diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
index 3df4d333ce0d334e9edac7848a661dda13025a99..c98e7d1cd3779310fa90f239d176da122d91f5c6 100755
--- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
@@ -31,11 +31,9 @@ uniform vec4 matrixPalette[45];
 mat4 getSkinnedTransform()
 {
 	mat4 ret;
-	
-	float x = fract(weight.x);
 	int i = int(floor(weight.x));
-		i = min(i, 15);
-		i = max(i, 0);
+	float x = fract(weight.x);
+	
 	ret[0] = mix(matrixPalette[i+0], matrixPalette[i+1],  x);
 	ret[1] = mix(matrixPalette[i+15],matrixPalette[i+16], x);
 	ret[2] = mix(matrixPalette[i+30],matrixPalette[i+31], x);