diff --git a/.hgtags b/.hgtags index 6edf9b033027710077ccb7b2572fabd6f7660968..456d1d540f5b4d3d7acf102caf3e851c28146ad8 100644 --- a/.hgtags +++ b/.hgtags @@ -260,12 +260,12 @@ c6175c955a19e9b9353d242889ec1779b5762522 3.2.5-release 3d75c836d178c7c7e788f256afe195f6cab764a2 3.2.7-beta1 89980333c99dbaf1787fe20784f1d8849e9b5d4f 3.2.8-start 16f8e2915f3f2e4d732fb3125daf229cb0fd1875 DRTVWR-114_3.2.8-beta1 +37dd400ad721e2a89ee820ffc1e7e433c68f3ca2 3.2.9-start 16f8e2915f3f2e4d732fb3125daf229cb0fd1875 3.2.8-beta1 987425b1acf4752379b2e1eb20944b4b35d67a85 DRTVWR-115_3.2.8-beta2 987425b1acf4752379b2e1eb20944b4b35d67a85 3.2.8-beta2 51b2fd52e36aab8f670e0874e7e1472434ec4b4a DRTVWR-113_3.2.8-release 51b2fd52e36aab8f670e0874e7e1472434ec4b4a 3.2.8-release -37dd400ad721e2a89ee820ffc1e7e433c68f3ca2 3.2.9-start e9c82fca5ae6fb8a8af29012d78fb194a29323f3 DRTVWR-117_3.2.9-beta1 e9c82fca5ae6fb8a8af29012d78fb194a29323f3 3.2.9-beta1 a01ef9bed28627f4ca543fbc1d70c79cc297a90f DRTVWR-118_3.2.9-beta2 diff --git a/indra/linux_updater/linux_updater.cpp b/indra/linux_updater/linux_updater.cpp index eed00ac06ec2606b3204869b6679e47f3ea97180..9872c0ce27172ed3d2f526a61757b13290377813 100644 --- a/indra/linux_updater/linux_updater.cpp +++ b/indra/linux_updater/linux_updater.cpp @@ -751,7 +751,7 @@ void parse_args_and_init(int argc, char **argv, UpdaterAppState *app_state) else if ((!strcmp(argv[i], "--image-dir")) && (++i < argc)) { app_state->image_dir = argv[i]; - app_state->image_dir_iter = new LLDirIterator(argv[i], "/*.jpg"); + app_state->image_dir_iter = new LLDirIterator(argv[i], "*.jpg"); } else if ((!strcmp(argv[i], "--dest")) && (++i < argc)) { diff --git a/indra/llcharacter/llcharacter.h b/indra/llcharacter/llcharacter.h index e81a27c2bc1c8895fb37388429f6bfbcf2bc2e36..3ebb2bffb04ec47b8b5a44d856fbd03f0b2452a4 100644 --- a/indra/llcharacter/llcharacter.h +++ b/indra/llcharacter/llcharacter.h @@ -126,7 +126,7 @@ public: virtual void addDebugText( const std::string& text ) = 0; - virtual const LLUUID& getID() = 0; + virtual const LLUUID& getID() const = 0; //------------------------------------------------------------------------- // End Interface //------------------------------------------------------------------------- diff --git a/indra/llmessage/llcurl.cpp b/indra/llmessage/llcurl.cpp index b93d429feb492070221bf85168214b38c439f92b..5161ee629167c2c7c4e9e29c730a53f1dc953af0 100644 --- a/indra/llmessage/llcurl.cpp +++ b/indra/llmessage/llcurl.cpp @@ -548,6 +548,7 @@ LLCurl::Multi::Multi(F32 idle_time_out) mErrorCount(0), mState(STATE_READY), mDead(FALSE), + mValid(TRUE), mMutexp(NULL), mDeletionMutexp(NULL), mEasyMutexp(NULL) @@ -583,22 +584,33 @@ LLCurl::Multi::Multi(F32 idle_time_out) LLCurl::Multi::~Multi() { - cleanup() ; + cleanup(true) ; + + delete mDeletionMutexp ; + mDeletionMutexp = NULL ; } -void LLCurl::Multi::cleanup() +void LLCurl::Multi::cleanup(bool deleted) { if(!mCurlMultiHandle) { return ; //nothing to clean. } + llassert_always(deleted || !mValid) ; + LLMutexLock lock(mDeletionMutexp); + // Clean up active for(easy_active_list_t::iterator iter = mEasyActiveList.begin(); iter != mEasyActiveList.end(); ++iter) { Easy* easy = *iter; check_curl_multi_code(curl_multi_remove_handle(mCurlMultiHandle, easy->getCurlHandle())); + + if(deleted) + { + easy->mResponder = NULL ; //avoid triggering mResponder. + } delete easy; } mEasyActiveList.clear(); @@ -610,11 +622,9 @@ void LLCurl::Multi::cleanup() check_curl_multi_code(LLCurl::deleteMultiHandle(mCurlMultiHandle)); mCurlMultiHandle = NULL ; - + delete mMutexp ; mMutexp = NULL ; - delete mDeletionMutexp ; - mDeletionMutexp = NULL ; delete mEasyMutexp ; mEasyMutexp = NULL ; @@ -644,10 +654,20 @@ void LLCurl::Multi::unlock() void LLCurl::Multi::markDead() { - LLMutexLock lock(mDeletionMutexp) ; + { + LLMutexLock lock(mDeletionMutexp) ; - mDead = TRUE ; - LLCurl::getCurlThread()->setPriority(mHandle, LLQueuedThread::PRIORITY_URGENT) ; + if(mCurlMultiHandle != NULL) + { + mDead = TRUE ; + LLCurl::getCurlThread()->setPriority(mHandle, LLQueuedThread::PRIORITY_URGENT) ; + + return; + } + } + + //not valid, delete it. + delete this; } void LLCurl::Multi::setState(LLCurl::Multi::ePerformState state) @@ -741,10 +761,14 @@ bool LLCurl::Multi::doPerform() setState(STATE_COMPLETED) ; mIdleTimer.reset() ; } - else if(mIdleTimer.getElapsedTimeF32() > mIdleTimeOut) //idle for too long, remove it. + else if(!mValid && mIdleTimer.getElapsedTimeF32() > mIdleTimeOut) //idle for too long, remove it. { dead = true ; } + else if(mValid && mIdleTimer.getElapsedTimeF32() > mIdleTimeOut - 1.f) //idle for too long, mark it invalid. + { + mValid = FALSE ; + } return dead ; } @@ -966,15 +990,8 @@ void LLCurlThread::killMulti(LLCurl::Multi* multi) return ; } - if(multi->isValid()) - { multi->markDead() ; } - else - { - deleteMulti(multi) ; - } -} //private bool LLCurlThread::doMultiPerform(LLCurl::Multi* multi) @@ -992,6 +1009,10 @@ void LLCurlThread::deleteMulti(LLCurl::Multi* multi) void LLCurlThread::cleanupMulti(LLCurl::Multi* multi) { multi->cleanup() ; + if(multi->isDead()) //check if marked dead during cleaning up. + { + deleteMulti(multi) ; + } } //------------------------------------------------------------ diff --git a/indra/llmessage/llcurl.h b/indra/llmessage/llcurl.h index fd664c0fa196d3083f1072a389415d511bf71a6e..d6a7714d4c850251d846d19cbd6811f8c72682ac 100644 --- a/indra/llmessage/llcurl.h +++ b/indra/llmessage/llcurl.h @@ -304,7 +304,7 @@ public: ePerformState getState() ; bool isCompleted() ; - bool isValid() {return mCurlMultiHandle != NULL ;} + bool isValid() {return mCurlMultiHandle != NULL && mValid;} bool isDead() {return mDead;} bool waitToComplete() ; @@ -318,7 +318,7 @@ public: private: void easyFree(LLCurl::Easy*); - void cleanup() ; + void cleanup(bool deleted = false) ; CURLM* mCurlMultiHandle; @@ -333,6 +333,7 @@ private: ePerformState mState; BOOL mDead ; + BOOL mValid ; LLMutex* mMutexp ; LLMutex* mDeletionMutexp ; LLMutex* mEasyMutexp ; diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 946e602fee66c51a0b1aa5d036357e2edc890af7..628a8d6131e1621dc51e6db2cd93a18127ee4f37 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -94,9 +94,15 @@ void APIENTRY gl_debug_callback(GLenum source, llwarns << "Severity: " << std::hex << severity << llendl; llwarns << "Message: " << message << llendl; llwarns << "-----------------------" << llendl; + if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) + { + llerrs << "Halting on GL Error" << llendl; + } } #endif +void parse_glsl_version(S32& major, S32& minor); + void ll_init_fail_log(std::string filename) { gFailLog.open(filename.c_str()); @@ -295,6 +301,7 @@ PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB = NULL; PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB = NULL; PFNGLGETUNIFORMIVARBPROC glGetUniformivARB = NULL; PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL; #if LL_WINDOWS PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; @@ -443,7 +450,8 @@ LLGLManager::LLGLManager() : mDriverVersionMinor(0), mDriverVersionRelease(0), mGLVersion(1.0f), - + mGLSLVersionMajor(0), + mGLSLVersionMinor(0), mVRAM(0), mGLMaxVertexRange(0), mGLMaxIndexRange(0) @@ -554,6 +562,29 @@ bool LLGLManager::initGL() mGLVersion = mDriverVersionMajor + mDriverVersionMinor * .1f; + if (mGLVersion >= 2.f) + { + parse_glsl_version(mGLSLVersionMajor, mGLSLVersionMinor); + +#if LL_DARWIN + //never use GLSL greater than 1.20 on OSX + if (mGLSLVersionMajor > 1 || mGLSLVersionMinor >= 30) + { + mGLSLVersionMajor = 1; + mGLSLVersionMinor = 20; + } +#endif + } + + if (mGLVersion >= 2.1f && LLImageGL::sCompressTextures) + { //use texture compression + glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST); + } + else + { //GL version is < 3.0, always disable texture compression + LLImageGL::sCompressTextures = false; + } + // Trailing space necessary to keep "nVidia Corpor_ati_on" cards // from being recognized as ATI. if (mGLVendor.substr(0,4) == "ATI ") @@ -574,11 +605,8 @@ bool LLGLManager::initGL() #endif // LL_WINDOWS #if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS - // release 7277 is a point at which we verify that ATI OpenGL - // drivers get pretty stable with SL, ~Catalyst 8.2, - // for both Win32 and Linux. - if (mDriverVersionRelease < 7277 && - mDriverVersionRelease != 0) // 0 == Undetectable driver version - these get to pretend to be new ATI drivers, though that decision may be revisited. + // count any pre OpenGL 3.0 implementation as an old driver + if (mGLVersion < 3.f) { mATIOldDriver = TRUE; } @@ -717,6 +745,11 @@ bool LLGLManager::initGL() } #endif + if (mIsIntel && mGLVersion <= 3.f) + { //never try to use framebuffer objects on older intel drivers (crashy) + mHasFramebufferObject = FALSE; + } + if (mHasFramebufferObject) { glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples); @@ -1300,6 +1333,7 @@ void LLGLManager::initExtensions() glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uivARB"); glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usvARB"); glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerARB"); + glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIPointer"); glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArrayARB"); glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArrayARB"); glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramStringARB"); @@ -1878,7 +1912,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) glClientActiveTextureARB(GL_TEXTURE0_ARB); gGL.getTexUnit(0)->activate(); - if (gGLManager.mHasVertexShader) + if (gGLManager.mHasVertexShader && LLGLSLShader::sNoFixedFunction) { //make sure vertex attribs are all disabled GLint count; glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &count); @@ -2098,6 +2132,55 @@ void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor } } + +void parse_glsl_version(S32& major, S32& minor) +{ + // GL_SHADING_LANGUAGE_VERSION returns a null-terminated string with the format: + // <major>.<minor>[.<release>] [<vendor specific>] + + const char* version = (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION); + major = 0; + minor = 0; + + if( !version ) + { + return; + } + + std::string ver_copy( version ); + S32 len = (S32)strlen( version ); /* Flawfinder: ignore */ + S32 i = 0; + S32 start; + // Find the major version + start = i; + for( ; i < len; i++ ) + { + if( '.' == version[i] ) + { + break; + } + } + std::string major_str = ver_copy.substr(start,i-start); + LLStringUtil::convertToS32(major_str, major); + + if( '.' == version[i] ) + { + i++; + } + + // Find the minor version + start = i; + for( ; i < len; i++ ) + { + if( ('.' == version[i]) || isspace(version[i]) ) + { + break; + } + } + std::string minor_str = ver_copy.substr(start,i-start); + LLStringUtil::convertToS32(minor_str, minor); +} + LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply) { mApply = apply; diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 6a147b8e19ae4c878aab3b395cbd3e3cdba15d68..5a33c98708356aa974c4bced60f4a91e89a0921b 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -138,6 +138,8 @@ public: S32 mDriverVersionMinor; S32 mDriverVersionRelease; F32 mGLVersion; // e.g = 1.4 + S32 mGLSLVersionMajor; + S32 mGLSLVersionMinor; std::string mDriverVersionVendorString; S32 mVRAM; // VRAM in MB diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 10aad202e17f1357afe2a0137699722e6cf94f50..d61ec707f06c56f9c6c6ad3a56b0e0b480cfd5cd 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -199,6 +199,7 @@ extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB; extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB; extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB; extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; +extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; @@ -460,6 +461,7 @@ extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB; extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB; extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB; extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; +extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; @@ -693,6 +695,7 @@ extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB; extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB; extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB; extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; +extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 3773568ad88fde856e3e87a09c38366d5fb2da34..4b7e639aed38da9f71478844dd993d983c8a424e 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -109,7 +109,12 @@ void LLGLSLShader::unload() glGetAttachedObjectsARB(mProgramObject, 1024, &count, obj); for (GLsizei i = 0; i < count; i++) { - glDeleteObjectARB(obj[i]); +#if !LL_DARWIN + if (glIsProgramARB(obj[i])) +#endif + { + glDeleteObjectARB(obj[i]); + } } glDeleteObjectARB(mProgramObject); @@ -161,8 +166,9 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes, return FALSE; } - if (gGLManager.mGLVersion < 3.1f) - { //attachShaderFeatures may have set the number of indexed texture channels, so set to 1 again + if (gGLManager.mGLSLVersionMajor < 2 && gGLManager.mGLSLVersionMinor < 3) + { //indexed texture rendering requires GLSL 1.3 or later + //attachShaderFeatures may have set the number of indexed texture channels, so set to 1 again mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1); } diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 78591ddd3849facc642adb7b31b61eca3d9f350d..17131c9d8a0184543e3740ac9c4d7237458d8db7 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -57,6 +57,7 @@ BOOL LLImageGL::sGlobalUseAnisotropic = FALSE; F32 LLImageGL::sLastFrameTime = 0.f; BOOL LLImageGL::sAllowReadBackRaw = FALSE ; LLImageGL* LLImageGL::sDefaultGLTexture = NULL ; +bool LLImageGL::sCompressTextures = false; std::set<LLImageGL*> LLImageGL::sImageList; @@ -477,6 +478,8 @@ void LLImageGL::init(BOOL usemipmaps) mDiscardLevelInAtlas = -1 ; mTexelsInAtlas = 0 ; mTexelsInGLTexture = 0 ; + + mAllowCompression = true; mTarget = GL_TEXTURE_2D; mBindTarget = LLTexUnit::TT_TEXTURE; @@ -705,7 +708,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) stop_glerror(); } - LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in); + LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in, mAllowCompression); if (gl_level == 0) { analyzeAlpha(data_in, w, h); @@ -747,7 +750,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h, mFormatPrimary, mFormatType, - data_in); + data_in, mAllowCompression); analyzeAlpha(data_in, w, h); stop_glerror(); @@ -805,7 +808,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) stop_glerror(); } - LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data); + LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression); if (m == 0) { analyzeAlpha(data_in, w, h); @@ -863,7 +866,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) } LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h, - mFormatPrimary, mFormatType, (GLvoid *)data_in); + mFormatPrimary, mFormatType, (GLvoid *)data_in, mAllowCompression); analyzeAlpha(data_in, w, h); updatePickMask(w, h, data_in); @@ -1110,7 +1113,7 @@ void LLImageGL::deleteTextures(S32 numTextures, U32 *textures, bool immediate) } // static -void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels) +void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression) { bool use_scratch = false; U32* scratch = NULL; @@ -1173,6 +1176,36 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt } } + if (LLImageGL::sCompressTextures && allow_compression) + { + switch (intformat) + { + case GL_RGB: + case GL_RGB8: + intformat = GL_COMPRESSED_RGB; + break; + case GL_RGBA: + case GL_RGBA8: + intformat = GL_COMPRESSED_RGBA; + break; + case GL_LUMINANCE: + case GL_LUMINANCE8: + intformat = GL_COMPRESSED_LUMINANCE; + break; + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE8_ALPHA8: + intformat = GL_COMPRESSED_LUMINANCE_ALPHA; + break; + case GL_ALPHA: + case GL_ALPHA8: + intformat = GL_COMPRESSED_ALPHA; + break; + default: + llwarns << "Could not compress format: " << std::hex << intformat << llendl; + break; + } + } + stop_glerror(); glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels); stop_glerror(); diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 2cfb15b0d9d4d03c30efa2e8de9f1be2fcafedf4..e23005fe29d53d3d9590977d11d03d6b4d98b9b0 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -94,12 +94,13 @@ public: void setSize(S32 width, S32 height, S32 ncomponents); void setComponents(S32 ncomponents) { mComponents = (S8)ncomponents ;} + void setAllowCompression(bool allow) { mAllowCompression = allow; } // These 3 functions currently wrap glGenTextures(), glDeleteTextures(), and glTexImage2D() // for tracking purposes and will be deprecated in the future static void generateTextures(S32 numTextures, U32 *textures); static void deleteTextures(S32 numTextures, U32 *textures, bool immediate = false); - static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels); + static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression = true); BOOL createGLTexture() ; BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, @@ -209,6 +210,8 @@ private: U32 mTexelsInAtlas ; U32 mTexelsInGLTexture; + bool mAllowCompression; + protected: LLGLenum mTarget; // Normally GL_TEXTURE2D, sometimes something else (ex. cube maps) LLTexUnit::eTextureType mBindTarget; // Normally TT_TEXTURE, sometimes something else (ex. cube maps) @@ -246,7 +249,7 @@ public: static BOOL sGlobalUseAnisotropic; static LLImageGL* sDefaultGLTexture ; static BOOL sAutomatedTest; - + static bool sCompressTextures; //use GL texture compression #if DEBUG_MISS BOOL mMissed; // Missed on last bind? BOOL getMissed() const { return mMissed; }; diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index ef2a7395dad3d1d9545176485133180ed0bfd544..780f1dc484ef082504a454416710e6432a3e43e1 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -143,7 +143,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) { clear_glerror(); - LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false); if (glGetError() != GL_NO_ERROR) { llwarns << "Could not allocate color buffer for render target." << llendl; @@ -223,7 +223,7 @@ bool LLRenderTarget::allocateDepth() U32 internal_type = LLTexUnit::getInternalType(mUsage); stop_glerror(); clear_glerror(); - LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 908443e8cf2a1633099ffd610baddb7a7fbc4b8e..7d384450e67e16da8728b9b431b9111c3de2319a 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -575,34 +575,46 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade GLcharARB* text[4096]; GLuint count = 0; - F32 version = gGLManager.mGLVersion; - -//hack to never use GLSL > 1.20 on OSX -#if LL_DARWIN - version = llmin(version, 2.9f); -#endif - - if (version < 2.1f) - { - text[count++] = strdup("#version 110\n"); - text[count++] = strdup("#define ATTRIBUTE attribute\n"); - text[count++] = strdup("#define VARYING varying\n"); - } - else if (version < 3.3f) + S32 major_version = gGLManager.mGLSLVersionMajor; + S32 minor_version = gGLManager.mGLSLVersionMinor; + + if (major_version == 1 && minor_version < 30) { - //set version to 1.20 - text[count++] = strdup("#version 120\n"); - text[count++] = strdup("#define FXAA_GLSL_120 1\n"); - text[count++] = strdup("#define FXAA_FAST_PIXEL_OFFSET 0\n"); - text[count++] = strdup("#define ATTRIBUTE attribute\n"); - text[count++] = strdup("#define VARYING varying\n"); + if (minor_version < 10) + { + //should NEVER get here -- if major version is 1 and minor version is less than 10, + // viewer should never attempt to use shaders, continuing will result in undefined behavior + llerrs << "Unsupported GLSL Version." << llendl; + } + + if (minor_version <= 19) + { + text[count++] = strdup("#version 110\n"); + text[count++] = strdup("#define ATTRIBUTE attribute\n"); + text[count++] = strdup("#define VARYING varying\n"); + text[count++] = strdup("#define VARYING_FLAT varying\n"); + } + else if (minor_version <= 29) + { + //set version to 1.20 + text[count++] = strdup("#version 120\n"); + text[count++] = strdup("#define FXAA_GLSL_120 1\n"); + text[count++] = strdup("#define FXAA_FAST_PIXEL_OFFSET 0\n"); + text[count++] = strdup("#define ATTRIBUTE attribute\n"); + text[count++] = strdup("#define VARYING varying\n"); + text[count++] = strdup("#define VARYING_FLAT varying\n"); + } } else { - if (version < 4.f) + if (major_version < 4) { //set version to 1.30 text[count++] = strdup("#version 130\n"); + + //some implementations of GLSL 1.30 require integer precision be explicitly declared + text[count++] = strdup("precision mediump int;\n"); + text[count++] = strdup("precision highp float;\n"); } else { //set version to 400 @@ -618,16 +630,25 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade { //"varying" state is "out" in a vertex program, "in" in a fragment program // ("varying" is deprecated after version 1.20) text[count++] = strdup("#define VARYING out\n"); + text[count++] = strdup("#define VARYING_FLAT flat out\n"); } else { text[count++] = strdup("#define VARYING in\n"); + text[count++] = strdup("#define VARYING_FLAT flat in\n"); } //backwards compatibility with legacy texture lookup syntax + text[count++] = strdup("#define texture2D texture\n"); text[count++] = strdup("#define textureCube texture\n"); text[count++] = strdup("#define texture2DLod textureLod\n"); text[count++] = strdup("#define shadow2D(a,b) vec2(texture(a,b))\n"); + + if (major_version > 1 || minor_version >= 40) + { //GLSL 1.40 replaces texture2DRect et al with texture + text[count++] = strdup("#define texture2DRect texture\n"); + text[count++] = strdup("#define shadow2DRect(a,b) vec2(texture(a,b))\n"); + } } //copy preprocessor definitions into buffer @@ -651,22 +672,24 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade . uniform sampler2D texN; - VARYING float vary_texture_index; + VARYING_FLAT ivec4 vary_texture_index; + + vec4 ret = vec4(1,0,1,1); vec4 diffuseLookup(vec2 texcoord) { - switch (int(vary_texture_index+0.25)) + switch (vary_texture_index.r)) { - case 0: return texture2D(tex0, texcoord); - case 1: return texture2D(tex1, texcoord); - case 2: return texture2D(tex2, texcoord); + case 0: ret = texture2D(tex0, texcoord); break; + case 1: ret = texture2D(tex1, texcoord); break; + case 2: ret = texture2D(tex2, texcoord); break; . . . - case N: return texture2D(texN, texcoord); + case N: return texture2D(texN, texcoord); break; } - return vec4(0,0,0,0); + return ret; } */ @@ -679,7 +702,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade if (texture_index_channels > 1) { - text[count++] = strdup("VARYING float vary_texture_index;\n"); + text[count++] = strdup("VARYING_FLAT ivec4 vary_texture_index;\n"); } text[count++] = strdup("vec4 diffuseLookup(vec2 texcoord)\n"); @@ -691,45 +714,28 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade text[count++] = strdup("return texture2D(tex0, texcoord);\n"); text[count++] = strdup("}\n"); } - else if (gGLManager.mGLVersion >= 3.f) - { - text[count++] = strdup("\tswitch (int(vary_texture_index+0.25))\n"); + else if (major_version > 1 || minor_version >= 30) + { //switches are supported in GLSL 1.30 and later + text[count++] = strdup("\tvec4 ret = vec4(1,0,1,1);\n"); + text[count++] = strdup("\tswitch (vary_texture_index.r)\n"); text[count++] = strdup("\t{\n"); //switch body for (S32 i = 0; i < texture_index_channels; ++i) { - std::string case_str = llformat("\t\tcase %d: return texture2D(tex%d, texcoord);\n", i, i); + std::string case_str = llformat("\t\tcase %d: ret = texture2D(tex%d, texcoord); break;\n", i, i); text[count++] = strdup(case_str.c_str()); } text[count++] = strdup("\t}\n"); - text[count++] = strdup("\treturn vec4(1,0,1,1);\n"); + text[count++] = strdup("\treturn ret;\n"); text[count++] = strdup("}\n"); } else - { - //switches aren't supported, make block that looks like: - /* - int ti = int(vary_texture_index+0.25); - if (ti == 0) return texture2D(tex0, texcoord); - if (ti == 1) return texture2D(tex1, texcoord); - . - . - . - if (ti == N) return texture2D(texN, texcoord); - */ - - text[count++] = strdup("int ti = int(vary_texture_index+0.25);\n"); - for (S32 i = 0; i < texture_index_channels; ++i) - { - std::string if_str = llformat("if (ti == %d) return texture2D(tex%d, texcoord);\n", i, i); - text[count++] = strdup(if_str.c_str()); - } - - text[count++] = strdup("\treturn vec4(1,0,1,1);\n"); - text[count++] = strdup("}\n"); - } + { //should never get here. Indexed texture rendering requires GLSL 1.30 or later + // (for passing integers between vertex and fragment shaders) + llerrs << "Indexed texture rendering requires GLSL 1.30 or later." << llendl; + } } //copy file into memory @@ -1070,6 +1076,8 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("magnification"); mReservedUniforms.push_back("max_cof"); mReservedUniforms.push_back("res_scale"); + mReservedUniforms.push_back("dof_width"); + mReservedUniforms.push_back("dof_height"); mReservedUniforms.push_back("depthMap"); mReservedUniforms.push_back("shadowMap0"); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 950e6c9c2f0e6e87b56025f0e1855087762c25e9..e28bda6de2d4b39a6b4af2d27f20659eecfc28df 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -142,6 +142,8 @@ public: DOF_MAGNIFICATION, DOF_MAX_COF, DOF_RES_SCALE, + DOF_WIDTH, + DOF_HEIGHT, DEFERRED_DEPTH, DEFERRED_SHADOW0, diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index e4a5cd02995258fbdfb68ac5062c9347552d208b..b4899209c4156c15215e31c0a1a1ae83a0d6c4d6 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -38,6 +38,8 @@ #include "llglslshader.h" #include "llmemory.h" +#define LL_VBO_POOLING 0 + //Next Highest Power Of Two //helper function, returns first number > v that is a power of 2, or v if v is already a power of 2 U32 nhpo2(U32 v) @@ -49,6 +51,35 @@ U32 nhpo2(U32 v) return r; } +//which power of 2 is i? +//assumes i is a power of 2 > 0 +U32 wpo2(U32 i) +{ + llassert(i > 0); + llassert(nhpo2(i) == i); + + U32 r = 0; + + while (i >>= 1) ++r; + + return r; +} + + +const U32 LL_VBO_BLOCK_SIZE = 2048; + +U32 vbo_block_size(U32 size) +{ //what block size will fit size? + U32 mod = size % LL_VBO_BLOCK_SIZE; + return mod == 0 ? size : size + (LL_VBO_BLOCK_SIZE-mod); +} + +U32 vbo_block_index(U32 size) +{ + return vbo_block_size(size)/LL_VBO_BLOCK_SIZE; +} + + //============================================================================ @@ -57,7 +88,11 @@ LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW_ARB, GL_ARRAY_BUFFER_ARB LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW_ARB, GL_ARRAY_BUFFER_ARB); LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB); LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB); + U32 LLVBOPool::sBytesPooled = 0; +U32 LLVBOPool::sIndexBytesPooled = 0; +U32 LLVertexBuffer::sAllocatedIndexBytes = 0; +U32 LLVertexBuffer::sIndexCount = 0; LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL; U32 LLVertexBuffer::sBindCount = 0; @@ -74,6 +109,7 @@ U32 LLVertexBuffer::sLastMask = 0; bool LLVertexBuffer::sVBOActive = false; bool LLVertexBuffer::sIBOActive = false; U32 LLVertexBuffer::sAllocatedBytes = 0; +U32 LLVertexBuffer::sVertexCount = 0; bool LLVertexBuffer::sMapped = false; bool LLVertexBuffer::sUseStreamDraw = true; bool LLVertexBuffer::sUseVAO = false; @@ -134,39 +170,35 @@ public: }; -//which power of 2 is i? -//assumes i is a power of 2 > 0 -U32 wpo2(U32 i) -{ - llassert(i > 0); - llassert(nhpo2(i) == i); - - U32 r = 0; - - while (i >>= 1) ++r; - - return r; -} - volatile U8* LLVBOPool::allocate(U32& name, U32 size) { - llassert(nhpo2(size) == size); + llassert(vbo_block_size(size) == size); + + volatile U8* ret = NULL; + +#if LL_VBO_POOLING - U32 i = wpo2(size); + U32 i = vbo_block_index(size); if (mFreeList.size() <= i) { mFreeList.resize(i+1); } - volatile U8* ret = NULL; - if (mFreeList[i].empty()) { //make a new buffer glGenBuffersARB(1, &name); glBindBufferARB(mType, name); - LLVertexBuffer::sAllocatedBytes += size; + + if (mType == GL_ARRAY_BUFFER_ARB) + { + LLVertexBuffer::sAllocatedBytes += size; + } + else + { + LLVertexBuffer::sAllocatedIndexBytes += size; + } if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB) { @@ -185,19 +217,55 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size) name = mFreeList[i].front().mGLName; ret = mFreeList[i].front().mClientData; - sBytesPooled -= size; + if (mType == GL_ARRAY_BUFFER_ARB) + { + sBytesPooled -= size; + } + else + { + sIndexBytesPooled -= size; + } mFreeList[i].pop_front(); } +#else //no pooling + + glGenBuffersARB(1, &name); + glBindBufferARB(mType, name); + + if (mType == GL_ARRAY_BUFFER_ARB) + { + LLVertexBuffer::sAllocatedBytes += size; + } + else + { + LLVertexBuffer::sAllocatedIndexBytes += size; + } + + if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB) + { + glBufferDataARB(mType, size, 0, mUsage); + ret = (U8*) ll_aligned_malloc_16(size); + } + else + { //always use a true hint of static draw when allocating non-client-backed buffers + glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB); + } + + glBindBufferARB(mType, 0); + +#endif return ret; } void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) { - llassert(nhpo2(size) == size); + llassert(vbo_block_size(size) == size); - U32 i = wpo2(size); +#if LL_VBO_POOLING + + U32 i = vbo_block_index(size); llassert(mFreeList.size() > i); @@ -211,9 +279,29 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size) } else { - sBytesPooled += size; + if (mType == GL_ARRAY_BUFFER_ARB) + { + sBytesPooled += size; + } + else + { + sIndexBytesPooled += size; + } mFreeList[i].push_back(rec); } +#else //no pooling + glDeleteBuffersARB(1, &name); + ll_aligned_free_16((U8*) buffer); + + if (mType == GL_ARRAY_BUFFER_ARB) + { + LLVertexBuffer::sAllocatedBytes -= size; + } + else + { + LLVertexBuffer::sAllocatedIndexBytes -= size; + } +#endif } void LLVBOPool::cleanup() @@ -237,8 +325,16 @@ void LLVBOPool::cleanup() l.pop_front(); - LLVertexBuffer::sAllocatedBytes -= size; - sBytesPooled -= size; + if (mType == GL_ARRAY_BUFFER_ARB) + { + sBytesPooled -= size; + LLVertexBuffer::sAllocatedBytes -= size; + } + else + { + sIndexBytesPooled -= size; + LLVertexBuffer::sAllocatedIndexBytes -= size; + } } size *= 2; @@ -284,6 +380,12 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) { bool error = false; + if (gGLManager.mGLSLVersionMajor < 2 && gGLManager.mGLSLVersionMinor < 30) + { + //make sure texture index is disabled + data_mask = data_mask & ~MAP_TEXTURE_INDEX; + } + if (LLGLSLShader::sNoFixedFunction) { for (U32 i = 0; i < TYPE_MAX; ++i) @@ -892,6 +994,9 @@ LLVertexBuffer::~LLVertexBuffer() mFence = NULL; + sVertexCount -= mNumVerts; + sIndexCount -= mNumIndices; + llassert_always(!mMappedData && !mMappedIndexData); }; @@ -923,7 +1028,7 @@ void LLVertexBuffer::waitFence() const void LLVertexBuffer::genBuffer(U32 size) { - mSize = nhpo2(size); + mSize = vbo_block_size(size); if (mUsage == GL_STREAM_DRAW_ARB) { @@ -939,7 +1044,7 @@ void LLVertexBuffer::genBuffer(U32 size) void LLVertexBuffer::genIndices(U32 size) { - mIndicesSize = nhpo2(size); + mIndicesSize = vbo_block_size(size); if (mUsage == GL_STREAM_DRAW_ARB) { @@ -1115,7 +1220,9 @@ void LLVertexBuffer::updateNumVerts(S32 nverts) createGLBuffer(needed_size); } + sVertexCount -= mNumVerts; mNumVerts = nverts; + sVertexCount += mNumVerts; } void LLVertexBuffer::updateNumIndices(S32 nindices) @@ -1131,7 +1238,9 @@ void LLVertexBuffer::updateNumIndices(S32 nindices) createGLIndices(needed_size); } + sIndexCount -= mNumIndices; mNumIndices = nindices; + sIndexCount += mNumIndices; } void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) @@ -1193,7 +1302,7 @@ void LLVertexBuffer::setupVertexArray() 1, //TYPE_WEIGHT, 4, //TYPE_WEIGHT4, 4, //TYPE_CLOTHWEIGHT, - 1, //TYPE_TEXTURE_INDEX + 4, //TYPE_TEXTURE_INDEX }; U32 attrib_type[] = @@ -1210,7 +1319,24 @@ void LLVertexBuffer::setupVertexArray() GL_FLOAT, //TYPE_WEIGHT, GL_FLOAT, //TYPE_WEIGHT4, GL_FLOAT, //TYPE_CLOTHWEIGHT, - GL_FLOAT, //TYPE_TEXTURE_INDEX + GL_UNSIGNED_BYTE, //TYPE_TEXTURE_INDEX + }; + + bool attrib_integer[] = + { + false, //TYPE_VERTEX, + false, //TYPE_NORMAL, + false, //TYPE_TEXCOORD0, + false, //TYPE_TEXCOORD1, + false, //TYPE_TEXCOORD2, + false, //TYPE_TEXCOORD3, + false, //TYPE_COLOR, + false, //TYPE_EMISSIVE, + false, //TYPE_BINORMAL, + false, //TYPE_WEIGHT, + false, //TYPE_WEIGHT4, + false, //TYPE_CLOTHWEIGHT, + true, //TYPE_TEXTURE_INDEX }; U32 attrib_normalized[] = @@ -1238,7 +1364,21 @@ void LLVertexBuffer::setupVertexArray() if (mTypeMask & (1 << i)) { glEnableVertexAttribArrayARB(i); - glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], (void*) mOffsets[i]); + + if (attrib_integer[i]) + { +#if !LL_DARWIN + //glVertexattribIPointer requires GLSL 1.30 or later + if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) + { + glVertexAttribIPointer(i, attrib_size[i], attrib_type[i], sTypeSize[i], (void*) mOffsets[i]); + } +#endif + } + else + { + glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], (void*) mOffsets[i]); + } } else { @@ -2220,11 +2360,14 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); } - if (data_mask & MAP_TEXTURE_INDEX) + if (data_mask & MAP_TEXTURE_INDEX && + (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later { +#if !LL_DARWIN S32 loc = TYPE_TEXTURE_INDEX; void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12); - glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); + glVertexAttribIPointer(loc, 4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); +#endif } if (data_mask & MAP_VERTEX) { diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index d85919966309cbdc435e3dc7935603bb3e32c5c0..7477dec3adaab878c054cae88abbfe38516128b2 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -55,6 +55,7 @@ class LLVBOPool { public: static U32 sBytesPooled; + static U32 sIndexBytesPooled; LLVBOPool(U32 vboUsage, U32 vboType) : mUsage(vboUsage) @@ -332,6 +333,9 @@ public: static bool sIBOActive; static U32 sLastMask; static U32 sAllocatedBytes; + static U32 sAllocatedIndexBytes; + static U32 sVertexCount; + static U32 sIndexCount; static U32 sBindCount; static U32 sSetCount; }; diff --git a/indra/llui/llmultifloater.cpp b/indra/llui/llmultifloater.cpp index f3a48835b1ecb8cc282871145d5a26178f0a6adc..aa5f577897daae00fd68342b4dd8ebf08616e9ff 100644 --- a/indra/llui/llmultifloater.cpp +++ b/indra/llui/llmultifloater.cpp @@ -349,7 +349,7 @@ void LLMultiFloater::setVisible(BOOL visible) BOOL LLMultiFloater::handleKeyHere(KEY key, MASK mask) { - if (key == 'W' && mask == (MASK_CONTROL|MASK_SHIFT)) + if (key == 'W' && mask == MASK_CONTROL) { LLFloater* floater = getActiveFloater(); // is user closeable and is system closeable diff --git a/indra/llvfs/lldir.cpp b/indra/llvfs/lldir.cpp index f3ac17d612b130fbb65e95162b0b22d169377353..32d081d5524352301dab83357c12bedd7283ace9 100644 --- a/indra/llvfs/lldir.cpp +++ b/indra/llvfs/lldir.cpp @@ -86,6 +86,13 @@ S32 LLDir::deleteFilesInDir(const std::string &dirname, const std::string &mask) std::string fullpath; S32 result; + // File masks starting with "/" will match nothing, so we consider them invalid. + if (LLStringUtil::startsWith(mask, getDirDelimiter())) + { + llwarns << "Invalid file mask: " << mask << llendl; + llassert(!"Invalid file mask"); + } + LLDirIterator iter(dirname, mask); while (iter.next(filename)) { diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index ebc3203f14e45831bc84f7e2b6521fadc2018b86..e953d6ea12ca442722db841f1da910d87f8ae360 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -1455,7 +1455,8 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO } else { - llinfos << "Created OpenGL " << llformat("%d.%d", attribs[1], attribs[3]) << " context." << llendl; + llinfos << "Created OpenGL " << llformat("%d.%d", attribs[1], attribs[3]) << + (LLRender::sGLCoreProfile ? " core" : " compatibility") << " context." << llendl; done = true; if (LLRender::sGLCoreProfile) diff --git a/indra/mac_updater/mac_updater.cpp b/indra/mac_updater/mac_updater.cpp index 809f66cb1d443dfe793440726361baab49d7c1ca..aa45c5d23f25e685ba6f2a352e53cfa13aec0836 100644 --- a/indra/mac_updater/mac_updater.cpp +++ b/indra/mac_updater/mac_updater.cpp @@ -1188,9 +1188,7 @@ void *updatethreadproc(void*) llinfos << "Clearing cache..." << llendl; - char mask[LL_MAX_PATH]; /* Flawfinder: ignore */ - snprintf(mask, LL_MAX_PATH, "%s*.*", gDirUtilp->getDirDelimiter().c_str()); - gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE,""),mask); + gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE,""), "*.*"); llinfos << "Clear complete." << llendl; diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index ee8c15752b27bebb57c4ec72c1f9c076fc843072..d9d6facfad2341029bd7d2d0cfa46afbc90ab92a 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7620,6 +7620,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderCompressTextures</key> + <map> + <key>Comment</key> + <string>Enable texture compression on OpenGL 3.0 and later implementations (EXPERIMENTAL, requires restart)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderPerformanceTest</key> <map> <key>Comment</key> @@ -9112,28 +9123,19 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderUseShaderLOD</key> - <map> - <key>Comment</key> - <string>Whether we want to have different shaders for LOD</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderUseShaderNearParticles</key> - <map> - <key>Comment</key> - <string>Whether we want to use shaders on near particles</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> + + <key>RenderAutoHideSurfaceAreaLimit</key> + <map> + <key>Comment</key> + <string>Maximum surface area of a set of proximal objects inworld before automatically hiding geometry to prevent system overload.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderVBOEnable</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl index 3e4d438ed374533d289820cf49be76e7fba43fd4..7a359052801af826a0c6d4be01879fe815131465 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -34,5 +36,5 @@ uniform sampler2D diffuseMap; void main() { - gl_FragColor = vec4(vertex_color.rgb, texture2D(diffuseMap, vary_texcoord0.xy).a); + frag_color = vec4(vertex_color.rgb, texture2D(diffuseMap, vary_texcoord0.xy).a); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index c012efa0563f618fdab8e3377eca728151b7a94d..dd87ddb330edbfa39b2a079b1b57b603e2c43cbc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -26,15 +26,15 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect depthMap; vec4 diffuseLookup(vec2 texcoord); -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; uniform vec2 screen_res; vec3 atmosLighting(vec3 light); @@ -69,6 +69,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl index 86418277775dbdc3486a9308747feeac2ca13896..beb329018727a568f9ff25e6966a2e8cc1b2bb93 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl @@ -26,15 +26,15 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect depthMap; uniform sampler2D diffuseMap; -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; uniform vec2 screen_res; vec3 atmosLighting(vec3 light); @@ -81,9 +81,9 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; - //gl_FragColor = vec4(1,0,1,1); - //gl_FragColor = vec4(1,0,1,1)*shadow; + frag_color = color; + //frag_color = vec4(1,0,1,1); + //frag_color = vec4(1,0,1,1)*shadow; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl index c13ea702dba52be01c00a73481f3925b8fc11de5..cb87b754b429e06c52c5999ece6570be92bd7950 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl @@ -26,14 +26,14 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect depthMap; uniform sampler2D diffuseMap; -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; uniform vec2 screen_res; vec3 atmosLighting(vec3 light); @@ -79,6 +79,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index eada38eaaa0a1a68f632b918517824ce93d0b144..5a0e8ff68490f5c6860f5e3df697c4da06829bfe 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -41,7 +41,6 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); VARYING vec3 vary_position; VARYING vec3 vary_ambient; VARYING vec3 vary_directional; -VARYING vec3 vary_normal; VARYING vec3 vary_fragcoord; VARYING vec3 vary_pointlight_col; VARYING vec4 vertex_color; @@ -110,8 +109,7 @@ void main() gl_Position = frag_pos; vary_position = pos.xyz; - vary_normal = norm; - + calcAtmospherics(pos.xyz); vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 5c36118a50aaf1047981a654bb7c3adf8f5bacd0..cf38a2f4f7908a1afff98b720d5160721ae7240b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -48,7 +48,6 @@ VARYING vec3 vary_ambient; VARYING vec3 vary_directional; VARYING vec3 vary_fragcoord; VARYING vec3 vary_position; -VARYING vec3 vary_light; VARYING vec3 vary_pointlight_col; VARYING vec4 vertex_color; @@ -134,8 +133,6 @@ void main() // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_light = light_position[0].xyz; - vary_ambient = col.rgb*diffuse_color.rgb; vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl index 402f681631061aad16d10457d7d1316bd19d6cce..22c9a4d14e3d88137df21be5e1e4139713b12b31 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl @@ -23,17 +23,17 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; -VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; void main() { - //gl_FragColor = vec4(1,1,1,vertex_color.a * texture2D(diffuseMap, vary_texcoord0.xy).a); - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl index ded6cced27f63b39585f3631fd5e7ea581a513ff..81961d7746053e0ebcb9570583b10b7423df5495 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl @@ -27,11 +27,8 @@ uniform mat4 modelview_matrix; uniform mat4 texture_matrix0; ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; -VARYING vec4 vertex_color; - mat4 getObjectSkinnedTransform(); void main() @@ -42,8 +39,6 @@ void main() mat = modelview_matrix * mat; vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vertex_color = diffuse_color; - vec4 p = projection_matrix * vec4(pos, 1.0); p.z = max(p.z, -p.w+0.01); gl_Position = p; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl new file mode 100644 index 0000000000000000000000000000000000000000..5f395801e510fa4d1a1069665518dd5beced0350 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl @@ -0,0 +1,148 @@ +/** + * @file avatarAlphaNoColorV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +mat4 getSkinnedTransform(); +void calcAtmospherics(vec3 inPositionEye); + +float calcDirectionalLight(vec3 n, vec3 l); +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); + +vec3 atmosAmbient(vec3 light); +vec3 atmosAffectDirectionalLight(float lightIntensity); +vec3 scaleDownLight(vec3 light); +vec3 scaleUpLight(vec3 light); + +VARYING vec3 vary_position; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_pointlight_col; +VARYING vec2 vary_texcoord0; + + +uniform float near_clip; + +uniform vec4 color; + +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + +float calcDirectionalLight(vec3 n, vec3 l) +{ + float a = max(dot(n,l),0.0); + return a; +} + +float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) +{ + //get light vector + vec3 lv = lp.xyz-v; + + //get distance + float d = dot(lv,lv); + + float da = 0.0; + + if (d > 0.0 && la > 0.0 && fa > 0.0) + { + //normalize light vector + lv = normalize(lv); + + //distance attenuation + float dist2 = d/la; + da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); + + // spotlight coefficient. + float spot = max(dot(-ln, lv), is_pointlight); + da *= spot*spot; // GL_SPOT_EXPONENT=2 + + //angular attenuation + da *= max(dot(n, lv), 0.0); + } + + return da; +} + +void main() +{ + vary_texcoord0 = texcoord0; + + vec4 pos; + vec3 norm; + + mat4 trans = getSkinnedTransform(); + vec4 pos_in = vec4(position.xyz, 1.0); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); + pos.w = 1.0; + + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); + norm = normalize(norm); + + vec4 frag_pos = projection_matrix * pos; + gl_Position = frag_pos; + + vary_position = pos.xyz; + + calcAtmospherics(pos.xyz); + + vec4 col = vec4(0.0, 0.0, 0.0, 1.0); + + // Collect normal lights + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); + + vary_pointlight_col = col.rgb*color.rgb; + + col.rgb = vec3(0,0,0); + + // Add windlight lights + col.rgb = atmosAmbient(vec3(0.)); + + vary_ambient = col.rgb*color.rgb; + vary_directional = color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), 0.0)); + + col.rgb = col.rgb * color.rgb; + + vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); +} + + diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index 9a3b2e3e8a52e0735761aa037f8ade84d5cc3b4f..46d2aa4877e610ab84ef1256cbc487476c4f2be6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform sampler2D diffuseMap; @@ -41,9 +43,9 @@ void main() discard; } - gl_FragData[0] = vec4(diff.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); + frag_data[0] = vec4(diff.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl index 558a88009aada4d4bf2b7c2ae9807275ecede98c..3686f2f647cedf8f932f2bdf4811a3fa4501423b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -33,7 +35,7 @@ VARYING vec4 post_pos; void main() { - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 60d4dae99f03f32815eed67401f53ccf73cb26fc..f400eb7a5bc9521f9fce2c83529633cdc0b76e87 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect depthMap; @@ -111,6 +113,6 @@ void main() col /= defined_weight.xyxx; col.y *= col.y; - gl_FragColor = col; + frag_color = col; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 6cc5f23acaf43f64103b221b15949ba91dd25616..680eadb852444a5db066a5bbdfae06ca509f2a30 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform sampler2D diffuseMap; @@ -46,9 +48,9 @@ void main() dot(norm,vary_mat1), dot(norm,vary_mat2)); - gl_FragData[0] = vec4(col, 0.0); - gl_FragData[1] = vertex_color.aaaa; // spec - //gl_FragData[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested + frag_data[0] = vec4(col, 0.0); + frag_data[1] = vertex_color.aaaa; // spec + //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(tnorm); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl index 6c205074b4e623fb83b296f58a3d58a04dd8b125..8ba75010a2cdf2a0c534ab94738e529e61a43e0a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl @@ -30,7 +30,7 @@ ATTRIBUTE vec3 position; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec3 normal; ATTRIBUTE vec2 texcoord0; -ATTRIBUTE vec2 texcoord2; +ATTRIBUTE vec3 binormal; VARYING vec3 vary_mat0; VARYING vec3 vary_mat1; @@ -52,7 +52,7 @@ void main() vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz); - vec3 b = normalize((mat * vec4(vec4(texcoord2,0,1).xyz+position.xyz, 1.0)).xyz-pos.xyz); + vec3 b = normalize((mat * vec4(binormal.xyz+position.xyz, 1.0)).xyz-pos.xyz); vec3 t = cross(b, n); vary_mat0 = vec3(t.x, b.x, n.x); diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index db272cf601efe783fc0f3a280d07824ab1f29e6a..1d8ca04ccd3ff27d7a783f82a537bcc27f896549 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -25,7 +25,9 @@ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif ///////////////////////////////////////////////////////////////////////// @@ -98,8 +100,8 @@ void main() color *= 2.; /// Gamma correct for WL (soft clip effect). - gl_FragData[0] = vec4(scaleSoftClip(color.rgb), alpha1); - gl_FragData[1] = vec4(0.0,0.0,0.0,0.0); - gl_FragData[2] = vec4(0,0,1,0); + frag_data[0] = vec4(scaleSoftClip(color.rgb), alpha1); + frag_data[1] = vec4(0.0,0.0,0.0,0.0); + frag_data[2] = vec4(0,0,1,0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl index e612efba61ffd5a570d1218b2099886a18ca7b29..ccbc3c557cc80a9d66f396bcaf164ba599f723ca 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -83,6 +85,6 @@ void main() sc = max(sc, -max_cof); vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); - gl_FragColor.rgb = diff.rgb + bloom.rgb; - gl_FragColor.a = sc/max_cof*0.5+0.5; + frag_color.rgb = diff.rgb + bloom.rgb; + frag_color.a = sc/max_cof*0.5+0.5; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index e9989a4e4893ef9163aa232e1aa2fe6d65fc64b4..b2027d3a5d0287753c7660d52726734f7bc56787 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform float minimum_alpha; @@ -44,9 +46,9 @@ void main() discard; } - gl_FragData[0] = vec4(col.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); // spec + frag_data[0] = vec4(col.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); // spec vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl index fdf8d72b38f8ddac681a71645790ea13e6672b78..ead384b07c192b7406023c06ed9266c0467c95a3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif VARYING vec3 vary_normal; @@ -43,8 +45,8 @@ void main() discard; } - gl_FragData[0] = vec4(col.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); + frag_data[0] = vec4(col.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl index bb20e2ca476ae6c4a141ce3420a0566bb0a5a017..f73fa6f2310141570a41f6dc6d57e003398312cb 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl @@ -25,7 +25,9 @@ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform float minimum_alpha; @@ -44,9 +46,9 @@ void main() discard; } - gl_FragData[0] = vec4(col.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); // spec + frag_data[0] = vec4(col.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); // spec vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index 7bde49eb86b9b647af9631f3f076ff7ab3283143..227aa2aae3c4f9c19df00a376314b5a5c55adcf4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform sampler2D diffuseMap; @@ -36,10 +38,10 @@ VARYING vec2 vary_texcoord0; void main() { vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb; - gl_FragData[0] = vec4(col, 0.0); - gl_FragData[1] = vertex_color.aaaa; // spec - //gl_FragData[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested + frag_data[0] = vec4(col, 0.0); + frag_data[1] = vertex_color.aaaa; // spec + //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index 75b45111e0e40247ab1abdde7f93eded58f45c98..d442e5403a47ad3f37b90ee330635d852318cdfb 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif VARYING vec3 vary_normal; @@ -35,9 +37,9 @@ void main() { vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb; - gl_FragData[0] = vec4(col, 0.0); - gl_FragData[1] = vertex_color.aaaa; // spec - //gl_FragData[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested + frag_data[0] = vec4(col, 0.0); + frag_data[1] = vertex_color.aaaa; // spec + //frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl index 01e3505359f98ccb6c11bb76fd91d61392b7bdf6..a425e5062eba23e7b8c429233b56b411235a60e8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -37,14 +39,24 @@ uniform vec2 screen_res; uniform float max_cof; uniform float res_scale; +uniform float dof_width; +uniform float dof_height; VARYING vec2 vary_fragcoord; +vec4 dofSample(sampler2DRect tex, vec2 tc) +{ + tc.x = min(tc.x, dof_width); + tc.y = min(tc.y, dof_height); + + return texture2DRect(tex, tc); +} + void main() { vec2 tc = vary_fragcoord.xy; - vec4 dof = texture2DRect(diffuseRect, vary_fragcoord.xy*res_scale); + vec4 dof = dofSample(diffuseRect, vary_fragcoord.xy*res_scale); vec4 diff = texture2DRect(lightMap, vary_fragcoord.xy); @@ -63,5 +75,5 @@ void main() diff = mix(diff, col*0.25, a); } - gl_FragColor = mix(diff, dof, a); + frag_color = mix(diff, dof, a); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl index 92f78125d840a56cee60026fca694c68c4a81fde..6aa4d7b4ed198e29e557a6edec9b3ff5fd17a86a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif vec3 fullbrightAtmosTransport(vec3 light); @@ -45,6 +47,6 @@ void main() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 84ae2f9f109f180a6ab49a71bf75a57cbd2d1ea4..36433a5827d7dde0c5ff091167ab11ecd0d8e226 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -46,6 +48,6 @@ void main() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl index 5af94064526d59ab9faaa5b92a8e53cbf5d8a889..e02a7b405b866b7d18bec0698475a0dfafdbe474 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif #define FXAA_PC 1 @@ -341,18 +343,23 @@ A. Or use FXAA_GREEN_AS_LUMA. // 1 = API supports gather4 on alpha channel. // 0 = API does not support gather4 on alpha channel. // + #if (FXAA_GLSL_130 == 0) + #define FXAA_GATHER4_ALPHA 0 + #endif #if (FXAA_HLSL_5 == 1) #define FXAA_GATHER4_ALPHA 1 #endif - #ifdef GL_ARB_gpu_shader5 - #define FXAA_GATHER4_ALPHA 1 - #endif - #ifdef GL_NV_gpu_shader5 - #define FXAA_GATHER4_ALPHA 1 - #endif #ifndef FXAA_GATHER4_ALPHA - #define FXAA_GATHER4_ALPHA 0 - #endif + #ifdef GL_ARB_gpu_shader5 + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifdef GL_NV_gpu_shader5 + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifndef FXAA_GATHER4_ALPHA + #define FXAA_GATHER4_ALPHA 0 + #endif + #endif #endif /*============================================================================ @@ -2113,6 +2120,6 @@ void main() //diff = texture2D(diffuseMap, vary_tc); - gl_FragColor = diff; + frag_color = diff; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl index 29ca80ae92d08fcbd845ddb174a2ff2553a0c7ed..da1b234240007d2ecce4330ab4173a617f66687f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect depthMap; @@ -184,5 +186,5 @@ void main() vec3 norm = texture2DRect(normalMap, pos_screen).xyz; norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - gl_FragColor.xyz = giAmbient(pos, norm); + frag_color.xyz = giAmbient(pos, norm); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index a44173a2a4d519f481a5c68976798ea5215d5f28..bc0719cb82de9a8537dc4963fbb4b74175dca768 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform float minimum_alpha; @@ -45,7 +47,7 @@ void main() discard; } - gl_FragData[0] = vec4(col.rgb, col.a * 0.005); - gl_FragData[1] = texture2D(specularMap, vary_texcoord0.xy); - gl_FragData[2] = vec4(texture2D(normalMap, vary_texcoord0.xy).xyz, 0.0); + frag_data[0] = vec4(col.rgb, col.a * 0.005); + frag_data[1] = texture2D(specularMap, vary_texcoord0.xy); + frag_data[2] = vec4(texture2D(normalMap, vary_texcoord0.xy).xyz, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl index e014a14ad86c0746dbafd48584e78b9496f7423c..dcf474824dab414bc5e36506e35f85369265a7d4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl @@ -26,12 +26,14 @@ uniform sampler2DRect diffuseMap; #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec2 vary_fragcoord; void main() { - gl_FragColor = texture2DRect(diffuseMap, vary_fragcoord.xy); + frag_color = texture2DRect(diffuseMap, vary_fragcoord.xy); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 179c721a2fad36c471579607d3d679fc319a3f27..53a2a13392d9f134f1deadf578b418e666d53e66 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect depthMap; @@ -141,6 +143,6 @@ void main() discard; } - gl_FragColor.rgb = out_col; - gl_FragColor.a = 0.0; + frag_color.rgb = out_col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index 2196d14895b293ea0a0e2f0abb79ae8f01a477e7..75de47614cfadb6547351436aacab2e917a56609 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif //class 1 -- no shadows @@ -242,6 +244,6 @@ void main() } } - gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + frag_color.rgb = col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl index 879942d8faa7cd04b53e9a31ea516673c19717a0..62cfa5c3167fb9bdd65611d8796e6d76bd7336fa 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D alphaMap; @@ -52,5 +54,5 @@ void main() norm *= 0.5; norm += 0.5; - gl_FragColor = vec4(norm, alpha); + frag_color = vec4(norm, alpha); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index b673d00d6e2e1dd1909d840b76b9733a75f9fa0b..a5e04fba575c0070c30588aee812ff9a64fca780 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -118,6 +120,6 @@ void main() discard; } - gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + frag_color.rgb = col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index 18d451bf878068e1a74c7d77f9f3767148c4c6bd..bf362e21a4d31ce7f7f45d2c7afd8b39417dbbf8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -122,5 +124,5 @@ void main() diff /= w; } - gl_FragColor = diff; + frag_color = diff; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index c275434777256419a97d9457fd537b557f5357e9..eb5beeef39a6ce3a47753019ddbdaa385e161876 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -40,6 +42,6 @@ void main() vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); - gl_FragColor = diff + bloom; + frag_color = diff + bloom; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl similarity index 96% rename from indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl rename to indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl index 0d5c8e728740cfb0bb3b7db95efab885d7895577..bd0cb50464601c1507937935810fce6a20133493 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoTCV.glsl @@ -1,5 +1,5 @@ /** - * @file postgiV.glsl + * @file postDeferredV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -24,17 +24,17 @@ */ uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; +ATTRIBUTE vec3 position; VARYING vec2 vary_fragcoord; + uniform vec2 screen_res; void main() { //transform vertex vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_Position = pos; + gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl index 84d65d5b3b23b678e8ede1d53da38b32c970ff45..96f962842468fdf01e73fe5737bd3cfe98c40ca5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl @@ -24,8 +24,10 @@ */ #ifdef DEFINE_GL_FRAGCOLOR - out vec4 gl_FragColor; - #endif +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; @@ -96,5 +98,5 @@ void main() col = col*col*blur_quad.x + col*blur_quad.y + blur_quad.z; - gl_FragColor.rgb = col; + frag_color.rgb = col; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index c1fb7b55d4f2a5b84d724fb35f600066ec3f58a9..cf8cf8364a4a246186b8041ef2ba0bc51fefa4e8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -44,7 +46,7 @@ void main() discard; } - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index bf75ca262ec1f72161a845c7a3d350c43b32594d..7e55fdc12a4bf5f943c3b6c930298e3647a4ed17 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -24,14 +24,16 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 post_pos; void main() { - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index 96ad0aa93a374f2564840ea123677797f22c9a07..faa54a316e8663b2baa59d5ad8185e5a948fa800 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif ///////////////////////////////////////////////////////////////////////// @@ -57,8 +59,8 @@ void main() color *= 2.; /// Gamma correct for WL (soft clip effect). - gl_FragData[0] = vec4(scaleSoftClip(color.rgb), 1.0); - gl_FragData[1] = vec4(0.0,0.0,0.0,0.0); - gl_FragData[2] = vec4(0,0,1,0); + frag_data[0] = vec4(scaleSoftClip(color.rgb), 1.0); + frag_data[1] = vec4(0.0,0.0,0.0,0.0); + frag_data[2] = vec4(0,0,1,0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index cb7603f4fd3a3fc0e2efdf5f2cda1abeb182996c..7c02d31d436e5446be6648dccae7010f17fcdb5b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -26,7 +26,6 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; // SKY //////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky @@ -34,7 +33,6 @@ ATTRIBUTE vec2 texcoord0; // Output parameters VARYING vec4 vary_HazeColor; -VARYING vec2 vary_texcoord0; // Inputs uniform vec3 camPosLocal; @@ -60,8 +58,7 @@ void main() // World / view / projection gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - vary_texcoord0 = texcoord0; - + // Get relative position vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); //vec3 P = position.xyz + vec3(0,50,0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 0c53a4ffa5aa8be70f88c2e19cc736804ee088f6..b5501c28203d1a72d43d7355f8d2034fbf9d405e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -322,7 +324,7 @@ void main() col = diffuse.rgb; } - gl_FragColor.rgb = col; + frag_color.rgb = col; - gl_FragColor.a = bloom; + frag_color.a = bloom; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index cc0f4e5b6bff3cfe0e0478986857417476433719..7ed8ed33701ed891d78ca2a7edd16d2e400d1c23 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -27,7 +27,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -184,6 +186,6 @@ void main() } } - gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + frag_color.rgb = col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index 03fccd276614c2bd3393bc2f2d6d725a7335f079..821058804c9e2ef3ef7bd05f323f8546cc69606f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif VARYING vec4 vertex_color; @@ -36,7 +38,7 @@ void main() { vec4 col = vertex_color * texture2D(diffuseMap, vary_texcoord0.xy); - gl_FragData[0] = col; - gl_FragData[1] = vec4(0,0,0,0); - gl_FragData[2] = vec4(0,0,1,0); + frag_data[0] = col; + frag_data[1] = vec4(0,0,0,0); + frag_data[2] = vec4(0,0,1,0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl index adc7c5d005881dc9589e0e6664e04e25260d73a4..5ca817aff6ed69420c5d09b77f6a399c1e445c14 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl @@ -28,10 +28,12 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif void main() { - gl_FragColor = vec4(0,0,0,0); + frag_color = vec4(0,0,0,0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl similarity index 81% rename from indra/newview/app_settings/shaders/class1/deferred/giV.glsl rename to indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl index e5d3bb8ea61d1fc3261f09867bc8ba43bac6b3c8..47e9d15fbcf8d7d145fa923df82722229d96267a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightNoFragCoordV.glsl @@ -1,5 +1,5 @@ /** - * @file giV.glsl + * @file sunLightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -24,13 +24,8 @@ */ uniform mat4 modelview_projection_matrix; - + ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -VARYING vec4 vertex_color; -VARYING vec2 vary_fragcoord; uniform vec2 screen_res; @@ -39,10 +34,4 @@ void main() //transform vertex vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; - - vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - vec4 tex = vec4(texcoord0,0,1); - tex.w = 1.0; - - vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl index fc5959a33c49545105a9b7857728303bda990758..2422d73a3ea2db7d15ef415aac5ca3a084b1bf4f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif //class 1 -- no shadow, SSAO only @@ -37,8 +39,6 @@ uniform sampler2D noiseMap; // Inputs -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; uniform float ssao_radius; uniform float ssao_max_radius; uniform float ssao_factor; @@ -49,9 +49,6 @@ VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; -uniform float shadow_bias; -uniform float shadow_offset; - vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).r; @@ -128,8 +125,8 @@ void main() vec3 norm = texture2DRect(normalMap, pos_screen).xyz; norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - gl_FragColor[0] = 1.0; - gl_FragColor[1] = calcAmbientOcclusion(pos, norm); - gl_FragColor[2] = 1.0; - gl_FragColor[3] = 1.0; + frag_color[0] = 1.0; + frag_color[1] = calcAmbientOcclusion(pos, norm); + frag_color[2] = 1.0; + frag_color[3] = 1.0; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index 5522e6c41d041008c8cae3aab8a6dfbe86473281..8a5e482e80a76197773141548ff022ccdbaa6c20 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform sampler2D detail_0; @@ -51,9 +53,9 @@ void main() float alphaFinal = texture2D(alpha_ramp, vary_texcoord1.zw).a; vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); - gl_FragData[0] = vec4(outColor.