Alchemy Viewer issueshttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues2020-03-04T05:01:40-05:00https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/58RLV scripts passing inventory items do not generate inventory paths correctly.2020-03-04T05:01:40-05:00Ash QinRLV scripts passing inventory items do not generate inventory paths correctly.## Summary
RLV scripts give a path for inventory items passed, Alchemy just creates a folder with the full path as it's name instead of the path.
## Steps to reproduce
1. Use RLV object that passes an item to attach.
2. Script uses as f...## Summary
RLV scripts give a path for inventory items passed, Alchemy just creates a folder with the full path as it's name instead of the path.
## Steps to reproduce
1. Use RLV object that passes an item to attach.
2. Script uses as folder name for objects '#RLV/some/path/here'
3. When accepting or auto accepting, creates a folder called '#RLV/some/path/here'
## What is the current bug behavior?
The viewer just creates a folder called '#RLV/some/path/here'.
Because of this, RLVa is not able to attach objects that haven't been placed in the correct location either after the fact too.
## What is the expected correct behavior?
An RLV enabled viewer should generate a path from the folder name described above and it should deduplicate existing paths if any:
* #RLV
* * some
* * * path
* * * * here
## Environment
```
Alchemy 6.3.6 (46661) (64 bit) (Alchemy Project FluffyFox) (B)
Release Notes
You are at 124.7, 127.8, 3001.0 in ONCU located at sim9054.agni.lindenlab.com (216.82.41.230:13020)
SLURL: http://maps.secondlife.com/secondlife/ONCU/125/128/3001
(global coordinates 280445.0, 240256.0, 3001.0)
Second Life Server 2020-02-14T20:17:32.536748
Release Notes
CPU: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz (3792 MHz)
Memory: 16329 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1080/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4187
OpenGL Version: 4.6.0 NVIDIA 441.87
Window size: 1920x1057
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 512m
Bandwidth: 3000kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: February 29 2020 08:48:37
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46661
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Not Connected
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Feb 29 2020 20:42:16
Git Revision: a3f2f5869b53e7827739ca23b013016dc15e67cd
Packets Lost: 34/47239 (0.0%)
March 02 2020 15:55:23
```
## Relevant logs and/or screenshots
![20200302235605Lx5FJ](/uploads/1ccbeda226bbbdf7e1eb97fe26c467c6/20200302235605Lx5FJ.png)6.3.6.46699 BetaRye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.orghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/53"Edit Particles" cannot be cancelled.2020-02-24T06:26:53-05:00Ash Qin"Edit Particles" cannot be cancelled.## Summary
After opening the particle editor, there is no way to cancel/get out.
## Steps to reproduce
1) Right click on object
2) Go to build -> Edit Particles
3) Try to get out of particle editor using any available options.
## What ...## Summary
After opening the particle editor, there is no way to cancel/get out.
## Steps to reproduce
1) Right click on object
2) Go to build -> Edit Particles
3) Try to get out of particle editor using any available options.
## What is the current bug behavior?
The editor does not let you leave.
## What is the expected correct behavior?
Let you leave
## Environment
```
Alchemy 6.3.6 (46545) (64 bit) (Alchemy Project FluffyFox) (B)
Release Notes
You are at 144.8, 121.8, 3006.4 in Lehon located at sim9131.agni.lindenlab.com (216.82.42.67:13012)
SLURL: http://maps.secondlife.com/secondlife/Lehon/145/122/3006
(global coordinates 280465.0, 240250.0, 3006.4)
Second Life Server 2020-02-05T22:16:31.536040
Release Notes
CPU: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz (3792 MHz)
Memory: 16329 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1080/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4187
OpenGL Version: 4.6.0 NVIDIA 441.87
Window size: 1920x1057
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 512m
Bandwidth: 3000kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: February 13 2020 13:41:50
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46545
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.06
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201911222103 / CEF: 78.3.7+gea7ef34+chromium-78.0.3904.108 / Chromium: 78.0.3904.108
LibVLC Version: 2.2.8
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192428314
Build Configuration: Release
Build Date: Jan 4 2020 21:45:59
Git Revision: 684623bda3135590c4ae9bbaaaa3bc6804a5501c
Packets Lost: 3/30418 (0.0%)
February 21 2020 09:39:55
```6.3.6.46699 BetaRye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.orghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/50ToS window shows SL ToS on Opensim2020-02-12T18:19:05-05:00Serra RoyaleToS window shows SL ToS on OpensimWhen connecting to an OpenSim world that supports a ToS popup in the login response, Alchemy presents the Second Life ToS. Other viewers, such as Firestorm, supports a plaintext ToS (like old SL) or a URL to the ToS in the login response...When connecting to an OpenSim world that supports a ToS popup in the login response, Alchemy presents the Second Life ToS. Other viewers, such as Firestorm, supports a plaintext ToS (like old SL) or a URL to the ToS in the login response, instead of the hardcoded SL ToS
![unknown](/uploads/4e76c640aa49ac7587aa7ee724895610/unknown.png)
6.3.6.46699 BetaRye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.orghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/47Clicking cancel on the notification for closing a circuit in the message log ...2020-02-12T14:21:24-05:00Testicular SlingshotClicking cancel on the notification for closing a circuit in the message log still closes the circuit## Summary
In the message log, if you click on the icon to close a circuit for a simulator, a notification will pop up confirming if you want to close the circuit or not. Clicking cancel still causes the circuit to be closed.
