Alchemy Viewer issueshttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues2019-08-29T15:04:36-04:00https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/4Object inspection tooltip interferes with right click menu2019-08-29T15:04:36-04:00AkiObject inspection tooltip interferes with right click menu## Summary
The 'quick' profile popup interferes with the right-click menu a lot
## Steps to reproduce
Right-click an avatar and move your mouse out of the box it'll popup the 'quick' profile thing.
## What is the current bug behavior?
...## Summary
The 'quick' profile popup interferes with the right-click menu a lot
## Steps to reproduce
Right-click an avatar and move your mouse out of the box it'll popup the 'quick' profile thing.
## What is the current bug behavior?
It pops up when you right-click something and move your mouse out of the box.
## What is the expected correct behavior?
It should be immediately killed and should not show up as long as you are right-clicking anything.
## Environment
CPU: AMD Ryzen 7 2700X Eight-Core Processor (3700 MHz)
Memory: 16334 MB
OS Version: Microsoft Windows 10 64-bit (Build 17763)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon (TM) R9 390 Series
## Relevant logs and/or screenshots
https://i.gyazo.com/d3d25e5c10cc784d7109a26de424f1f9.mp4https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/7UI - Buttons fill width2019-09-25T05:36:57-04:00AkiUI - Buttons fill width## Summary
Buttons should completely fill the width of the window. It might be just me, but it always bothered me that it don't.
## How would you like the feature to work?
If you click on fill width, the first and last button should tou...## Summary
Buttons should completely fill the width of the window. It might be just me, but it always bothered me that it don't.
## How would you like the feature to work?
If you click on fill width, the first and last button should touch the border of the screen.
## Why is this feature important to you? How would it benefit the community?Required
It bothered me since forever, it kinda breaks the overall visual and is in constant fight (visually) with the top-bar. The top bar is filling the screen entirely, but the bottom buttons do not~ It just feels wrong to me. :c
## Screenshots, Mockups, etc
https://i.gyazo.com/e423b6c17fd813eb13ae50b7cf3262e8.png
Red - How it is currently
Green - How it could beLiru FaersLiru Faershttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/9Broken Minimap2019-09-26T09:01:35-04:00AkiBroken Minimap## Summary
The minimap is broken and always shows all residents above your actual height.
## Steps to reproduce
Open the Minimap and take a look~
## What is the current bug behavior?
The minimap does not show if an avatar is below you ...## Summary
The minimap is broken and always shows all residents above your actual height.
## Steps to reproduce
Open the Minimap and take a look~
## What is the current bug behavior?
The minimap does not show if an avatar is below you or same height. It always shows every resident above you, rarely it's accurate
## What is the expected correct behavior?
It should correctly display if they are on your height, above you or below you.
## Environment
```
Alchemy 6.3.1 (65) (64 bit) Sep 18 2019 12:20:41 (Alchemy Project FluffyFox) (B)
Release Notes
You are at 59.4, 104.6, 21.7 in Forest Song located at sim10226.agni.lindenlab.com (216.82.49.148:13017)
SLURL: http://maps.secondlife.com/secondlife/Forest%20Song/59/105/22
(global coordinates 180795.0, 314217.0, 21.7)
Second Life Server 2019-09-06T22:03:53.530715
Release Notes
CPU: AMD Ryzen 7 2700X Eight-Core Processor (3700 MHz)
Memory: 16334 MB
OS Version: Microsoft Windows 10 64-bit (Build 17763)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon (TM) R9 390 Series
Windows Graphics Driver Version: 26.20.13001.29010
OpenGL Version: 4.6.13570 Compatibility Profile Context 19.8.1 26.20.13001.29010
Window size: 1920x1027
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 64m
Bandwidth: 3000kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 2048MB
VFS (cache) creation time: August 21 2019 02:06:10
HTTP Pipelining: Disabled
libcurl Version: libcurl/7.65.3 OpenSSL/1.1.1c zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.03
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.2.201907270950 / CEF: 75.1.14+gc81164e+chromium-75.0.3770.100 / Chromium: 75.0.3770.100
LibVLC Version: 2.2.8
Voice Server Version: Not Connected
Built with MSVC version 192227905
Packets Lost: 20/149117 (0.0%)
September 20 2019 16:11:35
```
## Relevant logs and/or screenshots
None - Easy reproduceablehttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/10Rigged items sometimes do not show2019-12-14T00:38:34-05:00AkiRigged items sometimes do not show## Summary
Some attached items on other avatars sometimes do not show till they are right-clicked. Only happened to rigged items so far~ I am not sure if it's just a "me" problem. It happens maybe once or twice a day~
## Steps to reprod...## Summary
Some attached items on other avatars sometimes do not show till they are right-clicked. Only happened to rigged items so far~ I am not sure if it's just a "me" problem. It happens maybe once or twice a day~
## Steps to reproduce
(Might not be easy reproduceable by everyone)
Right-click the area and it'll show up.
## What is the current bug behavior?
- Rigged items sometimes do not show up until right-clicked.
- If the item is right-clicked and the client restarted, it'll show fine. It just does not if you haven't seen the item yet.
## What is the expected correct behavior?
It should show said rigged item without right-clicking it.
## Environment
```
Alchemy 6.3.1 (68) (64 bit) Sep 20 2019 02:04:17 (Alchemy Project FluffyFox) (B)
Release Notes
You are at 58.5, 163.7, 2501.4 in Cayenne located at sim10340.agni.lindenlab.com (216.82.50.62:13003)
SLURL: http://maps.secondlife.com/secondlife/Cayenne/58/164/2501
(global coordinates 260410.0, 286628.0, 2501.4)
Second Life Server 2019-09-06T22:03:53.530715
Release Notes
CPU: AMD Ryzen 7 2700X Eight-Core Processor (3700 MHz)
Memory: 16334 MB
OS Version: Microsoft Windows 10 64-bit (Build 17763)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon (TM) R9 390 Series
Windows Graphics Driver Version: 26.20.13001.29010
OpenGL Version: 4.6.13570 Compatibility Profile Context 19.8.1 26.20.13001.29010
Window size: 1920x1027
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 64m
Bandwidth: 3000kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 2048MB
VFS (cache) creation time: September 21 2019 05:32:31
HTTP Pipelining: Disabled
libcurl Version: libcurl/7.65.3 OpenSSL/1.1.1c zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.03
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.2.201907270950 / CEF: 75.1.14+gc81164e+chromium-75.0.3770.100 / Chromium: 75.0.3770.100
LibVLC Version: 2.2.8
Voice Server Version: Not Connected
Built with MSVC version 192227905
Packets Lost: 0/98591 (0.0%)
September 21 2019 06:07:25
```
## Relevant logs and/or screenshots
![](https://gyazo.com/183d8bed68cf9519bce8598116977403.mp4)Rye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.orghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/18Group Notice Attachments won't open (mac and windows).2020-02-06T07:22:07-05:00GWGroup Notice Attachments won't open (mac and windows).## Summary
Attachments to group notices - be they NCs, objects or LMs do not open when clicked (This happens in Firestorm as well so it may be an LL problem not an Alchemy problem).
## Steps to reproduce
1. Open group notices.
2. Open a...## Summary
Attachments to group notices - be they NCs, objects or LMs do not open when clicked (This happens in Firestorm as well so it may be an LL problem not an Alchemy problem).
## Steps to reproduce
1. Open group notices.
2. Open a notice with an attachment.
3. Click on the attachment
## What is the current bug behavior?
Depending on attachment type:
1. Objects will say they are saved to inventory, they are not.
2. Landmarks sometimes open, sometimes don't (in my testing they seem to have a better hit rate than objects or NCs).
3. Note Cards never open (at least in my testing) and do not save to inventory either.
There is a work around:
1. If you open the Groups tab from the People window.
2. Right click and "View Info" on the appropriate group.
3. Open Notices, select the same notice
4. Scroll down until the "Open Attachment" button is visible, click it and
5. The attachment then behaves as expected.
## What is the expected correct behavior?
1. Objects should save to inventory (and open the inventory window, to the recent tab if possible).
2. landmarks should open a places window.
3. Note Cards should open in a window or at least save to inventory.
## Environment
(Please open `Help->About Alchemy` and use Copy to Clipboard then paste its contents within the code blocks below)
```
Alchemy 6.3.1 (44806) (64 bit) Oct 3 2019 16:01:09 (Alchemy Project FluffyFox) (A)
Release Notes
You are at 12.7, 78.3, 45.3 in Moscuito located at sim10596.agni.lindenlab.com (216.82.52.158:12035)
SLURL: http://maps.secondlife.com/secondlife/Moscuito/13/78/45
(global coordinates 258573.0, 130638.0, 45.3)
Second Life Server 2019-09-06T22:03:53.530715
Release Notes
CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (2600 MHz)
Memory: 16384 MB
OS Version: macOS 10.15.0 Darwin 19.0.0 Darwin Kernel Version 19.0.0: Wed Sep 25 20:18:50 PDT 2019; root:xnu-6153.11.26~2/RELEASE_X86_64 x86_64
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon Pro 450 OpenGL Engine
OpenGL Version: 2.1 ATI-3.0.68
Window size: 1627x1110
Font Size Adjustment: 96pt
UI Scaling: 1.25
Draw distance: 416m
Bandwidth: 2500kbit/s
LOD factor: 1.125
Render quality: 3
Advanced Lighting Model: Enabled
Texture memory: 2640MB
VFS (cache) creation time: November 26 2017 10:17:54
HTTP Pipelining: Disabled
libcurl Version: libcurl/7.65.3 OpenSSL/1.1.1c zlib/1.2.11
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.03
Font Decoder Version: FreeType 2.10.0
Dullahan: 1.2.201907271512 / CEF: 75.1.14+gc81164e+chromium-75.0.3770.100 / Chromium: 75.0.3770.100
LibVLC Version: Undefined
Voice Server Version: Not Connected
Built with Clang version 11.0.0 (clang-1100.0.33.8)
Packets Lost: 0/209345 (0.0%)
October 15 2019 02:57:16
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)
## Related Issues
* [BUG-202791](https://jira.secondlife.com/browse/BUG-202791) - Attachments to Group Notices become unavailable from the Notices popup window if you don't access them the first time you see them.
* [MAINT-4803](https://jira.secondlife.com/browse/MAINT-4803) - Import of SVC-7129
* [SVC-7129](https://jira.secondlife.com/browse/SVC-7129) - Attachments to group notices malfunction after some timehttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/21Filtering inventory by "created by me" gives you an empty inventory window.2019-11-13T11:40:37-05:00Bellimora ResidentFiltering inventory by "created by me" gives you an empty inventory window.## Summary
Filtering inventory by "created by me" gives you an empty inventory window.
## Steps to reproduce
Open inventory window. Open filters floater. Uncheck "Created by others" leave "created by me" checked.
## What is the curre...## Summary
Filtering inventory by "created by me" gives you an empty inventory window.
## Steps to reproduce
Open inventory window. Open filters floater. Uncheck "Created by others" leave "created by me" checked.
## What is the current bug behavior?
You get an empty inventory window.
## What is the expected correct behavior?
You ought to get a window of just the items you created.
## Environment
```
Alchemy 6.3.1 (116) (64 bit) Oct 27 2019 01:11:30 (Alchemy Project FluffyFox) (B)
Release Notes
You are at 212.3, 158.6, 22.5 in Puff located at sim9087.agni.lindenlab.com (216.82.42.23:12035)
SLURL: http://maps.secondlife.com/secondlife/Puff/212/159/22
(global coordinates 183764.0, 305055.0, 22.5)
Second Life Server 2019-10-03T01:12:11.531528
Release Notes
CPU: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (3408 MHz)
Memory: 16349 MB
OS Version: Microsoft Windows 10 64-bit (Build 18362)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1070/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.3064
OpenGL Version: 4.6.0 NVIDIA 430.64
Window size: 1920x1017
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 256m
Bandwidth: 1500kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 2048MB
VFS (cache) creation time: August 07 2019 13:09:59
HTTP Pipelining: Disabled
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.03
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201910090921 / CEF: 77.1.7+gc7dbc2f+chromium-77.0.3865.90 / Chromium: 77.0.3865.90
LibVLC Version: 2.2.8
Voice Server Version: Not Connected
Built with MSVC version 192328106
Packets Lost: 123/559861 (0.0%)
October 27 2019 17:43:34
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/23Chat balloons flicker at a distance.2020-02-19T21:46:37-05:00Bellimora ResidentChat balloons flicker at a distance.## Summary
Chat balloons when viewed from a distance flicker.
## Steps to reproduce
1) In Optionns -> Chat -> Nearby Output -> set it to "Bubble" or "Toasts and Bubble"
2) say something
3) pan the camera out gradually until yo usee it.
...## Summary
Chat balloons when viewed from a distance flicker.
## Steps to reproduce
1) In Optionns -> Chat -> Nearby Output -> set it to "Bubble" or "Toasts and Bubble"
2) say something
3) pan the camera out gradually until yo usee it.
## What is the current bug behavior?
The text on the chat balloon will constantly try to flicker out of existance and pop back in.
## What is the expected correct behavior?
Text not flickering.
## Environment
```
Alchemy 6.3.1 (116) (64 bit) Oct 27 2019 01:11:30 (Alchemy Project FluffyFox) (B)
Release Notes
You are at 113.1, 102.9, 39.7 in Puff located at sim9087.agni.lindenlab.com (216.82.42.23:12035)
SLURL: http://maps.secondlife.com/secondlife/Puff/113/103/40
(global coordinates 183665.0, 304999.0, 39.7)
Second Life Server 2019-10-03T01:12:11.531528
Release Notes
CPU: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (3408 MHz)
Memory: 16349 MB
OS Version: Microsoft Windows 10 64-bit (Build 18362)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1070/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.3064
OpenGL Version: 4.6.0 NVIDIA 430.64
Window size: 1920x1017
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 256m
Bandwidth: 1500kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 2048MB
VFS (cache) creation time: August 07 2019 13:09:59
HTTP Pipelining: Disabled
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.03
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201910090921 / CEF: 77.1.7+gc7dbc2f+chromium-77.0.3865.90 / Chromium: 77.0.3865.90
LibVLC Version: 2.2.8
Voice Server Version: Not Connected
Built with MSVC version 192328106
Packets Lost: 116/736443 (0.0%)
October 28 2019 22:38:24
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/25"Find Original" on Inventory Link does not work when located in the "Received...2019-11-13T04:31:16-05:00Ghost User"Find Original" on Inventory Link does not work when located in the "Received Items" folder## Summary
The `Find Original` feature does not work on items located in the System Folder called "Received Items" (AKA Marketplace Inbox)
## Steps to reproduce
- Get something from the marketplace, or somehow get an item in there.
- Cr...## Summary
The `Find Original` feature does not work on items located in the System Folder called "Received Items" (AKA Marketplace Inbox)
## Steps to reproduce
- Get something from the marketplace, or somehow get an item in there.
- Create a link to it by any mean, i.e Wearing it
- Right-click the resulting inventory link
- Select "Find Original
## What is the current bug behavior?
Nothing happens
## What is the expected correct behavior?
Inventory would scroll down to the Received items and pre-select the link's original item, like it does on other folders
## Environment
```
Alchemy 6.3.3 (46296) (64 bit) Nov 7 2019 19:08:49 (Alchemy Test) (B)
CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (3997.69 MHz)
Memory: 32716 MB
OS Version: Microsoft Windows 10 64-bit (Build 18362)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1070/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4097
OpenGL Version: 4.6.0 NVIDIA 440.97
Window size: 2560x1387
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 424m
Bandwidth: 6000kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: August 25 2019 20:12:19
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46296
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
Audio Driver Version: FMOD Studio 2.00.03
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201910090921 / CEF: 77.1.7+gc7dbc2f+chromium-77.0.3865.90 / Chromium: 77.0.3865.90
LibVLC Version: Undefined
Voice Server Version: Vivox 4.10.0000.32327
Built with MSVC version 192328106
Packets Lost: 205/477577 (0.0%)
November 10 2019 16:13:17
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)
![image](/uploads/7712e3abcfafc0760f87f2525fa58bae/image.png)
![image](/uploads/6675cc4805ac5974f3c4c16752ff9b3e/image.png)
![image](/uploads/aaeb71de74c1b3c84aa19b0fd641b9bf/image.png)
_No relevant DEBUG level logging entry was produced_https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/28Possible Memory Leaks.2020-02-01T07:16:40-05:00KaelerPossible Memory Leaks.## Summary
After 30 minutes to an hour the program starts eating memory like crazy, very possible to be a memory leak.
## Steps to reproduce
Just stay on for a while. The more avatars in view the faster it happens.
## What is the curre...## Summary
After 30 minutes to an hour the program starts eating memory like crazy, very possible to be a memory leak.
## Steps to reproduce
Just stay on for a while. The more avatars in view the faster it happens.
## What is the current bug behavior?
The usual MemLeak stuff, framedrops, texture drops, etc.
## What is the expected correct behavior?
For the program to not eat 2.5GBs of memory after 30 minutes to an hour of use.
## Environment
(Please open `Help->About Alchemy` and use Copy to Clipboard then paste its contents within the code blocks below)
```
Alchemy 6.3.4 (124) (64 bit) Nov 13 2019 00:11:46 (Alchemy Project FluffyFox) (A)
Release Notes
You are at 11.6, 11.7, 40.9 in Hellfire located at sim10783.agni.lindenlab.com (216.82.56.73:13000)
SLURL: http://maps.secondlife.com/secondlife/Hellfire/12/12/41
(global coordinates 167180.0, 290828.0, 40.9)
Second Life Server 2019-11-01T18:02:37.532376
Release Notes
CPU: Intel(R) Core(TM) i3-4150 CPU @ 3.50GHz (3491.92 MHz)
Memory: 8130 MB
OS Version: Microsoft Windows 10 64-bit (Build 18362)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 650/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4112
OpenGL Version: 4.6.0 NVIDIA 441.12
Window size: 1280x961
Font Size Adjustment: 96pt
UI Scaling: 0.9
Draw distance: 512m
Bandwidth: 3000kbit/s
LOD factor: 2
Render quality: 4
Advanced Lighting Model: Disabled
Texture memory: 2048MB
VFS (cache) creation time: August 15 2019 08:13:31
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.124
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.03
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201910090921 / CEF: 77.1.7+gc7dbc2f+chromium-77.0.3865.90 / Chromium: 77.0.3865.90
LibVLC Version: 2.2.8
Voice Server Version: Vivox 4.10.0000.32327
Built with MSVC version 192328106
Packets Lost: 2/6642 (0.0%)
November 16 2019 14:18:32
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)
```
Forgive the gratuitous Spanish.
