From 2f9aff56a9f22b68500433c1633aefd942dd624e Mon Sep 17 00:00:00 2001 From: Rye Mutt <rye@alchemyviewer.org> Date: Fri, 28 Feb 2020 08:18:59 -0500 Subject: [PATCH] Use correct calculation for scaling unit size on macos(OOPS I BROKE IT BASICALLY) --- indra/lldarwin/llwindowmacosx-objc.mm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/lldarwin/llwindowmacosx-objc.mm b/indra/lldarwin/llwindowmacosx-objc.mm index 04fc52e299..c0a88885f7 100644 --- a/indra/lldarwin/llwindowmacosx-objc.mm +++ b/indra/lldarwin/llwindowmacosx-objc.mm @@ -240,7 +240,7 @@ unsigned long getVramSize(GLViewRef view) float getDeviceUnitSize(GLViewRef view) { - return ((__bridge LLOpenGLView*)view).window.backingScaleFactor; + return [(__bridge LLOpenGLView*)view convertSizeToBacking:NSMakeSize(1, 1)].width; } void getContentViewBounds(NSWindowRef window, float* bounds) -- GitLab