diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 6081729687dd8412fee30564028b9be64e99266b..a2a8cf989d3976784b67c431add3c44098587aae 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -11862,7 +11862,7 @@ <key>TextureMemory</key> <map> <key>Comment</key> - <string>Amount of memory to use for textures in MB (0 = autodetect)</string> + <string>Amount of memory to use for textures in MB (0 = autodetect). Defaults to 1/3 of video memory to allow room for render targets, vertex buffers, 3D accelerated desktops, and over allocation.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp index f267a2e7b33cd9579f715ac2a016f565097fe27c..035eb307c20b124907a2a07b8bc9bcc3fd9dc388 100755 --- a/indra/newview/llfloaterhardwaresettings.cpp +++ b/indra/newview/llfloaterhardwaresettings.cpp @@ -87,16 +87,6 @@ void LLFloaterHardwareSettings::refresh() refreshEnabledState(); } -void LLFloaterHardwareSettings::onSetVRAM() -{ - S32 vram = childGetValue("GraphicsCardTextureMemory").asInteger(); - - //give the texture system plenty of leeway to avoid swapping - vram /= 3; - - gSavedSettings.setS32("TextureMemory", vram); -} - void LLFloaterHardwareSettings::refreshEnabledState() { F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple"); @@ -105,11 +95,6 @@ void LLFloaterHardwareSettings::refreshEnabledState() getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMinValue(min_tex_mem.value()); getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setMaxValue(max_tex_mem.value()); - S32 vram = gSavedSettings.getS32("TextureMemory"); - vram = vram*3; - - getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setValue(vram); - getChild<LLSliderCtrl>("GraphicsCardTextureMemory")->setCommitCallback(boost::bind(&LLFloaterHardwareSettings::onSetVRAM, this)); if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderVBOEnable") || !gGLManager.mHasVertexBufferObject) { diff --git a/indra/newview/llfloaterhardwaresettings.h b/indra/newview/llfloaterhardwaresettings.h index 63d86d5667e88f622ae83ef35e5105160a754fbf..626771b1d2a6a75c9a18944489d9aeafcb9e04fd 100755 --- a/indra/newview/llfloaterhardwaresettings.h +++ b/indra/newview/llfloaterhardwaresettings.h @@ -64,8 +64,6 @@ public: /// don't apply the changed values void cancel(); - void onSetVRAM(); - /// refresh the enabled values void refreshEnabledState(); diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index ba89aafc84bacb7416f6ca46eb8b3e36a20cd904..e16caf167d9fa3f09d91f466f13f8f29e50e3c0c 100755 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -64,7 +64,7 @@ // extern const S32Megabytes gMinVideoRam(32); -const S32Megabytes gMaxVideoRam(512); +const S32Megabytes gMaxVideoRam(4096); // statics diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 2209b24ca715d6fa281d3d4efb9145f9b3b90011..9f862b4f97b7c5ad73b693d5957dbcf27a9d1999 100755 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -1275,21 +1275,15 @@ S32Megabytes LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended, fl { S32Megabytes max_texmem; if (gGLManager.mVRAM != 0) - { - // Treat any card with < 32 MB (shudder) as having 32 MB - // - it's going to be swapping constantly regardless + { //use detected amount of vram as maximum S32Megabytes max_vram(gGLManager.mVRAM); - if(!get_recommended && gGLManager.mIsATI) - { - //shrink the availabe vram for ATI cards because some of them do not handel texture swapping well. - max_vram = max_vram * 0.75f; - } - - max_vram = llmax(max_vram, getMinVideoRamSetting()); max_texmem = max_vram; - if (!get_recommended) - max_texmem *= 2; + + if (get_recommended) + { //recommend 1/3rd of total video memory for textures + max_texmem /= 3; + } } else { @@ -1309,15 +1303,9 @@ S32Megabytes LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended, fl LL_WARNS() << "VRAM amount not detected, defaulting to " << max_texmem << " MB" << LL_ENDL; } - S32Megabytes system_ram = gSysMemory.getPhysicalMemoryClamped(); // In MB - //LL_INFOS() << "*** DETECTED " << system_ram << " MB of system memory." << LL_ENDL; - max_texmem = llmin(max_texmem, (S32Megabytes)(system_ram)); - - // limit the texture memory to a multiple of the default if we've found some cards to behave poorly otherwise + // limit the texture memory to a multiple of the default if we've found some cards to behave poorly otherwise max_texmem = llmin(max_texmem, (S32Megabytes) (mem_multiplier * max_texmem)); - max_texmem = llclamp(max_texmem, getMinVideoRamSetting(), gMaxVideoRam); - return max_texmem; } @@ -1341,7 +1329,7 @@ void LLViewerTextureList::updateMaxResidentTexMem(S32Megabytes mem) mem = llclamp(mem, getMinVideoRamSetting(), getMaxVideoRamSetting(false, mem_multiplier)); if (mem != cur_mem) { - gSavedSettings.setS32("TextureMemory", mem.value()/3); + gSavedSettings.setS32("TextureMemory", mem.value()); return; //listener will re-enter this function } diff --git a/indra/newview/skins/default/xui/en/floater_hardware_settings.xml b/indra/newview/skins/default/xui/en/floater_hardware_settings.xml index 05594c2d861860ccba2dff59d3a9a92cfac56fd6..40d54233e8e1caff39e36c79b79132e0df37b2f1 100755 --- a/indra/newview/skins/default/xui/en/floater_hardware_settings.xml +++ b/indra/newview/skins/default/xui/en/floater_hardware_settings.xml @@ -157,16 +157,17 @@ <slider decimal_digits="0" follows="left|top" + control_name="TextureMemory" height="20" increment="16" initial_value="32" - label="Video Memory (MB):" + label="Texture Memory (MB):" label_width="195" layout="topleft" left="10" max_val="4096" name="GraphicsCardTextureMemory" - tool_tip="Amount of memory to allocate for textures. Defaults to video card memory. Reducing this may improve performance but may also make textures blurry." + tool_tip="Amount of memory to allocate for textures. Defaults to one third of total graphics memory. Reducing this may improve performance but may also make textures blurry. Increasing may make textures sharper, but may also cause frame stalls and instability." top_pad="10" width="360" /> <spinner