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); + frag_data[0] = vec4(outColor.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index ea98d6884ca63a83f63953970de7de5db3637f2c..6cf6106b5191f23e5f16b3e97ede0a1bed732fa6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif uniform sampler2D diffuseMap; @@ -43,8 +45,8 @@ void main() discard; } - gl_FragData[0] = vec4(vertex_color.rgb*col.rgb, 0.0); - gl_FragData[1] = vec4(0,0,0,0); + frag_data[0] = vec4(vertex_color.rgb*col.rgb, 0.0); + frag_data[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); + frag_data[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl index 20d01705358e1db54915476bfe3ea372a1985f88..d4d2f5f5713a8c26c735d146597fbd61c03b0238 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -43,7 +45,7 @@ void main() discard; } - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 4c9ea24a249c076f1f62404fd68c4ed14229182e..42dc7c09807002826a87c1816fedc0ce8d2f1335 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragData[3]; +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData #endif vec3 scaleSoftClip(vec3 inColor); @@ -157,7 +159,7 @@ void main() //wavef = normalize(wavef); vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz; - gl_FragData[0] = vec4(color.rgb, 0.5); // diffuse - gl_FragData[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec - gl_FragData[2] = vec4(screenspacewavef.xy*0.5+0.5, screenspacewavef.z, screenspacewavef.z*0.5); // normalxyz, displace + frag_data[0] = vec4(color.rgb, 0.5); // diffuse + frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec + frag_data[2] = vec4(screenspacewavef.xy*0.5+0.5, screenspacewavef.z, screenspacewavef.z*0.5); // normalxyz, displace } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl index 9a3d7922244c322ab315cb9d481e6af7b1a83104..0f5eb288fd01ce1dbb6a0caf505d760fd50eb959 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseMap; @@ -46,7 +48,7 @@ void main() float lum = smoothstep(minLuminance, minLuminance+1.0, dot(col.rgb, lumWeights ) ); float warmth = smoothstep(minLuminance, minLuminance+1.0, max(col.r * warmthWeights.r, max(col.g * warmthWeights.g, col.b * warmthWeights.b)) ); - gl_FragColor.rgb = col.rgb; - gl_FragColor.a = max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha); + frag_color.rgb = col.rgb; + frag_color.a = max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha); } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl index 90bb84323ccfd916072a082c7502f0a216e9a16b..c1f6af9f577127be6addddad531dfb91173f3f2f 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -54,5 +56,5 @@ void main() col += kern[6] * texture2D(diffuseMap, vary_texcoord2.zw); col += kern[7] * texture2D(diffuseMap, vary_texcoord3.zw); - gl_FragColor = vec4(col.rgb * glowStrength, col.a); + frag_color = vec4(col.rgb * glowStrength, col.a); } diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl index 18f6d91804da058317070dd5ab52208de2c56ce4..668a710c042dfe375ee912ecf26f31010d3fc9b1 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -59,6 +61,6 @@ void main() /// Add WL Components outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb); - gl_FragColor = vec4(scaleSoftClip(outColor.rgb), 1.0); + frag_color = vec4(scaleSoftClip(outColor.rgb), 1.0); } diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl index e5c7ced52c0d08fa5fd3d71b378f50de73f6eb3d..a956562396039548aa5f72c0ef45cab2749be1c8 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -60,6 +62,6 @@ void main() outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb); outColor = applyWaterFog(outColor); - gl_FragColor = outColor; + frag_color = outColor; } diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl index 1fdb90f7926c0e97788a3eeaa4b6ffe5bd847ac8..0d8dab0a4191bd347c4ffb559118a2f578330373 100644 --- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -106,5 +108,5 @@ void main() vec4 fb = texture2D(screenTex, distort); - gl_FragColor = applyWaterFog(fb,view.xyz); + frag_color = applyWaterFog(fb,view.xyz); } diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl index 444c896d38888fa00f6e986ac91af09ad3f7485b..79bffab745cb2e17869a0bcf1cbec60d5704da7d 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif vec3 scaleSoftClip(vec3 inColor); @@ -135,5 +137,5 @@ void main() color.rgb = scaleSoftClip(color.rgb); color.a = spec * sunAngle2; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl index d2f5e1987aa6132df7c1d9dcbccc7e95313734b9..f520f301d9b478d4f8b9c8c3ac476ddf1f6e6600 100644 --- a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -42,5 +44,5 @@ void main() discard; } - gl_FragColor = col; + frag_color = col; } diff --git a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl index 4b481ba834a6559bec12cdd464e87d7682752305..a96d04cc39d194f063e78af0fa79bdce330aefcf 100644 --- a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -38,5 +40,5 @@ void main() { vec4 color = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); color.a *= custom_alpha; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl index 6bcc97ba1882cba93e48ca5b2a1981f7e98f5008..67c6baddbbd1b4278b596430fb6d89a48c05ce5e 100644 --- a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl @@ -24,12 +24,14 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform vec4 color; void main() { - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl index f67703b83907b932b8a64e204a2af79d0bec42c8..ed803de277317cb63815cac756652c9dc953d32d 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif #extension GL_ARB_texture_rectangle : enable @@ -37,6 +39,6 @@ VARYING vec2 vary_texcoord1; void main() { - gl_FragColor = texture2D(glowMap, vary_texcoord0.xy) + + frag_color = texture2D(glowMap, vary_texcoord0.xy) + texture2DRect(screenMap, vary_texcoord1.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl index c66a6e5b481800208a4e5e775edf120edfa30e64..59520bb99f7c4a299c575c02177d338307a1a30d 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -38,5 +40,5 @@ void main() { vec3 col = texture2DRect(diffuseRect, vary_tc*screen_res).rgb; - gl_FragColor = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144))); + frag_color = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144))); } diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl index ecbc30f05fff8fba0172bd319841f98c6c059e70..6cc9bbbea23b16b73d47b564ecaa8c2b8694b8bc 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform vec4 color; @@ -34,5 +36,5 @@ VARYING vec2 vary_texcoord0; void main() { - gl_FragColor = color*texture2D(diffuseMap, vary_texcoord0.xy); + frag_color = color*texture2D(diffuseMap, vary_texcoord0.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl index 85f819f4c29e93fe27198079c4e6854187cf2ddc..db130e456ca1e239bb4cbc8585ddcf29f4c61f07 100644 --- a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl @@ -24,10 +24,12 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif void main() { - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl index fafeb5a7b4916bc2c653ea394ba333586a2c900a..415181126b21134af50fd8d6d5554f593426af4b 100644 --- a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D tex0; @@ -33,5 +35,5 @@ VARYING vec2 vary_texcoord0; void main() { - gl_FragColor = texture2D(tex0, vary_texcoord0.xy); + frag_color = texture2D(tex0, vary_texcoord0.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl index f790122749400020f115babcf9422da6a9cc3629..67dc5004933fdee792c3bfcc3ffbaafbc7593ec8 100644 --- a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D tex0; @@ -36,5 +38,5 @@ void main() { float alpha = texture2D(tex0, vary_texcoord0.xy).a * vertex_color.a; - gl_FragColor = vec4(vertex_color.rgb, alpha); + frag_color = vec4(vertex_color.rgb, alpha); } diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl index a0bb255cfaa214818bf95069ac37a8d358adfb1f..772bb374e820d71a4bd7a24c8b3e541a52a3e6c8 100644 --- a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect screenMap; @@ -36,5 +38,5 @@ VARYING vec2 vary_texcoord0; void main() { - gl_FragColor = texture2DRect(screenMap, vary_texcoord0.xy) * vertex_color; + frag_color = texture2DRect(screenMap, vary_texcoord0.xy) * vertex_color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl index cdb48163dd48e2eb20dfa0ffe66fc1d934967e9e..95679e93e745ad7f878aac2854ab630614bd2f00 100644 --- a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D tex0; @@ -35,5 +37,5 @@ VARYING vec2 vary_texcoord1; void main() { - gl_FragColor = texture2D(tex0, vary_texcoord0.xy)+texture2D(tex1, vary_texcoord1.xy); + frag_color = texture2D(tex0, vary_texcoord0.xy)+texture2D(tex1, vary_texcoord1.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl index 36d6e06fc5f7baae3e33e19fb4fe7ab46887cedd..299bfb72aa7209e40ee2ebcf73adc73a46c2e993 100644 --- a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D diffuseMap; @@ -34,5 +36,5 @@ VARYING vec4 vertex_color; void main() { - gl_FragColor = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); + frag_color = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl index 10413bdeb093494eb710e9f0f2dcd1664937390d..cf29939cb2353637e33f43c1548d083bfd6bcf64 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -48,6 +50,6 @@ void default_lighting() color.rgb = scaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl index 1164e5b0a69fee830ed7028e78e77ab6f1dc6259..4070d41f47860b077e36a96cc56809a64565dd4d 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -50,6 +52,6 @@ void default_lighting() color.rgb = scaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl index 735f5b381376edb98516bcac2469d8349976343a..d6ebfcb82575825214fe6227ef9b48550ca05f84 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -41,6 +43,6 @@ void default_lighting() color.rgb = scaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl index ba99c0ed71eeded3abbb157914e701818e660225..6c34643aab0e577d00242b5942908b32e8efe70d 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -48,6 +50,6 @@ void fullbright_lighting() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl index c3edc0bd708e9cd99ff8030c990b7ba83cdb3d46..2ff7f795b05e88bcb470a8a2b212813671efeaa2 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -41,6 +43,6 @@ void fullbright_lighting() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl index 276fad4f44864aae30831bfc36d5adf7dd67341b..f4477bd29ac021a89cb544b433047c851269912b 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -50,6 +52,6 @@ void fullbright_lighting() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl index 4e1e664e6b5c99f7ee3d62870c8f2502ce1b1b3d..2738ff89477dd03137952fc2da033fc5920c1e4a 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -43,6 +45,6 @@ void fullbright_lighting() color.rgb = fullbrightScaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl index c981e9eba255b0f2df190f2a8f252a8ad8db8cc9..777c8b45bb3ffe2653e0a0415949d3c8b579ad52 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -50,6 +52,6 @@ void fullbright_shiny_lighting() color.a = max(color.a, vertex_color.a); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl index a4893f035997ac9f0deb25609c6a95342081f2fe..4fa3b1d939cda3cdcfc7e32a60504788db1dff85 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -51,6 +53,6 @@ void fullbright_shiny_lighting() color.a = max(color.a, vertex_color.a); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl index c10cde98e0ddcb6c493fff00300191e8b649329f..58984a42631e33d3e83795e13b3e66756501a81d 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl @@ -23,7 +23,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -48,6 +50,6 @@ void fullbright_shiny_lighting_water() color.rgb = fullbrightScaleSoftClip(color.rgb); color.a = max(color.a, vertex_color.a); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl index e9b26087f46074854e3a161d264113bfddcfdb0f..a39b7205d79b6a3208c4c4a52ef935a0d3a4d62f 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl @@ -23,7 +23,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -49,6 +51,6 @@ void fullbright_shiny_lighting_water() color.rgb = fullbrightScaleSoftClip(color.rgb); color.a = max(color.a, vertex_color.a); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl index 754b2922d979512b31b6e908a3c21a715a9823c7..99a6fe85fe8178e1f07ba0b550b12e322966b722 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -48,6 +50,6 @@ void fullbright_lighting_water() color.rgb = fullbrightAtmosTransport(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl index 2547f9e75054957436659fe8b90d392272091eda..df182168f3c59baa50aa671339355b2267146a3a 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -41,6 +43,6 @@ void fullbright_lighting_water() color.rgb = fullbrightAtmosTransport(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl index f69b907dc751b135a8e250670d55eb5edb0b8cfa..63f92a88440771fc3fe29025750e3d6d7f86b429 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -48,6 +50,6 @@ void fullbright_lighting_water() color.rgb = fullbrightAtmosTransport(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl index aa3ef8cdd91290df2ab60b037237abf57e251da5..0e68091e7cbc76f270e8fd02941f9aafcdfabe38 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -41,6 +43,6 @@ void fullbright_lighting_water() color.rgb = fullbrightAtmosTransport(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl index 9f1a358b5389a6c134f9c5a9d3a52149f6cf6ee2..0aca768021bf6fbb8a7818b6e92bcb5ac51dfcbd 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -43,6 +45,6 @@ void default_lighting() color.rgb = scaleSoftClip(color.rgb); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl index e9c27dbefd5c5266260d2137fe611bea7bc91569..52e3b2ad026f0df5da4465bb55662fe302f751ea 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -49,6 +51,6 @@ void shiny_lighting() color.rgb = scaleSoftClip(color.rgb); color.a = max(color.a, vertex_color.a); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl index 595ad743650d9b6b938a4f32b1df9f258eb0f035..474d5ea4969d4e22f73dec43e343cd009b17cc14 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -50,6 +52,6 @@ void shiny_lighting() color.rgb = scaleSoftClip(color.rgb); color.a = max(color.a, vertex_color.a); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl index 68c727d62c4e4e7b2b3ea64ffbad60e2c27e902b..d2a4c47aac526b10d2fbe95a04a66e8b3f7d8f2e 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -46,6 +48,6 @@ void shiny_lighting_water() color.rgb = atmosLighting(color.rgb); color.a = max(color.a, vertex_color.a); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl index f32b9e1958bfb0b15f46635ee3edc30121b92bd2..f3bd66236449ad872a38f78ff44201d5deb8e1cd 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -47,6 +49,6 @@ void shiny_lighting_water() color.rgb = atmosLighting(color.rgb); color.a = max(color.a, vertex_color.a); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl index 103dd633c92971597f5b0cf8d8d3aa7b0dbe83af..b68240ba0d6e13ebea4c2fdfeb47f38ba2f39cf2 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -46,6 +48,6 @@ void default_lighting_water() color.rgb = atmosLighting(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl index bef72752daf6cbc9be38d290b2610e8f47a800a0..da3b20012d850323fbaad0e5e3affae5d1936a5c 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -50,6 +52,6 @@ void default_lighting_water() color = applyWaterFog(color); - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl index e9537d1e9d5eac272053a07269e9dcee4214ee65..00609e93cd3a9185a261071fd29214caed5d2b51 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl @@ -24,8 +24,10 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; @@ -39,6 +41,6 @@ void default_lighting_water() color.rgb = atmosLighting(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl index 8b0c25b7053d601d48a63eba8382b869a40fa37d..13ecb7a6368fa0016e6386c895014cd14deb4d65 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -41,6 +43,6 @@ void default_lighting_water() color.rgb = atmosLighting(color.rgb); - gl_FragColor = applyWaterFog(color); + frag_color = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl index 4b85d61aca8b090aae822ad57be3c38b01d1d726..d55f0db530b0db95788ea39ce428124d67ae969d 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2D texture0; @@ -38,5 +40,5 @@ void main() float tex0 = texture2D(texture0, vary_texcoord0.xy).a; float tex1 = texture2D(texture1, vary_texcoord1.xy).a; - gl_FragColor = vec4(tex0+(1.0-tex1)-0.5); + frag_color = vec4(tex0+(1.0-tex1)-0.5); } diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl index 3c6e22b2959140012b6bc53714c7fdc6e05ceebd..add437d144d8d3fd449fe8334b788b755d7cd122 100644 --- a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform float minimum_alpha; @@ -42,5 +44,5 @@ void main() discard; } - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl index a95c9e0ab9ef5a04caf22acfcf116a93b37b960d..7c0699d72f7a55bd2ba01a7e969901cd924e48d5 100644 --- a/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl @@ -23,9 +23,9 @@ * $/LicenseInfo$ */ -ATTRIBUTE float texture_index; +ATTRIBUTE ivec4 texture_index; -VARYING float vary_texture_index; +VARYING_FLAT ivec4 vary_texture_index; void passTextureIndex() { diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 1179b212aeb7ae0a2d35ec7762d6617d44dfe2e7..08f6ec63fe209cb479b34e6b33e1422ede9f98c8 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -78,7 +80,7 @@ void main() vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; frag *= screen_res; - float shadow = 1.0; + float shadow = 0.0; vec4 pos = vec4(vary_position, 1.0); vec4 spos = pos; @@ -87,31 +89,65 @@ void main() { vec4 lpos; - if (spos.z < -shadow_clip.z) + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) { lpos = shadow_matrix[3]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos, 0.25)*w; + weight += w; shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); } - else if (spos.z < -shadow_clip.y) + + if (spos.z < near_split.y && spos.z > far_split.z) { lpos = shadow_matrix[2]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos, 0.75)*w; + weight += w; } - else if (spos.z < -shadow_clip.x) + + if (spos.z < near_split.x && spos.z > far_split.y) { lpos = shadow_matrix[1]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos, 0.75)*w; + weight += w; } - else + + if (spos.z > far_split.x) { lpos = shadow_matrix[0]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.5); + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos, 1.0)*w; + weight += w; } + + + shadow /= weight; + } + else + { + shadow = 1.0; } vec4 diff = diffuseLookup(vary_texcoord0.xy); @@ -125,6 +161,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl index 0df557f2aad81915a0fe5c17598699732a081663..aae6a070e294fd2b45fe953a30f3caa72f9a6df0 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRectShadow shadowMap0; @@ -91,7 +93,7 @@ void main() vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; frag *= screen_res; - float shadow = 1.0; + float shadow = 0.0; vec4 pos = vec4(vary_position, 1.0); vec4 spos = pos; @@ -100,33 +102,68 @@ void main() { vec4 lpos; - if (spos.z < -shadow_clip.z) + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) { lpos = shadow_matrix[3]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos, 0.25)*w; + weight += w; shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); } - else if (spos.z < -shadow_clip.y) + + if (spos.z < near_split.y && spos.z > far_split.z) { lpos = shadow_matrix[2]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos, 0.75)*w; + weight += w; } - else if (spos.z < -shadow_clip.x) + + if (spos.z < near_split.x && spos.z > far_split.y) { lpos = shadow_matrix[1]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos, 0.75)*w; + weight += w; } - else + + if (spos.z > far_split.x) { lpos = shadow_matrix[0]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.5); + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos, 1.0)*w; + weight += w; } + + + shadow /= weight; + } - + else + { + shadow = 1.0; + } + vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, vertex_color.a); @@ -138,6 +175,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl index 331dbc70793868cda044e8dbcf8cb607ed6fc809..931577359e5db39db990804c12684423b29e3487 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRectShadow shadowMap0; @@ -90,7 +92,7 @@ void main() vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; frag *= screen_res; - float shadow = 1.0; + float shadow = 0.0; vec4 pos = vec4(vary_position, 1.0); vec4 spos = pos; @@ -99,31 +101,65 @@ void main() { vec4 lpos; - if (spos.z < -shadow_clip.z) + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) { lpos = shadow_matrix[3]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos, 0.25)*w; + weight += w; shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); } - else if (spos.z < -shadow_clip.y) + + if (spos.z < near_split.y && spos.z > far_split.z) { lpos = shadow_matrix[2]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos, 0.75)*w; + weight += w; } - else if (spos.z < -shadow_clip.x) + + if (spos.z < near_split.x && spos.z > far_split.y) { lpos = shadow_matrix[1]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 1.5); + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos, 0.75)*w; + weight += w; } - else + + if (spos.z > far_split.x) { lpos = shadow_matrix[0]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.5); + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos, 1.0)*w; + weight += w; } + + + shadow /= weight; + } + else + { + shadow = 1.0; } vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); @@ -137,6 +173,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - gl_FragColor = color; + frag_color = color; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 14a683971a47792c73403501358d749a5eed07c5..f7f1f649ced54a71ab5d56f6e2f466fe86a524ac 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -253,6 +255,6 @@ void main() } } - gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + frag_color.rgb = col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 27ea77b5a2df52859e869c0f975a42ebbdb4fc18..61a7f1e32fe59ea3580e228a05e388408826b4c6 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif uniform sampler2DRect diffuseRect; @@ -330,6 +332,6 @@ void main() col = diffuse.rgb; } - gl_FragColor.rgb = col; - gl_FragColor.a = bloom; + frag_color.rgb = col; + frag_color.a = bloom; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index 31bd0c79dab7a1ec5fc04116edaa20ffa8817207..99a277fbfcced0456bafad4b1af369a961c4eb11 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif VARYING vec4 vertex_color; @@ -201,6 +203,6 @@ void main() } } - gl_FragColor.rgb = col; - gl_FragColor.a = 0.0; + frag_color.rgb = col; + frag_color.a = 0.0; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 229c2f4b67533b9c5ca119d52f47c47f1d05cbec..8c4ccf9cb37265a2e938854a82539c005da73c4a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -26,7 +26,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif //class 2, shadows, no SSAO @@ -129,11 +131,11 @@ void main() /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL { - gl_FragColor = vec4(0.0); // doesn't matter + frag_color = vec4(0.0); // doesn't matter return; }*/ - float shadow = 1.0; + float shadow = 0.0; float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz)); vec3 shadow_pos = pos.xyz + displace*norm; @@ -152,32 +154,62 @@ void main() { vec4 lpos; - if (spos.z < -shadow_clip.z) + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) { lpos = shadow_matrix[3]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 0.25); + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos, 0.25)*w; + weight += w; shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); } - else if (spos.z < -shadow_clip.y) + + if (spos.z < near_split.y && spos.z > far_split.z) { lpos = shadow_matrix[2]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 0.5); + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos, 0.75)*w; + weight += w; } - else if (spos.z < -shadow_clip.x) + + if (spos.z < near_split.x && spos.z > far_split.y) { lpos = shadow_matrix[1]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 0.75); + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos, 0.75)*w; + weight += w; } - else + + if (spos.z > far_split.x) { lpos = shadow_matrix[0]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.0); + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos, 1.0)*w; + weight += w; } + + shadow /= weight; + // take the most-shadowed value out of these two: // * the blurred sun shadow in the light (shadow) map // * an unblurred dot product between the sun and this norm @@ -198,19 +230,19 @@ void main() shadow = 1.0; } - gl_FragColor[0] = shadow; - gl_FragColor[1] = 1.0; + frag_color[0] = shadow; + frag_color[1] = 1.0; spos = vec4(shadow_pos+norm*spot_shadow_offset, 1.0); //spotlight shadow 1 vec4 lpos = shadow_matrix[4]*spos; - gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.8); + frag_color[2] = pcfShadow(shadowMap4, lpos, 0.8); //spotlight shadow 2 lpos = shadow_matrix[5]*spos; - gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.8); + frag_color[3] = pcfShadow(shadowMap5, lpos, 0.8); - //gl_FragColor.rgb = pos.xyz; - //gl_FragColor.b = shadow; + //frag_color.rgb = pos.xyz; + //frag_color.b = shadow; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 6b420833b955eeba19072696e4f4e96680a8e460..02075a7687760f52e4a56f13d714516c4e4cb08a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -25,7 +25,9 @@ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif //class 2 -- shadows and SSAO @@ -190,11 +192,11 @@ void main() /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL { - gl_FragColor = vec4(0.0); // doesn't matter + frag_color = vec4(0.0); // doesn't matter return; }*/ - float shadow = 1.0; + float shadow = 0.0; float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz)); vec3 shadow_pos = pos.xyz + displace*norm; @@ -212,33 +214,63 @@ void main() else { vec4 lpos; - - if (spos.z < -shadow_clip.z) + + vec4 near_split = shadow_clip*-0.75; + vec4 far_split = shadow_clip*-1.25; + vec4 transition_domain = near_split-far_split; + float weight = 0.0; + + if (spos.z < near_split.z) { lpos = shadow_matrix[3]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 0.25); + + float w = 1.0; + w -= max(spos.z-far_split.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap3, lpos, 0.25)*w; + weight += w; shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); } - else if (spos.z < -shadow_clip.y) + + if (spos.z < near_split.y && spos.z > far_split.z) { lpos = shadow_matrix[2]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 0.5); + + float w = 1.0; + w -= max(spos.z-far_split.y, 0.0)/transition_domain.y; + w -= max(near_split.z-spos.z, 0.0)/transition_domain.z; + shadow += pcfShadow(shadowMap2, lpos, 0.75)*w; + weight += w; } - else if (spos.z < -shadow_clip.x) + + if (spos.z < near_split.x && spos.z > far_split.y) { lpos = shadow_matrix[1]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 0.75); + + float w = 1.0; + w -= max(spos.z-far_split.x, 0.0)/transition_domain.x; + w -= max(near_split.y-spos.z, 0.0)/transition_domain.y; + shadow += pcfShadow(shadowMap1, lpos, 0.75)*w; + weight += w; } - else + + if (spos.z > far_split.x) { lpos = shadow_matrix[0]*spos; lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.0); + + float w = 1.0; + w -= max(near_split.x-spos.z, 0.0)/transition_domain.x; + + shadow += pcfShadow(shadowMap0, lpos, 1.0)*w; + weight += w; } + + shadow /= weight; + // take the most-shadowed value out of these two: // * the blurred sun shadow in the light (shadow) map // * an unblurred dot product between the sun and this norm @@ -259,19 +291,19 @@ void main() shadow = 1.0; } - gl_FragColor[0] = shadow; - gl_FragColor[1] = calcAmbientOcclusion(pos, norm); + frag_color[0] = shadow; + frag_color[1] = calcAmbientOcclusion(pos, norm); spos = vec4(shadow_pos+norm*spot_shadow_offset, 1.0); //spotlight shadow 1 vec4 lpos = shadow_matrix[4]*spos; - gl_FragColor[2] = pcfShadow(shadowMap4, lpos, 0.8); + frag_color[2] = pcfShadow(shadowMap4, lpos, 0.8); //spotlight shadow 2 lpos = shadow_matrix[5]*spos; - gl_FragColor[3] = pcfShadow(shadowMap5, lpos, 0.8); + frag_color[3] = pcfShadow(shadowMap5, lpos, 0.8); - //gl_FragColor.rgb = pos.xyz; - //gl_FragColor.b = shadow; + //frag_color.rgb = pos.xyz; + //frag_color.b = shadow; } diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index 4ab06c6e21fbc0bea8c90e85591f50f4882e5db5..96c70651b1135523aa44e7dcbf0c66914fe9b7bf 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif ///////////////////////////////////////////////////////////////////////// @@ -96,7 +98,7 @@ void main() color *= 2.; /// Gamma correct for WL (soft clip effect). - gl_FragColor.rgb = scaleSoftClip(color.rgb); - gl_FragColor.a = alpha1; + frag_color.rgb = scaleSoftClip(color.rgb); + frag_color.a = alpha1; } diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl index c9d96b2cf4624f167a7c7bf5b62636b973207eb6..e2a2367626a339a5ca71e9801ddd375b03c48b7d 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl @@ -24,7 +24,9 @@ */ #ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; +out vec4 frag_color; +#else +#define frag_color gl_FragColor #endif ///////////////////////////////////////////////////////////////////////// @@ -57,7 +59,7 @@ void main() color *= 2.; /// Gamma correct for WL (soft clip effect). - gl_FragColor.rgb = scaleSoftClip(color.rgb); - gl_FragColor.a = 1.0; + frag_color.rgb = scaleSoftClip(color.rgb); + frag_color.a = 1.0; } diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 76bb2b09761ee2a5ff696d651bfebebfd807eb79..e8a109e66150961b43419ab017527faf7ca0d363 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -61,6 +61,7 @@ WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 1.0 +RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 1 @@ -71,6 +72,38 @@ RenderFSAASamples 1 16 RenderMaxTextureIndex 1 16 +// +// Low Graphics Settings (fixed function) +// +list LowFixedFunction +RenderAnisotropic 1 0 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 0 +RenderAvatarPhysicsLODFactor 1 0 +RenderAvatarMaxVisible 1 3 +RenderAvatarVP 1 0 +RenderFarClip 1 64 +RenderFlexTimeFactor 1 0 +RenderGlowResolutionPow 1 8 +RenderMaxPartCount 1 0 +RenderObjectBump 1 0 +RenderLocalLights 1 0 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 0 +RenderTerrainLODFactor 1 1 +RenderTransparentWater 1 0 +RenderTreeLODFactor 1 0 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 1.125 +VertexShaderEnable 1 0 +WindLightUseAtmosShaders 1 0 +WLSkyDetail 1 48 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 +RenderFSAASamples 1 0 + + // // Low Graphics Settings // @@ -94,7 +127,7 @@ RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 1.125 -VertexShaderEnable 1 0 +VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 RenderDeferred 1 0 @@ -222,6 +255,12 @@ RenderVBOEnable 1 1 list Class3 RenderVBOEnable 1 1 +// +// VRAM > 512MB +// +list VRAMGT512 +RenderCompressTextures 1 0 + // // No Pixel Shaders available // @@ -302,6 +341,7 @@ RenderMaxTextureIndex 1 1 list Intel RenderAnisotropic 1 0 RenderVBOEnable 1 0 +RenderFSAASamples 1 0 list GeForce2 RenderAnisotropic 1 0 diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index 5e217e000a647e9919b8038d594ac27a17bc1992..3a0e7e36974f2f52f37c1327f09fee3400e151b7 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -61,6 +61,7 @@ WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 1.0 +RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 1 @@ -68,6 +69,37 @@ RenderShadowDetail 1 2 RenderFSAASamples 1 16 RenderMaxTextureIndex 1 16 +// +// Low Graphics Settings (fixed function) +// +list LowFixedFunction +RenderAnisotropic 1 0 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 0 +RenderAvatarPhysicsLODFactor 1 0 +RenderAvatarMaxVisible 1 3 +RenderAvatarVP 1 0 +RenderFarClip 1 64 +RenderFlexTimeFactor 1 0 +RenderGlowResolutionPow 1 8 +RenderLocalLights 1 0 +RenderMaxPartCount 1 0 +RenderObjectBump 1 0 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 0 +RenderTerrainLODFactor 1 1 +RenderTransparentWater 1 0 +RenderTreeLODFactor 1 0 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 0.5 +VertexShaderEnable 1 1 +WindLightUseAtmosShaders 1 0 +WLSkyDetail 1 48 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 +RenderFSAASamples 1 0 + // // Low Graphics Settings // @@ -219,6 +251,12 @@ RenderVBOEnable 1 1 list Class3 RenderVBOEnable 1 1 +// +// VRAM > 512MB +// +list VRAMGT512 +RenderCompressTextures 1 0 + // // No Pixel Shaders available // @@ -291,10 +329,15 @@ RenderObjectBump 0 0 list OpenGLPre15 RenderVBOEnable 1 0 +list OpenGLPre30 +RenderDeferred 0 0 +RenderMaxTextureIndex 1 1 + list Intel RenderAnisotropic 1 0 // Avoid some Intel crashes on Linux RenderCubeMap 0 0 +RenderFSAASamples 1 0 list GeForce2 RenderAnisotropic 1 0 diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 915a012a39cdf83e5a662027afca742bcf942dff..96362ff4bb79c1d398f234eabbddb993e33be1e2 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -61,6 +61,7 @@ WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 0.5 +RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 1 @@ -70,6 +71,37 @@ RenderUseStreamVBO 1 1 RenderFSAASamples 1 16 RenderMaxTextureIndex 1 16 +// +// Low Graphics Settings (fixed function) +// +list LowFixedFunction +RenderAnisotropic 1 0 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 0 +RenderAvatarPhysicsLODFactor 1 0 +RenderAvatarMaxVisible 1 3 +RenderAvatarVP 1 0 +RenderFarClip 1 64 +RenderFlexTimeFactor 1 0 +RenderGlowResolutionPow 1 8 +RenderLocalLights 1 0 +RenderMaxPartCount 1 0 +RenderObjectBump 1 0 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 0 +RenderTerrainLODFactor 1 1 +RenderTransparentWater 1 0 +RenderTreeLODFactor 1 0 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 0.5 +VertexShaderEnable 1 0 +WindLightUseAtmosShaders 1 0 +WLSkyDetail 1 48 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 +RenderFSAASamples 1 0 + // // Low Graphics Settings // @@ -93,7 +125,7 @@ RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 -VertexShaderEnable 1 0 +VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 RenderDeferred 1 0 @@ -247,6 +279,12 @@ RenderDeferred 0 0 RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 +// +// VRAM > 512MB +// +list VRAMGT512 +RenderCompressTextures 1 0 + // // "Default" setups for safe, low, medium, high // @@ -286,6 +324,7 @@ RenderObjectBump 0 0 list OpenGLPre15 RenderVBOEnable 1 0 + list TexUnit8orLess RenderDeferredSSAO 0 0 @@ -295,6 +334,7 @@ RenderDeferredSSAO 1 0 list Intel RenderAnisotropic 1 0 RenderLocalLights 1 0 +RenderFSAASamples 1 0 list GeForce2 RenderAnisotropic 1 0 diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt index ae2cf910f275b43336840f1d29baedcf91bc23d2..398a64378e0d6969dd0838fd95ff5ff3d1ea0899 100644 --- a/indra/newview/featuretable_xp.txt +++ b/indra/newview/featuretable_xp.txt @@ -61,6 +61,7 @@ WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 1.0 +RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 0 RenderDeferredSSAO 1 0 @@ -70,6 +71,37 @@ RenderUseStreamVBO 1 1 RenderFSAASamples 1 16 RenderMaxTextureIndex 1 16 +// +// Low Graphics Settings (fixed function) +// +list LowFixedFunction +RenderAnisotropic 1 0 +RenderAvatarCloth 1 0 +RenderAvatarLODFactor 1 0 +RenderAvatarPhysicsLODFactor 1 0 +RenderAvatarMaxVisible 1 3 +RenderAvatarVP 1 0 +RenderFarClip 1 64 +RenderFlexTimeFactor 1 0 +RenderGlowResolutionPow 1 8 +RenderLocalLights 1 0 +RenderMaxPartCount 1 0 +RenderObjectBump 1 0 +RenderReflectionDetail 1 0 +RenderTerrainDetail 1 0 +RenderTerrainLODFactor 1 1 +RenderTransparentWater 1 0 +RenderTreeLODFactor 1 0 +RenderUseImpostors 1 1 +RenderVolumeLODFactor 1 0.5 +VertexShaderEnable 1 0 +WindLightUseAtmosShaders 1 0 +WLSkyDetail 1 48 +RenderDeferred 1 0 +RenderDeferredSSAO 1 0 +RenderShadowDetail 1 0 +RenderFSAASamples 1 0 + // // Low Graphics Settings // @@ -93,7 +125,7 @@ RenderTransparentWater 1 0 RenderTreeLODFactor 1 0 RenderUseImpostors 1 1 RenderVolumeLODFactor 1 0.5 -VertexShaderEnable 1 0 +VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 0 WLSkyDetail 1 48 RenderDeferred 1 0 @@ -221,6 +253,12 @@ RenderVBOEnable 1 1 list Class3 RenderVBOEnable 1 1 +// +// VRAM > 512MB +// +list VRAMGT512 +RenderCompressTextures 1 0 + // // No Pixel Shaders available // @@ -299,6 +337,7 @@ RenderMaxTextureIndex 1 1 list Intel RenderAnisotropic 1 0 RenderVBOEnable 1 0 +RenderFSAASamples 1 0 list GeForce2 RenderAnisotropic 1 0 diff --git a/indra/newview/gpu_table.txt b/indra/newview/gpu_table.txt index 198e7024593af28e5b0fcf1ec7623cfdcb371eaf..777d54a5c3037a0198f72bbcf97b29e231141dde 100644 --- a/indra/newview/gpu_table.txt +++ b/indra/newview/gpu_table.txt @@ -205,6 +205,7 @@ ATI Radeon X800 .*ATI.*Radeon ?X8.* 2 1 ATI Radeon X900 .*ATI.*Radeon ?X9.* 2 1 ATI Radeon Xpress .*ATI.*Radeon Xpress.* 0 1 ATI Rage 128 .*ATI.*Rage 128.* 0 1 +ATI R300 (9700) .*R300.* 1 1 ATI R350 (9800) .*R350.* 1 1 ATI R580 (X1900) .*R580.* 3 1 ATI RC410 (Xpress 200) .*RC410.* 0 0 diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 1174d108d2b971b9d43ec40cc20fc3463d8a205c..4d94c90cc6282a158e7a2a1d7f2a16a75f391343 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -528,6 +528,7 @@ static void settings_to_globals() LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLCoreProfile"); LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic"); + LLImageGL::sCompressTextures = gSavedSettings.getBOOL("RenderCompressTextures"); LLVOVolume::sLODFactor = gSavedSettings.getF32("RenderVolumeLODFactor"); LLVOVolume::sDistanceFactor = 1.f-LLVOVolume::sLODFactor * 0.1f; LLVolumeImplFlexible::sUpdateFactor = gSavedSettings.getF32("RenderFlexTimeFactor"); @@ -545,7 +546,7 @@ static void settings_to_globals() gAgentPilot.setNumRuns(gSavedSettings.getS32("StatsNumRuns")); gAgentPilot.setQuitAfterRuns(gSavedSettings.getBOOL("StatsQuitAfterRuns")); gAgent.setHideGroupTitle(gSavedSettings.getBOOL("RenderHideGroupTitle")); - + gDebugWindowProc = gSavedSettings.getBOOL("DebugWindowProc"); gShowObjectUpdates = gSavedSettings.getBOOL("ShowObjectUpdates"); LLWorldMapView::sMapScale = gSavedSettings.getF32("MapScale"); @@ -1014,6 +1015,15 @@ bool LLAppViewer::init() } } +#if LL_WINDOWS + if (gGLManager.mIsIntel && + LLFeatureManager::getInstance()->getGPUClass() > 0 && + gGLManager.mGLVersion <= 3.f) + { + LLNotificationsUtil::add("IntelOldDriver"); + } +#endif + // save the graphics card gDebugInfo["GraphicsCard"] = LLFeatureManager::getInstance()->getGPUString(); @@ -1511,7 +1521,6 @@ bool LLAppViewer::cleanup() if (! isError()) { std::string logdir = gDirUtilp->getExpandedFilename(LL_PATH_LOGS, ""); - logdir += gDirUtilp->getDirDelimiter(); gDirUtilp->deleteFilesInDir(logdir, "*-*-*-*-*.dmp"); } @@ -1760,8 +1769,7 @@ bool LLAppViewer::cleanup() if (mPurgeOnExit) { llinfos << "Purging all cache files on exit" << llendflush; - std::string mask = gDirUtilp->getDirDelimiter() + "*.*"; - gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE,""),mask); + gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE,""), "*.*"); } removeMarkerFile(); // Any crashes from here on we'll just have to ignore @@ -2995,8 +3003,7 @@ void LLAppViewer::cleanupSavedSettings() void LLAppViewer::removeCacheFiles(const std::string& file_mask) { - std::string mask = gDirUtilp->getDirDelimiter() + file_mask; - gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE, ""), mask); + gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE, ""), file_mask); } void LLAppViewer::writeSystemInfo() @@ -3855,8 +3862,7 @@ void LLAppViewer::purgeCache() LL_INFOS("AppCache") << "Purging Cache and Texture Cache..." << LL_ENDL; LLAppViewer::getTextureCache()->purgeCache(LL_PATH_CACHE); LLVOCache::getInstance()->removeCache(LL_PATH_CACHE); - std::string mask = "*.*"; - gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE, ""), mask); + gDirUtilp->deleteFilesInDir(gDirUtilp->getExpandedFilename(LL_PATH_CACHE, ""), "*.*"); } std::string LLAppViewer::getSecondLifeTitle() const diff --git a/indra/newview/llavataractions.cpp b/indra/newview/llavataractions.cpp index 9a7cdcfa21ba9dd3f41a313305991f9ec41e6294..267e0f03b995aca98e482744363359564efa04b0 100755 --- a/indra/newview/llavataractions.cpp +++ b/indra/newview/llavataractions.cpp @@ -594,7 +594,7 @@ namespace action_give_inventory } S32 count = LLShareInfo::instance().mAvatarNames.size(); - bool shared = false; + bool shared = count && !inventory_selected_uuids.empty(); // iterate through avatars for(S32 i = 0; i < count; ++i) @@ -616,8 +616,10 @@ namespace action_give_inventory LLViewerInventoryCategory* inv_cat = gInventory.getCategory(*it); if (inv_cat) { - LLGiveInventory::doGiveInventoryCategory(avatar_uuid, inv_cat, session_id); - shared = true; + if (!LLGiveInventory::doGiveInventoryCategory(avatar_uuid, inv_cat, session_id, "ItemsShared")) + { + shared = false; + } break; } LLViewerInventoryItem* inv_item = gInventory.getItem(*it); @@ -632,8 +634,10 @@ namespace action_give_inventory } else { - LLGiveInventory::doGiveInventoryItem(avatar_uuid, inv_item, session_id); - shared = true; + if (!LLGiveInventory::doGiveInventoryItem(avatar_uuid, inv_item, session_id)) + { + shared = false; + } } } if (noncopy_items.beginArray() != noncopy_items.endArray()) @@ -643,8 +647,10 @@ namespace action_give_inventory LLSD payload; payload["agent_id"] = avatar_uuid; payload["items"] = noncopy_items; + payload["success_notification"] = "ItemsShared"; LLNotificationsUtil::add("CannotCopyWarning", substitutions, payload, &LLGiveInventory::handleCopyProtectedItem); + shared = false; break; } } diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index b002c11af52a79f932cd662cbc647fda3f69c499..0103373fd21a0432dd4e518a0c48a6ebdbbe3f81 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1138,6 +1138,8 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) return; } + llassert(LLPipeline::sImpostorRender || !avatarp->isVisuallyMuted()); + /*if (single_avatar && avatarp->mSpecialRenderMode >= 1) // 1=anim preview, 2=image preview, 3=morph view { gPipeline.enableLightsAvatarEdit(LLColor4(.5f, .5f, .5f, 1.f)); diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index b58efe62ab6dc4f2af0b4740391ebc73ca6cf5dd..6f71e6ebc8a22fc32bddfaa36b894758d95054b4 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -1341,8 +1341,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI // immediately assign bump to a global smart pointer in case some local smart pointer // accidentally releases it. LLPointer<LLViewerTexture> bump = LLViewerTextureManager::getLocalTexture( TRUE ); - - + if (!LLPipeline::sRenderDeferred) { LLFastTimer t(FTM_BUMP_SOURCE_CREATE); @@ -1351,6 +1350,10 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI } else { //convert to normal map + + //disable compression on normal maps to prevent errors below + bump->getGLTexture()->setAllowCompression(false); + { LLFastTimer t(FTM_BUMP_SOURCE_CREATE); bump->setExplicitFormat(GL_RGBA8, GL_ALPHA); diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index 5d6081a35cfc0f3e8c64f5d9c6ddc48073aaa168..a93b2b71de394c7198ebff27f33b26c7fb281787 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -125,8 +125,16 @@ BOOL LLViewerDynamicTexture::render() //----------------------------------------------------------------------------- void LLViewerDynamicTexture::preRender(BOOL clear_depth) { - { - // force rendering to on-screen portion of frame buffer + //only images up to 512x512 are supported + llassert(mFullHeight <= 512); + llassert(mFullWidth <= 512); + + if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete()) + { //using offscreen render target, just use the bottom left corner + mOrigin.set(0, 0); + } + else + { // force rendering to on-screen portion of frame buffer LLCoordScreen window_pos; gViewerWindow->getWindow()->getPosition( &window_pos ); mOrigin.set(0, gViewerWindow->getWindowHeightRaw() - mFullHeight); // top left corner @@ -140,9 +148,9 @@ void LLViewerDynamicTexture::preRender(BOOL clear_depth) mOrigin.mY += window_pos.mY; mOrigin.mY = llmax(mOrigin.mY, 0) ; } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // Set up camera LLViewerCamera* camera = LLViewerCamera::getInstance(); mCamera.setOrigin(*camera); @@ -208,6 +216,13 @@ BOOL LLViewerDynamicTexture::updateAllInstances() return TRUE; } + bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete(); + + if (use_fbo) + { + gPipeline.mWaterDis.bindTarget(); + } + LLGLSLShader::bindNoShader(); LLVertexBuffer::unbind(); @@ -241,6 +256,11 @@ BOOL LLViewerDynamicTexture::updateAllInstances() } } + if (use_fbo) + { + gPipeline.mWaterDis.flush(); + } + return ret; } diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index cfb4147e719191be093c5470e65478bf8d3bbad5..4108d69e820de82ad5b674ca935f9884883f7a27 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1742,14 +1742,22 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, LLVector4a texIdx; - F32 index = (F32) (mTextureIndex < 255 ? mTextureIndex : 0); + U8 index = mTextureIndex < 255 ? mTextureIndex : 0; + + F32 val = 0.f; + U8* vp = (U8*) &val; + vp[0] = index; + vp[1] = 0; + vp[2] = 0; + vp[3] = 0; + llassert(index <= LLGLSLShader::sIndexedTextureChannels-1); LLVector4Logical mask; mask.clear(); mask.setElement<3>(); - texIdx.set(0,0,0,index); + texIdx.set(0,0,0,val); { LLFastTimer t(FTM_FACE_POSITION_STORE); diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index 08f9d267054cffb2662bd7a810e06bd2b59157b9..ec2493dd2ec848ee97ef00fec1f64a1b8af36a4e 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -670,7 +670,14 @@ void LLFeatureManager::setGraphicsLevel(S32 level, bool skipFeatures) switch (level) { case 0: - maskFeatures("Low"); + if (gGLManager.mGLVersion < 3.f || gGLManager.mIsIntel) + { //only use fixed function by default if GL version < 3.0 or this is an intel graphics chip + maskFeatures("LowFixedFunction"); + } + else + { //same as low, but with "Basic Shaders" enabled + maskFeatures("Low"); + } break; case 1: maskFeatures("Mid"); @@ -779,6 +786,10 @@ void LLFeatureManager::applyBaseMasks() { maskFeatures("MapBufferRange"); } + if (gGLManager.mVRAM > 512) + { + maskFeatures("VRAMGT512"); + } // now mask by gpu string // Replaces ' ' with '_' in mGPUString to deal with inability for parser to handle spaces diff --git a/indra/newview/llfloaterbvhpreview.cpp b/indra/newview/llfloaterbvhpreview.cpp index b050a638dcccb3b93a0e26b6c5c0ff2e472bdd30..ac33a05f425a1d36064d2efd5d2989489bf9d314 100644 --- a/indra/newview/llfloaterbvhpreview.cpp +++ b/indra/newview/llfloaterbvhpreview.cpp @@ -416,6 +416,9 @@ void LLFloaterBvhPreview::draw() //----------------------------------------------------------------------------- void LLFloaterBvhPreview::resetMotion() { + if (!mAnimPreview) + return; + LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); BOOL paused = avatarp->areAnimationsPaused(); @@ -535,6 +538,9 @@ BOOL LLFloaterBvhPreview::handleHover(S32 x, S32 y, MASK mask) //----------------------------------------------------------------------------- BOOL LLFloaterBvhPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) { + if (!mAnimPreview) + return false; + mAnimPreview->zoom((F32)clicks * -0.2f); mAnimPreview->requestUpdate(); @@ -670,7 +676,7 @@ void LLFloaterBvhPreview::onCommitBaseAnim() //----------------------------------------------------------------------------- void LLFloaterBvhPreview::onCommitLoop() { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); @@ -689,7 +695,7 @@ void LLFloaterBvhPreview::onCommitLoop() //----------------------------------------------------------------------------- void LLFloaterBvhPreview::onCommitLoopIn() { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); @@ -709,7 +715,7 @@ void LLFloaterBvhPreview::onCommitLoopIn() //----------------------------------------------------------------------------- void LLFloaterBvhPreview::onCommitLoopOut() { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); @@ -729,7 +735,7 @@ void LLFloaterBvhPreview::onCommitLoopOut() //----------------------------------------------------------------------------- void LLFloaterBvhPreview::onCommitName() { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); @@ -770,7 +776,7 @@ void LLFloaterBvhPreview::onCommitEmote() //----------------------------------------------------------------------------- void LLFloaterBvhPreview::onCommitPriority() { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); @@ -784,7 +790,7 @@ void LLFloaterBvhPreview::onCommitPriority() //----------------------------------------------------------------------------- void LLFloaterBvhPreview::onCommitEaseIn() { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); @@ -799,7 +805,7 @@ void LLFloaterBvhPreview::onCommitEaseIn() //----------------------------------------------------------------------------- void LLFloaterBvhPreview::onCommitEaseOut() { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); @@ -814,7 +820,7 @@ void LLFloaterBvhPreview::onCommitEaseOut() //----------------------------------------------------------------------------- bool LLFloaterBvhPreview::validateEaseIn(const LLSD& data) { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return false; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); @@ -834,7 +840,7 @@ bool LLFloaterBvhPreview::validateEaseIn(const LLSD& data) //----------------------------------------------------------------------------- bool LLFloaterBvhPreview::validateEaseOut(const LLSD& data) { - if (!getEnabled()) + if (!getEnabled() || !mAnimPreview) return false; LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar(); diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp index f9a403cf9ff407a145614e515afab2f189c96c17..116bd241c414b2ccc5034bdab97f32050b87c9ad 100644 --- a/indra/newview/llfloaterhardwaresettings.cpp +++ b/indra/newview/llfloaterhardwaresettings.cpp @@ -37,6 +37,7 @@ #include "llspinctrl.h" #include "llstartup.h" #include "lltextbox.h" +#include "llcombobox.h" #include "pipeline.h" // Linden library includes @@ -99,6 +100,12 @@ void LLFloaterHardwareSettings::refreshEnabledState() getChildView("vbo")->setEnabled(FALSE); } + if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures") || + !gGLManager.mHasVertexBufferObject) + { + getChildView("texture compression")->setEnabled(FALSE); + } + // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance LLSpinCtrl* gamma_ctrl = getChild<LLSpinCtrl>("gamma"); gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders()); @@ -142,6 +149,13 @@ BOOL LLFloaterHardwareSettings::postBuild() { childSetAction("OK", onBtnOK, this); + if (gGLManager.mIsIntel || gGLManager.mGLVersion < 3.f) + { //remove FSAA settings above "4x" + LLComboBox* combo = getChild<LLComboBox>("fsaa"); + combo->remove("8x"); + combo->remove("16x"); + } + refresh(); center(); diff --git a/indra/newview/llfolderview.cpp b/indra/newview/llfolderview.cpp index 86001e41461bd287609387d40c527459086f08c6..618fd7fc31fc517353ef31215317a2be373a4797 100644 --- a/indra/newview/llfolderview.cpp +++ b/indra/newview/llfolderview.cpp @@ -2195,7 +2195,7 @@ void LLFolderView::doIdle() mFilter->clearModified(); BOOL filter_modified_and_active = mCompletedFilterGeneration < mFilter->getCurrentGeneration() && mFilter->isNotDefault(); - mNeedsAutoSelect = filter_modified_and_active && + mNeedsAutoSelect = mFilter->hasFilterString() && !