## Steps t...## Summary
In the message log, if you click on the icon to close a circuit for a simulator, a notification will pop up confirming if you want to close the circuit or not. Clicking cancel still causes the circuit to be closed.
## Steps to reproduce
Open the message log and choose a simulator from the list to disconnect from. Click the icon next to it for closing the circuit, and then click cancel when the notification pops up.
## What is the current bug behavior?
The circuit closes regardless of what option you choose.
## What is the expected correct behavior?
The circuit should only close when selecting the yes option.
## Environment
```
Alchemy 6.3.6 (46555) (64 bit) (Alchemy Test) (B)
[https://wiki.alchemyviewer.org/display/AL/Alchemy%20Test%206.3.6.46555 Release Notes]
CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz (3500.07 MHz)
Memory: 16332 MB
OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 960/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4097
OpenGL Version: 4.6.0 NVIDIA 440.97
Window size: 1920x1028
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 128m
Bandwidth: 3000kbit/s
LOD factor: 2
Render quality: 6
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: February 06 2020 14:43:32
RestrainedLove API: (disabled)
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201911222103 / CEF: 78.3.7+gea7ef34+chromium-78.0.3904.108 / Chromium: 78.0.3904.108
LibVLC Version: 2.2.8
Voice Server Version: Not Connected
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Feb 9 2020 00:44:09
Git Revision: 0dac82250eda378266427f27fb1ed61cfcc3e6de
February 09 2020 04:09:29
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)6.3.6.46699 BetaTesticular SlingshotTesticular Slingshothttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/44Hover Text Visible through things it shouldn't be visible though2022-12-26T19:08:21-05:00Bellimora ResidentHover Text Visible through things it shouldn't be visible though## Summary
Hover Text Visible through things it shouldn't be visible though
## Steps to reproduce
GO to http://maps.secondlife.com/secondlife/Raiden/129/38/29
Look down through the ground of the shop and see the hover text from my drop ...## Summary
Hover Text Visible through things it shouldn't be visible though
## Steps to reproduce
GO to http://maps.secondlife.com/secondlife/Raiden/129/38/29
Look down through the ground of the shop and see the hover text from my drop box.
## What is the current bug behavior?
The hover text is visible through the floor.
## What is the expected correct behavior?
On any other viewer the hover text is not visible through the floor. This breaks content. Unless this is some weird "Radeon is handling it differently then Nvidia" things, in which case, that's annoying.
## Environment
```
Alchemy 6.3.6 (46545) (64 bit) (Alchemy Project FluffyFox) (B)
Release Notes
You are at 129.4, 38.1, 28.7 in Raiden located at sim10150.agni.lindenlab.com (216.82.49.16:13008)
SLURL: http://maps.secondlife.com/secondlife/Raiden/129/38/29
(global coordinates 258945.0, 255526.0, 28.7)
Second Life Server 2019-12-04T20:29:26.533447
Release Notes
CPU: AMD Ryzen 9 3900X 12-Core Processor (3792.87 MHz)
Memory: 32687 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon RX 5700 XT
Windows Graphics Driver Version: 26.20.15011.5007
OpenGL Version: 4.6.13586 Compatibility Profile Context 20.1.1 26.20.15011.5007
Window size: 1920x1017
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 256m
Bandwidth: 3000kbit/s
LOD factor: 1.5
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: December 26 2019 10:43:16
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46545
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.06
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201911222103 / CEF: 78.3.7+gea7ef34+chromium-78.0.3904.108 / Chromium: 78.0.3904.108
LibVLC Version: 2.2.8
Voice Server Version: Not Connected
Compiler Version: MSVC 192428314
Build Configuration: Release
Build Date: Jan 4 2020 21:45:59
Git Revision: 684623bda3135590c4ae9bbaaaa3bc6804a5501c
Packets Lost: 130/318940 (0.0%)
January 25 2020 09:51:48
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)Rye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.orghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/42Sometimes Rigged Attachments Won't Rig2020-02-01T07:04:34-05:00Bellimora ResidentSometimes Rigged Attachments Won't Rig## Summary
Sometimes Rigged Attachments Won't Rig
## Steps to reproduce
Unfortunately I can't reliably reproduce it. In all cases where this happens though I logged into a sim at ground level and teleported to a skybox while stuff was ...## Summary
Sometimes Rigged Attachments Won't Rig
## Steps to reproduce
Unfortunately I can't reliably reproduce it. In all cases where this happens though I logged into a sim at ground level and teleported to a skybox while stuff was still loading that contained friends at 2700meters elevation.
## What is the current bug behavior?
All their mesh attachments load, but they do not rig to skeleton. THey instead stick to their attachment like static measures, making the avatar look like a pile of discarded doll parts. This happens only rarely, rarely enough that I forget it's a bug until it happens again. I will note this happened on both my Nvidia rig and my current AMD rig.
## What is the expected correct behavior?
Mesh loading and attaching to avatar.