Image 1: At minute 1 of starting Alchemy.
https://i.imgur.com/KfFRrWR.png
Image 2: After 30m to an hour, with 3 extra avatars in view in a multisim area. Frames at 20FPS.
https://i.imgur.com/ODokudF.png
```Rye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.orghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/30Negative Repeats inverts normals2020-02-04T23:41:32-05:00Bellimora ResidentNegative Repeats inverts normals## Summary
Negative repeats on a normal map inverts how light hits it.
## Steps to reproduce
Just set the normal map to a texture to a negative value on the repeats and shine some light on it. The texture on the picture is at -10 horiz...## Summary
Negative repeats on a normal map inverts how light hits it.
## Steps to reproduce
Just set the normal map to a texture to a negative value on the repeats and shine some light on it. The texture on the picture is at -10 horizontal scale.
## Environment
```
Alchemy 6.3.4 (124) (64 bit) Nov 13 2019 00:11:46 (Alchemy Project FluffyFox) (B)
Release Notes
You are at 124.0, 150.8, 22.7 in Puff located at sim10614.agni.lindenlab.com (216.82.52.176:13010)
SLURL: http://maps.secondlife.com/secondlife/Puff/124/151/23
(global coordinates 183676.0, 305047.0, 22.7)
Second Life Server 2019-11-01T18:02:37.532376
Release Notes
CPU: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (3408 MHz)
Memory: 16349 MB
OS Version: Microsoft Windows 10 64-bit (Build 18362)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1070/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.3064
OpenGL Version: 4.6.0 NVIDIA 430.64
Window size: 1920x1017
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 256m
Bandwidth: 1500kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 2048MB
VFS (cache) creation time: August 07 2019 12:09:59
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.124
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.03
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201910090921 / CEF: 77.1.7+gc7dbc2f+chromium-77.0.3865.90 / Chromium: 77.0.3865.90
LibVLC Version: 2.2.8
Voice Server Version: Vivox 4.10.0000.32327
Built with MSVC version 192328106
Packets Lost: 106/92086 (0.0%)
November 18 2019 15:43:41
```
## Relevant logs and/or screenshots
![bunnybunny_039](/uploads/eebf60e1cdd9c3c3e33fc76d66a9e940/bunnybunny_039.png)Rye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.orghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/31Teleport fail (mac)2020-02-01T07:22:10-05:00GWTeleport fail (mac)## Summary
(Summarize the bug encountered concisely)
Occasional crash just after arrival when teleporting. Was happening about 20% of crashes earlier in the week, now happens rarely. As far as the OS is concerned it's a crash not a dis...## Summary
(Summarize the bug encountered concisely)
Occasional crash just after arrival when teleporting. Was happening about 20% of crashes earlier in the week, now happens rarely. As far as the OS is concerned it's a crash not a disconnect as it generates a crash report.
## Steps to reproduce
(How one can reproduce the issue - this is very important)
1. Teleport somewhere
2. Arrive and Fluffy Fox crashes
3. mac OS generates a crash report (see below).
## What is the current bug behavior?
(What actually happens)
Crash and then this pops up:
```
Process: Alchemy Project FluffyFox [1570]
Path: /Applications/Alchemy Project FluffyFox.app/Contents/MacOS/Alchemy Project FluffyFox
Identifier: org.alchemyviewer.viewer
Version: Alchemy version 6.3.4.124 (6.3.4.124)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Alchemy Project FluffyFox [1570]
User ID: 501
Date/Time: 2019-11-29 02:03:29.512 +0800
OS Version: Mac OS X 10.15.1 (19B88)
Report Version: 12
Bridge OS Version: 3.0 (14Y906)
Anonymous UUID: F617E41C-D3D4-59B6-CF8F-2CCD183AFAC6
Time Awake Since Boot: 34000 seconds
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_INSTRUCTION (SIGILL)
Exception Codes: 0x0000000000000001, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 org.alchemyviewer.viewer 0x000000010dc9e963 0x10d4e7000 + 8092003
1 org.alchemyviewer.viewer 0x000000010f540ef3 0x10d4e7000 + 33922803
2 org.alchemyviewer.viewer 0x000000010ded8273 0x10d4e7000 + 10424947
3 org.alchemyviewer.viewer 0x000000010de70fea 0x10d4e7000 + 10002410
4 org.alchemyviewer.viewer 0x000000010de70505 0x10d4e7000 + 9999621
5 org.alchemyviewer.viewer 0x000000010eed6baf 0x10d4e7000 + 27196335
6 org.alchemyviewer.viewer 0x000000010ef656cb 0x10d4e7000 + 27780811
7 org.alchemyviewer.viewer 0x000000010ef870d7 0x10d4e7000 + 27918551
8 org.alchemyviewer.viewer 0x000000010eb5b7f8 0x10d4e7000 + 23545848
9 org.alchemyviewer.viewer 0x000000010dca58fb 0x10d4e7000 + 8120571
10 org.alchemyviewer.viewer 0x000000010dc9a47c 0x10d4e7000 + 8074364
11 org.alchemyviewer.viewer 0x000000010f06d1d7 0x10d4e7000 + 28860887
12 com.apple.Foundation 0x00007fff3b61f8b3 __NSFireTimer + 67
13 com.apple.CoreFoundation 0x00007fff38f52704 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20
14 com.apple.CoreFoundation 0x00007fff38f522be __CFRunLoopDoTimer + 859
15 com.apple.CoreFoundation 0x00007fff38f51cde __CFRunLoopDoTimers + 317
16 com.apple.CoreFoundation 0x00007fff38f32b0d __CFRunLoopRun + 2213
17 com.apple.CoreFoundation 0x00007fff38f31fe3 CFRunLoopRunSpecific + 499
18 com.apple.HIToolbox 0x00007fff37ab967d RunCurrentEventLoopInMode + 292
19 com.apple.HIToolbox 0x00007fff37ab92c9 ReceiveNextEventCommon + 356
20 com.apple.HIToolbox 0x00007fff37ab9147 _BlockUntilNextEventMatchingListInModeWithFilter + 64
21 com.apple.AppKit 0x00007fff3613e864 _DPSNextEvent + 990
22 com.apple.AppKit 0x00007fff3613d5d4 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1352
23 com.apple.AppKit 0x00007fff36137d76 -[NSApplication run] + 658
24 com.apple.AppKit 0x00007fff3612995d NSApplicationMain + 777
25 libdyld.dylib 0x00007fff7040c2e5 start + 1
Thread 1:
0 libsystem_kernel.dylib 0x00007fff70559032 __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff704dc0fa nanosleep + 196
2 org.alchemyviewer.viewer 0x000000010f5c54cb 0x10d4e7000 + 34464971
3 org.alchemyviewer.viewer 0x000000010f526587 0x10d4e7000 + 33813895
4 org.alchemyviewer.viewer 0x000000010f526d25 0x10d4e7000 + 33815845
5 org.alchemyviewer.viewer 0x000000010d7d3828 0x10d4e7000 + 3065896
6 libsystem_pthread.dylib 0x00007fff70618d36 _pthread_start + 125
7 libsystem_pthread.dylib 0x00007fff7061558f thread_start + 15
Thread 2:
0 libsystem_kernel.dylib 0x00007fff70558916 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff70619040 _pthread_cond_wait + 701
2 libc++.1.dylib 0x00007fff6d53c81a std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 18
3 org.alchemyviewer.viewer 0x000000010e4f6824 0x10d4e7000 + 16840740
4 org.alchemyviewer.viewer 0x000000010f5c5414 0x10d4e7000 + 34464788
5 org.alchemyviewer.viewer 0x000000010f59410f 0x10d4e7000 + 34263311
6 org.alchemyviewer.viewer 0x000000010f5c4599 0x10d4e7000 + 34461081
7 org.alchemyviewer.viewer 0x000000010f5c52ce 0x10d4e7000 + 34464462
8 libsystem_pthread.dylib 0x00007fff70618d36 _pthread_start + 125
9 libsystem_pthread.dylib 0x00007fff7061558f thread_start + 15
Thread 3:
0 libsystem_kernel.dylib 0x00007fff70558916 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff70619040 _pthread_cond_wait + 701
2 libc++.1.dylib 0x00007fff6d53c81a std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 18
3 org.alchemyviewer.viewer 0x000000010e4f6824 0x10d4e7000 + 16840740
4 org.alchemyviewer.viewer 0x000000010f5c5414 0x10d4e7000 + 34464788
5 org.alchemyviewer.viewer 0x000000010f59410f 0x10d4e7000 + 34263311
6 org.alchemyviewer.viewer 0x000000010f5c4599 0x10d4e7000 + 34461081
7 org.alchemyviewer.viewer 0x000000010f5c52ce 0x10d4e7000 + 34464462
8 libsystem_pthread.dylib 0x00007fff70618d36 _pthread_start + 125
9 libsystem_pthread.dylib 0x00007fff7061558f thread_start + 15
Thread 4:
0 libsystem_kernel.dylib 0x00007fff70558916 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff70619040 _pthread_cond_wait + 701
2 libc++.1.dylib 0x00007fff6d53c81a std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 18
3 org.alchemyviewer.viewer 0x000000010e4f6824 0x10d4e7000 + 16840740
4 org.alchemyviewer.viewer 0x000000010f5c5414 0x10d4e7000 + 34464788
5 org.alchemyviewer.viewer 0x000000010f59410f 0x10d4e7000 + 34263311
6 org.alchemyviewer.viewer 0x000000010f5c4599 0x10d4e7000 + 34461081
7 org.alchemyviewer.viewer 0x000000010f5c52ce 0x10d4e7000 + 34464462
8 libsystem_pthread.dylib 0x00007fff70618d36 _pthread_start + 125
9 libsystem_pthread.dylib 0x00007fff7061558f thread_start + 15
Thread 5:
0 libsystem_kernel.dylib 0x00007fff70558916 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff70619040 _pthread_cond_wait + 701
2 libc++.1.dylib 0x00007fff6d53c81a std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 18
3 org.alchemyviewer.viewer 0x000000010e4f6824 0x10d4e7000 + 16840740
4 org.alchemyviewer.viewer 0x000000010e5b2a8e 0x10d4e7000 + 17611406
5 org.alchemyviewer.viewer 0x000000010f5c4599 0x10d4e7000 + 34461081
6 org.alchemyviewer.viewer 0x000000010f5c52ce 0x10d4e7000 + 34464462
7 libsystem_pthread.dylib 0x00007fff70618d36 _pthread_start + 125
8 libsystem_pthread.dylib 0x00007fff7061558f thread_start + 15
Thread 6:
0 libsystem_kernel.dylib 0x00007fff70558916 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff70619040 _pthread_cond_wait + 701
2 libc++.1.dylib 0x00007fff6d53c81a std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 18
3 org.alchemyviewer.viewer 0x000000010e4f6824 0x10d4e7000 + 16840740
4 org.alchemyviewer.viewer 0x000000010e58cd60 0x10d4e7000 + 17456480
5 org.alchemyviewer.viewer 0x000000010f5c4599 0x10d4e7000 + 34461081
6 org.alchemyviewer.viewer 0x000000010f5c52ce 0x10d4e7000 + 34464462
7 libsystem_pthread.dylib 0x00007fff70618d36 _pthread_start + 125
8 libsystem_pthread.dylib 0x00007fff7061558f thread_start + 15
Thread 7:
0 libsystem_kernel.dylib 0x00007fff70555166 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff705556cc mach_msg + 60
2 com.apple.CoreFoundation 0x00007fff38f3336b __CFRunLoopServiceMachPort + 322
3 com.apple.CoreFoundation 0x00007fff38f32907 __CFRunLoopRun + 1695
4 com.apple.CoreFoundation 0x00007fff38f31fe3 CFRunLoopRunSpecific + 499
5 com.apple.CoreFoundation 0x00007fff38f31dba CFRunLoopRun + 40
6 org.alchemyviewer.viewer 0x000000010d7e5e6b 0x10d4e7000 + 3141227
7 com.apple.CoreServices.CarbonCore 0x00007fff3a3e6fde PrivateMPEntryPoint + 39
8 libsystem_pthread.dylib 0x00007fff70618d36 _pthread_start + 125
9 libsystem_pthread.dylib 0x00007fff7061558f thread_start + 15
Thread 8:: com.apple.NSEventThread
0 libsystem_kernel.dylib 0x00007fff70555166 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff705556cc mach_msg + 60
2 com.apple.CoreFoundation 0x00007fff38f3336b __CFRunLoopServiceMachPort + 322
3 com.apple.CoreFoundation 0x00007fff38f32907 __CFRunLoopRun + 1695
4 com.apple.CoreFoundation 0x00007fff38f31fe3 CFRunLoopRunSpecific + 499
5 com.apple.AppKit 0x00007fff36145dba _NSEventThread + 132
6 libsystem_pthread.dylib 0x00007fff70618d36 _pthread_start + 125
7 libsystem_pthread.dylib 0x00007fff7061558f thread_start + 15
Thread 9:: AMCP Logging Spool
0 libsystem_kernel.dylib 0x00007fff705551a2 semaphore_wait_trap + 10
1 com.apple.audio.caulk 0x00007fff6c60bec6 caulk::mach::semaphore::wait() + 16
2 com.apple.audio.caulk 0x00007fff6c607442 caulk::semaphore::timed_wait(double) + 106
3 com.apple.audio.caulk 0x00007fff6c60aa14 caulk::concurrent::details::worker_thread::run() + 30
4 com.apple.audio.caulk 0x00007fff6c60ab64 void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, void (caulk::concurrent::details::worker_thread::*)(), std::__1::tuple<caulk::concurrent::details::worker_thread*> > >(void*) + 45
5 libsystem_pthread.dylib 0x00007fff70618d36 _pthread_start + 125
6 libsystem_pthread.dylib 0x00007fff7061558f thread_start + 15
Thread 10:
0 libsystem_kernel.dylib 0x00007fff705551a2 semaphore_wait_trap + 10
1 com.apple.audio.caulk 0x00007fff6c60bec6 caulk::mach::semaphore::wait() + 16
2 com.apple.audio.caulk 0x00007fff6c607442 caulk::semaphore::timed_wait(double) + 106
3 com.apple.audio.caulk 0x00007fff6c60aa14 caulk::concurrent::details::worker_thread::run() + 30
4 com.apple.audio.caulk 0x00007fff6c60ab64 void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, void (caulk::concurrent::details::worker_thread::*)(), std::__1::tuple<caulk::concurrent::details::worker_thread*> > >(void*) + 45
5 libsystem_pthread.dylib 0x00007fff70618d36 _pthread_start + 125
6 libsystem_pthread.dylib 0x00007fff7061558f thread_start + 15
Thread 11:
0 libsystem_kernel.dylib 0x00007fff70559032 __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff704dc0fa nanosleep + 196
2 libsystem_c.dylib 0x00007fff704dbff4 usleep + 53
3 libfmod.dylib 0x00000001100865eb 0x110085000 + 5611
4 libfmod.dylib 0x00000001100fecde 0x110085000 + 498910
5 libfmod.dylib 0x0000000110086645 0x110085000 + 5701
6 libsystem_pthread.dylib 0x00007fff70618d36 _pthread_start + 125
7 libsystem_pthread.dylib 0x00007fff7061558f thread_start + 15
Thread 12:
0 libsystem_kernel.dylib 0x00007fff705551a2 semaphore_wait_trap + 10
1 libfmod.dylib 0x0000000110086a60 0x110085000 + 6752
2 libfmod.dylib 0x00000001100feca7 0x110085000 + 498855
3 libfmod.dylib 0x0000000110086645 0x110085000 + 5701
4 libsystem_pthread.dylib 0x00007fff70618d36 _pthread_start + 125
5 libsystem_pthread.dylib 0x00007fff7061558f thread_start + 15
Thread 13:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x00007fff70555166 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff705556cc mach_msg + 60