(gFocusMgr.childHasKeyboardFocus(this) || gFocusMgr.getMouseCapture()); // filter to determine visiblity before arranging diff --git a/indra/newview/llfolderviewitem.cpp b/indra/newview/llfolderviewitem.cpp index afad27b4e0e0f7c2a359ce9ec355469e179606d3..c8ce5f74322a1836642b7b1dce425cb2f333a5eb 100644 --- a/indra/newview/llfolderviewitem.cpp +++ b/indra/newview/llfolderviewitem.cpp @@ -2146,14 +2146,8 @@ BOOL LLFolderViewFolder::addItem(LLFolderViewItem* item) item->dirtyFilter(); - // Update the folder creation date if the folder has no creation date - bool setting_date = false; - const time_t item_creation_date = item->getCreationDate(); - if ((item_creation_date > 0) && (mCreationDate == 0)) - { - setCreationDate(item_creation_date); - setting_date = true; - } + // Update the folder creation date if the child is newer than our current date + setCreationDate(llmax<time_t>(mCreationDate, item->getCreationDate())); // Handle sorting requestArrange(); @@ -2163,11 +2157,8 @@ BOOL LLFolderViewFolder::addItem(LLFolderViewItem* item) LLFolderViewFolder* parentp = getParentFolder(); while (parentp) { - // Update the parent folder creation date - if (setting_date && (parentp->mCreationDate == 0)) - { - parentp->setCreationDate(item_creation_date); - } + // Update the folder creation date if the child is newer than our current date + parentp->setCreationDate(llmax<time_t>(parentp->mCreationDate, item->getCreationDate())); if (parentp->mSortFunction.isByDate()) { diff --git a/indra/newview/llgiveinventory.cpp b/indra/newview/llgiveinventory.cpp index 30858871ec89146ff98eea17f34813298667d469..72bea8db104a125aea12ffa2f39e5dc57903b3ea 100644 --- a/indra/newview/llgiveinventory.cpp +++ b/indra/newview/llgiveinventory.cpp @@ -220,17 +220,25 @@ bool LLGiveInventory::doGiveInventoryItem(const LLUUID& to_agent, return res; } -void LLGiveInventory::doGiveInventoryCategory(const LLUUID& to_agent, +bool LLGiveInventory::doGiveInventoryCategory(const LLUUID& to_agent, const LLInventoryCategory* cat, - const LLUUID& im_session_id) + const LLUUID& im_session_id, + const std::string& notification_name) { - if (!cat) return; + if (!cat) + { + return false; + } llinfos << "LLGiveInventory::giveInventoryCategory() - " << cat->getUUID() << llendl; - if (!isAgentAvatarValid()) return; + if (!isAgentAvatarValid()) + { + return false; + } + bool give_successful = true; // Test out how many items are being given. LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; @@ -253,24 +261,24 @@ void LLGiveInventory::doGiveInventoryCategory(const LLUUID& to_agent, if (!complete) { LLNotificationsUtil::add("IncompleteInventory"); - return; + give_successful = false; } count = items.count() + cats.count(); if (count > MAX_ITEMS) { LLNotificationsUtil::add("TooManyItems"); - return; + give_successful = false; } else if (count == 0) { LLNotificationsUtil::add("NoItems"); - return; + give_successful = false; } - else + else if (give_successful) { if (0 == giveable.countNoCopy()) { - LLGiveInventory::commitGiveInventoryCategory(to_agent, cat, im_session_id); + give_successful = LLGiveInventory::commitGiveInventoryCategory(to_agent, cat, im_session_id); } else { @@ -279,9 +287,16 @@ void LLGiveInventory::doGiveInventoryCategory(const LLUUID& to_agent, LLSD payload; payload["agent_id"] = to_agent; payload["folder_id"] = cat->getUUID(); + if (!notification_name.empty()) + { + payload["success_notification"] = notification_name; + } LLNotificationsUtil::add("CannotCopyCountItems", args, payload, &LLGiveInventory::handleCopyProtectedCategory); + give_successful = false; } } + + return give_successful; } ////////////////////////////////////////////////////////////////////////// @@ -325,6 +340,7 @@ bool LLGiveInventory::handleCopyProtectedItem(const LLSD& notification, const LL S32 option = LLNotificationsUtil::getSelectedOption(notification, response); LLSD itmes = notification["payload"]["items"]; LLInventoryItem* item = NULL; + bool give_successful = true; switch(option) { case 0: // "Yes" @@ -343,15 +359,21 @@ bool LLGiveInventory::handleCopyProtectedItem(const LLSD& notification, const LL else { LLNotificationsUtil::add("CannotGiveItem"); + give_successful = false; } } + if (give_successful && notification["payload"]["success_notification"].isDefined()) + { + LLNotificationsUtil::add(notification["payload"]["success_notification"].asString()); + } break; default: // no, cancel, whatever, who cares, not yes. LLNotificationsUtil::add("TransactionCancelled"); + give_successful = false; break; } - return false; + return give_successful; } // static @@ -408,13 +430,14 @@ bool LLGiveInventory::handleCopyProtectedCategory(const LLSD& notification, cons { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); LLInventoryCategory* cat = NULL; + bool give_successful = true; switch(option) { case 0: // "Yes" cat = gInventory.getCategory(notification["payload"]["folder_id"].asUUID()); if (cat) { - LLGiveInventory::commitGiveInventoryCategory(notification["payload"]["agent_id"].asUUID(), + give_successful = LLGiveInventory::commitGiveInventoryCategory(notification["payload"]["agent_id"].asUUID(), cat); LLViewerInventoryCategory::cat_array_t cats; LLViewerInventoryItem::item_array_t items; @@ -430,27 +453,37 @@ bool LLGiveInventory::handleCopyProtectedCategory(const LLSD& notification, cons gInventory.deleteObject(items.get(i)->getUUID()); } gInventory.notifyObservers(); + + if (give_successful && notification["payload"]["success_notification"].isDefined()) + { + LLNotificationsUtil::add(notification["payload"]["success_notification"].asString()); + } } else { LLNotificationsUtil::add("CannotGiveCategory"); + give_successful = false; } break; default: // no, cancel, whatever, who cares, not yes. LLNotificationsUtil::add("TransactionCancelled"); + give_successful = false; break; } - return false; + return give_successful; } // static -void LLGiveInventory::commitGiveInventoryCategory(const LLUUID& to_agent, +bool LLGiveInventory::commitGiveInventoryCategory(const LLUUID& to_agent, const LLInventoryCategory* cat, const LLUUID& im_session_id) { - if (!cat) return; + if (!cat) + { + return false; + } llinfos << "LLGiveInventory::commitGiveInventoryCategory() - " << cat->getUUID() << llendl; @@ -467,6 +500,7 @@ void LLGiveInventory::commitGiveInventoryCategory(const LLUUID& to_agent, LLInventoryModel::EXCLUDE_TRASH, giveable); + bool give_successful = true; // MAX ITEMS is based on (sizeof(uuid)+2) * count must be < // MTUBYTES or 18 * count < 1200 => count < 1200/18 => // 66. I've cut it down a bit from there to give some pad. @@ -474,12 +508,12 @@ void LLGiveInventory::commitGiveInventoryCategory(const LLUUID& to_agent, if (count > MAX_ITEMS) { LLNotificationsUtil::add("TooManyItems"); - return; + give_successful = false; } else if (count == 0) { LLNotificationsUtil::add("NoItems"); - return; + give_successful = false; } else { @@ -545,6 +579,8 @@ void LLGiveInventory::commitGiveInventoryCategory(const LLUUID& to_agent, logInventoryOffer(to_agent, im_session_id); } + + return give_successful; } // EOF diff --git a/indra/newview/llgiveinventory.h b/indra/newview/llgiveinventory.h index e1e221c75bf6d1497bfcfc260e63f96e2896c279..85bc1ed49c84f4109f096ac992f0c16890bf2ceb 100644 --- a/indra/newview/llgiveinventory.h +++ b/indra/newview/llgiveinventory.h @@ -62,9 +62,10 @@ public: /** * Gives passed inventory category to specified avatar in specified session. */ - static void doGiveInventoryCategory(const LLUUID& to_agent, + static bool doGiveInventoryCategory(const LLUUID& to_agent, const LLInventoryCategory* item, - const LLUUID &session_id = LLUUID::null); + const LLUUID &session_id = LLUUID::null, + const std::string& notification = std::string()); // give inventory item functionality static bool handleCopyProtectedItem(const LLSD& notification, const LLSD& response); @@ -85,7 +86,7 @@ private: // give inventory category functionality static bool handleCopyProtectedCategory(const LLSD& notification, const LLSD& response); - static void commitGiveInventoryCategory(const LLUUID& to_agent, + static bool commitGiveInventoryCategory(const LLUUID& to_agent, const LLInventoryCategory* cat, const LLUUID &im_session_id = LLUUID::null); diff --git a/indra/newview/llimfloatercontainer.cpp b/indra/newview/llimfloatercontainer.cpp index c8e48b0d428f0980c44c181129c9f63268b4b3c1..0f0ae896a24c6f3c0743b8e93d34ce6f3dfaccdb 100644 --- a/indra/newview/llimfloatercontainer.cpp +++ b/indra/newview/llimfloatercontainer.cpp @@ -119,6 +119,7 @@ void LLIMFloaterContainer::addFloater(LLFloater* floaterp, void LLIMFloaterContainer::onCloseFloater(LLUUID& id) { mSessions.erase(id); + setFocus(TRUE); } void LLIMFloaterContainer::onNewMessageReceived(const LLSD& data) diff --git a/indra/newview/llimview.cpp b/indra/newview/llimview.cpp index a7c4618fa4ecea10b3a95cc129c2ac66f9624eaf..400057087218ac551d37fe023214bfbefc5e9369 100644 --- a/indra/newview/llimview.cpp +++ b/indra/newview/llimview.cpp @@ -3237,7 +3237,6 @@ public: //just like a normal IM //this is just replicated code from process_improved_im //and should really go in it's own function -jwolk - LLChat chat; std::string message = message_params["message"].asString(); std::string name = message_params["from_name"].asString(); @@ -3255,14 +3254,7 @@ public: name, LLMute::flagTextChat); - BOOL is_linden = LLMuteList::getInstance()->isLinden(name); - std::string separator_string(": "); - - chat.mMuted = is_muted && !is_linden; - chat.mFromID = from_id; - chat.mFromName = name; - - if (!is_linden && is_busy) + if (is_busy || is_muted) { return; } diff --git a/indra/newview/llinspectobject.cpp b/indra/newview/llinspectobject.cpp index acc139c5690345d3f6f7dbd4b63cddf6dd74510c..a7b93b80306d98b93632f5bc6352eb301ed0c936 100644 --- a/indra/newview/llinspectobject.cpp +++ b/indra/newview/llinspectobject.cpp @@ -111,6 +111,7 @@ private: private: LLUUID mObjectID; + LLUUID mPreviousObjectID; S32 mObjectFace; viewer_media_t mMediaImpl; LLMediaEntry* mMediaEntry; @@ -249,6 +250,7 @@ void LLInspectObject::onClose(bool app_quitting) { // Release selection to deselect mObjectSelection = NULL; + mPreviousObjectID = mObjectID; getChild<LLMenuButton>("gear_btn")->hideMenu(); } @@ -266,6 +268,13 @@ void LLInspectObject::update() LLSelectNode* nodep = selection->getFirstRootNode(); if (!nodep) return; + // If we don't have fresh object info yet and it's the object we inspected last time, + // keep showing the previously retrieved data until we get the update. + if (!nodep->mValid && nodep->getObject()->getID() == mPreviousObjectID) + { + return; + } + updateButtons(nodep); updateName(nodep); updateDescription(nodep); diff --git a/indra/newview/llinventoryfilter.cpp b/indra/newview/llinventoryfilter.cpp index 5496c273f2def1489aba483f5676a9c8a522da4e..d176aa9da64fc0b3d7e5f5398ed5c8747066abc9 100644 --- a/indra/newview/llinventoryfilter.cpp +++ b/indra/newview/llinventoryfilter.cpp @@ -599,7 +599,7 @@ void LLInventoryFilter::setHoursAgo(U32 hours) bool are_date_limits_valid = mFilterOps.mMinDate == time_min() && mFilterOps.mMaxDate == time_max(); bool is_increasing = hours > mFilterOps.mHoursAgo; - bool is_increasing_from_zero = is_increasing && !mFilterOps.mHoursAgo; + bool is_increasing_from_zero = is_increasing && !mFilterOps.mHoursAgo && !isSinceLogoff(); // *NOTE: need to cache last filter time, in case filter goes stale BOOL less_restrictive = (are_date_limits_valid && ((is_increasing && mFilterOps.mHoursAgo)) || !hours); diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp index bd202101909fa6c4cb432211f643e3bc4cec5465..c899e8991e195360d0aa89cf7ed10408068f26a8 100755 --- a/indra/newview/llmeshrepository.cpp +++ b/indra/newview/llmeshrepository.cpp @@ -508,6 +508,7 @@ void LLMeshRepoThread::run() while (!mLODReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveLODRequests < sMaxConcurrentRequests) { + if (mMutex) { mMutex->lock(); LODRequest req = mLODReqQ.front(); @@ -525,6 +526,7 @@ void LLMeshRepoThread::run() while (!mHeaderReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveHeaderRequests < sMaxConcurrentRequests) { + if (mMutex) { mMutex->lock(); HeaderRequest req = mHeaderReqQ.front(); @@ -671,6 +673,12 @@ std::string LLMeshRepoThread::constructUrl(LLUUID mesh_id) bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) { //protected by mMutex + + if (!mHeaderMutex) + { + return false; + } + mHeaderMutex->lock(); if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) @@ -747,6 +755,11 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id) bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) { //protected by mMutex + if (!mHeaderMutex) + { + return false; + } + mHeaderMutex->lock(); if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) @@ -824,6 +837,11 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id) bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id) { //protected by mMutex + if (!mHeaderMutex) + { + return false; + } + mHeaderMutex->lock(); if (mMeshHeader.find(mesh_id) == mMeshHeader.end()) @@ -950,6 +968,11 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, U32& c //return false if failed to get mesh lod. bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, U32& count) { //protected by mMutex + if (!mHeaderMutex) + { + return false; + } + mHeaderMutex->lock(); bool retval = true; @@ -1068,10 +1091,11 @@ bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* dat { LLUUID mesh_id = mesh_params.getSculptID(); - mHeaderMutex->lock(); - mMeshHeaderSize[mesh_id] = header_size; - mMeshHeader[mesh_id] = header; - mHeaderMutex->unlock(); + { + LLMutexLock lock(mHeaderMutex); + mMeshHeaderSize[mesh_id] = header_size; + mMeshHeader[mesh_id] = header; + } //check for pending requests pending_lod_map::iterator iter = mPendingLOD.find(mesh_params); @@ -1596,7 +1620,7 @@ void LLMeshUploadThread::doWholeModelUpload() mCurlRequest->process(); //sleep for 10ms to prevent eating a whole core apr_sleep(10000); - } while (mCurlRequest->getQueued() > 0); + } while (!LLAppViewer::isQuitting() && mCurlRequest->getQueued() > 0); } delete mCurlRequest; @@ -1646,6 +1670,11 @@ void LLMeshUploadThread::requestWholeModelFee() void LLMeshRepoThread::notifyLoadedMeshes() { + if (!mMutex) + { + return; + } + while (!mLoadedQ.empty()) { mMutex->lock(); @@ -2357,93 +2386,92 @@ void LLMeshRepository::notifyLoadedMeshes() } } - mMeshMutex->lock(); - mThread->mMutex->lock(); - - //popup queued error messages from background threads - while (!mUploadErrorQ.empty()) { - LLNotificationsUtil::add("MeshUploadError", mUploadErrorQ.front()); - mUploadErrorQ.pop(); - } + LLMutexLock lock1(mMeshMutex); + LLMutexLock lock2(mThread->mMutex); + + //popup queued error messages from background threads + while (!mUploadErrorQ.empty()) + { + LLNotificationsUtil::add("MeshUploadError", mUploadErrorQ.front()); + mUploadErrorQ.pop(); + } - S32 push_count = LLMeshRepoThread::sMaxConcurrentRequests-(LLMeshRepoThread::sActiveHeaderRequests+LLMeshRepoThread::sActiveLODRequests); + S32 push_count = LLMeshRepoThread::sMaxConcurrentRequests-(LLMeshRepoThread::sActiveHeaderRequests+LLMeshRepoThread::sActiveLODRequests); - if (push_count > 0) - { - //calculate "score" for pending requests + if (push_count > 0) + { + //calculate "score" for pending requests - //create score map - std::map<LLUUID, F32> score_map; + //create score map + std::map<LLUUID, F32> score_map; - for (U32 i = 0; i < 4; ++i) - { - for (mesh_load_map::iterator iter = mLoadingMeshes[i].begin(); iter != mLoadingMeshes[i].end(); ++iter) + for (U32 i = 0; i < 4; ++i) { - F32 max_score = 0.f; - for (std::set<LLUUID>::iterator obj_iter = iter->second.begin(); obj_iter != iter->second.end(); ++obj_iter) + for (mesh_load_map::iterator iter = mLoadingMeshes[i].begin(); iter != mLoadingMeshes[i].end(); ++iter) { - LLViewerObject* object = gObjectList.findObject(*obj_iter); - - if (object) + F32 max_score = 0.f; + for (std::set<LLUUID>::iterator obj_iter = iter->second.begin(); obj_iter != iter->second.end(); ++obj_iter) { - LLDrawable* drawable = object->mDrawable; - if (drawable) + LLViewerObject* object = gObjectList.findObject(*obj_iter); + + if (object) { - F32 cur_score = drawable->getRadius()/llmax(drawable->mDistanceWRTCamera, 1.f); - max_score = llmax(max_score, cur_score); + LLDrawable* drawable = object->mDrawable; + if (drawable) + { + F32 cur_score = drawable->getRadius()/llmax(drawable->mDistanceWRTCamera, 1.f); + max_score = llmax(max_score, cur_score); + } } } - } - score_map[iter->first.getSculptID()] = max_score; + score_map[iter->first.getSculptID()] = max_score; + } + } + + //set "score" for pending requests + for (std::vector<LLMeshRepoThread::LODRequest>::iterator iter = mPendingRequests.begin(); iter != mPendingRequests.end(); ++iter) + { + iter->mScore = score_map[iter->mMeshParams.getSculptID()]; + } + + //sort by "score" + std::sort(mPendingRequests.begin(), mPendingRequests.end(), LLMeshRepoThread::CompareScoreGreater()); + + while (!mPendingRequests.empty() && push_count > 0) + { + LLMeshRepoThread::LODRequest& request = mPendingRequests.front(); + mThread->loadMeshLOD(request.mMeshParams, request.mLOD); + mPendingRequests.erase(mPendingRequests.begin()); + LLMeshRepository::sLODPending--; + push_count--; } } - //set "score" for pending requests - for (std::vector<LLMeshRepoThread::LODRequest>::iterator iter = mPendingRequests.begin(); iter != mPendingRequests.end(); ++iter) + //send skin info requests + while (!mPendingSkinRequests.empty()) { - iter->mScore = score_map[iter->mMeshParams.getSculptID()]; + mThread->loadMeshSkinInfo(mPendingSkinRequests.front()); + mPendingSkinRequests.pop(); } - - //sort by "score" - std::sort(mPendingRequests.begin(), mPendingRequests.end(), LLMeshRepoThread::CompareScoreGreater()); - - while (!mPendingRequests.empty() && push_count > 0) + + //send decomposition requests + while (!mPendingDecompositionRequests.empty()) { - LLMeshRepoThread::LODRequest& request = mPendingRequests.front(); - mThread->loadMeshLOD(request.mMeshParams, request.mLOD); - mPendingRequests.erase(mPendingRequests.begin()); - LLMeshRepository::sLODPending--; - push_count--; + mThread->loadMeshDecomposition(mPendingDecompositionRequests.front()); + mPendingDecompositionRequests.pop(); } - } - - //send skin info requests - while (!mPendingSkinRequests.empty()) - { - mThread->loadMeshSkinInfo(mPendingSkinRequests.front()); - mPendingSkinRequests.pop(); - } - //send decomposition requests - while (!mPendingDecompositionRequests.empty()) - { - mThread->loadMeshDecomposition(mPendingDecompositionRequests.front()); - mPendingDecompositionRequests.pop(); - } + //send physics shapes decomposition requests + while (!mPendingPhysicsShapeRequests.empty()) + { + mThread->loadMeshPhysicsShape(mPendingPhysicsShapeRequests.front()); + mPendingPhysicsShapeRequests.pop(); + } - //send physics shapes decomposition requests - while (!mPendingPhysicsShapeRequests.empty()) - { - mThread->loadMeshPhysicsShape(mPendingPhysicsShapeRequests.front()); - mPendingPhysicsShapeRequests.pop(); + mThread->notifyLoadedMeshes(); } - - mThread->notifyLoadedMeshes(); - - mThread->mMutex->unlock(); - mMeshMutex->unlock(); mThread->mSignal->signal(); } @@ -3091,13 +3119,14 @@ void LLPhysicsDecomp::doDecomposition() num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(stage); } - mMutex->lock(); - mCurRequest->mHull.clear(); - mCurRequest->mHull.resize(num_hulls); + { + LLMutexLock lock(mMutex); + mCurRequest->mHull.clear(); + mCurRequest->mHull.resize(num_hulls); - mCurRequest->mHullMesh.clear(); - mCurRequest->mHullMesh.resize(num_hulls); - mMutex->unlock(); + mCurRequest->mHullMesh.clear(); + mCurRequest->mHullMesh.resize(num_hulls); + } for (S32 i = 0; i < num_hulls; ++i) { @@ -3121,14 +3150,14 @@ void LLPhysicsDecomp::doDecomposition() get_vertex_buffer_from_mesh(mesh, mCurRequest->mHullMesh[i]); - mMutex->lock(); - mCurRequest->mHull[i] = p; - mMutex->unlock(); + { + LLMutexLock lock(mMutex); + mCurRequest->mHull[i] = p; + } } { LLMutexLock lock(mMutex); - mCurRequest->setStatusMessage("FAIL"); completeCurrent(); } @@ -3196,7 +3225,6 @@ void LLPhysicsDecomp::doDecompositionSingleHull() LLCDMeshData mesh; -#if 1 setMeshData(mesh, true); LLCDResult ret = decomp->buildSingleHull() ; @@ -3207,11 +3235,12 @@ void LLPhysicsDecomp::doDecompositionSingleHull() } else { - mMutex->lock(); - mCurRequest->mHull.clear(); - mCurRequest->mHull.resize(1); - mCurRequest->mHullMesh.clear(); - mMutex->unlock(); + { + LLMutexLock lock(mMutex); + mCurRequest->mHull.clear(); + mCurRequest->mHull.resize(1); + mCurRequest->mHullMesh.clear(); + } std::vector<LLVector3> p; LLCDHull hull; @@ -3227,93 +3256,12 @@ void LLPhysicsDecomp::doDecompositionSingleHull() p.push_back(vert); v = (F32*) (((U8*) v) + hull.mVertexStrideBytes); } - - mMutex->lock(); - mCurRequest->mHull[0] = p; - mMutex->unlock(); - } -#else - setMeshData(mesh, false); - - //set all parameters to default - std::map<std::string, const LLCDParam*> param_map; - - static const LLCDParam* params = NULL; - static S32 param_count = 0; - - if (!params) - { - param_count = decomp->getParameters(¶ms); - } - - for (S32 i = 0; i < param_count; ++i) - { - decomp->setParam(params[i].mName, params[i].mDefault.mIntOrEnumValue); - } - - const S32 STAGE_DECOMPOSE = mStageID["Decompose"]; - const S32 STAGE_SIMPLIFY = mStageID["Simplify"]; - const S32 DECOMP_PREVIEW = 0; - const S32 SIMPLIFY_RETAIN = 0; - - decomp->setParam("Decompose Quality", DECOMP_PREVIEW); - decomp->setParam("Simplify Method", SIMPLIFY_RETAIN); - decomp->setParam("Retain%", 0.f); - - LLCDResult ret = LLCD_OK; - ret = decomp->executeStage(STAGE_DECOMPOSE); - - if (ret) - { - llwarns << "Could not execute decomposition stage when attempting to create single hull." << llendl; - make_box(mCurRequest); - } - else - { - ret = decomp->executeStage(STAGE_SIMPLIFY); - - if (ret) - { - llwarns << "Could not execute simiplification stage when attempting to create single hull." << llendl; - make_box(mCurRequest); - } - else + { - S32 num_hulls =0; - if (LLConvexDecomposition::getInstance() != NULL) - { - num_hulls = LLConvexDecomposition::getInstance()->getNumHullsFromStage(STAGE_SIMPLIFY); - } - - mMutex->lock(); - mCurRequest->mHull.clear(); - mCurRequest->mHull.resize(num_hulls); - mCurRequest->mHullMesh.clear(); - mMutex->unlock(); - - for (S32 i = 0; i < num_hulls; ++i) - { - std::vector<LLVector3> p; - LLCDHull hull; - // if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code - LLConvexDecomposition::getInstance()->getHullFromStage(STAGE_SIMPLIFY, i, &hull); - - const F32* v = hull.mVertexBase; - - for (S32 j = 0; j < hull.mNumVertices; ++j) - { - LLVector3 vert(v[0], v[1], v[2]); - p.push_back(vert); - v = (F32*) (((U8*) v) + hull.mVertexStrideBytes); - } - - mMutex->lock(); - mCurRequest->mHull[i] = p; - mMutex->unlock(); - } + LLMutexLock lock(mMutex); + mCurRequest->mHull[0] = p; } - } -#endif + } { completeCurrent(); diff --git a/indra/newview/llnavigationbar.cpp b/indra/newview/llnavigationbar.cpp index 2a08cb184526b8cae2f3458ca142802e00cd91a0..95caa2731adc1d349836e76dd07cfa7f9bffe620 100644 --- a/indra/newview/llnavigationbar.cpp +++ b/indra/newview/llnavigationbar.cpp @@ -267,7 +267,6 @@ LLNavigationBar::LLNavigationBar() mBtnForward(NULL), mBtnHome(NULL), mCmbLocation(NULL), - mPurgeTPHistoryItems(false), mSaveToLocationHistory(false) { buildFromFile( "panel_navigation_bar.xml"); @@ -338,12 +337,6 @@ void LLNavigationBar::setVisible(BOOL visible) void LLNavigationBar::draw() { - if(mPurgeTPHistoryItems) - { - LLTeleportHistory::getInstance()->purgeItems(); - mPurgeTPHistoryItems = false; - } - if (isBackgroundVisible()) { static LLUICachedControl<S32> drop_shadow_floater ("DropShadowFloater", 0); @@ -687,7 +680,7 @@ void LLNavigationBar::clearHistoryCache() LLLocationHistory* lh = LLLocationHistory::getInstance(); lh->removeItems(); lh->save(); - mPurgeTPHistoryItems= true; + LLTeleportHistory::getInstance()->purgeItems(); } int LLNavigationBar::getDefNavBarHeight() diff --git a/indra/newview/llnavigationbar.h b/indra/newview/llnavigationbar.h index e4ce9e3998ef528fb1a3caa1753f338e14762e2d..7878bab24ed0640c251d4b7222642c16362a0d56 100644 --- a/indra/newview/llnavigationbar.h +++ b/indra/newview/llnavigationbar.h @@ -145,7 +145,6 @@ private: boost::signals2::connection mTeleportFailedConnection; boost::signals2::connection mTeleportFinishConnection; boost::signals2::connection mHistoryMenuConnection; - bool mPurgeTPHistoryItems; // if true, save location to location history when teleport finishes bool mSaveToLocationHistory; }; diff --git a/indra/newview/llnearbychatbar.cpp b/indra/newview/llnearbychatbar.cpp index b4224e30e688d884104a85403e20e022f98fdfad..705046a5174b7874dbb32882c1bb7ca5ca92adb8 100644 --- a/indra/newview/llnearbychatbar.cpp +++ b/indra/newview/llnearbychatbar.cpp @@ -103,15 +103,17 @@ BOOL LLNearbyChatBar::postBuild() mNearbyChat = getChildView("nearby_chat"); - LLUICtrl* show_btn = getChild<LLUICtrl>("show_nearby_chat"); + gSavedSettings.declareBOOL("nearbychat_history_visibility", mNearbyChat->getVisible(), "Visibility state of nearby chat history", TRUE); + BOOL show_nearby_chat = gSavedSettings.getBOOL("nearbychat_history_visibility"); + + LLButton* show_btn = getChild<LLButton>("show_nearby_chat"); show_btn->setCommitCallback(boost::bind(&LLNearbyChatBar::onToggleNearbyChatPanel, this)); + show_btn->setToggleState(show_nearby_chat); mOutputMonitor = getChild<LLOutputMonitorCtrl>("chat_zone_indicator"); mOutputMonitor->setVisible(FALSE); - gSavedSettings.declareBOOL("nearbychat_history_visibility", mNearbyChat->getVisible(), "Visibility state of nearby chat history", TRUE); - - mNearbyChat->setVisible(gSavedSettings.getBOOL("nearbychat_history_visibility")); + showNearbyChatPanel(show_nearby_chat); // Register for font change notifications LLViewerChat::setFontChangedCallback(boost::bind(&LLNearbyChatBar::onChatFontChange, this, _1)); @@ -392,26 +394,23 @@ void LLNearbyChatBar::sendChat( EChatType type ) } } - -void LLNearbyChatBar::onToggleNearbyChatPanel() +void LLNearbyChatBar::showNearbyChatPanel(bool show) { - LLView* nearby_chat = getChildView("nearby_chat"); - - if (nearby_chat->getVisible()) + if (!show) { - if (!isMinimized()) + if (mNearbyChat->getVisible() && !isMinimized()) { mExpandedHeight = getRect().getHeight(); } setResizeLimits(getMinWidth(), COLLAPSED_HEIGHT); - nearby_chat->setVisible(FALSE); + mNearbyChat->setVisible(FALSE); reshape(getRect().getWidth(), COLLAPSED_HEIGHT); enableResizeCtrls(true, true, false); storeRectControl(); } else { - nearby_chat->setVisible(TRUE); + mNearbyChat->setVisible(TRUE); setResizeLimits(getMinWidth(), EXPANDED_MIN_HEIGHT); reshape(getRect().getWidth(), mExpandedHeight); enableResizeCtrls(true); @@ -421,6 +420,11 @@ void LLNearbyChatBar::onToggleNearbyChatPanel() gSavedSettings.setBOOL("nearbychat_history_visibility", mNearbyChat->getVisible()); } +void LLNearbyChatBar::onToggleNearbyChatPanel() +{ + showNearbyChatPanel(!mNearbyChat->getVisible()); +} + void LLNearbyChatBar::setMinimized(BOOL b) { LLNearbyChat* nearby_chat = getChild<LLNearbyChat>("nearby_chat"); diff --git a/indra/newview/llnearbychatbar.h b/indra/newview/llnearbychatbar.h index 8547cf0bcedbf83b5a05bc61d1fbcce8d4508d92..0b1c3a4ca4db5e6145aa0ccd62f5e156ec9a5d04 100644 --- a/indra/newview/llnearbychatbar.h +++ b/indra/newview/llnearbychatbar.h @@ -37,6 +37,8 @@ class LLNearbyChatBar : public LLFloater { + LOG_CLASS(LLNearbyChatBar); + public: // constructor for inline chat-bars (e.g. hosted in chat history window) LLNearbyChatBar(const LLSD& key); @@ -76,6 +78,7 @@ protected: /* virtual */ bool applyRectControl(); + void showNearbyChatPanel(bool show); void onToggleNearbyChatPanel(); static LLWString stripChannelNumber(const LLWString &mesg, S32* channel); diff --git a/indra/newview/llprogressview.cpp b/indra/newview/llprogressview.cpp index 5d7a5b1c59b94e7e9462d20e9a84a9b9f9d19c12..f86e583b9e23ccf8543e4181f5e5636840465aca 100644 --- a/indra/newview/llprogressview.cpp +++ b/indra/newview/llprogressview.cpp @@ -40,6 +40,7 @@ #include "llagent.h" #include "llbutton.h" +#include "llcallbacklist.h" #include "llfocusmgr.h" #include "llnotifications.h" #include "llprogressbar.h" @@ -72,6 +73,8 @@ LLProgressView::LLProgressView() mStartupComplete(false) { mUpdateEvents.listen("self", boost::bind(&LLProgressView::handleUpdate, this, _1)); + mFadeToWorldTimer.stop(); + mFadeFromLoginTimer.stop(); } BOOL LLProgressView::postBuild() @@ -87,8 +90,6 @@ BOOL LLProgressView::postBuild() mCancelBtn = getChild<LLButton>("cancel_btn"); mCancelBtn->setClickedCallback( LLProgressView::onCancelButtonClicked, NULL ); - mFadeToWorldTimer.stop(); - mFadeFromLoginTimer.stop(); getChild<LLTextBox>("title_text")->setText(LLStringExplicit(LLAppViewer::instance()->getSecondLifeTitle())); @@ -106,6 +107,9 @@ BOOL LLProgressView::postBuild() LLProgressView::~LLProgressView() { + // Just in case something went wrong, make sure we deregister our idle callback. + gIdleCallbacks.deleteFunction(onIdle, this); + gFocusMgr.releaseFocusIfNeeded( this ); sInstance = NULL; @@ -154,6 +158,7 @@ void LLProgressView::revealIntroPanel() } mFadeFromLoginTimer.start(); + gIdleCallbacks.addFunction(onIdle, this); } void LLProgressView::setStartupComplete() @@ -236,13 +241,6 @@ void LLProgressView::draw() } LLPanel::draw(); - - if (mFadeFromLoginTimer.getElapsedTimeF32() > FADE_TO_WORLD_TIME ) - { - mFadeFromLoginTimer.stop(); - LLPanelLogin::closePanel(); - } - return; } @@ -424,3 +422,21 @@ void LLProgressView::handleMediaEvent(LLPluginClassMedia* self, EMediaEvent even } } } + + +// static +void LLProgressView::onIdle(void* user_data) +{ + LLProgressView* self = (LLProgressView*) user_data; + + // Close login panel on mFadeToWorldTimer expiration. + if (self->mFadeFromLoginTimer.getStarted() && + self->mFadeFromLoginTimer.getElapsedTimeF32() > FADE_TO_WORLD_TIME) + { + self->mFadeFromLoginTimer.stop(); + LLPanelLogin::closePanel(); + + // Nothing to do anymore. + gIdleCallbacks.deleteFunction(onIdle, user_data); + } +} diff --git a/indra/newview/llprogressview.h b/indra/newview/llprogressview.h index fac00ad04dc34c666f36888399803c74b4650850..813576b21d181b196061fbe17b12ff044b7fddc6 100644 --- a/indra/newview/llprogressview.h +++ b/indra/newview/llprogressview.h @@ -41,6 +41,8 @@ class LLProgressView : public LLViewerMediaObserver { + LOG_CLASS(LLProgressView); + public: LLProgressView(); virtual ~LLProgressView(); @@ -74,10 +76,6 @@ public: static void onClickMessage(void*); bool onAlertModal(const LLSD& sd); - // note - this is not just hiding the intro panel - it also hides the parent panel - // and is used when the intro is finished and we want to show the world - void removeIntroPanel(); - protected: LLProgressBar* mProgressBar; LLMediaCtrl* mMediaCtrl; @@ -96,6 +94,7 @@ protected: LLEventStream mUpdateEvents; bool handleUpdate(const LLSD& event_data); + static void onIdle(void* user_data); }; #endif // LL_LLPROGRESSVIEW_H diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 6111255a6649397322f95b17da3150215a694d06..eec2c0a5211fac95f6fc372b6355c804574c1bdb 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -3051,11 +3051,11 @@ bool LLSelectMgr::confirmDelete(const LLSD& notification, const LLSD& response, // TODO: Make sure you have delete permissions on all of them. const LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH); // attempt to derez into the trash. - LLDeRezInfo* info = new LLDeRezInfo(DRD_TRASH, trash_id); + LLDeRezInfo info(DRD_TRASH, trash_id); LLSelectMgr::getInstance()->sendListToRegions("DeRezObject", packDeRezHeader, packObjectLocalID, - (void*)info, + (void*) &info, SEND_ONLY_ROOTS); // VEFFECT: Delete Object - one effect for all deletes if (LLSelectMgr::getInstance()->mSelectedObjects->mSelectType != SELECT_TYPE_HUD) @@ -3745,13 +3745,15 @@ void LLSelectMgr::deselectAllIfTooFar() void LLSelectMgr::selectionSetObjectName(const std::string& name) { + std::string name_copy(name); + // we only work correctly if 1 object is selected. if(mSelectedObjects->getRootObjectCount() == 1) { sendListToRegions("ObjectName", packAgentAndSessionID, packObjectName, - (void*)(new std::string(name)), + (void*)(&name_copy), SEND_ONLY_ROOTS); } else if(mSelectedObjects->getObjectCount() == 1) @@ -3759,20 +3761,22 @@ void LLSelectMgr::selectionSetObjectName(const std::string& name) sendListToRegions("ObjectName", packAgentAndSessionID, packObjectName, - (void*)(new std::string(name)), + (void*)(&name_copy), SEND_INDIVIDUALS); } } void LLSelectMgr::selectionSetObjectDescription(const std::string& desc) { + std::string desc_copy(desc); + // we only work correctly if 1 object is selected. if(mSelectedObjects->getRootObjectCount() == 1) { sendListToRegions("ObjectDescription", packAgentAndSessionID, packObjectDescription, - (void*)(new std::string(desc)), + (void*)(&desc_copy), SEND_ONLY_ROOTS); } else if(mSelectedObjects->getObjectCount() == 1) @@ -3780,7 +3784,7 @@ void LLSelectMgr::selectionSetObjectDescription(const std::string& desc) sendListToRegions("ObjectDescription", packAgentAndSessionID, packObjectDescription, - (void*)(new std::string(desc)), + (void*)(&desc_copy), SEND_INDIVIDUALS); } } @@ -4298,15 +4302,14 @@ void LLSelectMgr::packObjectName(LLSelectNode* node, void* user_data) gMessageSystem->addU32Fast(_PREHASH_LocalID, node->getObject()->getLocalID()); gMessageSystem->addStringFast(_PREHASH_Name, *name); } - delete name; } // static void LLSelectMgr::packObjectDescription(LLSelectNode* node, void* user_data) { const std::string* desc = (const std::string*)user_data; - if(!desc->empty()) - { + if(desc) + { // Empty (non-null, but zero length) descriptions are OK gMessageSystem->nextBlockFast(_PREHASH_ObjectData); gMessageSystem->addU32Fast(_PREHASH_LocalID, node->getObject()->getLocalID()); gMessageSystem->addStringFast(_PREHASH_Description, *desc); diff --git a/indra/newview/llsidepaneltaskinfo.cpp b/indra/newview/llsidepaneltaskinfo.cpp index 24cb559fd058249cf163064d2161cd3cae6e9099..64b82aa0bb8004147a84b4fea92e0928af01d601 100644 --- a/indra/newview/llsidepaneltaskinfo.cpp +++ b/indra/newview/llsidepaneltaskinfo.cpp @@ -94,7 +94,7 @@ BOOL LLSidepanelTaskInfo::postBuild() mPayBtn = getChild<LLButton>("pay_btn"); mPayBtn->setClickedCallback(boost::bind(&LLSidepanelTaskInfo::onPayButtonClicked, this)); mBuyBtn = getChild<LLButton>("buy_btn"); - mBuyBtn->setClickedCallback(boost::bind(&LLSidepanelTaskInfo::onBuyButtonClicked, this)); + mBuyBtn->setClickedCallback(boost::bind(&handle_buy)); mDetailsBtn = getChild<LLButton>("details_btn"); mDetailsBtn->setClickedCallback(boost::bind(&LLSidepanelTaskInfo::onDetailsButtonClicked, this)); @@ -1114,8 +1114,6 @@ void LLSidepanelTaskInfo::doClickAction(U8 click_action) // Set click action back to its old value U8 click_action = 0; LLSelectMgr::getInstance()->selectionGetClickAction(&click_action); -// box->setCurrentByIndex((S32)click_action); - return; } } diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 5d196a465f6bc3a9f4f5c2284ce95aa9752305f0..38c7dd8283d59284efad6ffe01562d66e8ae0ab0 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -1186,6 +1186,7 @@ void LLSpatialGroup::clearOcclusionState(U32 state, S32 mode) //====================================== LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : + mObjectBoxSize(1.f), mState(0), mGeometryBytes(0), mSurfaceArea(0.f), diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 6c14ecf4521ec5a1597d105e008533583e3bd7fc..1a93145cc5f4ccb2a896f1aaa7a0d5914d50cd78 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -378,6 +378,8 @@ public: LLVector4a mObjectBounds[2]; // bounding box (center, size) of objects in this node LLVector4a mViewAngle; LLVector4a mLastUpdateViewAngle; + + F32 mObjectBoxSize; //cached mObjectBounds[1].getLength3() private: U32 mCurUpdatingTime ; diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 12aed8f448c554d90602902447d558e644c67be1..b944daa8fe1db4aded43e25a9220d65c359f6f6a 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -88,6 +88,7 @@ #include "lltoolpie.h" #include "lltoolselectland.h" #include "lltrans.h" +#include "llviewerdisplay.h" //for gWindowResized #include "llviewergenericmessage.h" #include "llviewerhelp.h" #include "llviewermenufile.h" // init_menu_file() @@ -200,7 +201,7 @@ BOOL enable_take(); void handle_take(); void handle_object_show_inspector(); void handle_avatar_show_inspector(); -bool confirm_take(const LLSD& notification, const LLSD& response); +bool confirm_take(const LLSD& notification, const LLSD& response, LLObjectSelectionHandle selection_handle); void handle_buy_object(LLSaleInfo sale_info); void handle_buy_contents(LLSaleInfo sale_info); @@ -1113,6 +1114,7 @@ class LLAdvancedToggleWireframe : public view_listener_t bool handleEvent(const LLSD& userdata) { gUseWireframe = !(gUseWireframe); + gWindowResized = TRUE; LLPipeline::updateRenderDeferred(); gPipeline.resetVertexBuffers(); return true; @@ -4405,7 +4407,10 @@ void handle_take() LLNotification::Params params("ConfirmObjectTakeLock"); params.payload(payload); - params.functor.function(confirm_take); + // MAINT-290 + // Reason: Showing the confirmation dialog resets object selection, thus there is nothing to derez. + // Fix: pass selection to the confirm_take, so that selection doesn't "die" after confirmation dialog is opened + params.functor.function(boost::bind(confirm_take, _1, _2, LLSelectMgr::instance().getSelection())); if(locked_but_takeable_object || !you_own_everything) @@ -4458,7 +4463,7 @@ void handle_avatar_show_inspector() -bool confirm_take(const LLSD& notification, const LLSD& response) +bool confirm_take(const LLSD& notification, const LLSD& response, LLObjectSelectionHandle selection_handle) { S32 option = LLNotificationsUtil::getSelectedOption(notification, response); if(enable_take() && (option == 0)) diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp index dc55247df2db0e428feb9151e7657687b2b1d2c7..dc2ea4bd1f48d98be0cd2655b5c6538b9f2bae0a 100644 --- a/indra/newview/llviewermenufile.cpp +++ b/indra/newview/llviewermenufile.cpp @@ -975,11 +975,12 @@ void upload_done_callback( args["REASON"] = std::string(LLAssetStorage::getErrorString(result)); LLNotificationsUtil::add("CannotUploadReason", args); } + + delete data; + data = NULL; } LLUploadDialog::modalUploadFinished(); - delete data; - data = NULL; // *NOTE: This is a pretty big hack. What this does is check the // file picker if there are any more pending uploads. If so, diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index 2917fee62e978519f585c2d51bda430c82f8f7e7..5afb52db1122e7e284e2782540c3c8f800648647 100755 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -2702,7 +2702,7 @@ void process_improved_im(LLMessageSystem *msg, void **user_data) case IM_SESSION_SEND: { - if (!is_linden && is_busy) + if (is_busy) { return; } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 6db213868874b5e783cbf7326b29c5c62906a205..10c61c01d5c17e671dd318c7a5fb7b7fc1dcca56 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -363,6 +363,12 @@ void LLViewerShaderMgr::setShaders() //NEVER use more than 16 texture channels (work around for prevalent driver bug) LLGLSLShader::sIndexedTextureChannels = llmin(LLGLSLShader::sIndexedTextureChannels, 16); + if (gGLManager.mGLSLVersionMajor < 1 || + (gGLManager.mGLSLVersionMajor == 1 && gGLManager.mGLSLVersionMinor <= 20)) + { //NEVER use indexed texture rendering when GLSL version is 1.20 or earlier + LLGLSLShader::sIndexedTextureChannels = 1; + } + reentrance = true; if (LLRender::sGLCoreProfile) @@ -407,6 +413,8 @@ void LLViewerShaderMgr::setShaders() // Shaders LL_INFOS("ShaderLoading") << "\n~~~~~~~~~~~~~~~~~~\n Loading Shaders:\n~~~~~~~~~~~~~~~~~~" << LL_ENDL; + LL_INFOS("ShaderLoading") << llformat("Using GLSL %d.%d", gGLManager.mGLSLVersionMajor, gGLManager.mGLSLVersionMinor) << llendl; + for (S32 i = 0; i < SHADER_COUNT; i++) { mVertexShaderLevel[i] = 0; @@ -416,6 +424,7 @@ void LLViewerShaderMgr::setShaders() LLGLSLShader::sNoFixedFunction = false; LLVertexBuffer::unbind(); if (LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") + && (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 10) && gSavedSettings.getBOOL("VertexShaderEnable")) { //using shaders, disable fixed function @@ -741,7 +750,10 @@ BOOL LLViewerShaderMgr::loadBasicShaders() shaders.push_back( make_pair( "windlight/atmosphericsV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "avatar/avatarSkinV.glsl", 1 ) ); shaders.push_back( make_pair( "avatar/objectSkinV.glsl", 1 ) ); - shaders.push_back( make_pair( "objects/indexedTextureV.glsl", 1 ) ); + if (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30) + { + shaders.push_back( make_pair( "objects/indexedTextureV.glsl", 1 ) ); + } shaders.push_back( make_pair( "objects/nonindexedTextureV.glsl", 1 ) ); // We no longer have to bind the shaders to global glhandles, they are automatically added to a map now. @@ -758,11 +770,11 @@ BOOL LLViewerShaderMgr::loadBasicShaders() // (in order of shader function call depth for reference purposes, deepest level first) shaders.clear(); - S32 ch = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); + S32 ch = 1; - if (gGLManager.mGLVersion < 3.1f) - { //force to 1 texture index channel for old drivers - ch = 1; + if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) + { //use indexed texture rendering for GLSL >= 1.30 + ch = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } std::vector<S32> index_channels; @@ -1206,6 +1218,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { std::string fragment; + std::string vertex = "deferred/sunLightV.glsl"; if (gSavedSettings.getBOOL("RenderDeferredSSAO")) { @@ -1214,11 +1227,15 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() else { fragment = "deferred/sunLightF.glsl"; + if (mVertexShaderLevel[SHADER_DEFERRED] == 1) + { //no shadows, no SSAO, no frag coord + vertex = "deferred/sunLightNoFragCoordV.glsl"; + } } gDeferredSunProgram.mName = "Deferred Sun Shader"; gDeferredSunProgram.mShaderFiles.clear(); - gDeferredSunProgram.mShaderFiles.push_back(make_pair("deferred/sunLightV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER_ARB)); gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); gDeferredSunProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredSunProgram.createShader(NULL, NULL); @@ -1416,7 +1433,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredAvatarAlphaProgram.mShaderFiles.clear(); - gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaNoColorV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedNoColorF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; @@ -1440,7 +1457,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredPostProgram.mName = "Deferred Post Shader"; gDeferredPostProgram.mShaderFiles.clear(); - gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredPostProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredPostProgram.createShader(NULL, NULL); @@ -1450,7 +1467,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredCoFProgram.mName = "Deferred CoF Shader"; gDeferredCoFProgram.mShaderFiles.clear(); - gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredCoFProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredCoFProgram.createShader(NULL, NULL); @@ -1460,7 +1477,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredDoFCombineProgram.mName = "Deferred DoFCombine Shader"; gDeferredDoFCombineProgram.mShaderFiles.clear(); - gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredDoFCombineProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredDoFCombineProgram.createShader(NULL, NULL); @@ -1470,7 +1487,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredPostNoDoFProgram.mName = "Deferred Post Shader"; gDeferredPostNoDoFProgram.mShaderFiles.clear(); - gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredPostNoDoFProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredPostNoDoFProgram.createShader(NULL, NULL); diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 61236edc86e0e46ed4ef4c7ca2ebc0484c760a32..51737149ef913878be5a08c4beedf511f1fce0c4 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -3290,10 +3290,14 @@ LLViewerMediaTexture::LLViewerMediaTexture(const LLUUID& id, BOOL usemipmaps, LL sMediaMap.insert(std::make_pair(id, this)); mGLTexturep = gl_image ; + if(mGLTexturep.isNull()) { generateGLTexture() ; } + + mGLTexturep->setAllowCompression(false); + mGLTexturep->setNeedsAlphaAndPickMask(FALSE) ; mIsPlaying = FALSE ; diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index b96441127dc5f9c49ccd62255230956e465b972a..af8afef2031716a7212d5cb709561901b39d5294 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -263,6 +263,9 @@ protected: void reorganizeVolumeList() ; void setTexelsPerImage(); private: + friend class LLBumpImageList; + friend class LLUIImageList; + //note: do not make this function public. /*virtual*/ LLImageGL* getGLTexture() const ; virtual void switchToCachedImage(); diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 089f45ca899ae58eea2c7f36a0b4f81bd8d351ed..f1555388a29f1225564e52f2dea2fb73966e547e 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -1432,6 +1432,9 @@ LLUIImagePtr LLUIImageList::loadUIImage(LLViewerFetchedTexture* imagep, const st imagep->setAddressMode(LLTexUnit::TAM_CLAMP); + //don't compress UI images + imagep->getGLTexture()->setAllowCompression(false); + //all UI images are non-deletable imagep->setNoDelete(); diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 589714c25c249d85b927136c0b9da0cc108382cb..35527d49772ebdcab9131964db7d345d34f23af0 100755 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -534,7 +534,10 @@ public: } - addText(xpos, ypos, llformat("%d MB Vertex Data (%d MB Pooled)", LLVertexBuffer::sAllocatedBytes/(1024*1024), LLVBOPool::sBytesPooled/(1024*1024))); + addText(xpos, ypos, llformat("%d MB Index Data (%d MB Pooled, %d KIndices)", LLVertexBuffer::sAllocatedIndexBytes/(1024*1024), LLVBOPool::sIndexBytesPooled/(1024*1024), LLVertexBuffer::sIndexCount/1024)); + ypos += y_inc; + + addText(xpos, ypos, llformat("%d MB Vertex Data (%d MB Pooled, %d KVerts)", LLVertexBuffer::sAllocatedBytes/(1024*1024), LLVBOPool::sBytesPooled/(1024*1024), LLVertexBuffer::sVertexCount/1024)); ypos += y_inc; addText(xpos, ypos, llformat("%d Vertex Buffers", LLVertexBuffer::sGLCount)); @@ -742,40 +745,41 @@ public: if (gSavedSettings.getBOOL("DebugShowTextureInfo")) { LLViewerObject* objectp = NULL ; - //objectp = = gAgentCamera.getFocusObject(); LLSelectNode* nodep = LLSelectMgr::instance().getHoverNode(); if (nodep) { - objectp = nodep->getObject(); + objectp = nodep->getObject(); } + if (objectp && !objectp->isDead()) { S32 num_faces = objectp->mDrawable->getNumFaces() ; - + std::set<LLViewerFetchedTexture*> tex_list; + for(S32 i = 0 ; i < num_faces; i++) { LLFace* facep = objectp->mDrawable->getFace(i) ; if(facep) - { - //addText(xpos, ypos, llformat("ts_min: %.3f ts_max: %.3f tt_min: %.3f tt_max: %.3f", facep->mTexExtents[0].mV[0], facep->mTexExtents[1].mV[0], - // facep->mTexExtents[0].mV[1], facep->mTexExtents[1].mV[1])); - //ypos += y_inc; - - addText(xpos, ypos, llformat("v_size: %.3f: p_size: %.3f", facep->getVirtualSize(), facep->getPixelArea())); - ypos += y_inc; - - //const LLTextureEntry *tep = facep->getTextureEntry(); - //if(tep) - //{ - // addText(xpos, ypos, llformat("scale_s: %.3f: scale_t: %.3f", tep->mScaleS, tep->mScaleT)) ; - // ypos += y_inc; - //} - - LLViewerTexture* tex = facep->getTexture() ; + { + LLViewerFetchedTexture* tex = dynamic_cast<LLViewerFetchedTexture*>(facep->getTexture()) ; if(tex) { - addText(xpos, ypos, llformat("ID: %s v_size: %.3f", tex->getID().asString().c_str(), tex->getMaxVirtualSize())); + if(tex_list.find(tex) != tex_list.end()) + { + continue ; //already displayed. + } + tex_list.insert(tex); + + std::string uuid_str; + tex->getID().toString(uuid_str); + uuid_str = uuid_str.substr(0,7); + + addText(xpos, ypos, llformat("ID: %s v_size: %.3f", uuid_str.c_str(), tex->getMaxVirtualSize())); + ypos += y_inc; + + addText(xpos, ypos, llformat("discard level: %d desired level: %d Missing: %s", tex->getDiscardLevel(), + tex->getDesiredDiscardLevel(), tex->isMissingAsset() ? "Y" : "N")); ypos += y_inc; } } diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index bc7f5a9744a326d68fa051757296eedb1f4e1d32..7cbb47100d5aadeff4be0a21a8b6a5adfe0f211e 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -3365,7 +3365,7 @@ void LLVOAvatar::slamPosition() mRoot.updateWorldMatrixChildren(); } -bool LLVOAvatar::isVisuallyMuted() +bool LLVOAvatar::isVisuallyMuted() const { static LLCachedControl<U32> max_attachment_bytes(gSavedSettings, "RenderAutoMuteByteLimit"); static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit"); @@ -3434,7 +3434,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) // the rest should only be done occasionally for far away avatars //-------------------------------------------------------------------- - if (visible && !isSelf() && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter) + if (visible && (!isSelf() || isVisuallyMuted()) && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter) { const LLVector4a* ext = mDrawable->getSpatialExtents(); LLVector4a size; @@ -3474,6 +3474,11 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent) visible = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0 ? TRUE : FALSE; } + else + { + mUpdatePeriod = 1; + } + // don't early out for your own avatar, as we rely on your animations playing reliably // for example, the "turn around" animation when entering customize avatar needs to trigger @@ -5029,7 +5034,7 @@ void LLVOAvatar::addDebugText(const std::string& text) //----------------------------------------------------------------------------- // getID() //----------------------------------------------------------------------------- -const LLUUID& LLVOAvatar::getID() +const LLUUID& LLVOAvatar::getID() const { return mID; } @@ -8296,7 +8301,7 @@ void LLVOAvatar::updateImpostors() BOOL LLVOAvatar::isImpostor() const { - return (sUseImpostors && mUpdatePeriod >= IMPOSTOR_PERIOD) ? TRUE : FALSE; + return (isVisuallyMuted() || (sUseImpostors && mUpdatePeriod >= IMPOSTOR_PERIOD)) ? TRUE : FALSE; } diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index dd0317f555d4072093658aae464f2b4e933b4a9c..6a4e09593c1dc22335efb0f65feb263089c63a2a 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -185,7 +185,7 @@ public: void resetSpecificJointPosition( const std::string& name ); virtual const char* getAnimationPrefix() { return "avatar"; } - virtual const LLUUID& getID(); + virtual const LLUUID& getID() const; virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset); virtual LLJoint* findCollisionVolume(U32 volume_id); virtual S32 getCollisionVolumeID(std::string &name); @@ -382,7 +382,7 @@ private: public: U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0); - bool isVisuallyMuted(); + bool isVisuallyMuted() const; U32 renderRigid(); U32 renderSkinned(EAvatarRenderPass pass); diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 438d578ac5f4b191c3dd7fb28b0d9071f7214c45..080d1f774a0cb4417f4af93533066a0cecb54291 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4123,6 +4123,9 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) group->mGeometryBytes = 0; group->mSurfaceArea = 0; + //cache object box size since it might be used for determining visibility + group->mObjectBoxSize = group->mObjectBounds[1].getLength3().getF32(); + group->clearDrawMap(); mFaceList.clear(); @@ -4714,11 +4717,11 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: buffer_index = -1; } - S32 texture_index_channels = LLGLSLShader::sIndexedTextureChannels-1; //always reserve one for shiny for now just for simplicity + S32 texture_index_channels = 1; - if (gGLManager.mGLVersion < 3.1f) + if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) { - texture_index_channels = 1; + texture_index_channels = LLGLSLShader::sIndexedTextureChannels-1; //always reserve one for shiny for now just for simplicity; } if (LLPipeline::sRenderDeferred && distance_sort) diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index 315616e8a5c9f4652334a9ae13710f86419c8b88..cd7815794444869bfa417251a8605f30ef7276a4 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -160,7 +160,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) static const unsigned int vertices_per_quad = 4; static const unsigned int indices_per_quad = 6; - const S32 size = gSavedSettings.getBOOL("RenderTransparentWater") && !LLGLSLShader::sNoFixedFunction ? 16 : 1; + const S32 size = gSavedSettings.getBOOL("RenderTransparentWater") && LLGLSLShader::sNoFixedFunction ? 16 : 1; const S32 num_quads = size * size; face->setSize(vertices_per_quad * num_quads, @@ -197,6 +197,13 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) F32 size_inv = 1.f / size; + F32 z_fudge = 0.f; + + if (getIsEdgePatch()) + { //bump edge patches down 10 cm to prevent aliasing along edges + z_fudge = -0.1f; + } + for (y = 0; y < size; y++) { for (x = 0; x < size; x++) @@ -205,6 +212,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) position_agent = getPositionAgent() - getScale() * 0.5f; position_agent.mV[VX] += (x + 0.5f) * step_x; position_agent.mV[VY] += (y + 0.5f) * step_y; + position_agent.mV[VZ] += z_fudge; *verticesp++ = position_agent - right + up; *verticesp++ = position_agent - right - up; diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index fbd8b3ada3932f66ae33a48ffb47b56563cb39b0..e1d3c802da411a331d00e55bb0b85dbb58cdff8f 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -839,7 +839,6 @@ void LLWorld::updateWaterObjects() // Now, get a list of the holes S32 x, y; - F32 water_height = gAgent.getRegion()->getWaterHeight() + 256.f; for (x = min_x; x <= max_x; x += rwidth) { for (y = min_y; y <= max_y; y += rwidth) @@ -851,7 +850,7 @@ void LLWorld::updateWaterObjects() waterp->setUseTexture(FALSE); waterp->setPositionGlobal(LLVector3d(x + rwidth/2, y + rwidth/2, - water_height)); + 256.f+DEFAULT_WATER_HEIGHT)); waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, 512.f)); gPipeline.createObject(waterp); mHoleWaterObjects.push_back(waterp); @@ -908,7 +907,7 @@ void LLWorld::updateWaterObjects() } waterp->setRegion(gAgent.getRegion()); - LLVector3d water_pos(water_center_x, water_center_y, water_height) ; + LLVector3d water_pos(water_center_x, water_center_y, 256.f+DEFAULT_WATER_HEIGHT) ; LLVector3 water_scale((F32) dim[0], (F32) dim[1], 512.f); //stretch out to horizon diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index a64655960f65348a0f5583ef67536c34577d8331..de7296b2dcf98fdc76b7141d11cab2b1f6cbf457 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -187,6 +187,7 @@ F32 LLPipeline::RenderShadowFOVCutoff; BOOL LLPipeline::CameraOffset; F32 LLPipeline::CameraMaxCoF; F32 LLPipeline::CameraDoFResScale; +F32 LLPipeline::RenderAutoHideSurfaceAreaLimit; const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f; const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f; @@ -592,6 +593,7 @@ void LLPipeline::init() gSavedSettings.getControl("CameraOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); gSavedSettings.getControl("CameraMaxCoF")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); gSavedSettings.getControl("CameraDoFResScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderAutoHideSurfaceAreaLimit")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); } LLPipeline::~LLPipeline() @@ -811,6 +813,10 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (LLPipeline::sRenderDeferred) { + // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets + gSavedSettings.setBOOL("RenderInitError", TRUE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); + S32 shadow_detail = RenderShadowDetail; BOOL ssao = RenderDeferredSSAO; @@ -872,6 +878,10 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) mShadow[i].release(); } } + + // don't disable shaders on next session + gSavedSettings.setBOOL("RenderInitError", FALSE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); } else { @@ -1007,6 +1017,7 @@ void LLPipeline::refreshCachedSettings() CameraOffset = gSavedSettings.getBOOL("CameraOffset"); CameraMaxCoF = gSavedSettings.getF32("CameraMaxCoF"); CameraDoFResScale = gSavedSettings.getF32("CameraDoFResScale"); + RenderAutoHideSurfaceAreaLimit = gSavedSettings.getF32("RenderAutoHideSurfaceAreaLimit"); updateRenderDeferred(); } @@ -1076,10 +1087,11 @@ void LLPipeline::createGLBuffers() if (LLPipeline::sWaterReflections) { //water reflection texture - U32 res = (U32) gSavedSettings.getS32("RenderWaterRefResolution"); + U32 res = (U32) llmax(gSavedSettings.getS32("RenderWaterRefResolution"), 512); mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE); - mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE); + //always use FBO for mWaterDis so it can be used for avatar texture bakes + mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE,LLTexUnit::TT_TEXTURE, true); } mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE); @@ -1122,7 +1134,7 @@ void LLPipeline::createGLBuffers() LLImageGL::generateTextures(1, &mNoiseMap); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } @@ -1137,7 +1149,7 @@ void LLPipeline::createGLBuffers() LLImageGL::generateTextures(1, &mTrueNoiseMap); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } @@ -1173,7 +1185,7 @@ void LLPipeline::createGLBuffers() LLImageGL::generateTextures(1, &mLightFunc); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg, false); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); @@ -3332,7 +3344,9 @@ void LLPipeline::postSort(LLCamera& camera) { LLSpatialGroup* group = *i; if (sUseOcclusion && - group->isOcclusionState(LLSpatialGroup::OCCLUDED)) + group->isOcclusionState(LLSpatialGroup::OCCLUDED) || + (RenderAutoHideSurfaceAreaLimit > 0.f && + group->mSurfaceArea > RenderAutoHideSurfaceAreaLimit*llmax(group->mObjectBoxSize, 10.f))) { continue; } @@ -6642,9 +6656,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) mDeferredLight.flush(); } + U32 dof_width = (U32) (mScreen.getWidth()*CameraDoFResScale); + U32 dof_height = (U32) (mScreen.getHeight()*CameraDoFResScale); + { //perform DoF sampling at half-res (preserve alpha channel) mScreen.bindTarget(); - glViewport(0,0,(GLsizei) (mScreen.getWidth()*CameraDoFResScale), (GLsizei) (mScreen.getHeight()*CameraDoFResScale)); + glViewport(0,0, dof_width, dof_height); gGL.setColorMask(true, false); shader = &gDeferredPostProgram; @@ -6657,7 +6674,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); - + gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); gGL.vertex2f(-1,-1); @@ -6702,6 +6719,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); + shader->uniform1f(LLShaderMgr::DOF_WIDTH, dof_width-1); + shader->uniform1f(LLShaderMgr::DOF_HEIGHT, dof_height-1); gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); @@ -8811,16 +8830,16 @@ void LLPipeline::generateSunShadow(LLCamera& camera) da = powf(da, split_exp.mV[2]); - F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da; - - + for (U32 i = 0; i < 4; ++i) { F32 x = (F32)(i+1)/4.f; x = powf(x, sxp); mSunClipPlanes.mV[i] = near_clip+range*x; } + + mSunClipPlanes.mV[0] *= 1.25f; //bump back first split for transition padding } // convenience array of 4 near clip plane distances @@ -8877,8 +8896,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera) delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f; delta.normVec(); F32 dp = delta*pn; - frust[i] = eye + (delta*dist[j]*0.95f)/dp; - frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp; + frust[i] = eye + (delta*dist[j]*0.75f)/dp; + frust[i+4] = eye + (delta*dist[j+1]*1.25f)/dp; } shadow_cam.calcAgentFrustumPlanes(frust); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 3c4e389ce0c3fbab7032a1b1780c96190e58e776..252fe1346ce026bc0fb205080497049b98b96d38 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -849,6 +849,7 @@ public: static BOOL CameraOffset; static F32 CameraMaxCoF; static F32 CameraDoFResScale; + static F32 RenderAutoHideSurfaceAreaLimit; }; void render_bbox(const LLVector3 &min, const LLVector3 &max); diff --git a/indra/newview/skins/default/xui/de/floater_about_land.xml b/indra/newview/skins/default/xui/de/floater_about_land.xml index b893ab79e506767ef7ae592c549ec4eacc27031c..9e330f97662d148798134fb959da65e0c7ad1b52 100644 --- a/indra/newview/skins/default/xui/de/floater_about_land.xml +++ b/indra/newview/skins/default/xui/de/floater_about_land.xml @@ -374,7 +374,7 @@ Nur große Parzellen können in der Suche aufgeführt werden. </text> <texture_picker label="" name="snapshot_ctrl" tool_tip="Klicken Sie hier, um ein Bild auszuwählen"/> <text name="allow_label5"> - Avatare auf dieser Parzelle sehen und mit ihnen chatten + Avatare in anderen Parzellen können Avatare in dieser Parzelle sehen und mit ihnen chatten </text> <check_box label="Avatare sehen" name="SeeAvatarsCheck" tool_tip="Gestattet sowohl Avataren auf anderen Parzellen, Avatare auf dieser Parzelle zu sehen und mit ihnen zu chatten, als auch Ihnen, diese Avatare auf anderen Parzellen zu sehen und mit ihnen zu chatten."