## Environment
```
Alchemy 6.3.6 (46545) (64 bit) (Alchemy Project FluffyFox) (B)
Release Notes
You are at 131.9, 198.7, 2707.4 in Raiden located at sim10125.agni.lindenlab.com (216.82.48.191:13017)
SLURL: http://maps.secondlife.com/secondlife/Raiden/132/199/2707
(global coordinates 258948.0, 255687.0, 2707.4)
Second Life Server 2019-12-04T20:29:26.533447
Release Notes
CPU: AMD Ryzen 9 3900X 12-Core Processor (3792.87 MHz)
Memory: 32687 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon RX 5700 XT
Windows Graphics Driver Version: 26.20.15002.61
OpenGL Version: 4.6.13586 Compatibility Profile Context 19.12.2 26.20.15002.61
Window size: 1920x1017
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 256m
Bandwidth: 3000kbit/s
LOD factor: 1.5
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: December 26 2019 10:43:16
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46545
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.06
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201911222103 / CEF: 78.3.7+gea7ef34+chromium-78.0.3904.108 / Chromium: 78.0.3904.108
LibVLC Version: 2.2.8
Voice Server Version: Not Connected
Compiler Version: MSVC 192428314
Build Configuration: Release
Build Date: Jan 4 2020 21:45:59
Git Revision: 684623bda3135590c4ae9bbaaaa3bc6804a5501c
Packets Lost: 87/26975 (0.0%)
January 12 2020 10:49:17
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)Rye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.orghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/41Shadow and Glitch - Alchemy 6.3.6 (46545)2020-02-20T01:35:49-05:00clau-daggerShadow and Glitch - Alchemy 6.3.6 (46545)## Summary
Square shaped glitch showing up in the middle of screen when I try to take large scale snapshots (4000px width+)![Alchemy_6.3.6__46545__Shadow001](/uploads/cda8f40ad53fdd560f1a10baf23a1be0/Alchemy_6.3.6__46545__Shadow001.png)
...## Summary
Square shaped glitch showing up in the middle of screen when I try to take large scale snapshots (4000px width+)![Alchemy_6.3.6__46545__Shadow001](/uploads/cda8f40ad53fdd560f1a10baf23a1be0/Alchemy_6.3.6__46545__Shadow001.png)
![Alchemy_6.3.6__46545__Shadow002](/uploads/983b36f2a0c590d3ad45a922f1e72727/Alchemy_6.3.6__46545__Shadow002.png)
## Steps to reproduce
Set World > Sun > Midday
Take snapshots in both screen resolution and 2 times+ more higher resolution
Observe shadow look different and there is some glitch around center of screen
## What is the current bug behavior?
There is some square look like glitch shows up when I try to take large screenshot.
Shadow settings in attached pictures are default ones in Alchemy 6.3.6 (46545)
## What is the expected correct behavior?
in Alchemy 5.x there was no problem like this.
## Environment
```
Alchemy 6.3.6 (46545) (64 bit) (Alchemy Project FluffyFox) (B)
Release Notes
You are at 220.2, 210.0, 3630.9 in Laem Singh located at sim10095.agni.lindenlab.com (216.82.48.161:13001)
SLURL: http://maps.secondlife.com/secondlife/Laem%20Singh/220/210/3631
(global coordinates 186332.0, 267474.0, 3630.9)
Second Life Server 2019-12-04T20:29:26.533447
Release Notes
CPU: Intel(R) Core(TM) i5-4440S CPU @ 2.80GHz (2798.37 MHz)
Memory: 8130 MB
OS Version: Microsoft Windows 8.1 64-bit (Build 9600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1050 Ti/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4166
OpenGL Version: 4.6.0 NVIDIA 441.66
Window size: 1920x1017
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 128m
Bandwidth: 3000kbit/s
LOD factor: 4
Render quality: 6
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: January 12 2020 08:16:48
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46545
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.06
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201911222103 / CEF: 78.3.7+gea7ef34+chromium-78.0.3904.108 / Chromium: 78.0.3904.108
LibVLC Version: 2.2.8
Voice Server Version: Not Connected
Compiler Version: MSVC 192428314
Build Configuration: Release
Build Date: Jan 4 2020 21:45:59
Git Revision: 684623bda3135590c4ae9bbaaaa3bc6804a5501c
Packets Lost: 0/14928 (0.0%)
January 12 2020 08:28:03
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)6.3.6.46699 BetaRye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.orghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/40Alpha texture with Glow distorted in high resolution snapshots2020-02-20T01:35:48-05:00clau-daggerAlpha texture with Glow distorted in high resolution snapshots## Summary
Alpha texture with Glow not showing as is when I try to take high resolution photos (over 4000px+ width)
## Steps to reproduce
1. Rez items with alpha textures with glow
2. Take large size (4000px+ width) snapshot
3. Observe...## Summary
Alpha texture with Glow not showing as is when I try to take high resolution photos (over 4000px+ width)
## Steps to reproduce
1. Rez items with alpha textures with glow
2. Take large size (4000px+ width) snapshot
3. Observe texture is not showing right
## What is the current bug behavior?
I do use bunch of alpha + glow items in my photography as effects. It has been working properly in Alchemy 5.x but now when I try to take large sized snapshot glow looks way too strong or textures distorted.
## What is the expected correct behavior?
Glow and Textures should keep same look no matter how big or small snapshot users intend to take.