2 com.apple.audio.CoreAudio 0x00007fff3868f0c3 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 111
3 com.apple.audio.CoreAudio 0x00007fff38589462 invocation function for block in HALC_ProxyIOContext::HALC_ProxyIOContext(unsigned int, unsigned int) + 2677
4 com.apple.audio.CoreAudio 0x00007fff386bf61c HALB_IOThread::Entry(void*) + 72
5 libsystem_pthread.dylib 0x00007fff70618d36 _pthread_start + 125
6 libsystem_pthread.dylib 0x00007fff7061558f thread_start + 15
Thread 14:
0 libsystem_pthread.dylib 0x00007fff7061556c start_wqthread + 0
Thread 15:
0 libsystem_pthread.dylib 0x00007fff7061556c start_wqthread + 0
Thread 16:
0 libsystem_pthread.dylib 0x00007fff7061556c start_wqthread + 0
Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x7f6f61b2e21b005d rbx: 0x00007ff52fe140a0 rcx: 0x0000000000000000 rdx: 0x00000000007bd200
rdi: 0x0000000000000000 rsi: 0x000000010fc5e9c8 rbp: 0x00007ffee2713140 rsp: 0x00007ffee2713130
r8: 0x0000000000008001 r9: 0x00007ff524114400 r10: 0x00007ff524114400 r11: 0x00007ff512800000
r12: 0x00007ffee2713170 r13: 0x00007ffee2713168 r14: 0x00007ffee2713430 r15: 0x00006000021205e0
rip: 0x000000010dc9e963 rfl: 0x0000000000000202 cr2: 0x00006000026d7db8
Logical CPU: 0
Error Code: 0x020000b8
Trap Number: 133
Binary Images:
0x10d4e7000 - 0x10fbdbbdf +org.alchemyviewer.viewer (Alchemy version 6.3.4.124 - 6.3.4.124) <3E438EBB-B17F-32C0-A276-39181BC95C2B> /Applications/Alchemy Project FluffyFox.app/Contents/MacOS/Alchemy Project FluffyFox
0x110085000 - 0x1101b8ff7 +libfmod.dylib (1) <0713C88A-509D-3445-BFFB-05096CDD319F> /Applications/Alchemy Project FluffyFox.app/Contents/Resources/libfmod.dylib
0x11021e000 - 0x110278fff +libGLOD.dylib (0) <54A015E1-BDE2-3EAF-8324-B2B5AD2134D7> /Applications/Alchemy Project FluffyFox.app/Contents/Resources/libGLOD.dylib
0x1102f9000 - 0x11031aff3 +libopenjpeg.dylib (0) <83EF0A3C-53DB-3DC3-91A1-15E13220551B> /Applications/Alchemy Project FluffyFox.app/Contents/Resources/libopenjpeg.dylib
0x112f65000 - 0x112f68047 libobjc-trampolines.dylib (781) <6CF41A53-C75E-3AAA-9E47-E35C1EE56CE4> /usr/lib/libobjc-trampolines.dylib
0x1144a4000 - 0x11456cfff com.apple.AMDRadeonX4000GLDriver (3.2.24 - 3.0.2) <52F3B7A4-3234-3EF8-81D0-50228066C8CA> /System/Library/Extensions/AMDRadeonX4000GLDriver.bundle/Contents/MacOS/AMDRadeonX4000GLDriver
0x1179ee000 - 0x117a00fff com.apple.iokit.IOHIDLib (2.0.0 - 2.0.0) <0CBAD74B-19D4-3410-95CB-445D773F8A28> /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib
0x117c79000 - 0x117c7dfff com.apple.audio.AppleHDAHALPlugIn (283.14 - 283.14) <D5B2752C-3598-3870-8BEB-F91597AE8D64> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0x118481000 - 0x1185ddfff com.apple.audio.units.Components (1.14 - 1.14) <A5AC33CF-21E6-38FB-9A8B-48CD77AA336C> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x11e54c000 - 0x11e5dcb5f dyld (733.6) <DAFEA246-2F9A-3DCB-A37C-4246D4F92770> /usr/lib/dyld
0x7fff2d5d5000 - 0x7fff2d7e1ff7 com.apple.RawCamera.bundle (9.00.1 - 1310.23) <A0E1BB1F-4D68-3415-90E8-79ACA52791A8> /System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera
0x7fff2d7e4000 - 0x7fff2d904ff5 com.apple.AMDMTLBronzeDriver (3.2.24 - 3.0.2) <63C45CEB-4AD1-396E-90C5-9A09B90C2584> /System/Library/Extensions/AMDMTLBronzeDriver.bundle/Contents/MacOS/AMDMTLBronzeDriver
0x7fff2d905000 - 0x7fff2d93bff7 ATIRadeonX4000SCLib.dylib (3.2.24) <3DC8C112-6831-3B42-ADFA-C42C37B9F7DB> /System/Library/Extensions/AMDRadeonX4000GLDriver.bundle/Contents/MacOS/ATIRadeonX4000SCLib.dylib
0x7fff2ef29000 - 0x7fff2fba1fff libSC.dylib (3.2.24) <FE028806-66DD-33A6-9E5C-BB838360F440> /System/Library/Extensions/AMDShared.bundle/Contents/PlugIns/libSC.dylib
0x7fff32017000 - 0x7fff32e40fff com.apple.driver.AppleIntelSKLGraphicsGLDriver (14.2.16 - 14.0.2) <F8F97A8F-58AE-3108-9819-1F6E45D2919D> /System/Library/Extensions/AppleIntelSKLGraphicsGLDriver.bundle/Contents/MacOS/AppleIntelSKLGraphicsGLDriver
0x7fff32e41000 - 0x7fff33240ff2 com.apple.driver.AppleIntelSKLGraphicsMTLDriver (14.2.16 - 14.0.2) <5FB7014A-D05B-38C3-87BE-90585F1581C0> /System/Library/Extensions/AppleIntelSKLGraphicsMTLDriver.bundle/Contents/MacOS/AppleIntelSKLGraphicsMTLDriver
0x7fff348dd000 - 0x7fff348e1ffb com.apple.agl (3.3.3 - AGL-3.3.3) <2DAAE917-6792-35B7-8BCE-C785ACDF8174> /System/Library/Frameworks/AGL.framework/Versions/A/AGL
0x7fff34cc8000 - 0x7fff34cc8fff com.apple.Accelerate (1.11 - Accelerate 1.11) <956D070C-B522-3A08-891A-CAD6BA4082D1> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x7fff34cc9000 - 0x7fff34cdfff7 libCGInterfaces.dylib (524.2) <23142415-0CD0-3020-B17E-F600C3889856> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/Libraries/libCGInterfaces.dylib
0x7fff34ce0000 - 0x7fff3534bfdf com.apple.vImage (8.1 - 524.2) <DCF3349F-1159-3F46-81E0-C18E041DC940> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x7fff3534c000 - 0x7fff355b4fff libBLAS.dylib (1303) <B950B953-116A-3C78-91A9-F983F61BC795> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
0x7fff355b5000 - 0x7fff358a4ff7 libBNNS.dylib (144.40.3) <BAE2A5E4-14A1-3C54-86DF-888FA26C745E> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBNNS.dylib
0x7fff358a6000 - 0x7fff35c4bfff libLAPACK.dylib (1303) <5C248B39-F233-3074-A3A5-AF8F436FBF87> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
0x7fff35c4c000 - 0x7fff35c61ff8 libLinearAlgebra.dylib (1303) <3AEC87AB-568C-3D88-959A-D6D8C2776FEC> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLinearAlgebra.dylib
0x7fff35c62000 - 0x7fff35c67ff3 libQuadrature.dylib (7) <7EE59014-8FC5-3369-868B-8A87E590BF78> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libQuadrature.dylib
0x7fff35c68000 - 0x7fff35cd8fff libSparse.dylib (103) <093F97A4-47DE-38DF-BB7A-FF5A3FB0BB3B> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libSparse.dylib
0x7fff35cd9000 - 0x7fff35cebfef libSparseBLAS.dylib (1303) <4536B3F7-7017-36F5-B500-1A63F691CE03> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libSparseBLAS.dylib
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0x7fff686e2000 - 0x7fff686f2ff3 com.apple.TCC (1.0 - 1) <87BE8D5C-5D35-3434-8BDF-1615349C7A21> /System/Library/PrivateFrameworks/TCC.framework/Versions/A/TCC
0x7fff68be4000 - 0x7fff68cabff4 com.apple.TextureIO (3.10.9 - 3.10.9) <499A5034-C527-30AC-9580-912423C3C2D8> /System/Library/PrivateFrameworks/TextureIO.framework/Versions/A/TextureIO
0x7fff68e28000 - 0x7fff68e29fff com.apple.TrustEvaluationAgent (2.0 - 33) <4327B52D-2681-3195-B1F8-270D9137F932> /System/Library/PrivateFrameworks/TrustEvaluationAgent.framework/Versions/A/TrustEvaluationAgent
0x7fff69b02000 - 0x7fff69d5bffa com.apple.UIFoundation (1.0 - 659.5) <99072103-6A73-3538-944A-5FD2AF709A78> /System/Library/PrivateFrameworks/UIFoundation.framework/Versions/A/UIFoundation
0x7fff6a94c000 - 0x7fff6a96cfff com.apple.UserManagement (1.0 - 1) <CAD75201-57C8-338E-BE1B-5C5E2EEB9DAB> /System/Library/PrivateFrameworks/UserManagement.framework/Versions/A/UserManagement
0x7fff6b71e000 - 0x7fff6b808ffe com.apple.ViewBridge (462 - 462) <627E4CA4-2E4E-3CF7-8DBB-F09990DDF0FF> /System/Library/PrivateFrameworks/ViewBridge.framework/Versions/A/ViewBridge
0x7fff6b9ad000 - 0x7fff6b9aefff com.apple.WatchdogClient.framework (1.0 - 67.40.1) <B1228D4E-50B5-3630-A7F4-5598651CE963> /System/Library/PrivateFrameworks/WatchdogClient.framework/Versions/A/WatchdogClient
0x7fff6c585000 - 0x7fff6c588ffe com.apple.dt.XCTTargetBootstrap (1.0 - 15508) <BA4C9007-2C3E-33DE-B81C-608918D2FDF1> /System/Library/PrivateFrameworks/XCTTargetBootstrap.framework/Versions/A/XCTTargetBootstrap
0x7fff6c601000 - 0x7fff6c60fffd com.apple.audio.caulk (1.0 - 32.3) <089441BF-D7F6-388F-8D89-0262AB2EEA3F> /System/Library/PrivateFrameworks/caulk.framework/Versions/A/caulk
0x7fff6c94f000 - 0x7fff6c951ff3 com.apple.loginsupport (1.0 - 1) <FFE90A0A-BEBC-3032-9368-94C016BE0795> /System/Library/PrivateFrameworks/login.framework/Versions/A/Frameworks/loginsupport.framework/Versions/A/loginsupport
0x7fff6c952000 - 0x7fff6c965ffd com.apple.login (3.0 - 3.0) <51B9680F-41CE-394E-A600-1B5B0EC8D52B> /System/Library/PrivateFrameworks/login.framework/Versions/A/login
0x7fff6cc84000 - 0x7fff6ccb9ff2 libAudioToolboxUtility.dylib (1104.26) <261CDFD3-BEFF-3BE8-9322-8A0F5282D4B9> /usr/lib/libAudioToolboxUtility.dylib
0x7fff6ccc0000 - 0x7fff6ccf5ff7 libCRFSuite.dylib (48) <CDEA70A4-318B-3990-9AAE-1D7B18132760> /usr/lib/libCRFSuite.dylib
0x7fff6ccf8000 - 0x7fff6cd02ff3 libChineseTokenizer.dylib (34) <4D68248B-BD40-32E3-ABCA-CE23BCA0A6A4> /usr/lib/libChineseTokenizer.dylib
0x7fff6cd8f000 - 0x7fff6cd91fff libDiagnosticMessagesClient.dylib (112) <83F42398-DB41-3BB2-B8A1-10D78C4B5778> /usr/lib/libDiagnosticMessagesClient.dylib
0x7fff6cdd6000 - 0x7fff6cf8dff3 libFosl_dynamic.dylib (100.4) <F5583DFD-E3A1-3D6A-8698-613F7FA119A0> /usr/lib/libFosl_dynamic.dylib
0x7fff6cfb4000 - 0x7fff6cfbaff3 libIOReport.dylib (54) <EC75DB3B-CFC4-3235-8C2F-CE3C29CA8CFE> /usr/lib/libIOReport.dylib
0x7fff6d09a000 - 0x7fff6d0a1fff libMatch.1.dylib (36) <D059FA22-1620-3A26-BF81-70EA469C97EB> /usr/lib/libMatch.1.dylib
0x7fff6d0d1000 - 0x7fff6d0f0fff libMobileGestalt.dylib (826.40.7) <C9875B8D-F7C6-32F6-A94D-1F2CA20D00CE> /usr/lib/libMobileGestalt.dylib
0x7fff6d257000 - 0x7fff6d258ff3 libSystem.B.dylib (1281) <1DD1BCD2-2C85-3B81-8CAF-224FB042F441> /usr/lib/libSystem.B.dylib
0x7fff6d2e8000 - 0x7fff6d2e9fff libThaiTokenizer.dylib (3) <22582C9C-3D32-3832-8925-813E4F2BA8DA> /usr/lib/libThaiTokenizer.dylib
0x7fff6d301000 - 0x7fff6d317fff libapple_nghttp2.dylib (1.39.2) <9B990E6A-D9EB-3F2C-B7CA-085A47D4BC62> /usr/lib/libapple_nghttp2.dylib
0x7fff6d34c000 - 0x7fff6d3beff7 libarchive.2.dylib (72.40.2) <25C00824-621A-3FF1-9B6C-52999B6DDF4E> /usr/lib/libarchive.2.dylib
0x7fff6d3bf000 - 0x7fff6d455fc5 libate.dylib (2.0.9) <53750831-1A8E-3AF3-A22D-53C08F9D7002> /usr/lib/libate.dylib
0x7fff6d459000 - 0x7fff6d459ff3 libauto.dylib (187) <F4B3519A-A4FC-30E0-805C-70C99BA3FDDA> /usr/lib/libauto.dylib
0x7fff6d517000 - 0x7fff6d527fff libbsm.0.dylib (60) <E57A0CC6-226D-3529-A23A-D5DD6674DB3E> /usr/lib/libbsm.0.dylib
0x7fff6d528000 - 0x7fff6d534fff libbz2.1.0.dylib (44) <F3D26C17-BC6E-3A83-A3BB-137343C87303> /usr/lib/libbz2.1.0.dylib
0x7fff6d535000 - 0x7fff6d588fff libc++.1.dylib (800.7) <1D42387D-206A-3F06-9B5F-705B83EAC295> /usr/lib/libc++.1.dylib
0x7fff6d589000 - 0x7fff6d59dfff libc++abi.dylib (800.7) <D89ABFBF-3754-35AB-BAEE-FBF14857F79B> /usr/lib/libc++abi.dylib
0x7fff6d59e000 - 0x7fff6d59effb libcharset.1.dylib (59) <EC5B95D9-388B-3351-9192-CD6CDB8C3E0F> /usr/lib/libcharset.1.dylib
0x7fff6d59f000 - 0x7fff6d5b0ffb libcmph.dylib (8) <49C8E101-945E-369B-91D3-2129000DFF35> /usr/lib/libcmph.dylib
0x7fff6d5b1000 - 0x7fff6d5c8fe7 libcompression.dylib (87) <77B35FFD-CE66-3CCA-BEDD-9771D698CEE3> /usr/lib/libcompression.dylib
0x7fff6d895000 - 0x7fff6d8abfff libcoretls.dylib (167) <4F054E37-783A-3FCD-B90B-23A0A83621D9> /usr/lib/libcoretls.dylib
0x7fff6d8ac000 - 0x7fff6d8adffb libcoretls_cfhelpers.dylib (167) <62E31BC8-A823-3816-B130-2BB550433203> /usr/lib/libcoretls_cfhelpers.dylib
0x7fff6da50000 - 0x7fff6db4afff libcrypto.35.dylib (47.11.1) <BE850B43-B562-38AD-9A0B-EBDAD26B9875> /usr/lib/libcrypto.35.dylib
0x7fff6de6b000 - 0x7fff6decafff libcups.2.dylib (483) <38F989F6-5143-3D01-9F41-3B34553B68F0> /usr/lib/libcups.2.dylib
0x7fff6dfd6000 - 0x7fff6dfd6ff3 libenergytrace.dylib (21) <1CE2BD78-F68E-36A3-BCE9-E9EAB78D9FF3> /usr/lib/libenergytrace.dylib
0x7fff6dfd7000 - 0x7fff6dff0ff7 libexpat.1.dylib (19) <E209623A-A410-3749-AD6D-2850241CB873> /usr/lib/libexpat.1.dylib
0x7fff6dffe000 - 0x7fff6e000ff7 libfakelink.dylib (149) <528A0ABE-B583-3DA1-8E5B-9CA7E89303DE> /usr/lib/libfakelink.dylib
0x7fff6e00f000 - 0x7fff6e014fff libgermantok.dylib (24) <5E297121-22A7-3A2F-92B9-DD3E5C829CC7> /usr/lib/libgermantok.dylib
0x7fff6e015000 - 0x7fff6e01eff7 libheimdal-asn1.dylib (564.40.3) <6C5102F7-85BE-34E0-BFC7-0569FCAE2755> /usr/lib/libheimdal-asn1.dylib
0x7fff6e01f000 - 0x7fff6e10fff7 libiconv.2.dylib (59) <EB71AC8F-EA44-3BEE-A210-2D92251CA51D> /usr/lib/libiconv.2.dylib
0x7fff6e110000 - 0x7fff6e368ff7 libicucore.A.dylib (64243.0.1) <4CBF52D7-7235-34C8-9FF1-8657076B604F> /usr/lib/libicucore.A.dylib
0x7fff6e382000 - 0x7fff6e383fff liblangid.dylib (133) <DCC4FA36-0563-3BD2-AE35-9BAF52F5BD98> /usr/lib/liblangid.dylib
0x7fff6e384000 - 0x7fff6e39cffb liblzma.5.dylib (16) <7D2522C8-8CBE-32C9-8743-A8F598602F4C> /usr/lib/liblzma.5.dylib
0x7fff6e3b4000 - 0x7fff6e45bfff libmecab.dylib (883) <FDA0E623-F6F2-3402-B72C-0C60A32C2CC1> /usr/lib/libmecab.dylib
0x7fff6e45c000 - 0x7fff6e6bcff9 libmecabra.dylib (883) <2E84458F-5748-3A9B-94F3-CAF3C79E6383> /usr/lib/libmecabra.dylib
0x7fff6ea28000 - 0x7fff6ea57ff7 libncurses.5.4.dylib (57) <7115BD9E-9A53-3538-BA7C-6D71E8C0F9F1> /usr/lib/libncurses.5.4.dylib
0x7fff6eb86000 - 0x7fff6eff8ff4 libnetwork.dylib (1880.40.26) <D8C5B7F0-04D5-3470-A9C4-EF8B2FF96986> /usr/lib/libnetwork.dylib
0x7fff6f097000 - 0x7fff6f0c8ff6 libobjc.A.dylib (781) <D866A31E-5CB1-3327-8D22-C4F83C9225D0> /usr/lib/libobjc.A.dylib
0x7fff6f0db000 - 0x7fff6f0dffff libpam.2.dylib (25) <02ABA04D-5843-3850-82A3-EBECA6FC2CDF> /usr/lib/libpam.2.dylib
0x7fff6f0e2000 - 0x7fff6f115ff7 libpcap.A.dylib (89.40.2) <C4F9F5BD-BA21-3038-9665-4D298FB7511C> /usr/lib/libpcap.A.dylib
0x7fff6f197000 - 0x7fff6f1affff libresolv.9.dylib (67.40.1) <34848168-B77D-3749-A7ED-B1F3F92E5162> /usr/lib/libresolv.9.dylib
0x7fff6f1b1000 - 0x7fff6f1f5ff7 libsandbox.1.dylib (1217.41.1) <EAC4CA6F-6527-373C-8AD8-F8F1B590B54B> /usr/lib/libsandbox.1.dylib
0x7fff6f209000 - 0x7fff6f20aff7 libspindump.dylib (281.1) <D330C232-51A7-3943-87EB-FAEA3C9352DC> /usr/lib/libspindump.dylib