/> <text name="landing_point"> @@ -458,12 +458,12 @@ Nur große Parzellen können in der Suche aufgeführt werden. <text name="Limit access to this parcel to:"> Zugang zu dieser Parzelle </text> - <check_box label="Öffentlichen Zugang erlauben [MATURITY]" name="public_access"/> + <check_box label="Öffentlichen Zugang gestatten (bei Deaktivierung dieser Option werden Bannlinien generiert)" name="public_access"/> <text name="Only Allow" width="400"> - Zugang auf Einwohner beschränken, die überprüft wurden von: + Zugang nur Einwohnern gestatten, die: </text> - <check_box label="Zahlungsinformation gespeichert [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Einwohner ohne Zahlungsinformation nicht zulassen."/> - <check_box label="Altersüberprüfung [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Einwohner ohne Altersüberprüfung nicht zulassen. Weitere Informationen finden Sie im [SUPPORT_SITE]."/> + <check_box label="Zahlungsinformationen hinterlegt haben [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Um diese Parzelle besuchen zu können, müssen Einwohner Zahlungsinformationen hinterlegt haben. Weitere Informationen finden Sie auf [SUPPORT_SITE]."/> + <check_box label="ihr Alter bestätigt haben [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Um diese Parzelle besuchen zu können, müssen Einwohner ihr Alter bestätigt haben. Weitere Informationen finden Sie auf [SUPPORT_SITE]."/> <check_box label="Gruppenzugang erlauben: [GROUP]" name="GroupCheck" tool_tip="Gruppe im Register „Allgemein“ festlegen."/> <check_box label="Pässe verkaufen an:" name="PassCheck" tool_tip="Ermöglicht befristeten Zugang zu dieser Parzelle"/> <combo_box name="pass_combo"> diff --git a/indra/newview/skins/default/xui/de/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/de/floater_merchant_outbox.xml new file mode 100644 index 0000000000000000000000000000000000000000..a412b530a40f4175a5e2ec1c7e8e263ed35551c5 --- /dev/null +++ b/indra/newview/skins/default/xui/de/floater_merchant_outbox.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_merchant_outbox" title="HÄNDLER-OUTBOX"> + <string name="OutboxFolderCount1"> + 1 Ordner + </string> + <string name="OutboxFolderCountN"> + [NUM] Ordner + </string> + <string name="OutboxImporting"> + Ordner übertragen... + </string> + <string name="OutboxInitializing"> + Initialisieren... + </string> + <panel label=""> + <panel> + <panel name="outbox_inventory_placeholder_panel"> + <text name="outbox_inventory_placeholder_title"> + Laden... + </text> + </panel> + </panel> + <panel> + <button label="In Marktplatz übertragen" name="outbox_import_btn" tool_tip="In meinen Marktplatz-Laden verschieben"/> + </panel> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/de/floater_model_wizard.xml b/indra/newview/skins/default/xui/de/floater_model_wizard.xml index a90f36f2026fccc69cf7bf6984c03a9fe4d77216..ee26d51d32e288308ef9e93b4f4e9f2b2c48c1b3 100644 --- a/indra/newview/skins/default/xui/de/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/de/floater_model_wizard.xml @@ -6,12 +6,12 @@ <button label="2. Optimieren" name="optimize_btn"/> <button label="1. Datei auswählen" name="choose_file_btn"/> <panel name="choose_file_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="choose_file_header_panel"> + <text name="choose_file_header_text"> Modelldatei auswählen </text> </panel> - <panel name="content"> + <panel name="choose_file_content"> <text name="advanced_users_text"> Fortgeschrittene Benutzer: Wenn Sie bereits mit Tools zur Erstellung von 3D-Inhalten vertraut sind, können Sie den erweiterten Uploader verwenden. </text> @@ -35,26 +35,26 @@ </panel> </panel> <panel name="optimize_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="optimize_header_panel"> + <text name="optimize_header_text"> Modell optimieren </text> </panel> - <text name="description"> + <text name="optimize_description"> Wir haben das Modell auf Leistung optimiert. Sie können es bei Bedarf weiter anpassen. </text> - <panel name="content"> + <panel name="optimize_content"> <text name="high_detail_text"> - Detailstufe generieren: Hoch + Detailstufe generieren: hoch </text> <text name="medium_detail_text"> - Detailstufe generieren: Mittel + Detailstufe generieren: mittel </text> <text name="low_detail_text"> - Detailstufe generieren: Niedrig + Detailstufe generieren: niedrig </text> <text name="lowest_detail_text"> - Detailstufe generieren: Niedrigste + Detailstufe generieren: niedrigste </text> </panel> <panel name="content2"> @@ -79,15 +79,15 @@ </panel> </panel> <panel name="physics_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="physics_header_panel"> + <text name="physics_header_text"> Physik anpassen </text> </panel> - <text name="description"> + <text name="physics_description"> Wir erstellen eine Form für die Außenhülle des Modells. Passen Sie die Detailstufe der Form wie für den beabsichtigten Zweck erforderlich an. </text> - <panel name="content"> + <panel name="physics_content"> <button label="Physik neu berechnen" name="recalculate_physics_btn"/> <button label="Neu berechnen..." name="recalculating_physics_btn"/> <text name="lod_label"> @@ -110,17 +110,17 @@ </panel> </panel> <panel name="review_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="review_header_panel"> + <text name="review_header_text"> Ãœberprüfen </text> </panel> - <panel name="content"> + <panel name="review_content"> <text name="review_prim_equiv"> Auswirkung auf Parzelle/Region: Prim-Äquivalenzwert [EQUIV] </text> <text name="review_fee"> - Die für das Hochladen anfallende Gebühr in Höhe von [FEE] L$ wird von Ihrem Konto abgebucht. + Die für das Hochladen anfallende Gebühr in Höhe von L$ [FEE] wird von Ihrem Konto abgebucht. </text> <text name="review_confirmation"> Durch Klicken auf „Hochladen“ bestätigen Sie, dass Sie die erforderlichen Rechte für das im Modell enthaltene Material besitzen. @@ -128,8 +128,8 @@ </panel> </panel> <panel name="upload_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="upload_header_panel"> + <text name="upload_header_text"> Upload abgeschlossen </text> </panel> diff --git a/indra/newview/skins/default/xui/de/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/de/floater_test_layout_stacks.xml new file mode 100644 index 0000000000000000000000000000000000000000..429447c3784e826c592d5db66c9e4672474d2d45 --- /dev/null +++ b/indra/newview/skins/default/xui/de/floater_test_layout_stacks.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="LAYOUTSTACK-TESTS"/> diff --git a/indra/newview/skins/default/xui/de/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/de/menu_inspect_object_gear.xml index 7c47913e30feaeec58d6c3fb55398c2f5c69ba5f..73e0029b76cc20b496e8a0c0c1a3312097cef56a 100644 --- a/indra/newview/skins/default/xui/de/menu_inspect_object_gear.xml +++ b/indra/newview/skins/default/xui/de/menu_inspect_object_gear.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="utf-8"?> -<menu name="Gear Menu"> +<toggleable_menu name="Gear Menu"> <menu_item_call label="Berühren" name="touch"/> <menu_item_call label="Sitzen" name="sit"/> <menu_item_call label="Bezahlen" name="pay"/> @@ -12,7 +12,8 @@ <menu_item_call label="Hinzufügen" name="add"/> <menu_item_call label="Melden" name="report"/> <menu_item_call label="Ignorieren" name="block"/> + <menu_item_call label="Freischalten" name="unblock"/> <menu_item_call label="Hineinzoomen" name="zoom_in"/> <menu_item_call label="Entfernen" name="remove"/> <menu_item_call label="Weitere Infos" name="more_info"/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/de/menu_inventory.xml b/indra/newview/skins/default/xui/de/menu_inventory.xml index 733a0b85c38223e208bdcafc436284154033925a..a82982f98636f292a8450a1e030332c36354f810 100644 --- a/indra/newview/skins/default/xui/de/menu_inventory.xml +++ b/indra/newview/skins/default/xui/de/menu_inventory.xml @@ -84,6 +84,6 @@ <menu_item_call label="Hinzufügen" name="Wearable Add"/> <menu_item_call label="Ausziehen" name="Take Off"/> <menu_item_call label="In Händler-Outbox kopieren" name="Merchant Copy"/> - <menu_item_call label="In Händler-Outbox verschieben" name="Merchant Move"/> + <menu_item_call label="In Marktplatz übertragen" name="Marketplace Send"/> <menu_item_call label="--keine Optionen--" name="--no options--"/> </menu> diff --git a/indra/newview/skins/default/xui/de/menu_login.xml b/indra/newview/skins/default/xui/de/menu_login.xml index c90205fbe482d4eb4d2f6ff8f5c0eaaf378aa7dd..b43b41a5dc2cf0f80a47e047e4092d2d6c5f9431 100644 --- a/indra/newview/skins/default/xui/de/menu_login.xml +++ b/indra/newview/skins/default/xui/de/menu_login.xml @@ -17,8 +17,8 @@ <menu_item_call label="Fenstergröße einstellen..." name="Set Window Size..."/> <menu_item_call label="Servicebedingungen anzeigen" name="TOS"/> <menu_item_call label="Wichtige Meldung anzeigen" name="Critical"/> - <menu_item_call label="Test Medienbrowser" name="Web Browser Test"/> <menu_item_call label="Web Content Floater Debug Test" name="Web Content Floater Debug Test"/> + <menu label="Protokollierungsstufe festlegen" name="Set Logging Level"/> <menu_item_check label="Grid-Auswahl anzeigen" name="Show Grid Picker"/> <menu_item_call label="Benachrichtigungs-Konsole anzeigen" name="Show Notifications Console"/> </menu> diff --git a/indra/newview/skins/default/xui/de/menu_viewer.xml b/indra/newview/skins/default/xui/de/menu_viewer.xml index a81874bee9c4459ccd974cb67d520e1638f82001..a870a4c84d274cbdd1e10c4f2307d4e82494adb8 100644 --- a/indra/newview/skins/default/xui/de/menu_viewer.xml +++ b/indra/newview/skins/default/xui/de/menu_viewer.xml @@ -14,14 +14,13 @@ <menu_item_check label="Fliegen" name="Fly"/> <menu_item_check label="Immer rennen" name="Always Run"/> <menu_item_call label="Animation meines Avatars stoppen" name="Stop Animating My Avatar"/> + <menu_item_call label="Gehen/Rennen/Fliegen..." name="Walk / run / fly"/> </menu> <menu label="Status" name="Status"> <menu_item_call label="Abwesend" name="Set Away"/> <menu_item_call label="Beschäftigt" name="Set Busy"/> </menu> - <menu_item_call label="Admin-Status anfordern" name="Request Admin Options"/> - <menu_item_call label="Admin-Status verlassen" name="Leave Admin Options"/> - <menu_item_call label="L$ kaufen" name="Buy and Sell L$"/> + <menu_item_call label="L$ kaufen..." name="Buy and Sell L$"/> <menu_item_call label="Kontoübersicht..." name="Manage My Account"> <menu_item_call.on_click name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/index.php?lang=de"/> </menu_item_call> @@ -63,7 +62,7 @@ <menu_item_check label="Parzelleneigenschaften" name="Parcel Properties"/> <menu_item_check label="Menü „Erweitert“" name="Show Advanced Menu"/> </menu> - <menu label="Sonne" name="Environment Settings"> + <menu label="Sonne" name="Sun"> <menu_item_call label="Sonnenaufgang" name="Sunrise"/> <menu_item_call label="Mittag" name="Noon"/> <menu_item_call label="Sonnenuntergang" name="Sunset"/> @@ -178,22 +177,22 @@ <menu_item_check label="Fadenkreuz für Mouselook anzeigen" name="ShowCrosshairs"/> </menu> <menu label="Darstellungstypen" name="Rendering Types"> - <menu_item_check label="Einfach" name="Simple"/> - <menu_item_check label="Alpha" name="Alpha"/> - <menu_item_check label="Baum" name="Tree"/> - <menu_item_check label="Avatare" name="Character"/> - <menu_item_check label="Flächenpatch" name="Surface Patch"/> - <menu_item_check label="Himmel" name="Sky"/> - <menu_item_check label="Wasser" name="Water"/> - <menu_item_check label="Boden" name="Ground"/> - <menu_item_check label="Volumen" name="Volume"/> - <menu_item_check label="Gras" name="Grass"/> - <menu_item_check label="Wolken" name="Clouds"/> - <menu_item_check label="Partikel" name="Particles"/> - <menu_item_check label="Unebenheiten" name="Bump"/> + <menu_item_check label="Einfach" name="Rendering Type Simple"/> + <menu_item_check label="Alpha" name="Rendering Type Alpha"/> + <menu_item_check label="Baum" name="Rendering Type Tree"/> + <menu_item_check label="Avatare" name="Rendering Type Character"/> + <menu_item_check label="Flächenpatch" name="Rendering Type Surface Patch"/> + <menu_item_check label="Himmel" name="Rendering Type Sky"/> + <menu_item_check label="Wasser" name="Rendering Type Water"/> + <menu_item_check label="Boden" name="Rendering Type Ground"/> + <menu_item_check label="Volumen" name="Rendering Type Volume"/> + <menu_item_check label="Gras" name="Rendering Type Grass"/> + <menu_item_check label="Wolken" name="Rendering Type Clouds"/> + <menu_item_check label="Partikel" name="Rendering Type Particles"/> + <menu_item_check label="Unebenheiten" name="Rendering Type Bump"/> </menu> <menu label="Rendering-Eigenschaften" name="Rendering Features"> - <menu_item_check label="UI" name="UI"/> + <menu_item_check label="UI" name="ToggleUI"/> <menu_item_check label="Ausgewählt" name="Selected"/> <menu_item_check label="Farblich hervorgehoben" name="Highlighted"/> <menu_item_check label="Dynamische Texturen" name="Dynamic Textures"/> @@ -207,8 +206,6 @@ <menu_item_check label="Weiche Mausbewegung" name="Mouse Smoothing"/> <menu_item_call label="Tasten freigeben" name="Release Keys"/> <menu label="Tastaturkürzel" name="Shortcuts"> - <menu_item_call label="Bild ([COST] L$)..." name="Upload Image"/> - <menu_item_check label="Suchen" name="Search"/> <menu_item_check label="Erweitert-Menü anzeigen - veraltetet" name="Show Advanced Menu - legacy shortcut"/> <menu_item_call label="Fenster schließen" name="Close Window"/> <menu_item_call label="Alle Fenster schließen" name="Close All Windows"/> @@ -217,13 +214,6 @@ <menu_item_check label="Joystick-Flycam" name="Joystick Flycam"/> <menu_item_call label="Ansicht zurücksetzen" name="Reset View"/> <menu_item_call label="Letzten Chatter ansehen" name="Look at Last Chatter"/> - <menu label="Bauwerkzeug auswählen" name="Select Tool"> - <menu_item_call label="Fokus-Werkzeug" name="Focus"/> - <menu_item_call label="Werkzeug „Bewegen“" name="Move"/> - <menu_item_call label="Bearbeiten" name="Edit"/> - <menu_item_call label="Werkzeug „Erstellen"" name="Create"/> - <menu_item_call label="Land-Werkzeug" name="Land"/> - </menu> <menu_item_call label="Hineinzoomen" name="Zoom In"/> <menu_item_call label="Zoom-Standard" name="Zoom Default"/> <menu_item_call label="Wegzoomen" name="Zoom Out"/> @@ -296,6 +286,7 @@ <menu_item_check label="Raycast" name="Raycast"/> <menu_item_check label="Windvektoren" name="Wind Vectors"/> <menu_item_check label="Komplexität beim Rendern" name="rendercomplexity"/> + <menu_item_check label="Byte in Anhängen" name="attachment bytes"/> <menu_item_check label="Formen" name="Sculpt"/> </menu> <menu label="Rendering" name="Rendering"> @@ -337,9 +328,8 @@ <menu_item_call label="Aufnahme starten" name="Start Record"/> <menu_item_call label="Aufnahme stoppen" name="Stop Record"/> </menu> - <menu label="Welt" name="World"> + <menu label="Welt" name="DevelopWorld"> <menu_item_check label="Sonnen-Override für Sim" name="Sim Sun Override"/> - <menu_item_check label="Pulsierender Strahl" name="Cheesy Beacon"/> <menu_item_check label="Festgelegtes Wetter" name="Fixed Weather"/> <menu_item_call label="Regionsobjekt-Cache ausgeben" name="Dump Region Object Cache"/> </menu> @@ -371,11 +361,11 @@ </menu> <menu label="Avatar" name="Character"> <menu label="Geladene Textur nehmen" name="Grab Baked Texture"> - <menu_item_call label="Iris" name="Iris"/> - <menu_item_call label="Kopf" name="Head"/> - <menu_item_call label="Oberkörper" name="Upper Body"/> - <menu_item_call label="Unterkörper" name="Lower Body"/> - <menu_item_call label="Rock" name="Skirt"/> + <menu_item_call label="Iris" name="Grab Iris"/> + <menu_item_call label="Kopf" name="Grab Head"/> + <menu_item_call label="Oberkörper" name="Grab Upper Body"/> + <menu_item_call label="Unterkörper" name="Grab Lower Body"/> + <menu_item_call label="Rock" name="Grab Skirt"/> </menu> <menu label="Avatar-Tests" name="Character Tests"> <menu_item_call label="Aussehen als XML speichern" name="Appearance To XML"/> @@ -405,18 +395,19 @@ <menu_item_call label="Bilder komprimieren" name="Compress Images"/> <menu_item_check label="Ausgabe Fehlerbeseitigung ausgeben" name="Output Debug Minidump"/> <menu_item_check label="Bei nächster Ausführung Fenster öffnen" name="Console Window"/> + <menu label="Protokollierungsstufe festlegen" name="Set Logging Level"/> <menu_item_call label="Admin-Status anfordern" name="Request Admin Options"/> <menu_item_call label="Admin-Status verlassen" name="Leave Admin Options"/> <menu_item_check label="Admin-Menü anzeigen" name="View Admin Options"/> </menu> <menu label="Admin" name="Admin"> - <menu label="Object"> - <menu_item_call label="Kopie nehmen" name="Take Copy"/> - <menu_item_call label="Besitzer zu mir zwingen" name="Force Owner To Me"/> - <menu_item_call label="Erlaubnis des Besitzers erzwingen" name="Force Owner Permissive"/> + <menu label="Objekt" name="AdminObject"> + <menu_item_call label="Kopie nehmen" name="Admin Take Copy"/> + <menu_item_call label="Mich zum Besitzer machen" name="Force Owner To Me"/> + <menu_item_call label="Besitzererlaubnis erzwingen" name="Force Owner Permissive"/> <menu_item_call label="Löschen" name="Delete"/> - <menu_item_call label="Fest" name="Lock"/> - <menu_item_call label="Asset-ID zulassen" name="Get Assets IDs"/> + <menu_item_call label="Sperren" name="Lock"/> + <menu_item_call label="Asset-IDs abrufen" name="Get Assets IDs"/> </menu> <menu label="Parzelle" name="Parcel"> <menu_item_call label="Besitzer zu mir zwingen" name="Owner To Me"/> @@ -447,14 +438,14 @@ <menu_item_call label="Physik" name="Physics"/> <menu_item_call label="Alle Kleider" name="All Clothes"/> </menu> - <menu label="Hilfe" name="Help"> + <menu label="Hilfe" name="DeprecatedHelp"> <menu_item_call label="Offizielles Linden-Blog" name="Official Linden Blog"/> <menu_item_call label="Scripting-Portal" name="Scripting Portal"/> <menu label="Fehlermeldungen" name="Bug Reporting"> <menu_item_call label="Allgemeiner Probleme-Tracker" name="Public Issue Tracker"/> <menu_item_call label="Hilfe zum Allgemeinen Probleme-Tracker" name="Publc Issue Tracker Help"/> <menu_item_call label="Fehlermeldungs-1x1" name="Bug Reporing 101"/> - <menu_item_call label="Sicherheitsfragen" name="Security Issues"/> + <menu_item_call label="Sicherheitsprobleme" name="Security Issues"/> <menu_item_call label="QA-Wiki" name="QA Wiki"/> </menu> </menu> diff --git a/indra/newview/skins/default/xui/de/notifications.xml b/indra/newview/skins/default/xui/de/notifications.xml index a34b938a7a61384554dd0ff9d392958232a3bfee..b69bb197c8d2cf434b1e6341a479b3bc20fde957 100644 --- a/indra/newview/skins/default/xui/de/notifications.xml +++ b/indra/newview/skins/default/xui/de/notifications.xml @@ -86,17 +86,38 @@ Stellen Sie sicher, dass Ihre Internetverbindung funktioniert. <usetemplate canceltext="Abbrechen" name="yesnocancelbuttons" notext="Nicht speichern" yestext="Speichern"/> </notification> <notification name="ConfirmNoCopyToOutbox"> - Ihnen fehlt die Berechtigung zum Kopieren dieses Artikels in die Händler-Outbox. Möchten Sie wirklich den folgenden Artikel verschieben? - [ITEM_NAME] - <usetemplate name="okcancelbuttons" notext="Nein" yestext="Ja"/> + Sie sind nicht berechtigt, einen oder mehrere dieser Artikel in die Händler-Outbox zu kopieren. Sie können sie verschieben oder zurücklassen. + <usetemplate name="okcancelbuttons" notext="Artikel nicht verschieben" yestext="Artikel verschieben"/> + </notification> + <notification name="OutboxFolderCreated"> + Für jeden Artikel, den Sie in die oberste Ebene Ihrer Händler-Outbox übertragen haben, wurde ein neuer Ordner erstellt. + <usetemplate ignoretext="Neuer Ordner in Händler-Outbox erstellt" name="okignore" yestext="OK"/> + </notification> + <notification name="OutboxImportComplete"> + Erfolg + +Alle Ordner wurden erfolgreich an den Marktplatz übertragen. + <usetemplate ignoretext="Alle Ordner an den Marktplatz übertragen" name="okignore" yestext="OK"/> + </notification> + <notification name="OutboxImportHadErrors"> + Einige Ordner wurden nicht übertragen + +Beim Ãœbertragen bestimmter Ordner an den Marktplatz ist ein Fehler aufgetreten. Diese Ordner befinden sich noch in Ihrer Händler-Outbox. + +Weitere Informationen finden Sie im [[MARKETPLACE_IMPORTS_URL] Fehlerprotokoll]. + <usetemplate name="okbutton" yestext="OK"/> </notification> - <notification name="OutboxUploadComplete"> - Marktplatz-Upload abgeschlossen. - <usetemplate name="okbutton" yestext="Hurra!"/> + <notification name="OutboxImportFailed"> + Ãœbertragung fehlgeschlagen + +Aufgrund eines System- oder Netzwerkfehlers wurden keine Ordner an den Marktplatz übertragen. Versuchen Sie es später erneut. + <usetemplate name="okbutton" yestext="OK"/> </notification> - <notification name="OutboxUploadHadErrors"> - Marktplatz-Upload mit Fehlern abgeschlossen. Korrigieren Sie die Fehler in Ihrer Outbox und versuchen Sie es erneut. Vielen Dank! - <usetemplate name="okbutton" yestext="Erneut versuchen"/> + <notification name="OutboxInitFailed"> + Marktplatzinitialisierung fehlgeschlagen + +Marktplatzinitialisierung aufgrund eines System- oder Netzwerkfehlers fehlgeschlagen. Versuchen Sie es später erneut. + <usetemplate name="okbutton" yestext="OK"/> </notification> <notification name="CompileQueueSaveText"> Der Text für ein Skript konnte aus folgendem Grund nicht hochgeladen werden: [REASON]. Bitte versuchen Sie es erneut. @@ -1448,7 +1469,7 @@ Zur Installation des Updates muss [APP_NAME] neu gestartet werden. <usetemplate ignoretext="Bestätigen, bevor Objekte an Ihre Eigentümer zurückgegeben werden" name="okcancelignore" notext="Abbrechen" yestext="OK"/> </notification> <notification name="GroupLeaveConfirmMember"> - Sie sind Mitglied der Gruppe <nolink>[GROUP]</nolink>. + Sie sind gegenwärtig Mitglied der Gruppe <nolink>[GROUP]</nolink>. Diese Gruppe verlassen? <usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="OK"/> </notification> @@ -2828,6 +2849,18 @@ Details finden Sie in der Protokolldatei. für folgende Einwohner freigeben: +[RESIDENTS] + <usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="OK"/> + </notification> + <notification name="ShareFolderConfirmation"> + Es kann nur jeweils ein Ordner geteilt werden. + +Möchten Sie wirklich die folgenden Artikel: + +<nolink>[ITEMS]</nolink> + +mit den folgenden Einwohnern teilen: + [RESIDENTS] <usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="OK"/> </notification> diff --git a/indra/newview/skins/default/xui/de/panel_region_estate.xml b/indra/newview/skins/default/xui/de/panel_region_estate.xml index b93bd3e44210d6377084e8fca6ed7e84f800580e..aecf6f62fc5ed3167b81edeab1927f7a02329a3d 100644 --- a/indra/newview/skins/default/xui/de/panel_region_estate.xml +++ b/indra/newview/skins/default/xui/de/panel_region_estate.xml @@ -16,10 +16,10 @@ (unbekannt) </text> <text name="Only Allow"> - Zugang nur dann, wenn überprüft mit: + Zugang nur Einwohnern gestatten, die: </text> - <check_box label="Zahlungsinformation gespeichert" name="limit_payment" tool_tip="Einwohner ohne Zahlungsinformation nicht zulassen."/> - <check_box label="Altersüberprüfung" name="limit_age_verified" tool_tip="Einwohner ohne Altersüberprüfung verbannen. Weitere Informationen finden Sie auf [SUPPORT_SITE]."/> + <check_box label="Zahlungsinformationen hinterlegt haben" name="limit_payment" tool_tip="Um diesen Grundbesitz besuchen zu können, müssen Einwohner Zahlungsinformationen hinterlegt haben. Weitere Informationen finden Sie auf [SUPPORT_SITE]."/> + <check_box label="ihr Alter bestätigt haben" name="limit_age_verified" tool_tip="Um diesen Grundbesitz besuchen zu können, müssen Einwohner ihr Alter bestätigt haben. Weitere Informationen finden Sie auf [SUPPORT_SITE]."/> <check_box label="Voice-Chat erlauben" name="voice_chat_check"/> <button label="?" name="voice_chat_help"/> <text name="abuse_email_text" width="222"> diff --git a/indra/newview/skins/default/xui/de/panel_script_ed.xml b/indra/newview/skins/default/xui/de/panel_script_ed.xml index adfe2a342b77a694e6130fecafef47d633099c1e..7e03aeff15fec2e3ec31323658613299965ccdb9 100644 --- a/indra/newview/skins/default/xui/de/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/de/panel_script_ed.xml @@ -22,6 +22,8 @@ <menu label="Datei" name="File"> <menu_item_call label="Speichern" name="Save"/> <menu_item_call label="Alle Änderungen zurücksetzen" name="Revert All Changes"/> + <menu_item_call label="Aus Datei laden..." name="LoadFromFile"/> + <menu_item_call label="In Datei speichern..." name="SaveToFile"/> </menu> <menu label="Bearbeiten" name="Edit"> <menu_item_call label="Rückgängig" name="Undo"/> diff --git a/indra/newview/skins/default/xui/de/sidepanel_inventory.xml b/indra/newview/skins/default/xui/de/sidepanel_inventory.xml index 674ea3376b39a8ac5889ebeb32b149d2e2101eb0..4fc397e7d27dc86e597811e536560e8cd04f896d 100644 --- a/indra/newview/skins/default/xui/de/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/de/sidepanel_inventory.xml @@ -2,47 +2,24 @@ <panel label="Sonstiges" name="objects panel"> <panel label="" name="sidepanel__inventory_panel"> <layout_stack name="inventory_layout_stack"> - <layout_panel name="inbox_outbox_layout_panel"> - <layout_stack name="inbox_outbox_layout_stack"> - <layout_panel name="inbox_layout_panel"> - <panel label="" name="marketplace_inbox"> - <string name="InboxLabelWithArg"> - Erhaltene Artikel ([NUM]) - </string> - <string name="InboxLabelNoArg"> - Erhaltene Artikel - </string> - <button label="Erhaltene Artikel" name="inbox_btn"/> - <text name="inbox_fresh_new_count"> - [NUM] neu - </text> - <panel tool_tip="Drag and drop items to your inventory to manage and use them"> - <text name="inbox_inventory_placeholder"> - Einkäufe auf dem Marktplatz werden hierher geliefert. - </text> - </panel> - </panel> - </layout_panel> - <layout_panel name="outbox_layout_panel"> - <panel label="" name="marketplace_outbox"> - <string name="OutboxLabelWithArg"> - Händler-Outbox ([NUM]) - </string> - <string name="OutboxLabelNoArg"> - Händler-Outbox - </string> - <button label="Händler-Outbox" name="outbox_btn"/> - <button label="" name="outbox_sync_btn" tool_tip="In meinen Marktplatz-Laden verschieben"/> - <panel> - <panel name="outbox_inventory_placeholder_panel"> - <text name="outbox_inventory_placeholder_title"> - Laden... - </text> - </panel> - </panel> - </panel> - </layout_panel> - </layout_stack> + <layout_panel name="inbox_layout_panel"> + <panel label="" name="marketplace_inbox"> + <string name="InboxLabelWithArg"> + Erhaltene Artikel ([NUM]) + </string> + <string name="InboxLabelNoArg"> + Erhaltene Artikel + </string> + <button label="Erhaltene Artikel" name="inbox_btn"/> + <text name="inbox_fresh_new_count"> + [NUM] neu + </text> + <panel tool_tip="Drag and drop items to your inventory to manage and use them"> + <text name="inbox_inventory_placeholder"> + Einkäufe auf dem Marktplatz werden hierher geliefert. + </text> + </panel> + </panel> </layout_panel> </layout_stack> <panel name="button_panel"> diff --git a/indra/newview/skins/default/xui/de/strings.xml b/indra/newview/skins/default/xui/de/strings.xml index 14e9fcdb7f355aacc8e306fd20563826424ce60d..44296f2619f64f44fedc4d169d154f3d47106d23 100644 --- a/indra/newview/skins/default/xui/de/strings.xml +++ b/indra/newview/skins/default/xui/de/strings.xml @@ -181,8 +181,8 @@ Aktuelle Informationen finden Sie unter www.secondlife.com/status. </string> <string name="LoginFailedPremiumOnly"> Die Anmeldung bei Second Life ist vorübergehend eingeschränkt, um sicherzustellen, dass Einwohner, die sich bereits inworld aufhalten, das bestmögliche Erlebnis haben. - -Benutzer mit kostenlosen Konten können sich während dieses Zeitraums nicht bei Second Life anmelden, damit die Kapazität den Benutzern zur Verfügung steht, die ein gebührenpflichtiges Premium-Konto besitzen. + +Benutzer mit kostenlosen Konten können sich während dieses Zeitraums nicht bei Second Life anmelden, damit die Kapazität Benutzern zur Verfügung steht, die ein gebührenpflichtiges Premium-Konto besitzen. </string> <string name="LoginFailedComputerProhibited"> Der Zugriff auf Second Life ist von diesem Computer aus nicht möglich. @@ -339,17 +339,35 @@ Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden. Sie können nur ein einzelnes Objekt hierher ziehen </string> <string name="TooltipPrice" value="[AMOUNT] L$"/> + <string name="TooltipOutboxDragToWorld"> + Sie können Artikel nicht in Ihrer Händler-Outbox rezzen + </string> <string name="TooltipOutboxNoTransfer"> - Eines oder mehrere dieser Objekte können nicht verkauft oder an einen anderen Benutzer übertragen werden. + Einer oder mehrere dieser Artikel können nicht verkauft oder übertragen werden. + </string> + <string name="TooltipOutboxNotInInventory"> + Nur Artikel direkt aus Ihrem Inventar können in Ihre Händler-Outbox gelegt werden </string> <string name="TooltipOutboxWorn"> - Sie tragen eines oder mehrere dieser Objekte. Nehmen Sie es/sie von Ihrem Avatar ab und versuchen Sie dann erneut, es/sie zu verschieben. + Artikel, die Sie tragen, können nicht in Ihre Händler-Outbox gelegt werden. + </string> + <string name="TooltipOutboxCallingCard"> + Sie können keine Visitenkarten in Ihre Händler-Outbox legen </string> <string name="TooltipOutboxFolderLevels"> - Dieser Ordner hat zu viele Unterordnerebenen. Ordnen Sie die Unterordner so an, dass maximal vier Verschachtelungsebenen vorhanden sind (Stammordner enthält A enthält B enthält C). + Tiefe der verschachtelten Ordner überschreitet 3 + </string> + <string name="TooltipOutboxTooManyFolders"> + Anzahl von Unterordnern im obersten Ordner überschreitet 20 </string> <string name="TooltipOutboxTooManyObjects"> - Dieser Ordner enthält mehr als 200 Objekte. Verpacken Sie einige dieser Artikel in Behältern, um die Anzahl zu verringern. + Anzahl von Artikeln im obersten Ordner überschreitet 200 + </string> + <string name="TooltipDragOntoOwnChild"> + Sie können einen Ordner nicht in einen seiner untergeordneten Ordner verschieben + </string> + <string name="TooltipDragOntoSelf"> + Sie können einen Ordner nicht in sich selbst verschieben </string> <string name="TooltipHttpUrl"> Anklicken, um Webseite anzuzeigen @@ -976,6 +994,9 @@ Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden. <string name="choose_the_directory"> Verzeichnis auswählen </string> + <string name="script_files"> + Skripts + </string> <string name="AvatarSetNotAway"> Nicht abwesend </string> @@ -1214,43 +1235,36 @@ Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden. Sie haben keine Kopie dieser Textur in Ihrem Inventar. </string> <string name="InventoryInboxNoItems"> - Wenn Sie einen Artikel kaufen oder anderweitig erhalten, erscheint er hier, damit Sie ihn in einen Ordner in Ihrem Inventar ziehen bzw. löschen können, wenn Sie ihn nicht behalten möchten. + Hier erscheinen bestimmte Artikel, die Sie erhalten, wie z. B. Premium-Geschenke. Sie können diese dann in Ihr Inventar ziehen. </string> <string name="MarketplaceURL"> - http://marketplace.[DOMAIN_NAME] + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ </string> <string name="MarketplaceURL_CreateStore"> - http://marketplace.[DOMAIN_NAME]/create_store + http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4 </string> - <string name="MarketplaceURL_LearnMore"> - http://marketplace.[DOMAIN_NAME]/learn_more - </string> - <string name="InventoryOutboxCreationErrorTitle"> - Ihre Händler-Outbox ist nicht richtig konfiguriert + <string name="MarketplaceURL_Dashboard"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard </string> - <string name="InventoryOutboxCreationErrorTooltip"> - Konfigurationsfehler in Händler-Outbox + <string name="MarketplaceURL_Imports"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports </string> - <string name="InventoryOutboxCreationError"> - Wenden Sie sich zur Behebung des Problems an den Kundendienst. + <string name="MarketplaceURL_LearnMore"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more </string> <string name="InventoryOutboxNotMerchantTitle"> - Jeder kann Artikel im Marktplatz verkaufen - </string> - <string name="InventoryOutboxNotMerchantTooltip"> - Werden Sie Händler! + Jeder kann Artikel im Marktplatz verkaufen. </string> + <string name="InventoryOutboxNotMerchantTooltip"/> <string name="InventoryOutboxNotMerchant"> - [[MARKETPLACE_URL] Im Second Life Marktplatz] werden über eine Million virtuelle Produkte zum Verkauf angeboten, die alle von Einwohnern erstellt wurden. Auch Sie können selbst erstellte Artikel sowie bestimmte gekaufte Artikel verkaufen. Die Einrichtung eines Händlerkontos geht blitzschnell und ist kostenlos. [[LEARN_MORE_URL] Lesen Sie weitere Informationen] oder [[CREATE_STORE_URL] öffnen Sie einen Laden] im Marktplatz, um Ihre Objekte zu verkaufen. + Wenn Sie als Händler aktiv werden möchten, müssen Sie einen [[MARKETPLACE_CREATE_STORE_URL] Laden im Marktplatz erstellen]. </string> <string name="InventoryOutboxNoItemsTitle"> - Eine neue Methode, um Artikel in den Marktplatz zu übertragen - </string> - <string name="InventoryOutboxNoItemsTooltip"> - Legen Sie Artikel hier ab, um sie zum Verkauf im Marktplatz vorzubereiten + Ihre Outbox ist leer. </string> + <string name="InventoryOutboxNoItemsTooltip"/> <string name="InventoryOutboxNoItems"> - Ziehen Sie zu verkaufende Artikel oder Ordner in diesen Bereich. Es erscheinen Kopien der Artikel; Ihr Inventar bleibt unverändert, es sei denn, es handelt sich um einen nicht kopierbaren Artikel. Wenn die Artikel in den Marktplatz übertragen werden sollen, klicken Sie auf die Schaltfläche „Hochladen“. Nach Ãœbertragung der Artikel in Ihr Marktplatz-Inventar verschwinden sie aus diesem Ordner. + Ziehen Sie Ordner in dien Bereich und klicken Sie auf „In Marktplatz übertragen“, um sie im [[MARKETPLACE_DASHBOARD_URL] Marktplatz] zum Verkauf anzubieten. </string> <string name="Marketplace Error None"> Keine Fehler @@ -4103,8 +4117,8 @@ Falls diese Meldung weiterhin angezeigt wird, wenden Sie sich bitte an [SUPPORT_ Online </string> <string name="uploading_abuse_report"> - Bericht wird hochgeladen... - + Hochladen... + Missbrauchsbericht </string> <string name="New Shape"> @@ -4372,8 +4386,8 @@ Missbrauchsbericht <string name="server_is_down"> Trotz all unserer Bemühungen ist ein unerwarteter Fehler aufgetreten. - Bitte überprüfen Sie status.secondlifegrid.net, um festzustellen, ob ein Problem besteht. - Falls Sie weiterhin Problem haben, überprüfen Sie bitte Ihre Netzwerk- und Firewalleinstellungen. + Bitte überprüfen Sie status.secondlifegrid.net, um herauszufinden, ob ein Problem besteht. + Falls Sie weiterhin Problem haben, überprüfen Sie bitte Ihre Netzwerk- und Firewalleinstellungen. </string> <string name="dateTimeWeekdaysNames"> Sonntag:Montag:Dienstag:Mittwoch:Donnerstag:Freitag:Samstag @@ -4839,6 +4853,9 @@ Setzen Sie den Editorpfad in Anführungszeichen <string name="Command_Move_Label"> Gehen / Rennen / Fliegen </string> + <string name="Command_Outbox_Label"> + Händler-Outbox + </string> <string name="Command_People_Label"> Leute </string> @@ -4911,6 +4928,9 @@ Setzen Sie den Editorpfad in Anführungszeichen <string name="Command_Move_Tooltip"> Ihren Avatar bewegen </string> + <string name="Command_Outbox_Tooltip"> + Artikel zum Verkauf in den Marktplatz übertragen + </string> <string name="Command_People_Tooltip"> Freunde, Gruppen und Leute in der Nähe </string> diff --git a/indra/newview/skins/default/xui/en/floater_hardware_settings.xml b/indra/newview/skins/default/xui/en/floater_hardware_settings.xml index 66bb9d3cea8e74d63286911ac71ec819e9223ac6..9deb0d20300d09978617ee1070d91eff0ed2360d 100644 --- a/indra/newview/skins/default/xui/en/floater_hardware_settings.xml +++ b/indra/newview/skins/default/xui/en/floater_hardware_settings.xml @@ -132,6 +132,28 @@ name="vbo" tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled." width="315" /> + <text + type="string" + length="1" + follows="left|top" + height="16" + layout="topleft" + left="10" + name="tc label" + top_pad="10" + width="188"> + Enable S3TC: + </text> + <check_box + control_name="RenderCompressTextures" + height="16" + initial_value="true" + label="Enable Texture Compression (requires restart)" + layout="topleft" + left_pad="10" + name="texture compression" + tool_tip="Compresses textures in video memory, allowing for higher resolution textures to be loaded at the cost of some color quality." + width="315" /> <slider control_name="TextureMemory" decimal_digits="0" diff --git a/indra/newview/skins/default/xui/en/floater_report_abuse.xml b/indra/newview/skins/default/xui/en/floater_report_abuse.xml index e6d749a3f01a93b7f47f0c5964fb9766d117737f..9561f67941bc16cdd8f751a1a625a50a1dfabd3d 100644 --- a/indra/newview/skins/default/xui/en/floater_report_abuse.xml +++ b/indra/newview/skins/default/xui/en/floater_report_abuse.xml @@ -155,6 +155,7 @@ name="object_name" top_delta="0" translate="false" + parse_urls="false" use_ellipses="true" width="185"> Consetetur Sadipscing diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index 59dd17ea9d3e964e26df311cd178098e3ecf8ed5..2e6c42e542b1065253ce981bfc4aa9b8aa467a94 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -1243,6 +1243,25 @@ Visit [_URL] for more information? <tag>fail</tag> </notification> + <notification + icon="alertmodal.tga" + name="IntelOldDriver" + type="alertmodal"> + There is likely a newer driver for your graphics chip. Updating graphics drivers can substantially improve performance. + + Visit [_URL] to check for driver updates? + <tag>confirm</tag> + <url option="0" name="url"> + http://www.intel.com/p/en_US/support/detect/graphics + </url> + <usetemplate + ignoretext="My graphics driver is out of date" + name="okcancelignore" + notext="No" + yestext="Yes"/> + <tag>fail</tag> + </notification> + <notification icon="alertmodal.tga" name="UnknownGPU" diff --git a/indra/newview/skins/default/xui/en/sidepanel_task_info.xml b/indra/newview/skins/default/xui/en/sidepanel_task_info.xml index 6600339ad710e4c6ad6f8845cf03cf521adab2c0..bf2e6bc2d98a149f472b40251ed88983ec3ee15f 100644 --- a/indra/newview/skins/default/xui/en/sidepanel_task_info.xml +++ b/indra/newview/skins/default/xui/en/sidepanel_task_info.xml @@ -267,19 +267,19 @@ <combo_box.item label="Touch (default)" name="Touch/grab(default)" - value="Touch/grab (default)" /> + value="Touch" /> <combo_box.item label="Sit on object" name="Sitonobject" - value="Sit on object" /> + value="Sit" /> <combo_box.item label="Buy object" name="Buyobject" - value="Buy object" /> + value="Buy" /> <combo_box.item label="Pay object" name="Payobject" - value="Pay object" /> + value="Pay" /> <combo_box.item label="Open" name="Open" diff --git a/indra/newview/skins/default/xui/es/floater_about_land.xml b/indra/newview/skins/default/xui/es/floater_about_land.xml index 6b8a1ff906d8430a908fe2b1b5937473d9196789..fd54d74af28cf0ab06649817195a575ab56953b0 100644 --- a/indra/newview/skins/default/xui/es/floater_about_land.xml +++ b/indra/newview/skins/default/xui/es/floater_about_land.xml @@ -373,7 +373,7 @@ Sólo las parcelas más grandes pueden listarse en la búsqueda. </text> <texture_picker label="" name="snapshot_ctrl" tool_tip="Pulse para elegir una imagen"/> <text name="allow_label5"> - a los avatares de esta parcela y chatear con ellos + Los avatares de otras parcelas pueden ver a los avatares de esta parcela y chatear con ellos </text> <check_box label="Ver los avatares" name="SeeAvatarsCheck" tool_tip="Permite que los avatares de otras parcelas vean a los avatares de ésta y chateen con ellos, y también que tú puedas verles y chatear con ellos."/> <text name="landing_point"> @@ -460,12 +460,12 @@ los media: <text name="Limit access to this parcel to:"> Acceso a esta parcela </text> - <check_box label="Permitir el acceso público [MATURITY]" name="public_access"/> + <check_box label="Permitir el acceso público (si no seleccionas esta opción, se crearán lÃneas de prohibición)" name="public_access"/> <text name="Only Allow"> - Restringir el acceso a residentes verificados con: + Permitir únicamente el acceso a los Residentes que: </text> - <check_box label="Información de pago aportada [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Expulsa a los Residentes no identificados."/> - <check_box label="Verificación de edad [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Expulsa a los Residentes que no hayan verificado su edad. Más información en [SUPPORT_SITE]."/> + <check_box label="Han aportado información de pago [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Para poder acceder a esta parcela los Residentes deben haber aportado información de pago en su cuenta. Para más información, ver [SUPPORT_SITE]."/> + <check_box label="Han verificado su edad [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Para poder acceder a esta parcela los Residentes deben haber verificado su edad. Para más información, ver [SUPPORT_SITE]."/> <check_box label="Acceso permitido al grupo: [GROUP]" name="GroupCheck" tool_tip="Elija el grupo en la pestaña General."/> <check_box label="Vender pases a:" name="PassCheck" tool_tip="Permitir acceso temporal a esta parcela"/> <combo_box name="pass_combo"> diff --git a/indra/newview/skins/default/xui/es/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/es/floater_merchant_outbox.xml new file mode 100644 index 0000000000000000000000000000000000000000..a7c17fc136c01cdd3790f7fee96c95dff9f62473 --- /dev/null +++ b/indra/newview/skins/default/xui/es/floater_merchant_outbox.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_merchant_outbox" title="BUZÓN DE SALIDA DE COMERCIANTE"> + <string name="OutboxFolderCount1"> + 1 carpeta + </string> + <string name="OutboxFolderCountN"> + [NUM] carpetas + </string> + <string name="OutboxImporting"> + Enviando carpetas... + </string> + <string name="OutboxInitializing"> + Inicializando... + </string> + <panel label=""> + <panel> + <panel name="outbox_inventory_placeholder_panel"> + <text name="outbox_inventory_placeholder_title"> + Cargando... + </text> + </panel> + </panel> + <panel> + <button label="Enviar al Mercado" name="outbox_import_btn" tool_tip="Poner en el escaparate de Mi Mercado"/> + </panel> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/es/floater_model_wizard.xml b/indra/newview/skins/default/xui/es/floater_model_wizard.xml index e27db5a1c4ae2997ad72e92364d036b705f3a228..5bd6b5e0e55731176d5373ce0390a43d0f6bf555 100644 --- a/indra/newview/skins/default/xui/es/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/es/floater_model_wizard.xml @@ -6,12 +6,12 @@ <button label="2. Optimizar" name="optimize_btn"/> <button label="1. Seleccionar archivo" name="choose_file_btn"/> <panel name="choose_file_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="choose_file_header_panel"> + <text name="choose_file_header_text"> Elige el archivo de modelo </text> </panel> - <panel name="content"> + <panel name="choose_file_content"> <text name="advanced_users_text"> Usuarios avanzados: si tienes experiencia con las herramientas de creación de contenidos 3D, quizá te interese utilizar la función de subida avanzada. </text> @@ -19,7 +19,7 @@ <text name="Cache location"> Elige el archivo de modelo que deseas subir </text> - <button label="Buscar..." label_selected="Buscar..." name="browse"/> + <button label="Examinar..." label_selected="Examinar..." name="browse"/> <text name="Model types"> ‎Second Life admite los archivos COLLADA (.dae) </text> @@ -35,15 +35,15 @@ </panel> </panel> <panel name="optimize_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="optimize_header_panel"> + <text name="optimize_header_text"> Optimizar el modelo </text> </panel> - <text name="description"> + <text name="optimize_description"> Hemos optimizado el rendimiento del modelo, pero puedes ajustarlo más si lo deseas. </text> - <panel name="content"> + <panel name="optimize_content"> <text name="high_detail_text"> Generar el nivel de detalle: Alto </text> @@ -79,15 +79,15 @@ </panel> </panel> <panel name="physics_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="physics_header_panel"> + <text name="physics_header_text"> Ajustar la fÃsica </text> </panel> - <text name="description"> + <text name="physics_description"> Crearemos una forma para la apariencia exterior del modelo. Ajusta el nivel de detalle de la forma según se necesite para el propósito proyectado del modelo. </text> - <panel name="content"> + <panel name="physics_content"> <button label="Recalcular fÃsica" name="recalculate_physics_btn"/> <button label="Recalculando..." name="recalculating_physics_btn"/> <text name="lod_label"> @@ -110,12 +110,12 @@ </panel> </panel> <panel name="review_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="review_header_panel"> + <text name="review_header_text"> Revisar </text> </panel> - <panel name="content"> + <panel name="review_content"> <text name="review_prim_equiv"> Impacto en la parcela/región: [EQUIV] equivalentes en prim </text> @@ -128,8 +128,8 @@ </panel> </panel> <panel name="upload_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="upload_header_panel"> + <text name="upload_header_text"> Subida finalizada </text> </panel> diff --git a/indra/newview/skins/default/xui/es/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/es/floater_test_layout_stacks.xml new file mode 100644 index 0000000000000000000000000000000000000000..b479d5f6d6bbc342a4c4bb9a33199290356156d9 --- /dev/null +++ b/indra/newview/skins/default/xui/es/floater_test_layout_stacks.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="LAYOUTSTACK TESTS"/> diff --git a/indra/newview/skins/default/xui/es/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/es/menu_inspect_object_gear.xml index bcdc25894f4f609ae983a65424c272270e0abc54..9d0a8c50ef4cea0c155d5e9677751592a20d25f0 100644 --- a/indra/newview/skins/default/xui/es/menu_inspect_object_gear.xml +++ b/indra/newview/skins/default/xui/es/menu_inspect_object_gear.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="utf-8"?> -<menu name="Gear Menu"> +<toggleable_menu name="Gear Menu"> <menu_item_call label="Tocar" name="touch"/> <menu_item_call label="Sentarse" name="sit"/> <menu_item_call label="Pagar" name="pay"/> @@ -12,7 +12,8 @@ <menu_item_call label="Añadir" name="add"/> <menu_item_call label="Denunciar" name="report"/> <menu_item_call label="Ignorar" name="block"/> + <menu_item_call label="No ignorar" name="unblock"/> <menu_item_call label="Acercar el zoom" name="zoom_in"/> <menu_item_call label="Quitar" name="remove"/> <menu_item_call label="Más información" name="more_info"/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/es/menu_inventory.xml b/indra/newview/skins/default/xui/es/menu_inventory.xml index f1f1ef091fc2f1c22f596381d964dd1e83ce3842..4a8f37dee4d825ed54b5d3c607e0e3bbbdf2b414 100644 --- a/indra/newview/skins/default/xui/es/menu_inventory.xml +++ b/indra/newview/skins/default/xui/es/menu_inventory.xml @@ -84,6 +84,6 @@ <menu_item_call label="Añadir" name="Wearable Add"/> <menu_item_call label="Quitarse" name="Take Off"/> <menu_item_call label="Copiar al Buzón de salida de comerciante" name="Merchant Copy"/> - <menu_item_call label="Mover al Buzón de salida de comerciante" name="Merchant Move"/> + <menu_item_call label="Enviar al Mercado" name="Marketplace Send"/> <menu_item_call label="--sin opciones--" name="--no options--"/> </menu> diff --git a/indra/newview/skins/default/xui/es/menu_login.xml b/indra/newview/skins/default/xui/es/menu_login.xml index e3abf7ad6295795919f834f1990b0c20505ce6bc..289ac3f0757089861087c2e3a867d93e05f73267 100644 --- a/indra/newview/skins/default/xui/es/menu_login.xml +++ b/indra/newview/skins/default/xui/es/menu_login.xml @@ -16,8 +16,8 @@ <menu_item_call label="Definir el tamaño de la ventana..." name="Set Window Size..."/> <menu_item_call label="Mostrar los 'TOS'" name="TOS"/> <menu_item_call label="Mostrar mensaje crÃtico" name="Critical"/> - <menu_item_call label="Prueba de navegadores de medios" name="Web Browser Test"/> <menu_item_call label="Prueba de depuración de ventanas de contenido web" name="Web Content Floater Debug Test"/> + <menu label="Configurar el nivel de registro" name="Set Logging Level"/> <menu_item_check label="Mostrar el selector de Grid" name="Show Grid Picker"/> <menu_item_call label="Mostrar la consola de notificaciones" name="Show Notifications Console"/> </menu> diff --git a/indra/newview/skins/default/xui/es/menu_viewer.xml b/indra/newview/skins/default/xui/es/menu_viewer.xml index 4762e3f4a43b365ef1c4bec16f1290fd72fb5909..9522d4eac669ccf3e8a089019f189ae35939768d 100644 --- a/indra/newview/skins/default/xui/es/menu_viewer.xml +++ b/indra/newview/skins/default/xui/es/menu_viewer.xml @@ -14,14 +14,13 @@ <menu_item_check label="Volar" name="Fly"/> <menu_item_check label="Correr siempre" name="Always Run"/> <menu_item_call label="Parar mis animaciones" name="Stop Animating My Avatar"/> + <menu_item_call label="Caminar / Correr / Volar..." name="Walk / run / fly"/> </menu> <menu label="Estado" name="Status"> <menu_item_call label="Ausente" name="Set Away"/> <menu_item_call label="Ocupado" name="Set Busy"/> </menu> - <menu_item_call label="Solicitar estatus de Administrador" name="Request Admin Options"/> - <menu_item_call label="Dejar el estatus de Administrador" name="Leave Admin Options"/> - <menu_item_call label="Comprar L$" name="Buy and Sell L$"/> + <menu_item_call label="Comprar L$..." name="Buy and Sell L$"/> <menu_item_call label="Panel de control de la cuenta..." name="Manage My Account"> <menu_item_call.on_click name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/index.php?lang=es"/> </menu_item_call> @@ -63,7 +62,7 @@ <menu_item_check label="Propiedades de la parcela" name="Parcel Properties"/> <menu_item_check label="Menú Avanzado" name="Show Advanced Menu"/> </menu> - <menu label="Sol" name="Environment Settings"> + <menu label="Sol" name="Sun"> <menu_item_call label="Amanecer" name="Sunrise"/> <menu_item_call label="MediodÃa" name="Noon"/> <menu_item_call label="Atardecer" name="Sunset"/> @@ -178,22 +177,22 @@ <menu_item_check label="Mostrar el Punto de Mira en la vista subjetiva" name="ShowCrosshairs"/> </menu> <menu label="Objetos representados" name="Rendering Types"> - <menu_item_check label="Simple" name="Simple"/> - <menu_item_check label="Alfa" name="Alpha"/> - <menu_item_check label="Ãrbol" name="Tree"/> - <menu_item_check label="Avatares" name="Character"/> - <menu_item_check label="Parche de superficie" name="Surface Patch"/> - <menu_item_check label="Cielo" name="Sky"/> - <menu_item_check label="Agua" name="Water"/> - <menu_item_check label="Terreno" name="Ground"/> - <menu_item_check label="volumen" name="Volume"/> - <menu_item_check label="Hierba" name="Grass"/> - <menu_item_check label="Nubes" name="Clouds"/> - <menu_item_check label="PartÃculas" name="Particles"/> - <menu_item_check label="Efectos de relieve" name="Bump"/> + <menu_item_check label="Simple" name="Rendering Type Simple"/> + <menu_item_check label="Alfa" name="Rendering Type Alpha"/> + <menu_item_check label="Ãrbol" name="Rendering Type Tree"/> + <menu_item_check label="Avatares" name="Rendering Type Character"/> + <menu_item_check label="Parcela de superficie" name="Rendering Type Surface Patch"/> + <menu_item_check label="Cielo" name="Rendering Type Sky"/> + <menu_item_check label="Agua" name="Rendering Type Water"/> + <menu_item_check label="Terreno" name="Rendering Type Ground"/> + <menu_item_check label="Volumen" name="Rendering Type Volume"/> + <menu_item_check label="Hierba" name="Rendering Type Grass"/> + <menu_item_check label="Nubes" name="Rendering Type Clouds"/> + <menu_item_check label="PartÃculas" name="Rendering Type Particles"/> + <menu_item_check label="Efectos de relieve" name="Rendering Type Bump"/> </menu> <menu label="Rasgos renderizados" name="Rendering Features"> - <menu_item_check label="UI" name="UI"/> + <menu_item_check label="UI" name="ToggleUI"/> <menu_item_check label="Seleccionado" name="Selected"/> <menu_item_check label="Realzados" name="Highlighted"/> <menu_item_check label="Texturas dinámicas" name="Dynamic Textures"/> @@ -206,8 +205,6 @@ <menu_item_check label="Vista subjetiva suavizada" name="Mouse Smoothing"/> <menu_item_call label="Recuperar las teclas" name="Release Keys"/> <menu label="Atajos de teclado" name="Shortcuts"> - <menu_item_call label="Imagen ([COST] L$)..." name="Upload Image"/> - <menu_item_check label="Buscar" name="Search"/> <menu_item_check label="Mostrar el menú Avanzado - acceso directo antiguo" name="Show Advanced Menu - legacy shortcut"/> <menu_item_call label="Cerrar la ventana" name="Close Window"/> <menu_item_call label="Cerrar todas las ventanas" name="Close All Windows"/> @@ -216,13 +213,6 @@ <menu_item_check label="Flycam del joystick" name="Joystick Flycam"/> <menu_item_call label="Volver a la vista por defecto" name="Reset View"/> <menu_item_call label="Mirar al último que habló" name="Look at Last Chatter"/> - <menu label="Seleccionar la herramienta de construcción" name="Select Tool"> - <menu_item_call label="Herramienta Visión" name="Focus"/> - <menu_item_call label="Herramienta Mover" name="Move"/> - <menu_item_call label="Herramienta Editar" name="Edit"/> - <menu_item_call label="Herramienta Crear" name="Create"/> - <menu_item_call label="Herramienta Terreno" name="Land"/> - </menu> <menu_item_call label="Acercar el zoom" name="Zoom In"/> <menu_item_call label="Zoom por defecto" name="Zoom Default"/> <menu_item_call label="Alejar el zoom" name="Zoom Out"/> @@ -278,6 +268,7 @@ <menu_item_check label="Crear cola" name="Build Queue"/> <menu_item_check label="Vectores de viento" name="Wind Vectors"/> <menu_item_check label="Complejidad del renderizado" name="rendercomplexity"/> + <menu_item_check label="Bytes de adjunto" name="attachment bytes"/> <menu_item_check label="Esculpir" name="Sculpt"/> </menu> <menu label="Rendering" name="Rendering"> @@ -300,11 +291,10 @@ <menu_item_call label="Drop a Packet" name="Drop a Packet"/> </menu> <menu_item_call label="Bumps, Pushes & Hits" name="Bumps, Pushes &amp; Hits"/> - <menu label="World" name="World"> - <menu_item_check label="Region Sun Override" name="Sim Sun Override"/> - <menu_item_check label="Beacon flashing effect" name="Cheesy Beacon"/> - <menu_item_check label="Fixed Weather" name="Fixed Weather"/> - <menu_item_call label="Dump Region Object Cache" name="Dump Region Object Cache"/> + <menu label="Mundo virtual" name="DevelopWorld"> + <menu_item_check label="Anular el sol del Sim" name="Sim Sun Override"/> + <menu_item_check label="MeteorologÃa fija" name="Fixed Weather"/> + <menu_item_call label="Volcar la caché de objetos de la región" name="Dump Region Object Cache"/> </menu> <menu label="UI" name="UI"> <menu_item_call label="Prueba de navegadores de medios" name="Web Browser Test"/> @@ -324,11 +314,11 @@ </menu> <menu label="Avatar" name="Character"> <menu label="Grab Baked Texture" name="Grab Baked Texture"> - <menu_item_call label="Iris" name="Iris"/> - <menu_item_call label="Head" name="Head"/> - <menu_item_call label="Upper Body" name="Upper Body"/> - <menu_item_call label="Lower Body" name="Lower Body"/> - <menu_item_call label="Skirt" name="Skirt"/> + <menu_item_call label="Iris" name="Grab Iris"/> + <menu_item_call label="Cabeza" name="Grab Head"/> + <menu_item_call label="Parte superior del cuerpo" name="Grab Upper Body"/> + <menu_item_call label="Parte inferior del cuerpo" name="Grab Lower Body"/> + <menu_item_call label="Falda" name="Grab Skirt"/> </menu> <menu label="Character Tests" name="Character Tests"> <menu_item_call label="Toggle Character Geometry" name="Toggle Character Geometry"/> @@ -345,17 +335,19 @@ <menu_item_check label="HTTP Textures" name="HTTP Textures"/> <menu_item_check label="Inventario HTTP" name="HTTP Inventory"/> <menu_item_check label="Console Window on next Run" name="Console Window"/> + <menu label="Configurar el nivel de registro" name="Set Logging Level"/> <menu_item_call label="Request Admin Status" name="Request Admin Options"/> <menu_item_call label="Leave Admin Status" name="Leave Admin Options"/> <menu_item_check label="Show Admin Menu" name="View Admin Options"/> </menu> <menu label="Admin" name="Admin"> - <menu label="Object"> - <menu_item_call label="Coger una copia" name="Take Copy"/> - <menu_item_call label="Force Owner To Me" name="Force Owner To Me"/> - <menu_item_call label="Force Owner Permissive" name="Force Owner Permissive"/> + <menu label="Objeto" name="AdminObject"> + <menu_item_call label="Tomar una copia" name="Admin Take Copy"/> + <menu_item_call label="Forzar que yo sea el propietario" name="Force Owner To Me"/> + <menu_item_call label="Forzar permiso al propietario" name="Force Owner Permissive"/> <menu_item_call label="Eliminar" name="Delete"/> - <menu_item_call label="Lock" name="Lock"/> + <menu_item_call label="Bloquear" name="Lock"/> + <menu_item_call label="Obtener ID de objetos" name="Get Assets IDs"/> </menu> <menu label="Parcel" name="Parcel"> <menu_item_call label="Force Owner To Me" name="Owner To Me"/> @@ -372,5 +364,16 @@ <menu label="Take Off Clothing" name="Take Off Clothing"> <menu_item_call label="FÃsica" name="Physics"/> </menu> + <menu label="Ayuda" name="DeprecatedHelp"> + <menu_item_call label="Blog oficial" name="Official Linden Blog"/> + <menu_item_call label="Portal de programación" name="Scripting Portal"/> + <menu label="Informes de fallos" name="Bug Reporting"> + <menu_item_call label="Public Issue Tracker" name="Public Issue Tracker"/> + <menu_item_call label="Ayuda del Public Issue Tracker" name="Publc Issue Tracker Help"/> + <menu_item_call label="Informes de fallos - instrucciones" name="Bug Reporing 101"/> + <menu_item_call label="Problemas de seguridad" name="Security Issues"/> + <menu_item_call label="Wiki QA" name="QA Wiki"/> + </menu> + </menu> </menu> </menu_bar> diff --git a/indra/newview/skins/default/xui/es/notifications.xml b/indra/newview/skins/default/xui/es/notifications.xml index e0a20683c50178636b5c896255b88d8e46b04a81..d47c3d7ad886da40e1a5d7345de4e8c80c09d69b 100644 --- a/indra/newview/skins/default/xui/es/notifications.xml +++ b/indra/newview/skins/default/xui/es/notifications.xml @@ -86,17 +86,38 @@ Asegúrate de que tu conexión a Internet está funcionando adecuadamente. <usetemplate canceltext="Cancelar" name="yesnocancelbuttons" notext="No guardarlos" yestext="Guardarlos"/> </notification> <notification name="ConfirmNoCopyToOutbox"> - No tienes permiso para copiar este objeto en el Buzón de salida de comerciante. ¿Estás seguro de que quieres mover el objeto siguiente? - [ITEM_NAME] - <usetemplate name="okcancelbuttons" notext="No" yestext="SÃ"/> + No tienes permiso para copiar uno o varios de estos objetos en el Buzón de salida de comerciante. Puedes moverlos o dejártelos. + <usetemplate name="okcancelbuttons" notext="No mover objeto(s)" yestext="Mover objeto(s)"/> + </notification> + <notification name="OutboxFolderCreated"> + Se ha creado una carpeta nueva para cada objeto que has transferido al nivel superior de tu Buzón de salida de comerciante. + <usetemplate ignoretext="Se ha creado una carpeta nueva en el Buzón de salida de comerciante" name="okignore" yestext="OK"/> </notification> - <notification name="OutboxUploadComplete"> - EnvÃo al mercado finalizado. - <usetemplate name="okbutton" yestext="¡Hurra!"