Alchemy Viewer issueshttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues2020-01-14T07:21:54-05:00https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/37Wireframe On selected Mesh and Prim Objects with a Radeon renders over everyt...2020-01-14T07:21:54-05:00Bellimora ResidentWireframe On selected Mesh and Prim Objects with a Radeon renders over everything.## Summary
Wireframe On selected Mesh and Prim Objects with a Radeon renders over everything.
## Steps to reproduce
1. Have a radeon GPU
2. Have highlight selected enabled.
3. Select something.
## What is the current bug behavior?
The ...## Summary
Wireframe On selected Mesh and Prim Objects with a Radeon renders over everything.
## Steps to reproduce
1. Have a radeon GPU
2. Have highlight selected enabled.
3. Select something.
## What is the current bug behavior?
The wireframe renders over EVERYTHING without regard on if it's back or front face and right on top of meshes even in front of theo ne you ahve selected. On sufficiently complicated meshes this is blinding.
## What is the expected correct behavior?
The highlighting should indicates what's selected but allow you to see what you are working on
## Environment
```
Alchemy 6.3.6 (46545) (64 bit) (Alchemy Project FluffyFox) (B)
Release Notes
You are at 165.7, 146.9, 26.9 in Puff located at sim10475.agni.lindenlab.com (216.82.51.181:13012)
SLURL: http://maps.secondlife.com/secondlife/Puff/166/147/27
(global coordinates 183718.0, 305043.0, 26.9)
Second Life Server 2019-12-04T20:29:26.533447
Release Notes
CPU: AMD Ryzen 9 3900X 12-Core Processor (3792.87 MHz)
Memory: 32687 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon RX 5700 XT
Windows Graphics Driver Version: 26.20.15002.61
OpenGL Version: 4.6.13586 Compatibility Profile Context 19.12.2 26.20.15002.61
Window size: 1920x1017
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 256m
Bandwidth: 3000kbit/s
LOD factor: 1.5
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: December 26 2019 10:43:16
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46545
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.06
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201911222103 / CEF: 78.3.7+gea7ef34+chromium-78.0.3904.108 / Chromium: 78.0.3904.108
LibVLC Version: 2.2.8
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192428314
Build Configuration: Release
Build Date: Jan 4 2020 21:45:59
Git Revision: 684623bda3135590c4ae9bbaaaa3bc6804a5501c
Packets Lost: 169/170121 (0.0%)
January 08 2020 15:27:55
```
## Relevant logs and/or screenshots
https://cdn.discordapp.com/attachments/283817570417639425/664610646549331984/unknown.pnghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/42Sometimes Rigged Attachments Won't Rig2020-02-01T07:04:34-05:00Bellimora ResidentSometimes Rigged Attachments Won't Rig## Summary
Sometimes Rigged Attachments Won't Rig
## Steps to reproduce
Unfortunately I can't reliably reproduce it. In all cases where this happens though I logged into a sim at ground level and teleported to a skybox while stuff was ...## Summary
Sometimes Rigged Attachments Won't Rig
## Steps to reproduce
Unfortunately I can't reliably reproduce it. In all cases where this happens though I logged into a sim at ground level and teleported to a skybox while stuff was still loading that contained friends at 2700meters elevation.
## What is the current bug behavior?
All their mesh attachments load, but they do not rig to skeleton. THey instead stick to their attachment like static measures, making the avatar look like a pile of discarded doll parts. This happens only rarely, rarely enough that I forget it's a bug until it happens again. I will note this happened on both my Nvidia rig and my current AMD rig.
## What is the expected correct behavior?
Mesh loading and attaching to avatar.
## Environment
```
Alchemy 6.3.6 (46545) (64 bit) (Alchemy Project FluffyFox) (B)
Release Notes
You are at 131.9, 198.7, 2707.4 in Raiden located at sim10125.agni.lindenlab.com (216.82.48.191:13017)
SLURL: http://maps.secondlife.com/secondlife/Raiden/132/199/2707
(global coordinates 258948.0, 255687.0, 2707.4)
Second Life Server 2019-12-04T20:29:26.533447
Release Notes
CPU: AMD Ryzen 9 3900X 12-Core Processor (3792.87 MHz)
Memory: 32687 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon RX 5700 XT
Windows Graphics Driver Version: 26.20.15002.61
OpenGL Version: 4.6.13586 Compatibility Profile Context 19.12.2 26.20.15002.61
Window size: 1920x1017
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 256m
Bandwidth: 3000kbit/s
LOD factor: 1.5
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: December 26 2019 10:43:16
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46545
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.06
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201911222103 / CEF: 78.3.7+gea7ef34+chromium-78.0.3904.108 / Chromium: 78.0.3904.108
LibVLC Version: 2.2.8
Voice Server Version: Not Connected
Compiler Version: MSVC 192428314
Build Configuration: Release
Build Date: Jan 4 2020 21:45:59
Git Revision: 684623bda3135590c4ae9bbaaaa3bc6804a5501c
Packets Lost: 87/26975 (0.0%)
January 12 2020 10:49:17
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)Rye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.org