0x7fff6f20b000 - 0x7fff6f3f8ff7 libsqlite3.dylib (308.4) <2D0B1BE5-9B8A-394F-82F7-F612B1A6C73F> /usr/lib/libsqlite3.dylib
0x7fff6f649000 - 0x7fff6f64cffb libutil.dylib (57) <B88D4C21-DAEF-3566-8EAE-5973C51A16FD> /usr/lib/libutil.dylib
0x7fff6f64d000 - 0x7fff6f65afff libxar.1.dylib (420) <46AAA43E-6FC6-38A8-B696-62143706D33B> /usr/lib/libxar.1.dylib
0x7fff6f660000 - 0x7fff6f742ff7 libxml2.2.dylib (32.12) <0DB777D9-F9A1-3921-BFCE-05A000293915> /usr/lib/libxml2.2.dylib
0x7fff6f746000 - 0x7fff6f76efff libxslt.1.dylib (16.7) <C30A840F-E7E7-39D5-A633-9C256650B552> /usr/lib/libxslt.1.dylib
0x7fff6f76f000 - 0x7fff6f781fff libz.1.dylib (76) <3EC7A143-AF2D-35EE-9C08-542B2907E3D2> /usr/lib/libz.1.dylib
0x7fff701e7000 - 0x7fff701ecff7 libcache.dylib (83) <74F6459D-3606-3ADB-9808-F6B0FE70062D> /usr/lib/system/libcache.dylib
0x7fff701ed000 - 0x7fff701f8ff7 libcommonCrypto.dylib (60165) <1333752F-5117-3E86-803A-06E166D80C8C> /usr/lib/system/libcommonCrypto.dylib
0x7fff701f9000 - 0x7fff70200fff libcompiler_rt.dylib (101.2) <0437EBEF-8191-3912-A365-D6BB75C7A810> /usr/lib/system/libcompiler_rt.dylib
0x7fff70201000 - 0x7fff7020afff libcopyfile.dylib (166.40.1) <7FAF372E-BAD5-30E6-A8F2-A3D06B91DC80> /usr/lib/system/libcopyfile.dylib
0x7fff7020b000 - 0x7fff702a2fef libcorecrypto.dylib (866.40.8) <AE25C9EE-5D63-3E49-B3AA-D482D35C085A> /usr/lib/system/libcorecrypto.dylib
0x7fff703b9000 - 0x7fff703faff0 libdispatch.dylib (1173.40.5) <1FF421B6-4BF0-3B5F-8F56-5ED3B3EFE06F> /usr/lib/system/libdispatch.dylib
0x7fff703fb000 - 0x7fff70430fff libdyld.dylib (733.6) <2FA4B359-624B-337C-9207-CDCF841C2E52> /usr/lib/system/libdyld.dylib
0x7fff70431000 - 0x7fff70431ffb libkeymgr.dylib (30) <7EEF9246-30B4-34DD-8AD6-79679D1A7784> /usr/lib/system/libkeymgr.dylib
0x7fff70432000 - 0x7fff7043eff7 libkxld.dylib (6153.41.3) <F9FF90CE-DCB0-3918-882F-6E475A6E244A> /usr/lib/system/libkxld.dylib
0x7fff7043f000 - 0x7fff7043fff7 liblaunch.dylib (1738.40.10) <CC02D5B3-A95D-3B16-8EE5-D62521CFE899> /usr/lib/system/liblaunch.dylib
0x7fff70440000 - 0x7fff70445ff7 libmacho.dylib (949.0.1) <6C3E49B2-594D-3B9D-82DB-C4ABEB9788AB> /usr/lib/system/libmacho.dylib
0x7fff70446000 - 0x7fff70448ff3 libquarantine.dylib (110.40.3) <A1BCAA32-A194-3DBE-9930-8F49A4AEF284> /usr/lib/system/libquarantine.dylib
0x7fff70449000 - 0x7fff7044aff7 libremovefile.dylib (48) <DD7AE862-F179-3C07-A4FC-5775DDD4D3E6> /usr/lib/system/libremovefile.dylib
0x7fff7044b000 - 0x7fff70462fff libsystem_asl.dylib (377.40.1) <ECE44856-D279-3B5D-A0AA-8BE421D200C4> /usr/lib/system/libsystem_asl.dylib
0x7fff70463000 - 0x7fff70463fff libsystem_blocks.dylib (74) <DC521115-905A-3A0D-9337-C55FACCEA85F> /usr/lib/system/libsystem_blocks.dylib
0x7fff70464000 - 0x7fff704ebff7 libsystem_c.dylib (1353.41.1) <5AD50779-955E-3F56-BCB9-1E14833B3455> /usr/lib/system/libsystem_c.dylib
0x7fff704ec000 - 0x7fff704effff libsystem_configuration.dylib (1061.40.2) <7A2329E0-3C84-3DB7-BC32-E7796C50D621> /usr/lib/system/libsystem_configuration.dylib
0x7fff704f0000 - 0x7fff704f3ff7 libsystem_coreservices.dylib (114) <DF341577-A307-3722-BB24-D4AACEAB19B3> /usr/lib/system/libsystem_coreservices.dylib
0x7fff704f4000 - 0x7fff704fbfff libsystem_darwin.dylib (1353.41.1) <E862B5B1-A367-39CA-8319-B2F9DFADF606> /usr/lib/system/libsystem_darwin.dylib
0x7fff704fc000 - 0x7fff70503ffb libsystem_dnssd.dylib (1096.40.7) <2A9C6F3E-427B-332E-BDD3-D4651306F3DE> /usr/lib/system/libsystem_dnssd.dylib
0x7fff70504000 - 0x7fff70505ffb libsystem_featureflags.dylib (17) <B94C0052-B75A-3169-80AA-5F480588AF6E> /usr/lib/system/libsystem_featureflags.dylib
0x7fff70506000 - 0x7fff70553ff7 libsystem_info.dylib (538) <18CC56C5-5325-3375-BF99-FAE7F4F19DDD> /usr/lib/system/libsystem_info.dylib
0x7fff70554000 - 0x7fff70580ff7 libsystem_kernel.dylib (6153.41.3) <18918E9C-45BC-3D5A-A6B6-3DBC60EEE2E1> /usr/lib/system/libsystem_kernel.dylib
0x7fff70581000 - 0x7fff705c8ff7 libsystem_m.dylib (3178) <636A1A1C-7AFC-3E82-B86B-0173912A3437> /usr/lib/system/libsystem_m.dylib
0x7fff705c9000 - 0x7fff705f0ff7 libsystem_malloc.dylib (283.40.1) <F82A587B-44A2-3699-A218-9D3ECEE23D5A> /usr/lib/system/libsystem_malloc.dylib
0x7fff705f1000 - 0x7fff705feff3 libsystem_networkextension.dylib (1095.40.22) <7F206A43-A941-3BAB-AE3A-16169F2FE6AB> /usr/lib/system/libsystem_networkextension.dylib
0x7fff705ff000 - 0x7fff70608fff libsystem_notify.dylib (241) <C95CC58E-35E7-3828-AA2A-6EED73C12DE5> /usr/lib/system/libsystem_notify.dylib
0x7fff70609000 - 0x7fff70612fe7 libsystem_platform.dylib (220) <0CCDD81F-0891-3400-8A97-6CAC3BBBE2F9> /usr/lib/system/libsystem_platform.dylib
0x7fff70613000 - 0x7fff7061dff7 libsystem_pthread.dylib (416.40.3) <53C65598-9E9E-36FF-BDC2-74F228E58C5C> /usr/lib/system/libsystem_pthread.dylib
0x7fff7061e000 - 0x7fff70622ffb libsystem_sandbox.dylib (1217.41.1) <2183D15E-2CFD-3160-80CE-A948F0529005> /usr/lib/system/libsystem_sandbox.dylib
0x7fff70623000 - 0x7fff70625fff libsystem_secinit.dylib (62.40.2) <D2782294-ACDC-30FF-A794-B4C1B324526B> /usr/lib/system/libsystem_secinit.dylib
0x7fff70626000 - 0x7fff7062dffb libsystem_symptoms.dylib (1238.40.4) <A44E4405-E22E-32E9-83DE-8C7A82401DA0> /usr/lib/system/libsystem_symptoms.dylib
0x7fff7062e000 - 0x7fff70644ff2 libsystem_trace.dylib (1147.40.13) <376CC435-E656-37D9-A5FF-C49B6E4525E2> /usr/lib/system/libsystem_trace.dylib
0x7fff70646000 - 0x7fff7064bffb libunwind.dylib (35.4) <44448F1F-08E5-3425-ADBA-C38A9E8F90C7> /usr/lib/system/libunwind.dylib
0x7fff7064c000 - 0x7fff70680ff6 libxpc.dylib (1738.40.10) <99CC9436-D653-3762-ADBB-9054EBD1BA2B> /usr/lib/system/libxpc.dylib
External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 1
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 20576
thread_create: 0
thread_set_state: 0
VM Region Summary:
ReadOnly portion of Libraries: Total=615.3M resident=0K(0%) swapped_out_or_unallocated=615.3M(100%)
Writable regions: Total=3.0G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=3.0G(100%)
VIRTUAL REGION
REGION TYPE SIZE COUNT (non-coalesced)
=========== ======= =======
Accelerate framework 256K 2
Activity Tracing 256K 1
CG backing stores 1600K 4
CG image 24K 3
CoreAnimation 60K 8
CoreGraphics 8K 1
CoreImage 32K 4
CoreUI image data 272K 5
Foundation 4K 1
Image IO 4K 1
Kernel Alloc Once 8K 1
MALLOC 2.8G 1070
MALLOC guard page 32K 7
MALLOC_LARGE (reserved) 6176K 76 reserved VM address space (unallocated)
MALLOC_NANO (reserved) 128.0M 1 reserved VM address space (unallocated)
Memory Tag 242 12K 1
OpenGL GLSL 256K 4
STACK GUARD 56.1M 17
Stack 15.3M 17
VM_ALLOCATE 115.2M 13751
VM_ALLOCATE (reserved) 36K 1 reserved VM address space (unallocated)
__DATA 46.9M 314
__DATA_CONST 168K 5
__FONT_DATA 4K 1
__GLSLBUILTINS 5176K 1
__LINKEDIT 354.7M 11
__OBJC_RO 32.0M 1
__OBJC_RW 1780K 2
__TEXT 260.6M 305
__UNICODE 564K 1
mapped file 57.0M 53
shared memory 668K 22
=========== ======= =======
TOTAL 3.8G 15692
TOTAL, minus reserved VM space 3.7G 15692
Model: MacBookPro13,3, BootROM 262.0.0.0.0, 4 processors, Quad-Core Intel Core i7, 2.6 GHz, 16 GB, SMC 2.38f8
Graphics: kHW_AMDRadeonPro450Item, AMD Radeon Pro 450, spdisplays_pcie_device, 2 GB
Graphics: kHW_IntelHDGraphics530Item, Intel HD Graphics 530, spdisplays_builtin
Memory Module: BANK 0/DIMM0, 8 GB, LPDDR3, 2133 MHz, 0x80CE, 0x4B3445424533303445422D45474347202020
Memory Module: BANK 1/DIMM0, 8 GB, LPDDR3, 2133 MHz, 0x80CE, 0x4B3445424533303445422D45474347202020
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x15A), Broadcom BCM43xx 1.0 (7.77.106.3 AirPortDriverBrcmNIC-1435.3)
Bluetooth: Version 7.0.1f1, 3 services, 27 devices, 1 incoming serial ports
Network Service: USB 10/100/1000 LAN, Ethernet, en5
Network Service: Wi-Fi, AirPort, en0
PCI Card: pci1b73,1100, sppci_usbxhci, Thunderbolt@67,0,0
PCI Card: pci1b73,1100, sppci_usbxhci, Thunderbolt@66,0,0
PCI Card: pci11c1,5901, sppci_ieee1394openhci, Thunderbolt@65,0,0
PCI Card: ethernet, sppci_ethernet, Thunderbolt@64,0,0
PCI Card: pci11c1,5901, sppci_ieee1394openhci, Thunderbolt@70,0,0
PCI Card: Apple 57761-B0, sppci_ethernet, Thunderbolt@71,0,0
PCI Card: pci12d8,400e, sppci_usbopenhost, Thunderbolt@74,0,0
PCI Card: pci12d8,400e, sppci_usbopenhost, Thunderbolt@74,0,1
PCI Card: pci12d8,400f, sppci_usbehci, Thunderbolt@74,0,2
USB Device: USB 2.0 Bus
USB Device: Hub
USB Device: FaceTime HD Camera (Display)
USB Device: Apple Thunderbolt Display
USB Device: Display Audio
USB Device: USB 3.0 Bus
USB Device: USB2.0 Hub
USB Device: Matias RGB Backlit Wired Keyboard
USB Device: USB 3.0 Bus
USB Device: USB3.0 Card Reader
USB Device: OWC Thunderbolt 3 Audio Device
USB Device: Microsoft Optical Mouse with Tilt Wheel
USB Device: 4-Port USB 3.0 Hub
USB Device: USB 10/100/1000 LAN
USB Device: USB 3.0 Bus
USB Device: 4-Port USB 2.0 Hub
USB Device: Apple T1 Controller
Thunderbolt Bus: MacBook Pro, Apple Inc., 41.2
Thunderbolt Device: Thunderbolt 3 Dock, OWC, 1, 20.1
Thunderbolt Bus: MacBook Pro, Apple Inc., 41.2
```
What you should see instead
An open Alchemy window.
## Environment
(Please open `Help->About Alchemy` and use Copy to Clipboard then paste its contents within the code blocks below)
```
Alchemy 6.3.4 (124) (64 bit) Nov 13 2019 03:16:18 (Alchemy Project FluffyFox) (A)
Release Notes
You are at 12.7, 78.3, 45.3 in Moscuito located at sim10013.agni.lindenlab.com (216.82.48.23:13007)
SLURL: http://maps.secondlife.com/secondlife/Moscuito/13/78/45
(global coordinates 258573.0, 130638.0, 45.3)
Second Life Server 2019-11-15T21:13:13.532828
Release Notes
CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (2600 MHz)
Memory: 16384 MB
OS Version: macOS 10.15.1 Darwin 19.0.0 Darwin Kernel Version 19.0.0: Thu Oct 17 16:17:15 PDT 2019; root:xnu-6153.41.3~29/RELEASE_X86_64 x86_64
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon Pro 450 OpenGL Engine
OpenGL Version: 2.1 ATI-3.2.24
Window size: 2354x1350
Font Size Adjustment: 96pt
UI Scaling: 1.25
Draw distance: 416m
Bandwidth: 2500kbit/s
LOD factor: 1.125
Render quality: 3
Advanced Lighting Model: Enabled
Texture memory: 2640MB
VFS (cache) creation time: November 26 2017 09:17:54
RestrainedLove API: (disabled)
libcurl Version: libcurl/7.65.3 OpenSSL/1.1.1c zlib/1.2.11
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.03
Font Decoder Version: FreeType 2.10.0
Dullahan: 1.3.201910091614 / CEF: 77.1.7+gc7dbc2f+chromium-77.0.3865.90 / Chromium: 77.0.3865.90
LibVLC Version: Undefined
Voice Server Version: Not Connected
Built with Clang version 11.0.0 (clang-1100.0.33.8)
Packets Lost: 0/4488 (0.0%)
November 28 2019 10:17:57
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/34Alchemy UI size incorrectly reports it's size in Preferences with >100% displ...2019-12-18T02:39:10-05:00KodykinsAlchemy UI size incorrectly reports it's size in Preferences with >100% display scaling in Windows 10## Summary
Alchemy UI size under Preferences > Advanced shows 1.00 UI size but is actually at a different UI size when using display scaling in Windows >100%.
This also affects HTML like the login page and web profiles.
## Steps to repr...## Summary
Alchemy UI size under Preferences > Advanced shows 1.00 UI size but is actually at a different UI size when using display scaling in Windows >100%.
This also affects HTML like the login page and web profiles.
## Steps to reproduce
Set Windows to 125% display scaling.
Launch Alchemy.
Alchemy UI size will match the size of windows automatically.
Open web profile, it's too small.
Resizing web profile after it finishes loading will make it render at the correct size.
## What is the current bug behavior?
With 125% scaling in Windows Alchemy will set the UI size properly automatically but will still report as being 1.00 in settings.
HTML renders as if UI size is 1.00. Setting Alchemy UI size to something other than 1.00 with display scaling >100% in Windows will be additive (125% in windows and 1.25 UI in Alchemy will look like 150% in Alchemy).
## What is the expected correct behavior?
Alchemy UI size should report the actual size. UI size should be relative to 100% in windows rather than additive like it is now. HTML should render at the size relative to the UI size setting.
## Environment
(Please open `Help->About Alchemy` and use Copy to Clipboard then paste its contents within the code blocks below)
```
Alchemy 6.3.4 (132) (64 bit) Dec 12 2019 19:30:48 (Alchemy Project FluffyFox) (B)
Release Notes
You are at 219.2, 217.1, 24.8 in Palmwood located at sim10764.agni.lindenlab.com (216.82.56.54:13014)
SLURL: http://maps.secondlife.com/secondlife/Palmwood/219/217/25
(global coordinates 144347.0, 343257.0, 24.8)
Second Life Server 2019-12-04T20:29:26.533447
Release Notes
CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz (3499.99 MHz)
Memory: 16311 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 970/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4120
OpenGL Version: 4.6.0 NVIDIA 441.20
Window size: 2560x1361
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 128m
Bandwidth: 6000kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: October 11 2019 14:32:17
RestrainedLove API: (disabled)
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.03
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201911222103 / CEF: 78.3.7+gea7ef34+chromium-78.0.3904.108 / Chromium: 78.0.3904.108
LibVLC Version: 2.2.8
Voice Server Version: Not Connected
Built with MSVC version 192428314
Packets Lost: 20/140634 (0.0%)
December 17 2019 14:52:49
```
## Relevant logs and/or screenshots
This shows the UI size at 2.00 to match Windows 200% scaling but still reports being 1.00.