## Environment
```
Alchemy 6.3.6 (46545) (64 bit) (Alchemy Project FluffyFox) (B)
Release Notes
You are at 216.6, 202.5, 3602.0 in Laem Singh located at sim10095.agni.lindenlab.com (216.82.48.161:13001)
SLURL: http://maps.secondlife.com/secondlife/Laem%20Singh/217/203/3602
(global coordinates 186329.0, 267467.0, 3602.0)
Second Life Server 2019-12-04T20:29:26.533447
Release Notes
CPU: Intel(R) Core(TM) i5-4440S CPU @ 2.80GHz (2798.37 MHz)
Memory: 8130 MB
OS Version: Microsoft Windows 8.1 64-bit (Build 9600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1050 Ti/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4166
OpenGL Version: 4.6.0 NVIDIA 441.66
Window size: 1920x1017
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 128m
Bandwidth: 3000kbit/s
LOD factor: 4
Render quality: 6
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: January 05 2020 21:44:13
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46545
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.06
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201911222103 / CEF: 78.3.7+gea7ef34+chromium-78.0.3904.108 / Chromium: 78.0.3904.108
LibVLC Version: 2.2.8
Voice Server Version: Not Connected
Compiler Version: MSVC 192428314
Build Configuration: Release
Build Date: Jan 4 2020 21:45:59
Git Revision: 684623bda3135590c4ae9bbaaaa3bc6804a5501c
Packets Lost: 6/44668 (0.0%)
January 09 2020 06:11:15
```
## Relevant logs and/or screenshots
![Alchemy_6.3.6__46545__Glow_bug_005](/uploads/d4c4fa9a235fafe6289232d32d7507f0/Alchemy_6.3.6__46545__Glow_bug_005.png)
![Alchemy_6.3.6__46545__Glow_bug_006](/uploads/8e6e628cd8c6ab529c93cd8f5688a2c7/Alchemy_6.3.6__46545__Glow_bug_006.png)
6.3.6.46699 BetaRye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.orghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/39BoM textures on Mesh Bodies not showing properly when editing shape2020-02-20T01:35:34-05:00clau-daggerBoM textures on Mesh Bodies not showing properly when editing shape## Summary
Bakes on Mesh skin textures on Mesh Bodies not showing properly when editing shape. Tested with Maitreya and Legacy.
## Steps to reproduce
1. Enable mesh bodies for BoM
2. Try to edit your shape
3. Body texture will col...## Summary
Bakes on Mesh skin textures on Mesh Bodies not showing properly when editing shape. Tested with Maitreya and Legacy.
## Steps to reproduce
1. Enable mesh bodies for BoM
2. Try to edit your shape
3. Body texture will collapses / blurs
## What is the current bug behavior?
Body texture on Mesh Bodies with BoM looks weird when you are in shape edit mode.
## What is the expected correct behavior?
Body texture should be displayed properly when in shape edit mode.
## Environment
```
Alchemy 6.3.6 (46545) (64 bit) (Alchemy Project FluffyFox) (B)
Release Notes
You are at 216.6, 202.5, 3602.0 in Laem Singh located at sim10095.agni.lindenlab.com (216.82.48.161:13001)
SLURL: http://maps.secondlife.com/secondlife/Laem%20Singh/217/203/3602
(global coordinates 186329.0, 267467.0, 3602.0)
Second Life Server 2019-12-04T20:29:26.533447
Release Notes
CPU: Intel(R) Core(TM) i5-4440S CPU @ 2.80GHz (2798.37 MHz)
Memory: 8130 MB
OS Version: Microsoft Windows 8.1 64-bit (Build 9600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1050 Ti/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4166
OpenGL Version: 4.6.0 NVIDIA 441.66
Window size: 1920x1017
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 128m
Bandwidth: 3000kbit/s
LOD factor: 4
Render quality: 6
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: January 05 2020 21:44:13
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46545
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.06
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201911222103 / CEF: 78.3.7+gea7ef34+chromium-78.0.3904.108 / Chromium: 78.0.3904.108
LibVLC Version: 2.2.8
Voice Server Version: Not Connected
Compiler Version: MSVC 192428314
Build Configuration: Release
Build Date: Jan 4 2020 21:45:59
Git Revision: 684623bda3135590c4ae9bbaaaa3bc6804a5501c
Packets Lost: 6/38760 (0.0%)
January 09 2020 05:53:54
```
## Relevant logs and/or screenshots
![Alchemy_6.3.6__46545_BoM_bug_001](/uploads/c967d1a7307da66c9cbdfec060845a51/Alchemy_6.3.6__46545_BoM_bug_001.png)6.3.6.46699 BetaRye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.orghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/37Wireframe On selected Mesh and Prim Objects with a Radeon renders over everyt...2020-01-14T07:21:54-05:00Bellimora ResidentWireframe On selected Mesh and Prim Objects with a Radeon renders over everything.## Summary
Wireframe On selected Mesh and Prim Objects with a Radeon renders over everything.
## Steps to reproduce
1. Have a radeon GPU
2. Have highlight selected enabled.
3. Select something.
## What is the current bug behavior?
The ...## Summary
Wireframe On selected Mesh and Prim Objects with a Radeon renders over everything.
## Steps to reproduce
1. Have a radeon GPU
2. Have highlight selected enabled.
3. Select something.
## What is the current bug behavior?
The wireframe renders over EVERYTHING without regard on if it's back or front face and right on top of meshes even in front of theo ne you ahve selected. On sufficiently complicated meshes this is blinding.
