From 2f96309a242e2357f7cf343782ef39cf5392783d Mon Sep 17 00:00:00 2001
From: Tarnix Wilcox <voaxeyr@gmail.com>
Date: Mon, 6 Jan 2014 08:23:12 -0500
Subject: [PATCH] fixed: Avatar Render info doesn't fully fit in the view if
 avatars are heavy

---
 indra/newview/llviewerwindow.cpp | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 560cfb9b9a..f2f40daca4 100755
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -668,7 +668,10 @@ public:
 				avatar->calculateUpdateRenderCost();			// Make sure the numbers are up-to-date
 
 				trunc_name = utf8str_truncate(avatar->getFullname(), 16);
-				addText(xpos, ypos, llformat("%s : rez %d, weight %d, bytes %d area %.2f",
+				// <alchemy> The info doesn't really fit on the screen, so let's push it to the left a bit
+				//addText(xpos, ypos, llformat("%s : rez %d, weight %d, bytes %d area %.2f",
+				addText(xpos-85, ypos, llformat("%s : rez %d, weight %d, bytes %d area %.2f",
+				// </alchemy>
 					trunc_name.c_str(),
 					avatar->getRezzedStatus(),
 					avatar->getVisualComplexity(),
-- 
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