/> + <notification name="OutboxImportComplete"> + Éxito + +Todas las carpetas se han enviado correctamente al Mercado. + <usetemplate ignoretext="Todas las carpetas enviadas al Mercado" name="okignore" yestext="OK"/> + </notification> + <notification name="OutboxImportHadErrors"> + Algunas carpetas no se han transferido + +Han ocurrido errores al enviar algunas carpetas al Mercado. Dichas carpetas todavÃa están en tu Buzón de salida de comerciante. + +Puedes consultar más información en el [[MARKETPLACE_IMPORTS_URL] registro de errores]. + <usetemplate name="okbutton" yestext="OK"/> </notification> - <notification name="OutboxUploadHadErrors"> - El envÃo al mercado ha tenido errores. Corrige los problemas de tu buzón de salida y repite la operación. Muchas gracias. - <usetemplate name="okbutton" yestext="Reintentar"/> + <notification name="OutboxImportFailed"> + Error de transferencia + +No se han enviado carpetas al Mercado a causa de un error del sistema o de la red. Vuelve a intentarlo más tarde. + <usetemplate name="okbutton" yestext="OK"/> + </notification> + <notification name="OutboxInitFailed"> + Error al inicializar el mercado + +La inicialización del mercado ha fallado por un error del sistema o de la red. Vuelve a intentarlo más tarde. + <usetemplate name="okbutton" yestext="OK"/> </notification> <notification name="CompileQueueSaveText"> Hubo un problema al subir el texto de un script por la siguiente razón: [REASON]. Por favor, inténtalo más tarde. @@ -1442,8 +1463,8 @@ Debemos reiniciar [APP_NAME] para instalar la actualización. <usetemplate ignoretext="Confirmar antes de devolver objetos a sus propietarios." name="okcancelignore" notext="Cancelar" yestext="OK"/> </notification> <notification name="GroupLeaveConfirmMember"> - Actualmente, eres miembro del grupo <nolink>[GROUP]</nolink>. -¿Dejar el grupo? + Actualmente perteneces al grupo <nolink>[GROUP]</nolink>. +¿Deseas abandonar el grupo? <usetemplate name="okcancelbuttons" notext="Cancelar" yestext="OK"/> </notification> <notification name="ConfirmKick"> @@ -2823,6 +2844,18 @@ Con los siguientes residentes: [RESIDENTS] <usetemplate name="okcancelbuttons" notext="Cancelar" yestext="OK"/> </notification> + <notification name="ShareFolderConfirmation"> + Sólo puedes compartir una carpeta en cada momento. + +¿Estás seguro de que quieres compartir los elementos siguientes? + +<nolink>[ITEMS]</nolink> + +Con los siguientes Residentes: + +[RESIDENTS] + <usetemplate name="okcancelbuttons" notext="Cancelar" yestext="Aceptar"/> + </notification> <notification name="ItemsShared"> Los elementos se han compartido correctamente. </notification> diff --git a/indra/newview/skins/default/xui/es/panel_region_estate.xml b/indra/newview/skins/default/xui/es/panel_region_estate.xml index 3d0de4f083d3a375e8becc2e43e9ed6be86d529c..84c1ed7686cf9dfa68f24f1d8ac81a4a8fb49799 100644 --- a/indra/newview/skins/default/xui/es/panel_region_estate.xml +++ b/indra/newview/skins/default/xui/es/panel_region_estate.xml @@ -23,10 +23,10 @@ <check_box label="Permitir el acceso público" name="externally_visible_check"/> <button label="?" name="externally_visible_help"/> <text name="Only Allow"> - Restringir el acceso a cuentas verificadas por: + Permitir únicamente el acceso a los Residentes que: </text> - <check_box label="Información de pago aportada" name="limit_payment" tool_tip="Expulsa a los Residentes no identificados."/> - <check_box label="Verificación de la edad" name="limit_age_verified" tool_tip="Expulsa a los Residentes que no hayan verificado su edad. Más información en [SUPPORT_SITE]."/> + <check_box label="Han aportado la información de pago." name="limit_payment" tool_tip="Para poder acceder a este estado los Residentes deben haber aportado información de pago en su cuenta. Para más información, ver [SUPPORT_SITE]."/> + <check_box label="Han verificado su edad" name="limit_age_verified" tool_tip="Para poder acceder a este estado los Residentes deben haber verificado su edad. Para más información, ver [SUPPORT_SITE]."/> <check_box label="Permitir el chat de voz" name="voice_chat_check"/> <button label="?" name="voice_chat_help"/> <check_box label="Permitir el teleporte a cualquier punto" name="allow_direct_teleport"/> diff --git a/indra/newview/skins/default/xui/es/panel_script_ed.xml b/indra/newview/skins/default/xui/es/panel_script_ed.xml index 46952c6974ff27ae8ef164e52ab031506ff49219..4c4077b96f0ad3b3724c915e83f0ef7735b08864 100644 --- a/indra/newview/skins/default/xui/es/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/es/panel_script_ed.xml @@ -22,6 +22,8 @@ <menu label="Archivo" name="File"> <menu_item_call label="Guardar" name="Save"/> <menu_item_call label="Deshacer todos los cambios" name="Revert All Changes"/> + <menu_item_call label="Cargar desde archivo..." name="LoadFromFile"/> + <menu_item_call label="Guardar en archivo..." name="SaveToFile"/> </menu> <menu label="Editar" name="Edit"> <menu_item_call label="Deshacer" name="Undo"/> diff --git a/indra/newview/skins/default/xui/es/sidepanel_inventory.xml b/indra/newview/skins/default/xui/es/sidepanel_inventory.xml index 79d0cb84e8990b374ccf379d9b6b78a1d1b03680..f68dcc65e390e14f882d10371beee57737e58013 100644 --- a/indra/newview/skins/default/xui/es/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/es/sidepanel_inventory.xml @@ -2,47 +2,24 @@ <panel label="Cosas" name="objects panel"> <panel label="" name="sidepanel__inventory_panel"> <layout_stack name="inventory_layout_stack"> - <layout_panel name="inbox_outbox_layout_panel"> - <layout_stack name="inbox_outbox_layout_stack"> - <layout_panel name="inbox_layout_panel"> - <panel label="" name="marketplace_inbox"> - <string name="InboxLabelWithArg"> - Objetos recibidos ([NUM]) - </string> - <string name="InboxLabelNoArg"> - Objetos recibidos - </string> - <button label="Objetos recibidos" name="inbox_btn"/> - <text name="inbox_fresh_new_count"> - [NUM] nuevos - </text> - <panel tool_tip="Drag and drop items to your inventory to manage and use them"> - <text name="inbox_inventory_placeholder"> - Aquà se entregarán las compras realizadas en el mercado. - </text> - </panel> - </panel> - </layout_panel> - <layout_panel name="outbox_layout_panel"> - <panel label="" name="marketplace_outbox"> - <string name="OutboxLabelWithArg"> - Buzón de salida de comerciante ([NUM]) - </string> - <string name="OutboxLabelNoArg"> - Buzón de salida de comerciante - </string> - <button label="Buzón de salida de comerciante" name="outbox_btn"/> - <button label="" name="outbox_sync_btn" tool_tip="Poner en el escaparate de Mi Mercado"/> - <panel> - <panel name="outbox_inventory_placeholder_panel"> - <text name="outbox_inventory_placeholder_title"> - Cargando... - </text> - </panel> - </panel> - </panel> - </layout_panel> - </layout_stack> + <layout_panel name="inbox_layout_panel"> + <panel label="" name="marketplace_inbox"> + <string name="InboxLabelWithArg"> + Objetos recibidos ([NUM]) + </string> + <string name="InboxLabelNoArg"> + Objetos recibidos + </string> + <button label="Objetos recibidos" name="inbox_btn"/> + <text name="inbox_fresh_new_count"> + [NUM] nuevos + </text> + <panel tool_tip="Drag and drop items to your inventory to manage and use them"> + <text name="inbox_inventory_placeholder"> + Aquà se entregarán las compras realizadas en el mercado. + </text> + </panel> + </panel> </layout_panel> </layout_stack> <panel name="button_panel"> diff --git a/indra/newview/skins/default/xui/es/strings.xml b/indra/newview/skins/default/xui/es/strings.xml index 2a6f32f84f5a68742c10a17d0fd78dc2327dffe4..67c65c6ce9a48b700356d9721951c5ed66fd1136 100644 --- a/indra/newview/skins/default/xui/es/strings.xml +++ b/indra/newview/skins/default/xui/es/strings.xml @@ -171,9 +171,9 @@ Actualmente, solo se permite iniciar sesión a los empleados. Consulta www.secondlife.com/status si deseas obtener actualizaciones. </string> <string name="LoginFailedPremiumOnly"> - Se ha restringido de manera temporal el inicio de sesión en Second Life con el fin de garantizar una experiencia óptima a nuestros residentes. - -Aquellos usuarios que dispongan de cuentas gratuitas no podrán acceder a Second Life durante este perÃodo de tiempo, ya que el propósito de esta medida es obtener espacio suficiente para los residentes que hayan pagado por acceder a Second Life. + Las conexiones a Second Life se han restringido provisionalmente para garantizar que los usuarios que ya están conectados tengan la mejor experiencia posible. + +Durante este tiempo, las personas con cuentas gratuitas no podrán acceder a Second Life, ya que tienen prioridad los usuarios con una cuenta de pago. </string> <string name="LoginFailedComputerProhibited"> No se puede acceder a Second Life desde este ordenador. @@ -330,17 +330,35 @@ Intenta iniciar sesión de nuevo en unos instantes. Aquà se puede arrastrar sólo un Ãtem </string> <string name="TooltipPrice" value="[AMOUNT] L$:"/> + <string name="TooltipOutboxDragToWorld"> + No puedes colocar objetos en tu buzón de salida de comerciante + </string> <string name="TooltipOutboxNoTransfer"> - Uno o varios de estos objetos no se pueden vender o transferir a otro usuario. + Uno o varios de estos objetos no se pueden vender o transferir. + </string> + <string name="TooltipOutboxNotInInventory"> + Tu buzón de salida de comerciante sólo puede aceptar objetos procedentes directamente de tu inventario </string> <string name="TooltipOutboxWorn"> - Llevas puestos uno o más de estos objetos. QuÃtatelos del avatar y vuelve a intentar moverlos. + No puedes poner artÃculos que llevas puestos en el buzón de salida de comerciante + </string> + <string name="TooltipOutboxCallingCard"> + No puedes poner tarjetas de visita en tu buzón de salida de comerciante </string> <string name="TooltipOutboxFolderLevels"> - Esta carpeta tiene demasiados niveles de subcarpetas. Reorganiza las carpetas interiores de forma que tengas como máximo 4 niveles de profundidad (la carpeta raÃz contiene A, que contiene B, que contiene C). + La profundidad de carpetas anidadas excede de 3 + </string> + <string name="TooltipOutboxTooManyFolders"> + El número de subcarpetas de la carpeta de nivel superior excede de 20 </string> <string name="TooltipOutboxTooManyObjects"> - Esta carpeta contiene más de 200 objetos. Guarda algunos objetos en una caja para disminuir su cantidad. + El número de elementos de la carpeta de nivel superior excede de 200 + </string> + <string name="TooltipDragOntoOwnChild"> + No puedes mover una carpeta a su carpeta secundaria + </string> + <string name="TooltipDragOntoSelf"> + No puedes mover una carpeta dentro de sà misma </string> <string name="TooltipHttpUrl"> Pulsa para ver esta página web @@ -961,6 +979,9 @@ Intenta iniciar sesión de nuevo en unos instantes. <string name="choose_the_directory"> Elegir directorio </string> + <string name="script_files"> + Scripts + </string> <string name="AvatarSetNotAway"> Salir del estado ausente </string> @@ -1199,43 +1220,36 @@ Intenta iniciar sesión de nuevo en unos instantes. No tienes en tu inventario una copia de esta textura </string> <string name="InventoryInboxNoItems"> - Cuando compres un objeto o lo recibas por otra vÃa, aparecerá aquÃ, para que puedas arrastrarlo a una carpeta de tu inventario o eliminarlo si no deseas conservarlo. + Aquà aparecerán algunos de los objetos que recibas, como los regalos Premium. Después puedes arrastrarlos a tu inventario. </string> <string name="MarketplaceURL"> - http://marketplace.[DOMAIN_NAME] + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ </string> <string name="MarketplaceURL_CreateStore"> - http://marketplace.[DOMAIN_NAME]/create_store + http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4 </string> - <string name="MarketplaceURL_LearnMore"> - http://marketplace.[DOMAIN_NAME]/learn_more - </string> - <string name="InventoryOutboxCreationErrorTitle"> - Tu Buzón de salida de comerciante no está configurado correctamente + <string name="MarketplaceURL_Dashboard"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard </string> - <string name="InventoryOutboxCreationErrorTooltip"> - Error de configuración del Buzón de salida de comerciante + <string name="MarketplaceURL_Imports"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports </string> - <string name="InventoryOutboxCreationError"> - Ponte en contacto con el servicio de atención al cliente para resolver el problema. + <string name="MarketplaceURL_LearnMore"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more </string> <string name="InventoryOutboxNotMerchantTitle"> - Cualquiera puede vender objetos en el mercado - </string> - <string name="InventoryOutboxNotMerchantTooltip"> - ¡Hazte comerciante! + Cualquier usuario puede vender objetos en el mercado. </string> + <string name="InventoryOutboxNotMerchantTooltip"/> <string name="InventoryOutboxNotMerchant"> - [[MARKETPLACE_URL] El Mercado de Second Life] pone en venta más de un millón de productos virtuales, todos ellos creados por residentes. Tú también puedes vender los objetos que crees, asà como algunos de los objetos que hayas comprado. Es fácil y es gratuito. [[LEARN_MORE_URL] Más información] o [[CREATE_STORE_URL] crea una tienda] en el mercado para empezar. + Para hacerte comerciante debes [[MARKETPLACE_CREATE_STORE_URL] crear una tienda del Mercado]. </string> <string name="InventoryOutboxNoItemsTitle"> - Una nueva forma para enviar objetos al mercado - </string> - <string name="InventoryOutboxNoItemsTooltip"> - Arrastra y coloca aquà los objetos que desees preparar para venderlos en el mercado + El buzón de salida está vacÃo. </string> + <string name="InventoryOutboxNoItemsTooltip"/> <string name="InventoryOutboxNoItems"> - Arrastra a esta zona los objetos o carpetas que desees vender. Aparecerá una copia del objeto, sin quitarlo de tu inventario, salvo que el objeto arrastrado sea "no copiable". Cuando estés listo para enviar los objetos al mercado, pulsa en el botón Subir. Cuando se hayan trasladado los objetos a tu inventario en el mercado, desaparecerán de esta carpeta. + Arrastra carpetas a esta sección y pulsa en "Enviar al Mercado" para incluirlas en la lista de venta del [[MARKETPLACE_DASHBOARD_URL] Mercado]. </string> <string name="Marketplace Error None"> Sin errores @@ -4017,7 +4031,7 @@ Si sigues recibiendo este mensaje, contacta con [SUPPORT_SITE]. </string> <string name="uploading_abuse_report"> Subiendo... - + Denuncia de infracción </string> <string name="New Shape"> @@ -4285,7 +4299,7 @@ Denuncia de infracción <string name="server_is_down"> Parece que hay algún problema que ha escapado a nuestros controles. - Visita status.secondlifegrid.net para ver si hay alguna incidencia conocida que esté afectando al servicio. + Visita status.secondlifegrid.net para ver si hay alguna incidencia conocida que esté afectando al servicio. Si sigues teniendo problemas, comprueba la configuración de la red y del servidor de seguridad. </string> <string name="dateTimeWeekdaysNames"> @@ -4752,6 +4766,9 @@ Inténtalo incluyendo la ruta de acceso al editor entre comillas <string name="Command_Move_Label"> Caminar / Correr / Volar </string> + <string name="Command_Outbox_Label"> + Buzón de salida de comerciante + </string> <string name="Command_People_Label"> Gente </string> @@ -4824,6 +4841,9 @@ Inténtalo incluyendo la ruta de acceso al editor entre comillas <string name="Command_Move_Tooltip"> Desplazando el avatar </string> + <string name="Command_Outbox_Tooltip"> + Transfiere objetos a tu mercado para venderlos + </string> <string name="Command_People_Tooltip"> Amigos, grupos y personas próximas </string> diff --git a/indra/newview/skins/default/xui/fr/floater_about_land.xml b/indra/newview/skins/default/xui/fr/floater_about_land.xml index b554a0a892f2729ad5d890e74710f93e2803b0af..6f8885487a07a17a7d03729a991210161abb17ab 100644 --- a/indra/newview/skins/default/xui/fr/floater_about_land.xml +++ b/indra/newview/skins/default/xui/fr/floater_about_land.xml @@ -377,7 +377,7 @@ Seules les parcelles de grande taille peuvent apparaître dans la recherche. </text> <texture_picker label="" name="snapshot_ctrl" tool_tip="Cliquez pour sélectionner une image"/> <text name="allow_label5"> - et chatter avec les avatars sur cette parcelle + Les avatars présents sur d'autres parcelles peuvent voir et chatter avec les avatars présents sur cette parcelle. </text> <check_box label="Voir les avatars" name="SeeAvatarsCheck" tool_tip="Permettre aux avatars présents sur d'autres parcelles de voir et chatter avec les avatars présents sur cette parcelle et à vous de les voir et de chatter avec eux."/> <text name="landing_point"> @@ -465,12 +465,12 @@ musique : <text name="Limit access to this parcel to:"> Accès à cette parcelle </text> - <check_box label="Autoriser l'accès public [MATURITY]" name="public_access"/> + <check_box label="Autoriser l'accès public (des lignes d'interdiction seront créées si cette case n'est pas cochée)" name="public_access"/> <text name="Only Allow"> - Limiter l'accès aux résidents vérifiés par : + Conditions d'accès des résidents : </text> - <check_box label="Informations de paiement enregistrées [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Bannir les résidents non identifiés."/> - <check_box label="Vérification de l'âge [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Bannir les résidents qui n'ont pas vérifié leur âge. Consultez la page [SUPPORT_SITE] pour plus d'informations."/> + <check_box label="Informations de paiement enregistrées [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Pour pouvoir accéder à cette parcelle, les résidents doivent avoir enregistré des informations de paiement. Consultez le [SUPPORT_SITE] pour plus d'informations."/> + <check_box label="Âge vérifié [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Pour que les résidents puissent accéder à cette parcelle, leur âge doit avoir fait l'objet d'une vérification. Consultez le [SUPPORT_SITE] pour plus d'informations."/> <check_box label="Autoriser l'accès au groupe : [GROUP]" name="GroupCheck" tool_tip="Définir le groupe à l'onglet Général."/> <check_box label="Vendre des pass à  :" name="PassCheck" tool_tip="Autoriser un accès temporaire à cette parcelle"/> <combo_box name="pass_combo" width="110"> diff --git a/indra/newview/skins/default/xui/fr/floater_chat_bar.xml b/indra/newview/skins/default/xui/fr/floater_chat_bar.xml index c7d27c058959a921d703deac88ddb1dc43a37cd2..890411d09182c28bcebbeb3b7f0d9c4dca6011d3 100644 --- a/indra/newview/skins/default/xui/fr/floater_chat_bar.xml +++ b/indra/newview/skins/default/xui/fr/floater_chat_bar.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="chat_bar" title="CHAT PRÈS DE MOI"> <panel name="bottom_panel"> - <line_editor label="Cliquer ici pour chatter." name="chat_box" tool_tip="Appuyer sur Entrée pour dire, Ctrl-Entrée pour crier"/> - <button name="show_nearby_chat" tool_tip="Affiche/Masque le journal de chats près de vous"/> + <line_editor label="Cliquer ici pour chatter." name="chat_box" tool_tip="Appuyer sur Entrée pour dire, Ctrl+Entrée pour crier"/> + <button name="show_nearby_chat" tool_tip="Afficher/masquer le journal de chat près de vous."/> </panel> </floater> diff --git a/indra/newview/skins/default/xui/fr/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/fr/floater_merchant_outbox.xml new file mode 100644 index 0000000000000000000000000000000000000000..b491dd6aed368839398f0a6281d2c4e7e7970631 --- /dev/null +++ b/indra/newview/skins/default/xui/fr/floater_merchant_outbox.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_merchant_outbox" title="BOÃŽTE D'ENVOI VENDEUR"> + <string name="OutboxFolderCount1"> + 1 dossier + </string> + <string name="OutboxFolderCountN"> + [NUM] dossiers + </string> + <string name="OutboxImporting"> + Envoi de dossiers... + </string> + <string name="OutboxInitializing"> + Initialisation... + </string> + <panel label=""> + <panel> + <panel name="outbox_inventory_placeholder_panel"> + <text name="outbox_inventory_placeholder_title"> + Chargement... + </text> + </panel> + </panel> + <panel> + <button label="Envoyer vers la Place du marché" name="outbox_import_btn" tool_tip="Vers ma vitrine de la Place du marché"/> + </panel> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/fr/floater_model_wizard.xml b/indra/newview/skins/default/xui/fr/floater_model_wizard.xml index 63feb1d40375cb776b35793e1969045dd5e1a2fa..128b9d6fa40af3486a149e85fde5299618f16eea 100644 --- a/indra/newview/skins/default/xui/fr/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/fr/floater_model_wizard.xml @@ -6,12 +6,12 @@ <button label="2. Optimisation" name="optimize_btn"/> <button label="1. Sélection du fichier" name="choose_file_btn"/> <panel name="choose_file_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="choose_file_header_panel"> + <text name="choose_file_header_text"> Choisir un fichier de modèle </text> </panel> - <panel name="content"> + <panel name="choose_file_content"> <text name="advanced_users_text"> Utilisateurs expérimentés : si vous êtes habitué à utiliser des outils de création de contenu en 3D, l'outil de chargement avancé est mis à votre disposition. </text> @@ -30,20 +30,20 @@ AVERTISSEMENT : </text> <text name="warning_text"> - Vous ne pourrez pas effectuer l'étape de chargement finale du modèle sur les serveurs Second Life. [secondlife:///app/floater/learn_more Découvrez comment] configurer votre compte pour les chargements de modèle de maillage. + Vous ne pourrez pas effectuer l'étape de chargement finale du modèle sur les serveurs Second Life. [secondlife:///app/floater/learn_more Découvrez comment] configurer votre compte pour le chargement de modèles de maillage. </text> </panel> </panel> <panel name="optimize_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="optimize_header_panel"> + <text name="optimize_header_text"> Optimiser le modèle </text> </panel> - <text name="description"> + <text name="optimize_description"> Le modèle a été optimisé en termes de performances. Vous pouvez l'ajuster si vous le souhaitez. </text> - <panel name="content"> + <panel name="optimize_content"> <text name="high_detail_text"> Générer le niveau de détail : Élevé </text> @@ -79,15 +79,15 @@ </panel> </panel> <panel name="physics_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="physics_header_panel"> + <text name="physics_header_text"> Ajuster les propriétés physiques </text> </panel> - <text name="description"> + <text name="physics_description"> Une forme va être créée pour l'enveloppe externe du modèle. Ajustez le niveau de détail de la forme en fonction de l'objectif souhaité pour votre modèle. </text> - <panel name="content"> + <panel name="physics_content"> <button label="Recalcul physique" name="recalculate_physics_btn"/> <button label="Recalcul en cours..." name="recalculating_physics_btn"/> <text name="lod_label"> @@ -110,12 +110,12 @@ </panel> </panel> <panel name="review_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="review_header_panel"> + <text name="review_header_text"> Vérification </text> </panel> - <panel name="content"> + <panel name="review_content"> <text name="review_prim_equiv"> Impact sur la parcelle/région : équivalent à [EQUIV] prims </text> @@ -128,8 +128,8 @@ </panel> </panel> <panel name="upload_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="upload_header_panel"> + <text name="upload_header_text"> Chargement terminé </text> </panel> diff --git a/indra/newview/skins/default/xui/fr/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/fr/floater_test_layout_stacks.xml new file mode 100644 index 0000000000000000000000000000000000000000..b479d5f6d6bbc342a4c4bb9a33199290356156d9 --- /dev/null +++ b/indra/newview/skins/default/xui/fr/floater_test_layout_stacks.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="LAYOUTSTACK TESTS"/> diff --git a/indra/newview/skins/default/xui/fr/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/fr/menu_inspect_object_gear.xml index 074bb54cdc512824bf538283af811694d7e2f007..f3b974aba582e2c6ffaae695f50823431803cc2a 100644 --- a/indra/newview/skins/default/xui/fr/menu_inspect_object_gear.xml +++ b/indra/newview/skins/default/xui/fr/menu_inspect_object_gear.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="utf-8"?> -<menu name="Gear Menu"> +<toggleable_menu name="Gear Menu"> <menu_item_call label="Toucher" name="touch"/> <menu_item_call label="M'asseoir" name="sit"/> <menu_item_call label="Payer" name="pay"/> @@ -12,7 +12,8 @@ <menu_item_call label="Ajouter" name="add"/> <menu_item_call label="Signaler" name="report"/> <menu_item_call label="Ignorer" name="block"/> + <menu_item_call label="Ne plus ignorer" name="unblock"/> <menu_item_call label="Zoomer en avant" name="zoom_in"/> <menu_item_call label="Supprimer" name="remove"/> <menu_item_call label="En savoir plus" name="more_info"/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/fr/menu_inventory.xml b/indra/newview/skins/default/xui/fr/menu_inventory.xml index 403111c4ded7f10eb07ee1284d239ad79ce7708d..4abc74880f1d15dec487d57d8e6211a9141c9fae 100644 --- a/indra/newview/skins/default/xui/fr/menu_inventory.xml +++ b/indra/newview/skins/default/xui/fr/menu_inventory.xml @@ -84,6 +84,6 @@ <menu_item_call label="Ajouter" name="Wearable Add"/> <menu_item_call label="Enlever" name="Take Off"/> <menu_item_call label="Copier vers la boîte d'envoi vendeur" name="Merchant Copy"/> - <menu_item_call label="Déplacer vers la boîte d'envoi vendeur" name="Merchant Move"/> + <menu_item_call label="Envoyer vers la Place du marché" name="Marketplace Send"/> <menu_item_call label="--aucune option--" name="--no options--"/> </menu> diff --git a/indra/newview/skins/default/xui/fr/menu_login.xml b/indra/newview/skins/default/xui/fr/menu_login.xml index 8210c1be514626832b553039399a8d88c2d5b6ac..dc6b2793caefbe4990d4c2016e060ff4888f087e 100644 --- a/indra/newview/skins/default/xui/fr/menu_login.xml +++ b/indra/newview/skins/default/xui/fr/menu_login.xml @@ -17,8 +17,8 @@ <menu_item_call label="Définir la taille de la fenêtre..." name="Set Window Size..."/> <menu_item_call label="Afficher les conditions d'utilisation" name="TOS"/> <menu_item_call label="Afficher le message critique" name="Critical"/> - <menu_item_call label="Test du navigateur de médias" name="Web Browser Test"/> <menu_item_call label="Test de débogage de la fenêtre flottante du contenu Web" name="Web Content Floater Debug Test"/> + <menu label="Définir le niveau de connexion" name="Set Logging Level"/> <menu_item_check label="Afficher le sélecteur de grille" name="Show Grid Picker"/> <menu_item_call label="Afficher la console des notifications" name="Show Notifications Console"/> </menu> diff --git a/indra/newview/skins/default/xui/fr/menu_viewer.xml b/indra/newview/skins/default/xui/fr/menu_viewer.xml index 9303815c301afec1446f5157b32465d4a7e7ed6e..3ea863131a7fb7e9a77ad4179799a0340471cf4b 100644 --- a/indra/newview/skins/default/xui/fr/menu_viewer.xml +++ b/indra/newview/skins/default/xui/fr/menu_viewer.xml @@ -14,14 +14,13 @@ <menu_item_check label="Voler" name="Fly"/> <menu_item_check label="Toujours courir" name="Always Run"/> <menu_item_call label="Arrêter mon animation" name="Stop Animating My Avatar"/> + <menu_item_call label="Marcher / Courir / Voler..." name="Walk / run / fly"/> </menu> <menu label="Statut" name="Status"> <menu_item_call label="Absent" name="Set Away"/> <menu_item_call label="Occupé" name="Set Busy"/> </menu> - <menu_item_call label="Demander le statut Admin" name="Request Admin Options"/> - <menu_item_call label="Quitter le statut Admin" name="Leave Admin Options"/> - <menu_item_call label="Acheter des L$" name="Buy and Sell L$"/> + <menu_item_call label="Acheter des L$..." name="Buy and Sell L$"/> <menu_item_call label="Page d'accueil du compte..." name="Manage My Account"> <menu_item_call.on_click name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/index.php?lang=fr"/> </menu_item_call> @@ -63,7 +62,7 @@ <menu_item_check label="Propriétés de la parcelle" name="Parcel Properties"/> <menu_item_check label="Menu Avancé" name="Show Advanced Menu"/> </menu> - <menu label="Luminosité" name="Environment Settings"> + <menu label="Luminosité" name="Sun"> <menu_item_call label="Aube" name="Sunrise"/> <menu_item_call label="Milieu de journée" name="Noon"/> <menu_item_call label="Coucher de soleil" name="Sunset"/> @@ -178,22 +177,22 @@ <menu_item_check label="Afficher le réticule de la vue subjective" name="ShowCrosshairs"/> </menu> <menu label="Types de rendu" name="Rendering Types"> - <menu_item_check label="Simple" name="Simple"/> - <menu_item_check label="Alpha" name="Alpha"/> - <menu_item_check label="Arbre" name="Tree"/> - <menu_item_check label="Avatars" name="Character"/> - <menu_item_check label="Patch de surface" name="Surface Patch"/> - <menu_item_check label="Ciel" name="Sky"/> - <menu_item_check label="Eau" name="Water"/> - <menu_item_check label="Sol" name="Ground"/> - <menu_item_check label="Volume" name="Volume"/> - <menu_item_check label="Herbe" name="Grass"/> - <menu_item_check label="Nuages" name="Clouds"/> - <menu_item_check label="Particules" name="Particles"/> - <menu_item_check label="Placage de relief" name="Bump"/> + <menu_item_check label="Simple" name="Rendering Type Simple"/> + <menu_item_check label="Alpha" name="Rendering Type Alpha"/> + <menu_item_check label="Arbre" name="Rendering Type Tree"/> + <menu_item_check label="Avatars" name="Rendering Type Character"/> + <menu_item_check label="Patch de surface" name="Rendering Type Surface Patch"/> + <menu_item_check label="Ciel" name="Rendering Type Sky"/> + <menu_item_check label="Eau" name="Rendering Type Water"/> + <menu_item_check label="Sol" name="Rendering Type Ground"/> + <menu_item_check label="Volume" name="Rendering Type Volume"/> + <menu_item_check label="Herbe" name="Rendering Type Grass"/> + <menu_item_check label="Nuages" name="Rendering Type Clouds"/> + <menu_item_check label="Particules" name="Rendering Type Particles"/> + <menu_item_check label="Placage de relief" name="Rendering Type Bump"/> </menu> <menu label="Fonctionnalités de rendu" name="Rendering Features"> - <menu_item_check label="Interface" name="UI"/> + <menu_item_check label="Interface" name="ToggleUI"/> <menu_item_check label="Sélection" name="Selected"/> <menu_item_check label="En surbrillance" name="Highlighted"/> <menu_item_check label="Textures dynamiques" name="Dynamic Textures"/> @@ -207,8 +206,6 @@ <menu_item_check label="Effet de lissage de la souris" name="Mouse Smoothing"/> <menu_item_call label="Libérer les touches" name="Release Keys"/> <menu label="Raccourcis" name="Shortcuts"> - <menu_item_call label="Image ([COST] L$)..." name="Upload Image"/> - <menu_item_check label="Rechercher" name="Search"/> <menu_item_check label="Afficher le menu Avancé - raccourci existant" name="Show Advanced Menu - legacy shortcut"/> <menu_item_call label="Fermer la fenêtre" name="Close Window"/> <menu_item_call label="Fermer toutes les fenêtres" name="Close All Windows"/> @@ -217,13 +214,6 @@ <menu_item_check label="Joystick Flycam" name="Joystick Flycam"/> <menu_item_call label="Réinitialiser la vue" name="Reset View"/> <menu_item_call label="Regarder la dernière conversation" name="Look at Last Chatter"/> - <menu label="Sélectionner un outil de construction" name="Select Tool"> - <menu_item_call label="Outil de mise au point" name="Focus"/> - <menu_item_call label="Outil de déplacement" name="Move"/> - <menu_item_call label="Outil de modification" name="Edit"/> - <menu_item_call label="Outil de création" name="Create"/> - <menu_item_call label="Outil Terrain" name="Land"/> - </menu> <menu_item_call label="Zoomer en avant" name="Zoom In"/> <menu_item_call label="Zoom par défaut" name="Zoom Default"/> <menu_item_call label="Zoomer en arrière" name="Zoom Out"/> @@ -296,6 +286,7 @@ <menu_item_check label="Rayons" name="Raycast"/> <menu_item_check label="Vecteurs de vent" name="Wind Vectors"/> <menu_item_check label="Complexité du rendu" name="rendercomplexity"/> + <menu_item_check label="Octets d'éléments attachés" name="attachment bytes"/> <menu_item_check label="Sculpture" name="Sculpt"/> </menu> <menu label="Rendu" name="Rendering"> @@ -337,9 +328,8 @@ <menu_item_call label="Commencer l'enregistrement" name="Start Record"/> <menu_item_call label="Arrêter l'enregistrement" name="Stop Record"/> </menu> - <menu label="Monde" name="World"> + <menu label="Monde" name="DevelopWorld"> <menu_item_check label="Ignorer les paramètres du soleil de la sim" name="Sim Sun Override"/> - <menu_item_check label="Balise animée" name="Cheesy Beacon"/> <menu_item_check label="Météo fixe" name="Fixed Weather"/> <menu_item_call label="Vidage de cache d'objet de la région" name="Dump Region Object Cache"/> </menu> @@ -371,11 +361,11 @@ </menu> <menu label="Avatar" name="Character"> <menu label="Récupérer la texture fixée" name="Grab Baked Texture"> - <menu_item_call label="Iris" name="Iris"/> - <menu_item_call label="Tête" name="Head"/> - <menu_item_call label="Haut du corps" name="Upper Body"/> - <menu_item_call label="Bas du corps" name="Lower Body"/> - <menu_item_call label="Jupe" name="Skirt"/> + <menu_item_call label="Iris" name="Grab Iris"/> + <menu_item_call label="Tête" name="Grab Head"/> + <menu_item_call label="Haut du corps" name="Grab Upper Body"/> + <menu_item_call label="Bas du corps" name="Grab Lower Body"/> + <menu_item_call label="Jupe" name="Grab Skirt"/> </menu> <menu label="Tests personnages" name="Character Tests"> <menu_item_call label="Apparence dans XML" name="Appearance To XML"/> @@ -405,18 +395,19 @@ <menu_item_call label="Compresser les images" name="Compress Images"/> <menu_item_check label="Output Debug Minidump" name="Output Debug Minidump"/> <menu_item_check label="Console Window on next Run" name="Console Window"/> + <menu label="Définir le niveau de connexion" name="Set Logging Level"/> <menu_item_call label="Demander le statut Admin" name="Request Admin Options"/> <menu_item_call label="Quitter le statut Admin" name="Leave Admin Options"/> <menu_item_check label="Afficher le menu Admin" name="View Admin Options"/> </menu> <menu label="Admin" name="Admin"> - <menu label="Object"> - <menu_item_call label="Prendre une copie" name="Take Copy"/> - <menu_item_call label="Téléporter le propriétaire" name="Force Owner To Me"/> + <menu label="Objet" name="AdminObject"> + <menu_item_call label="Prendre une copie" name="Admin Take Copy"/> + <menu_item_call label="Me faire devenir propriétaire" name="Force Owner To Me"/> <menu_item_call label="Forcer la permission du propriétaire" name="Force Owner Permissive"/> <menu_item_call label="Supprimer" name="Delete"/> <menu_item_call label="Verrouiller" name="Lock"/> - <menu_item_call label="Obtenir les ID d'actifs" name="Get Assets IDs"/> + <menu_item_call label="Obtenir les ID des actifs" name="Get Assets IDs"/> </menu> <menu label="Parcelle" name="Parcel"> <menu_item_call label="Téléporter le propriétaire" name="Owner To Me"/> @@ -447,10 +438,10 @@ <menu_item_call label="Propriétés physiques" name="Physics"/> <menu_item_call label="Tous les habits" name="All Clothes"/> </menu> - <menu label="Aide" name="Help"> + <menu label="Aide" name="DeprecatedHelp"> <menu_item_call label="Blog officiel des Linden" name="Official Linden Blog"/> <menu_item_call label="Portail d'écriture de scripts" name="Scripting Portal"/> - <menu label="Signaler des bugs" name="Bug Reporting"> + <menu label="Signaler un bug" name="Bug Reporting"> <menu_item_call label="JIRA" name="Public Issue Tracker"/> <menu_item_call label="Aide du JIRA" name="Publc Issue Tracker Help"/> <menu_item_call label="Comment signaler des bugs" name="Bug Reporing 101"/> diff --git a/indra/newview/skins/default/xui/fr/notifications.xml b/indra/newview/skins/default/xui/fr/notifications.xml index 2f9bf23bc42b970d88dd14967b2b04b134311ecc..f2dd02a495d0794897616dbe7d6f266c15900962 100644 --- a/indra/newview/skins/default/xui/fr/notifications.xml +++ b/indra/newview/skins/default/xui/fr/notifications.xml @@ -86,16 +86,37 @@ Veuillez vérifier votre connexion Internet. <usetemplate canceltext="Cancel" name="yesnocancelbuttons" notext="Ne pas enregistrer" yestext="Enregistrer"/> </notification> <notification name="ConfirmNoCopyToOutbox"> - Vous n'êtes pas autorisé à copier cet article dans la boîte d'envoi vers la Place du marché. Voulez-vous vraiment déplacer l'article suivant ? - [ITEM_NAME] - <usetemplate name="okcancelbuttons" notext="Non" yestext="Oui"/> + Vous n'êtes pas autorisé à copier un ou plusieurs de ces articles dans la boîte d'envoi vendeur. Vous pouvez les déplacer ou les laisser. + <usetemplate name="okcancelbuttons" notext="Ne pas déplacer les articles" yestext="Déplacer les articles"/> + </notification> + <notification name="OutboxFolderCreated"> + Un nouveau dossier a été créé pour chaque article que vous avez transféré vers le niveau supérieur de votre boîte d'envoi vendeur. + <usetemplate ignoretext="Un nouveau dossier a été créé dans la boîte d'envoi vendeur." name="okignore" yestext="OK"/> </notification> - <notification name="OutboxUploadComplete"> - Chargement sur la Place du marché terminé. - <usetemplate name="okbutton" yestext="Hourra !"/> + <notification name="OutboxImportComplete"> + Transfert réussi + +Tous les dossiers ont été envoyés vers la Place du marché. + <usetemplate ignoretext="Tous les dossiers envoyés vers la Place du marché" name="okignore" yestext="OK"/> + </notification> + <notification name="OutboxImportHadErrors"> + Impossible de transférer certains dossiers + +Des erreurs se sont produites lors de l'envoi de certains dossiers vers la Place du marché. Ces dossiers sont toujours disponibles dans votre boîte d'envoi vendeur. + +Pour plus d'informations, consultez le [[MARKETPLACE_IMPORTS_URL] journal des erreurs]. + <usetemplate name="okbutton" yestext="OK"/> </notification> - <notification name="OutboxUploadHadErrors"> - Chargement sur la Place du marché effectué avec des erreurs ! Corrigez les problèmes dans votre boîte d'envoi et réessayez. Merci ! + <notification name="OutboxImportFailed"> + Échec de transfert + +Aucun dossier n'a été envoyé vers la Place du marché en raison d'une erreur système ou réseau. Veuillez réessayer ultérieurement. + <usetemplate name="okbutton" yestext="OK"/> + </notification> + <notification name="OutboxInitFailed"> + Échec d'initialisation de la Place du marché + +L'initialisation de la Place du marché a échoué en raison d'une erreur système ou réseau. Veuillez réessayer ultérieurement. <usetemplate name="okbutton" yestext="OK"/> </notification> <notification name="CompileQueueSaveText"> @@ -1434,7 +1455,7 @@ Version [VERSION] </notification> <notification name="GroupLeaveConfirmMember"> Vous êtes actuellement membre du groupe <nolink>[GROUP]</nolink>. -Quitter le groupe ? +Quitter le groupe ? <usetemplate name="okcancelbuttons" notext="Annuler" yestext="OK"/> </notification> <notification name="ConfirmKick"> @@ -2816,6 +2837,18 @@ avec les résidents suivants : [RESIDENTS] ? <usetemplate name="okcancelbuttons" notext="Annuler" yestext="OK"/> </notification> + <notification name="ShareFolderConfirmation"> + Vous ne pouvez partager qu'un dossier à la fois. + +Voulez-vous vraiment partager les articles suivants : + +<nolink>[ITEMS]</nolink> + +avec les résidents suivants : + +[RESIDENTS] ? + <usetemplate name="okcancelbuttons" notext="Annuler" yestext="Ok"/> + </notification> <notification name="ItemsShared"> Articles partagés. </notification> diff --git a/indra/newview/skins/default/xui/fr/panel_region_estate.xml b/indra/newview/skins/default/xui/fr/panel_region_estate.xml index fb650ff6462d2d5ebdc67669e8b1051cf436cd0b..9d97d1bf298375a74ae58260652bf129bc854b9b 100644 --- a/indra/newview/skins/default/xui/fr/panel_region_estate.xml +++ b/indra/newview/skins/default/xui/fr/panel_region_estate.xml @@ -18,10 +18,10 @@ domaine. (inconnu) </text> <text name="Only Allow"> - Limiter l'accès aux comptes vérifiés par : + Conditions d'accès des résidents : </text> - <check_box label="Infos de paiement enregistrées" name="limit_payment" tool_tip="Bannir les résidents non identifiés"/> - <check_box label="Vérification de l'âge" name="limit_age_verified" tool_tip="Bannir les résidents qui n'ont pas vérifié leur âge. Consultez la page [SUPPORT_SITE] pour plus d'informations."/> + <check_box label="Informations de paiement enregistrées" name="limit_payment" tool_tip="Pour pouvoir accéder à ce domaine, les résidents doivent avoir enregistré des informations de paiement. Consultez le [SUPPORT_SITE] pour plus d'informations."/> + <check_box label="Âge vérifié" name="limit_age_verified" tool_tip="Pour que les résidents puissent accéder à ce domaine, leur âge doit avoir fait l'objet d'une vérification. Consultez le [SUPPORT_SITE] pour plus d'informations."/> <check_box label="Autoriser les chats vocaux" name="voice_chat_check"/> <button label="?" name="voice_chat_help"/> <text name="abuse_email_text"> diff --git a/indra/newview/skins/default/xui/fr/panel_script_ed.xml b/indra/newview/skins/default/xui/fr/panel_script_ed.xml index 2b08ae56c55885d15656e1782d986ccfa8c46b9e..29fbe3c7e7d7d1c2f184d5b028b676113a87c183 100644 --- a/indra/newview/skins/default/xui/fr/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/fr/panel_script_ed.xml @@ -22,6 +22,8 @@ <menu label="Fichier" name="File"> <menu_item_call label="Enregistrer" name="Save"/> <menu_item_call label="Annuler tous les changements" name="Revert All Changes"/> + <menu_item_call label="Charger depuis un fichier..." name="LoadFromFile"/> + <menu_item_call label="Enregistrer sous..." name="SaveToFile"/> </menu> <menu label="Modifier" name="Edit"> <menu_item_call label="Annuler" name="Undo"/> diff --git a/indra/newview/skins/default/xui/fr/sidepanel_inventory.xml b/indra/newview/skins/default/xui/fr/sidepanel_inventory.xml index 969bd1ac447809e7d8a40646df89240ef97b8336..cdb15a632df67ec292de181d09d3979bde82ff49 100644 --- a/indra/newview/skins/default/xui/fr/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/fr/sidepanel_inventory.xml @@ -2,47 +2,24 @@ <panel label="Choses" name="objects panel"> <panel label="" name="sidepanel__inventory_panel"> <layout_stack name="inventory_layout_stack"> - <layout_panel name="inbox_outbox_layout_panel"> - <layout_stack name="inbox_outbox_layout_stack"> - <layout_panel name="inbox_layout_panel"> - <panel label="" name="marketplace_inbox"> - <string name="InboxLabelWithArg"> - Articles reçus ([NUM]) - </string> - <string name="InboxLabelNoArg"> - Articles reçus - </string> - <button label="Articles reçus" name="inbox_btn"/> - <text name="inbox_fresh_new_count"> - [NUM] nouv. - </text> - <panel tool_tip="Drag and drop items to your inventory to manage and use them"> - <text name="inbox_inventory_placeholder"> - Ici seront livrés les achats effectués sur la Place du marché. - </text> - </panel> - </panel> - </layout_panel> - <layout_panel name="outbox_layout_panel"> - <panel label="" name="marketplace_outbox"> - <string name="OutboxLabelWithArg"> - Boîte d'envoi vendeur ([NUM]) - </string> - <string name="OutboxLabelNoArg"> - Boîte d'envoi vendeur - </string> - <button label="Boîte d'envoi vendeur" name="outbox_btn"/> - <button label="" name="outbox_sync_btn" tool_tip="Vers ma vitrine de la Place du marché"/> - <panel> - <panel name="outbox_inventory_placeholder_panel"> - <text name="outbox_inventory_placeholder_title"> - Chargement... - </text> - </panel> - </panel> - </panel> - </layout_panel> - </layout_stack> + <layout_panel name="inbox_layout_panel"> + <panel label="" name="marketplace_inbox"> + <string name="InboxLabelWithArg"> + Articles reçus ([NUM]) + </string> + <string name="InboxLabelNoArg"> + Articles reçus + </string> + <button label="Articles reçus" name="inbox_btn"/> + <text name="inbox_fresh_new_count"> + [NUM] nouv. + </text> + <panel tool_tip="Drag and drop items to your inventory to manage and use them"> + <text name="inbox_inventory_placeholder"> + Ici seront livrés les achats effectués sur la Place du marché. + </text> + </panel> + </panel> </layout_panel> </layout_stack> <panel name="button_panel"> diff --git a/indra/newview/skins/default/xui/fr/strings.xml b/indra/newview/skins/default/xui/fr/strings.xml index d959a965650fded7f9ca324d9d84cca04ce13dee..a0c542d5249a08002a41c2bd31f860764d637d66 100644 --- a/indra/newview/skins/default/xui/fr/strings.xml +++ b/indra/newview/skins/default/xui/fr/strings.xml @@ -181,8 +181,8 @@ Consultez la page www.secondlife.com/status pour plus d'informations. </string> <string name="LoginFailedPremiumOnly"> Les connexions à Second Life sont temporairement limitées afin de s'assurer que l'expérience des utilisateurs présents dans le monde virtuel soit optimale. - -Les personnes disposant de comptes gratuits ne pourront pas accéder à Second Life pendant ce temps afin de permettre à celles qui ont payé pour pouvoir utiliser Second Life puissent le faire. + +Les personnes disposant de comptes gratuits ne pourront pas accéder à Second Life pendant ce temps afin de permettre à celles qui ont payé pour pouvoir utiliser Second Life de le faire. </string> <string name="LoginFailedComputerProhibited"> Impossible d'accéder à Second Life depuis cet ordinateur. @@ -339,17 +339,35 @@ Veuillez réessayer de vous connecter dans une minute. Impossible de faire glisser plus d'un objet ici </string> <string name="TooltipPrice" value="[AMOUNT] L$ :"/> + <string name="TooltipOutboxDragToWorld"> + Impossible de rezzer des articles dans la boîte d'envoi vendeur + </string> <string name="TooltipOutboxNoTransfer"> - Impossible de vendre ou de transférer un ou plusieurs de ces objets à un autre utilisateur. + Impossible de vendre ou de transférer un ou plusieurs de ces objets. + </string> + <string name="TooltipOutboxNotInInventory"> + La boîte d'envoi vendeur n'accepte que les articles directement issus de votre inventaire. </string> <string name="TooltipOutboxWorn"> - Vous portez un ou plusieurs de ces objets. Retirez-les de votre avatar, puis réessayez de les déplacer. + Impossible de placer des articles que vous portez dans votre boîte d'envoi vendeur + </string> + <string name="TooltipOutboxCallingCard"> + Impossible de placer des cartes de visite dans votre boîte d'envoi vendeur </string> <string name="TooltipOutboxFolderLevels"> - Trop de niveaux de sous-dossiers dans ce dossier. Réorganisez-le de sorte qu'un maximum de 4 niveaux soit utilisé (dossier racine contenant A contenant B contenant C). + Il existe plus de 3 niveaux de dossiers imbriqués. + </string> + <string name="TooltipOutboxTooManyFolders"> + Le dossier de niveau supérieur contient plus de 20 sous-dossiers. </string> <string name="TooltipOutboxTooManyObjects"> - Ce dossier contient plus de 200 objets. Regroupez une partie des articles dans un paquet afin de réduire le nombre d'objets. + Le dossier de niveau supérieur contient plus de 200 articles. + </string> + <string name="TooltipDragOntoOwnChild"> + Impossible de déplacer un dossier vers son enfant + </string> + <string name="TooltipDragOntoSelf"> + Impossible de déplacer un dossier vers lui-même </string> <string name="TooltipHttpUrl"> Cliquez pour afficher cette page web @@ -976,6 +994,9 @@ Veuillez réessayer de vous connecter dans une minute. <string name="choose_the_directory"> Choisir le répertoire </string> + <string name="script_files"> + Scripts + </string> <string name="AvatarSetNotAway"> Présent </string> @@ -1214,43 +1235,36 @@ Veuillez réessayer de vous connecter dans une minute. Vous n'avez pas de copie de cette texture dans votre inventaire </string> <string name="InventoryInboxNoItems"> - Lorsque vous achetez ou recevez un article, il s'affiche ici. Vous pouvez alors le faire glisser vers un dossier de votre inventaire ou le supprimer si vous ne souhaitez pas le conserver. + Certains articles reçus, tels que les cadeaux Premium, s'afficheront ici. Vous pourrez alors les faire glisser vers votre inventaire. </string> <string name="MarketplaceURL"> - http://marketplace.[DOMAIN_NAME] + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ </string> <string name="MarketplaceURL_CreateStore"> - http://marketplace.[DOMAIN_NAME]/create_store + http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4 </string> - <string name="MarketplaceURL_LearnMore"> - http://marketplace.[DOMAIN_NAME]/learn_more - </string> - <string name="InventoryOutboxCreationErrorTitle"> - Configuration incorrecte de votre boîte d'envoi vendeur + <string name="MarketplaceURL_Dashboard"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard </string> - <string name="InventoryOutboxCreationErrorTooltip"> - Erreur de configuration de la boîte d'envoi vendeur + <string name="MarketplaceURL_Imports"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports </string> - <string name="InventoryOutboxCreationError"> - Veuillez contacter le service clientèle pour résoudre le problème. + <string name="MarketplaceURL_LearnMore"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more </string> <string name="InventoryOutboxNotMerchantTitle"> - Tout le monde peut vendre des articles sur la Place du marché - </string> - <string name="InventoryOutboxNotMerchantTooltip"> - Devenez vendeur ! + Tout le monde peut vendre des articles sur la Place du marché. </string> + <string name="InventoryOutboxNotMerchantTooltip"/> <string name="InventoryOutboxNotMerchant"> - [[MARKETPLACE_URL] La Place du marché Second Life] comprend plus d'un million de produits virtuels à vendre, tous créés par des résidents. Vous aussi pouvez vendre les articles que vous créez, ainsi que certains articles que vous avez achetés. Le processus est simple et la configuration gratuite. [[LEARN_MORE_URL] En savoir plus] ou [[CREATE_STORE_URL] créer une boutique] sur la Place du marché pour démarrer + Pour devenir vendeur, vous devez [[MARKETPLACE_CREATE_STORE_URL] créer une boutique sur la Place du marché]. </string> <string name="InventoryOutboxNoItemsTitle"> - Un nouveau moyen d'envoyer des articles sur la Place du marché - </string> - <string name="InventoryOutboxNoItemsTooltip"> - Glisser-déposer des articles ici afin de les préparer à la vente sur la Place du marché. + Votre boîte d'envoi est vide. </string> + <string name="InventoryOutboxNoItemsTooltip"/> <string name="InventoryOutboxNoItems"> - Faites glisser les articles ou dossiers d'articles à vendre dans cette zone. Une copie de l'article s'affiche, sans que votre inventaire ne soit modifié, sauf si vous avez fait glisser un article pour lequel la copie est interdite. Une fois prêt à envoyer les articles vers la Place du marché, cliquez sur le bouton Charger. Les articles disparaissent de ce dossier lorsqu'ils ont été déplacés vers l'inventaire de la Place du marché. + Pour mettre des dossiers en vente sur la [[MARKETPLACE_DASHBOARD_URL] Place du marché], faites-les glisser vers cette zone et cliquez sur "Envoyer vers la Place du marché". </string> <string name="Marketplace Error None"> Aucune erreur @@ -4103,9 +4117,9 @@ Si ce message persiste, veuillez aller sur la page [SUPPORT_SITE]. En ligne </string> <string name="uploading_abuse_report"> - Chargement en cours... + Chargement... -de l'infraction signalée +du rapport d'infraction </string> <string name="New Shape"> Nouvelle silhouette @@ -4372,7 +4386,7 @@ de l'infraction signalée <string name="server_is_down"> Malgré nos efforts, une erreur inattendue s'est produite. - Veuillez vous reporter à status.secondlifegrid.net afin de déterminer si un problème connu existe avec ce service. + Veuillez vous reporter à status.secondlifegrid.net afin de déterminer si un problème connu existe avec ce service. Si le problème persiste, vérifiez la configuration de votre réseau et de votre pare-feu. </string> <string name="dateTimeWeekdaysNames"> @@ -4839,6 +4853,9 @@ Essayez avec le chemin d'accès à l'éditeur entre guillemets doubles <string name="Command_Move_Label"> Marcher / Courir / Voler </string> + <string name="Command_Outbox_Label"> + Boîte d'envoi vendeur + </string> <string name="Command_People_Label"> Personnes </string> @@ -4911,6 +4928,9 @@ Essayez avec le chemin d'accès à l'éditeur entre guillemets doubles <string name="Command_Move_Tooltip"> Faire bouger votre avatar </string> + <string name="Command_Outbox_Tooltip"> + Transférer des articles vers votre place de marché afin de les vendre. + </string> <string name="Command_People_Tooltip"> Amis, groupes et personnes près de vous </string> diff --git a/indra/newview/skins/default/xui/it/floater_about_land.xml b/indra/newview/skins/default/xui/it/floater_about_land.xml index 528cf185fcfd5ba2ce93051b4e07227e531b7754..cfc3ad8fdb538f4a28241ed9af6951614c28fa8c 100644 --- a/indra/newview/skins/default/xui/it/floater_about_land.xml +++ b/indra/newview/skins/default/xui/it/floater_about_land.xml @@ -378,7 +378,7 @@ Solamente terreni più grandi possono essere abilitati nella ricerca. </text> <texture_picker label="" name="snapshot_ctrl" tool_tip="Clicca per scegliere una immagine"/> <text name="allow_label5"> - e chattare con avatar in questo lotto + Gli avatar su altri lotti possono vedere gli avatar su questo lotto e chattare con loro </text> <check_box label="Vedi avatar" name="SeeAvatarsCheck" tool_tip="Consente ad avatar in altri lotti di vedere e chattare con avatar in questo lotto e viceversa."/> <text name="landing_point"> @@ -465,12 +465,12 @@ Media: <text name="Limit access to this parcel to:"> Accesso a questo terreno </text> - <check_box label="Consenti l'accesso pubblico [MATURITY]" name="public_access"/> + <check_box label="Consenti l'accesso pubblico (se si rimuove la selezione vengono create linee di espulsione)" name="public_access"/> <text name="Only Allow"> - Consenti l'accesso soltanto ai residenti verificati tramite: + Consenti l'accesso solo ai Residenti che: </text> - <check_box label="Informazioni di pagamento in archivio [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Espelli i residenti non identificati."/> - <check_box label="Verifica dell'età [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Espelli i residenti che non hanno la loro età verificata. Vedi [SUPPORT_SITE] per maggiori informazioni."/> + <check_box label="Hanno informazioni di pagamento in archivio [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Per poter visitare questo lotto i Residenti devono aver fornito informazioni di pagamento a Linden Lab. Vedi [SUPPORT_SITE] per maggiori informazioni."/> + <check_box label="Hanno verificato l'età [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Per poter visitare questo lotto i Residenti devono aver verificato la propria età . Vedi [SUPPORT_SITE] per maggiori informazioni."/> <check_box label="Permetti accesso al gruppo: [GROUP]" name="GroupCheck" tool_tip="Imposta il gruppo nel pannello generale."/> <check_box label="Vendi pass a:" name="PassCheck" tool_tip="Permetti in questo terreno l'accesso temporaneo"/> <combo_box name="pass_combo"> diff --git a/indra/newview/skins/default/xui/it/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/it/floater_merchant_outbox.xml new file mode 100644 index 0000000000000000000000000000000000000000..02f257d4664dc25750cb3f142fd7f45f878db1e2 --- /dev/null +++ b/indra/newview/skins/default/xui/it/floater_merchant_outbox.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_merchant_outbox" title="CASELLA IN USCITA DEL RIVENDITORE"> + <string name="OutboxFolderCount1"> + 1 cartella + </string> + <string name="OutboxFolderCountN"> + [NUM] cartelle + </string> + <string name="OutboxImporting"> + Invio cartelle... + </string> + <string name="OutboxInitializing"> + Inizializzazione... + </string> + <panel label=""> + <panel> + <panel name="outbox_inventory_placeholder_panel"> + <text name="outbox_inventory_placeholder_title"> + Caricamento... + </text> + </panel> + </panel> + <panel> + <button label="Invia a Marketplace" name="outbox_import_btn" tool_tip="Push su negozio Marketplace"/> + </panel> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/it/floater_model_wizard.xml b/indra/newview/skins/default/xui/it/floater_model_wizard.xml index 7c1b13c18fb844340532028fda9e7d090164a88b..ab5fdb29e4a36deb6a150e80588946c6675b0ee7 100644 --- a/indra/newview/skins/default/xui/it/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/it/floater_model_wizard.xml @@ -6,12 +6,12 @@ <button label="2. Ottimizza" name="optimize_btn"/> <button label="1. Seleziona file" name="choose_file_btn"/> <panel name="choose_file_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="choose_file_header_panel"> + <text name="choose_file_header_text"> Seleziona file modello </text> </panel> - <panel name="content"> + <panel name="choose_file_content"> <text name="advanced_users_text"> Utenti avanzati: Gli utenti che hanno dimestichezza con gli strumenti di creazione 3D possono usare le opzioni di caricamento avanzate. </text> @@ -35,15 +35,15 @@ </panel> </panel> <panel name="optimize_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="optimize_header_panel"> + <text name="optimize_header_text"> Ottimizza modello </text> </panel> - <text name="description"> + <text name="optimize_description"> Abbiamo ottimizzato il modello per migliorare le prestazioni. Se necessario, può essere regolato ulteriormente. </text> - <panel name="content"> + <panel name="optimize_content"> <text name="high_detail_text"> Genera livello di dettaglio: Alto </text> @@ -79,15 +79,15 @@ </panel> </panel> <panel name="physics_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="physics_header_panel"> + <text name="physics_header_text"> Modifica fisica </text> </panel> - <text name="description"> + <text name="physics_description"> Verrà creata una forma per lo scafo esterno del modello. Regola il livello di dettaglio della forma in base al fine desiderato del modello. </text> - <panel name="content"> + <panel name="physics_content"> <button label="Ricalcola fisica" name="recalculate_physics_btn"/> <button label="Ricalcolo in corso..." name="recalculating_physics_btn"/> <text name="lod_label"> @@ -110,12 +110,12 @@ </panel> </panel> <panel name="review_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="review_header_panel"> + <text name="review_header_text"> Rivedi </text> </panel> - <panel name="content"> + <panel name="review_content"> <text name="review_prim_equiv"> Impatto sul lotto o sulla regione: [EQUIV] prim equivalenti </text> @@ -128,8 +128,8 @@ </panel> </panel> <panel name="upload_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="upload_header_panel"> + <text name="upload_header_text"> Caricamento completato </text> </panel> diff --git a/indra/newview/skins/default/xui/it/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/it/floater_test_layout_stacks.xml new file mode 100644 index 0000000000000000000000000000000000000000..b479d5f6d6bbc342a4c4bb9a33199290356156d9 --- /dev/null +++ b/indra/newview/skins/default/xui/it/floater_test_layout_stacks.