## What is the expected correct behavior?
The highlighting should indicates what's selected but allow you to see what you are working on
## Environment
```
Alchemy 6.3.6 (46545) (64 bit) (Alchemy Project FluffyFox) (B)
Release Notes
You are at 165.7, 146.9, 26.9 in Puff located at sim10475.agni.lindenlab.com (216.82.51.181:13012)
SLURL: http://maps.secondlife.com/secondlife/Puff/166/147/27
(global coordinates 183718.0, 305043.0, 26.9)
Second Life Server 2019-12-04T20:29:26.533447
Release Notes
CPU: AMD Ryzen 9 3900X 12-Core Processor (3792.87 MHz)
Memory: 32687 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon RX 5700 XT
Windows Graphics Driver Version: 26.20.15002.61
OpenGL Version: 4.6.13586 Compatibility Profile Context 19.12.2 26.20.15002.61
Window size: 1920x1017
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 256m
Bandwidth: 3000kbit/s
LOD factor: 1.5
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: December 26 2019 10:43:16
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46545
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.06
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201911222103 / CEF: 78.3.7+gea7ef34+chromium-78.0.3904.108 / Chromium: 78.0.3904.108
LibVLC Version: 2.2.8
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192428314
Build Configuration: Release
Build Date: Jan 4 2020 21:45:59
Git Revision: 684623bda3135590c4ae9bbaaaa3bc6804a5501c
Packets Lost: 169/170121 (0.0%)
January 08 2020 15:27:55
```
## Relevant logs and/or screenshots
https://cdn.discordapp.com/attachments/283817570417639425/664610646549331984/unknown.pnghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/33Calling while on DND mode causes a viewer crash (Alchemy 6.3.4 Test Build)2020-02-08T08:52:28-05:00Shawn VallanceCalling while on DND mode causes a viewer crash (Alchemy 6.3.4 Test Build)## Summary
Lately I have encountered an issue where the viewer crashes when another individual starts a call while I am on DND mode, and instead of automatically declining it, the viewer freezes and will stay that way until I end the pro...## Summary
Lately I have encountered an issue where the viewer crashes when another individual starts a call while I am on DND mode, and instead of automatically declining it, the viewer freezes and will stay that way until I end the process by clicking on the x button a few times to close it out.
## Steps to reproduce
Simply switching to Do Not Disturb mode and having someone try calling you ends up crashing the viewer.
## What is the current bug behavior?
The viewer crashes after this is done.
## What is the expected correct behavior?
The viewer should automatically decline it without crashing when another individual calls while the user is on DND mode.
## Environment
(Please open `Help->About Alchemy` and use Copy to Clipboard then paste its contents within the code blocks below)
```
Alchemy 6.3.4 (132) (64 bit) Dec 12 2019 19:30:48 (Alchemy Project FluffyFox) (B)
Release Notes
You are at 129.2, 126.8, 1000.1 in Serenity Garden located at sim10111.agni.lindenlab.com (216.82.48.177:13008)
SLURL: http://maps.secondlife.com/secondlife/Serenity%20Garden/129/127/1000
(global coordinates 194177.0, 343423.0, 1000.1)
Second Life Server 2019-12-04T20:29:26.533447
Release Notes
CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (2808 MHz)
Memory: 16304 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1050 Ti/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4166
OpenGL Version: 4.6.0 NVIDIA 441.66
Window size: 1920x986
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 512m
Bandwidth: 3000kbit/s
LOD factor: 4
Render quality: 0
Advanced Lighting Model: Enabled
Texture memory: 1904MB
VFS (cache) creation time: December 16 2019 17:30:22
RestrainedLove API: (disabled)
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.03
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201911222103 / CEF: 78.3.7+gea7ef34+chromium-78.0.3904.108 / Chromium: 78.0.3904.108
LibVLC Version: 2.2.8
Voice Server Version: Vivox 4.10.0000.32327
Built with MSVC version 192428314
Packets Lost: 0/3716 (0.0%)
December 16 2019 20:08:55
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)6.3.6.46699 BetaTesticular SlingshotTesticular Slingshothttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/29In-world Video Media Display Issue (Alchemy Project FluffyFox 6.3.4.124)2019-11-23T01:36:35-05:00Shawn VallanceIn-world Video Media Display Issue (Alchemy Project FluffyFox 6.3.4.124)## Summary
## Steps to reproduce
Using in-world media objects, such as a YouTube TV/Smart TV.
## What is the current bug behavior?
The media shown in the object (a Smart TV for example) is not filling the screen and is cropped half of...## Summary
## Steps to reproduce
Using in-world media objects, such as a YouTube TV/Smart TV.
## What is the current bug behavior?
The media shown in the object (a Smart TV for example) is not filling the screen and is cropped half of the way down, making viewing difficult. ![Snapshot_001](/uploads/049169c4091d8d5f44c45f68cbc73696/Snapshot_001.png)
## What is the expected correct behavior?
The media shown in the object (a Smart TV for example) should fill the entire screen.
## Environment
(Please open `Help->About Alchemy` and use Copy to Clipboard then paste its contents within the code blocks below)
```
Alchemy 6.3.4 (124) (64 bit) Nov 13 2019 00:11:46 (Alchemy Project FluffyFox) (B)
Release Notes
You are at 59.6, 84.2, 99.4 in Polkadot located at sim10192.agni.lindenlab.com (216.82.49.58:13011)
SLURL: http://maps.secondlife.com/secondlife/Polkadot/60/84/99
(global coordinates 255548.0, 264276.0, 99.4)
Second Life Server 2019-11-01T18:02:37.532376
Release Notes
CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (2808 MHz)
Memory: 16304 MB
OS Version: Microsoft Windows 10 64-bit (Build 18362)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1050 Ti/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4120
OpenGL Version: 4.6.0 NVIDIA 441.20
Window size: 1920x986
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 512m
Bandwidth: 3000kbit/s
LOD factor: 4
Render quality: 0
Advanced Lighting Model: Enabled
Texture memory: 1904MB
VFS (cache) creation time: November 17 2019 21:13:08
RestrainedLove API: (disabled)
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.03
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201910090921 / CEF: 77.1.7+gc7dbc2f+chromium-77.0.3865.90 / Chromium: 77.0.3865.90
LibVLC Version: 2.2.8
Voice Server Version: Vivox 4.10.0000.32327
Built with MSVC version 192328106
Packets Lost: 94/670784 (0.0%)
November 18 2019 06:10:59
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)6.3.6.46699 BetaRye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.orghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/26Default avatar mesh head disappears when entering shape edit mode2020-02-20T01:36:27-05:00Ghost UserDefault avatar mesh head disappears when entering shape edit modePretty self-explanatory.