![](https://i.imgur.com/ReD7qGY.png "")Rye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.orghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/35Crash in LLMotionController::updateLoadingMotions2019-12-27T10:58:06-05:00Rye Muttrye@alchemyviewer.orgCrash in LLMotionController::updateLoadingMotionsI've seen this crash personally in local development builds and it's showing up in the crash tracking system.
# Error Details:
- Sentry event: https://sentry.io/alchemyviewer/alchemy/issues/1406762361
- First seen:
2019-12-24T13:45:31Z...I've seen this crash personally in local development builds and it's showing up in the crash tracking system.
# Error Details:
- Sentry event: https://sentry.io/alchemyviewer/alchemy/issues/1406762361
- First seen:
2019-12-24T13:45:31Z
- Last seen: 2019-12-26T15:42:27Z
- Events: 2
- Users: 0https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/37Wireframe On selected Mesh and Prim Objects with a Radeon renders over everyt...2020-01-14T07:21:54-05:00Bellimora ResidentWireframe On selected Mesh and Prim Objects with a Radeon renders over everything.## Summary
Wireframe On selected Mesh and Prim Objects with a Radeon renders over everything.
## Steps to reproduce
1. Have a radeon GPU
2. Have highlight selected enabled.
3. Select something.
## What is the current bug behavior?
The ...## Summary
Wireframe On selected Mesh and Prim Objects with a Radeon renders over everything.
## Steps to reproduce
1. Have a radeon GPU
2. Have highlight selected enabled.
3. Select something.
## What is the current bug behavior?
The wireframe renders over EVERYTHING without regard on if it's back or front face and right on top of meshes even in front of theo ne you ahve selected. On sufficiently complicated meshes this is blinding.
## What is the expected correct behavior?
The highlighting should indicates what's selected but allow you to see what you are working on
## Environment
```
Alchemy 6.3.6 (46545) (64 bit) (Alchemy Project FluffyFox) (B)
Release Notes
You are at 165.7, 146.9, 26.9 in Puff located at sim10475.agni.lindenlab.com (216.82.51.181:13012)
SLURL: http://maps.secondlife.com/secondlife/Puff/166/147/27
(global coordinates 183718.0, 305043.0, 26.9)
Second Life Server 2019-12-04T20:29:26.533447
Release Notes
CPU: AMD Ryzen 9 3900X 12-Core Processor (3792.87 MHz)
Memory: 32687 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon RX 5700 XT
Windows Graphics Driver Version: 26.20.15002.61
OpenGL Version: 4.6.13586 Compatibility Profile Context 19.12.2 26.20.15002.61
Window size: 1920x1017
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 256m
Bandwidth: 3000kbit/s
LOD factor: 1.5
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: December 26 2019 10:43:16
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46545
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.06
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201911222103 / CEF: 78.3.7+gea7ef34+chromium-78.0.3904.108 / Chromium: 78.0.3904.108
LibVLC Version: 2.2.8
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192428314
Build Configuration: Release
Build Date: Jan 4 2020 21:45:59
Git Revision: 684623bda3135590c4ae9bbaaaa3bc6804a5501c
Packets Lost: 169/170121 (0.0%)
January 08 2020 15:27:55
```
## Relevant logs and/or screenshots
https://cdn.discordapp.com/attachments/283817570417639425/664610646549331984/unknown.pnghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/42Sometimes Rigged Attachments Won't Rig2020-02-01T07:04:34-05:00Bellimora ResidentSometimes Rigged Attachments Won't Rig## Summary
Sometimes Rigged Attachments Won't Rig
## Steps to reproduce
Unfortunately I can't reliably reproduce it. In all cases where this happens though I logged into a sim at ground level and teleported to a skybox while stuff was ...## Summary
Sometimes Rigged Attachments Won't Rig
## Steps to reproduce
Unfortunately I can't reliably reproduce it. In all cases where this happens though I logged into a sim at ground level and teleported to a skybox while stuff was still loading that contained friends at 2700meters elevation.
## What is the current bug behavior?
All their mesh attachments load, but they do not rig to skeleton. THey instead stick to their attachment like static measures, making the avatar look like a pile of discarded doll parts. This happens only rarely, rarely enough that I forget it's a bug until it happens again. I will note this happened on both my Nvidia rig and my current AMD rig.
## What is the expected correct behavior?
Mesh loading and attaching to avatar.
## Environment
```
Alchemy 6.3.6 (46545) (64 bit) (Alchemy Project FluffyFox) (B)
Release Notes
You are at 131.9, 198.7, 2707.4 in Raiden located at sim10125.agni.lindenlab.com (216.82.48.191:13017)
SLURL: http://maps.secondlife.com/secondlife/Raiden/132/199/2707
(global coordinates 258948.0, 255687.0, 2707.4)
Second Life Server 2019-12-04T20:29:26.533447
Release Notes
CPU: AMD Ryzen 9 3900X 12-Core Processor (3792.87 MHz)
Memory: 32687 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon RX 5700 XT
Windows Graphics Driver Version: 26.20.15002.61
OpenGL Version: 4.6.13586 Compatibility Profile Context 19.12.2 26.20.15002.61
Window size: 1920x1017
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 256m
Bandwidth: 3000kbit/s
LOD factor: 1.5
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: December 26 2019 10:43:16
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46545
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.06
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201911222103 / CEF: 78.3.7+gea7ef34+chromium-78.0.3904.108 / Chromium: 78.0.3904.108
LibVLC Version: 2.2.8
Voice Server Version: Not Connected
Compiler Version: MSVC 192428314
Build Configuration: Release
Build Date: Jan 4 2020 21:45:59
Git Revision: 684623bda3135590c4ae9bbaaaa3bc6804a5501c
Packets Lost: 87/26975 (0.0%)
January 12 2020 10:49:17
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)Rye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.orghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/43Favorite landmarks with wrong height on login2020-02-01T07:04:51-05:00Sylvannas ZulamanFavorite landmarks with wrong height on login## Summary
If you have favorite landmarks saved on any height that's above the ground it will show as 0 at the login screen and if you log in on it you'll be on ground level.
## Steps to reproduce
Just save a landmark in any height on f...## Summary
If you have favorite landmarks saved on any height that's above the ground it will show as 0 at the login screen and if you log in on it you'll be on ground level.
## Steps to reproduce
Just save a landmark in any height on favorites and log in with it selected as landing point.
## What is the current bug behavior?
Favorited landmarks work fine if you're already in, but not if you want to log in in them
## What is the expected correct behavior?
We should be able to log at the landmark's saved height
## Environment
```
Alchemy 6.3.6 (46545) (64 bit) (Alchemy Project FluffyFox) (A)
Release Notes
You are at 25.0, 14.0, 41.4 in World of War located at sim10441.agni.lindenlab.com (216.82.51.147:13023)
SLURL: http://maps.secondlife.com/secondlife/World%20of%20War/25/14/41
(global coordinates 177689.0, 313102.0, 41.4)
Second Life Server 2019-12-04T20:29:26.533447
Release Notes
CPU: AMD Ryzen 3 2200G with Radeon Vega Graphics (3493.41 MHz)
Memory: 8120 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: Radeon RX 580 Series
Windows Graphics Driver Version: 26.20.15011.5007
OpenGL Version: 4.6.13586 Compatibility Profile Context 20.1.1 26.20.15011.5007
Window size: 1440x837
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 128m
Bandwidth: 3000kbit/s
LOD factor: 1.125
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: January 25 2020 05:33:24
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46545
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.06
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201911222103 / CEF: 78.3.7+gea7ef34+chromium-78.0.3904.108 / Chromium: 78.0.3904.108
LibVLC Version: 2.2.8
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192428314
Build Configuration: Release
Build Date: Jan 4 2020 21:45:59
Git Revision: 684623bda3135590c4ae9bbaaaa3bc6804a5501c
Packets Lost: 8/6239 (0.0%)
January 25 2020 05:36:12
```
## Relevant logs and/or screenshots
https://i.imgur.com/tivCJfv.pnghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/48When searching in preferences, holding the mouse down on certain tabs spams t...2020-02-09T21:58:30-05:00Testicular SlingshotWhen searching in preferences, holding the mouse down on certain tabs spams the UI click sound## Summary
If you use the search feature in preferences, and then hold the left mouse down on certain tabs, the UI click sound will repeatedly play until you release it.
## Steps to reproduce
Open up preferences and then type "gr" in th...## Summary
If you use the search feature in preferences, and then hold the left mouse down on certain tabs, the UI click sound will repeatedly play until you release it.
## Steps to reproduce
Open up preferences and then type "gr" in the search box. Left click and hold on any of the following tabs: Chat, Setup, Interface, or Grids.
## What is the current bug behavior?
The UI click sound plays repeatedly.
## What is the expected correct behavior?
The sound should only play once.
## Environment
```
Alchemy 6.3.6 (46555) (64 bit) (Alchemy Test) (B)
Release Notes
You are at 163.0, 136.7, 27.6 in Hippo Hollow located at sim10659.agni.lindenlab.com (216.82.53.21:13008)
SLURL: http://maps.secondlife.com/secondlife/Hippo%20Hollow/163/137/28
(global coordinates 238243.0, 244873.0, 27.6)
Second Life Server 2019-12-04T20:29:26.533447
Release Notes
CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz (3500.06 MHz)
Memory: 16332 MB
OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 960/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4097
OpenGL Version: 4.6.0 NVIDIA 440.97
Window size: 1920x1028
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 128m
Bandwidth: 3000kbit/s
LOD factor: 2
Render quality: 6
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: February 06 2020 14:43:32
RestrainedLove API: (disabled)
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201911222103 / CEF: 78.3.7+gea7ef34+chromium-78.0.3904.108 / Chromium: 78.0.3904.108
LibVLC Version: 2.2.8
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Feb 9 2020 00:44:09
Git Revision: 0dac82250eda378266427f27fb1ed61cfcc3e6de
Packets Lost: 29/6056 (0.0%)
February 09 2020 18:56:53
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/49#RLV folder should be handled as System Inventory Folder rather than generic2020-02-10T20:47:30-05:00Amando Gasca#RLV folder should be handled as System Inventory Folder rather than generic## Summary
#RLV is considered a regular inventory folder and is sorted towards the bottom. It should be considered a "System" folder or "Viewer Specific" so that it is sorted at the top like #Firestorm.
## Why is this feature important ...## Summary
#RLV is considered a regular inventory folder and is sorted towards the bottom. It should be considered a "System" folder or "Viewer Specific" so that it is sorted at the top like #Firestorm.
## Why is this feature important to you? How would it benefit the community?
Some RLV content requires moving items in and out of the #RLV folder. It not being sorted a the top and having a generic folder icon makes it difficult to find.
## Screenshots, Mockups, etc
![alt text](https://i.imgur.com/pwuztNm.png "#RLV Sorted")https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/54Using Alchemy Classic after using alchemy test version can fuck UI scaling2020-02-25T23:29:00-05:00Bellimora ResidentUsing Alchemy Classic after using alchemy test version can fuck UI scaling## Summary
Using Alchemy Classic after using alchemy test version can fuck UI scaling
## Steps to reproduce
1) Use latest Alchemy Fluffy Fox build.
2) Install and use the Alchemy viewer as offered on the official alchemy website: https:...## Summary
Using Alchemy Classic after using alchemy test version can fuck UI scaling
## Steps to reproduce
1) Use latest Alchemy Fluffy Fox build.
2) Install and use the Alchemy viewer as offered on the official alchemy website: https://depot.alchemyviewer.org/pub/windows64/bin/Alchemy_5_0_7_41341_x86_64_Setup.exe
3) When it boots up it will pop a notice about UI scale changing, click "cancel"
4) Log in and close it.
5) Log in Fluffy Fox.
Note: I'm using the same monitor and resolution as drake.
## What is the current bug behavior?
Your UI is now bigger. I could find no way to change this in settings. I went into debug settings and set uiscaleFactor from 1.5 to 1.0 and restarted, this fixed it.
## What is the expected correct behavior?
The UI scale shouldn't fuck up when going between builds.
## Environment
```
Alchemy 6.3.6 (46626) (64 bit) (Alchemy Project FluffyFox) (B)
Release Notes
You are at 188.7, 161.6, 1510.2 in Puff located at sim10476.agni.lindenlab.com (216.82.51.182:13010)
SLURL: http://maps.secondlife.com/secondlife/Puff/189/162/1510
(global coordinates 183741.0, 305058.0, 1510.2)
Second Life Server 2020-02-14T20:17:32.536748
Release Notes
CPU: AMD Ryzen 9 3900X 12-Core Processor (3792.88 MHz)
Memory: 32687 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon RX 5700 XT
Windows Graphics Driver Version: 26.20.15019.1003
OpenGL Version: 4.6.13587 Compatibility Profile Context 20.2.1 26.20.15019.1003
Window size: 2560x1346
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 256m
Bandwidth: 3000kbit/s
LOD factor: 1.5
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 2048MB
VFS (cache) creation time: December 26 2019 10:43:16
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46626
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Feb 24 2020 06:24:15
Git Revision: abda5f521a446d4c1a515fe6bd2c2f0c25c0d9f2
Packets Lost: 58/31727 (0.0%)
February 25 2020 20:27:48
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/57Crash in getRiggedGeometry due to draw info state mismatch2020-03-02T09:38:30-05:00Rye Muttrye@alchemyviewer.orgCrash in getRiggedGeometry due to draw info state mismatchApplied a hack from NickyD at FS to resolve this for beta. This needs to be fixed properly in LLVOVolume::rebuildGeom or registerFace.
# Error Details:
- Sentry event: https://sentry.io/alchemyviewer/alchemy/issues/1456360202
- First se...Applied a hack from NickyD at FS to resolve this for beta. This needs to be fixed properly in LLVOVolume::rebuildGeom or registerFace.
# Error Details:
- Sentry event: https://sentry.io/alchemyviewer/alchemy/issues/1456360202
- First seen:
2020-01-20T04:26:37+00:00
- Last seen: 2020-03-02T00:26:27+00:00
- Events: 13
- Users: 0Rye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.orghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/59Add "Me" button to Resident Search2020-03-21T16:56:13-04:00WurdNerdAdd "Me" button to Resident Search## Summary
Add "Me" button to Resident Search
## How would you like the feature to work?
This would be a quick select button on resident search to fill your profile in.
## Why is this feature important to you? How would it benefit the ...## Summary
Add "Me" button to Resident Search
## How would you like the feature to work?
This would be a quick select button on resident search to fill your profile in.
## Why is this feature important to you? How would it benefit the community?Required
This is especially useful in Estate Administration when resetting a parcel.a
## Screenshots, Mockups, etc
See attached![AlchemyProjectFluffyFox_JyUKxLh9c3](/uploads/c1038f77157f83ecdd1a868f16773146/AlchemyProjectFluffyFox_JyUKxLh9c3.png)
![3s3znb](/uploads/4e72c074d731f1a4d4cfc5afc857e1f7/3s3znb.jpg)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/60LSL color copier in color picker dialog2020-04-10T08:39:47-04:00Ash QinLSL color copier in color picker dialog## Summary
It is annoying having to manually convert colors in Second life use in LSL scripts.
It would be nice to have a simpler method than LSL scripts doing RGB conversion or doing it by hand.
http://wiki.secondlife.com/wiki/Categor...## Summary
It is annoying having to manually convert colors in Second life use in LSL scripts.
It would be nice to have a simpler method than LSL scripts doing RGB conversion or doing it by hand.
http://wiki.secondlife.com/wiki/Category:LSL_Color
## How would you like the feature to work?
The color picker dialog to copy the color to the clipboard for use in LSL seems like a good place to put it.
![color_picker](/uploads/a0357dd9617e1c2a867dcab18eb794f0/color_picker.png)
Concept example can be shown below (LSL values should read '1' in this instance, not '0').
![color_picker_suggestion](/uploads/a67eb45f45c93f452b534ac3427bc5ed/color_picker_suggestion.png)
## Why is this feature important to you? How would it benefit the community?Required
For people who end up scripting a fair bit and even more so for those who don't understand scripting, this is just a utility that really should have been part of the official second life viewer to begin with.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/61#RLV folder should be inventory tab2020-03-21T14:24:22-04:00Ash Qin#RLV folder should be inventory tab## Summary
While it seems other people want to make the #RLV folder behave like a system folder, I believe that this is a poor solution for sorting.
## How would you like the feature to work?
#RLV should actually just be a tab called '...## Summary
While it seems other people want to make the #RLV folder behave like a system folder, I believe that this is a poor solution for sorting.
## How would you like the feature to work?
#RLV should actually just be a tab called 'Restrained Love" or "RLVa" in the inventory, where "My Inventory", "Recent", "Worn" exist.
## Why is this feature important to you? How would it benefit the community?Required
Inventory sorting has been a long term issue and, simply copying ideas from other viewers like making these folders system folders, do not really in my opinion offer that great of an experience or clarity.
Even Linden lab thinks inventory management sucks, which is why they made marketplace items retain a seperate location in the inventory UI.
From a UI and UX perspective, the name #RLV is further ugly and looks like some engineer who didn't care about any aesthetics or usability made it.
Realistically...
* #RLV folder name sucks
* When people are messing with their #RLV folders, they do not really want to be seeing the rest of their inventory at that point in time.
* It is difficult to determine when you have multiple #RLV folders, what the viewer is choosing as default among other things.
* This makes inventory management far easier, particularly if you are trying to sort and retrieve very specific things in the #RLV folder.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/62PsiCorp Animesh Canine Penis M 2.0 and Nanite Systems XSU Main Controller off...2020-03-23T09:34:23-04:00Ash QinPsiCorp Animesh Canine Penis M 2.0 and Nanite Systems XSU Main Controller offset height## Summary
It seems when using the PsiCorp Animesh Canine Penis in conjunction with a Nanite Systems controller, a condition occurs where the avatar is lifted above the ground and remains that way.
## Steps to reproduce
* Detatch e...## Summary
It seems when using the PsiCorp Animesh Canine Penis in conjunction with a Nanite Systems controller, a condition occurs where the avatar is lifted above the ground and remains that way.
## Steps to reproduce
* Detatch everything.
* Attach PsiCorp Animesh Canine Penis M 2.0 .
* Attach Nanite Systems XSU Main Controller.
* You may or may not be already a bit offset at this point.
* @reboot or @boot
* Watch offset is now significantly different.
