From 2f96309a242e2357f7cf343782ef39cf5392783d Mon Sep 17 00:00:00 2001 From: Tarnix Wilcox <voaxeyr@gmail.com> Date: Mon, 6 Jan 2014 08:23:12 -0500 Subject: [PATCH] fixed: Avatar Render info doesn't fully fit in the view if avatars are heavy --- indra/newview/llviewerwindow.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 560cfb9b9a..f2f40daca4 100755 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -668,7 +668,10 @@ public: avatar->calculateUpdateRenderCost(); // Make sure the numbers are up-to-date trunc_name = utf8str_truncate(avatar->getFullname(), 16); - addText(xpos, ypos, llformat("%s : rez %d, weight %d, bytes %d area %.2f", + // <alchemy> The info doesn't really fit on the screen, so let's push it to the left a bit + //addText(xpos, ypos, llformat("%s : rez %d, weight %d, bytes %d area %.2f", + addText(xpos-85, ypos, llformat("%s : rez %d, weight %d, bytes %d area %.2f", + // </alchemy> trunc_name.c_str(), avatar->getRezzedStatus(), avatar->getVisualComplexity(), -- GitLab