From c2676288908e80bc5ee5614f3b42953c98e625bf Mon Sep 17 00:00:00 2001
From: Drake Arconis <lightdrake@gmail.com>
Date: Sat, 19 Oct 2013 04:30:40 -0400
Subject: [PATCH] fixed: Clang warnings and a few coding style errors, float to
 double blah

---
 indra/llui/llview.cpp                 |  2 +-
 indra/newview/llviewerwearable.cpp    |  2 +-
 indra/newview/llwaterparammanager.cpp |  2 +-
 indra/newview/llwlparamset.cpp        |  4 ++--
 indra/newview/pipeline.cpp            | 10 +++++-----
 5 files changed, 10 insertions(+), 10 deletions(-)

diff --git a/indra/llui/llview.cpp b/indra/llui/llview.cpp
index 53274ea179..226f69c529 100755
--- a/indra/llui/llview.cpp
+++ b/indra/llui/llview.cpp
@@ -872,7 +872,7 @@ LLView*	LLView::childFromPoint(S32 x, S32 y, bool recur)
 		return viewp;
 
 	}
-	return 0;
+	return NULL; // <alchemy/>
 }
 
 BOOL LLView::handleToolTip(S32 x, S32 y, MASK mask)
diff --git a/indra/newview/llviewerwearable.cpp b/indra/newview/llviewerwearable.cpp
index e8425dc76a..68332c3c9b 100644
--- a/indra/newview/llviewerwearable.cpp
+++ b/indra/newview/llviewerwearable.cpp
@@ -627,7 +627,7 @@ std::ostream& operator<<(std::ostream &s, const LLViewerWearable &w)
 	//w.mSaleInfo
 
 	s << "    Params:" << "\n";
-	for (LLWearable::visual_param_index_map_t::const_iterator iter = w.mVisualParamIndexMap.begin();
+	for (LLViewerWearable::visual_param_index_map_t::const_iterator iter = w.mVisualParamIndexMap.begin(); // <alchemy/>
 		 iter != w.mVisualParamIndexMap.end(); ++iter)
 	{
 		S32 param_id = iter->first;
diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp
index 72d628fb88..7a8916313a 100755
--- a/indra/newview/llwaterparammanager.cpp
+++ b/indra/newview/llwaterparammanager.cpp
@@ -193,7 +193,7 @@ shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()
 		shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, mWaterPlane.mV);
 		shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, getFogDensity());
 		shader->uniform1f(LLShaderMgr::WATER_FOGKS, mWaterFogKS);
-		shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0);
+		shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0.f); // <alchemy/>
 	}
 }
 
diff --git a/indra/newview/llwlparamset.cpp b/indra/newview/llwlparamset.cpp
index 8529a4614b..e1572f396f 100755
--- a/indra/newview/llwlparamset.cpp
+++ b/indra/newview/llwlparamset.cpp
@@ -150,9 +150,9 @@ void LLWLParamSet::update(LLGLSLShader * shader) const
 	
 	if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender && !LLPipeline::sUnderWaterRender)
 	{
-		shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2);
+		shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2f); // <alchemy/>
 	} else {
-		shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0);
+		shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0f); // <alchemy/>
 	}
 }
 
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 8401a30342..63d97c7154 100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -7890,9 +7890,9 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
 				
 				if (!LLViewerCamera::getInstance()->cameraUnderWater())
 				{
-					shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2);
+					shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2f); // <alchemy/>
 				} else {
-					shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0);
+					shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0f); // <alchemy/>
 				}
 
 				shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
@@ -7938,9 +7938,9 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
 			
 			if (!LLViewerCamera::getInstance()->cameraUnderWater())
 			{
-				shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2);
+				shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2f); // <alchemy/>
 			} else {
-				shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0);
+				shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0f); // <alchemy/>
 			}
 
 			gGL.begin(LLRender::TRIANGLE_STRIP);
@@ -8326,7 +8326,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n
 
 	F32 ssao_factor = RenderSSAOFactor;
 	shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR, ssao_factor);
-	shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.0/ssao_factor);
+	shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.f/ssao_factor); // <alchemy/>
 
 	LLVector3 ssao_effect = RenderSSAOEffect;
 	shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_EFFECT, ssao_effect[0]); // <alchemy/>
-- 
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