-- The same does not happen when wearing the `PsiCorp Animesh Canine Penis M 2.0`
It is possible to cause some smaller glitching through attaching and detatching these attachments, but a clear reproduction for these other ones isn't very obvious.
Disabling RLVa helps significantly, but that small glitching still exists.
## What is the current bug behavior?
Offset from ground.
## What is the expected correct behavior?
No offset.
## Theory
I noticed when attaching and attaching the animesh, the avatar jumps for a brief moment upwards and then resets to its' natural position. I suspect that some how this is happening and then the viewer is not resetting it.
## Reproduction in other viewers
* Could not reproduce in Second Life Release 6.4.0.538823 (64bit)
* Could not reproduce in Catznip R12.3.1 - Oct 6 2019 03:05:52 (64bit) (Catznip Beta)
Additional, I don't see the avatar 'jumping' in these viewers when attaching/detaching the animesh.
## More reproduction information
I have tried to reproduce this using just the RLVa commands the controller is sending, but, I haven't been able to isolate an individual command that causes it.
```
[06:09:54] ONCU 712-66-ASH: executes: @adjustheight:0=force
[06:09:54] ONCU 712-66-ASH: executes: @detach=y (unset)
[06:09:54] ONCU 712-66-ASH: executes: @notify:0;redir=rem (unset)
[06:09:54] ONCU 712-66-ASH: executes: @redirchat:692=n (duplicate),rediremote:692=n (duplicate),sendchat=n (duplicate)
[06:09:54] ONCU 712-66-ASH: executes: @sendchat=y,sendchannel_sec=y (unset),sendchannel_sec:692=y (unset)
[06:09:54] ONCU 712-66-ASH: executes: @getinv:~ns/console=243024
[06:09:54] ONCU 712-66-ASH: executes: @setenv_daytime:-1=force,setdebug_renderresolutiondivisor:1=force,setcam_textures:e18afb31-645d-240f-cdd5-c6a7cdc1dd5e=y (unset)
[06:09:54] ONCU 712-66-ASH: executes: @recvchat=y (unset)
[06:09:54] ONCU 712-66-ASH: executes: @sit=y,unsit=y,fartouch:2.5=y,touchattachself=y (unset),touchworld=y (unset)
[06:09:54] ONCU 712-66-ASH: executes: @tplm=n (duplicate),tploc=n (duplicate),sittp=n (duplicate),tplure_sec=n (duplicate)
[06:09:54] ONCU 712-66-ASH: executes: @temprun=n (duplicate),alwaysrun=n (duplicate),fly=n (duplicate)
[06:09:54] ONCU 712-66-ASH: executes: @sendchat=y (unset)
[06:09:54] ONCU 712-66-ASH: executes: @chatnormal=y
[06:09:54] ONCU 712-66-ASH: executes: @attachover:~ns/console/8.4.5=force
[06:09:54] ONCU 712-66-ASH: executes: @chatshout=n (duplicate)
[06:09:54] ONCU 712-66-ASH: executes: @recvim_sec=y (unset)
[06:09:54] ONCU 712-66-ASH: executes: @sendim_sec=y (unset),startim=y (unset)
[06:09:54] ONCU 712-66-ASH: executes: @showworldmap=n,showminimap=n,showloc=n
[06:09:54] ONCU 712-66-ASH: executes: @sendim:919cff61-2604-44b8-b614-1ec9d16b29d2=rem (unset),recvim:919cff61-2604-44b8-b614-1ec9d16b29d2=rem (unset)
[06:09:54] ONCU 712-66-ASH: executes: @shownames=y,showhovertextworld=y
[06:09:54] ONCU 712-66-ASH: executes: @sendim:07172624-bc09-4a2a-a1e2-40ff210fcd44=rem (unset),recvim:07172624-bc09-4a2a-a1e2-40ff210fcd44=rem (unset)
[06:09:54] ONCU 712-66-ASH: executes: @sendim:0f15391e-105f-4b05-91e3-48b73c60ae64=rem (unset),recvim:0f15391e-105f-4b05-91e3-48b73c60ae64=rem (unset)
[06:09:54] ONCU 712-66-ASH: executes: @sendim:ba3804c2-dbd8-40ed-9c76-f3856cd627d5=rem (unset),recvim:ba3804c2-dbd8-40ed-9c76-f3856cd627d5=rem (unset)
[06:09:54] ONCU 712-66-ASH: executes: @sendim:00000000-0000-0000-0000-000000000000=rem (unset),recvim:00000000-0000-0000-0000-000000000000=rem (unset)
[06:09:55] ONCU 712-66-ASH: executes: @redirchat:692=y,rediremote:692=y,sendchat=y (unset)
[06:09:55] ONCU 712-66-ASH: executes: @redirchat:692=n,rediremote:692=n,sendchat=n
[06:09:55] ONCU 712-66-ASH: executes: @sendchat=y,sendchannel_sec=y (unset),sendchannel_sec:692=y (unset)
[06:09:55] ONCU 712-66-ASH: executes: @sendim:919cff61-2604-44b8-b614-1ec9d16b29d2=rem (unset),recvim:919cff61-2604-44b8-b614-1ec9d16b29d2=rem (unset)
[06:09:55] ONCU 712-66-ASH: executes: @sendim:07172624-bc09-4a2a-a1e2-40ff210fcd44=rem (unset),recvim:07172624-bc09-4a2a-a1e2-40ff210fcd44=rem (unset)
[06:09:55] ONCU 712-66-ASH: executes: @sendim:0f15391e-105f-4b05-91e3-48b73c60ae64=rem (unset),recvim:0f15391e-105f-4b05-91e3-48b73c60ae64=rem (unset)
[06:09:55] ONCU 712-66-ASH: executes: @sendim:ba3804c2-dbd8-40ed-9c76-f3856cd627d5=rem (unset),recvim:ba3804c2-dbd8-40ed-9c76-f3856cd627d5=rem (unset)
[06:09:55] ONCU 712-66-ASH: executes: @sendim:00000000-0000-0000-0000-000000000000=rem (unset),recvim:00000000-0000-0000-0000-000000000000=rem (unset)
[06:09:55] ONCU 712-66-ASH: executes: @adjustheight:0=force
[06:09:55] ONCU 712-66-ASH: executes: @notify:0;redir=rem (unset)
[06:09:55] ONCU 712-66-ASH: executes: @redirchat:692=n (duplicate),rediremote:692=n (duplicate),sendchat=n
[06:09:55] ONCU 712-66-ASH: executes: @sendchat=y,sendchannel_sec=y (unset),sendchannel_sec:692=y (unset)
[06:09:55] ONCU 712-66-ASH: executes: @attachover:~ns/console/8.4.5=force
[06:09:55] ONCU 712-66-ASH: executes: @redirchat:692=y,rediremote:692=y,sendchat=y (unset)
[06:09:55] ONCU 712-66-ASH: executes: @redirchat:692=n,rediremote:692=n,sendchat=n
[06:09:55] ONCU 712-66-ASH: executes: @sendchat=y,sendchannel_sec=y (unset),sendchannel_sec:692=y (unset)
[06:09:55] ONCU 712-66-ASH: failed: @detachall:~ns/damage=force (invalid option)
[06:09:56] ONCU 712-66-ASH: failed: @attachover:~ns/damage/100=force (invalid option)
```
## Environment
```
Alchemy 6.3.6 (46693) (64 bit) (Alchemy Beta) (B)
Release Notes
You are at 132.7, 130.6, 3006.0 in ONCU located at sim9809.agni.lindenlab.com (216.82.45.143:13011)
SLURL: http://maps.secondlife.com/secondlife/ONCU/133/131/3006
(global coordinates 280453.0, 240259.0, 3006.0)
Second Life Server 2020-03-09T23:50:45.538236
Release Notes
CPU: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz (3792 MHz)
Memory: 16329 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1080/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4187
OpenGL Version: 4.6.0 NVIDIA 441.87
Window size: 1920x1057
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 512m
Bandwidth: 3000kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: March 21 2020 09:08:40
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46693
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Mar 18 2020 23:50:41
Git Revision: 5dd384cdf75848d3a405475e78d76d3218a06e2f
Packets Lost: 19/15514 (0.0%)
March 23 2020 06:19:06
```
## Relevant logs and/or screenshots
![before-controller](/uploads/21622a3fd71112ded4fb4d34430c2559/before-controller.png)
![after-controller](/uploads/be307f27bb207d5ecdb2e375e921f7f5/after-controller.png)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/64Mesh physics level of detail: Simple triangle option2020-04-04T13:18:48-04:00Ash QinMesh physics level of detail: Simple triangle option## Summary
Some mesh just is not intended to be used with physics and often creators will use a simple triangle mesh, let's make this an easy selection.
## How would you like the feature to work?
In the "Level of Detail" drop down, ...## Summary
Some mesh just is not intended to be used with physics and often creators will use a simple triangle mesh, let's make this an easy selection.
## How would you like the feature to work?
In the "Level of Detail" drop down, an option should exist called "Simple triangle", that sets a simple triangle mesh as the upload.
## Why is this feature important to you? How would it benefit the community?Required
It is useful convinience that really should be part of the official viewer.
## Screenshots, Mockups, etc
![image](/uploads/1a806b4d6666186f5691a5754280a427/image.png)
Should be a "Simple triangle" option under the "Level of detail" dropdown.
## Triangle mesh for physics
[phys_triangle.dae](/uploads/ec2197d80556543e17f27bdb129e9502/phys_triangle.dae)
Contribution with full rights to Alchemy project.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/65Orthographic rendering2020-04-04T13:55:33-04:00Ash QinOrthographic rendering## Summary
When working on complex meshes that need careful alignment, a orthographic rendering mode would be very helpful to manually adjust content.
## How would you like the feature to work?
A menu option that would popup a orthogr...## Summary
When working on complex meshes that need careful alignment, a orthographic rendering mode would be very helpful to manually adjust content.
## How would you like the feature to work?
A menu option that would popup a orthographic dialog.
It would make sense to have this in a dialog with the option to enable/disable orthographic, lighting options, distance/farclip (going as low as 32meters), orthographic angles, forcing different mesh LoD levels in scene. Orthographic view could be quite cumbersome to work with otherwise.
## Why is this feature important to you? How would it benefit the community?
Content creators, particularly those that work with 3d editing software would appreciate the additional precision granted through this rendering method and helps achieve better understanding of what is happening to mesh when it has been uploaded to Second life.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/66single name logins for opensim is broken2020-04-05T08:30:45-04:00Serra Royalesingle name logins for opensim is broken## Summary
When logging into an opensim grid on Alchemy with a single name account such as "single-name", the login will fail unless its entered as "single-name Resident". This works as expected on Firestorm and a few other viewers
## S...## Summary
When logging into an opensim grid on Alchemy with a single name account such as "single-name", the login will fail unless its entered as "single-name Resident". This works as expected on Firestorm and a few other viewers
## Steps to reproduce
make an account with a single name and log in with both with and without Resident.
## Environment
```
Alchemy 6.3.6 (46699) (64 bit) (Alchemy Beta) (A)
Release Notes
CPU: AMD Ryzen 5 1600 Six-Core Processor (3400.07 MHz)
Memory: 65484 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1060 6GB/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4259
OpenGL Version: 4.6.0 NVIDIA 442.59
Window size: 1920x1027
Font Size Adjustment: 96pt
UI Scaling: 0.975
Draw distance: 256m
Bandwidth: 3000kbit/s
LOD factor: 2
Render quality: 6
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: February 13 2020 15:17:40
RestrainedLove API: (disabled)
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Not Connected
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Mar 31 2020 18:17:34
Git Revision: 6c0aec5660784e4d42806ce7983ad268d7d553b8
April 05 2020 04:11:34
```
Below logging in as "terra666" fails
![al1](/uploads/6c311d800dce425811c30c8fea1a078d/al1.png)
Below logging in as "terra666 Resident" succeeds
![al2](/uploads/272ad00de7f3e6a23d13e71f2470d919/al2.png)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/67Place Profiles and Pick Info are not interpreting markup.2020-04-10T17:59:22-04:00Ash QinPlace Profiles and Pick Info are not interpreting markup.## Summary
Place Profiles and Pick Info display the plain text of markup instead of interpreting it.
## Steps to reproduce
Open a place profile with markup, such as:
secondlife:///app/parcel/93900aa6-c153-6bac-83b8-30ec6f1c019f/about
...## Summary
Place Profiles and Pick Info display the plain text of markup instead of interpreting it.
## Steps to reproduce
Open a place profile with markup, such as:
secondlife:///app/parcel/93900aa6-c153-6bac-83b8-30ec6f1c019f/about
## What is the current bug behavior?
### Place Profile
![image](/uploads/19897281ba9b07052b09d28cb9e2f570/image.png)
### Pick Info
![image](/uploads/33e4818894178ab500214c4d934f0f67/image.png)
## What is the expected correct behavior?
In official Second life viewer:
![image](/uploads/cfe15a8460d174988a2db699b753f0f0/image.png)
## Environment
```
Alchemy 6.3.6 (46699) (64 bit) (Alchemy Beta) (B)
Release Notes
You are at 130.5, 133.8, 3006.0 in ONCU located at sim9178.agni.lindenlab.com (216.82.42.114:13023)
SLURL: http://maps.secondlife.com/secondlife/ONCU/130/134/3006
(global coordinates 280450.0, 240262.0, 3006.0)
Second Life Server 2020-03-20T18:40:52.538914
Release Notes
CPU: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz (3792 MHz)
Memory: 16329 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1080/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4187
OpenGL Version: 4.6.0 NVIDIA 441.87
Window size: 1920x1057
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 64m
Bandwidth: 3000kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: March 21 2020 09:08:40
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46699
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Mar 31 2020 18:17:34
Git Revision: 6c0aec5660784e4d42806ce7983ad268d7d553b8
Packets Lost: 1/1 (0.0%)
April 10 2020 14:28:50
```https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/69"Attached lights" switch only works after relog.2020-04-17T18:27:31-04:00Ash Qin"Attached lights" switch only works after relog.## Summary
Toggling "attached lights" only takes effect after relog.
## Steps to reproduce
Preferences -> Graphics -> Lighting -> Toggle "Attached lights"
## What is the current bug behavior?
Does not take effect until relog.
## What ...## Summary
Toggling "attached lights" only takes effect after relog.
## Steps to reproduce
Preferences -> Graphics -> Lighting -> Toggle "Attached lights"
## What is the current bug behavior?
Does not take effect until relog.
## What is the expected correct behavior?
Takes effect immediately.
## Environment
```
Alchemy 6.3.6 (46699) (64 bit) (Alchemy Beta) (B)
Release Notes
You are at 134.2, 132.9, 3006.0 in ONCU located at sim9053.agni.lindenlab.com (216.82.41.229:13025)
SLURL: http://maps.secondlife.com/secondlife/ONCU/134/133/3006
(global coordinates 280454.0, 240261.0, 3006.0)
Second Life Server 2020-04-03T19:49:49.539684
Release Notes
CPU: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz (3792 MHz)
Memory: 16329 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1080/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4187
OpenGL Version: 4.6.0 NVIDIA 441.87
Window size: 1920x1057
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 512m
Bandwidth: 3000kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: April 17 2020 09:23:36
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46699
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Mar 31 2020 18:17:34
Git Revision: 6c0aec5660784e4d42806ce7983ad268d7d553b8
Packets Lost: 15/165716 (0.0%)
April 17 2020 15:27:11
```
/label ~Type::Bug ~Status::Awaiting-Investigation
https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/70Stencil Buffer is fucked on current gen (possibly earlier) Radeons2020-04-19T14:16:55-04:00Bellimora ResidentStencil Buffer is fucked on current gen (possibly earlier) Radeons## Summary
If you are using a recent and possibly earlier gen radeon, then SL's stencil buffer fucks up. This leads to a variety of issues, such as selection outlines when highlighting things in edit being very fucky and blinding, and h...## Summary
If you are using a recent and possibly earlier gen radeon, then SL's stencil buffer fucks up. This leads to a variety of issues, such as selection outlines when highlighting things in edit being very fucky and blinding, and hover text being visible from a distance through multiple barriers.
Drake knows more about this and the nitty gritty about it then I do. He suggested one of the outsourced labor sources that LL turns to did an optimization that fucked stencil buffering for AMD if I recall correctly.
I have only tested it with my current GPU do not know if it is limited to a particular model range or not.
## Steps to reproduce
http://maps.secondlife.com/secondlife/Olive/31/69/58
Go here with a AMD Radeon RX 5700 XT or similar hardware.
Go into first person and look through the center of the dance floor from this position. Hover text is visible.
Visit the same area with a nvidia board, and first person look through the center of the dance floor from the same position. Hover text is not visible.
Right click and edit complex geometry with a AMD Radeon RX 5700 XT
Compare the same action against doing so with a nVidia
## What is the current bug behavior?
Stencil buffer fuckups is causing stuff that should be obscured by geometry to be quite visible
## What is the expected correct behavior?
See reproduction steps, the nvidia behavior is expected.
## Environment
```
Alchemy 6.3.6 (46699) (64 bit) (Alchemy Beta) (B)
Release Notes
You are at 31.3, 69.2, 57.9 in Olive located at sim10250.agni.lindenlab.com (216.82.49.172:13013)
SLURL: http://maps.secondlife.com/secondlife/Olive/31/69/58
(global coordinates 256287.0, 257861.0, 57.9)
Second Life Server 2020-04-10T18:39:41.540037
Release Notes
CPU: AMD Ryzen 9 3900X 12-Core Processor (3792.88 MHz)
Memory: 32687 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon RX 5700 XT
Windows Graphics Driver Version: 26.20.15029.15007
OpenGL Version: 4.6.13587 Compatibility Profile Context 20.3.1 26.20.15029.15007
Window size: 2560x1346
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 256m
Bandwidth: 3000kbit/s
LOD factor: 1.5
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 2048MB
VFS (cache) creation time: April 04 2020 13:11:54
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46699
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Mar 31 2020 18:17:34
Git Revision: 6c0aec5660784e4d42806ce7983ad268d7d553b8
Packets Lost: 165/52791 (0.0%)
April 19 2020 11:09:05
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/71Can you add an option for crouch toggle?2020-05-24T15:28:09-04:00Doc McRascalCan you add an option for crouch toggle?## Summary
A preference option to change crouching to a toggle.