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="LAYOUTSTACK TESTS"/> diff --git a/indra/newview/skins/default/xui/it/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/it/menu_inspect_object_gear.xml index ede4a507c02e25307a77685989fbe9b00e344188..4740c9bf67042f323e6e5598f737a3efbb693249 100644 --- a/indra/newview/skins/default/xui/it/menu_inspect_object_gear.xml +++ b/indra/newview/skins/default/xui/it/menu_inspect_object_gear.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="utf-8"?> -<menu name="Gear Menu"> +<toggleable_menu name="Gear Menu"> <menu_item_call label="Tocca" name="touch"/> <menu_item_call label="Siediti" name="sit"/> <menu_item_call label="Paga" name="pay"/> @@ -12,7 +12,8 @@ <menu_item_call label="Aggiungi" name="add"/> <menu_item_call label="Segnala" name="report"/> <menu_item_call label="Blocca" name="block"/> + <menu_item_call label="Sblocca" name="unblock"/> <menu_item_call label="Zoom avanti" name="zoom_in"/> <menu_item_call label="Rimuovi" name="remove"/> <menu_item_call label="Maggiori informazioni" name="more_info"/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/it/menu_inventory.xml b/indra/newview/skins/default/xui/it/menu_inventory.xml index 57aa4dc97dc4097295781514ae0806fe477c6251..fc3a82a959fa4a1a422f6e5beb46eb72ab8e1146 100644 --- a/indra/newview/skins/default/xui/it/menu_inventory.xml +++ b/indra/newview/skins/default/xui/it/menu_inventory.xml @@ -84,6 +84,6 @@ <menu_item_call label="Aggiungi" name="Wearable Add"/> <menu_item_call label="Togli" name="Take Off"/> <menu_item_call label="Copia nella casella venditore in uscita" name="Merchant Copy"/> - <menu_item_call label="Passa alla casella venditore in uscita" name="Merchant Move"/> + <menu_item_call label="Invia a Marketplace" name="Marketplace Send"/> <menu_item_call label="--nessuna opzione--" name="--no options--"/> </menu> diff --git a/indra/newview/skins/default/xui/it/menu_login.xml b/indra/newview/skins/default/xui/it/menu_login.xml index 834db974dafc0eeca1bf3e1e10d4a7d037a73b07..7b060e65654074640e9042ac16031fdcb8ad12fb 100644 --- a/indra/newview/skins/default/xui/it/menu_login.xml +++ b/indra/newview/skins/default/xui/it/menu_login.xml @@ -16,8 +16,8 @@ <menu_item_call label="Imposta dimensioni della finestra..." name="Set Window Size..."/> <menu_item_call label="Mostra i Termini del servizio (TOS)" name="TOS"/> <menu_item_call label="Mostra messaggio critico" name="Critical"/> - <menu_item_call label="Test browser multimedia" name="Web Browser Test"/> <menu_item_call label="Test debug finestra contenuti Web" name="Web Content Floater Debug Test"/> + <menu label="Imposta livello di registrazione" name="Set Logging Level"/> <menu_item_check label="Mostra selettore griglia" name="Show Grid Picker"/> <menu_item_call label="Mostra Console notifiche" name="Show Notifications Console"/> </menu> diff --git a/indra/newview/skins/default/xui/it/menu_viewer.xml b/indra/newview/skins/default/xui/it/menu_viewer.xml index 5140d2b1ec19ba4c328c2f7d6d6787a6cc5a6b4e..dee1634a1b9746b0a860045c52f70a07c061af00 100644 --- a/indra/newview/skins/default/xui/it/menu_viewer.xml +++ b/indra/newview/skins/default/xui/it/menu_viewer.xml @@ -14,14 +14,13 @@ <menu_item_check label="Vola" name="Fly"/> <menu_item_check label="Corri sempre" name="Always Run"/> <menu_item_call label="Ferma animazione" name="Stop Animating My Avatar"/> + <menu_item_call label="Cammina / corri / vola..." name="Walk / run / fly"/> </menu> <menu label="Stato" name="Status"> <menu_item_call label="Assente" name="Set Away"/> <menu_item_call label="Non disponibile" name="Set Busy"/> </menu> - <menu_item_call label="Richiedi diritti Admin" name="Request Admin Options"/> - <menu_item_call label="Lascia stato Admin" name="Leave Admin Options"/> - <menu_item_call label="Compra L$" name="Buy and Sell L$"/> + <menu_item_call label="Acquista L$..." name="Buy and Sell L$"/> <menu_item_call label="Dashboard dell'account..." name="Manage My Account"> <menu_item_call.on_click name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/index.php?lang=it"/> </menu_item_call> @@ -63,7 +62,7 @@ <menu_item_check label="Proprietà del lotto" name="Parcel Properties"/> <menu_item_check label="Menu Avanzato" name="Show Advanced Menu"/> </menu> - <menu label="Sole" name="Environment Settings"> + <menu label="Sole" name="Sun"> <menu_item_call label="Alba" name="Sunrise"/> <menu_item_call label="Mezzogiorno" name="Noon"/> <menu_item_call label="Tramonto" name="Sunset"/> @@ -178,22 +177,22 @@ <menu_item_check label="Mostra mirino visuale soggettiva" name="ShowCrosshairs"/> </menu> <menu label="Modalità di rendering" name="Rendering Types"> - <menu_item_check label="Semplice" name="Simple"/> - <menu_item_check label="Alpha (Trasparenza)" name="Alpha"/> - <menu_item_check label="Albero" name="Tree"/> - <menu_item_check label="Avatar" name="Character"/> - <menu_item_check label="Superficie chiusa" name="Surface Patch"/> - <menu_item_check label="Cielo" name="Sky"/> - <menu_item_check label="Acqua" name="Water"/> - <menu_item_check label="Suolo" name="Ground"/> - <menu_item_check label="Volume" name="Volume"/> - <menu_item_check label="Erba" name="Grass"/> - <menu_item_check label="Nuvole" name="Clouds"/> - <menu_item_check label="Particelle" name="Particles"/> - <menu_item_check label="Urti" name="Bump"/> + <menu_item_check label="Semplice" name="Rendering Type Simple"/> + <menu_item_check label="Alpha (Trasparenza)" name="Rendering Type Alpha"/> + <menu_item_check label="Albero" name="Rendering Type Tree"/> + <menu_item_check label="Avatar" name="Rendering Type Character"/> + <menu_item_check label="Toppa superficie" name="Rendering Type Surface Patch"/> + <menu_item_check label="Cielo" name="Rendering Type Sky"/> + <menu_item_check label="Acqua" name="Rendering Type Water"/> + <menu_item_check label="Suolo" name="Rendering Type Ground"/> + <menu_item_check label="Volume" name="Rendering Type Volume"/> + <menu_item_check label="Erba" name="Rendering Type Grass"/> + <menu_item_check label="Nuvole" name="Rendering Type Clouds"/> + <menu_item_check label="Particelle" name="Rendering Type Particles"/> + <menu_item_check label="Urto" name="Rendering Type Bump"/> </menu> <menu label="Caratteristiche di rendering" name="Rendering Features"> - <menu_item_check label="Interfaccia utente" name="UI"/> + <menu_item_check label="Interfaccia utente" name="ToggleUI"/> <menu_item_check label="Selezionati" name="Selected"/> <menu_item_check label="Evidenziato" name="Highlighted"/> <menu_item_check label="Texture dinamiche" name="Dynamic Textures"/> @@ -206,8 +205,6 @@ <menu_item_check label="Fluidità mouse" name="Mouse Smoothing"/> <menu_item_call label="Rilascia tasti" name="Release Keys"/> <menu label="Scorciatoie" name="Shortcuts"> - <menu_item_call label="Immagine ([COST]L$)..." name="Upload Image"/> - <menu_item_check label="Cerca" name="Search"/> <menu_item_check label="Mostra menu Avanzato - tasti di scelta rapida esistenti" name="Show Advanced Menu - legacy shortcut"/> <menu_item_call label="Chiudi finestra" name="Close Window"/> <menu_item_call label="Chiudi tutte le finestre" name="Close All Windows"/> @@ -216,13 +213,6 @@ <menu_item_check label="Joystick Flycam" name="Joystick Flycam"/> <menu_item_call label="Reimposta vista" name="Reset View"/> <menu_item_call label="Guarda l'ultima conversazione" name="Look at Last Chatter"/> - <menu label="Seleziona strumento di costruzione" name="Select Tool"> - <menu_item_call label="Strumento Ingrandisci" name="Focus"/> - <menu_item_call label="Strumento Movimento" name="Move"/> - <menu_item_call label="Strumento Modifica" name="Edit"/> - <menu_item_call label="Strumento Crea" name="Create"/> - <menu_item_call label="Strumento Terreno" name="Land"/> - </menu> <menu_item_call label="Zoom avanti" name="Zoom In"/> <menu_item_call label="Zoom predefinito" name="Zoom Default"/> <menu_item_call label="Zoom indietro" name="Zoom Out"/> @@ -278,6 +268,7 @@ <menu_item_check label="Crea coda" name="Build Queue"/> <menu_item_check label="Vettori vento" name="Wind Vectors"/> <menu_item_check label="Complessità rendering" name="rendercomplexity"/> + <menu_item_check label="Byte collegamento" name="attachment bytes"/> <menu_item_check label="Scolpisci" name="Sculpt"/> </menu> <menu label="Rendering" name="Rendering"> @@ -300,9 +291,8 @@ <menu_item_call label="Lascia un pacchetto" name="Drop a Packet"/> </menu> <menu_item_call label="Urti, spinte e contatti" name="Bumps, Pushes &amp; Hits"/> - <menu label="Mondo" name="World"> - <menu_item_check label="Esclusione al sole della regione" name="Sim Sun Override"/> - <menu_item_check label="Effetto marcatore lampeggiante" name="Cheesy Beacon"/> + <menu label="Mondo" name="DevelopWorld"> + <menu_item_check label="Esclusione al sole della simulazione" name="Sim Sun Override"/> <menu_item_check label="Clima fisso" name="Fixed Weather"/> <menu_item_call label="Dump della cache oggetti regione" name="Dump Region Object Cache"/> </menu> @@ -324,11 +314,11 @@ </menu> <menu label="Avatar" name="Character"> <menu label="Grab Baked Texture" name="Grab Baked Texture"> - <menu_item_call label="Iride" name="Iris"/> - <menu_item_call label="Testa" name="Head"/> - <menu_item_call label="Parte superiore del corpo" name="Upper Body"/> - <menu_item_call label="Parte inferiore del corpo" name="Lower Body"/> - <menu_item_call label="Gonna" name="Skirt"/> + <menu_item_call label="Iride" name="Grab Iris"/> + <menu_item_call label="Testa" name="Grab Head"/> + <menu_item_call label="Parte superiore del corpo" name="Grab Upper Body"/> + <menu_item_call label="Parte inferiore del corpo" name="Grab Lower Body"/> + <menu_item_call label="Gonna" name="Grab Skirt"/> </menu> <menu label="Test personaggio" name="Character Tests"> <menu_item_call label="Alterna la geometria dei personaggi" name="Toggle Character Geometry"/> @@ -345,17 +335,19 @@ <menu_item_check label="Texture HTTP" name="HTTP Textures"/> <menu_item_check label="Inventario HTTP" name="HTTP Inventory"/> <menu_item_check label="Finestra Console al prossimo lancio" name="Console Window"/> + <menu label="Imposta livello di registrazione" name="Set Logging Level"/> <menu_item_call label="Richiedi diritti Admin" name="Request Admin Options"/> <menu_item_call label="Lascia stato Admin" name="Leave Admin Options"/> <menu_item_check label="Mostra menu Admin" name="View Admin Options"/> </menu> <menu label="Admin" name="Admin"> - <menu label="Object"> - <menu_item_call label="Prendi copia" name="Take Copy"/> + <menu label="Oggetto" name="AdminObject"> + <menu_item_call label="Prendi copia" name="Admin Take Copy"/> <menu_item_call label="Rendimi proprietario" name="Force Owner To Me"/> <menu_item_call label="Forza permesso proprietario" name="Force Owner Permissive"/> <menu_item_call label="Elimina" name="Delete"/> <menu_item_call label="Blocca" name="Lock"/> + <menu_item_call label="Ottieni ID asset" name="Get Assets IDs"/> </menu> <menu label="Lotto" name="Parcel"> <menu_item_call label="Rendimi proprietario" name="Owner To Me"/> @@ -372,5 +364,16 @@ <menu label="Take Off Clothing" name="Take Off Clothing"> <menu_item_call label="Fisica" name="Physics"/> </menu> + <menu label="Guida" name="DeprecatedHelp"> + <menu_item_call label="Blog ufficiale Linden" name="Official Linden Blog"/> + <menu_item_call label="Portale script" name="Scripting Portal"/> + <menu label="Segnalazione bug" name="Bug Reporting"> + <menu_item_call label="Monitoraggio problemi pubblici" name="Public Issue Tracker"/> + <menu_item_call label="Guida Monitoraggio problemi pubblici" name="Publc Issue Tracker Help"/> + <menu_item_call label="Guida alla segnalazione di bug" name="Bug Reporing 101"/> + <menu_item_call label="Problemi sicurezza" name="Security Issues"/> + <menu_item_call label="Wiki domande e risposte" name="QA Wiki"/> + </menu> + </menu> </menu> </menu_bar> diff --git a/indra/newview/skins/default/xui/it/notifications.xml b/indra/newview/skins/default/xui/it/notifications.xml index fcc515186df51bbdfa6c5af76daac22d0eab91d0..24e8fd6274e09a7f216f20272ab916fdab0b6bfa 100644 --- a/indra/newview/skins/default/xui/it/notifications.xml +++ b/indra/newview/skins/default/xui/it/notifications.xml @@ -86,17 +86,38 @@ Accertati che la tua connessione Internet stia funzionando correttamente. <usetemplate canceltext="Annulla" name="yesnocancelbuttons" notext="Non salvare" yestext="Salva"/> </notification> <notification name="ConfirmNoCopyToOutbox"> - Non hai l'autorizzazione necessaria per copiare questo oggetto nella casella in uscita di Marketplace. Sei sicuro di volere spostare gli oggetti seguenti? - [ITEM_NAME] - <usetemplate name="okcancelbuttons" notext="No" yestext="Sì"/> + Non hai l'autorizzazione necessaria per copiare almeno uno di questi elementi nella casella in uscita del rivenditore. Puoi spostarli o lasciarli indietro. + <usetemplate name="okcancelbuttons" notext="Non spostare gli oggetti" yestext="Sposta oggetti"/> </notification> - <notification name="OutboxUploadComplete"> - Caricamento di Marketplace completato. - <usetemplate name="okbutton" yestext="Ottimo!"/> + <notification name="OutboxFolderCreated"> + Una nuova cartella è stata creata per ciascun elemento trasferito nel livello superiore della casella in uscita del rivenditore. + <usetemplate ignoretext="Una nuova cartella è stata creata nella casella in uscita del rivenditore" name="okignore" yestext="OK"/> </notification> - <notification name="OutboxUploadHadErrors"> - Caricamento di Marketplace completato senza errori. Correggi i problemi nella casella in uscita e riprova. Grazie. - <usetemplate name="okbutton" yestext="Riprova"/> + <notification name="OutboxImportComplete"> + Successo + +Tutte le cartelle sono state inviate a Marketplace correttamente. + <usetemplate ignoretext="Tutte le cartelle inviate a Marketplace" name="okignore" yestext="OK"/> + </notification> + <notification name="OutboxImportHadErrors"> + Alcune cartelle non sono state trasferite + +Si sono verificati degli errori durante l'invio di alcune cartelle a Marketplace. Tali cartelle sono ancora nella casella in uscita del rivenditore. + +Per ulteriori informazioni consulta il [[MARKETPLACE_IMPORTS_URL] registro errori]. + <usetemplate name="okbutton" yestext="OK"/> + </notification> + <notification name="OutboxImportFailed"> + Trasferimento non riuscito + +Nessuna cartella è stata inviata a Marketplace, a causa di un errore di sistema o di rete. Riprova più tardi. + <usetemplate name="okbutton" yestext="OK"/> + </notification> + <notification name="OutboxInitFailed"> + Inizializzazione Marketplace non riuscita + +L'inizializzazione con il Marketplace non ha avuto successo a causa di un errore di sistema o di rete. Riprova più tardi. + <usetemplate name="okbutton" yestext="OK"/> </notification> <notification name="CompileQueueSaveText"> C'è stato un problema importando il testo di uno script per la seguente ragione: [REASON]. Riprova più tardi. @@ -1437,8 +1458,8 @@ Per installare l'aggiornamento è necessario riavviare [APP_NAME]. <usetemplate ignoretext="Conferma prima di restituire gli oggetti ai relativi proprietari" name="okcancelignore" notext="Annulla" yestext="OK"/> </notification> <notification name="GroupLeaveConfirmMember"> - Sei attualmente un membro del gruppo <nolink>[GROUP]</nolink>. -Vuoi lasciare il gruppo? + Attualmente sei un membro del gruppo <nolink>[GROUP]</nolink>. +Lasciare il gruppo? <usetemplate name="okcancelbuttons" notext="Annulla" yestext="OK"/> </notification> <notification name="ConfirmKick"> @@ -2818,6 +2839,18 @@ Con i seguenti residenti? [RESIDENTS] <usetemplate name="okcancelbuttons" notext="Annulla" yestext="OK"/> </notification> + <notification name="ShareFolderConfirmation"> + Si può condividere solo una cartella alla volta. + +Sei sicuro di volere condividere gli oggetti seguenti: + +<nolink>[ITEMS]</nolink> + +Con i seguenti residenti: + +[RESIDENTS] + <usetemplate name="okcancelbuttons" notext="Annulla" yestext="Ok"/> + </notification> <notification name="ItemsShared"> Gli oggetti sono stati condivisi. </notification> diff --git a/indra/newview/skins/default/xui/it/panel_region_estate.xml b/indra/newview/skins/default/xui/it/panel_region_estate.xml index 61e3f310243ef748bbe6c8bda3ad19ee652dbf78..da6b6b277f58df3ca042c5292322a53a46161ea2 100644 --- a/indra/newview/skins/default/xui/it/panel_region_estate.xml +++ b/indra/newview/skins/default/xui/it/panel_region_estate.xml @@ -23,10 +23,10 @@ <check_box label="Permetti accesso pubblico" name="externally_visible_check"/> <button label="?" name="externally_visible_help"/> <text name="Only Allow"> - Limita l'accesso agli account verificati con: + Consenti l'accesso solo ai Residenti che: </text> - <check_box label="Informazioni di pagamento in archivio" name="limit_payment" tool_tip="Espelli i residenti non identificati"/> - <check_box label="Verifica età " name="limit_age_verified" tool_tip="Espelli i residenti che non hanno la loro età verificata. Vedi [SUPPORT_SITE] per maggiori informazioni."/> + <check_box label="Hanno memorizzato le informazioni per l'addebito" name="limit_payment" tool_tip="Per poter visitare questa proprietà immobiliare i Residenti devono aver fornito informazioni di pagamento a Linden Lab. Vedi [SUPPORT_SITE] per maggiori informazioni."/> + <check_box label="Hanno verificato l'età " name="limit_age_verified" tool_tip="Per poter visitare questa proprietà immobiliare i Residenti devono aver verificato la propria età . Vedi [SUPPORT_SITE] per maggiori informazioni."/> <check_box label="Permetti la chat voice" name="voice_chat_check"/> <button label="?" name="voice_chat_help"/> <check_box label="Permetti teleport diretto" name="allow_direct_teleport"/> diff --git a/indra/newview/skins/default/xui/it/panel_script_ed.xml b/indra/newview/skins/default/xui/it/panel_script_ed.xml index 950dfacf3a429af30ff4914ccedeee09aff97936..d7ee8230b354fffbdfd0088c1c67eed40723ec3b 100644 --- a/indra/newview/skins/default/xui/it/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/it/panel_script_ed.xml @@ -22,6 +22,8 @@ <menu label="File" name="File"> <menu_item_call label="Salva" name="Save"/> <menu_item_call label="Annulla tutte le modifiche" name="Revert All Changes"/> + <menu_item_call label="Carica da file..." name="LoadFromFile"/> + <menu_item_call label="Salva su file..." name="SaveToFile"/> </menu> <menu label="Modifica" name="Edit"> <menu_item_call label="Annulla" name="Undo"/> diff --git a/indra/newview/skins/default/xui/it/sidepanel_inventory.xml b/indra/newview/skins/default/xui/it/sidepanel_inventory.xml index 5d6c7681f9a00b94db714083ad68d940688fb2fc..f5c00f432b5458487e4390095e65e7c57fbbcc69 100644 --- a/indra/newview/skins/default/xui/it/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/it/sidepanel_inventory.xml @@ -2,47 +2,24 @@ <panel label="Cose" name="objects panel"> <panel label="" name="sidepanel__inventory_panel"> <layout_stack name="inventory_layout_stack"> - <layout_panel name="inbox_outbox_layout_panel"> - <layout_stack name="inbox_outbox_layout_stack"> - <layout_panel name="inbox_layout_panel"> - <panel label="" name="marketplace_inbox"> - <string name="InboxLabelWithArg"> - Oggetti ricevuti ([NUM]) - </string> - <string name="InboxLabelNoArg"> - Oggetti ricevuti - </string> - <button label="Oggetti ricevuti" name="inbox_btn"/> - <text name="inbox_fresh_new_count"> - [NUM] nuovi - </text> - <panel tool_tip="Drag and drop items to your inventory to manage and use them"> - <text name="inbox_inventory_placeholder"> - Gli acquisti dal mercato verranno consegnati qui. - </text> - </panel> - </panel> - </layout_panel> - <layout_panel name="outbox_layout_panel"> - <panel label="" name="marketplace_outbox"> - <string name="OutboxLabelWithArg"> - Casella venditore in uscita ([NUM]) - </string> - <string name="OutboxLabelNoArg"> - Casella venditore in uscita - </string> - <button label="Casella venditore in uscita" name="outbox_btn"/> - <button label="" name="outbox_sync_btn" tool_tip="Push su negozio Marketplace"/> - <panel> - <panel name="outbox_inventory_placeholder_panel"> - <text name="outbox_inventory_placeholder_title"> - Caricamento in corso... - </text> - </panel> - </panel> - </panel> - </layout_panel> - </layout_stack> + <layout_panel name="inbox_layout_panel"> + <panel label="" name="marketplace_inbox"> + <string name="InboxLabelWithArg"> + Oggetti ricevuti ([NUM]) + </string> + <string name="InboxLabelNoArg"> + Oggetti ricevuti + </string> + <button label="Oggetti ricevuti" name="inbox_btn"/> + <text name="inbox_fresh_new_count"> + [NUM] nuovi + </text> + <panel tool_tip="Drag and drop items to your inventory to manage and use them"> + <text name="inbox_inventory_placeholder"> + Gli acquisti dal mercato verranno consegnati qui. + </text> + </panel> + </panel> </layout_panel> </layout_stack> <panel name="button_panel"> diff --git a/indra/newview/skins/default/xui/it/strings.xml b/indra/newview/skins/default/xui/it/strings.xml index c81dd0f55d50a1536cc2179c7ceb7228c2308096..29bfab5f0d7da0d256ce167e9a2a8df9f675b96d 100644 --- a/indra/newview/skins/default/xui/it/strings.xml +++ b/indra/newview/skins/default/xui/it/strings.xml @@ -178,8 +178,8 @@ Visita www.secondlife.com/status per aggiornamenti. </string> <string name="LoginFailedPremiumOnly"> L'accesso a Second Life è temporaneamente limitato per garantire che chi è nel mondo virtuale abbia la migliore esperienza possibile. - -Le persona con account gratuiti non potrenno accedere a Second Life durante questo periodo, per lasciare spazio alle persone che hanno pagato per Second Life. + +Le persone con account gratuiti non potranno accedere a Second Life durante questo periodo, per lasciare spazio alle persone che hanno pagato per Second Life. </string> <string name="LoginFailedComputerProhibited"> Non si può accedere a Second Life da questo computer. @@ -336,17 +336,35 @@ Prova ad accedere nuovamente tra un minuto. Solo un singolo oggetto può essere creato qui </string> <string name="TooltipPrice" value="L$ [AMOUNT]:"/> + <string name="TooltipOutboxDragToWorld"> + Non puoi rezzare elementi nella tua casella in uscita del rivenditore + </string> <string name="TooltipOutboxNoTransfer"> - Almeno un oggetto non può essere venduto o trasferito a un altro utente. + Almeno uno di questi oggetti non può essere venduto o trasferito. + </string> + <string name="TooltipOutboxNotInInventory"> + La tua casella in uscita del rivenditore può accettare solo elementi provenienti dal tuo inventario </string> <string name="TooltipOutboxWorn"> - Stai indossando almeno uno degli oggetti. Rimuovili dall'avatar e prova nuovamente a spostarli. + Non puoi mettere gli elementi che indossi nella casella in uscita del rivenditore + </string> + <string name="TooltipOutboxCallingCard"> + Non puoi inserire il tuo biglietto da visita nella tua casella in uscita del rivenditore </string> <string name="TooltipOutboxFolderLevels"> - Questa cartella contiene troppi livelli di cartelle nidificate. Riordina le cartelle interne in modo che non ci siano più di 4 livelli (cartella principale che contiene la cartella A, che contiene la cartella B, che contiene la cartella C). + La profondità delle caselle nidificate è maggiore di 3 + </string> + <string name="TooltipOutboxTooManyFolders"> + Il numero di sottocartelle nella cartella al livello più alto è maggiore di 20 </string> <string name="TooltipOutboxTooManyObjects"> - Questa cartella contiene più di 200 oggetti. Inserisci alcuni oggetti in scatole per ridurne il numero. + Il numero di elementi nella cartella al livello più alto è maggiore di 200 + </string> + <string name="TooltipDragOntoOwnChild"> + Non puoi spostare una cartella nella relativa cartella secondaria + </string> + <string name="TooltipDragOntoSelf"> + Non puoi spostare una cartella in se stessa </string> <string name="TooltipHttpUrl"> Clicca per visitare questa pagina web @@ -967,6 +985,9 @@ Prova ad accedere nuovamente tra un minuto. <string name="choose_the_directory"> Scegli la cartella </string> + <string name="script_files"> + Script + </string> <string name="AvatarSetNotAway"> Imposta come non assente </string> @@ -1205,43 +1226,36 @@ Prova ad accedere nuovamente tra un minuto. Non hai una copia di questa texture nel tuo inventario </string> <string name="InventoryInboxNoItems"> - Quando acquisti o ricevi un oggetto, verrà visualizzato qui per permetterti di trascinarlo in una cartella dell'inventario o di cancellarlo se non desideri mantenerlo. + Alcuni elementi che riceverai, come ad esempio gli omaggi per l'abbonamento Premium, verranno mostrati qui. Potrai quindi trascinarli nel tuo inventario. </string> <string name="MarketplaceURL"> - http://marketplace.[DOMAIN_NAME]/learn_more + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ </string> <string name="MarketplaceURL_CreateStore"> - http://marketplace.[DOMAIN_NAME]/create_store + http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4 </string> - <string name="MarketplaceURL_LearnMore"> - http://marketplace.[DOMAIN_NAME]/learn_more - </string> - <string name="InventoryOutboxCreationErrorTitle"> - La casella in uscita del rivenditore non è configurata correttamente + <string name="MarketplaceURL_Dashboard"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard </string> - <string name="InventoryOutboxCreationErrorTooltip"> - Errore di configurazione della casella in uscita del rivenditore + <string name="MarketplaceURL_Imports"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports </string> - <string name="InventoryOutboxCreationError"> - Contatta l'Assistenza clienti per correggere il problema. + <string name="MarketplaceURL_LearnMore"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more </string> <string name="InventoryOutboxNotMerchantTitle"> - Chiunque può vendere oggetti nel Marketplace - </string> - <string name="InventoryOutboxNotMerchantTooltip"> - Diventa un rivenditore! + Chiunque può vendere oggetti nel Marketplace. </string> + <string name="InventoryOutboxNotMerchantTooltip"/> <string name="InventoryOutboxNotMerchant"> - [[MARKETPLACE_URL] Second Life Marketplace] offre in vendita più di un milione di prodotti virtuali, tutti creati da Residenti. Anche tu puoi vendere gli oggetti che crei, oltre ad alcuni degli oggetti che hai acquistato. È facile da usare e l'impostazione è gratuita. [[LEARN_MORE_URL] Leggi ulteriori informazioni] oppure [[CREATE_STORE_URL] crea un negozio] sul Marketplace per cominciare. + Per diventare un venditore, devi [[MARKETPLACE_CREATE_STORE_URL] creare un negozio nel Marketplace]. </string> <string name="InventoryOutboxNoItemsTitle"> - Un nuovo modo di inviare oggetti al Marketplace - </string> - <string name="InventoryOutboxNoItemsTooltip"> - Trascina gli oggetti qui per prepararli per la vendita nel Marketplace + La tua casella in uscita è vuota. </string> + <string name="InventoryOutboxNoItemsTooltip"/> <string name="InventoryOutboxNoItems"> - Trascina elementi o cartelle che desideri vendere in quest'area. Verrà visualizzata una copia dell'elemento, senza che venga modificato l'inventario, tranne nel caso in cui venga trascinato un oggetto per cui non è permessa la copia. Clicca sul pulsante Carica per caricare gli elementi su Marketplace. Dopo aver spostato gli elementi nell'inventario di Marketplace, non saranno più visibili in questa cartella. + Trascina le cartelle in questa area e clicca su "Invia a Marketplace" per metterle in vendita su [[MARKETPLACE_DASHBOARD_URL] Marketplace]. </string> <string name="Marketplace Error None"> Nessun errore @@ -1253,7 +1267,7 @@ Prova ad accedere nuovamente tra un minuto. Errore: questa cartella non include alcun contenuto. </string> <string name="Marketplace Error Unassociated Products"> - Errore: Oggetto non caricato perché il tuo account venditore ha troppi oggetti che non sono associati con dei prodotti. Per risolvere questo errore, esegui l'accesso al sito di Marketplace e riduci il numero di oggetti non associati. + Errore: Oggetto non caricato perché il tuo account venditore ha troppi oggetti che non sono associati con dei prodotti. Per risolvere questo errore, esegui l'accesso al sito di Marketplace e riduci il numero di oggetti non associati. </string> <string name="Marketplace Error Object Limit"> Errore: questo elemento contiene troppi oggetti. Per risolvere questo problema, inserisci più oggetti insieme in una scatola per ridurre a meno di 200 il numero totale di oggetti. @@ -4014,7 +4028,7 @@ Se il messaggio persiste, contatta [SUPPORT_SITE]. </string> <string name="uploading_abuse_report"> Caricamento in corso... - + Segnala abuso </string> <string name="New Shape"> @@ -4282,7 +4296,7 @@ Segnala abuso <string name="server_is_down"> Nonostante i nostri tentativi, si è verificato un errore imprevisto. - Consulta la pagina status.secondlifegrid.net per determinare se si sia verificato un problema noto con il servizio. + Consulta la pagina status.secondlifegrid.net per determinare se si sia verificato un problema noto con il servizio. Se il problema continua, ti consigliamo di controllare le tue impostazioni di rete e della firewall. </string> <string name="dateTimeWeekdaysNames"> @@ -4749,6 +4763,9 @@ Prova a racchiudere il percorso dell'editor in doppie virgolette. <string name="Command_Move_Label"> Cammina / corri / vola </string> + <string name="Command_Outbox_Label"> + Casella in uscita del rivenditore + </string> <string name="Command_People_Label"> Persone </string> @@ -4821,6 +4838,9 @@ Prova a racchiudere il percorso dell'editor in doppie virgolette. <string name="Command_Move_Tooltip"> Movimento avatar </string> + <string name="Command_Outbox_Tooltip"> + Trasferisci elementi al tuo mercato per la vendita + </string> <string name="Command_People_Tooltip"> Amici, gruppi e persone vicine </string> diff --git a/indra/newview/skins/default/xui/ja/floater_about_land.xml b/indra/newview/skins/default/xui/ja/floater_about_land.xml index 816a6ff203ef38e9a4548c7a2b5520dde53aff56..7c87bad5a347de64c590bae6654e257a297ff674 100644 --- a/indra/newview/skins/default/xui/ja/floater_about_land.xml +++ b/indra/newview/skins/default/xui/ja/floater_about_land.xml @@ -375,7 +375,7 @@ </text> <texture_picker label="" name="snapshot_ctrl" tool_tip="写真をクリックã—ã¦é¸æŠž"/> <text name="allow_label5"> - ã“ã®åŒºç”»ã«ã„ã‚‹ã‚¢ãƒã‚¿ãƒ¼ã«ä¼šã£ã¦ãƒãƒ£ãƒƒãƒˆã§ãã¾ã™ + ä»–ã®åŒºç”»ã«ã„ã‚‹ã‚¢ãƒã‚¿ãƒ¼ãŒã“ã®åŒºç”»ã«ã„ã‚‹ã‚¢ãƒã‚¿ãƒ¼ã«ä¼šã£ã¦ãƒãƒ£ãƒƒãƒˆã§ãã‚‹ </text> <check_box label="ã‚¢ãƒã‚¿ãƒ¼ã‚’表示" name="SeeAvatarsCheck" tool_tip="ä»–ã®åŒºç”»ã®ã‚¢ãƒã‚¿ãƒ¼ãŒã€ã“ã®åŒºç”»ã«ã„ã‚‹ã‚¢ãƒã‚¿ãƒ¼ã«ä¼šã£ã¦ãƒãƒ£ãƒƒãƒˆã™ã‚‹ã“ã¨ã‚’許å¯ã—ã€ã‚ãªãŸã‚‚ãれらアãƒã‚¿ãƒ¼ã«ä¼šã£ã¦ãƒãƒ£ãƒƒãƒˆã§ãるよã†ã«ã—ã¾ã™ã€‚"/> <text name="landing_point"> @@ -459,12 +459,12 @@ <text name="Limit access to this parcel to:"> ã“ã®åŒºç”»ã¸ã®ã‚¢ã‚¯ã‚»ã‚¹ </text> - <check_box label="パブリックアクセスを許å¯ã™ã‚‹ [MATURITY]" name="public_access"/> + <check_box label="パブリックアクセスを許å¯ï¼ˆã“ã®ã‚ªãƒ—ションをオフã«ã™ã‚‹ã¨ç«‹å…¥ç¦æ¢ãƒ©ã‚¤ãƒ³ãŒä½œæˆã•ã‚Œã¾ã™ï¼‰" name="public_access"/> <text name="Only Allow"> - 次ã®ä½äººã®ã‚¢ã‚¯ã‚»ã‚¹ã‚’許å¯ï¼š + 次ã®ä½äººã«ã®ã¿ã‚¢ã‚¯ã‚»ã‚¹ã‚’許å¯ï¼š </text> - <check_box label="æ”¯æ‰•æƒ…å ±ç™»éŒ²æ¸ˆ [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="未確èªã®ä½äººã®ç«‹å…¥ã‚’ç¦æ¢ã—ã¾ã™ã€‚"/> - <check_box label="å¹´é½¢ç¢ºèª [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="年齢確èªã‚’済ã¾ã›ã¦ã„ãªã„ä½äººã®ç«‹å…¥ã‚’ç¦æ¢ã—ã¾ã™ã€‚ 詳ã—ã„æƒ…å ±ã¯ [SUPPORT_SITE] ã‚’ã”覧下ã•ã„。"/> + <check_box label="æ”¯æ‰•æƒ…æƒ…å ±ãŒç™»éŒ²ã•ã‚Œã¦ã„ã‚‹ [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="æ”¯æ‰•æƒ…å ±ãŒç™»éŒ²ã•ã‚Œã¦ã„ãªã„ã¨ã€ã“ã®åŒºç”»ã«ã‚¢ã‚¯ã‚»ã‚¹ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。詳細ã«ã¤ã„ã¦ã¯ã€[SUPPORT_SITE] ã‚’ã”覧ãã ã•ã„。"/> + <check_box label="年齢確èªãŒæ¸ˆã‚“ã§ã„ã‚‹ [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="ã“ã®åŒºç”»ã«ã‚¢ã‚¯ã‚»ã‚¹ã™ã‚‹ã«ã¯ã€å¹´é½¢ç¢ºèªã‚’済ã¾ã›ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚詳細ã«ã¤ã„ã¦ã¯ã€[SUPPORT_SITE] ã‚’ã”覧ãã ã•ã„。"/> <check_box label="グループã®ã‚¢ã‚¯ã‚»ã‚¹ã‚’許å¯ï¼š[GROUP]" name="GroupCheck" tool_tip="「一般ã€ã‚¿ãƒ–ã§ã€ã‚°ãƒ«ãƒ¼ãƒ—ã‚’é¸æŠžã—ã¦ãã ã•ã„。"/> <check_box label="å…¥å ´è¨±å¯ã‚’販売:" name="PassCheck" tool_tip="ã“ã®åŒºç”»ã¸ã®ä¸€æ™‚çš„ãªã‚¢ã‚¯ã‚»ã‚¹ã‚’許å¯ã—ã¾ã™ã€‚"/> <combo_box name="pass_combo"> diff --git a/indra/newview/skins/default/xui/ja/floater_chat_bar.xml b/indra/newview/skins/default/xui/ja/floater_chat_bar.xml index 504cea5931bdf7ea82f3e6bdedb1a583aef8ae23..11f223ade63011c4ff19b9a7ca1a894fbb560a89 100644 --- a/indra/newview/skins/default/xui/ja/floater_chat_bar.xml +++ b/indra/newview/skins/default/xui/ja/floater_chat_bar.xml @@ -2,6 +2,6 @@ <floater name="chat_bar" title="è¿‘ãã®ãƒãƒ£ãƒƒãƒˆ"> <panel name="bottom_panel"> <line_editor label="ã“ã“をクリックã—ã¦ãƒãƒ£ãƒƒãƒˆã‚’開始ã—ã¾ã™ã€‚" name="chat_box" tool_tip="Enter ã‚ーを押ã—ã¦è©±ã—ã€Ctrl + Enter ã‚ーã§å«ã³ã¾ã™ã€‚"/> - <button name="show_nearby_chat" tool_tip="è¿‘ãã®ãƒãƒ£ãƒƒãƒˆãƒã‚°ã‚’表示・éžè¡¨ç¤º"/> + <button name="show_nearby_chat" tool_tip="è¿‘ãã®ãƒãƒ£ãƒƒãƒˆãƒã‚°ã‚’表示ï¼éžè¡¨ç¤º"/> </panel> </floater> diff --git a/indra/newview/skins/default/xui/ja/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/ja/floater_merchant_outbox.xml new file mode 100644 index 0000000000000000000000000000000000000000..c59a3dc0ab7e4544e02368ceccfe85fb3df734ed --- /dev/null +++ b/indra/newview/skins/default/xui/ja/floater_merchant_outbox.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_merchant_outbox" title="マーãƒãƒ£ãƒ³ãƒˆã‚¢ã‚¦ãƒˆãƒœãƒƒã‚¯ã‚¹"> + <string name="OutboxFolderCount1"> + 1 個ã®ãƒ•ã‚©ãƒ«ãƒ€ + </string> + <string name="OutboxFolderCountN"> + [NUM] 個ã®ãƒ•ã‚©ãƒ«ãƒ€ + </string> + <string name="OutboxImporting"> + フォルダをé€ä¿¡ä¸... + </string> + <string name="OutboxInitializing"> + åˆæœŸåŒ–ä¸... + </string> + <panel label=""> + <panel> + <panel name="outbox_inventory_placeholder_panel"> + <text name="outbox_inventory_placeholder_title"> + ãƒãƒ¼ãƒ‰ä¸... + </text> + </panel> + </panel> + <panel> + <button label="マーケットプレイスã«é€ä¿¡" name="outbox_import_btn" tool_tip="自分ã®ãƒžãƒ¼ã‚±ãƒƒãƒˆãƒ—レイス店é ã«ç§»å‹•"/> + </panel> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/ja/floater_model_wizard.xml b/indra/newview/skins/default/xui/ja/floater_model_wizard.xml index 6aaa9a42a5dbb01e8564f387a4dfdfbcabbda225..270031a33eeecccb2dffce2a7882c1e4de69abfa 100644 --- a/indra/newview/skins/default/xui/ja/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/ja/floater_model_wizard.xml @@ -6,20 +6,20 @@ <button label="2. 最é©åŒ–" name="optimize_btn"/> <button label="1. ファイルをé¸æŠž" name="choose_file_btn"/> <panel name="choose_file_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="choose_file_header_panel"> + <text name="choose_file_header_text"> モデルファイルをé¸æŠž </text> </panel> - <panel name="content"> + <panel name="choose_file_content"> <text name="advanced_users_text"> - 上級ユーザーã®å ´åˆï¼š3D コンテンツã®åˆ¶ä½œãƒ„ールを使ã„慣れãŸæ–¹ã¯ã€é«˜åº¦ãªã‚¢ãƒƒãƒ—ãƒãƒ¼ãƒ€ãƒ¼ã‚‚ãŠè©¦ã—ãã ã•ã„。 + 上級ユーザーã®å ´åˆï¼š3D コンテンツ制作ツールã®ä½¿ç”¨ã«æ…£ã‚Œã¦ã„ã‚‹æ–¹ã¯ã€é«˜åº¦ãªã‚¢ãƒƒãƒ—ãƒãƒ¼ãƒ€ãƒ¼ã‚‚ãŠè©¦ã—ãã ã•ã„。 </text> <button label="アドãƒãƒ³ã‚¹ãƒ¢ãƒ¼ãƒ‰ã«åˆ‡ã‚Šæ›¿ãˆã‚‹" name="switch_to_advanced"/> <text name="Cache location"> - アップãƒãƒ¼ãƒ‰ã™ã‚‹ãƒ¢ãƒ‡ãƒ«ãƒ•ã‚¡ã‚¤ãƒ«ã®é¸æŠž + アップãƒãƒ¼ãƒ‰ã™ã‚‹ãƒ¢ãƒ‡ãƒ«ãƒ•ã‚¡ã‚¤ãƒ«ã‚’é¸æŠž </text> - <button label="å‚ç…§" label_selected="å‚ç…§" name="browse"/> + <button label="å‚ç…§..." label_selected="å‚ç…§..." name="browse"/> <text name="Model types"> Second Life 㯠COLLADA (.dae) ファイルをサãƒãƒ¼ãƒˆã—ã¾ã™ã€‚ </text> @@ -35,15 +35,15 @@ </panel> </panel> <panel name="optimize_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="optimize_header_panel"> + <text name="optimize_header_text"> モデルを最é©åŒ– </text> </panel> - <text name="description"> - パフォーマンスをé‡è¦–ã—ã¦ãƒ¢ãƒ‡ãƒ«ã‚’最é©åŒ–ã—ã¾ã—ãŸã€‚å¿…è¦ã«å¿œã˜ã¦èª¿æ•´ã—ã¦ãã ã•ã„。 + <text name="optimize_description"> + モデルã¯ãƒ‘フォーマンスをé‡è¦–ã—ã¦æœ€é©åŒ–ã•ã‚Œã¦ã„ã¾ã™ã€‚å¿…è¦ã«å¿œã˜ã¦èª¿æ•´ã—ã¦ãã ã•ã„。 </text> - <panel name="content"> + <panel name="optimize_content"> <text name="high_detail_text"> 次ã®æ画詳細度を作æˆï¼šé«˜ </text> @@ -79,16 +79,16 @@ </panel> </panel> <panel name="physics_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="physics_header_panel"> + <text name="physics_header_text"> 物ç†ä½œç”¨ã®èª¿æ•´ </text> </panel> - <text name="description"> + <text name="physics_description"> モデルã®å¤–æ®»æ§‹é€ ã®ã‚·ã‚§ã‚¤ãƒ—ã¯å¼Šç¤¾ãŒä½œæˆã—ã¾ã™ã€‚モデルã®ç›®çš„ã«å¿œã˜ã¦ã‚·ã‚§ã‚¤ãƒ—ã®è©³ç´°åº¦ã‚’調整ã—ã¦ãã ã•ã„。 </text> - <panel name="content"> - <button label="物ç†æ¼”算ウェイトをå†è¨ˆç®—" name="recalculate_physics_btn"/> + <panel name="physics_content"> + <button label="物ç†ä½œç”¨ã‚’å†è¨ˆç®—" name="recalculate_physics_btn"/> <button label="å†è¨ˆç®—ä¸..." name="recalculating_physics_btn"/> <text name="lod_label"> 物ç†ä½œç”¨ã®ãƒ—レビュー @@ -110,12 +110,12 @@ </panel> </panel> <panel name="review_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="review_header_panel"> + <text name="review_header_text"> ç¢ºèª </text> </panel> - <panel name="content"> + <panel name="review_content"> <text name="review_prim_equiv"> 区画/リージョンã¸ã®è² è·ï¼š[EQUIV] プリムæ›ç®—値 </text> @@ -123,13 +123,13 @@ L$ [FEE] ã®ã‚¢ãƒƒãƒ—ãƒãƒ¼ãƒ‰æ–™é‡‘ãŒã‚ãªãŸã®ã‚¢ã‚«ã‚¦ãƒ³ãƒˆã«è«‹æ±‚ã•ã‚Œã¾ã™ã€‚ </text> <text name="review_confirmation"> - アップãƒãƒ¼ãƒ‰ãƒœã‚¿ãƒ³ã‚’クリックã™ã‚‹ã¨ã€ãƒ¢ãƒ‡ãƒ«ã«å«ã¾ã‚Œã‚‹ãƒžãƒ†ãƒªã‚¢ãƒ«ã®æ‰€æœ‰æ¨©ã‚„使用許å¯ã‚’所æŒã™ã‚‹ã“ã¨ã‚’èªã‚ãŸã“ã¨ã«ãªã‚Šã¾ã™ã€‚ + アップãƒãƒ¼ãƒ‰ãƒœã‚¿ãƒ³ã‚’クリックã™ã‚‹ã“ã¨ã«ã‚ˆã‚Šã€ãƒ¢ãƒ‡ãƒ«ã«å«ã¾ã‚Œã‚‹ãƒžãƒ†ãƒªã‚¢ãƒ«ã®æ‰€æœ‰æ¨©ã‚„使用許å¯ã®æ‰€æŒã‚’èªã‚ãŸã“ã¨ã«ãªã‚Šã¾ã™ã€‚ </text> </panel> </panel> <panel name="upload_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="upload_header_panel"> + <text name="upload_header_text"> アップãƒãƒ¼ãƒ‰å®Œäº† </text> </panel> diff --git a/indra/newview/skins/default/xui/ja/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/ja/floater_test_layout_stacks.xml new file mode 100644 index 0000000000000000000000000000000000000000..31b5bbd3bff774197078aa4bf3a96ad5efaff94a --- /dev/null +++ b/indra/newview/skins/default/xui/ja/floater_test_layout_stacks.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="レイアウトスタックテスト"/> diff --git a/indra/newview/skins/default/xui/ja/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/ja/menu_inspect_object_gear.xml index 2edade70bfc1b17d1b8fd6ec03ff4cc59549abcd..5a0519ba192b8dff7bc1ab9bcdd935f8657b2358 100644 --- a/indra/newview/skins/default/xui/ja/menu_inspect_object_gear.xml +++ b/indra/newview/skins/default/xui/ja/menu_inspect_object_gear.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="utf-8"?> -<menu name="Gear Menu"> +<toggleable_menu name="Gear Menu"> <menu_item_call label="触る" name="touch"/> <menu_item_call label="座る" name="sit"/> <menu_item_call label="支払ã†" name="pay"/> @@ -12,7 +12,8 @@ <menu_item_call label="è¿½åŠ " name="add"/> <menu_item_call label="å ±å‘Š" name="report"/> <menu_item_call label="ブãƒãƒƒã‚¯" name="block"/> + <menu_item_call label="ブãƒãƒƒã‚¯è§£é™¤" name="unblock"/> <menu_item_call label="ズームイン" name="zoom_in"/> <menu_item_call label="削除" name="remove"/> <menu_item_call label="詳細" name="more_info"/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/ja/menu_inventory.xml b/indra/newview/skins/default/xui/ja/menu_inventory.xml index 9449e61274036d51ab2a16c74632703bae41460f..a59f5659c45986acf033a51cdf653f09161078e3 100644 --- a/indra/newview/skins/default/xui/ja/menu_inventory.xml +++ b/indra/newview/skins/default/xui/ja/menu_inventory.xml @@ -84,6 +84,6 @@ <menu_item_call label="è¿½åŠ " name="Wearable Add"/> <menu_item_call label="å–り外ã™" name="Take Off"/> <menu_item_call label="マーãƒãƒ£ãƒ³ãƒˆã®ã‚¢ã‚¦ãƒˆãƒœãƒƒã‚¯ã‚¹ã«ã‚³ãƒ”ー" name="Merchant Copy"/> - <menu_item_call label="マーãƒãƒ£ãƒ³ãƒˆã®ã‚¢ã‚¦ãƒˆãƒœãƒƒã‚¯ã‚¹ã«ç§»å‹•" name="Merchant Move"/> + <menu_item_call label="マーケットプレイスã«é€ä¿¡" name="Marketplace Send"/> <menu_item_call label="ï¼ï¼ã‚ªãƒ—ションãªã—ï¼ï¼" name="--no options--"/> </menu> diff --git a/indra/newview/skins/default/xui/ja/menu_login.xml b/indra/newview/skins/default/xui/ja/menu_login.xml index 4c88f17f3dbdaec8e840b448b7cf1d7b662714ce..ab6d9e3546d560f24e16dfed4da7be0488c45822 100644 --- a/indra/newview/skins/default/xui/ja/menu_login.xml +++ b/indra/newview/skins/default/xui/ja/menu_login.xml @@ -17,8 +17,8 @@ <menu_item_call label="ウィンドウã®ã‚µã‚¤ã‚ºã‚’è¨å®š..." name="Set Window Size..."/> <menu_item_call label="利用è¦ç´„を表示" name="TOS"/> <menu_item_call label="クリティカルメッセージを表示" name="Critical"/> - <menu_item_call label="メディアブラウザã®ãƒ†ã‚¹ãƒˆ" name="Web Browser Test"/> <menu_item_call label="Web コンテンツフãƒãƒ¼ã‚¿ãƒ¼ã®ãƒ‡ãƒãƒƒã‚°ãƒ†ã‚¹ãƒˆ" name="Web Content Floater Debug Test"/> + <menu label="ãƒã‚°ãƒ¬ãƒ™ãƒ«ã‚’è¨å®š" name="Set Logging Level"/> <menu_item_check label="グリッドピッカーを表示ã™ã‚‹" name="Show Grid Picker"/> <menu_item_call label="通知コンソールを表示ã™ã‚‹" name="Show Notifications Console"/> </menu> diff --git a/indra/newview/skins/default/xui/ja/menu_viewer.xml b/indra/newview/skins/default/xui/ja/menu_viewer.xml index ef3261f1d434f2524321049a298ed903bdfcf28d..4430ec054c39d71b6bec4f301711d1378c854f75 100644 --- a/indra/newview/skins/default/xui/ja/menu_viewer.xml +++ b/indra/newview/skins/default/xui/ja/menu_viewer.xml @@ -14,14 +14,13 @@ <menu_item_check label="飛ã¶" name="Fly"/> <menu_item_check label="常ã«èµ°ã‚‹" name="Always Run"/> <menu_item_call label="ç§ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’åœæ¢ã™ã‚‹" name="Stop Animating My Avatar"/> + <menu_item_call label="æ©è¡Œï¼èµ°è¡Œï¼é£›è¡Œ..." name="Walk / run / fly"/> </menu> <menu label="ãƒã‚°ã‚¤ãƒ³" name="Status"> <menu_item_call label="一時退å¸ä¸" name="Set Away"/> <menu_item_call label="å–ã‚Šè¾¼ã¿ä¸" name="Set Busy"/> </menu> - <menu_item_call label="管ç†è€…権é™ã®ãƒªã‚¯ã‚¨ã‚¹ãƒˆ" name="Request Admin Options"/> - <menu_item_call label="管ç†è€…ステータス解除" name="Leave Admin Options"/> - <menu_item_call label="L$ ã®è³¼å…¥" name="Buy and Sell L$"/> + <menu_item_call label="L$ ã®è³¼å…¥..." name="Buy and Sell L$"/> <menu_item_call label="マイアカウント..." name="Manage My Account"> <menu_item_call.on_click name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/index.php?lang=ja"/> </menu_item_call> @@ -63,11 +62,11 @@ <menu_item_check label="区画プãƒãƒ‘ティ" name="Parcel Properties"/> <menu_item_check label="アドãƒãƒ³ã‚¹ãƒ¡ãƒ‹ãƒ¥ãƒ¼" name="Show Advanced Menu"/> </menu> - <menu label="太陽" name="Environment Settings"> + <menu label="太陽" name="Sun"> <menu_item_call label="æ—¥ã®å‡º" name="Sunrise"/> <menu_item_call label="æ£åˆ" name="Noon"/> <menu_item_call label="日没" name="Sunset"/> - <menu_item_call label="深夜" name="Midnight"/> + <menu_item_call label="真夜ä¸" name="Midnight"/> <menu_item_call label="リージョンã®è¨å®šã‚’使用" name="Use Region Settings"/> </menu> <menu label="自然環境エディター" name="Environment Editor"> @@ -178,22 +177,22 @@ <menu_item_check label="一人称視点ã®ã¨ãã«åå—線を表示ã™ã‚‹" name="ShowCrosshairs"/> </menu> <menu label="レンダリング(種類)" name="Rendering Types"> - <menu_item_check label="シンプル" name="Simple"/> - <menu_item_check label="アルファ" name="Alpha"/> - <menu_item_check label="木" name="Tree"/> - <menu_item_check label="ã‚¢ãƒã‚¿ãƒ¼" name="Character"/> - <menu_item_check label="サーフェスパッãƒ" name="Surface Patch"/> - <menu_item_check label="空" name="Sky"/> - <menu_item_check label="æ°´" name="Water"/> - <menu_item_check label="地é¢" name="Ground"/> - <menu_item_check label="ボリューム" name="Volume"/> - <menu_item_check label="è‰" name="Grass"/> - <menu_item_check label="雲" name="Clouds"/> - <menu_item_check label="パーティクル" name="Particles"/> - <menu_item_check label="è¡çª" name="Bump"/> + <menu_item_check label="シンプル" name="Rendering Type Simple"/> + <menu_item_check label="アルファ" name="Rendering Type Alpha"/> + <menu_item_check label="木" name="Rendering Type Tree"/> + <menu_item_check label="ã‚¢ãƒã‚¿ãƒ¼" name="Rendering Type Character"/> + <menu_item_check label="サーフェスパッãƒ" name="Rendering Type Surface Patch"/> + <menu_item_check label="空" name="Rendering Type Sky"/> + <menu_item_check label="æ°´" name="Rendering Type Water"/> + <menu_item_check label="地é¢" name="Rendering Type Ground"/> + <menu_item_check label="å–引高" name="Rendering Type Volume"/> + <menu_item_check label="è‰" name="Rendering Type Grass"/> + <menu_item_check label="雲" name="Rendering Type Clouds"/> + <menu_item_check label="パーティクル" name="Rendering Type Particles"/> + <menu_item_check label="è¡çª" name="Rendering Type Bump"/> </menu> <menu label="レンダリング(機能)" name="Rendering Features"> - <menu_item_check label="UI" name="UI"/> + <menu_item_check label="UI" name="ToggleUI"/> <menu_item_check label="é¸æŠžæ¸ˆ" name="Selected"/> <menu_item_check label="ãƒã‚¤ãƒ©ã‚¤ãƒˆ" name="Highlighted"/> <menu_item_check label="ダイナミックテクスãƒãƒ£" name="Dynamic Textures"/> @@ -207,8 +206,6 @@ <menu_item_check label="マウスã®å¹³æ»‘化" name="Mouse Smoothing"/> <menu_item_call label="リリースã‚ー" name="Release Keys"/> <menu label="ショートカット" name="Shortcuts"> - <menu_item_call label="ç”»åƒ ï¼ˆL$ [COST] )..." name="Upload Image"/> - <menu_item_check label="検索" name="Search"/> <menu_item_check label="アドãƒãƒ³ã‚¹ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã‚’表示 - レガシーã®ã‚·ãƒ§ãƒ¼ãƒˆã‚«ãƒƒãƒˆ" name="Show Advanced Menu - legacy shortcut"/> <menu_item_call label="ウィンドウを閉ã˜ã‚‹" name="Close Window"/> <menu_item_call label="å…¨ã¦ã®ã‚¦ã‚£ãƒ³ãƒ‰ã‚¦ã‚’é–‰ã˜ã‚‹" name="Close All Windows"/> @@ -217,13 +214,6 @@ <menu_item_check label="ジョイスティックフライカム" name="Joystick Flycam"/> <menu_item_call label="表示をリセットã™ã‚‹" name="Reset View"/> <menu_item_call label="最後ã®ç™ºè¨€è€…を見る" name="Look at Last Chatter"/> - <menu label="制作ツールをé¸æŠžã™ã‚‹" name="Select Tool"> - <menu_item_call label="焦点ツール" name="Focus"/> - <menu_item_call label="移動ツール" name="Move"/> - <menu_item_call label="編集ツール" name="Edit"/> - <menu_item_call label="作æˆãƒ„ール" name="Create"/> - <menu_item_call label="土地ツール" name="Land"/> - </menu> <menu_item_call label="ズームイン" name="Zoom In"/> <menu_item_call label="ズーム(デフォルト)" name="Zoom Default"/> <menu_item_call label="ズームアウト" name="Zoom Out"/> @@ -296,6 +286,7 @@ <menu_item_check label="レイã‚ャスト" name="Raycast"/> <menu_item_check label="風ã®ãƒ™ã‚¯ãƒˆãƒ«" name="Wind Vectors"/> <menu_item_check label="æç”»ã®è©³ç´°åº¦" name="rendercomplexity"/> + <menu_item_check label="添付アイテムã®ãƒã‚¤ãƒˆæ•°" name="attachment bytes"/> <menu_item_check label="スカルプト" name="Sculpt"/> </menu> <menu label="レンダリング" name="Rendering"> @@ -337,11 +328,10 @@ <menu_item_call label="記録開始" name="Start Record"/> <menu_item_call label="記録åœæ¢" name="Stop Record"/> </menu> - <menu label="世界" name="World"> + <menu label="世界" name="DevelopWorld"> <menu_item_check label="シムã®å¤ªé™½ã®è¨å®šã‚’無視ã™ã‚‹" name="Sim Sun Override"/> - <menu_item_check label="ビーコンを強調表示ã™ã‚‹" name="Cheesy Beacon"/> <menu_item_check label="固定ã•ã‚ŒãŸå¤©æ°—" name="Fixed Weather"/> - <menu_item_call label="リージョンオブジェクトã®ã‚ャッシュをダンプã™ã‚‹" name="Dump Region Object Cache"/> + <menu_item_call label="リージョンオブジェクトã®ã‚ャッシュをダンプ" name="Dump Region Object Cache"/> </menu> <menu label="UI" name="UI"> <menu_item_call label="メディアブラウザã®ãƒ†ã‚¹ãƒˆ" name="Web Browser Test"/> @@ -371,11 +361,11 @@ </menu> <menu label="ã‚¢ãƒã‚¿ãƒ¼" name="Character"> <menu label="ベークドテクスãƒãƒ£ã‚’å–å¾—ã™ã‚‹" name="Grab Baked Texture"> - <menu_item_call label="çž³" name="Iris"/> - <menu_item_call label="é " name="Head"/> - <menu_item_call label="上åŠèº«" name="Upper Body"/> - <menu_item_call label="下åŠèº«" name="Lower Body"/> - <menu_item_call label="スカート" name="Skirt"/> + <menu_item_call label="çž³" name="Grab Iris"/> + <menu_item_call label="é " name="Grab Head"/> + <menu_item_call label="上åŠèº«" name="Grab Upper Body"/> + <menu_item_call label="下åŠèº«" name="Grab Lower Body"/> + <menu_item_call label="スカート" name="Grab Skirt"/> </menu> <menu label="ã‚ャラクターテスト" name="Character Tests"> <menu_item_call label="容姿を XML ã«ä¿å˜ã™ã‚‹" name="Appearance To XML"/> @@ -405,18 +395,19 @@ <menu_item_call label="圧縮画åƒ" name="Compress Images"/> <menu_item_check label="デãƒãƒƒã‚°ç”¨ã®ãƒŸãƒ‹ãƒ€ãƒ³ãƒ—を出力ã™ã‚‹" name="Output Debug Minidump"/> <menu_item_check label="次回ã®èµ·å‹•æ™‚ã«ã‚³ãƒ³ã‚½ãƒ¼ãƒ«ã‚¦ã‚£ãƒ³ãƒ‰ã‚¦ã‚’表示ã™ã‚‹" name="Console Window"/> + <menu label="ãƒã‚°ãƒ¬ãƒ™ãƒ«ã‚’è¨å®š" name="Set Logging Level"/> <menu_item_call label="管ç†è€…ステータスã®å‘¼ã³å‡ºã—" name="Request Admin Options"/> <menu_item_call label="管ç†è€…ステータス解除" name="Leave Admin Options"/> <menu_item_check label="管ç†è€…メニューを表示ã™ã‚‹" name="View Admin Options"/> </menu> <menu label="管ç†è€…" name="Admin"> - <menu label="Object"> - <menu_item_call label="コピーをå–ã‚‹" name="Take Copy"/> + <menu label="オブジェクト" name="AdminObject"> + <menu_item_call label="コピーをå–ã‚‹" name="Admin Take Copy"/> <menu_item_call label="ç§ã‚’所有者ã«ã™ã‚‹" name="Force Owner To Me"/> - <menu_item_call label="所有者権é™ã‚’実行ã™ã‚‹" name="Force Owner Permissive"/> + <menu_item_call label="所有者権é™ã®å®Ÿè¡Œ" name="Force Owner Permissive"/> <menu_item_call label="削除" name="Delete"/> <menu_item_call label="ãƒãƒƒã‚¯" name="Lock"/> - <menu_item_call label="アセット ID ã‚’å–å¾—ã™ã‚‹" name="Get Assets IDs"/> + <menu_item_call label="アセット ID ã‚’å–å¾—" name="Get Assets IDs"/> </menu> <menu label="区画" name="Parcel"> <menu_item_call label="ç§ã‚’所有者ã«ã™ã‚‹" name="Owner To Me"/> @@ -447,7 +438,7 @@ <menu_item_call label="物ç†ä½œç”¨" name="Physics"/> <menu_item_call label="ã™ã¹ã¦ã®è¡£é¡ž" name="All Clothes"/> </menu> - <menu label="ヘルプ" name="Help"> + <menu label="ヘルプ" name="DeprecatedHelp"> <menu_item_call label="リンデン公å¼ãƒ–ãƒã‚°" name="Official Linden Blog"/> <menu_item_call label="スクリプトãƒãƒ¼ã‚¿ãƒ«" name="Scripting Portal"/> <menu label="ãƒã‚°ã®å ±å‘Š" name="Bug Reporting"> diff --git a/indra/newview/skins/default/xui/ja/notifications.xml b/indra/newview/skins/default/xui/ja/notifications.xml index 20468c8c2af75ddf030ebae35af34f9052a04042..c8e8dbb0f1361d39ab9d1efb3fe121167e5cf93b 100644 --- a/indra/newview/skins/default/xui/ja/notifications.xml +++ b/indra/newview/skins/default/xui/ja/notifications.xml @@ -85,17 +85,38 @@ <usetemplate canceltext="ã‚ャンセル" name="yesnocancelbuttons" notext="ä¿å˜ã—ãªã„" yestext="ä¿å˜"/> </notification> <notification name="ConfirmNoCopyToOutbox"> - マーãƒãƒ£ãƒ³ãƒˆã®ã‚¢ã‚¦ãƒˆãƒœãƒƒã‚¯ã‚¹ã«ã“れをコピーã™ã‚‹æ¨©é™ãŒã‚ã‚Šã¾ã™ã€‚次ã®ã‚¢ã‚¤ãƒ†ãƒ を移動ã—ã¾ã™ã‹ï¼Ÿ -[ITEM_NAME] - <usetemplate name="okcancelbuttons" notext="ã„ã„ãˆ" yestext="ã¯ã„"/> + ã“れらã®ã‚¢ã‚¤ãƒ†ãƒ ã® 1 ã¤ã¾ãŸã¯è¤‡æ•°ã‚’マーãƒãƒ£ãƒ³ãƒˆã‚¢ã‚¦ãƒˆãƒœãƒƒã‚¯ã‚¹ã«ã‚³ãƒ”ーã™ã‚‹è¨±å¯ãŒã‚ã‚Šã¾ã›ã‚“。移動ã™ã‚‹ã‹ã€ç½®ã去りã«ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã™ã€‚ + <usetemplate name="okcancelbuttons" notext="アイテムを移動ã—ãªã„" yestext="アイテムを移動"/> + </notification> + <notification name="OutboxFolderCreated"> + マーãƒãƒ£ãƒ³ãƒˆã‚¢ã‚¦ãƒˆãƒœãƒƒã‚¯ã‚¹ã®æœ€ä¸Šä½ã«è»¢é€ã—ãŸå„アイテムã«ã¤ãã€ãã‚Œãžã‚Œ 1 ã¤ã®æ–°ã—ã„フォルダãŒä½œæˆã•ã‚Œã¾ã—ãŸã€‚ + <usetemplate ignoretext="æ–°ã—ã„フォルダãŒãƒžãƒ¼ãƒãƒ£ãƒ³ãƒˆã‚¢ã‚¦ãƒˆãƒœãƒƒã‚¯ã‚¹å†…ã«ä½œæˆã•ã‚Œã¾ã—ãŸ" name="okignore" yestext="OK"/> </notification> - <notification name="OutboxUploadComplete"> - マーケットプレイスã¸ã®ã‚¢ãƒƒãƒ—ãƒãƒ¼ãƒ‰ãŒå®Œäº†ã—ã¾ã—ãŸã€‚ - <usetemplate name="okbutton" yestext="ã‚„ã£ãŸã‚ï¼"/> + <notification name="OutboxImportComplete"> + æˆåŠŸ + +マーケットプレイスã«æ£å¸¸ã«é€ä¿¡ã•ã‚ŒãŸã™ã¹ã¦ã®ãƒ•ã‚©ãƒ«ãƒ€ + <usetemplate ignoretext="マーケットプレイスã«é€ä¿¡ã•ã‚ŒãŸã™ã¹ã¦ã®ãƒ•ã‚©ãƒ«ãƒ€" name="okignore" yestext="OK"/> + </notification> + <notification name="OutboxImportHadErrors"> + 一部ã®ãƒ•ã‚©ãƒ«ãƒ€ã¯è»¢é€ã•ã‚Œã¾ã›ã‚“ã§ã—㟠+ +一部ã®ãƒ•ã‚©ãƒ«ãƒ€ãŒãƒžãƒ¼ã‚±ãƒƒãƒˆãƒ—レイスã«é€ä¿¡ã•ã‚ŒãŸã¨ãã«ã‚¨ãƒ©ãƒ¼ãŒç™ºç”Ÿã—ã¾ã—ãŸã€‚ã“れらã®ãƒ•ã‚©ãƒ«ãƒ€ã¯ã¾ã マーãƒãƒ£ãƒ³ãƒˆã‚¢ã‚¦ãƒˆãƒœãƒƒã‚¯ã‚¹å†…ã«ã‚ã‚Šã¾ã™ã€‚ + +詳細ã«ã¤ã„ã¦ã¯ã€[[MARKETPLACE_IMPORTS_URL] エラーãƒã‚°]ã‚’ã”覧ãã ã•ã„。 + <usetemplate name="okbutton" yestext="OK"/> </notification> - <notification name="OutboxUploadHadErrors"> - マーケットプレイスã¸ã®ã‚¢ãƒƒãƒ—ãƒãƒ¼ãƒ‰ã®å®Œäº†æ™‚ã«ã‚¨ãƒ©ãƒ¼ãŒç™ºç”Ÿã—ã¾ã—ãŸã€‚アウトボックスã®å•é¡Œã‚’解決ã—ã¦ã€ã‚‚ã†ä¸€åº¦ãŠè©¦ã—ãã ã•ã„。ã‚ã‚ŠãŒã¨ã†ã”ã–ã„ã¾ã™ã€‚ - <usetemplate name="okbutton" yestext="å†ãƒˆãƒ©ã‚¤ï¼"/> + <notification name="OutboxImportFailed"> + 転é€ã«å¤±æ•— + +システムã¾ãŸã¯ãƒãƒƒãƒˆãƒ¯ãƒ¼ã‚¯ã®ã‚¨ãƒ©ãƒ¼ã®ãŸã‚ã€ãƒ•ã‚©ãƒ«ãƒ€ã¯ãƒžãƒ¼ã‚±ãƒƒãƒˆãƒ—レイスã«é€ä¿¡ã•ã‚Œã¾ã›ã‚“ã§ã—ãŸã€‚後ã§ã‚‚ã†ä¸€åº¦ãŠè©¦ã—ãã ã•ã„。 + <usetemplate name="okbutton" yestext="OK"/> + </notification> + <notification name="OutboxInitFailed"> + マーケットプレイスã®åˆæœŸåŒ–ã«å¤±æ•— + +システムã¾ãŸã¯ãƒãƒƒãƒˆãƒ¯ãƒ¼ã‚¯ã®ã‚¨ãƒ©ãƒ¼ã®ãŸã‚ã€ãƒžãƒ¼ã‚±ãƒƒãƒˆãƒ—レイスã®åˆæœŸåŒ–ã«å¤±æ•—ã—ã¾ã—ãŸã€‚後ã§ã‚‚ã†ä¸€åº¦ãŠè©¦ã—ãã ã•ã„。 + <usetemplate name="okbutton" yestext="OK"/> </notification> <notification name="CompileQueueSaveText"> 次ã®ç†ç”±ã§ã€ã‚¹ã‚¯ãƒªãƒ—ト用テã‚ストã®ã‚¢ãƒƒãƒ—ãƒãƒ¼ãƒ‰æ™‚ã«å•é¡ŒãŒèµ·ã“ã‚Šã¾ã—ãŸã€‚ @@ -1472,8 +1493,8 @@ http://secondlife.com/download ã‹ã‚‰æœ€æ–°ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚’ダウンãƒãƒ¼ãƒ‰ <usetemplate ignoretext="オブジェクトを所有者ã«è¿”å´ã™ã‚‹å‰ã®ç¢ºèª" name="okcancelignore" notext="å–り消ã—" yestext="OK"/> </notification> <notification name="GroupLeaveConfirmMember"> - ç¾åœ¨ã‚ãªãŸã¯ <nolink>[GROUP]</nolink> ã®ãƒ¡ãƒ³ãƒãƒ¼ã§ã™ã€‚ -ã“ã®ã‚°ãƒ«ãƒ¼ãƒ—を抜ã‘ã¾ã™ã‹ï¼Ÿ + ç¾åœ¨ã€ã‚ãªãŸã¯ <nolink>[GROUP]</nolink> グループã®ãƒ¡ãƒ³ãƒãƒ¼ã§ã™ã€‚ +グループã‹ã‚‰è„±é€€ã—ã¾ã™ã‹ï¼Ÿ <usetemplate name="okcancelbuttons" notext="å–り消ã—" yestext="OK"/> </notification> <notification name="ConfirmKick"> @@ -2862,6 +2883,18 @@ M ã‚ーを押ã—ã¦å¤‰æ›´ã—ã¾ã™ã€‚ [RESIDENTS] <usetemplate name="okcancelbuttons" notext="å–り消ã—" yestext="OK"/> </notification> + <notification name="ShareFolderConfirmation"> + フォルダã¯ä¸€åº¦ã« 1 ã¤ã—ã‹å…±æœ‰ã§ãã¾ã›ã‚“。 + +次ã®ã‚¢ã‚¤ãƒ†ãƒ を共有ã—ã¾ã™ã‹ï¼Ÿ + +<nolink>[ITEMS]</nolink> + +次ã®ä½äººã¨å…±æœ‰ï¼š + +[RESIDENTS] + <usetemplate name="okcancelbuttons" notext="å–り消ã—" yestext="Ok"/> + </notification> <notification name="ItemsShared"> アイテムãŒå…±æœ‰ã•ã‚Œã¾ã—ãŸã€‚ </notification> diff --git a/indra/newview/skins/default/xui/ja/panel_region_estate.xml b/indra/newview/skins/default/xui/ja/panel_region_estate.xml index 5b2ef3604531412eb1ebf26db56e256b7c2f49c3..2e58c5a8f1d75d850ff23f99ee07eafc6d48363f 100644 --- a/indra/newview/skins/default/xui/ja/panel_region_estate.xml +++ b/indra/newview/skins/default/xui/ja/panel_region_estate.xml @@ -16,10 +16,10 @@ (ä¸æ˜Žï¼‰ </text> <text name="Only Allow"> - 次ã®ã‚¢ã‚«ã‚¦ãƒ³ãƒˆã®ã¿ã‚¢ã‚¯ã‚»ã‚¹ã‚’許å¯ï¼š + 次ã®ä½äººã«ã®ã¿ã‚¢ã‚¯ã‚»ã‚¹ã‚’許å¯ï¼š </text> - <check_box label="æ”¯æ‰•æƒ…å ±ç™»éŒ²æ¸ˆ" name="limit_payment" tool_tip="未確èªã®ä½äººã®ç«‹å…¥ã‚’ç¦æ¢ã—ã¾ã™"/> - <check_box label="年齢確èªæ¸ˆ" name="limit_age_verified" tool_tip="年齢確èªã‚’済ã¾ã›ã¦ã„ãªã„ä½äººã®ç«‹å…¥ã‚’ç¦æ¢ã—ã¾ã™ã€‚ 詳ã—ã„æƒ…å ±ã¯ [SUPPORT_SITE] ã‚’ã”覧下ã•ã„。"/> + <check_box label="æ”¯æ‰•æƒ…æƒ…å ±ãŒç™»éŒ²ã•ã‚Œã¦ã„ã‚‹" name="limit_payment" tool_tip="æ”¯æ‰•æƒ…å ±ãŒç™»éŒ²ã•ã‚Œã¦ã„ãªã„ã¨ã€ã“ã®ä¸å‹•ç”£ã«ã‚¢ã‚¯ã‚»ã‚¹ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“。詳細ã«ã¤ã„ã¦ã¯ã€[SUPPORT_SITE] ã‚’ã”覧ãã ã•ã„。"/> + <check_box label="年齢確èªãŒæ¸ˆã‚“ã§ã„ã‚‹" name="limit_age_verified" tool_tip="ã“ã®ä¸å‹•ç”£ã«ã‚¢ã‚¯ã‚»ã‚¹ã™ã‚‹ã«ã¯ã€å¹´é½¢ç¢ºèªã‚’済ã¾ã›ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚詳細ã«ã¤ã„ã¦ã¯ã€[SUPPORT_SITE] ã‚’ã”覧ãã ã•ã„。"/> <check_box label="ボイスãƒãƒ£ãƒƒãƒˆã‚’許å¯" name="voice_chat_check"/> <button label="?" name="voice_chat_help"/> <text name="abuse_email_text"> diff --git a/indra/newview/skins/default/xui/ja/panel_script_ed.xml b/indra/newview/skins/default/xui/ja/panel_script_ed.xml index 9fdd16d567c1a405da70c8ea8f66ec6322ad9e77..14d55002a386af0637085f1b4a611626aa01c8f6 100644 --- a/indra/newview/skins/default/xui/ja/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/ja/panel_script_ed.xml @@ -22,6 +22,8 @@ <menu label="ファイル" name="File"> <menu_item_call label="ä¿å˜" name="Save"/> <menu_item_call label="変更を元ã«æˆ»ã™" name="Revert All Changes"/> + <menu_item_call label="ファイルã‹ã‚‰ãƒãƒ¼ãƒ‰..." name="LoadFromFile"/> + <menu_item_call label="ファイルã«ä¿å˜..." name="SaveToFile"/> </menu> <menu label="編集" name="Edit"> <menu_item_call label="å…ƒã«æˆ»ã™" name="Undo"/> diff --git a/indra/newview/skins/default/xui/ja/sidepanel_inventory.xml b/indra/newview/skins/default/xui/ja/sidepanel_inventory.xml index fc0293307bfa76ad2d7f6adc65a521825d325b04..a450d9b3c35d380eebb7020bff24a20993bc97bd 100644 --- a/indra/newview/skins/default/xui/ja/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/ja/sidepanel_inventory.xml @@ -2,47 +2,24 @@ <panel label="ã‚‚ã®" name="objects panel"> <panel label="" name="sidepanel__inventory_panel"> <layout_stack name="inventory_layout_stack"> - <layout_panel name="inbox_outbox_layout_panel"> - <layout_stack name="inbox_outbox_layout_stack"> - <layout_panel name="inbox_layout_panel"> - <panel label="" name="marketplace_inbox"> - <string name="InboxLabelWithArg"> - å—ã‘å–ã£ãŸå•†å“([NUM]) - </string> - <string name="InboxLabelNoArg"> - å—ã‘å–ã£ãŸå•†å“ - </string> - <button label="å—ã‘å–ã£ãŸå•†å“" name="inbox_btn"/> - <text name="inbox_fresh_new_count"> - [NUM] 個ã®æ–°å•†å“ - </text> - <panel tool_tip="Drag and drop items to your inventory to manage and use them"> - <text name="inbox_inventory_placeholder"> - マーケットプレイスã‹ã‚‰è³¼å…¥ã—ãŸå•†å“ã¯ã“ã“ã«é…é”ã•ã‚Œã¾ã™ã€‚ - </text> - </panel> - </panel> - </layout_panel> - <layout_panel name="outbox_layout_panel"> - <panel label="" name="marketplace_outbox"> - <string name="OutboxLabelWithArg"> - マーãƒãƒ£ãƒ³ãƒˆã®ã‚¢ã‚¦ãƒˆãƒœãƒƒã‚¯ã‚¹ ([NUM]) - </string> - <string name="OutboxLabelNoArg"> - マーãƒãƒ£ãƒ³ãƒˆã®ã‚¢ã‚¦ãƒˆãƒœãƒƒã‚¯ã‚¹ - </string> - <button label="マーãƒãƒ£ãƒ³ãƒˆã®ã‚¢ã‚¦ãƒˆãƒœãƒƒã‚¯ã‚¹" name="outbox_btn"/> - <button label="" name="outbox_sync_btn" tool_tip="自分ã®ãƒžãƒ¼ã‚±ãƒƒãƒˆãƒ—レイス店é ã«ç§»å‹•"/> - <panel> - <panel name="outbox_inventory_placeholder_panel"> - <text name="outbox_inventory_placeholder_title"> - ãƒãƒ¼ãƒ‡ã‚£ãƒ³ã‚°... - </text> - </panel> - </panel> - </panel> - </layout_panel> - </layout_stack> + <layout_panel name="inbox_layout_panel"> + <panel label="" name="marketplace_inbox"> + <string name="InboxLabelWithArg"> + å—ã‘å–ã£ãŸã‚¢ã‚¤ãƒ†ãƒ ([NUM]) + </string> + <string name="InboxLabelNoArg"> + å—ã‘å–ã£ãŸã‚¢ã‚¤ãƒ†ãƒ + </string> + <button label="å—ã‘å–ã£ãŸã‚¢ã‚¤ãƒ†ãƒ " name="inbox_btn"/> + <text name="inbox_fresh_new_count"> + [NUM] 個ã®æ–°ã‚¢ã‚¤ãƒ†ãƒ + </text> + <panel tool_tip="Drag and drop items to your inventory to manage and use them"> + <text name="inbox_inventory_placeholder"> + マーケットプレイスã‹ã‚‰è³¼å…¥ã—ãŸå•†å“ã¯ã“ã“ã«é…é”ã•ã‚Œã¾ã™ã€‚ + </text> + </panel> + </panel> </layout_panel> </layout_stack> <panel name="button_panel"> diff --git a/indra/newview/skins/default/xui/ja/strings.xml b/indra/newview/skins/default/xui/ja/strings.xml index c6b033ed950efe70bd19041ee1c7381aa6b7d3b8..a1279510c7791ad33f333ad50fba8c88878a9030 100644 --- a/indra/newview/skins/default/xui/ja/strings.xml +++ b/indra/newview/skins/default/xui/ja/strings.xml @@ -181,8 +181,8 @@ http://secondlife.com/viewer-access-faq </string> <string name="LoginFailedPremiumOnly"> æ—¢ã«ãƒã‚°ã‚¤ãƒ³ã—ã¦ã„るユーザーã«æœ€ä¸Šã®ã‚¤ãƒ³ãƒ¯ãƒ¼ãƒ«ãƒ‰ä½“験をæä¾›ã™ã‚‹ãŸã‚ã€Second Life ã¸ã®ãƒã‚°ã‚¤ãƒ³ã¯ä¸€æ™‚çš„ã«åˆ¶é™ã•ã‚Œã¦ã„ã¾ã™ã€‚ - -申ã—訳ã”ã–ã„ã¾ã›ã‚“ãŒã€æœ‰æ–™ã‚¢ã‚«ã‚¦ãƒ³ãƒˆã®ãƒ¦ãƒ¼ã‚¶ãƒ¼ã‚’優先ã™ã‚‹ãŸã‚ã«ã€ç¾æ™‚点ã®ã¨ã“ã‚無料アカウントã®ãƒ¦ãƒ¼ã‚¶ãƒ¼ã«ã¯ Second Life ã¸ã®ã‚¢ã‚¯ã‚»ã‚¹ã‚’ã”é æ…®ã„ãŸã ã„ã¦ã„ã¾ã™ã€‚ + +申ã—訳ã”ã–ã„ã¾ã›ã‚“ãŒã€æœ‰æ–™ã‚¢ã‚«ã‚¦ãƒ³ãƒˆã®ãƒ¦ãƒ¼ã‚¶ãƒ¼ã‚’優先ã™ã‚‹ãŸã‚ã€ç¾åœ¨ã®ã¨ã“ã‚無料アカウントã®ãƒ¦ãƒ¼ã‚¶ãƒ¼ã«ã¯ Second Life ã¸ã®ã‚¢ã‚¯ã‚»ã‚¹ã‚’ã”é æ…®ã„ãŸã ã„ã¦ã„ã¾ã™ã€‚ </string> <string name="LoginFailedComputerProhibited"> ã“ã®ãƒ‘ソコンã‹ã‚‰ã¯ Second Life ã«ã‚¢ã‚¯ã‚»ã‚¹ã§ãã¾ã›ã‚“。 @@ -339,17 +339,35 @@ support@secondlife.com ã«ãŠå•ã„åˆã‚ã›ãã ã•ã„。 アイテム㯠1 ã¤ã ã‘ã“ã“ã«ãƒ‰ãƒ©ãƒƒã‚°ã§ãã¾ã™ </string> <string name="TooltipPrice" value="L$[AMOUNT]:"/> + <string name="TooltipOutboxDragToWorld"> + マーãƒãƒ£ãƒ³ãƒˆãƒœãƒƒã‚¯ã‚¹å†…ã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’ Rez ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“ + </string> <string name="TooltipOutboxNoTransfer"> - ã“れらオブジェクト㮠1 ã¤ã¾ãŸã¯è¤‡æ•°ã¯ã€åˆ¥ã®ãƒ¦ãƒ¼ã‚¶ãƒ¼ã«å£²ã‚Šæ¸¡ã—ãŸã‚Šè²æ¸¡ã§ããªã„ã‚‚ã®ã§ã™ã€‚ + ã“れらオブジェクト㮠1 ã¤ã¾ãŸã¯è¤‡æ•°ã¯å£²ã‚Šæ¸¡ã—ãŸã‚Šè²æ¸¡ã—ãŸã‚Šã§ããªã„ã‚‚ã®ã§ã™ã€‚ + </string> + <string name="TooltipOutboxNotInInventory"> + マーãƒãƒ£ãƒ³ãƒˆã‚¢ã‚¦ãƒˆãƒœãƒƒã‚¯ã‚¹ã§ã¯ã€ã”自分ã®æŒã¡ç‰©ã‹ã‚‰ã®ã‚¢ã‚¤ãƒ†ãƒ ã—ã‹å—ã‘入れるã“ã¨ãŒã§ãã¾ã›ã‚“ </string> <string name="TooltipOutboxWorn"> - ã‚ãªãŸã¯ã“れらオブジェクト㮠1 ã¤ã¾ãŸã¯è¤‡æ•°ã‚’装ç€ã—ã¦ã„ã¾ã™ã€‚ã‚¢ãƒã‚¿ãƒ¼ã‹ã‚‰ãれらをå–り外ã—ã€å†ã³ç§»å‹•ã—ã¦ã¿ã¦ãã ã•ã„。 + ç€ç”¨ã—ã¦ã„るアイテムをマーãƒãƒ£ãƒ³ãƒˆã‚¢ã‚¦ãƒˆãƒœãƒƒã‚¯ã‚¹ã«å…¥ã‚Œã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“ + </string> + <string name="TooltipOutboxCallingCard"> + コーリングカードをマーãƒãƒ£ãƒ³ãƒˆã‚¢ã‚¦ãƒˆãƒœãƒƒã‚¯ã‚¹ã«å…¥ã‚Œã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“ </string> <string name="TooltipOutboxFolderLevels"> - ã“ã®ãƒ•ã‚©ãƒ«ãƒ€ã«ã‚るサブフォルダã®éšŽå±¤ãŒå¤šã™ãŽã¾ã™ã€‚サブフォルダã¯4階層以内(ルートフォルダã®ä¸‹ã«Aã€ãã®ä¸‹ã«Bã€ãã®ä¸‹ã«Cã¨ã„ã†é¢¨ã«ï¼‰ã«ã¾ã¨ã‚ç›´ã—ã¦ãã ã•ã„。 + ãƒã‚¹ãƒˆå…¥ã‚Šãƒ•ã‚©ãƒ«ãƒ€ã®æ·±ã•ãŒ 3 を超ãˆã¦ã„ã¾ã™ + </string> + <string name="TooltipOutboxTooManyFolders"> + 最上ä½ãƒ•ã‚©ãƒ«ãƒ€å†…ã®ã‚µãƒ–フォルダ数㌠20 を超ãˆã¦ã„ã¾ã™ </string> <string name="TooltipOutboxTooManyObjects"> - ã“ã®ãƒ•ã‚©ãƒ«ãƒ€ã«ã¯ 200 個以上ã®ã‚ªãƒ–ジェクトãŒå«ã¾ã‚Œã¾ã™ã€‚商å“ã®ã„ã¤ã‹ã‚’ボックスã«å…¥ã‚Œã€ã‚ªãƒ–ジェクト数を減らã—ã¦ãã ã•ã„。 + 最上ä½ãƒ•ã‚©ãƒ«ãƒ€å†…ã®ã‚¢ã‚¤ãƒ†ãƒ 数㌠200 を超ãˆã¦ã„ã¾ã™ + </string> + <string name="TooltipDragOntoOwnChild"> + フォルダをãã®åフォルダã«ç§»å‹•ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“ + </string> + <string name="TooltipDragOntoSelf"> + フォルダをãã®ãƒ•ã‚©ãƒ«ãƒ€è‡ªèº«ã«ç§»å‹•ã™ã‚‹ã“ã¨ã¯ã§ãã¾ã›ã‚“ </string> <string name="TooltipHttpUrl"> クリックã—ã¦ã“ã® Web ページを見ã¾ã™ @@ -976,6 +994,9 @@ support@secondlife.com ã«ãŠå•ã„åˆã‚ã›ãã ã•ã„。 <string name="choose_the_directory"> å‚ç…§ </string> + <string name="script_files"> + スクリプト + </string> <string name="AvatarSetNotAway"> 一時退å¸ä¸è§£é™¤ </string> @@ -1214,43 +1235,36 @@ support@secondlife.com ã«ãŠå•ã„åˆã‚ã›ãã ã•ã„。 「æŒã¡ç‰©ã€å†…ã«ã“ã®ãƒ†ã‚¯ã‚¹ãƒãƒ£ã®ã‚³ãƒ”ーãŒã‚ã‚Šã¾ã›ã‚“ </string> <string name="InventoryInboxNoItems"> - 購入ã™ã‚‹ãªã©ã—ã¦å–å¾—ã—ãŸã‚¢ã‚¤ãƒ†ãƒ や商å“ã¯ã“ã“ã«è¡¨ç¤ºã•ã‚Œã€æŒã¡ç‰©ã®ãƒ•ã‚©ãƒ«ãƒ€ã«ãƒ‰ãƒ©ãƒƒã‚°ã—ã¦ç§»å‹•ã™ã‚‹ã“ã¨ã‚‚ã§ãã‚Œã°ã€è¦ã‚‰ãªããªã£ãŸå ´åˆã«ã¯å‰Šé™¤ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚ + プレミアムギフトãªã©ã€å—ã‘å–る特定ã®ã‚¢ã‚¤ãƒ†ãƒ ã¯ã“ã“ã«è¡¨ç¤ºã•ã‚Œã¾ã™ã€‚ãã®å¾Œã€ãれらã®ã‚¢ã‚¤ãƒ†ãƒ を自分ã®æŒã¡ç‰©ã®ä¸ã«ãƒ‰ãƒ©ãƒƒã‚°ã§ãã¾ã™ã€‚ </string> <string name="MarketplaceURL"> - http://marketplace.[DOMAIN_NAME] + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ </string> <string name="MarketplaceURL_CreateStore"> - http://marketplace.[DOMAIN_NAME]/create_store + http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4 </string> - <string name="MarketplaceURL_LearnMore"> - http://marketplace.[DOMAIN_NAME]/learn_more - </string> - <string name="InventoryOutboxCreationErrorTitle"> - マーãƒãƒ£ãƒ³ãƒˆã‚¢ã‚¦ãƒˆãƒœãƒƒã‚¯ã‚¹ãŒæ£ã—ãè¨å®šã•ã‚Œã¦ã„ã¾ã›ã‚“ + <string name="MarketplaceURL_Dashboard"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard </string> - <string name="InventoryOutboxCreationErrorTooltip"> - マーãƒãƒ£ãƒ³ãƒˆã‚¢ã‚¦ãƒˆãƒœãƒƒã‚¯ã‚¹ã®è¨å®šã‚¨ãƒ©ãƒ¼ + <string name="MarketplaceURL_Imports"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports </string> - <string name="InventoryOutboxCreationError"> - å•é¡Œã‚’解決ã™ã‚‹ã«ã¯ã‚«ã‚¹ã‚¿ãƒžãƒ¼ã‚µãƒ¼ãƒ“スã«ãŠå•ã„åˆã‚ã›ãã ã•ã„。 + <string name="MarketplaceURL_LearnMore"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more </string> <string name="InventoryOutboxNotMerchantTitle"> - マーケットプレイスã¯çš†ã®å£²ã‚Šå ´ã§ã™ - </string> - <string name="InventoryOutboxNotMerchantTooltip"> - ã‚ãªãŸã‚‚マーãƒãƒ£ãƒ³ãƒˆã«ï¼ + マーケットプレイスã§ã¯èª°ã§ã‚‚アイテムを売るã“ã¨ãŒã§ãã¾ã™ã€‚ </string> + <string name="InventoryOutboxNotMerchantTooltip"/> <string name="InventoryOutboxNotMerchant"> - [[MARKETPLACE_URL] Second Life マーケットプレイス] ã§ã¯ã€SL ä½äººãŒåˆ¶ä½œã—ãŸå•†å“ 100 万点以上ãŒè²©å£²ã•ã‚Œã¦ã„ã¾ã™ã€‚ã‚ãªãŸã‚‚ã”自分ã®è‡ªä¿¡ä½œã‚„ã€ã‚ãªãŸãŒè³¼å…¥ã—ãŸã‚¢ã‚¤ãƒ†ãƒ を商å“ã¨ã—ã¦å£²ã£ã¦ã¿ã¾ã›ã‚“ã‹ã€‚ãã®æ‰‹é †ã¯ç°¡å˜ã§ã€ã‚»ãƒƒãƒˆã‚¢ãƒƒãƒ—ã¯ç„¡æ–™ã§ã™ã€‚[[LEARN_MORE_URL] ã“ã¡ã‚‰ã§è©³ç´°ã‚’確ã‹ã‚]ã€ãƒžãƒ¼ã‚±ãƒƒãƒˆãƒ—レイスã«[[CREATE_STORE_URL] ストアを作æˆ] ã—ã¾ã—ょã†ã€‚ + マーãƒãƒ£ãƒ³ãƒˆã«ãªã‚ŠãŸã„æ–¹ã¯ã€[[MARKETPLACE_CREATE_STORE_URL] マーケットプレイスストアを作æˆ]ã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚ </string> <string name="InventoryOutboxNoItemsTitle"> - マーケットプレイスã¸ã®æ–°ã—ã„出è·æ–¹æ³• - </string> - <string name="InventoryOutboxNoItemsTooltip"> - 商å“ã‚’ã“ã“ã«ãƒ‰ãƒ©ãƒƒã‚°ã‚¢ãƒ³ãƒ‰ãƒ‰ãƒãƒƒãƒ—ã™ã‚‹ã ã‘ã§ã€ãƒžãƒ¼ã‚±ãƒƒãƒˆãƒ—レイスã®å£²ã‚Šç‰©ã¨ãªã‚Šã¾ã™ + アウトボックスã¯ç©ºã§ã™ã€‚ </string> + <string name="InventoryOutboxNoItemsTooltip"/> <string name="InventoryOutboxNoItems"> - 販売ã™ã‚‹å•†å“ã¾ãŸã¯ãƒ•ã‚©ãƒ«ãƒ€ã‚’ã“ã®ã‚¨ãƒªã‚¢ã«ãƒ‰ãƒ©ãƒƒã‚°ã—ã¾ã™ã€‚コピーä¸å¯ã®ã‚¢ã‚¤ãƒ†ãƒ ã§ãªã„é™ã‚Šã€ãƒ‰ãƒ©ãƒƒã‚°ã—ãŸå•†å“ã®ã‚³ãƒ”ーãŒè¡¨ç¤ºã•ã‚Œã‚‹ã ã‘ã§ã€ã‚ãªãŸã®æŒã¡ç‰©ã‹ã‚‰å•†å“ãŒå®Ÿéš›ã«ç§»å‹•ã™ã‚‹ã‚ã‘ã§ã¯ã‚ã‚Šã¾ã›ã‚“。マーケットプレイスã«å•†å“ã‚’é€ã‚‹æº–å‚™ãŒæ•´ã£ãŸã‚‰ã€ã€Œã‚¢ãƒƒãƒ—ãƒãƒ¼ãƒ‰ã€ãƒœã‚¿ãƒ³ã‚’クリックã—ã¾ã™ã€‚商å“ã¯ãƒžãƒ¼ã‚±ãƒƒãƒˆãƒ—レイスインベントリã«ç§»å‹•ã—ãŸæ™‚点ã§ã“ã®ãƒ•ã‚©ãƒ«ãƒ€ã‹ã‚‰å‰Šé™¤ã•ã‚Œã¾ã™ã€‚ + [[MARKETPLACE_DASHBOARD_URL] マーケットプレイス]ã«è²©å£²ã™ã‚‹ã‚¢ã‚¤ãƒ†ãƒ を一覧ã™ã‚‹ã«ã¯ã€ãƒ•ã‚©ãƒ«ãƒ€ã‚’ã“ã®ã‚¨ãƒªã‚¢ã«ãƒ‰ãƒ©ãƒƒã‚°ã—ã€ã€Œãƒžãƒ¼ã‚±ãƒƒãƒˆãƒ—レイスã«é€ä¿¡ã€ã‚’クリックã—ã¾ã™ã€‚ </string> <string name="Marketplace Error None"> エラーãªã— @@ -1262,7 +1276,7 @@ support@secondlife.com ã«ãŠå•ã„åˆã‚ã›ãã ã•ã„。 エラー:ã“ã®ãƒ•ã‚©ãƒ«ãƒ€ã¯ç©ºã§ã™ã€‚ </string> <string name="Marketplace Error Unassociated Products"> - エラー:ã‚ãªãŸã®ãƒžãƒ¼ãƒãƒ£ãƒ³ãƒˆã‚¢ã‚«ã‚¦ãƒ³ãƒˆã«ã¯ã€å•†å“ã¨ç„¡é–¢ä¿‚ã®ã‚¢ã‚¤ãƒ†ãƒ ãŒå¤šã™ãŽã‚‹ãŸã‚ã€ã“ã®ã‚¢ã‚¤ãƒ†ãƒ をアップãƒãƒ¼ãƒ‰ã§ãã¾ã›ã‚“ã§ã—ãŸã€‚ã“ã®ã‚¨ãƒ©ãƒ¼ã‚’解消ã™ã‚‹ã«ã¯ã€ãƒžãƒ¼ã‚±ãƒƒãƒˆãƒ—レイスã®ã‚¦ã‚§ãƒ–サイトã«ãƒã‚°ã‚¤ãƒ³ã—ã€å•†å“ã«é–¢ä¿‚ã®ãªã„アイテム数を減らã—ã¦ãã ã•ã„。 + エラー:ã‚ãªãŸã®ãƒžãƒ¼ãƒãƒ£ãƒ³ãƒˆã‚¢ã‚«ã‚¦ãƒ³ãƒˆã«ã¯ã€å•†å“ã¨ç„¡é–¢ä¿‚ã®ã‚¢ã‚¤ãƒ†ãƒ ãŒå¤šã™ãŽã‚‹ãŸã‚ã€ã“ã®ã‚¢ã‚¤ãƒ†ãƒ をアップãƒãƒ¼ãƒ‰ã§ãã¾ã›ã‚“ã§ã—ãŸã€‚ã“ã®ã‚¨ãƒ©ãƒ¼ã‚’解消ã™ã‚‹ã«ã¯ã€ãƒžãƒ¼ã‚±ãƒƒãƒˆãƒ—レイスã®ã‚¦ã‚§ãƒ–サイトã«ãƒã‚°ã‚¤ãƒ³ã—ã€å•†å“ã«é–¢ä¿‚ã®ãªã„アイテムã®æ•°ã‚’減らã—ã¦ãã ã•ã„。 </string> <string name="Marketplace Error Object Limit"> エラー:ã“ã®å•†å“ã«å«ã¾ã‚Œã‚‹ã‚ªãƒ–ジェクトãŒå¤šã™ãŽã¾ã™ã€‚オブジェクトをã„ãã¤ã‹ãƒœãƒƒã‚¯ã‚¹ã«ã¾ã¨ã‚ã€ã‚ªãƒ–ジェクト数を200以下ã«æ¸›ã‚‰ã—ã¦ãã ã•ã„。 @@ -4104,7 +4118,7 @@ www.secondlife.com ã‹ã‚‰æœ€æ–°ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚’ダウンãƒãƒ¼ãƒ‰ã—ã¦ãã </string> <string name="uploading_abuse_report"> アップãƒãƒ¼ãƒ‰ä¸... - + å«ŒãŒã‚‰ã›ã®å ±å‘Š </string> <string name="New Shape"> @@ -4370,10 +4384,10 @@ www.secondlife.com ã‹ã‚‰æœ€æ–°ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚’ダウンãƒãƒ¼ãƒ‰ã—ã¦ãã </string> <string name="words_separator" value=","/> <string name="server_is_down"> - 大変申ã—訳ã”ã–ã„ã¾ã›ã‚“ãŒã€äºˆæœŸã›ã¬å•é¡ŒãŒç™ºç”Ÿã—ã¾ã—ãŸã€‚ + 大変申ã—訳ã”ã–ã„ã¾ã›ã‚“ãŒã€äºˆæœŸã—ãªã„å•é¡ŒãŒç™ºç”Ÿã—ã¾ã—ãŸã€‚ - status.secondlifegrid.netã§ã€ã‚µãƒ¼ãƒ“スã«é–¢ã™ã‚‹æ—¢çŸ¥ã®å•é¡Œã«ã¤ã„ã¦ãŠèª¿ã¹ãã ã•ã„。 - å•é¡ŒãŒå¼•ã続ã発生ã™ã‚‹å ´åˆã¯ã€ãŠä½¿ã„ã®ãƒãƒƒãƒˆãƒ¯ãƒ¼ã‚¯ã‚„ファイアウォールã®è¨å®šã‚’確èªã—ã¦ãã ã•ã„。 + サービスã«é–¢ã™ã‚‹æ—¢çŸ¥ã®å•é¡Œã«ã¤ã„ã¦ã¯ã€status.secondlifegrid.net ã‚’ã”覧ãã ã•ã„。 +å•é¡ŒãŒå¼•ã続ã発生ã™ã‚‹å ´åˆã¯ã€ãŠä½¿ã„ã®ãƒãƒƒãƒˆãƒ¯ãƒ¼ã‚¯ã‚„ファイアウォールã®è¨å®šã‚’調ã¹ã¦ãã ã•ã„。 </string> <string name="dateTimeWeekdaysNames"> 日曜日:月曜日:ç«æ›œæ—¥:水曜日:木曜日:金曜日:土曜日 @@ -4839,6 +4853,9 @@ www.secondlife.com ã‹ã‚‰æœ€æ–°ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚’ダウンãƒãƒ¼ãƒ‰ã—ã¦ãã <string name="Command_Move_Label"> æ©è¡Œ / èµ°è¡Œ / 飛行 </string> + <string name="Command_Outbox_Label"> + マーãƒãƒ£ãƒ³ãƒˆã‚¢ã‚¦ãƒˆãƒœãƒƒã‚¯ã‚¹ + </string> <string name="Command_People_Label"> 人 </string> @@ -4911,6 +4928,9 @@ www.secondlife.com ã‹ã‚‰æœ€æ–°ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚’ダウンãƒãƒ¼ãƒ‰ã—ã¦ãã <string name="Command_Move_Tooltip"> ã‚¢ãƒã‚¿ãƒ¼ã®ç§»å‹• </string> + <string name="Command_Outbox_Tooltip"> + 販売用ã«ã‚¢ã‚¤ãƒ†ãƒ をマーケットプレイスã«è»¢é€ + </string> <string name="Command_People_Tooltip"> フレンドã€ã‚°ãƒ«ãƒ¼ãƒ—ã€è¿‘ãã®äºº </string> diff --git a/indra/newview/skins/default/xui/pt/floater_about_land.xml b/indra/newview/skins/default/xui/pt/floater_about_land.xml index 30d4b0290c093437311709f633549e2f9e381e2a..cd0fb4c41bf222df311c46f23ef6359884946891 100644 --- a/indra/newview/skins/default/xui/pt/floater_about_land.xml +++ b/indra/newview/skins/default/xui/pt/floater_about_land.xml @@ -373,7 +373,7 @@ Apenas lotes maiores podem ser listados na busca. </text> <texture_picker label="" name="snapshot_ctrl" tool_tip="Clique para escolher uma imagem"/> <text name="allow_label5"> - e bater papo com avatares neste lote + Avatares em outros lotes podem ver e conversar com avatares neste lote </text> <check_box label="Ver avatares" name="SeeAvatarsCheck" tool_tip="Permite que os avatares em outros lotes vejam e batam papo com avatares neste lote. Você poderá vê-los e conversar com eles."/> <text name="landing_point"> @@ -460,12 +460,12 @@ MÃdia: <text name="Limit access to this parcel to:"> Acesso a este lote </text> - <check_box label="Acesso para público categoria [MATURITY]" name="public_access"/> + <check_box label="Permitir acesso público (Desmarcar esse item cria limites)" name="public_access"/> <text name="Only Allow"> - Restringir acesso a contas confirmardas por: + Permitir acesso apenas para residentes que: </text> - <check_box label="Dados de pagamento fornecidos [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Banir residentes sem identificação."/> - <check_box label="Idade comprovada: [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Banir residentes que não comprovaram a idade. Consulte o [SUPPORT_SITE] para saber mais."/> + <check_box label="Possuam Dados de pagamento fornecidos [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Os residentes devem ter seus dados de pagamento cadastrados para acessar este lote. Consulte o [SUPPORT_SITE] para saber mais."/> + <check_box label="Tiveram sua idade verificada [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Os residentes devem ter a idade verificada para acessar este lote. Consulte o [SUPPORT_SITE] para saber mais."/> <check_box label="Permitir acesso do grupo: [GROUP]" name="GroupCheck" tool_tip="Definir grupo na aba Geral."/> <check_box label="Vender passes para:" name="PassCheck" tool_tip="Permite acesso temporário a este terreno"/> <combo_box name="pass_combo"> diff --git a/indra/newview/skins/default/xui/pt/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/pt/floater_merchant_outbox.xml new file mode 100644 index 0000000000000000000000000000000000000000..bb6113671beda020f6ba16d8a93597d04f2399c3 --- /dev/null +++ b/indra/newview/skins/default/xui/pt/floater_merchant_outbox.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_merchant_outbox" title="CAIXA DE SAÃDA DO LOJISTA"> + <string name="OutboxFolderCount1"> + 1 pasta + </string> + <string name="OutboxFolderCountN"> + [NUM] pasta(s) + </string> + <string name="OutboxImporting"> + Enviando pastas... + </string> + <string name="OutboxInitializing"> + Iniciando... + </string> + <panel label=""> + <panel> + <panel name="outbox_inventory_placeholder_panel"> + <text name="outbox_inventory_placeholder_title"> + Carregando... + </text> + </panel> + </panel> + <panel> + <button label="Enviar para Mercado" name="outbox_import_btn" tool_tip="Enviar para a Frente da loja do meu Mercado"/> + </panel> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/pt/floater_model_wizard.xml b/indra/newview/skins/default/xui/pt/floater_model_wizard.xml index 498058f93372db6e48f6f7df02d4eae0fd924a0f..0d07303c910fdd7e9b7ccb989be610ba85fda348 100644 --- a/indra/newview/skins/default/xui/pt/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/pt/floater_model_wizard.xml @@ -6,12 +6,12 @@ <button label="2. Otimizar" name="optimize_btn"/> <button label="1. Selecionra arquivo" name="choose_file_btn"/> <panel name="choose_file_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="choose_file_header_panel"> + <text name="choose_file_header_text"> Escolher arquivo de modelo </text> </panel> - <panel name="content"> + <panel name="choose_file_content"> <text name="advanced_users_text"> Usuários avançados: se você estiver familiarizado com ferramentas de criação de conteúdo 3D, use o Advanced Uploader. </text> @@ -35,15 +35,15 @@ </panel> </panel> <panel name="optimize_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="optimize_header_panel"> + <text name="optimize_header_text"> Otimizar modelo </text> </panel> - <text name="description"> + <text name="optimize_description"> O modelo foi ajustado para desempenho. Faça novos ajustes, se desejar. </text> - <panel name="content"> + <panel name="optimize_content"> <text name="high_detail_text"> Gerar nÃvel de detalhes: Alto </text> @@ -54,7 +54,7 @@ Gerar nÃvel de detalhes: Baixo </text> <text name="lowest_detail_text"> - Gerar nÃvel de detalhes: mais baixo + Gerar nÃvel de detalhes: Mais baixo </text> </panel> <panel name="content2"> @@ -79,15 +79,15 @@ </panel> </panel> <panel name="physics_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="physics_header_panel"> + <text name="physics_header_text"> Ajustar fÃsico </text> </panel> - <text name="description"> + <text name="physics_description"> Criaremos uma forma para o corpo externo do modelo. Ajuste o nÃvel de detalhes como necessário para a finalidade desejada de seu modelo. </text> - <panel name="content"> + <panel name="physics_content"> <button label="Recalcular fÃsico" name="recalculate_physics_btn"/> <button label="Recalculando..." name="recalculating_physics_btn"/> <text name="lod_label"> @@ -110,12 +110,12 @@ </panel> </panel> <panel name="review_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="review_header_panel"> + <text name="review_header_text"> Revisar </text> </panel> - <panel name="content"> + <panel name="review_content"> <text name="review_prim_equiv"> Impacto no lote/região: [EQUIV] equivalentes de prim </text> @@ -128,8 +128,8 @@ </panel> </panel> <panel name="upload_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="upload_header_panel"> + <text name="upload_header_text"> Upload concluÃdo </text> </panel> diff --git a/indra/newview/skins/default/xui/pt/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/pt/floater_test_layout_stacks.xml new file mode 100644 index 0000000000000000000000000000000000000000..b479d5f6d6bbc342a4c4bb9a33199290356156d9 --- /dev/null +++ b/indra/newview/skins/default/xui/pt/floater_test_layout_stacks.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="LAYOUTSTACK TESTS"/> diff --git a/indra/newview/skins/default/xui/pt/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/pt/menu_inspect_object_gear.xml index 184db26538def0c429cf94c9c994e7f4f9ada8db..7e271904e9caa7d5958eeda89fc0b7aa7734ddd4 100644 --- a/indra/newview/skins/default/xui/pt/menu_inspect_object_gear.xml +++ b/indra/newview/skins/default/xui/pt/menu_inspect_object_gear.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="utf-8"?> -<menu name="Gear Menu"> +<toggleable_menu name="Gear Menu"> <menu_item_call label="Tocar" name="touch"/> <menu_item_call label="Sentar" name="sit"/> <menu_item_call label="Pagar" name="pay"/> @@ -12,7 +12,8 @@ <menu_item_call label="Adicionar" name="add"/> <menu_item_call label="Denunciar" name="report"/> <menu_item_call label="Bloquear" name="block"/> + <menu_item_call label="Desbloquear" name="unblock"/> <menu_item_call label="Mais zoom" name="zoom_in"/> <menu_item_call label="Tirar" name="remove"/> <menu_item_call label="Mais informações" name="more_info"/> -</menu> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/pt/menu_inventory.xml b/indra/newview/skins/default/xui/pt/menu_inventory.xml index ba3879b5a160fbe6ec52990367623a3803bf47e4..24a2f713fdf1762c0fe50e0f841f22657191e99c 100644 --- a/indra/newview/skins/default/xui/pt/menu_inventory.xml +++ b/indra/newview/skins/default/xui/pt/menu_inventory.xml @@ -84,6 +84,6 @@ <menu_item_call label="Adicionar" name="Wearable Add"/> <menu_item_call label="Tirar" name="Take Off"/> <menu_item_call label="Copiar para Caixa de saÃda do lojista" name="Merchant Copy"/> - <menu_item_call label="Mover para Caixa de saÃda do lojista" name="Merchant Move"/> + <menu_item_call label="Enviar para Mercado" name="Marketplace Send"/> <menu_item_call label="--Sem opções--" name="--no options--"/> </menu> diff --git a/indra/newview/skins/default/xui/pt/menu_login.xml b/indra/newview/skins/default/xui/pt/menu_login.xml index 94195f1b8c5c42a4e0681c9518a93c58d121bc8d..be94ad49dbeba0f08598de1764b9f4cb3e583f26 100644 --- a/indra/newview/skins/default/xui/pt/menu_login.xml +++ b/indra/newview/skins/default/xui/pt/menu_login.xml @@ -16,8 +16,8 @@ <menu_item_call label="Definir tamanho da janela:" name="Set Window Size..."/> <menu_item_call label="Mostrar TOS" name="TOS"/> <menu_item_call label="Mostrar mensagem crÃtica" name="Critical"/> - <menu_item_call label="Teste de mÃdia do navegador" name="Web Browser Test"/> <menu_item_call label="Test de Bugs de Conteúdo Web" name="Web Content Floater Debug Test"/> + <menu label="Configurar nÃvel de registro em log" name="Set Logging Level"/> <menu_item_check label="Exibir seletor da grade" name="Show Grid Picker"/> <menu_item_call label="Exibir painel de notificações" name="Show Notifications Console"/> </menu> diff --git a/indra/newview/skins/default/xui/pt/menu_viewer.xml b/indra/newview/skins/default/xui/pt/menu_viewer.xml index 119a3bdcfe7276877f0ab8e036f5d87fc09173b8..8960ffec8135f52ed4d9e7ffacd1f77cedd36c53 100644 --- a/indra/newview/skins/default/xui/pt/menu_viewer.xml +++ b/indra/newview/skins/default/xui/pt/menu_viewer.xml @@ -14,14 +14,13 @@ <menu_item_check label="Voar" name="Fly"/> <menu_item_check label="Correr sempre" name="Always Run"/> <menu_item_call label="Parar minha animação" name="Stop Animating My Avatar"/> + <menu_item_call label="Andar/correr/voar..." name="Walk / run / fly"/> </menu> <menu label="Status" name="Status"> <menu_item_call label="Ausente" name="Set Away"/> <menu_item_call label="Ocupado" name="Set Busy"/> </menu> - <menu_item_call label="Request Admin Status" name="Request Admin Options"/> - <menu_item_call label="Sair do modo admin" name="Leave Admin Options"/> - <menu_item_call label="Comprar L$" name="Buy and Sell L$"/> + <menu_item_call label="Comprar L$..." name="Buy and Sell L$"/> <menu_item_call label="Painel da conta..." name="Manage My Account"> <menu_item_call.on_click name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/index.php?lang=pt"/> </menu_item_call> @@ -63,10 +62,10 @@ <menu_item_check label="Propriedades do lote" name="Parcel Properties"/> <menu_item_check label="Menu avançado" name="Show Advanced Menu"/> </menu> - <menu label="Sol" name="Environment Settings"> + <menu label="Sol" name="Sun"> <menu_item_call label="Amanhecer" name="Sunrise"/> <menu_item_call label="Meio-dia" name="Noon"/> - <menu_item_call label="Pôr-do-Sol" name="Sunset"/> + <menu_item_call label="Pôr-do-sol" name="Sunset"/> <menu_item_call label="Meia-noite" name="Midnight"/> <menu_item_call label="Usar configurações da região" name="Use Region Settings"/> </menu> @@ -178,22 +177,22 @@ <menu_item_check label="Mostrar retÃculo na vista subjetiva" name="ShowCrosshairs"/> </menu> <menu label="Tipos de renderização" name="Rendering Types"> - <menu_item_check label="Simples" name="Simple"/> - <menu_item_check label="Alpha" name="Alpha"/> - <menu_item_check label="Ãrvore" name="Tree"/> - <menu_item_check label="Avatares" name="Character"/> - <menu_item_check label="Patch de superfÃcie" name="Surface Patch"/> - <menu_item_check label="Céu" name="Sky"/> - <menu_item_check label="Ãgua" name="Water"/> - <menu_item_check label="Chão" name="Ground"/> - <menu_item_check label="Volume" name="Volume"/> - <menu_item_check label="Grama" name="Grass"/> - <menu_item_check label="Nuvens" name="Clouds"/> - <menu_item_check label="PartÃculas" name="Particles"/> - <menu_item_check label="Elevação" name="Bump"/> + <menu_item_check label="Simples" name="Rendering Type Simple"/> + <menu_item_check label="Alpha" name="Rendering Type Alpha"/> + <menu_item_check label="Ãrvore" name="Rendering Type Tree"/> + <menu_item_check label="Avatares" name="Rendering Type Character"/> + <menu_item_check label="Patch de superfÃcie" name="Rendering Type Surface Patch"/> + <menu_item_check label="Céu" name="Rendering Type Sky"/> + <menu_item_check label="Ãgua" name="Rendering Type Water"/> + <menu_item_check label="Chão" name="Rendering Type Ground"/> + <menu_item_check label="Volume" name="Rendering Type Volume"/> + <menu_item_check label="Grama" name="Rendering Type Grass"/> + <menu_item_check label="Nuvens" name="Rendering Type Clouds"/> + <menu_item_check label="PartÃculas" name="Rendering Type Particles"/> + <menu_item_check label="Elevação" name="Rendering Type Bump"/> </menu> <menu label="Recursos de renderização" name="Rendering Features"> - <menu_item_check label="Interface" name="UI"/> + <menu_item_check label="Interface" name="ToggleUI"/> <menu_item_check label="Selecionado" name="Selected"/> <menu_item_check label="Realçado" name="Highlighted"/> <menu_item_check label="Texturas dinâmicas" name="Dynamic Textures"/> @@ -206,8 +205,6 @@ <menu_item_check label="Smoothing de mouse" name="Mouse Smoothing"/> <menu_item_call label="Liberar teclas" name="Release Keys"/> <menu label="Atalhos" name="Shortcuts"> - <menu_item_call label="Imagem (L$[COST])..." name="Upload Image"/> - <menu_item_check label="Busca" name="Search"/> <menu_item_check label="Mostrar menu avançado - atalho antigo" name="Show Advanced Menu - legacy shortcut"/> <menu_item_call label="Fechar janela" name="Close Window"/> <menu_item_call label="Fechar todas as janelas" name="Close All Windows"/> @@ -216,13 +213,6 @@ <menu_item_check label="Flycam Joystick" name="Joystick Flycam"/> <menu_item_call label="Visão padrão" name="Reset View"/> <menu_item_call label="Olhar para quem fala por último" name="Look at Last Chatter"/> - <menu label="Selecionar ferramenta de construção" name="Select Tool"> - <menu_item_call label="Ferramenta enfoque" name="Focus"/> - <menu_item_call label="Ferramenta de movimentação" name="Move"/> - <menu_item_call label="Ferramenta de edição" name="Edit"/> - <menu_item_call label="Ferramenta criar" name="Create"/> - <menu_item_call label="Ferramenta de terrenos" name="Land"/> - </menu> <menu_item_call label="Mais zoom" name="Zoom In"/> <menu_item_call label="Zoom padrão" name="Zoom Default"/> <menu_item_call label="Menos zoom" name="Zoom Out"/> @@ -278,6 +268,7 @@ <menu_item_check label="Fila de construção" name="Build Queue"/> <menu_item_check label="Vetores de vento" name="Wind Vectors"/> <menu_item_check label="Renderizar complexidade" name="rendercomplexity"/> + <menu_item_check label="Bytes do anexo" name="attachment bytes"/> <menu_item_check label="Esculpir" name="Sculpt"/> </menu> <menu label="Rendering" name="Rendering"> @@ -300,11 +291,10 @@ <menu_item_call label="Drop a Packet" name="Drop a Packet"/> </menu> <menu_item_call label="Empurrões, trombadas e tapas" name="Bumps, Pushes &amp; Hits"/> - <menu label="Mundo" name="World"> - <menu_item_check label="Impor sobre sol regional" name="Sim Sun Override"/> - <menu_item_check label="Efeito baliza piscando" name="Cheesy Beacon"/> - <menu_item_check label="Fixed Weather" name="Fixed Weather"/> - <menu_item_call label="Dump Region Object Cache" name="Dump Region Object Cache"/> + <menu label="Mundo" name="DevelopWorld"> + <menu_item_check label="Impor sobre sol de simulação" name="Sim Sun Override"/> + <menu_item_check label="Clima fixo" name="Fixed Weather"/> + <menu_item_call label="Descartar cache do objeto de região" name="Dump Region Object Cache"/> </menu> <menu label="Interface" name="UI"> <menu_item_call label="Teste de mÃdia do navegador" name="Web Browser Test"/> @@ -324,11 +314,11 @@ </menu> <menu label="Avatar" name="Character"> <menu label="Grab Baked Texture" name="Grab Baked Texture"> - <menu_item_call label="Ãris" name="Iris"/> - <menu_item_call label="Cabeça" name="Head"/> - <menu_item_call label="Cintura acima" name="Upper Body"/> - <menu_item_call label="Cintura para baixo" name="Lower Body"/> - <menu_item_call label="Saia" name="Skirt"/> + <menu_item_call label="Ãris" name="Grab Iris"/> + <menu_item_call label="Cabeça" name="Grab Head"/> + <menu_item_call label="Cintura acima" name="Grab Upper Body"/> + <menu_item_call label="Cintura para baixo" name="Grab Lower Body"/> + <menu_item_call label="Saia" name="Grab Skirt"/> </menu> <menu label="Testes de personagem" name="Character Tests"> <menu_item_call label="Toggle Character Geometry" name="Toggle Character Geometry"/> @@ -345,17 +335,19 @@ <menu_item_check label="Texturas HTTP" name="HTTP Textures"/> <menu_item_check label="Inventário HTTP" name="HTTP Inventory"/> <menu_item_check label="Console Window on next Run" name="Console Window"/> + <menu label="Configurar nÃvel de registro em log" name="Set Logging Level"/> <menu_item_call label="Request Admin Status" name="Request Admin Options"/> <menu_item_call label="Sair do modo admin" name="Leave Admin Options"/> <menu_item_check label="Mostrar menu admin" name="View Admin Options"/> </menu> <menu label="Admin" name="Admin"> - <menu label="Object"> - <menu_item_call label="Pegar uma cópia" name="Take Copy"/> - <menu_item_call label="Force Owner To Me" name="Force Owner To Me"/> - <menu_item_call label="Force Owner Permissive" name="Force Owner Permissive"/> + <menu label="Objeto" name="AdminObject"> + <menu_item_call label="Pegar uma cópia" name="Admin Take Copy"/> + <menu_item_call label="Forçar propriedade para mim" name="Force Owner To Me"/> + <menu_item_call label="Forçar permissão de proprietário" name="Force Owner Permissive"/> <menu_item_call label="Excluir" name="Delete"/> <menu_item_call label="Bloquear" name="Lock"/> + <menu_item_call label="Obter IDs dos bens" name="Get Assets IDs"/> </menu> <menu label="Lote" name="Parcel"> <menu_item_call label="Force Owner To Me" name="Owner To Me"/> @@ -372,5 +364,16 @@ <menu label="Take Off Clothing" name="Take Off Clothing"> <menu_item_call label="FÃsico" name="Physics"/> </menu> + <menu label="Ajuda" name="DeprecatedHelp"> + <menu_item_call label="Blog oficial da Linden" name="Official Linden Blog"/> + <menu_item_call label="Portal de scripts" name="Scripting Portal"/> + <menu label="Relatar bugs" name="Bug Reporting"> + <menu_item_call label="Monitor de problemas" name="Public Issue Tracker"/> + <menu_item_call label="Ajuda do monitor de problemas" name="Publc Issue Tracker Help"/> + <menu_item_call label="Relatório de bugs 101" name="Bug Reporing 101"/> + <menu_item_call label="Problemas de segurança" name="Security Issues"/> + <menu_item_call label="Página Wiki" name="QA Wiki"/> + </menu> + </menu> </menu> </menu_bar> diff --git a/indra/newview/skins/default/xui/pt/notifications.xml b/indra/newview/skins/default/xui/pt/notifications.xml index 2c5ccd6e1913362605a66410595d515e9ec5cc44..20d59aa0f8569c5736ad6c2b9ba0dfd4f1901eae 100644 --- a/indra/newview/skins/default/xui/pt/notifications.xml +++ b/indra/newview/skins/default/xui/pt/notifications.xml @@ -85,17 +85,38 @@ Verifique se a conexão à internet está funcionando. <usetemplate canceltext="Cancelar" name="yesnocancelbuttons" notext="Não salvar" yestext="Salvar"/> </notification> <notification name="ConfirmNoCopyToOutbox"> - Você não tem permissão para copiar este item para a Caixa de saÃda do lojista. Tem certeza de que deseja mover o itens a seguir? - [ITEM_NAME] - <usetemplate name="okcancelbuttons" notext="Não" yestext="Sim"/> + Você não possui permissão para copiar um ou mais destes itens para a Caixa de saÃda do lojista. Você pode movê-los ou abandoná-los. + <usetemplate name="okcancelbuttons" notext="Não mover item(ns)" yestext="Mover item(ns)"/> + </notification> + <notification name="OutboxFolderCreated"> + Uma nova pasta foi criada para cada item transferido para o nÃvel superior de sua Caixa de saÃda do lojista. + <usetemplate ignoretext="Uma nova pasta foi criada na Caixa de saÃda do lojista" name="okignore" yestext="OK"/> </notification> - <notification name="OutboxUploadComplete"> - Envio para Mercado concluÃdo. - <usetemplate name="okbutton" yestext="Viva!"/> + <notification name="OutboxImportComplete"> + Êxito + +Todas as pastas foram enviadas para o Mercado com êxito. + <usetemplate ignoretext="Todas as pastas enviadas para o Mercado" name="okignore" yestext="OK"/> </notification> - <notification name="OutboxUploadHadErrors"> - Envio para Mercado concluÃdo com erros! Corrija os problemas em sua caixa de saÃda e tente novamente. Obrigado. - <usetemplate name="okbutton" yestext="Tudo bem!"/> + <notification name="OutboxImportHadErrors"> + Algumas pastas não foram transferidas + +Erro ao enviar algumas pastas para o Mercado. Estas pastas ainda estão na sua Caixa de saÃda do lojista. + +Consulte o [[MARKETPLACE_IMPORTS_URL] log de erros] para mais informações. + <usetemplate name="okbutton" yestext="OK"/> + </notification> + <notification name="OutboxImportFailed"> + Falha de transferência + +Nenhuma pasta enviada para o Mercado devido a um erro do sistema ou da rede. Tente novamente mais tarde. + <usetemplate name="okbutton" yestext="OK"/> + </notification> + <notification name="OutboxInitFailed"> + Falha na inicialização do Mercado + +Falha na inicialização do mercado devido a um erro do sistema ou da rede. Tente novamente mais tarde. + <usetemplate name="okbutton" yestext="OK"/> </notification> <notification name="CompileQueueSaveText"> Houve um problema com o carregamento do texto para um script devido à seguinte razão: [REASON]. Por favor, tente novamente mais tarde. @@ -1424,8 +1445,7 @@ Para instalar a atualização, será preciso reiniciar o [APP_NAME]. <usetemplate ignoretext="Confirmar antes de devolver objetos a seus donos" name="okcancelignore" notext="Cancelar" yestext="Retornar"/> </notification> <notification name="GroupLeaveConfirmMember"> - Você é atualmente um membro do grupo <nolink>[GROUP]</nolink>. -Sair do grupo? + Você é atualmente um membro do grupo <usetemplate name="okcancelbuttons" notext="Cancelar" yestext="Sair"/> </notification> <notification name="ConfirmKick"> @@ -2799,6 +2819,12 @@ Com os seguintes residentes: [RESIDENTS] <usetemplate name="okcancelbuttons" notext="Cancelar" yestext="OK"/> </notification> + <notification name="ShareFolderConfirmation"> + Apenas uma pasta pode ser compartilhada por vez. + +Tem certeza de que quer compartilhar os itens abaixo? + <usetemplate name="okcancelbuttons" notext="Cancelar" yestext="OK"/> + </notification> <notification name="ItemsShared"> Itens compartilhados. </notification> diff --git a/indra/newview/skins/default/xui/pt/panel_region_estate.xml b/indra/newview/skins/default/xui/pt/panel_region_estate.xml index e5d394865cfda98fb9af01d56690c92abba4b82a..6c5945aa15ea552bb9c1537ce3af345fd7e69cb7 100644 --- a/indra/newview/skins/default/xui/pt/panel_region_estate.xml +++ b/indra/newview/skins/default/xui/pt/panel_region_estate.xml @@ -23,10 +23,10 @@ <check_box label="Permitir acesso público" name="externally_visible_check"/> <button label="?" name="externally_visible_help"/> <text name="Only Allow"> - Restringir acesso a contas confirmardas por: + Permitir acesso apenas para residentes que: </text> - <check_box label="Dados de pagamento fornecidos" name="limit_payment" tool_tip="Banir residentes sem identificação."/> - <check_box label="Verificação de idade" name="limit_age_verified" tool_tip="Banir residentes que não comprovaram a idade. Consulte o [SUPPORT_SITE] para saber mais."/> + <check_box label="Dados de pagamento constam no registro." name="limit_payment" tool_tip="Propriedade de acesso restrito a residentes que já cadastraram seus dados de pagamento Consulte o [SUPPORT_SITE] para saber mais."/> + <check_box label="A idade foi verificada" name="limit_age_verified" tool_tip="Residentes devem ter a idade verificada para acessar esta propriedade. Consulte o [SUPPORT_SITE] para saber mais."/> <check_box label="Permitir conversa de voz" name="voice_chat_check"/> <button label="?" name="voice_chat_help"/> <check_box label="Permitir Tele-transporte direto" name="allow_direct_teleport"/> diff --git a/indra/newview/skins/default/xui/pt/panel_script_ed.xml b/indra/newview/skins/default/xui/pt/panel_script_ed.xml index a1acb18cb4118879844d3f4ee14ae4a4168f9e13..de02aafe2fd1aaf8f5cd01875438f04e77e2bff4 100644 --- a/indra/newview/skins/default/xui/pt/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/pt/panel_script_ed.xml @@ -22,6 +22,8 @@ <menu label="Arquivo" name="File"> <menu_item_call label="Salvar" name="Save"/> <menu_item_call label="Reverter todas as alterações" name="Revert All Changes"/> + <menu_item_call label="Carregar do arquivo..." name="LoadFromFile"/> + <menu_item_call label="Salvar para o arquivo..." name="SaveToFile"/> </menu> <menu label="Editar" name="Edit"> <menu_item_call label="desfazer" name="Undo"/> diff --git a/indra/newview/skins/default/xui/pt/sidepanel_inventory.xml b/indra/newview/skins/default/xui/pt/sidepanel_inventory.xml index 77c552a852dbaa2c2b167a1990bd1a20110af413..72baf3a5c3497f454eb8fa4fa508348222d57372 100644 --- a/indra/newview/skins/default/xui/pt/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/pt/sidepanel_inventory.xml @@ -2,47 +2,24 @@ <panel label="Coisas" name="objects panel"> <panel label="" name="sidepanel__inventory_panel"> <layout_stack name="inventory_layout_stack"> - <layout_panel name="inbox_outbox_layout_panel"> - <layout_stack name="inbox_outbox_layout_stack"> - <layout_panel name="inbox_layout_panel"> - <panel label="" name="marketplace_inbox"> - <string name="InboxLabelWithArg"> - Itens recebidos ([NUM]) - </string> - <string name="InboxLabelNoArg"> - Itens recebidos - </string> - <button label="Itens recebidos" name="inbox_btn"/> - <text name="inbox_fresh_new_count"> - [NUM] novo(s) - </text> - <panel tool_tip="Drag and drop items to your inventory to manage and use them"> - <text name="inbox_inventory_placeholder"> - Compras do marketplace serão entregues aqui. - </text> - </panel> - </panel> - </layout_panel> - <layout_panel name="outbox_layout_panel"> - <panel label="" name="marketplace_outbox"> - <string name="OutboxLabelWithArg"> - Caixa de saÃda do lojista ([NUM]) - </string> - <string name="OutboxLabelNoArg"> - Caixa de saÃda do lojista - </string> - <button label="Caixa de saÃda do lojista" name="outbox_btn"/> - <button label="" name="outbox_sync_btn" tool_tip="Enviar para a frente do meu mercado"/> - <panel> - <panel name="outbox_inventory_placeholder_panel"> - <text name="outbox_inventory_placeholder_title"> - Carregando... - </text> - </panel> - </panel> - </panel> - </layout_panel> - </layout_stack> + <layout_panel name="inbox_layout_panel"> + <panel label="" name="marketplace_inbox"> + <string name="InboxLabelWithArg"> + Itens recebidos ([NUM]) + </string> + <string name="InboxLabelNoArg"> + Itens recebidos + </string> + <button label="Itens recebidos" name="inbox_btn"/> + <text name="inbox_fresh_new_count"> + [NUM] novo(s) + </text> + <panel tool_tip="Drag and drop items to your inventory to manage and use them"> + <text name="inbox_inventory_placeholder"> + Compras do marketplace serão entregues aqui. + </text> + </panel> + </panel> </layout_panel> </layout_stack> <panel name="button_panel"> diff --git a/indra/newview/skins/default/xui/pt/strings.xml b/indra/newview/skins/default/xui/pt/strings.xml index 4babd9cc43e90ea4d2355cba649c146b91b3fb9f..7fb3b3e6ee5b3b9cbfee9e0c841de62a78802e26 100644 --- a/indra/newview/skins/default/xui/pt/strings.xml +++ b/indra/newview/skins/default/xui/pt/strings.xml @@ -157,9 +157,9 @@ Para saber mais, visite as perguntas frequentes abaixo: http://secondlife.com/vi O Second Life está fechado para manutenção no momento. Somente funcionários podem acessá-lo. Consulte www.secondlife.com/status para as últimas atualizações. </string> <string name="LoginFailedPremiumOnly"> - O acesso ao Second Life está sendo restrito por alguns instantes para que todos tenham a melhor experiência possÃvel. - -Titulares de contas gratuitas não poderão acessar o Second Life para acomodar os assinantes do Second Life. + Logons do Second Life estão temporariamente restritos para garantir a melhor experiência possÃvel para os usuários no mundo virtual. + +Pessoas com contas gratuitas não poderão acessar o Second Life no momento para dar espaço para aquelas que pagaram pelo Second Life. </string> <string name="LoginFailedComputerProhibited"> O Second Life não pode ser acessado deste computador. Se você acredita que houve algum equÃvoco, contate support@secondlife.com. @@ -291,17 +291,35 @@ Titulares de contas gratuitas não poderão acessar o Second Life para acomodar Apenas um item único pode ser arrastado para este local </string> <string name="TooltipPrice" value="L$[AMOUNT]"/> + <string name="TooltipOutboxDragToWorld"> + Não é possÃvel fazer rez do itens em sua caixa de saÃda do lojista + </string> <string name="TooltipOutboxNoTransfer"> - Um ou mais objetos não podem ser vendidos ou transferidos para outros usuário. + Um ou mais destes objetos não podem ser vendidos ou transferidos. + </string> + <string name="TooltipOutboxNotInInventory"> + Sua caixa de saÃda do lojista aceita apenas itens direto do seu inventário </string> <string name="TooltipOutboxWorn"> - Você está usando um ou mais desses objetos. Remova-os de seu avatar e tente movê-los novamente. + Você não pode colocar os itens que está vestindo na sua caixa de saÃda do lojista + </string> + <string name="TooltipOutboxCallingCard"> + Não é possÃvel colocar cartões de visita em sua caixa de saÃda do lojista </string> <string name="TooltipOutboxFolderLevels"> - Esta pasta tem muitos nÃveis de subpastas. Reorganize as pastas internas em até 4 nÃveis no máximo (Pasta raiz contém A que contém B que contém C). + A profundidade das pastas aninhadas excede 3 + </string> + <string name="TooltipOutboxTooManyFolders"> + A contagem de subpastas na pasta de nÃvel superior excede 20 </string> <string name="TooltipOutboxTooManyObjects"> - Esta pasta contém mais de 200 objetos. Embale alguns dos itens para reduzir a contagem de objetos. + A contagem de itens na pasta de nÃvel superior excede 200 + </string> + <string name="TooltipDragOntoOwnChild"> + Não é possÃvel mover uma pasta para seu filho + </string> + <string name="TooltipDragOntoSelf"> + Não é possÃvel mover uma pasta para dentro dela mesma </string> <string name="TooltipHttpUrl"> Clique para ver a página web @@ -922,6 +940,9 @@ Titulares de contas gratuitas não poderão acessar o Second Life para acomodar <string name="choose_the_directory"> Selecionar pasta </string> + <string name="script_files"> + Scripts + </string> <string name="AvatarSetNotAway"> deixar como ausente </string> @@ -1160,43 +1181,36 @@ Titulares de contas gratuitas não poderão acessar o Second Life para acomodar Você não possui uma cópia desta textura no seu inventário </string> <string name="InventoryInboxNoItems"> - Quando você comprar ou receber um item, ele aparecerá aqui para que você possa arrastá-lo para uma pasta em seu inventário ou excluÃ-lo caso não queira mantê-lo. + Alguns itens recebidos, como os brindes premium, aparecerão aqui. Você pode arrastá-los para o seu inventário. </string> <string name="MarketplaceURL"> - http://marketplace.[DOMAIN_NAME] + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ </string> <string name="MarketplaceURL_CreateStore"> - http://marketplace.[DOMAIN_NAME]/create_store + http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4 </string> - <string name="MarketplaceURL_LearnMore"> - http://marketplace.[DOMAIN_NAME]/learn_more - </string> - <string name="InventoryOutboxCreationErrorTitle"> - Sua Caixa de saÃda do lojista não está configurada corretamente + <string name="MarketplaceURL_Dashboard"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard </string> - <string name="InventoryOutboxCreationErrorTooltip"> - Erro de configuração na Caixa de saÃda do lojista + <string name="MarketplaceURL_Imports"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports </string> - <string name="InventoryOutboxCreationError"> - Entre em contato com o Atendimento para corrigir o problema. + <string name="MarketplaceURL_LearnMore"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more </string> <string name="InventoryOutboxNotMerchantTitle"> - Qualquer um pode vender itens no Mercado - </string> - <string name="InventoryOutboxNotMerchantTooltip"> - Torne-se um lojista! + Qualquer um pode vender itens no Mercado. </string> + <string name="InventoryOutboxNotMerchantTooltip"/> <string name="InventoryOutboxNotMerchant"> - [[MARKETPLACE_URL] O Mercado do Second Life] oferece mais de um milhão de produtos virtuais para venda, todos criados pelos residentes. Você também pode vender os itens que você cria, além de alguns itens que comprou. É fácil e a configuração é gratuita. [[LEARN_MORE_URL] Saiba mais] ou [[CREATE_STORE_URL] crie uma loja] no Mercado para começar. + Se você deseja se tornar um lojista, precisará [[MARKETPLACE_CREATE_STORE_URL] criar uma loja no Mercado]. </string> <string name="InventoryOutboxNoItemsTitle"> - Uma nova maneira de vender os itens no Mercado - </string> - <string name="InventoryOutboxNoItemsTooltip"> - Arraste e solte os itens aqui para prepará-los para venda no Mercado + Sua caixa de saÃda está vazia </string> + <string name="InventoryOutboxNoItemsTooltip"/> <string name="InventoryOutboxNoItems"> - Arraste os itens ou pastas que deseja vender para esta área. Será exibida uma cópia deles, deixando seu inventário inalterado, a menos que você arraste um item que não permita cópia. Quando estiver pronto para enviar os itens para o Mercado, clique no botão Enviar. Quando os itens tiverem sido movidos para seu Inventário de mercado, eles desaparecerão desta pasta. + Arraste as pastas para estas áreas e então clique em "Enviar para Mercado" para listar os itens para venda no [[MARKETPLACE_DASHBOARD_URL] Mercado]. </string> <string name="Marketplace Error None"> Sem erros @@ -1208,7 +1222,7 @@ Titulares de contas gratuitas não poderão acessar o Second Life para acomodar Erro: esta pasta está vazia. </string> <string name="Marketplace Error Unassociated Products"> - Erro: ocorreu uma falha ao enviar este item, pois sua conta de lojista tem muitos itens não associados a produtos. Para corrigir esse erro, faça o login no site do mercado e reduza a contagem de itens não associados. + Erro: ocorreu uma falha ao enviar este item, pois sua conta de lojista tem muitos itens não associados a produtos. Para corrigir esse erro, faça o login no site do mercado e reduza a contagem de itens não associados. </string> <string name="Marketplace Error Object Limit"> Erro: este item contém muitos objetos. Corrija esse erro unindo os objetos em caixa para reduzir a contagem total a menos de 200. @@ -3971,7 +3985,7 @@ If you continue to receive this message, contact the [SUPPORT_SITE]. </string> <string name="uploading_abuse_report"> Carregando... - + Denunciar abuso </string> <string name="New Shape"> @@ -4237,10 +4251,10 @@ Denunciar abuso </string> <string name="words_separator" value=","/> <string name="server_is_down"> - Aconteceu algo inesperado, apesar de termos tentador impedir isso. + Aconteceu algo inesperado, apesar de termos tentado impedir isso. - Cheque secondlifegrid.net para saber se foi detectado um problema com o serviço. - Se o problema persisitr, cheque a configuração da sua rede e firewall. + Cheque secondlifegrid.net para saber se foi detectado um problema com o serviço. + Se o problema persistir, cheque a configuração da sua rede e firewall. </string> <string name="dateTimeWeekdaysNames"> Domingo:Segunda:Terça:Quarta:Quinta:Sexta:Sábado @@ -4706,6 +4720,9 @@ Tente colocar o caminho do editor entre aspas. <string name="Command_Move_Label"> Andar/correr/voar </string> + <string name="Command_Outbox_Label"> + Caixa de saÃda do lojista + </string> <string name="Command_People_Label"> Pessoas </string> @@ -4778,6 +4795,9 @@ Tente colocar o caminho do editor entre aspas. <string name="Command_Move_Tooltip"> Movendo seu avatar </string> + <string name="Command_Outbox_Tooltip"> + Transferir itens para o seu mercado para venda + </string> <string name="Command_People_Tooltip"> Amigos, grupos e pessoas próximas </string> diff --git a/indra/newview/skins/default/xui/ru/floater_about_land.xml b/indra/newview/skins/default/xui/ru/floater_about_land.xml index 46414a530aa9b9b4dd6455938c6fc6f2bb23d625..ee74aad5ccce7179db67416151eeda6a41edfb82 100644 --- a/indra/newview/skins/default/xui/ru/floater_about_land.xml +++ b/indra/newview/skins/default/xui/ru/floater_about_land.xml @@ -306,9 +306,6 @@ <panel.string name="push_restrict_region_text"> Ðе толкать (наÑтройки региона) </panel.string> - <panel.string name="see_avs_text"> - Ðватары Ñ Ð´Ñ€ÑƒÐ³Ð¸Ñ… учаÑтков могут видеть - </panel.string> <text name="allow_label"> Позволить другим жителÑм: </text> @@ -371,7 +368,7 @@ </text> <texture_picker name="snapshot_ctrl" tool_tip="Щелкните Ð´Ð»Ñ Ð²Ñ‹Ð±Ð¾Ñ€Ð° изображениÑ"/> <text name="allow_label5"> - аватары на Ñтом учаÑтке и общатьÑÑ Ñ Ð½Ð¸Ð¼Ð¸ + Ðватары Ñ Ð´Ñ€ÑƒÐ³Ð¸Ñ… учаÑтков могут видеть аватары на Ñтом учаÑтке и общатьÑÑ Ñ Ð½Ð¸Ð¼Ð¸ </text> <check_box label="Видны аватары" name="SeeAvatarsCheck" tool_tip="Ðватары Ñ Ð´Ñ€ÑƒÐ³Ð¸Ñ… учаÑтков Ñмогут видеть аватары на Ñтом учаÑтке и общатьÑÑ Ñ Ð½Ð¸Ð¼Ð¸ в чате, а вы также Ñможете видеть их и общатьÑÑ Ñ Ð½Ð¸Ð¼Ð¸."/> <text name="landing_point"> @@ -446,20 +443,15 @@ <panel.string name="access_estate_defined"> (Определено на землевладении) </panel.string> - <panel.string name="allow_public_access"> - Разрешить общий доÑтуп ([MATURITY]) (СнÑтие приведет к Ñозданию линий запрета) - </panel.string> <panel.string name="estate_override"> ЧаÑÑ‚ÑŒ Ñтих параметров уÑтановлена на уровне Ð·ÐµÐ¼Ð»ÐµÐ²Ð»Ð°Ð´ÐµÐ½Ð¸Ñ </panel.string> - <text name="Limit access to this parcel to:"> - ДоÑтуп на Ñтот учаÑток - </text> + <check_box label="Разрешить публичный доÑтуп (ÑнÑтие флажка приведет к Ñозданию линий запрета)" name="public_access"/> <text name="Only Allow"> - Разрешить доÑтуп только жителÑм, у которых: + Разрешить доÑтуп только таким жителÑм: </text> - <check_box label="ЗапиÑана Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð¾Ð± оплате [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Банить нераÑпознанных жителей."/> - <check_box label="Проверка возраÑта [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Банить жителей, не прошедших проверку возраÑта. Более Ð¿Ð¾Ð´Ñ€Ð¾Ð±Ð½Ð°Ñ Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð½Ð°Ñ…Ð¾Ð´Ð¸Ñ‚ÑÑ Ð·Ð´ÐµÑÑŒ: [SUPPORT_SITE]."/> + <check_box label="ЗарегиÑтрирована Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð¾Ð± оплате [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Ð”Ð»Ñ Ð´Ð¾Ñтупа к Ñтому учаÑтку у Ð¶Ð¸Ñ‚ÐµÐ»Ñ Ð´Ð¾Ð»Ð¶Ð½Ð° быть зарегиÑтрирована Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð¾Ð± оплате. Более Ð¿Ð¾Ð´Ñ€Ð¾Ð±Ð½Ð°Ñ Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð½Ð°Ñ…Ð¾Ð´Ð¸Ñ‚ÑÑ Ð·Ð´ÐµÑÑŒ: [SUPPORT_SITE]."/> + <check_box label="Подтвержден возраÑÑ‚ [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Ð”Ð»Ñ Ð´Ð¾Ñтупа к Ñтому учаÑтку житель должен подтвердить Ñвой возраÑÑ‚. Более Ð¿Ð¾Ð´Ñ€Ð¾Ð±Ð½Ð°Ñ Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð½Ð°Ñ…Ð¾Ð´Ð¸Ñ‚ÑÑ Ð·Ð´ÐµÑÑŒ: [SUPPORT_SITE]."/> <check_box label="Разрешить доÑтуп группе: [GROUP]" name="GroupCheck" tool_tip="Группа уÑтанавливаетÑÑ Ð½Ð° оÑновной вкладке."/> <check_box label="Продать доÑтуп:" name="PassCheck" tool_tip="Разрешить временный доÑтуп к учаÑтку."/> <combo_box name="pass_combo"> diff --git a/indra/newview/skins/default/xui/ru/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/ru/floater_merchant_outbox.xml new file mode 100644 index 0000000000000000000000000000000000000000..332fa3b82fc383c9e5ee348da53a8e3211de271d --- /dev/null +++ b/indra/newview/skins/default/xui/ru/floater_merchant_outbox.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_merchant_outbox" title="ТОРГОВЫЕ ИСХОДЯЩИЕ"> + <string name="OutboxFolderCount1"> + 1 папка + </string> + <string name="OutboxFolderCountN"> + [NUM] папки + </string> + <string name="OutboxImporting"> + Отправка папок.... + </string> + <string name="OutboxInitializing"> + ИнициализациÑ... + </string> + <panel label=""> + <panel> + <panel name="outbox_inventory_placeholder_panel"> + <text name="outbox_inventory_placeholder_title"> + Загрузка... + </text> + </panel> + </panel> + <panel> + <button label="Отправить в торговый центр" name="outbox_import_btn" tool_tip="Ð’Ñ‹Ñтавить на витрину моего магазина"/> + </panel> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/ru/floater_model_wizard.xml b/indra/newview/skins/default/xui/ru/floater_model_wizard.xml index 5b03dd2c73163cb60c98dff3175a86efcfd16f75..c1a63bf7da652d1199fa0a16a0c2a607cd93a1a9 100644 --- a/indra/newview/skins/default/xui/ru/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/ru/floater_model_wizard.xml @@ -6,14 +6,14 @@ <button label="2. Оптимизировать" name="optimize_btn"/> <button label="1. Выбрать файл" name="choose_file_btn"/> <panel name="choose_file_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="choose_file_header_panel"> + <text name="choose_file_header_text"> Выберите файл модели </text> </panel> - <panel name="content"> + <panel name="choose_file_content"> <text name="advanced_users_text"> - ПользователÑм в раÑширенном режиме: еÑли вы умеете Ñоздавать трехмерные графичеÑкие объекты, то, возможно, захотите воÑпользоватьÑÑ ÑредÑтвом Advanced Uploader, которое предоÑтавлÑет раÑширенные возможноÑти передачи объектов. + ПользователÑм, работающим в раÑширенном режиме: еÑли вы умеете Ñоздавать трехмерные графичеÑкие объекты, то, возможно, захотите воÑпользоватьÑÑ ÑредÑтвом Advanced Uploader, которое предоÑтавлÑет раÑширенные возможноÑти передачи объектов. </text> <button label="Перейти в раÑширенный режим" name="switch_to_advanced"/> <text name="Cache location"> @@ -35,26 +35,26 @@ </panel> </panel> <panel name="optimize_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="optimize_header_panel"> + <text name="optimize_header_text"> Оптимизировать модель </text> </panel> - <text name="description"> + <text name="optimize_description"> Мы оптимизировали модель Ð´Ð»Ñ Ð¿Ð¾Ð²Ñ‹ÑˆÐµÐ½Ð¸Ñ Ð±Ñ‹ÑтродейÑтвиÑ. По желанию можно выполнить дополнительную наÑтройку. </text> - <panel name="content"> + <panel name="optimize_content"> <text name="high_detail_text"> - Создать уровень детализации: выÑокий + Создать уровень детализации: Ð’Ñ‹Ñокий </text> <text name="medium_detail_text"> - Создать уровень детализации: Ñредний + Создать уровень детализации: Средний </text> <text name="low_detail_text"> - Создать уровень детализации: низкий + Создать уровень детализации: Ðизкий </text> <text name="lowest_detail_text"> - Создать уровень детализации: Ñамый низкий + Создать уровень детализации: Самый низкий </text> </panel> <panel name="content2"> @@ -79,19 +79,19 @@ </panel> </panel> <panel name="physics_panel"> - <panel name="header_panel"> - <text name="header_text"> - ÐаÑтроить физику + <panel name="physics_header_panel"> + <text name="physics_header_text"> + ÐаÑтроить физичеÑкие параметры </text> </panel> - <text name="description"> + <text name="physics_description"> Мы Ñоздадим форму Ð´Ð»Ñ Ð²Ð½ÐµÑˆÐ½ÐµÐ³Ð¾ каркаÑа модели. ÐаÑтройте уровень детализации формы в ÑоответÑтвии Ñ Ñ†ÐµÐ»Ñми, Ð´Ð»Ñ ÐºÐ¾Ñ‚Ð¾Ñ€Ñ‹Ñ… предназначена модель. </text> - <panel name="content"> - <button label="ПереÑчитать физику" name="recalculate_physics_btn"/> + <panel name="physics_content"> + <button label="ПереÑчитать физичеÑкие данные" name="recalculate_physics_btn"/> <button label="ПереÑчет..." name="recalculating_physics_btn"/> <text name="lod_label"> - ПроÑмотр физики + ПроÑмотр физичеÑких данных </text> <combo_box name="preview_lod_combo2" tool_tip="Уровень детализации при предварительном проÑмотре"> <combo_item name="high"> @@ -110,12 +110,12 @@ </panel> </panel> <panel name="review_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="review_header_panel"> + <text name="review_header_text"> ПроÑмотр </text> </panel> - <panel name="content"> + <panel name="review_content"> <text name="review_prim_equiv"> ВоздейÑтвие на учаÑток/регион: Ñквивалент в примитивах: [EQUIV] </text> @@ -128,8 +128,8 @@ </panel> </panel> <panel name="upload_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="upload_header_panel"> + <text name="upload_header_text"> Передача завершена </text> </panel> diff --git a/indra/newview/skins/default/xui/ru/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/ru/floater_test_layout_stacks.xml new file mode 100644 index 0000000000000000000000000000000000000000..b479d5f6d6bbc342a4c4bb9a33199290356156d9 --- /dev/null +++ b/indra/newview/skins/default/xui/ru/floater_test_layout_stacks.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="LAYOUTSTACK TESTS"/> diff --git a/indra/newview/skins/default/xui/ru/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/ru/menu_inspect_object_gear.xml index a72b2bef2392dedfe8597db4e03a84e31cfde443..30953e830bcaa30b1084adfb32508d23536c5fda 100644 --- a/indra/newview/skins/default/xui/ru/menu_inspect_object_gear.xml +++ b/indra/newview/skins/default/xui/ru/menu_inspect_object_gear.xml @@ -12,6 +12,7 @@ <menu_item_call label="Добавить" name="add"/> <menu_item_call label="ПожаловатьÑÑ" name="report"/> <menu_item_call label="Заблокировать" name="block"/> + <menu_item_call label="Разблокировать" name="unblock"/> <menu_item_call label="Приблизить" name="zoom_in"/> <menu_item_call label="Удалить" name="remove"/> <menu_item_call label="Ð”Ð¾Ð¿Ð¾Ð»Ð½Ð¸Ñ‚ÐµÐ»ÑŒÐ½Ð°Ñ Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ" name="more_info"/> diff --git a/indra/newview/skins/default/xui/ru/menu_inventory.xml b/indra/newview/skins/default/xui/ru/menu_inventory.xml index 4eeb1e46c2f40989f0b4b56de0f364f7f5c0967f..df5e5329a3e095c51376abfdfb21703a3bf67f5a 100644 --- a/indra/newview/skins/default/xui/ru/menu_inventory.xml +++ b/indra/newview/skins/default/xui/ru/menu_inventory.xml @@ -84,6 +84,6 @@ <menu_item_call label="Добавить" name="Wearable Add"/> <menu_item_call label="СнÑÑ‚ÑŒ" name="Take Off"/> <menu_item_call label="Копировать в «Торговые иÑходÑщие»" name="Merchant Copy"/> - <menu_item_call label="ПеремеÑтить в «Торговые иÑходÑщие»" name="Merchant Move"/> + <menu_item_call label="Отправить в торговый центр" name="Marketplace Send"/> <menu_item_call label="- нет дейÑтвий -" name="--no options--"/> </menu> diff --git a/indra/newview/skins/default/xui/ru/menu_login.xml b/indra/newview/skins/default/xui/ru/menu_login.xml index aa3570f1765557afaf7fe9abd946a02da3cf1a42..93a5ffbb25f96b1b09454eefdd3ec0f6da3f7579 100644 --- a/indra/newview/skins/default/xui/ru/menu_login.xml +++ b/indra/newview/skins/default/xui/ru/menu_login.xml @@ -17,8 +17,8 @@ <menu_item_call label="Задать размер окна..." name="Set Window Size..."