From 83eb22f736464b34ef9871028426011c99a57e17 Mon Sep 17 00:00:00 2001
From: Loren Shih <seraph@lindenlab.com>
Date: Tue, 4 Jan 2011 18:41:36 -0500
Subject: [PATCH] SH-739 Meshes can no longer be moved into subfolders of the
 "Meshes" folder

Did this ever work?  The code for handling drag&drop is broken completely for meshes; you can't drag them anywhere in inventory.
Also did some formatting/cleanup of related code.
---
 indra/newview/llinventorybridge.cpp |  7 ++++++-
 indra/newview/lltooldraganddrop.cpp | 28 ++++++++++++++--------------
 2 files changed, 20 insertions(+), 15 deletions(-)

diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index 0f021aba89..968d1202c1 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -2736,12 +2736,13 @@ BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop,
 		case DAD_CALLINGCARD:
 		case DAD_LANDMARK:
 		case DAD_SCRIPT:
+		case DAD_CLOTHING:
 		case DAD_OBJECT:
 		case DAD_NOTECARD:
-		case DAD_CLOTHING:
 		case DAD_BODYPART:
 		case DAD_ANIMATION:
 		case DAD_GESTURE:
+		case DAD_MESH:
 			accept = dragItemIntoFolder(inv_item, drop);
 			break;
 		case DAD_LINK:
@@ -2771,7 +2772,11 @@ BOOL LLFolderBridge::dragOrDrop(MASK mask, BOOL drop,
 				accept = dragCategoryIntoFolder((LLInventoryCategory*)cargo_data, drop);
 			}
 			break;
+		case DAD_ROOT_CATEGORY:
+		case DAD_NONE:
+			break;
 		default:
+			llwarns << "Unhandled cargo type for drag&drop " << cargo_type << llendl;
 			break;
 	}
 	return accept;
diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp
index 021715e6cf..fbd6aad18f 100644
--- a/indra/newview/lltooldraganddrop.cpp
+++ b/indra/newview/lltooldraganddrop.cpp
@@ -308,24 +308,24 @@ LLToolDragAndDrop::dragOrDrop3dImpl LLToolDragAndDrop::LLDragAndDropDictionary::
 