## How would you like the feature to work?
When activated crouching would toggle instead of having to be held.
## Why is this feature important to you? How would it benefi...## Summary
A preference option to change crouching to a toggle.
## How would you like the feature to work?
When activated crouching would toggle instead of having to be held.
## Why is this feature important to you? How would it benefit the community?Required
It would allow me to crouch without holding the crouch button.
## Screenshots, Mockups, etc
(Attach or paste any relevant screenshots or mockups.)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/72Clear Login Information?2020-12-12T03:33:14-05:00Arielle AdairClear Login Information?I am unable to clear my saved login information. I have searched everywhere...am I missing something?I am unable to clear my saved login information. I have searched everywhere...am I missing something?https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/74Add chat bar2020-09-30T16:16:24-04:00Franky NovaAdd chat bar## Summary
can you add the chat bar at the bottom for nearby chat like in firestorm?
## How would you like the feature to work?
a chat bar for nearby chat
## Why is this feature important to you? How would it benefit the community?Req...## Summary
can you add the chat bar at the bottom for nearby chat like in firestorm?
## How would you like the feature to work?
a chat bar for nearby chat
## Why is this feature important to you? How would it benefit the community?Required
I don't like having a chat window open all the time. I'm sure others would love to remove it too.
## Screenshots, Mockups, etc
https://i.imgur.com/nYnDHBc.pnghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/75Full perm object fail2020-05-23T17:05:21-04:00KentFull perm object failMacOS 10.15.5 Catalina
Alchemy Beta.app v.6.3.8
Build > Set Default Permission... and I did check box all turn on but build create object doesn't appear copy and modify left and below there. I show you picture.![Screen_Shot_2020-05-23_at...MacOS 10.15.5 Catalina
Alchemy Beta.app v.6.3.8
Build > Set Default Permission... and I did check box all turn on but build create object doesn't appear copy and modify left and below there. I show you picture.![Screen_Shot_2020-05-23_at_12.55.38_PM](/uploads/e3558853fc3a423fbcdc7c8cefaa7043/Screen_Shot_2020-05-23_at_12.55.38_PM.png)
![1._MacOS_10_15_5_beta](/uploads/bb21edf7b0a638f3e9e37a48be4056d8/1._MacOS_10_15_5_beta.png)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/76Joystick 360 Controller for Mac2020-05-24T07:45:26-04:00KentJoystick 360 Controller for MacMacOS 10.15.5 beta Catalina
![image](/uploads/b265ed65415c2559b375b9220f638f5a/image.png)
*********************************
System Preferences 360 Controller
https://github.com/360Controller/360Controller/releases
*********************...MacOS 10.15.5 beta Catalina
![image](/uploads/b265ed65415c2559b375b9220f638f5a/image.png)
*********************************
System Preferences 360 Controller
https://github.com/360Controller/360Controller/releases
*********************************
Easy to setting support 360 Controller for Mac only:
Click textfield then 360 Control push the button automatic appear itself.
OpenEmu.app https://openemu.org/
Commodore64 VICE https://vice-emu.sourceforge.io/macosx.html
Arcade through Terminal.app ./mame64 https://www.mamedev.org/
*********************************
360 Controller lot bug and not work as well only for Mac see below.
FirestormOS-64.app have many bug.
Alchemy Beta.app have many bug.
Just remove full Joystick and put very new Joystick update come from above OpenEmu or Commodore64 or Arcade ./mame64 focus for 360 controller.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/77Integrated AO does weird things.2020-05-24T14:29:18-04:00AkiIntegrated AO does weird things.## Summary
For some reason, whenever I use the integrate AO it does weird things after teleporting :D
## Steps to reproduce
Ground-Sit and then teleport to another place.
## What is the current bug behavior?
Whenever I am ground-sit an...## Summary
For some reason, whenever I use the integrate AO it does weird things after teleporting :D
## Steps to reproduce
Ground-Sit and then teleport to another place.
## What is the current bug behavior?
Whenever I am ground-sit and teleport to another place, I can not get up anymore. The only way to fix it is to restart the client or sit on scripted furniture. When I use furniture to unstuck myself, I tend to fly all over the place whenever I move.
## What is the expected correct behavior?
It should auto un-sit you on teleport and not get you stuck :)
## Environment
```
Alchemy 6.3.6 (46699) (64 bit) (Alchemy Beta) (B)
[https://git.alchemyviewer.org/alchemy/alchemy/-/wikis/Release-Notes/Alchemy%20Beta%206.3.6.46699 Release Notes]
You are at 46.1, 64.5, 22.8 in Veyla Prime located at sim10548.agni.lindenlab.com (216.82.52.54:12035)
SLURL: http://maps.secondlife.com/secondlife/Veyla%20Prime/46/65/23
(global coordinates 133166.0, 230977.0, 22.8)
Second Life Server 2020-05-08T19:15:39.541970
[ https://releasenotes.secondlife.com/simulator/2020-05-08T19%3A15%3A39.541970.html Release Notes]
CPU: AMD Ryzen 7 2700X Eight-Core Processor (3700 MHz)
Memory: 16334 MB
OS Version: Microsoft Windows 10 64-bit (Build 17763)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon (TM) R9 390 Series
Windows Graphics Driver Version: 26.20.15029.27016
OpenGL Version: 4.6.13587 Compatibility Profile Context 20.4.2 26.20.15029.27016
Window size: 1920x1027
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 64m
Bandwidth: 6000kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: March 23 2020 21:34:35
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46699
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Not Connected
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Mar 31 2020 18:17:34
Git Revision: 6c0aec5660784e4d42806ce7983ad268d7d553b8
Packets Lost: 0/6652 (0.0%)
May 24 2020 11:27:29
```
## Relevant logs and/or screenshots
https://gyazo.com/cd7b2b4ced0f1f928fd1c7531d16e226https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/78Double click teleport2020-05-25T18:09:19-04:00queries residentDouble click teleport## Summary
Currently clicking on your avatar nameplate twice quickly activates the double click to TP feature if it's enabled
## How would you like the feature to work?
Make clicks on avatar nameplate ignore double click to TP feature t...## Summary
Currently clicking on your avatar nameplate twice quickly activates the double click to TP feature if it's enabled
## How would you like the feature to work?
Make clicks on avatar nameplate ignore double click to TP feature to avoid accidental teleports
## Why is this feature important to you? How would it benefit the community?
I found that grabbing my own nameplate helps with the controls of SL, but currently on Alchemy I find myself accidentally registering a second click when grabbing or releasing my nameplate which results in unwanted teleports
This behavior gets worse as the viewer drops frames
https://puu.sh/FOLHB/b2668ff841.webmhttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/79Alchemy crash guide while walk around OSGrid.org2020-05-26T10:10:58-04:00KentAlchemy crash guide while walk around OSGrid.orgMacOS 10.15.5 Beta Catalina
Alchemy 6.3.6.46699
See youtube about Alchemy crash guide. https://youtu.be/-MCDXLFK1-U
There .txt on zip [Alchemy_crash_guide.txt.zip](/uploads/bd22b10316dcb5b908a0009bb3cbbee6/Alchemy_crash_guide.txt.zip)MacOS 10.15.5 Beta Catalina
Alchemy 6.3.6.46699
See youtube about Alchemy crash guide. https://youtu.be/-MCDXLFK1-U
There .txt on zip [Alchemy_crash_guide.txt.zip](/uploads/bd22b10316dcb5b908a0009bb3cbbee6/Alchemy_crash_guide.txt.zip)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/80Water mirror fail2020-05-26T12:32:28-04:00KentWater mirror failMacOS 10.15.5 beta Catalina
Alchemy 6.3.6.46600
Water mirror fail this our sandbox I made on World > Region / Estate is fail also I TP to other place.
KentDavis Edman (me): 30 days auto return sandbox Bugs and Lola Bunny/639/128/21
saros...MacOS 10.15.5 beta Catalina
Alchemy 6.3.6.46600
Water mirror fail this our sandbox I made on World > Region / Estate is fail also I TP to other place.
KentDavis Edman (me): 30 days auto return sandbox Bugs and Lola Bunny/639/128/21
saros Eclipse (my friend) x-grid-info://login.osgrid.org/region/Dolphin Deep/35/186/21
<br><br>
FirestormOS-64.app it work water mirror
Alchemy 6.3.6.46600 fail not work for water mirror
![Screen_Shot_2020-05-26_at_6.31.46_AM](/uploads/06b34d5d6d6d04dfe0e60b3233b86e37/Screen_Shot_2020-05-26_at_6.31.46_AM.png)
![Screen_Shot_2020-05-26_at_9.17.55_AM](/uploads/413544f815bc4d57c93d784bbcb6c586/Screen_Shot_2020-05-26_at_9.17.55_AM.png)
![Screen_Shot_2020-05-26_at_9.20.39_AM](/uploads/e94e71b9a87e5140558577970f05dc97/Screen_Shot_2020-05-26_at_9.20.39_AM.png)
![Screen_Shot_2020-05-26_at_9.22.28_AM](/uploads/e4ed253aa2d81295787e2dd7bd2e65fc/Screen_Shot_2020-05-26_at_9.22.28_AM.png)
![Screen_Shot_2020-05-26_at_9.23.14_AM](/uploads/3271893580592fcec187b462a4f1b0de/Screen_Shot_2020-05-26_at_9.23.14_AM.png)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/81Limit drag distance on Preferences add feature2020-05-27T12:19:03-04:00KentLimit drag distance on Preferences add featureMay 27, 2020
Alchemy 6.3.6.46699
MacOS 10.15.5
Add feature on "Limit drag distance" uncheck box and check box
see picture https://imgur.com/a/VBZV2iw
I am frustrate very limit drag. I need uncheck make more longest drag from 21m to 10,00...May 27, 2020
Alchemy 6.3.6.46699
MacOS 10.15.5
Add feature on "Limit drag distance" uncheck box and check box
see picture https://imgur.com/a/VBZV2iw
I am frustrate very limit drag. I need uncheck make more longest drag from 21m to 10,000m in once on OSGrid.orghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/82Provide option to disable avatar head mouse tracking in third person2020-06-09T19:43:57-04:00Nodoka HanamuraProvide option to disable avatar head mouse tracking in third person## Summary
This would provide a feature under Move & View to forcibly disable the 'head track mouse in third person' feature in the viewer.
## How would you like the feature to work?
As seen in the summary - it would make it so that the...## Summary
This would provide a feature under Move & View to forcibly disable the 'head track mouse in third person' feature in the viewer.
## How would you like the feature to work?
As seen in the summary - it would make it so that the head would follow the animation rather than use the head tracking feature.
## Why is this feature important to you? How would it benefit the community?Required
Ever since I joined Second Life - I have found this 'feature' to be dumb as all get out, making no sense whatsoever to implement outside of first person where the user would be looking at objects around them in a first person perspective - and I'm certain i'm not the only one. Obviously I am not calling for it to be stripped from the viewer code, as this should be the decision of the end user to use this feature or not.
## Screenshots, Mockups, etc
N/Ahttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/84Show IMs in Notification Bar2020-06-09T19:46:49-04:00Nodoka HanamuraShow IMs in Notification Bar## Summary
This would show current IMs open in the conversation window (even when the window is closed) in the Notification Bar, represented by the other person's avatar image, with a attention icon adjacent to a avatar to show that mess...## Summary
This would show current IMs open in the conversation window (even when the window is closed) in the Notification Bar, represented by the other person's avatar image, with a attention icon adjacent to a avatar to show that messages have been recieved since the IM log was last seen. Users can click the avatar to immediately move to the IM in question.
## How would you like the feature to work?
See Above.
## Why is this feature important to you? How would it benefit the community?Required
The way that IMs and conversations are implemented in Alchemy are clunky and un-intuitive. This feature would help remedy that issue.
## Screenshots, Mockups, etc
For reference - the firestorm viewer and most other viewers.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/85Reloading Config of Intergrated AO after adding Anims2020-06-12T06:45:58-04:00PekReloading Config of Intergrated AO after adding Anims## Summary
When adding a new Animation to the build in Animation Overrider, occasionally, you'll have to throw the animation in twice. After reloading the config it will show there is no animation in the selected animation type (Standing...## Summary
When adding a new Animation to the build in Animation Overrider, occasionally, you'll have to throw the animation in twice. After reloading the config it will show there is no animation in the selected animation type (Standing ect.) and clicking refresh several times won't make it show up.
## Steps to reproduce
1: Create a fresh AO
2: Add animation to it
3: Wait for the config to reload
Results may vary, but there have been (Too many) instances where an animation wasn't picked up and the box comes up empty after adding an anim.
## What is the current bug behavior?
Bug doesn't add animation as expected after reloading config
## What is the expected correct behavior?
Animation to be picked up and loaded into the build in AO after a single try.
## Environment
```
Alchemy 6.3.6 (46699) (64 bit) (Alchemy Beta) (A)
Release Notes
You are at 79.5, 187.5, 23.0 in Mesh Sandbox 2 located at sim10001.aditi.lindenlab.com (216.82.48.79:13008)
SLURL: secondlife://Aditi/secondlife/Mesh%20Sandbox%202/80/188/23
(global coordinates 205392.0, 178620.0, 23.0)
Second Life Server 2020-06-01T21:26:43.543116
Release Notes
CPU: Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz (3312.01 MHz)
Memory: 16306 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1050 Ti/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4614
OpenGL Version: 4.6.0 NVIDIA 446.14
Window size: 1920x1027
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 256m
Bandwidth: 3000kbit/s
LOD factor: 2
Render quality: 6
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: June 11 2020 10:10:45
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46699
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Mar 31 2020 18:17:34
Git Revision: 6c0aec5660784e4d42806ce7983ad268d7d553b8
Packets Lost: 0/5777 (0.0%)
June 12 2020 03:44:56
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/87Blurry Textures2020-12-12T03:18:23-05:00West M.Blurry TexturesHi there! new to alchemy viewer, I was wondering if anyone else had the problem with textures goign blurry in-and-out. and how to fix it?Hi there! new to alchemy viewer, I was wondering if anyone else had the problem with textures goign blurry in-and-out. and how to fix it?https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/89Ability to adjust CameraOffsetRearView and FocusOffsetRearView Z with ctrl sc...2021-01-31T09:51:57-05:00aiaicaptainAbility to adjust CameraOffsetRearView and FocusOffsetRearView Z with ctrl scroll-wheel## Summary
Using Ctrl+Scroll and Ctrl+Shift+Scroll, increments/decrements CameraOffsetRearView and FocusOffsetRearView respectively.
## How would you like the feature to work?
Whilst in rear view, with the cursor over the 3D space, the...## Summary
Using Ctrl+Scroll and Ctrl+Shift+Scroll, increments/decrements CameraOffsetRearView and FocusOffsetRearView respectively.
## How would you like the feature to work?
Whilst in rear view, with the cursor over the 3D space, the user can use Ctrl+Scroll and Ctrl+Shift+Scroll, which adjust CameraOffsetRearView Z and FocusOffsetRearView Z respectively.
## Why is this feature important to you? How would it benefit the community?
Users have different preferences as to how they like to see the world, and often they like to adjust it on the fly, sometimes because they change outfit into a smaller avatar, or they want to feel like more of a part of their surroundings instead of a top down view etc.
Currently in Alchemy Viewer, this is a difficult task as the only real way to change this is to change debug settings which is not user-friendly.
I propose Ctrl+Scroll and Ctrl+Shift+Scroll as the shortcuts because these shortcuts are implemented in Firestorm, so it is already an established user habit for people coming over from this viewer, and I just think it is an intuitive way to adjust the camera when you're already zooming in and out.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/90Legacy land search should not return parcels with area below 144 sqm2020-07-06T04:35:57-04:00Carey TewsLegacy land search should not return parcels with area below 144 sqm## Summary
Using land search, parcels that come back from the Second Life server are not being filtered for size before being displayed.
## Steps to reproduce
Search -> Land tab
Leave price un-ticked, tick area and enter "1".
Set the ca...## Summary
Using land search, parcels that come back from the Second Life server are not being filtered for size before being displayed.
## Steps to reproduce
Search -> Land tab
Leave price un-ticked, tick area and enter "1".
Set the category to "Mainland Sales"
Set the sort by to "Sort by Area"
## What is the current bug behavior?
The list includes parcels of all sizes, including 16 to 128.
To see why this is a problem:
http://wiki.secondlife.com/wiki/Linden_Lab_Official:Mainland_policies#Policy_Prohibiting_Land-Cutting
http://wiki.secondlife.com/wiki/Linden_Lab_Official:About_ad_farms_and_network_advertisers
## What is the expected correct behavior?
I expect to see the same behaviour as the Second Life viewer, which is to filter these parcels out of the returned results.
Firestorm displays the same behaviour as Alchemy.
There is a [ticket about this issue](https://jira.secondlife.com/browse/BUG-228701) on the Second Life Jira which was closed as "unactionable".
## Environment
```
Alchemy 6.3.6 (46699) (64 bit) (Alchemy Beta) (A)
Release Notes
You are at 142.1, 65.0, 43.4 in Edge Walker located at sim10518.agni.lindenlab.com (216.82.52.24:13000)
SLURL: http://maps.secondlife.com/secondlife/Edge%20Walker/142/65/43
(global coordinates 291982.0, 277569.0, 43.4)
Second Life Server 2020-06-12T19:06:40.543526
Release Notes
CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (2800 MHz)
Memory: 16384 MB
OS Version: macOS 10.15.5 Darwin 19.5.0 Darwin Kernel Version 19.5.0: Tue May 26 20:41:44 PDT 2020; root:xnu-6153.121.2~2/RELEASE_X86_64 x86_64
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon Pro 555 OpenGL Engine
OpenGL Version: 2.1 ATI-3.9.15
Window size: 2560x1395
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 144m
Bandwidth: 500kbit/s
LOD factor: 1.125
Render quality: 2
Advanced Lighting Model: Disabled
Texture memory: 512MB
VFS (cache) creation time: June 30 2020 07:27:01
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46699
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.0
Dullahan: 1.3.202002261131 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: Undefined
Voice Server Version: Not Connected
Compiler Version: Clang 11.0.3 (clang-1103.0.32.29)
Build Configuration: Release
Build Date: Apr 1 2020 22:53:20
Git Revision: 6c0aec5660784e4d42806ce7983ad268d7d553b8
Packets Lost: 0/98451 (0.0%)
July 06 2020 01:30:07
```
## Relevant logs and/or screenshots
![land](/uploads/876176a2ecb7407c4e2fe0a06cf9c4e9/land.png)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/92Ability to colorize Inventory directory folders.2020-07-15T13:14:34-04:00Ankn SprkAbility to colorize Inventory directory folders.## Summary
The ability to colorize inventory folders created by the user.