![yvf19kL308-x-1573518705](/uploads/a250d8f2b643dd62327f88f8b89c9daa/yvf19kL308-x-1573518705.mp4)Pretty self-explanatory.
![yvf19kL308-x-1573518705](/uploads/a250d8f2b643dd62327f88f8b89c9daa/yvf19kL308-x-1573518705.mp4)6.3.6.46699 BetaRye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.orghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/22Huds using Media On A Prim are broken2019-11-23T13:22:17-05:00Ghost UserHuds using Media On A Prim are broken## Summary
Bugs using the Media On A Prim layer (MOAP) appear broken and are unusable as an interface
## Steps to reproduce
Example using the TMP Legacy `[EDIT]` hu:
1. Wear the hud if not already worn
2. Navigate to the layer section (...## Summary
Bugs using the Media On A Prim layer (MOAP) appear broken and are unusable as an interface
## Steps to reproduce
Example using the TMP Legacy `[EDIT]` hu:
1. Wear the hud if not already worn
2. Navigate to the layer section (Middle button with a painbrush and glitter effect)
3. Try to load the Style tab (Media must be enabled)
## What is the current bug behavior?
![Broken](/uploads/a8b1976e48a074bacb52531e9b7103b5/Annotation_2019-10-28_165157.png)
## What is the expected correct behavior?
![Working](/uploads/1f7e2959e65140e6dc15e0be7f20e5fb/image.png)
## Environment
(Please open `Help->About Alchemy` and use Copy to Clipboard then paste its contents within the code blocks below)
```
Alchemy 6.3.1 (116) (64 bit) Oct 27 2019 01:11:30 (Alchemy Project FluffyFox) (B)
Release Notes
CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (3997.68 MHz)
Memory: 32650 MB
OS Version: Microsoft Windows 10 64-bit (Build 18362)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1070/PCIe/SSE2
Windows Graphics Driver Version: 20.19.15.5063
OpenGL Version: 4.6.0 NVIDIA 440.97
Window size: 2560x1377
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 512m
Bandwidth: 6000kbit/s
LOD factor: 1.125
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: August 25 2019 20:12:19
HTTP Pipelining: Disabled
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.03
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201910090921 / CEF: 77.1.7+gc7dbc2f+chromium-77.0.3865.90 / Chromium: 77.0.3865.90
LibVLC Version: 2.2.8
Voice Server Version: Not Connected
Built with MSVC version 192328106
October 28 2019 12:53:27
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)6.3.6.46699 BetaRye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.orghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/20Profile fucks SLURLS2020-02-19T21:32:31-05:00Bellimora ResidentProfile fucks SLURLS## Summary
If you type in a profile in the profile editor with SLURLS it fucks them up.
## Steps to reproduce
Try to set this as your profile
Just a random almost but not quite bunny off the street. Yes, nevermind why a woman has bunn...## Summary
If you type in a profile in the profile editor with SLURLS it fucks them up.
## Steps to reproduce
Try to set this as your profile
Just a random almost but not quite bunny off the street. Yes, nevermind why a woman has bunnyears or things that large or fluffy little tail. She is here and she is well... stuff. Regardless, this bodaciously buxom bunny brings forth brilliantly and blatently boastful braggart bravado. So bare the bluster and be benevolent.
Co-Owner of Crosstime Garage.
Crosstime Marketplace: https://marketplace.secondlife.com/stores/194469
In World Shop: http://maps.secondlife.com/secondlife/Raiden/140/42/0
check back on the profile later and it'll get fucked... Heck Just check on my profile Bellimora.
## What is the current bug behavior?
It takes SL URLs and fucks them because your profile display is the editor at the same time and the mere act of looking at your profile changes.
## What is the expected correct behavior?
Looking at your profile casually should not edit your profile and it most definitely should not fuck up SLURLS. This keeps screwing me. Can we have the profile editor pop up in a separate floater that require a button press to activate? So we can't accidentally edit and fuck our profiles please?