/> <menu_item_call label="Показать лицензионное Ñоглашение" name="TOS"/> <menu_item_call label="Показать Ñообщение об ошибке" name="Critical"/> - <menu_item_call label="Проверка медиабраузера" name="Web Browser Test"/> <menu_item_call label="ТеÑÑ‚ отладки плавающего окна Ñ Ð²ÐµÐ±-контентом" name="Web Content Floater Debug Test"/> + <menu label="Уровень журнала" name="Set Logging Level"/> <menu_item_check label="Выбор Ñетки" name="Show Grid Picker"/> <menu_item_call label="КонÑоль уведомлений" name="Show Notifications Console"/> </menu> diff --git a/indra/newview/skins/default/xui/ru/menu_viewer.xml b/indra/newview/skins/default/xui/ru/menu_viewer.xml index 93d0166568d667187c1e24631e922dd12ee8d01d..7698614751eeef4fd3ee04c0f95ec9cce42cc7de 100644 --- a/indra/newview/skins/default/xui/ru/menu_viewer.xml +++ b/indra/newview/skins/default/xui/ru/menu_viewer.xml @@ -14,14 +14,13 @@ <menu_item_check label="Полет" name="Fly"/> <menu_item_check label="Ð’Ñегда бегать" name="Always Run"/> <menu_item_call label="ОÑтановить анимацию" name="Stop Animating My Avatar"/> + <menu_item_call label="Ходьба / бег / полет..." name="Walk / run / fly"/> </menu> <menu label="СтатуÑ" name="Status"> <menu_item_call label="Ðет на меÑте" name="Set Away"/> <menu_item_call label="Ðе беÑпокоить" name="Set Busy"/> </menu> - <menu_item_call label="Ð—Ð°Ð¿Ñ€Ð¾Ñ ÑтатуÑа админиÑтратора" name="Request Admin Options"/> - <menu_item_call label="Выход из ÑтатуÑа админиÑтратора" name="Leave Admin Options"/> - <menu_item_call label="Купить L$" name="Buy and Sell L$"/> + <menu_item_call label="Купить L$..." name="Buy and Sell L$"/> <menu_item_call label="Ð˜Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ð¾Ð½Ð½Ð°Ñ Ð¿Ð°Ð½ÐµÐ»ÑŒ аккаунта..." name="Manage My Account"/> <menu_item_call label="ÐаÑтройки..." name="Preferences"/> <menu_item_call label="Кнопки панели инÑтрументов..." name="Toolbars"/> @@ -61,7 +60,7 @@ <menu_item_check label="СвойÑтва учаÑтка" name="Parcel Properties"/> <menu_item_check label="Меню «Дополнительно»" name="Show Advanced Menu"/> </menu> - <menu label="Солнце" name="Environment Settings"> + <menu label="Солнце" name="Sun"> <menu_item_call label="ВоÑход" name="Sunrise"/> <menu_item_call label="Полдень" name="Noon"/> <menu_item_call label="Закат" name="Sunset"/> @@ -176,22 +175,22 @@ <menu_item_check label="Показывать прицел при обзоре мышью" name="ShowCrosshairs"/> </menu> <menu label="Типы визуализации" name="Rendering Types"> - <menu_item_check label="ОбычнаÑ" name="Simple"/> - <menu_item_check label="Ðльфа" name="Alpha"/> - <menu_item_check label="Дерево" name="Tree"/> - <menu_item_check label="Ðватары" name="Character"/> - <menu_item_check label="ИÑправление поверхноÑти" name="Surface Patch"/> - <menu_item_check label="Ðебо" name="Sky"/> - <menu_item_check label="Вода" name="Water"/> - <menu_item_check label="ЗемлÑ" name="Ground"/> - <menu_item_check label="Объем" name="Volume"/> - <menu_item_check label="Трава" name="Grass"/> - <menu_item_check label="Облака" name="Clouds"/> - <menu_item_check label="ЧаÑтицы" name="Particles"/> - <menu_item_check label="Рельефное" name="Bump"/> + <menu_item_check label="ПроÑтой" name="Rendering Type Simple"/> + <menu_item_check label="Ðльфа" name="Rendering Type Alpha"/> + <menu_item_check label="Дерево" name="Rendering Type Tree"/> + <menu_item_check label="Ðватары" name="Rendering Type Character"/> + <menu_item_check label="ИÑправление поверхноÑти" name="Rendering Type Surface Patch"/> + <menu_item_check label="Ðебо" name="Rendering Type Sky"/> + <menu_item_check label="Вода" name="Rendering Type Water"/> + <menu_item_check label="ЗемлÑ" name="Rendering Type Ground"/> + <menu_item_check label="Объем" name="Rendering Type Volume"/> + <menu_item_check label="Трава" name="Rendering Type Grass"/> + <menu_item_check label="Облака" name="Rendering Type Clouds"/> + <menu_item_check label="ЧаÑтицы" name="Rendering Type Particles"/> + <menu_item_check label="Рельефное" name="Rendering Type Bump"/> </menu> <menu label="Функции визуализации" name="Rendering Features"> - <menu_item_check label="Ð˜Ð½Ñ‚ÐµÑ€Ñ„ÐµÐ¹Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»Ñ" name="UI"/> + <menu_item_check label="Ð˜Ð½Ñ‚ÐµÑ€Ñ„ÐµÐ¹Ñ Ð¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ñ‚ÐµÐ»Ñ" name="ToggleUI"/> <menu_item_check label="Выбрано" name="Selected"/> <menu_item_check label="Выделено" name="Highlighted"/> <menu_item_check label="ДинамичеÑкие текÑтуры" name="Dynamic Textures"/> @@ -205,8 +204,6 @@ <menu_item_check label="Сглаживание мышью" name="Mouse Smoothing"/> <menu_item_call label="ОÑвободить клавиши" name="Release Keys"/> <menu label="ГорÑчие клавиши" name="Shortcuts"> - <menu_item_call label="Изображение (L$[COST])..." name="Upload Image"/> - <menu_item_check label="ПоиÑк" name="Search"/> <menu_item_check label="Показать меню «Дополнительно» - Ñтарое Ñочетание клавиш" name="Show Advanced Menu - legacy shortcut"/> <menu_item_call label="Закрыть окно" name="Close Window"/> <menu_item_call label="Закрыть вÑе окна" name="Close All Windows"/> @@ -215,13 +212,6 @@ <menu_item_check label="Обзор джойÑтиком" name="Joystick Flycam"/> <menu_item_call label="Ð¡Ð±Ñ€Ð¾Ñ Ð¾Ð±Ð·Ð¾Ñ€Ð°" name="Reset View"/> <menu_item_call label="Смотреть на поÑледнего говорившего" name="Look at Last Chatter"/> - <menu label="Выбрать инÑтрументы" name="Select Tool"> - <menu_item_call label="ФокуÑ" name="Focus"/> - <menu_item_call label="Перемещение" name="Move"/> - <menu_item_call label="Редактирование" name="Edit"/> - <menu_item_call label="Создание" name="Create"/> - <menu_item_call label="ЗемлÑ" name="Land"/> - </menu> <menu_item_call label="Приблизить" name="Zoom In"/> <menu_item_call label="Стандартный маÑштаб" name="Zoom Default"/> <menu_item_call label="Отодвинуть" name="Zoom Out"/> @@ -294,6 +284,7 @@ <menu_item_check label="Лучи" name="Raycast"/> <menu_item_check label="ÐÐ°Ð¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð²ÐµÑ‚Ñ€Ð°" name="Wind Vectors"/> <menu_item_check label="СложноÑÑ‚ÑŒ визуализации" name="rendercomplexity"/> + <menu_item_check label="Байты приÑоединениÑ" name="attachment bytes"/> <menu_item_check label="Лепка" name="Sculpt"/> </menu> <menu label="ВизуализациÑ" name="Rendering"> @@ -335,9 +326,8 @@ <menu_item_call label="Ðачать запиÑÑŒ" name="Start Record"/> <menu_item_call label="ОÑтановить запиÑÑŒ" name="Stop Record"/> </menu> - <menu label="Мир" name="World"> + <menu label="Мир" name="DevelopWorld"> <menu_item_check label="Перекрытие Ñолнца в ÑимулÑторе" name="Sim Sun Override"/> - <menu_item_check label="Мигающий маÑк" name="Cheesy Beacon"/> <menu_item_check label="ÐÐµÐ¸Ð·Ð¼ÐµÐ½Ð½Ð°Ñ Ð¿Ð¾Ð³Ð¾Ð´Ð°" name="Fixed Weather"/> <menu_item_call label="Вывод кÑша региональных объектов" name="Dump Region Object Cache"/> </menu> @@ -369,11 +359,11 @@ </menu> <menu label="Ðватар" name="Character"> <menu label="Захват запеченных текÑтур" name="Grab Baked Texture"> - <menu_item_call label="Радужка" name="Iris"/> - <menu_item_call label="Голова" name="Head"/> - <menu_item_call label="ВерхнÑÑ Ñ‡Ð°ÑÑ‚ÑŒ тела" name="Upper Body"/> - <menu_item_call label="ÐижнÑÑ Ñ‡Ð°ÑÑ‚ÑŒ тела" name="Lower Body"/> - <menu_item_call label="Юбка" name="Skirt"/> + <menu_item_call label="Радужка" name="Grab Iris"/> + <menu_item_call label="Голова" name="Grab Head"/> + <menu_item_call label="ВерхнÑÑ Ñ‡Ð°ÑÑ‚ÑŒ тела" name="Grab Upper Body"/> + <menu_item_call label="ÐижнÑÑ Ñ‡Ð°ÑÑ‚ÑŒ тела" name="Grab Lower Body"/> + <menu_item_call label="Юбка" name="Grab Skirt"/> </menu> <menu label="Проверка перÑонажа" name="Character Tests"> <menu_item_call label="Внешний вид в XML" name="Appearance To XML"/> @@ -403,14 +393,15 @@ <menu_item_call label="Сжатие изображений" name="Compress Images"/> <menu_item_check label="Вывод минидампа при отладке" name="Output Debug Minidump"/> <menu_item_check label="Окно конÑоли при Ñледующем запуÑке" name="Console Window"/> + <menu label="Уровень журнала" name="Set Logging Level"/> <menu_item_call label="Ð—Ð°Ð¿Ñ€Ð¾Ñ ÑтатуÑа админиÑтратора" name="Request Admin Options"/> <menu_item_call label="Выход из ÑтатуÑа админиÑтратора" name="Leave Admin Options"/> <menu_item_check label="Показать меню админиÑтратора" name="View Admin Options"/> </menu> <menu label="ÐдминиÑтратор" name="Admin"> - <menu label="Object"> - <menu_item_call label="ВзÑÑ‚ÑŒ копию" name="Take Copy"/> - <menu_item_call label="Ðазначить ÑÐµÐ±Ñ Ð²Ð»Ð°Ð´ÐµÐ»ÑŒÑ†ÐµÐ¼" name="Force Owner To Me"/> + <menu label="Объект" name="AdminObject"> + <menu_item_call label="Сделать копию" name="Admin Take Copy"/> + <menu_item_call label="Ðазначить Ð¼ÐµÐ½Ñ Ð²Ð»Ð°Ð´ÐµÐ»ÑŒÑ†ÐµÐ¼" name="Force Owner To Me"/> <menu_item_call label="Ðазначить полноправным владельцем" name="Force Owner Permissive"/> <menu_item_call label="Удалить" name="Delete"/> <menu_item_call label="Ðа меÑте" name="Lock"/> @@ -445,7 +436,7 @@ <menu_item_call label="Физика" name="Physics"/> <menu_item_call label="Ð’ÑÑ Ð¾Ð´ÐµÐ¶Ð´Ð°" name="All Clothes"/> </menu> - <menu label="Справка" name="Help"> + <menu label="Справка" name="DeprecatedHelp"> <menu_item_call label="Официальный блог Linden" name="Official Linden Blog"/> <menu_item_call label="Портал Ñкриптов" name="Scripting Portal"/> <menu label="Сообщение об ошибке" name="Bug Reporting"> diff --git a/indra/newview/skins/default/xui/ru/notifications.xml b/indra/newview/skins/default/xui/ru/notifications.xml index 04f2f6b486bc870478c4385a5009c28582c19b55..1854d43e0a7ce78d2c66e16d81fe5aadf101ba1c 100644 --- a/indra/newview/skins/default/xui/ru/notifications.xml +++ b/indra/newview/skins/default/xui/ru/notifications.xml @@ -86,17 +86,38 @@ <usetemplate canceltext="Отмена" name="yesnocancelbuttons" notext="Ðе ÑохранÑÑ‚ÑŒ" yestext="Сохранить"/> </notification> <notification name="ConfirmNoCopyToOutbox"> - У Ð²Ð°Ñ Ð½ÐµÑ‚ прав Ð´Ð»Ñ ÐºÐ¾Ð¿Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ñтого Ñлемента в иÑходÑщую папку магазина. Ð’Ñ‹ дейÑтвительно хотите перемеÑтить Ñледующий Ñлемент? - [ITEM_NAME] - <usetemplate name="okcancelbuttons" notext="Ðет" yestext="Да"/> + У Ð²Ð°Ñ Ð½ÐµÑ‚ прав на копирование Ñтих предметов в папку «Торговые иÑходÑщие». ПеремеÑтите их или оÑтавьте здеÑÑŒ. + <usetemplate name="okcancelbuttons" notext="Ðе перемещать предмет(Ñ‹)" yestext="ПеремеÑтить предмет(Ñ‹)"/> + </notification> + <notification name="OutboxFolderCreated"> + Ð”Ð»Ñ ÐºÐ°Ð¶Ð´Ð¾Ð³Ð¾ предмета, перенеÑенного на верхний уровень папки «Торговые иÑходÑщие», Ñоздана Ð½Ð¾Ð²Ð°Ñ Ð¿Ð°Ð¿ÐºÐ°. + <usetemplate ignoretext="Ð’ папке «Торговые иÑходÑщие» Ñоздана Ð½Ð¾Ð²Ð°Ñ Ð¿Ð°Ð¿ÐºÐ°" name="okignore" yestext="OK"/> + </notification> + <notification name="OutboxImportComplete"> + УÑпешно + +Ð’Ñе папки уÑпешно отправлены в торговый центр. + <usetemplate ignoretext="Ð’Ñе папки отправлены в торговый центр" name="okignore" yestext="OK"/> + </notification> + <notification name="OutboxImportHadErrors"> + Ðекоторые папки не перенеÑены + +Ошибки при отправке некоторых папок в торговый центр. Ðти папки оÑталиÑÑŒ в вашей папке «Торговые иÑходÑщие». + +Подробнее Ñм. в [[MARKETPLACE_IMPORTS_URL] журнале ошибок]. + <usetemplate name="okbutton" yestext="OK"/> </notification> - <notification name="OutboxUploadComplete"> - Передача магазина завершена. - <usetemplate name="okbutton" yestext="Ура!"/> + <notification name="OutboxImportFailed"> + Ошибка при передаче + +Папки не отправлены в торговый центр из-за ошибки ÑиÑтемы или Ñети. Повторите попытку позже. + <usetemplate name="okbutton" yestext="OK"/> </notification> - <notification name="OutboxUploadHadErrors"> - Передача магазина выполнена Ñ Ð¾ÑˆÐ¸Ð±ÐºÐ°Ð¼Ð¸! УÑтраните проблемы в иÑходÑщей папке и повторите передачу. СпаÑибо! - <usetemplate name="okbutton" yestext="Бу-у-у!"/> + <notification name="OutboxInitFailed"> + Ошибка инициализации торгового центра + +Ðе удалоÑÑŒ инициализировать торговый центр из-за ошибки ÑиÑтемы или Ñети. Повторите попытку позже. + <usetemplate name="okbutton" yestext="OK"/> </notification> <notification name="CompileQueueSaveText"> Ошибка при передаче текÑта Ñкрипта по Ñледующей причине: [REASON]. Повторите попытку позже. @@ -1436,7 +1457,7 @@ http://secondlife.com/download. <usetemplate ignoretext="Подтверждать перед возвратом объектов владельцам" name="okcancelignore" notext="Отмена" yestext="OK"/> </notification> <notification name="GroupLeaveConfirmMember"> - Ð’Ñ‹ ÑвлÑетеÑÑŒ учаÑтником группы <nolink>[GROUP]</nolink>. + Ð’Ñ‹ ÑÐµÐ¹Ñ‡Ð°Ñ Ð²Ñ…Ð¾Ð´Ð¸Ñ‚Ðµ в группу <nolink>[GROUP]</nolink>. Хотите покинуть группу? <usetemplate name="okcancelbuttons" notext="Отмена" yestext="OK"/> </notification> @@ -2816,6 +2837,18 @@ http://secondlife.com/download. [RESIDENTS] <usetemplate name="okcancelbuttons" notext="Отмена" yestext="OK"/> </notification> + <notification name="ShareFolderConfirmation"> + Раздать можно только одну папку за раз. + +Ð’Ñ‹ дейÑтвительно хотите поделитьÑÑ Ð¿Ñ€ÐµÐ´Ð¼ÐµÑ‚Ð°Ð¼Ð¸: + +<nolink>[ITEMS]</nolink> + +Со Ñледующими жителÑми: + +[RESIDENTS] + <usetemplate name="okcancelbuttons" notext="Отмена" yestext="ОК"/> + </notification> <notification name="ItemsShared"> Предметы уÑпешно розданы. </notification> diff --git a/indra/newview/skins/default/xui/ru/panel_region_estate.xml b/indra/newview/skins/default/xui/ru/panel_region_estate.xml index 27ec10b323e8c5cd019745bf06d2354103876188..93b21704bcd3ba4a8ad23fdf79ceaa89a2996edc 100644 --- a/indra/newview/skins/default/xui/ru/panel_region_estate.xml +++ b/indra/newview/skins/default/xui/ru/panel_region_estate.xml @@ -20,10 +20,10 @@ <slider label="Фаза" name="sun_hour_slider"/> <check_box label="Разрешить общий доÑтуп" name="externally_visible_check"/> <text name="Only Allow"> - Разрешить доÑтуп только аккаунтам Ñ Ð¿Ð¾Ð´Ñ‚Ð²ÐµÑ€Ð¶Ð´ÐµÐ½Ð¸ÐµÐ¼: + Разрешить доÑтуп только таким жителÑм: </text> - <check_box label="Информации об оплате в файле" name="limit_payment" tool_tip="Банить нераÑпознанных жителей"/> - <check_box label="Проверка возраÑта" name="limit_age_verified" tool_tip="Банить жителей, не прошедших проверку возраÑта. Более Ð¿Ð¾Ð´Ñ€Ð¾Ð±Ð½Ð°Ñ Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð½Ð°Ñ…Ð¾Ð´Ð¸Ñ‚ÑÑ Ð·Ð´ÐµÑÑŒ: [SUPPORT_SITE]."/> + <check_box label="ЗарегиÑтрирована Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð¾Ð± оплате" name="limit_payment" tool_tip="Ð”Ð»Ñ Ð´Ð¾Ñтупа к Ñтому землевладению у Ð¶Ð¸Ñ‚ÐµÐ»Ñ Ð´Ð¾Ð»Ð¶Ð½Ð° быть зарегиÑтрирована Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð¾Ð± оплате. Более Ð¿Ð¾Ð´Ñ€Ð¾Ð±Ð½Ð°Ñ Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð½Ð°Ñ…Ð¾Ð´Ð¸Ñ‚ÑÑ Ð·Ð´ÐµÑÑŒ: [SUPPORT_SITE]."/> + <check_box label="Подтвержден возраÑÑ‚" name="limit_age_verified" tool_tip="Ð”Ð»Ñ Ð´Ð¾Ñтупа к Ñтому землевладению житель должен подтвердить Ñвой возраÑÑ‚. Более Ð¿Ð¾Ð´Ñ€Ð¾Ð±Ð½Ð°Ñ Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð½Ð°Ñ…Ð¾Ð´Ð¸Ñ‚ÑÑ Ð·Ð´ÐµÑÑŒ: [SUPPORT_SITE]."/> <check_box label="Разрешить голоÑовое общение" name="voice_chat_check"/> <check_box label="Разрешить прÑмой телепорт" name="allow_direct_teleport"/> <button label="Применить" name="apply_btn"/> diff --git a/indra/newview/skins/default/xui/ru/panel_script_ed.xml b/indra/newview/skins/default/xui/ru/panel_script_ed.xml index 1a9c512147901fb4dd263c70f23f1f7a95cfd410..05ccaeb54b3603b2a4224edfef8660637d42d2bd 100644 --- a/indra/newview/skins/default/xui/ru/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/ru/panel_script_ed.xml @@ -22,6 +22,8 @@ <menu label="Файл" name="File"> <menu_item_call label="Сохранить" name="Save"/> <menu_item_call label="Отменить вÑе изменениÑ" name="Revert All Changes"/> + <menu_item_call label="Загрузить из файла..." name="LoadFromFile"/> + <menu_item_call label="Сохранить в файл..." name="SaveToFile"/> </menu> <menu label="Изменить" name="Edit"> <menu_item_call label="Отменить" name="Undo"/> diff --git a/indra/newview/skins/default/xui/ru/sidepanel_inventory.xml b/indra/newview/skins/default/xui/ru/sidepanel_inventory.xml index a4150f6e2fdb5bcd3ef1720aa789af0a0396279a..b3d3ed9aad5a4c2fb0211f30d059c5a88e81a572 100644 --- a/indra/newview/skins/default/xui/ru/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/ru/sidepanel_inventory.xml @@ -2,47 +2,24 @@ <panel label="Вещи" name="objects panel"> <panel label="" name="sidepanel__inventory_panel"> <layout_stack name="inventory_layout_stack"> - <layout_panel name="inbox_outbox_layout_panel"> - <layout_stack name="inbox_outbox_layout_stack"> - <layout_panel name="inbox_layout_panel"> - <panel label="" name="marketplace_inbox"> - <string name="InboxLabelWithArg"> - Полученные вещи ([NUM]) - </string> - <string name="InboxLabelNoArg"> - Полученные вещи - </string> - <button label="Полученные вещи" name="inbox_btn"/> - <text name="inbox_fresh_new_count"> - Ðовых: [NUM] - </text> - <panel tool_tip="Drag and drop items to your inventory to manage and use them"> - <text name="inbox_inventory_placeholder"> - Покупки из торгового центра будут доÑтавлены Ñюда. - </text> - </panel> - </panel> - </layout_panel> - <layout_panel name="outbox_layout_panel"> - <panel label="" name="marketplace_outbox"> - <string name="OutboxLabelWithArg"> - Торговые иÑходÑщие ([NUM]) - </string> - <string name="OutboxLabelNoArg"> - Торговые иÑходÑщие - </string> - <button label="Торговые иÑходÑщие" name="outbox_btn"/> - <button label="" name="outbox_sync_btn" tool_tip="Ð’Ñ‹Ñтавить на витрину моего магазина"/> - <panel> - <panel name="outbox_inventory_placeholder_panel"> - <text name="outbox_inventory_placeholder_title"> - Загрузка... - </text> - </panel> - </panel> - </panel> - </layout_panel> - </layout_stack> + <layout_panel name="inbox_layout_panel"> + <panel label="" name="marketplace_inbox"> + <string name="InboxLabelWithArg"> + Полученные вещи ([NUM]) + </string> + <string name="InboxLabelNoArg"> + Полученные вещи + </string> + <button label="Полученные вещи" name="inbox_btn"/> + <text name="inbox_fresh_new_count"> + Ðовых: [NUM] + </text> + <panel tool_tip="Drag and drop items to your inventory to manage and use them"> + <text name="inbox_inventory_placeholder"> + Покупки из торгового центра будут доÑтавлены Ñюда. + </text> + </panel> + </panel> </layout_panel> </layout_stack> <panel name="button_panel"> diff --git a/indra/newview/skins/default/xui/ru/strings.xml b/indra/newview/skins/default/xui/ru/strings.xml index 6d954139ffa0e3a106d001bf9a5b1c45f9a5e60b..4240514621d40b1b1547e185cd7d4b5da8abfb24 100644 --- a/indra/newview/skins/default/xui/ru/strings.xml +++ b/indra/newview/skins/default/xui/ru/strings.xml @@ -180,8 +180,8 @@ http://secondlife.com/viewer-access-faq Обновление ÑоÑтоÑÐ½Ð¸Ñ Ñм. на веб-Ñтранице www.secondlife.com/status. </string> <string name="LoginFailedPremiumOnly"> - Вход в Second Life временно ограничен, чтобы обеÑпечить наилучшее времÑпровождение в игровом мире. - + Вход в Second Life временно ограничен, чтобы Ñохранить наивыÑшее качеÑтво игрового мира Ð´Ð»Ñ Ñ‚ÐµÐºÑƒÑ‰Ð¸Ñ… пользователей. + Ð’ Ñто Ð²Ñ€ÐµÐ¼Ñ Ñƒ пользователей Ñ Ð±ÐµÑплатными аккаунтами не будет доÑтупа к Second Life, чтобы у тех, кто заплатил, было больше меÑта. </string> <string name="LoginFailedComputerProhibited"> @@ -339,17 +339,35 @@ support@secondlife.com. Сюда можно перетащить только одну вещь </string> <string name="TooltipPrice" value="L$[AMOUNT]:"/> + <string name="TooltipOutboxDragToWorld"> + ÐÐµÐ»ÑŒÐ·Ñ Ð²Ñ‹Ð»Ð¾Ð¶Ð¸Ñ‚ÑŒ предметы из папке «Торговые иÑходÑщие» + </string> <string name="TooltipOutboxNoTransfer"> - ЧаÑÑ‚ÑŒ Ñтих объектов Ð½ÐµÐ»ÑŒÐ·Ñ Ð¿Ñ€Ð¾Ð´Ð°Ñ‚ÑŒ, или они переданы другому пользователю. + ЧаÑÑ‚ÑŒ Ñтих объектов Ð½ÐµÐ»ÑŒÐ·Ñ Ð¿Ñ€Ð¾Ð´Ð°Ñ‚ÑŒ или передать. + </string> + <string name="TooltipOutboxNotInInventory"> + Ваша папка «Торговые иÑходÑщие» может получать вещи только непоÑредÑтвенно из вашего Ð¸Ð½Ð²ÐµÐ½Ñ‚Ð°Ñ€Ñ </string> <string name="TooltipOutboxWorn"> - ЧаÑÑ‚ÑŒ Ñтих объектов на ваÑ. Снимите их Ñо Ñвоего аватара и попробуйте перемеÑтить их еще раз. + ÐоÑимые предметы Ð½ÐµÐ»ÑŒÐ·Ñ Ð¿Ð¾Ð¼ÐµÑтить в папку «Торговые иÑходÑщие» + </string> + <string name="TooltipOutboxCallingCard"> + Визитки Ð½ÐµÐ»ÑŒÐ·Ñ Ð¿Ð¾Ð¼ÐµÑтить в папку «Торговые иÑходÑщие» </string> <string name="TooltipOutboxFolderLevels"> - Ð’ Ñтой папке Ñлишком много уровней вложенных папок. Измените Ñтруктуру вложенных папок, ограничив ее глубину 4 уровнÑми (ÐºÐ¾Ñ€Ð½ÐµÐ²Ð°Ñ Ð¿Ð°Ð¿ÐºÐ°, вложенные папки ÑƒÑ€Ð¾Ð²Ð½Ñ Ð, вложенные в них папки ÑƒÑ€Ð¾Ð²Ð½Ñ Ð‘, вложенные в них папки ÑƒÑ€Ð¾Ð²Ð½Ñ Ð’). + Глубина Ð²Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð¿Ð°Ð¿Ð¾Ðº превышает 3 + </string> + <string name="TooltipOutboxTooManyFolders"> + Ð’ папке верхнего ÑƒÑ€Ð¾Ð²Ð½Ñ Ð±Ð¾Ð»ÐµÐµ 20 подпапок </string> <string name="TooltipOutboxTooManyObjects"> - Ðта папка Ñодержит более 200 объектов. Сложите некоторые вещи в коробки, чтобы уменьшить чиÑло объектов. + Ð’ папке верхнего ÑƒÑ€Ð¾Ð²Ð½Ñ Ð±Ð¾Ð»ÐµÐµ 200 предметов + </string> + <string name="TooltipDragOntoOwnChild"> + Папку Ð½ÐµÐ»ÑŒÐ·Ñ Ð¿ÐµÑ€ÐµÐ¼ÐµÑтить в ее подпапку + </string> + <string name="TooltipDragOntoSelf"> + Папку Ð½ÐµÐ»ÑŒÐ·Ñ Ð¿ÐµÑ€ÐµÐ¼ÐµÑтить Ñаму в ÑÐµÐ±Ñ </string> <string name="TooltipHttpUrl"> Щелкните, чтобы проÑмотреть Ñту веб-Ñтраницу @@ -973,6 +991,9 @@ support@secondlife.com. <string name="choose_the_directory"> Выбрать каталог </string> + <string name="script_files"> + Скрипты + </string> <string name="AvatarSetNotAway"> Ðа меÑте </string> @@ -1211,43 +1232,36 @@ support@secondlife.com. Ð’ вашем инвентаре нет копии Ñтой текÑтуры </string> <string name="InventoryInboxNoItems"> - ЕÑли вы купите или как-то иначе получите предмет, он поÑвитÑÑ Ð·Ð´ÐµÑÑŒ. Его можно будет перетащить в папку вашего Ð¸Ð½Ð²ÐµÐ½Ñ‚Ð°Ñ€Ñ Ð¸Ð»Ð¸ удалить, еÑли он больше не нужен. + ЗдеÑÑŒ будут поÑвлÑÑ‚ÑŒÑÑ Ð¿Ð¾Ð»ÑƒÑ‡ÐµÐ½Ð½Ñ‹Ðµ вами предметы, например подарки. Их можно будет перетащить в ваш инвентарь. </string> <string name="MarketplaceURL"> - http://marketplace.[DOMAIN_NAME] + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ </string> <string name="MarketplaceURL_CreateStore"> - http://marketplace.[DOMAIN_NAME]/create_store + http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4 </string> - <string name="MarketplaceURL_LearnMore"> - http://marketplace.[DOMAIN_NAME]/learn_more - </string> - <string name="InventoryOutboxCreationErrorTitle"> - Папка «Торговые иÑходÑщие» наÑтроена неправильно + <string name="MarketplaceURL_Dashboard"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard </string> - <string name="InventoryOutboxCreationErrorTooltip"> - Ошибка конфигурации папки «Торговые иÑходÑщие» + <string name="MarketplaceURL_Imports"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports </string> - <string name="InventoryOutboxCreationError"> - Чтобы иÑправить Ñту проблему, обратитеÑÑŒ в Ñлужбу поддержки. + <string name="MarketplaceURL_LearnMore"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more </string> <string name="InventoryOutboxNotMerchantTitle"> - Продавать вещи в торговом центре может кто угодно - </string> - <string name="InventoryOutboxNotMerchantTooltip"> - Станьте торговцем! + Продавать вещи в торговом центре может кто угодно. </string> + <string name="InventoryOutboxNotMerchantTooltip"/> <string name="InventoryOutboxNotMerchant"> - [[MARKETPLACE_URL] Торговый центр Second Life] предлагает на продажу более миллиона виртуальных продуктов, и вÑе они Ñозданы жителÑми Second Life. Ð’Ñ‹ тоже можете продавать Ñозданные вами вещи, а также некоторые из вещей, купленных вами. Ðто ÑовÑем неÑложно. ÐаÑтройка выполнÑетÑÑ Ð±ÐµÑплатно. [[LEARN_MORE_URL] Узнайте подробноÑти] или [[CREATE_STORE_URL] Ñоздайте магазин] в торговом центре, чтобы начать торговлю. + ЕÑли вы хотите Ñтать торговцем, [[MARKETPLACE_CREATE_STORE_URL] Ñоздайте магазин]. </string> <string name="InventoryOutboxNoItemsTitle"> - Ðовый ÑпоÑоб отправки вещей в торговый центр - </string> - <string name="InventoryOutboxNoItemsTooltip"> - Перетащите вещи Ñюда, чтобы подготовить их Ð´Ð»Ñ Ð¿Ñ€Ð¾Ð´Ð°Ð¶Ð¸ в торговом центре + Ваша папка «ИÑходÑщие» пуÑта. </string> + <string name="InventoryOutboxNoItemsTooltip"/> <string name="InventoryOutboxNoItems"> - ПеретаÑкивайте в Ñту облаÑÑ‚ÑŒ вещи и папки, которые хотите продать. При перетаÑкивании ÑоздаетÑÑ ÐºÐ¾Ð¿Ð¸Ñ Ð²ÐµÑ‰Ð¸ (за иÑключением вещей, недоÑтупных Ð´Ð»Ñ ÐºÐ¾Ð¿Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ), поÑтому инвентарь не изменÑетÑÑ. Когда вÑе готово Ð´Ð»Ñ Ð¾Ñ‚Ð¿Ñ€Ð°Ð²ÐºÐ¸ вещей в торговый центр, нажмите кнопку «Передать». Вещи, перемещенные в инвентарь магазина, иÑчезают из Ñтой папки. + Перетащите папки в Ñту облаÑÑ‚ÑŒ и щелкните «Отправить в торговый центр», чтобы выÑтавить их на продажу в [[MARKETPLACE_DASHBOARD_URL] Торговом центре]. </string> <string name="Marketplace Error None"> Ошибок нет @@ -4098,7 +4112,7 @@ support@secondlife.com. </string> <string name="uploading_abuse_report"> ЗагружаетÑÑ... - + Жалоба </string> <string name="New Shape"> @@ -4365,7 +4379,8 @@ support@secondlife.com. <string name="words_separator" value=","/> <string name="server_is_down"> ÐеÑÐ¼Ð¾Ñ‚Ñ€Ñ Ð½Ð° наши уÑилиÑ, что-то неожиданно пошло не так. - ОзнакомьтеÑÑŒ Ñ Ð¾Ð¿Ð¸Ñанием извеÑтных проблем в работе Ñтой Ñлужбы на Ñайте status.secondlifegrid.net. + + ОзнакомьтеÑÑŒ Ñ Ð¾Ð¿Ð¸Ñанием извеÑтных проблем в работе Ñтой Ñлужбы на Ñайте status.secondlifegrid.net. ЕÑли проблемы продолжаютÑÑ, то проверьте подключение к Ñети и наÑтройки брандмауÑра. </string> <string name="dateTimeWeekdaysNames"> @@ -4844,6 +4859,9 @@ support@secondlife.com. <string name="Command_Move_Label"> Ходьба / бег / полет </string> + <string name="Command_Outbox_Label"> + Торговые иÑходÑщие + </string> <string name="Command_People_Label"> Люди </string> @@ -4916,6 +4934,9 @@ support@secondlife.com. <string name="Command_Move_Tooltip"> Перемещение аватара </string> + <string name="Command_Outbox_Tooltip"> + ПеренеÑти предметы в торговый центр Ð´Ð»Ñ Ð¿Ñ€Ð¾Ð´Ð°Ð¶Ð¸ + </string> <string name="Command_People_Tooltip"> ДрузьÑ, группы и люди поблизоÑти </string> diff --git a/indra/newview/skins/default/xui/tr/floater_about_land.xml b/indra/newview/skins/default/xui/tr/floater_about_land.xml index dde658d64d67ac1a4342a0b37e8861dedaef2cde..a478d347a8bad49d4447de678123098d9ca4fb9f 100644 --- a/indra/newview/skins/default/xui/tr/floater_about_land.xml +++ b/indra/newview/skins/default/xui/tr/floater_about_land.xml @@ -306,9 +306,6 @@ Sadece büyük parseller aramada görünür. <panel.string name="push_restrict_region_text"> Ä°tme Yok (Bölge Geçersiz Kılma) </panel.string> - <panel.string name="see_avs_text"> - DiÄŸer parsellerdeki avatarlar bu - </panel.string> <text name="allow_label"> Sakinlere ÅŸunun için izin ver: </text> @@ -371,7 +368,7 @@ Sadece büyük parseller aramada görünür. </text> <texture_picker name="snapshot_ctrl" tool_tip="Bir resim seçmek için tıklayın"/> <text name="allow_label5"> - bu parseldeki avatarları görebilir ve onlarla sohbet edebilir + BaÅŸka parsellerdeki avatarlar bu parseldeki avatarları görebilir ve onlarla sohbet edebilir </text> <check_box label="Avatarları Gör" name="SeeAvatarsCheck" tool_tip="DiÄŸer parsellerdeki avatarların bu parseldeki avatarları görmesine ve onlarla sohbet etmesine, sizin de onları görüp, onlarla sohbet etmenize imkan tanır."/> <text name="landing_point"> @@ -446,20 +443,15 @@ Sadece büyük parseller aramada görünür. <panel.string name="access_estate_defined"> (Gayrimenkul tarafından tanımlanır) </panel.string> - <panel.string name="allow_public_access"> - Kamusal EriÅŸime Ä°zin Ver ([MATURITY]) (Not: Ä°ÅŸaret kaldırılırsa yasaklama çizgileri oluÅŸur) - </panel.string> <panel.string name="estate_override"> Bu seçeneklerden biri veya daha fazlası gayrimenkul düzeyinde ayarlanır </panel.string> - <text name="Limit access to this parcel to:"> - Bu Parsele EriÅŸim - </text> + <check_box label="Kamusal EriÅŸime Ä°zin Ver (Bunun iÅŸaretinin kaldırılması yasaklama çizgileri oluÅŸturacaktır)" name="public_access"/> <text name="Only Allow"> - EriÅŸimi ÅŸununla doÄŸrulanan Sakinlerle Sınırla: + Sadece ÅŸu Sakinlere eriÅŸim izni verin: </text> - <check_box label="Dosyadaki ödeme bilgileri [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Tanınmayan Sakinleri Yasakla."/> - <check_box label="YaÅŸ doÄŸrulama [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Yaşını doÄŸrulamayan Sakinleri yasakla Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/> + <check_box label="Ödeme bilgileri kayıtlı [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Sakinlerin bu parsele eriÅŸebilmesi için ödeme bilgilerinin kayıtlı olması gerekir. Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/> + <check_box label="YaÅŸ doÄŸrulaması yapılmış [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Sakinlerin bu parsele eriÅŸebilmesi için yaÅŸ doÄŸrulamalarının yapılmış olması gerekir. Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/> <check_box label="Grup EriÅŸimine Ä°zin Ver: [GROUP]" name="GroupCheck" tool_tip="Genel sekmesinde grup ayarla."/> <check_box label="GeçiÅŸ haklr. ÅŸuna sat:" name="PassCheck" tool_tip="Bu parsele geçici eriÅŸim verir"/> <combo_box name="pass_combo"> diff --git a/indra/newview/skins/default/xui/tr/floater_chat_bar.xml b/indra/newview/skins/default/xui/tr/floater_chat_bar.xml index dee17b7bc4c5782070abca38ab439fc63c0b5081..988c845982f4500c27e933bc7ea17828267eb701 100644 --- a/indra/newview/skins/default/xui/tr/floater_chat_bar.xml +++ b/indra/newview/skins/default/xui/tr/floater_chat_bar.xml @@ -2,6 +2,6 @@ <floater name="chat_bar" title="YAKINDAKÄ° SOHBET"> <panel name="bottom_panel"> <line_editor label="Sohbet etmek için buraya tıklayın." name="chat_box" tool_tip="Söylemek için Enter, bağırmak için Ctrl+Enter yapın"/> - <button name="show_nearby_chat" tool_tip="yakın sohbet günlüğünü gösterir/gizler"/> + <button name="show_nearby_chat" tool_tip="Yakın sohbet günlüğünü gösterir/gizler"/> </panel> </floater> diff --git a/indra/newview/skins/default/xui/tr/floater_merchant_outbox.xml b/indra/newview/skins/default/xui/tr/floater_merchant_outbox.xml new file mode 100644 index 0000000000000000000000000000000000000000..325d1d9ed97a28b841dfb48f8cd5dc5c82dc34b1 --- /dev/null +++ b/indra/newview/skins/default/xui/tr/floater_merchant_outbox.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="floater_merchant_outbox" title="SATICI GÄ°DEN KUTUSU"> + <string name="OutboxFolderCount1"> + 1 klasör + </string> + <string name="OutboxFolderCountN"> + [NUM] klasör + </string> + <string name="OutboxImporting"> + Klasörler gönderiliyor... + </string> + <string name="OutboxInitializing"> + BaÅŸlatılıyor... + </string> + <panel label=""> + <panel> + <panel name="outbox_inventory_placeholder_panel"> + <text name="outbox_inventory_placeholder_title"> + Yükleniyor... + </text> + </panel> + </panel> + <panel> + <button label="Pazaryerine Gönder" name="outbox_import_btn" tool_tip="Pazaryeri Vitrinime Gönder"/> + </panel> + </panel> +</floater> diff --git a/indra/newview/skins/default/xui/tr/floater_model_wizard.xml b/indra/newview/skins/default/xui/tr/floater_model_wizard.xml index b3c72ba2da45557de56d7c3067e3686051244932..9d8b982c249d768a4a212e7fff5e79816229b4fd 100644 --- a/indra/newview/skins/default/xui/tr/floater_model_wizard.xml +++ b/indra/newview/skins/default/xui/tr/floater_model_wizard.xml @@ -6,12 +6,12 @@ <button label="2. Optimize et" name="optimize_btn"/> <button label="1. Dosya Seç" name="choose_file_btn"/> <panel name="choose_file_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="choose_file_header_panel"> + <text name="choose_file_header_text"> Model dosyasını seçin </text> </panel> - <panel name="content"> + <panel name="choose_file_content"> <text name="advanced_users_text"> GeliÅŸmiÅŸ kullanıcılar: EÄŸer 3B içerik oluÅŸturma araçlarını kullanmayı biliyorsanız, GeliÅŸmiÅŸ Karşıya Yükleyiciyi kullanmak isteyebilirsiniz. </text> @@ -35,15 +35,15 @@ </panel> </panel> <panel name="optimize_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="optimize_header_panel"> + <text name="optimize_header_text"> Modeli optimize et </text> </panel> - <text name="description"> + <text name="optimize_description"> Modeli performans için optimize ettik. Ä°stiyorsanız daha da ayarlayabilirsiniz. </text> - <panel name="content"> + <panel name="optimize_content"> <text name="high_detail_text"> Ayrıntı Seviyesi OluÅŸtur: Yüksek </text> @@ -79,15 +79,15 @@ </panel> </panel> <panel name="physics_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="physics_header_panel"> + <text name="physics_header_text"> Fizik ayarlarını yap </text> </panel> - <text name="description"> + <text name="physics_description"> Modelin dış gövdesi için bir ÅŸekil oluÅŸturacağız. Modelinizin amacına uygun olarak ÅŸeklin ayrıntı seviyesini belirleyin. </text> - <panel name="content"> + <panel name="physics_content"> <button label="Fizik hesaplarını tekrar yap" name="recalculate_physics_btn"/> <button label="Tekrar hesaplanıyor..." name="recalculating_physics_btn"/> <text name="lod_label"> @@ -110,12 +110,12 @@ </panel> </panel> <panel name="review_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="review_header_panel"> + <text name="review_header_text"> Ä°ncele </text> </panel> - <panel name="content"> + <panel name="review_content"> <text name="review_prim_equiv"> Parsele/bölgeye etkisi: [EQUIV] prim eÅŸdeÄŸerleri </text> @@ -128,8 +128,8 @@ </panel> </panel> <panel name="upload_panel"> - <panel name="header_panel"> - <text name="header_text"> + <panel name="upload_header_panel"> + <text name="upload_header_text"> Karşıya yükleme bitti </text> </panel> diff --git a/indra/newview/skins/default/xui/tr/floater_test_layout_stacks.xml b/indra/newview/skins/default/xui/tr/floater_test_layout_stacks.xml new file mode 100644 index 0000000000000000000000000000000000000000..b479d5f6d6bbc342a4c4bb9a33199290356156d9 --- /dev/null +++ b/indra/newview/skins/default/xui/tr/floater_test_layout_stacks.xml @@ -0,0 +1,2 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes"?> +<floater name="Test Floater" title="LAYOUTSTACK TESTS"/> diff --git a/indra/newview/skins/default/xui/tr/menu_inspect_object_gear.xml b/indra/newview/skins/default/xui/tr/menu_inspect_object_gear.xml index 02e541559801592ce494893bbb91792ca6f6549b..d1d3f9ac8dd8b512ccf8015195d814c8502728ee 100644 --- a/indra/newview/skins/default/xui/tr/menu_inspect_object_gear.xml +++ b/indra/newview/skins/default/xui/tr/menu_inspect_object_gear.xml @@ -12,6 +12,7 @@ <menu_item_call label="Ekle" name="add"/> <menu_item_call label="Raporla" name="report"/> <menu_item_call label="Engelle" name="block"/> + <menu_item_call label="Engellemeyi Kaldır" name="unblock"/> <menu_item_call label="YakınlaÅŸtır" name="zoom_in"/> <menu_item_call label="Kaldır" name="remove"/> <menu_item_call label="Ek Bilgi" name="more_info"/> diff --git a/indra/newview/skins/default/xui/tr/menu_inventory.xml b/indra/newview/skins/default/xui/tr/menu_inventory.xml index f14066fd7b51244acef4daaa36bf6c5d19bac155..6aaaab9c79fbfdfb0d97d7da4812c25934b8038b 100644 --- a/indra/newview/skins/default/xui/tr/menu_inventory.xml +++ b/indra/newview/skins/default/xui/tr/menu_inventory.xml @@ -84,6 +84,6 @@ <menu_item_call label="Ekle" name="Wearable Add"/> <menu_item_call label="Çıkar" name="Take Off"/> <menu_item_call label="Satıcı Giden Kutusuna Kopyala" name="Merchant Copy"/> - <menu_item_call label="Satıcı Giden Kutusuna Taşı" name="Merchant Move"/> + <menu_item_call label="Pazaryerine Gönder" name="Marketplace Send"/> <menu_item_call label="--seçenek yok--" name="--no options--"/> </menu> diff --git a/indra/newview/skins/default/xui/tr/menu_login.xml b/indra/newview/skins/default/xui/tr/menu_login.xml index 4c3539b38b87181f5fe9db17db60ffb4942edd7f..f27908bf7ae2071d39ca5695df940fc9a56bf01d 100644 --- a/indra/newview/skins/default/xui/tr/menu_login.xml +++ b/indra/newview/skins/default/xui/tr/menu_login.xml @@ -17,8 +17,8 @@ <menu_item_call label="Pencere Büyüklüğünü Ayarla..." name="Set Window Size..."/> <menu_item_call label="Hizmet Åžartlarını Göster" name="TOS"/> <menu_item_call label="Kritik Ä°letiyi Göster" name="Critical"/> - <menu_item_call label="Ortam Tarayıcı Testi" name="Web Browser Test"/> <menu_item_call label="Web İçeriÄŸi Gezdiricisi Hata Ayıklama Testi" name="Web Content Floater Debug Test"/> + <menu label="Günlük Tutma Seviyesini Seç" name="Set Logging Level"/> <menu_item_check label="Izgara Seçiciyi Göster" name="Show Grid Picker"/> <menu_item_call label="Bildirimler Konsolunu Göster" name="Show Notifications Console"/> </menu> diff --git a/indra/newview/skins/default/xui/tr/menu_viewer.xml b/indra/newview/skins/default/xui/tr/menu_viewer.xml index ef10d639d7743e95425441321ab3521d0682dad7..d24757bb79998c0ce8e13d338349f363691c0cf3 100644 --- a/indra/newview/skins/default/xui/tr/menu_viewer.xml +++ b/indra/newview/skins/default/xui/tr/menu_viewer.xml @@ -14,14 +14,13 @@ <menu_item_check label="Uç" name="Fly"/> <menu_item_check label="Daima KoÅŸ" name="Always Run"/> <menu_item_call label="Beni Anime Etmeyi Durdur" name="Stop Animating My Avatar"/> + <menu_item_call label="Yürü / koÅŸ / uç..." name="Walk / run / fly"/> </menu> <menu label="Durum" name="Status"> <menu_item_call label="Uzakta" name="Set Away"/> <menu_item_call label="MeÅŸgul" name="Set Busy"/> </menu> - <menu_item_call label="Yönetici Durumu Talep Et" name="Request Admin Options"/> - <menu_item_call label="Yönetici Durumundan Ayrıl" name="Leave Admin Options"/> - <menu_item_call label="L$ Satın Al" name="Buy and Sell L$"/> + <menu_item_call label="L$ Satın Al..." name="Buy and Sell L$"/> <menu_item_call label="Hesap kontrol paneli..." name="Manage My Account"/> <menu_item_call label="Tercihler..." name="Preferences"/> <menu_item_call label="Araç çubuÄŸu düğmeleri..." name="Toolbars"/> @@ -61,12 +60,12 @@ <menu_item_check label="Parsel Özellikleri" name="Parcel Properties"/> <menu_item_check label="GeliÅŸmiÅŸ Menü" name="Show Advanced Menu"/> </menu> - <menu label="GüneÅŸ" name="Environment Settings"> + <menu label="GüneÅŸ" name="Sun"> <menu_item_call label="Gün DoÄŸumu" name="Sunrise"/> <menu_item_call label="Gün Ortası" name="Noon"/> <menu_item_call label="Gün Batımı" name="Sunset"/> <menu_item_call label="Gece Yarısı" name="Midnight"/> - <menu_item_call label="Bölge Ayarlarını Kullanın" name="Use Region Settings"/> + <menu_item_call label="Bölge Ayarlarını Kullan" name="Use Region Settings"/> </menu> <menu label="Ortam Düzenleyici" name="Environment Editor"> <menu_item_call label="Ortam Ayarları..." name="Environment Settings"/> @@ -176,22 +175,22 @@ <menu_item_check label="Fare Ãœzerinden Görünüm Artı Ä°ÅŸaretini Göster" name="ShowCrosshairs"/> </menu> <menu label="Ä°ÅŸleme Türleri" name="Rendering Types"> - <menu_item_check label="Basit" name="Simple"/> - <menu_item_check label="Alfa" name="Alpha"/> - <menu_item_check label="AÄŸaç" name="Tree"/> - <menu_item_check label="Avatarlar" name="Character"/> - <menu_item_check label="Yüzey Yaması" name="Surface Patch"/> - <menu_item_check label="Gökyüzü" name="Sky"/> - <menu_item_check label="Su" name="Water"/> - <menu_item_check label="Toprak" name="Ground"/> - <menu_item_check label="Hacim" name="Volume"/> - <menu_item_check label="Çimen" name="Grass"/> - <menu_item_check label="Bulutlar" name="Clouds"/> - <menu_item_check label="Parçacıklar" name="Particles"/> - <menu_item_check label="Tümsek" name="Bump"/> + <menu_item_check label="Basit" name="Rendering Type Simple"/> + <menu_item_check label="Alfa" name="Rendering Type Alpha"/> + <menu_item_check label="AÄŸaç" name="Rendering Type Tree"/> + <menu_item_check label="Avatarlar" name="Rendering Type Character"/> + <menu_item_check label="Yüzey Yaması" name="Rendering Type Surface Patch"/> + <menu_item_check label="Gökyüzü" name="Rendering Type Sky"/> + <menu_item_check label="Su" name="Rendering Type Water"/> + <menu_item_check label="Toprak" name="Rendering Type Ground"/> + <menu_item_check label="Hacim" name="Rendering Type Volume"/> + <menu_item_check label="Çimen" name="Rendering Type Grass"/> + <menu_item_check label="Bulutlar" name="Rendering Type Clouds"/> + <menu_item_check label="Parçacıklar" name="Rendering Type Particles"/> + <menu_item_check label="Tümsek" name="Rendering Type Bump"/> </menu> <menu label="Ä°ÅŸleme Özellikleri" name="Rendering Features"> - <menu_item_check label="KA" name="UI"/> + <menu_item_check label="KA" name="ToggleUI"/> <menu_item_check label="Seçili" name="Selected"/> <menu_item_check label="Vurgulanmış" name="Highlighted"/> <menu_item_check label="Dinamik Dokular" name="Dynamic Textures"/> @@ -205,8 +204,6 @@ <menu_item_check label="Fare DüzleÅŸtirme" name="Mouse Smoothing"/> <menu_item_call label="Bırakma Anahtarları" name="Release Keys"/> <menu label="Kısa Yollar" name="Shortcuts"> - <menu_item_call label="Görüntü (L$[COST])..." name="Upload Image"/> - <menu_item_check label="Ara" name="Search"/> <menu_item_check label="GeliÅŸmiÅŸ Menüyü Göster - eski kısayol" name="Show Advanced Menu - legacy shortcut"/> <menu_item_call label="Pencereyi Kapat" name="Close Window"/> <menu_item_call label="Tüm Pencereleri Kapat" name="Close All Windows"/> @@ -215,13 +212,6 @@ <menu_item_check label="Oyun ÇubuÄŸu Flycam" name="Joystick Flycam"/> <menu_item_call label="Görünümü Sıfırla" name="Reset View"/> <menu_item_call label="Son Sohbet Edene Bak" name="Look at Last Chatter"/> - <menu label="Ä°nÅŸa Et Aracını Seç" name="Select Tool"> - <menu_item_call label="Odaklanma Aracı" name="Focus"/> - <menu_item_call label="Hareket Ettirme Aracı" name="Move"/> - <menu_item_call label="Düzenleme Aracı" name="Edit"/> - <menu_item_call label="OluÅŸturma Aracı" name="Create"/> - <menu_item_call label="Arazi Aracı" name="Land"/> - </menu> <menu_item_call label="YakınlaÅŸtır" name="Zoom In"/> <menu_item_call label="Varsayılan YakınlaÅŸtırma" name="Zoom Default"/> <menu_item_call label="UzaklaÅŸtırma" name="Zoom Out"/> @@ -294,6 +284,7 @@ <menu_item_check label="Işın Yayını" name="Raycast"/> <menu_item_check label="Rüzgar Vektörleri" name="Wind Vectors"/> <menu_item_check label="Ä°ÅŸleme Karmaşıklığı" name="rendercomplexity"/> + <menu_item_check label="Aksesuar Bayt Büyüklüğü" name="attachment bytes"/> <menu_item_check label="Åžekillendir" name="Sculpt"/> </menu> <menu label="Ä°ÅŸleme" name="Rendering"> @@ -335,9 +326,8 @@ <menu_item_call label="Kaydı BaÅŸlat" name="Start Record"/> <menu_item_call label="Kaydı Durdur" name="Stop Record"/> </menu> - <menu label="Dünya" name="World"> + <menu label="Dünya" name="DevelopWorld"> <menu_item_check label="Sim GüneÅŸi Geçersiz Kıl" name="Sim Sun Override"/> - <menu_item_check label="Yanıp Sönen Ä°ÅŸaret" name="Cheesy Beacon"/> <menu_item_check label="Sabit Hava Durumu" name="Fixed Weather"/> <menu_item_call label="Bölge Nesne ÖnbelleÄŸinin Dökümünü Al" name="Dump Region Object Cache"/> </menu> @@ -369,11 +359,11 @@ </menu> <menu label="Avatar" name="Character"> <menu label="KaydedilmiÅŸ Dokuyu Al" name="Grab Baked Texture"> - <menu_item_call label="Ä°ris" name="Iris"/> - <menu_item_call label="BaÅŸ" name="Head"/> - <menu_item_call label="Ãœst Gövde" name="Upper Body"/> - <menu_item_call label="Alt Gövde" name="Lower Body"/> - <menu_item_call label="Etek" name="Skirt"/> + <menu_item_call label="Ä°ris" name="Grab Iris"/> + <menu_item_call label="BaÅŸ" name="Grab Head"/> + <menu_item_call label="Ãœst Gövde" name="Grab Upper Body"/> + <menu_item_call label="Alt Gövde" name="Grab Lower Body"/> + <menu_item_call label="Etek" name="Grab Skirt"/> </menu> <menu label="Karakter Testleri" name="Character Tests"> <menu_item_call label="XML'de Görünüm" name="Appearance To XML"/> @@ -403,15 +393,16 @@ <menu_item_call label="Görüntüleri Sıkıştır" name="Compress Images"/> <menu_item_check label="Mini Döküm Dosyası Hata Ayıklama Çıktısı" name="Output Debug Minidump"/> <menu_item_check label="Sonraki Çalışmada Konsol Penceresi" name="Console Window"/> + <menu label="Günlük Tutma Seviyesini Seç" name="Set Logging Level"/> <menu_item_call label="Yönetici Durumu Talep Et" name="Request Admin Options"/> <menu_item_call label="Yönetici Durumundan Ayrıl" name="Leave Admin Options"/> <menu_item_check label="Yönetici Menüsünü Göster" name="View Admin Options"/> </menu> <menu label="Yönetici" name="Admin"> - <menu label="Object"> - <menu_item_call label="Kopya Al" name="Take Copy"/> - <menu_item_call label="Mülkiyetime Geçir" name="Force Owner To Me"/> - <menu_item_call label="Ä°zinlerle Birlikte Mülkiyetime Geçir" name="Force Owner Permissive"/> + <menu label="Nesne" name="AdminObject"> + <menu_item_call label="Kopya Al" name="Admin Take Copy"/> + <menu_item_call label="Zorunlu Olarak Mülkiyetime Geçir" name="Force Owner To Me"/> + <menu_item_call label="Sahibin Ä°zinlerini Zorunlu Kıl" name="Force Owner Permissive"/> <menu_item_call label="Sil" name="Delete"/> <menu_item_call label="Kilitle" name="Lock"/> <menu_item_call label="Varlık Kimliklerini Al" name="Get Assets IDs"/> @@ -445,7 +436,7 @@ <menu_item_call label="Fizik" name="Physics"/> <menu_item_call label="Tüm Giysiler" name="All Clothes"/> </menu> - <menu label="Yardım" name="Help"> + <menu label="Yardım" name="DeprecatedHelp"> <menu_item_call label="Resmi Linden Blog'u" name="Official Linden Blog"/> <menu_item_call label="Komut Dosyası Portalı" name="Scripting Portal"/> <menu label="Hata Raporlama" name="Bug Reporting"> diff --git a/indra/newview/skins/default/xui/tr/notifications.xml b/indra/newview/skins/default/xui/tr/notifications.xml index 631634aa7d14200a12e239136861ec93eff07984..719dbb8781a78964df7fad32ecb0b1add03cdad2 100644 --- a/indra/newview/skins/default/xui/tr/notifications.xml +++ b/indra/newview/skins/default/xui/tr/notifications.xml @@ -86,17 +86,38 @@ Hata ayrıntıları: '[_NAME]' adlı bildirim notifications.xml içind <usetemplate canceltext="Ä°ptal" name="yesnocancelbuttons" notext="Kaydetme" yestext="Kaydet"/> </notification> <notification name="ConfirmNoCopyToOutbox"> - Bu öğeyi Pazaryeri Giden Kutunuza kopyalama izniniz yok. AÅŸağıdaki öğeyi taşımak istediÄŸinize emin misiniz? - [ITEM_NAME] - <usetemplate name="okcancelbuttons" notext="Hayır" yestext="Evet"/> + Bu öğelerden bir veya daha fazlasını Satıcı Giden Kutusuna kopyalama izniniz yok. Bunları taşıyabilir veya bırakabilirsiniz. + <usetemplate name="okcancelbuttons" notext="Öğeleri taşıma" yestext="Öğeleri taşı"/> + </notification> + <notification name="OutboxFolderCreated"> + Satıcı Giden Kutunuzun üst seviyesine aktardığınız her bir öğe için yeni bir klasör oluÅŸturuldu. + <usetemplate ignoretext="Satıcı Giden Kutusunda yeni bir klasör oluÅŸturuldu" name="okignore" yestext="Tamam"/> + </notification> + <notification name="OutboxImportComplete"> + BaÅŸarılı oldu + +Tüm klasörler baÅŸarıyla Pazaryerine gönderildi. + <usetemplate ignoretext="Tüm klasörler Pazaryerine gönderildi" name="okignore" yestext="Tamam"/> + </notification> + <notification name="OutboxImportHadErrors"> + Bazı klasörler aktarılmadı + +Bazı klasörler Pazaryerine gönderildiÄŸinde hatalar meydana geldi. Bu klasörler hala Satıcı Giden Kutunuzda. + +Daha fazla bilgi için bkz. [[MARKETPLACE_IMPORTS_URL] hata günlüğü]. + <usetemplate name="okbutton" yestext="Tamam"/> </notification> - <notification name="OutboxUploadComplete"> - Pazaryerinin karşıya yüklenmesi tamamlandı. - <usetemplate name="okbutton" yestext="YaÅŸasın!"/> + <notification name="OutboxImportFailed"> + Aktarım baÅŸarılamadı + +Bir sistem veya aÄŸ hatası nedeniyle Pazaryerine hiçbir klasör gönderilemedi. Daha sonra tekrar deneyin. + <usetemplate name="okbutton" yestext="Tamam"/> </notification> - <notification name="OutboxUploadHadErrors"> - Pazaryerinin karşıya yüklenmesi hatalarla tamamlandı! Lütfen giden kutunuzdaki sorunları düzeltin ve tekrar deneyin. TeÅŸekkürler. - <usetemplate name="okbutton" yestext="Yuh!"/> + <notification name="OutboxInitFailed"> + Pazaryeri baÅŸlatılamadı. + +Bir sistem veya aÄŸ hatası nedeniyle Pazaryeri baÅŸlatılamadı. Daha sonra tekrar deneyin. + <usetemplate name="okbutton" yestext="Tamam"/> </notification> <notification name="CompileQueueSaveText"> AÅŸağıdaki nedenden dolayı, bir komut dosyası için metin karşıya yüklenirken bir sorun oluÅŸtu: [REASON]. Lütfen daha sonra tekrar deneyin. @@ -2813,6 +2834,18 @@ Ayrıntılar için günlük dosyasına bakın. PaylaÅŸmanın yapılacağı Sakinler: +[RESIDENTS] + <usetemplate name="okcancelbuttons" notext="Ä°ptal" yestext="Tamam"/> + </notification> + <notification name="ShareFolderConfirmation"> + Bir defada sadece bir klasör paylaşılabilir. + +AÅŸağıdaki öğeleri paylaÅŸmak istediÄŸinize emin misiniz? + +<nolink>[ITEMS]</nolink> + +PaylaÅŸmanın yapılacağı Second Life Sakinleri: + [RESIDENTS] <usetemplate name="okcancelbuttons" notext="Ä°ptal" yestext="Tamam"/> </notification> diff --git a/indra/newview/skins/default/xui/tr/panel_region_estate.xml b/indra/newview/skins/default/xui/tr/panel_region_estate.xml index 4ba55cafb6eebcacfb796b5a97f24a906d097f36..f1df13df612af1dc9e5ee1a6f02ac75e6bca3d4b 100644 --- a/indra/newview/skins/default/xui/tr/panel_region_estate.xml +++ b/indra/newview/skins/default/xui/tr/panel_region_estate.xml @@ -20,10 +20,10 @@ <slider label="Faz" name="sun_hour_slider"/> <check_box label="Kamusal EriÅŸime Ä°zin Ver" name="externally_visible_check"/> <text name="Only Allow"> - EriÅŸimi ÅŸununla doÄŸrulanan hesaplarla sınırla: + Sadece ÅŸu Sakinlere eriÅŸim izni verin: </text> - <check_box label="Dosyadaki Ödeme Bilgileri" name="limit_payment" tool_tip="Tanınmayan Sakinleri Yasakla"/> - <check_box label="YaÅŸ DoÄŸrulama" name="limit_age_verified" tool_tip="Yaşını doÄŸrulamayan Sakinleri yasakla Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/> + <check_box label="Ödeme bilgileri kayıtlı" name="limit_payment" tool_tip="Sakinlerin bu gayrimenkule eriÅŸebilmesi için ödeme bilgilerinin kayıtlı olması gerekir. Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/> + <check_box label="YaÅŸ doÄŸrulaması yapılmış" name="limit_age_verified" tool_tip="Sakinlerin bu gayrimenkule eriÅŸebilmesi için yaÅŸ doÄŸrulamalarının yapılmış olması gerekir. Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/> <check_box label="Sesli Sohbete Ä°zin Ver" name="voice_chat_check"/> <check_box label="DoÄŸrudan Işınlamaya Ä°zin Ver" name="allow_direct_teleport"/> <button label="Uygula" name="apply_btn"/> diff --git a/indra/newview/skins/default/xui/tr/panel_script_ed.xml b/indra/newview/skins/default/xui/tr/panel_script_ed.xml index bc30320fa519c6d8a6fe5eed775ab6adb71cb878..7aa1da6fb2c33318f9dbfdaccb84edcdf29a8c2a 100644 --- a/indra/newview/skins/default/xui/tr/panel_script_ed.xml +++ b/indra/newview/skins/default/xui/tr/panel_script_ed.xml @@ -22,6 +22,8 @@ <menu label="Dosya" name="File"> <menu_item_call label="Kaydet" name="Save"/> <menu_item_call label="Tüm DeÄŸiÅŸiklikleri Geri Çevir" name="Revert All Changes"/> + <menu_item_call label="Dosyadan yükle..." name="LoadFromFile"/> + <menu_item_call label="Dosyaya kaydet..." name="SaveToFile"/> </menu> <menu label="Düzenle" name="Edit"> <menu_item_call label="Geri Al" name="Undo"/> diff --git a/indra/newview/skins/default/xui/tr/sidepanel_inventory.xml b/indra/newview/skins/default/xui/tr/sidepanel_inventory.xml index 70c449b4024133eb2bb42d05947493bbc475635a..f801cc5968b3799ed0b5d8d70c69c00552c0fa39 100644 --- a/indra/newview/skins/default/xui/tr/sidepanel_inventory.xml +++ b/indra/newview/skins/default/xui/tr/sidepanel_inventory.xml @@ -2,47 +2,24 @@ <panel label="EÅŸyalar" name="objects panel"> <panel label="" name="sidepanel__inventory_panel"> <layout_stack name="inventory_layout_stack"> - <layout_panel name="inbox_outbox_layout_panel"> - <layout_stack name="inbox_outbox_layout_stack"> - <layout_panel name="inbox_layout_panel"> - <panel label="" name="marketplace_inbox"> - <string name="InboxLabelWithArg"> - Alınan öğeler ([NUM]) - </string> - <string name="InboxLabelNoArg"> - Alınan öğeler - </string> - <button label="Alınan öğeler" name="inbox_btn"/> - <text name="inbox_fresh_new_count"> - [NUM] yeni - </text> - <panel tool_tip="Drag and drop items to your inventory to manage and use them"> - <text name="inbox_inventory_placeholder"> - Pazaryerinden satın alınan öğeler buraya teslim edilir. - </text> - </panel> - </panel> - </layout_panel> - <layout_panel name="outbox_layout_panel"> - <panel label="" name="marketplace_outbox"> - <string name="OutboxLabelWithArg"> - Satıcı giden kutusu ([NUM]) - </string> - <string name="OutboxLabelNoArg"> - Satıcı giden kutusu - </string> - <button label="Satıcı giden kutusu" name="outbox_btn"/> - <button label="" name="outbox_sync_btn" tool_tip="Pazaryeri Vitrinime Gönder"/> - <panel> - <panel name="outbox_inventory_placeholder_panel"> - <text name="outbox_inventory_placeholder_title"> - Yükleniyor... - </text> - </panel> - </panel> - </panel> - </layout_panel> - </layout_stack> + <layout_panel name="inbox_layout_panel"> + <panel label="" name="marketplace_inbox"> + <string name="InboxLabelWithArg"> + Alınan öğeler ([NUM]) + </string> + <string name="InboxLabelNoArg"> + Alınan öğeler + </string> + <button label="Alınan öğeler" name="inbox_btn"/> + <text name="inbox_fresh_new_count"> + [NUM] yeni + </text> + <panel tool_tip="Drag and drop items to your inventory to manage and use them"> + <text name="inbox_inventory_placeholder"> + Pazaryerinden satın alınan öğeler buraya teslim edilir. + </text> + </panel> + </panel> </layout_panel> </layout_stack> <panel name="button_panel"> diff --git a/indra/newview/skins/default/xui/tr/strings.xml b/indra/newview/skins/default/xui/tr/strings.xml index 0dbc9b0a0ee84ce8276cbd7960a7d37c59d24f06..199fa06d4fc0efaef08a6a9bfaee81f0c51b2ceb 100644 --- a/indra/newview/skins/default/xui/tr/strings.xml +++ b/indra/newview/skins/default/xui/tr/strings.xml @@ -181,7 +181,7 @@ GüncelleÅŸtirmeler için www.secondlife.com/status adresini kontrol edin. </string> <string name="LoginFailedPremiumOnly"> Second Life üzerindeki aktif kullanıcıların olası en iyi deneyimi yaÅŸamasını saÄŸlamak için, oturum açılması geçici olarak kısıtlanmıştır. - + Second Life için ödeme yapmış olan kiÅŸilere öncelik tanımak amacıyla, ücretsiz hesaplara sahip kiÅŸiler bu süre içerisinde Second Life'a eriÅŸemeyecekler. </string> <string name="LoginFailedComputerProhibited"> @@ -339,17 +339,35 @@ Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin. Buraya sadece bir öğe sürüklenebilir. </string> <string name="TooltipPrice" value="L$[AMOUNT]:"/> + <string name="TooltipOutboxDragToWorld"> + Satıcı giden kutunuzda öğeler oluÅŸturamazsınız + </string> <string name="TooltipOutboxNoTransfer"> - Bu nesnelerden bir veya daha fazlası baÅŸka bir kullanıcıya satılamaz veya aktarılamaz. + Bu nesnelerden bir veya daha fazlası satılamaz veya aktarılamaz. + </string> + <string name="TooltipOutboxNotInInventory"> + Satıcı giden kutunuza sadece doÄŸrudan kendi envanterinizden öğeler koyabilirsiniz </string> <string name="TooltipOutboxWorn"> - Bu nesnelerden bir veya daha fazlasını giyiyorsunuz. Bunları avatarınızdan kaldırın ve tekrar taşımayı deneyin. + Giymekte olduÄŸunuz öğeleri Satıcı giden kutunuza koyamazsınız. + </string> + <string name="TooltipOutboxCallingCard"> + Satıcı giden kutunuza arama kartları koyamazsınız </string> <string name="TooltipOutboxFolderLevels"> - Bu klasörde çok fazla alt klasör seviyesi var. Dahili klasörleri tekrar düzenleyerek maksimum 4 seviye derinliÄŸe azaltın (Kök Klasör içinde A içinde B içinde C ÅŸeklinde). + İç içe geçmiÅŸ klasörlerin derinliÄŸi üçü geçiyor + </string> + <string name="TooltipOutboxTooManyFolders"> + Ãœst seviyedeki klasördeki alt klasör sayısı 20'yi geçiyor </string> <string name="TooltipOutboxTooManyObjects"> - Bu klasörde 200'den fazla nesne var. Nesne sayısını azaltmak için öğelerden bazılarını kutuya koyun. + Ãœst seviyedeki klasördeki öğe sayısı 200'ü geçiyor + </string> + <string name="TooltipDragOntoOwnChild"> + Bir klasörü alt klasörüne taşıyamazsınız + </string> + <string name="TooltipDragOntoSelf"> + Bir klasörü kendi içine taşıyamazsınız </string> <string name="TooltipHttpUrl"> Bu web sayfasını görmek için tıklayın @@ -973,6 +991,9 @@ Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin. <string name="choose_the_directory"> Dizin Seç </string> + <string name="script_files"> + Komut Dosyaları + </string> <string name="AvatarSetNotAway"> Uzakta DeÄŸil </string> @@ -1211,43 +1232,36 @@ Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin. Envanterinizde bu dokunun kopyası yok </string> <string name="InventoryInboxNoItems"> - Bir öğeyi satın aldığınızda veya baÅŸka bir ÅŸekilde edindiÄŸinizde burada görünür; bunu envanterinizdeki bir klasöre sürükleyebilir veya tutmak istemiyorsanız silebilirsiniz. + Özel hediyeler gibi aldığınız belirli öğeler burada görünecektir. Daha sonra bunları envanterinize sürükleyebilirsiniz. </string> <string name="MarketplaceURL"> - http://marketplace.[DOMAIN_NAME] + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ </string> <string name="MarketplaceURL_CreateStore"> - http://marketplace.[DOMAIN_NAME]/create_store - </string> - <string name="MarketplaceURL_LearnMore"> - http://marketplace.[DOMAIN_NAME]/learn_more + http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4 </string> - <string name="InventoryOutboxCreationErrorTitle"> - Satıcı Giden Kutunuz düzgün yapılandırılmamıştır + <string name="MarketplaceURL_Dashboard"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard </string> - <string name="InventoryOutboxCreationErrorTooltip"> - Satıcı Giden Kutusu yapılandırma hatası + <string name="MarketplaceURL_Imports"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports </string> - <string name="InventoryOutboxCreationError"> - Sorunu düzeltmek için lütfen Müşteri Hizmetlerine baÅŸvurun. + <string name="MarketplaceURL_LearnMore"> + https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more </string> <string name="InventoryOutboxNotMerchantTitle"> - Pazaryerinde herkes öğe satabilir - </string> - <string name="InventoryOutboxNotMerchantTooltip"> - Bir satıcı olun! + Pazaryerinde herkes öğe satabilir. </string> + <string name="InventoryOutboxNotMerchantTooltip"/> <string name="InventoryOutboxNotMerchant"> - [[MARKETPLACE_URL] Second Life Pazaryeri] içerisinde bir milyondan fazla sanal ürün satışa sunulmuÅŸtur, bunların tümü Sakinler tarafından oluÅŸturulmuÅŸtur. Siz de oluÅŸturduÄŸunuz öğeleri ve satın aldığınız öğelerin bazılarını satabilirsiniz. Bunu yapmak kolaydır, kurulum da ücretsizdir. [[LEARN_MORE_URL] Daha fazla bilgi edinin] veya baÅŸlamak için Pazaryerinde [[CREATE_STORE_URL] bir maÄŸaza açın]. + EÄŸer bir satıcı olmak istiyorsanız, [Pazaryerinde [MARKETPLACE_CREATE_STORE_URL] bir maÄŸaza açmanız gerekir]. </string> <string name="InventoryOutboxNoItemsTitle"> - Pazaryerine öğe göndermek için yeni bir yol - </string> - <string name="InventoryOutboxNoItemsTooltip"> - Öğeleri Pazaryerinde satışa hazırlamak için sürükleyip buraya bırakın + Giden kutunuz boÅŸ. </string> + <string name="InventoryOutboxNoItemsTooltip"/> <string name="InventoryOutboxNoItems"> - Satmak istediÄŸiniz öğeleri veya klasörleri bu alana sürükleyin. Öğenin bir kopyası burada görünür ve kopyalanamaz bir öğeyi sürüklemediyseniz, envanteriniz aynı kalır. Öğeleri Pazaryerine göndermeye hazır olduÄŸunuzda Karşıya Yükle düğmesine tıklayın. Öğeleriniz Pazaryeri Envanterinize taşındığında bu klasörden kaybolurlar. + Bu alana klasörleri sürükleyin ve bunları [[MARKETPLACE_DASHBOARD_URL] Pazaryerinde] satılık olarak duyurmak için "Pazaryerine Gönder" üzerine tıklayın. </string> <string name="Marketplace Error None"> Hata yok @@ -4100,9 +4114,7 @@ Bu iletiyi almaya devam ederseniz, lütfen [SUPPORT_SITE] bölümüne baÅŸvurun. Çevrimiçi </string> <string name="uploading_abuse_report"> - Karşıya Yükleniyor... - -Kötüye Kullanımı Bildirme + Kötüye Kullanım Bildirimi Karşıya Yükleniyor... </string> <string name="New Shape"> Yeni Åžekil @@ -4369,7 +4381,7 @@ Kötüye Kullanımı Bildirme <string name="server_is_down"> Tüm çabalarımıza raÄŸmen beklenmeyen bir hata meydana geldi. - Hizmetle iliÅŸkili bilinen bir sorun olup olmadığını görmek için lütfen status.secondlifegrid.net adresine bakın. + Hizmetle iliÅŸkili bilinen bir sorun olup olmadığını görmek için lütfen status.secondlifegrid.net adresine bakın. Sorun yaÅŸamaya devam ederseniz lütfen ağınızın ve güvenlik duvarınızın ayarlarına bakın. </string> <string name="dateTimeWeekdaysNames"> @@ -4848,6 +4860,9 @@ Düzenleyici yolunu çift tırnakla çevrelemeyi deneyin. <string name="Command_Move_Label"> Yürü / koÅŸ / uç </string> + <string name="Command_Outbox_Label"> + Satıcı giden kutusu + </string> <string name="Command_People_Label"> KiÅŸiler </string> @@ -4920,6 +4935,9 @@ Düzenleyici yolunu çift tırnakla çevrelemeyi deneyin. <string name="Command_Move_Tooltip"> Avatarınızı hareket ettirmek </string> + <string name="Command_Outbox_Tooltip"> + Satmak amacıyla Pazaryerinize öğeler taşıyın + </string> <string name="Command_People_Tooltip"> ArkadaÅŸlar, gruplar ve yakındaki kiÅŸiler </string>