 LLToolDragAndDrop::LLDragAndDropDictionary::LLDragAndDropDictionary()
 {
- 	//       										 DT_NONE        DT_SELF                     DT_AVATAR                   DT_OBJECT                       DT_LAND		
-	//      										|--------------|---------------------------|---------------------------|-------------------------------|--------------|
+ 	//       										 DT_NONE                         DT_SELF                                        DT_AVATAR                   					DT_OBJECT                       					DT_LAND		
+	//      										|-------------------------------|----------------------------------------------|-----------------------------------------------|---------------------------------------------------|--------------------------------|
 	addEntry(DAD_NONE, 			new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL,	&LLToolDragAndDrop::dad3dNULL,					&LLToolDragAndDrop::dad3dNULL,					&LLToolDragAndDrop::dad3dNULL,						&LLToolDragAndDrop::dad3dNULL));
-	addEntry(DAD_TEXTURE, 		new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL,	&LLToolDragAndDrop::dad3dNULL,					&LLToolDragAndDrop::dad3dGiveInventory,		&LLToolDragAndDrop::dad3dTextureObject,			&LLToolDragAndDrop::dad3dNULL));
-	addEntry(DAD_SOUND, 		new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL,	&LLToolDragAndDrop::dad3dNULL,					&LLToolDragAndDrop::dad3dGiveInventory,		&LLToolDragAndDrop::dad3dUpdateInventory,			&LLToolDragAndDrop::dad3dNULL));
+	addEntry(DAD_TEXTURE, 		new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL,	&LLToolDragAndDrop::dad3dNULL,					&LLToolDragAndDrop::dad3dGiveInventory,			&LLToolDragAndDrop::dad3dTextureObject,				&LLToolDragAndDrop::dad3dNULL));
+	addEntry(DAD_SOUND, 		new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL,	&LLToolDragAndDrop::dad3dNULL,					&LLToolDragAndDrop::dad3dGiveInventory,			&LLToolDragAndDrop::dad3dUpdateInventory,			&LLToolDragAndDrop::dad3dNULL));
 	addEntry(DAD_CALLINGCARD, 	new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL,	&LLToolDragAndDrop::dad3dNULL,					&LLToolDragAndDrop::dad3dGiveInventory, 		&LLToolDragAndDrop::dad3dUpdateInventory, 			&LLToolDragAndDrop::dad3dNULL));
-	addEntry(DAD_LANDMARK, 		new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, 	&LLToolDragAndDrop::dad3dNULL, 				&LLToolDragAndDrop::dad3dGiveInventory, 		&LLToolDragAndDrop::dad3dUpdateInventory, 			&LLToolDragAndDrop::dad3dNULL));
-	addEntry(DAD_SCRIPT, 		new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, 	&LLToolDragAndDrop::dad3dNULL, 				&LLToolDragAndDrop::dad3dGiveInventory, 		&LLToolDragAndDrop::dad3dRezScript, 				&LLToolDragAndDrop::dad3dNULL));
-	addEntry(DAD_CLOTHING, 		new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, 	&LLToolDragAndDrop::dad3dWearItem, 			&LLToolDragAndDrop::dad3dGiveInventory, 		&LLToolDragAndDrop::dad3dUpdateInventory, 			&LLToolDragAndDrop::dad3dNULL));
-	addEntry(DAD_OBJECT, 		new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, 	&LLToolDragAndDrop::dad3dRezAttachmentFromInv,	&LLToolDragAndDrop::dad3dGiveInventoryObject,	&LLToolDragAndDrop::dad3dRezObjectOnObject, 		&LLToolDragAndDrop::dad3dRezObjectOnLand));
-	addEntry(DAD_NOTECARD, 		new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, 	&LLToolDragAndDrop::dad3dNULL, 				&LLToolDragAndDrop::dad3dGiveInventory, 		&LLToolDragAndDrop::dad3dUpdateInventory, 			&LLToolDragAndDrop::dad3dNULL));
-	addEntry(DAD_CATEGORY, 		new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, 	&LLToolDragAndDrop::dad3dWearCategory,			&LLToolDragAndDrop::dad3dGiveInventoryCategory,&LLToolDragAndDrop::dad3dUpdateInventoryCategory,	&LLToolDragAndDrop::dad3dNULL));
+	addEntry(DAD_LANDMARK, 		new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, 					&LLToolDragAndDrop::dad3dGiveInventory, 		&LLToolDragAndDrop::dad3dUpdateInventory, 			&LLToolDragAndDrop::dad3dNULL));
+	addEntry(DAD_SCRIPT, 		new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, 					&LLToolDragAndDrop::dad3dGiveInventory, 		&LLToolDragAndDrop::dad3dRezScript, 				&LLToolDragAndDrop::dad3dNULL));
+	addEntry(DAD_CLOTHING, 		new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dWearItem, 				&LLToolDragAndDrop::dad3dGiveInventory, 		&LLToolDragAndDrop::dad3dUpdateInventory, 			&LLToolDragAndDrop::dad3dNULL));
+	addEntry(DAD_OBJECT, 		new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dRezAttachmentFromInv,	&LLToolDragAndDrop::dad3dGiveInventoryObject,	&LLToolDragAndDrop::dad3dRezObjectOnObject, 		&LLToolDragAndDrop::dad3dRezObjectOnLand));
+	addEntry(DAD_NOTECARD, 		new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dNULL, 					&LLToolDragAndDrop::dad3dGiveInventory, 		&LLToolDragAndDrop::dad3dUpdateInventory, 			&LLToolDragAndDrop::dad3dNULL));
+	addEntry(DAD_CATEGORY, 		new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL, &LLToolDragAndDrop::dad3dWearCategory,			&LLToolDragAndDrop::dad3dGiveInventoryCategory,	&LLToolDragAndDrop::dad3dUpdateInventoryCategory,	&LLToolDragAndDrop::dad3dNULL));
 	addEntry(DAD_ROOT_CATEGORY, new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL,	&LLToolDragAndDrop::dad3dNULL,					&LLToolDragAndDrop::dad3dNULL,					&LLToolDragAndDrop::dad3dNULL,						&LLToolDragAndDrop::dad3dNULL));
-	addEntry(DAD_BODYPART, 		new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL,	&LLToolDragAndDrop::dad3dWearItem,				&LLToolDragAndDrop::dad3dGiveInventory,		&LLToolDragAndDrop::dad3dUpdateInventory,			&LLToolDragAndDrop::dad3dNULL));
-	addEntry(DAD_ANIMATION, 	new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL,	&LLToolDragAndDrop::dad3dNULL,					&LLToolDragAndDrop::dad3dGiveInventory,		&LLToolDragAndDrop::dad3dUpdateInventory,			&LLToolDragAndDrop::dad3dNULL));
-	addEntry(DAD_GESTURE, 		new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL,	&LLToolDragAndDrop::dad3dActivateGesture,		&LLToolDragAndDrop::dad3dGiveInventory,		&LLToolDragAndDrop::dad3dUpdateInventory,			&LLToolDragAndDrop::dad3dNULL));
+	addEntry(DAD_BODYPART, 		new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL,	&LLToolDragAndDrop::dad3dWearItem,				&LLToolDragAndDrop::dad3dGiveInventory,			&LLToolDragAndDrop::dad3dUpdateInventory,			&LLToolDragAndDrop::dad3dNULL));
+	addEntry(DAD_ANIMATION, 	new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL,	&LLToolDragAndDrop::dad3dNULL,					&LLToolDragAndDrop::dad3dGiveInventory,			&LLToolDragAndDrop::dad3dUpdateInventory,			&LLToolDragAndDrop::dad3dNULL));
+	addEntry(DAD_GESTURE, 		new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL,	&LLToolDragAndDrop::dad3dActivateGesture,		&LLToolDragAndDrop::dad3dGiveInventory,			&LLToolDragAndDrop::dad3dUpdateInventory,			&LLToolDragAndDrop::dad3dNULL));
 	addEntry(DAD_LINK, 			new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL,	&LLToolDragAndDrop::dad3dNULL,					&LLToolDragAndDrop::dad3dNULL,					&LLToolDragAndDrop::dad3dNULL,						&LLToolDragAndDrop::dad3dNULL));
-	addEntry(DAD_MESH, 			new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL,	&LLToolDragAndDrop::dad3dNULL,					&LLToolDragAndDrop::dad3dGiveInventory,		&LLToolDragAndDrop::dad3dMeshObject,			&LLToolDragAndDrop::dad3dNULL));
+	addEntry(DAD_MESH, 			new DragAndDropEntry(&LLToolDragAndDrop::dad3dNULL,	&LLToolDragAndDrop::dad3dNULL,					&LLToolDragAndDrop::dad3dGiveInventory,			&LLToolDragAndDrop::dad3dMeshObject,				&LLToolDragAndDrop::dad3dNULL));
 	// TODO: animation on self could play it?  edit it?
 	// TODO: gesture on self could play it?  edit it?
 };
-- 
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