<string>
Initial camera offset from avatar in Rear View
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
Vector3
</string>
<key>
Value
</key>
<array>
<real>
-3
</real>
<real>
0
</real>
<real>
0.75
</real>
</array>
</map>
<key>
CameraOffsetScale
</key>
<map>
<key>
Comment
</key>
<string>
Scales the default offset
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
F32
</string>
<key>
Value
</key>
<real>
1
</real>
</map>
<key>
CameraZoomFraction
</key>
<map>
<key>
Comment
</key>
<string>
Mousewheel driven fraction of zoom
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
F32
</string>
<key>
Value
</key>
<real>
0.90322577953338623
</real>
</map>
<key>
EditCameraMovement
</key>
<map>
<key>
Comment
</key>
<string>
When entering build mode, camera moves up above avatar
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
Boolean
</string>
<key>
Value
</key>
<integer>
0
</integer>
</map>
<key>
FocusOffsetRearView
</key>
<map>
<key>
Comment
</key>
<string>
Initial focus point offset relative to avatar for the camera preset Rear View (x-axis is forward)
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
Vector3D
</string>
<key>
Value
</key>
<array>
<real>
1.0
</real>
<real>
0.0
</real>
<real>
1.0
</real>
</array>
</map>
<key>
PresetCameraActive
</key>
<map>
<key>
Comment
</key>
<string>
Name of currently selected preference
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
String
</string>
<key>
Value
</key>
<string>
Default
</string>
</map>
<key>
TrackFocusObject
</key>
<map>
<key>
Comment
</key>
<string>
Camera tracks last object zoomed on
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
Boolean
</string>
<key>
Value
</key>
<integer>
1
</integer>
</map>
</map>
</llsd>
indra/newview/app_settings/camera/Side.xml
deleted
100644 → 0
View file @
be2f4730
<llsd>
<map>
<key>
AppearanceCameraMovement
</key>
<map>
<key>
Comment
</key>
<string>
When entering appearance editing mode, camera zooms in on currently selected portion of avatar
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
Boolean
</string>
<key>
Value
</key>
<integer>
1
</integer>
</map>
<key>
AvatarSitRotation
</key>
<map>
<key>
Comment
</key>
<string>
Avatar real sitting rotation used in preset
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
LLSD
</string>
<key>
Value
</key>
<array>
<real>
0
</real>
<real>
0
</real>
<real>
0
</real>
<real>
1
</real>
</array>
</map>
<key>
CameraAngle
</key>
<map>
<key>
Comment
</key>
<string>
Camera field of view angle (Radians)
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
F32
</string>
<key>
Value
</key>
<real>
1.047197551
</real>
</map>
<key>
CameraOffsetBuild
</key>
<map>
<key>
Comment
</key>
<string>
Default camera position relative to focus point when entering build mode
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
Vector3
</string>
<key>
Value
</key>
<array>
<real>
-6
</real>
<real>
0
</real>
<real>
6
</real>
</array>
</map>
<key>
CameraOffsetRearView
</key>
<map>
<key>
Comment
</key>
<string>
Initial camera offset from avatar in Side View
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
Vector3
</string>
<key>
Value
</key>
<array>
<real>
-1.0
</real>
<real>
0.7
</real>
<real>
0.5
</real>
</array>
</map>
<key>
CameraOffsetScale
</key>
<map>
<key>
Comment
</key>
<string>
Scales the default offset
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
F32
</string>
<key>
Value
</key>
<real>
1
</real>
</map>
<key>
CameraZoomFraction
</key>
<map>
<key>
Comment
</key>
<string>
Mousewheel driven fraction of zoom
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
F32
</string>
<key>
Value
</key>
<real>
0.90322577953338623
</real>
</map>
<key>
EditCameraMovement
</key>
<map>
<key>
Comment
</key>
<string>
When entering build mode, camera moves up above avatar
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
Boolean
</string>
<key>
Value
</key>
<integer>
0
</integer>
</map>
<key>
FocusOffsetRearView
</key>
<map>
<key>
Comment
</key>
<string>
Initial focus point offset relative to avatar for the camera preset Side View (x-axis is forward)
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
Vector3D
</string>
<key>
Value
</key>
<array>
<real>
1.5
</real>
<real>
0.7
</real>
<real>
1.0
</real>
</array>
</map>
<key>
PresetCameraActive
</key>
<map>
<key>
Comment
</key>
<string>
Name of currently selected preference
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
String
</string>
<key>
Value
</key>
<string>
Default
</string>
</map>
<key>
TrackFocusObject
</key>
<map>
<key>
Comment
</key>
<string>
Camera tracks last object zoomed on
</string>
<key>
Persist
</key>
<integer>
1
</integer>
<key>
Type
</key>
<string>
Boolean
</string>
<key>
Value
</key>
<integer>
1
</integer>
</map>
</map>
</llsd>
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