## Environment
```
Alchemy 6.3.1 (116) (64 bit) Oct 27 2019 01:11:30 (Alchemy Project FluffyFox) (B)
Release Notes
You are at 212.3, 158.6, 22.5 in Puff located at sim9087.agni.lindenlab.com (216.82.42.23:12035)
SLURL: http://maps.secondlife.com/secondlife/Puff/212/159/22
(global coordinates 183764.0, 305055.0, 22.5)
Second Life Server 2019-10-03T01:12:11.531528
Release Notes
CPU: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (3408 MHz)
Memory: 16349 MB
OS Version: Microsoft Windows 10 64-bit (Build 18362)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1070/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.3064
OpenGL Version: 4.6.0 NVIDIA 430.64
Window size: 1920x1017
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 256m
Bandwidth: 1500kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 2048MB
VFS (cache) creation time: August 07 2019 13:09:59
HTTP Pipelining: Disabled
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.03
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201910090921 / CEF: 77.1.7+gc7dbc2f+chromium-77.0.3865.90 / Chromium: 77.0.3865.90
LibVLC Version: 2.2.8
Voice Server Version: Not Connected
Built with MSVC version 192328106
Packets Lost: 123/551837 (0.0%)
October 27 2019 17:39:48
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)6.3.6.46699 BetaTesticular SlingshotTesticular Slingshothttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/19Weird animation behavior2019-10-18T11:39:34-04:00AkiWeird animation behavior## Summary
Animations are played only on half of the body, sometimes they completely refuse to work. Happens in AO / Furniture
## Steps to reproduce
I don't know, it happens randomly.
## What is the current bug behavior?
They play only...## Summary
Animations are played only on half of the body, sometimes they completely refuse to work. Happens in AO / Furniture
## Steps to reproduce
I don't know, it happens randomly.
## What is the current bug behavior?
They play only half or sometimes completely refuse to play anims.
## What is the expected correct behavior?
They should play correctly..
## Environment
(Please open `Help->About Alchemy` and use Copy to Clipboard then paste its contents within the code blocks below)
```
Alchemy 6.3.1 (105) (64 bit) Oct 16 2019 01:16:57 (Alchemy Project FluffyFox) (B)
Release Notes
You are at 39.4, 30.8, 43.7 in Parx Place located at sim10052.agni.lindenlab.com (216.82.48.62:13004)
SLURL: http://maps.secondlife.com/secondlife/Parx%20Place/39/31/44
(global coordinates 133671.0, 198175.0, 43.7)
Second Life Server 2019-10-11T18:12:36.531693
Release Notes
CPU: AMD Ryzen 7 2700X Eight-Core Processor (3700 MHz)
Memory: 16334 MB
OS Version: Microsoft Windows 10 64-bit (Build 17763)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon (TM) R9 390 Series
Windows Graphics Driver Version: 26.20.13003.1007
OpenGL Version: 4.6.13571 Compatibility Profile Context 19.9.2 26.20.13003.1007
Window size: 1920x1027
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 64m
Bandwidth: 3000kbit/s
LOD factor: 4
Render quality: 6
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: October 02 2019 02:24:35
HTTP Pipelining: Disabled
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.03
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201910090921 / CEF: 77.1.7+gc7dbc2f+chromium-77.0.3865.90 / Chromium: 77.0.3865.90
LibVLC Version: 2.2.8
Voice Server Version: Not Connected
Built with MSVC version 192328106
Packets Lost: 0/28849 (0.0%)
October 17 2019 09:23:49
```
## Relevant logs and/or screenshots
![](https://i.gyazo.com/35d80a92c09db6e9d0aa828c9dd8cc35.mp4)6.3.6.46699 BetaRye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.orghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/16LLError in LLDrawPoolAvatar::getRiggedGeometry()2019-11-23T01:37:51-05:00Rye Muttrye@alchemyviewer.orgLLError in LLDrawPoolAvatar::getRiggedGeometry()Sentry Issue: [ALCHEMY-VIEWER-B](https://sentry.io/organizations/alchemyviewer/issues/1273309385/?referrer=gitlab_integration)
```
EXCEPTION_ACCESS_VIOLATION_WRITE: Fatal Error: EXCEPTION_ACCESS_VIOLATION_WRITE
File "llerror.cpp", lin...Sentry Issue: [ALCHEMY-VIEWER-B](https://sentry.io/organizations/alchemyviewer/issues/1273309385/?referrer=gitlab_integration)
```
EXCEPTION_ACCESS_VIOLATION_WRITE: Fatal Error: EXCEPTION_ACCESS_VIOLATION_WRITE
File "llerror.cpp", line 1453, in LLError::crashAndLoop
File "llappviewer.cpp", line 2218, in errorCallback
File "functional", line 1007, in std::_Func_class<T>::operator()
File "llerror.cpp", line 1379, in LLError::Log::flush
File "lldrawpoolavatar.cpp", line 1604, in LLDrawPoolAvatar::getRiggedGeometry
...
(16 additional frame(s) were not displayed)
```6.3.6.46699 BetaRye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.orghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/15Mouselook locks onto ground at your feet and spins (mac)2019-10-17T14:07:11-04:00GWMouselook locks onto ground at your feet and spins (mac)## Summary
Can't move (walking, run or fly) in Mouselook, instead you spin on the spot.
## Steps to reproduce
1. Enter mouselook
2. Attempt to walk forward.
NOTE: This happens when graphics setting modified from the default.
## What ...## Summary
Can't move (walking, run or fly) in Mouselook, instead you spin on the spot.
## Steps to reproduce
1. Enter mouselook
2. Attempt to walk forward.
NOTE: This happens when graphics setting modified from the default.
## What is the current bug behavior?
Entering mouselook all is well until you try to move, then the mouselook locks onto the ground at your feet (or the sky if mouselook is inverted) and you spin around instead of moving in the desired direction.
## What is the expected correct behavior?
Should move forwards.
