diff --git a/indra/newview/llfloaterland.cpp b/indra/newview/llfloaterland.cpp index d8fefa68e572c019d51699112484f127df3f7083..90c0e1d08d55f8cc5940de130230ce4ab9275b8f 100755 --- a/indra/newview/llfloaterland.cpp +++ b/indra/newview/llfloaterland.cpp @@ -231,7 +231,7 @@ void LLFloaterLand::refreshAll() void LLFloaterLand::onOpen(const LLSD& key) { - // moved from triggering show instance in llviwermenu.cpp + // moved from triggering show instance in llviewermenu.cpp if (LLViewerParcelMgr::getInstance()->selectionEmpty()) { @@ -463,22 +463,15 @@ BOOL LLPanelLandGeneral::postBuild() // note: on region change this will not be re checked, should not matter on Agni as // 99% of the time all regions will return the same caps. In case of an erroneous setting // to enabled the floater will just throw an error when trying to get it's cap + mBtnScriptLimits = getChild<LLButton>("Scripts..."); std::string url = gAgent.getRegion()->getCapability("LandResources"); if (!url.empty()) { - mBtnScriptLimits = getChild<LLButton>("Scripts..."); - if(mBtnScriptLimits) - { - mBtnScriptLimits->setClickedCallback(onClickScriptLimits, this); - } + mBtnScriptLimits->setClickedCallback(onClickScriptLimits, this); } else { - mBtnScriptLimits = getChild<LLButton>("Scripts..."); - if(mBtnScriptLimits) - { - mBtnScriptLimits->setVisible(false); - } + mBtnScriptLimits->setVisible(false); } mBtnBuyGroupLand = getChild<LLButton>("Buy For Group...");