## Environment
(Please open `Help->About Alchemy` and use Copy to Clipboard then paste its contents within the code blocks below)
```
Alchemy 6.3.1 (44806) (64 bit) Oct 3 2019 16:01:09 (Alchemy Project FluffyFox) (A)
Release Notes
You are at 12.7, 78.3, 45.3 in Moscuito located at sim10596.agni.lindenlab.com (216.82.52.158:12035)
SLURL: http://maps.secondlife.com/secondlife/Moscuito/13/78/45
(global coordinates 258573.0, 130638.0, 45.3)
Second Life Server 2019-09-06T22:03:53.530715
Release Notes
CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (2600 MHz)
Memory: 16384 MB
OS Version: macOS 10.15.0 Darwin 19.0.0 Darwin Kernel Version 19.0.0: Wed Sep 25 20:18:50 PDT 2019; root:xnu-6153.11.26~2/RELEASE_X86_64 x86_64
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon Pro 450 OpenGL Engine
OpenGL Version: 2.1 ATI-3.0.68
Window size: 2486x1351
Font Size Adjustment: 96pt
UI Scaling: 1.25
Draw distance: 360m
Bandwidth: 2500kbit/s
LOD factor: 1.125
Render quality: 3
Advanced Lighting Model: Enabled
Texture memory: 2640MB
VFS (cache) creation time: November 26 2017 10:17:54
HTTP Pipelining: Disabled
libcurl Version: libcurl/7.65.3 OpenSSL/1.1.1c zlib/1.2.11
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.03
Font Decoder Version: FreeType 2.10.0
Dullahan: 1.2.201907271512 / CEF: 75.1.14+gc81164e+chromium-75.0.3770.100 / Chromium: 75.0.3770.100
LibVLC Version: Undefined
Voice Server Version: Not Connected
Built with Clang version 11.0.0 (clang-1100.0.33.8)
Packets Lost: 31/387383 (0.0%)
October 14 2019 02:48:46
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)6.3.6.46699 BetaRye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.orghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/12Links sent via both nearby chat & instant message do not open after clicking ...2019-09-28T20:57:40-04:00Shawn VallanceLinks sent via both nearby chat & instant message do not open after clicking them (FluffyFox-81 Test Build)## Summary
While trying to click on any link to a web page or website, the link does not cause both the internal and external browsers (i.e. Firefox. etc.) to open up and display given link.
## Steps to reproduce
Clicking on any link g...## Summary
While trying to click on any link to a web page or website, the link does not cause both the internal and external browsers (i.e. Firefox. etc.) to open up and display given link.
## Steps to reproduce
Clicking on any link given via chat or message does not open at all.
## What is the current bug behavior?
Links do not open with both internal and external browsers.
## What is the expected correct behavior?
Links should open with both internal and external browsers.
## Environment
(Please open `Help->About Alchemy` and use Copy to Clipboard then paste its contents within the code blocks below)
```
Alchemy 6.3.1 (81) (64 bit) Sep 27 2019 03:38:02 (Alchemy Project FluffyFox) (B)
Release Notes
You are at 142.8, 103.5, 3500.0 in Wolfs Den located at sim10004.agni.lindenlab.com (216.82.48.14:13022)
SLURL: http://maps.secondlife.com/secondlife/Wolfs%20Den/143/103/3500
(global coordinates 138639.0, 303975.0, 3500.0)
Second Life Server 2019-09-13T20:04:44.530946
Release Notes
CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (2808 MHz)
Memory: 16304 MB
OS Version: Microsoft Windows 10 64-bit (Build 18362)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1050 Ti/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.3630
OpenGL Version: 4.6.0 NVIDIA 436.30
Window size: 1920x986
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 512m
Bandwidth: 2980kbit/s
LOD factor: 4
Render quality: 0
Advanced Lighting Model: Enabled
Texture memory: 1904MB
VFS (cache) creation time: September 27 2019 18:13:11
HTTP Pipelining: Disabled
libcurl Version: libcurl/7.65.3 OpenSSL/1.1.1c zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.03
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.2.201907270950 / CEF: 75.1.14+gc81164e+chromium-75.0.3770.100 / Chromium: 75.0.3770.100
LibVLC Version: 2.2.8
Voice Server Version: Vivox 4.9.0002.30313
Built with MSVC version 192328105
Packets Lost: 0/290090 (0.0%)
September 27 2019 20:48:38
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)6.3.6.46699 BetaRye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.orghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/6Mesh-Uploader for rigged items is broken.2019-09-16T23:58:42-04:00AkiMesh-Uploader for rigged items is broken.## Summary
The uploader fails to properly read dae's.
## Steps to reproduce
- Try to upload a rigged item on Alchemy.
- The same item uploads on the latest built of Singularity perfectly fine.
- Rezzing said item shows it fine.
## What...## Summary
The uploader fails to properly read dae's.
## Steps to reproduce
- Try to upload a rigged item on Alchemy.
- The same item uploads on the latest built of Singularity perfectly fine.
- Rezzing said item shows it fine.
## What is the current bug behavior?
It does upload the rigged item, but as soon as you attach it completely breaks and ends up somewhere at the avatar center.
## What is the expected correct behavior?
It should not.. do that? xD!
## Environment
CPU: AMD Ryzen 7 2700X Eight-Core Processor (3700 MHz)
Memory: 16334 MB
OS Version: Microsoft Windows 10 64-bit (Build 17763)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon (TM) R9 390 Series
## Relevant logs and/or screenshots
https://i.gyazo.com/11b03ce560bba982f8cdb045f774bc2b.png
https://i.gyazo.com/00a07d426d7276eb41718eba02af28c3.png6.3.6.46699 BetaRye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.org