## How would you like the feature to work?
By right clicking on a user made inventory folder and have an option to change the color of the folder from a pre-set o...## Summary
The ability to colorize inventory folders created by the user.
## How would you like the feature to work?
By right clicking on a user made inventory folder and have an option to change the color of the folder from a pre-set of colors or a Swatches panel like Photoshop.
## Why is this feature important to you? How would it benefit the community?Required
Our inventories are cluttered with objects and folders created by unpacking items etc. It would assist navigating your inventory if you color coded specific directories that are used more often than others.
## Screenshots, Mockups, etc
Example Color Picker
![Color_Picker](/uploads/b1422b1f94599982610b5aae4e170f4a/Color_Picker.png)
Example pre-set colors like Solarized Pallet
![solarized-palette](/uploads/ec91ab5d818f2d6e1f7929aac83a22fe/solarized-palette.png)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/103Feature Request: Dynamically growing Nearby Chat toast2020-09-30T13:36:38-04:00chotaireFeature Request: Dynamically growing Nearby Chat toast## Summary
The biggest visible difference between Firestorm and Alchemy is how Alchemy uses the LL upstream nearby chat toasts, one for each message. When coming from Firestorm, this is a huge step backwards. Implementing the approach us...## Summary
The biggest visible difference between Firestorm and Alchemy is how Alchemy uses the LL upstream nearby chat toasts, one for each message. When coming from Firestorm, this is a huge step backwards. Implementing the approach used by Firestorm should make Alchemy a lot more appealing to a wide range of users.
## How would you like the feature to work?
See how Firestorm handles Nearby Chat. One toast for all messages that will dynamically grow and shrink based on timeout thresholds.
## Why is this feature important to you? How would it benefit the community?
Because it simply looks so much better.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/104Feature Request: Backup and restore settings2020-09-30T17:43:43-04:00chotaireFeature Request: Backup and restore settings## Summary
Firestorm allows to backup and restore settings, which includes per user settings, custom windlight settings and so much more. With the exception of only a few options not being backed up for some reason (e.g. "Lossy Texture C...## Summary
Firestorm allows to backup and restore settings, which includes per user settings, custom windlight settings and so much more. With the exception of only a few options not being backed up for some reason (e.g. "Lossy Texture Compression") this is the perfect tool to move a configured viewer from one computer to the other, if implemented well regardless of OS and data location.
## How would you like the feature to work?
First of all, see how Firestorm does it.
![firestorm_backup](/uploads/8ceb525053e3492ab5bf26c196224514/firestorm_backup.jpg)
A well implemented "backup and restore" feature does not only aid in creating a disaster recovery of a configured Alchemy installation, it could also provide the following additional benefits:
- Restore settings after a clean re-install, leveraging a smart restore function to omit or correct config settings that have been superseded, altered in newer versions or which are not relevant on the target installation. This may keep users from experiencing issues when upgrading to a much newer version.
- Create backup files that allow provisioning of preconfigured viewers among group members or enterprises thanks to fine grained control of what should be backed up and what not.
- Support restoring settings to a different architecture, operating system, viewer branch or data location which might otherwise be a big hassle to the user.
## Why is this feature important to you? How would it benefit the community?
Backup and Restore is absolutely important and doesn't need further explanation. No user is interested in reconfiguring their viewer again, and again, and again.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/108Parcel audio stream restarts after double-click teleporting into same parcel2020-09-30T15:36:49-04:00chotaireParcel audio stream restarts after double-click teleporting into same parcel## Summary
Parcel audio stream restarts after double-click teleporting into same parcel.
## Steps to reproduce
Enable double-click teleport in preferences. Then double-click teleport right next to you. Parcel audio will restart.
## Wha...## Summary
Parcel audio stream restarts after double-click teleporting into same parcel.
## Steps to reproduce
Enable double-click teleport in preferences. Then double-click teleport right next to you. Parcel audio will restart.
## What is the current bug behavior?
Parcel audio will restart.
## What is the expected correct behavior?
Parcel audio would continue playing because the teleport did not lead into a different parcel. See behaviour in Firestorm.
## Environment
```
Alchemy 6.3.6 (46705) (64 bit) (Alchemy Beta) (B)
Release Notes
CPU: Intel(R) Core(TM) i7-5500U CPU @ 2.40GHz (2394.46 MHz)
Memory: 12190 MB
OS Version: Microsoft Windows 10 64-bit (Build 19041)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 840M/PCIe/SSE2
Windows Graphics Driver Version: 20.19.15.5107
OpenGL Version: 4.6.0 NVIDIA 456.38
Window size: 1920x1027
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 184m
Bandwidth: 6000kbit/s
LOD factor: 4
Render quality: 4
Advanced Lighting Model: Enabled
Texture memory: 2048MB
VFS (cache) creation time: September 29 2020 20:36:34
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46705
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Not Connected
Compiler Version: MSVC 192729111
Build Configuration: Release
Build Date: Sep 19 2020 10:57:05
Git Revision: 7a99bae94584ea80d44bfb1656756d7fae1fc8e9
```https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/109Race condition enables "Receive group instant messages" in all groups2020-10-01T18:36:54-04:00chotaireRace condition enables "Receive group instant messages" in all groups## Summary
When logging into Second Life, it apparently takes a while to load the group settings. If there is an incoming group instant message before these settings are fully loaded, "Receive group instant messages" is suddenly enabled ...## Summary
When logging into Second Life, it apparently takes a while to load the group settings. If there is an incoming group instant message before these settings are fully loaded, "Receive group instant messages" is suddenly enabled in all groups. This bug is reverted after another relog, but is very confusing to users and will lead to a lot of unwanted spam until relog.
It may be worth noting that there is a similar race condition issue in Firestorm: If a group message gets delivered before loading group settings, the affected group will keep spamming until the group chat is closed. No other groups are affected by this.
## Steps to reproduce
See above.
## What is the current bug behavior?
See above. `[x] Receive group instant messages` actually visibly becomes enabled in all groups.
## What is the expected correct behavior?
Group instant messages should not be displayed until group settings are loaded. Much worse, receiving a group instant message should not disable all previously set "Receive group instant messages" settings for the remainder of the session.
## Environment
```
Alchemy 6.3.6 (46705) (64 bit) (Alchemy Beta) (B)
CPU: Intel(R) Core(TM) i7-5500U CPU @ 2.40GHz (2394.46 MHz)
Memory: 12190 MB
OS Version: Microsoft Windows 10 64-bit (Build 19041)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 840M/PCIe/SSE2
Windows Graphics Driver Version: 20.19.15.5107
OpenGL Version: 4.6.0 NVIDIA 456.38
Window size: 1920x1027
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 184m
Bandwidth: 6000kbit/s
LOD factor: 4
Render quality: 4
Advanced Lighting Model: Disabled
Texture memory: 2048MB
VFS (cache) creation time: September 29 2020 20:36:34
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46705
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192729111
Build Configuration: Release
Build Date: Sep 19 2020 10:57:05
Git Revision: 7a99bae94584ea80d44bfb1656756d7fae1fc8e9
Packets Lost: 13/25910 (0.0%)
October 01 2020 13:56:45
```https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/111Feature Requests.2020-10-03T17:06:40-04:00alchemuserFeature Requests.## Summary
1. Save Graphic Presets
2. Hover Toggle
3. Conversations & Friendlist same window
## How would you like the feature to work?
1. The ability to save graphic presets in the advanced graphics options under preferences. Then...## Summary
1. Save Graphic Presets
2. Hover Toggle
3. Conversations & Friendlist same window
## How would you like the feature to work?
1. The ability to save graphic presets in the advanced graphics options under preferences. Then be able to quick access those graphics presets from a UI button (similar to firestorm) to switch out those presets on the fly.
2. A UI button that would allow one to quickly change the hover of the avatar.
3. Similar to firestorm, have the conversations and friends list in the same window.
## Why is this feature important to you? How would it benefit the community?Required
1. To switch out graphics presets quickly and effectively depending on the situation. For example, I have a different preset for when I want to go to a crowded event. I turn off advanced lighting, lower render distances, disable shadows, LOD etc all with ease of just switching to a graphics preset I made in advance. When I'm ready to switch back just click another preset. Pure QOL change here.
2. Makes it so easy to wear certain shoes that requires a hover change, also useful for sitting on furniture, lining up with poses. Purely for QOL.
3. Free up space on the screen!
## Screenshots, Mockups, etc
1. & 2. & 3. Just like firestorm.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/113Jagged or incorrect projector shadows2021-01-28T14:05:33-05:00igor RomanovJagged or incorrect projector shadows## Summary
In the past two versions, I have experienced incorrect shadows when created by projectors. They are jagged and/or incomplete.
## Steps to reproduce
Create a prim projecting a light (not just an room light.) Right click prim b...## Summary
In the past two versions, I have experienced incorrect shadows when created by projectors. They are jagged and/or incomplete.
## Steps to reproduce
Create a prim projecting a light (not just an room light.) Right click prim box click features tab, check Light, then clicked the x-ed out box to the right of the color change box. Click blank in the new dialog, creating a projection of light from the -Z axis. Aim that projected light against an avatar or object with another surface behind it. The shadow created now looks nothing like the object before it.
## What is the current bug behavior?
Bug causes shadows to appear jagged or incomplete.
## What is the expected correct behavior?
The shadow should correspond to the shape of the object before it.
## Environment
```
Lower light windlight?
(Please open `Help->About Alchemy` and click Copy to Clipboard then paste its contents here)
Alchemy 6.3.6 (46705) (64 bit) (Alchemy Beta) (B)
Release Notes
You are at 67.0, 20.7, 3793.9 in INCUBI located at sim10399.agni.lindenlab.com (216.82.51.49:13012)
SLURL: http://maps.secondlife.com/secondlife/INCUBI/67/21/3794
(global coordinates 164931.0, 300821.0, 3793.9)
Second Life Server 2020-09-11T22:25:15.548903
Release Notes
CPU: Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz (2194.89 MHz)
Memory: 8106 MB
OS Version: Microsoft Windows 10 64-bit (Build 10586)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 940M/PCIe/SSE2
Windows Graphics Driver Version: 20.19.15.4703
OpenGL Version: 4.5.0 NVIDIA 376.54
Window size: 1920x1001
Font Size Adjustment: 96pt
UI Scaling: 1.05
Draw distance: 256m
Bandwidth: 6000kbit/s
LOD factor: 4
Render quality: 6
Advanced Lighting Model: Enabled
Texture memory: 752MB
VFS (cache) creation time: July 12 2020 13:58:05
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46705
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Not Connected
Compiler Version: MSVC 192729111
Build Configuration: Release
Build Date: Sep 19 2020 10:57:05
Git Revision: 7a99bae94584ea80d44bfb1656756d7fae1fc8e9
Packets Lost: 2/47572 (0.0%)
October 17 2020 13:38:26
```
## Relevant logs and/or screenshots
Please see attached png.
![Igor_shadowerror_001](/uploads/8d34215efa09119bd5e015ba71d50675/Igor_shadowerror_001.png)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/114Would like to have keyword/sender based coloring of text lines2020-11-15T12:49:27-05:00zolix7508Would like to have keyword/sender based coloring of text lines## Summary
Would like to have keyword/sender based coloring of text lines
## How would you like the feature to work?
Based on list of keywords given per line and on some additional settings the feature will highlight the entire line of ...## Summary
Would like to have keyword/sender based coloring of text lines
## How would you like the feature to work?
Based on list of keywords given per line and on some additional settings the feature will highlight the entire line of text containing the the keyword hit.
## Why is this feature important to you? How would it benefit the community? Required
I use this feature in Firstrom browser when I am playing text based games like Trivia or Word Scrumbler to highlight questions in the local chat. These places often have very intense traffic in the nearyby chat, so the text is scrolling fast upward, making it hard to spot relevant information out fast enough.
## Screenshots, Mockups, etc
https://gyazo.com/a06c0b139fa41c7ca1aa9f7d0a0fd01f
Note:
I could help on the implementation of the feature, because I am a software developer.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/115Optionally do not popup the Inventory window when a picture attachment is ope...2020-11-15T13:09:10-05:00zolix7508Optionally do not popup the Inventory window when a picture attachment is opened from a Group Notice## Summary
We could have a setting to disable opening up the Inventory window when a picture attachment is opened from a Group Notice
## How would you like the feature to work?
A checkbox in settings (could be a new Group Notices tab so...## Summary
We could have a setting to disable opening up the Inventory window when a picture attachment is opened from a Group Notice
## How would you like the feature to work?
A checkbox in settings (could be a new Group Notices tab somewhere) would say "Don't open up Inventory Window when image attachment is opened".
When this checkbox is checked then opening an image attachment from a group notice will not bring up the Inventory window just opens the image attachment.
## Why is this feature important to you? How would it benefit the community? Required
I am often working in my Inventory window for long time when I am putting together new outfits or I am organizing inventory content. Because I am member of many store groups incoming group notices come in almost non-stop. Clicking an image attachment from a group notice moves the focus in the inventory item to the newly received image so after checking the image I need to minimize the Inventory window or go back to the inventory item I was focusing on before, all the time I am checking an image of a group notice.
## Screenshots, Mockups, etchttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/116Showing image attachments of group notices larger by default2020-11-15T13:24:31-05:00zolix7508Showing image attachments of group notices larger by default## Summary
Image attachments opened show up pretty small even just on a FHD screen. Would be nice to make the window larger by default when it is opened.
## How would you like the feature to work?
Clicking an image attachment of a group...## Summary
Image attachments opened show up pretty small even just on a FHD screen. Would be nice to make the window larger by default when it is opened.
## How would you like the feature to work?
Clicking an image attachment of a group notice would show it in a larger window instead of the current small one.
Alternatively the image would just recall its size from last manual size adjustment done by the user.
In a more advanced version of this improvement the logic would make a dynamic calculation of a suitable size of the "Texture" window when it is showing an image attachment of a group notice, based on screen resolution, current window size of Alchemy app and size of the image about to be opened.
## Why is this feature important to you? How would it benefit the community?Required
Currently the images attached to group notices show up so small on my screen, despite I am using just an FHD monitor. I need to enlarge the Texture window manually in order to be able to see enough details of the offer shown on the photo in order to decide if I am interested in it or not. Because I am member of many store groups, group notices are coming in all the time, so I need to do this manual operation very often.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/117Why Textures Become Blurry Again After Some Time?2020-12-12T03:18:23-05:00zolix7508Why Textures Become Blurry Again After Some Time?Hello dear everybody,
I would like to ask why textures become blurry again after they are loaded, and they get fully displayed only if I am zooming into them? I noticed that Texture Memory Size it is just 512 MB in Alchemy vs 2048 in F...Hello dear everybody,
I would like to ask why textures become blurry again after they are loaded, and they get fully displayed only if I am zooming into them? I noticed that Texture Memory Size it is just 512 MB in Alchemy vs 2048 in Firestorm on the same PC. Could this smaller amount of allocated texture memory be the problem?
PC config is Win 10, AMD Athlon II 620, GTX 1080 Inno3D, 20 GB RAM
Thank you for your time!https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/120Speak Button on toolbar unmovable when Voice is disabled2021-01-23T21:16:01-05:00EbonSpeak Button on toolbar unmovable when Voice is disabled## Summary
The "Speak" voice control button cannot be [re]moved from a toolboar when voice is disabled (sim or preferences).
## Steps to reproduce
Disable Voice or go to a sim where voice is disabled
Drag the Speak button to a toolbar (...## Summary
The "Speak" voice control button cannot be [re]moved from a toolboar when voice is disabled (sim or preferences).
## Steps to reproduce
Disable Voice or go to a sim where voice is disabled
Drag the Speak button to a toolbar (any).
## What is the current bug behavior?
Voice button grays and cannot be moved nor removed
## What is the expected correct behavior?
Though voice is disabled, this button should be movable/removable
## Environment
```
Alchemy Project ShrewdShepherd 6.4.12.725 (64bit)
Release Notes
You are at 73.4, 218.6, 22.3 in Aggro located at ec2-34-222-10-161.us-west-2.compute.amazonaws.com ([HOSTIP])
SLURL: http://maps.secondlife.com/secondlife/Aggro/73/219/22
(global coordinates 179,017.0, 291,035.0, 22.3)
Second Life Server 2021-01-08.554811
Release Notes
CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (4008 MHz)
Memory: 16323 MB
OS Version: Microsoft Windows 10 64-bit (Build 19042.746)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 970/PCIe/SSE2
Windows Graphics Driver Version: 27.21.14.6109
OpenGL Version: 4.6.0 NVIDIA 461.09
Window size: 1920x1137
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 128m
Bandwidth: 8600kbit/s
LOD factor: 1.125
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: January 23 2021 17:54:23
RestrainedLove API: RLV v3.3.3 / RLVa v2.3.0.725
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.01.07
Dullahan: 1.7.0.202010052050
CEF: 85.3.9+gb045a6e+chromium-85.0.4183.102
Chromium: 85.0.4183.102
LibVLC Version: 3.0.11
Voice Server Version: Not Connected
Packets Lost: 0/21,282 (0.0%)
January 23 2021 18:15:21
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/121Group member lists do not show2021-01-31T12:28:30-05:00Richard MGroup member lists do not show## Summary
Group member lists do not show
## Steps to reproduce
Open group, click "Roles & Members", click "Members" and you will note it will forever say "Retrieving member list" and will not show the members. Issue appears more preval...## Summary
Group member lists do not show
## Steps to reproduce
Open group, click "Roles & Members", click "Members" and you will note it will forever say "Retrieving member list" and will not show the members. Issue appears more prevalent groups containing 100+ members. Bug doesn't always occur for smaller groups.
## What is the current bug behavior?
Member list does not display
## What is the expected correct behavior?
Member list should display
## Environment
Alchemy 6.3.6 (46705) (64 bit) (Alchemy Beta) (A)
![memberlist](/uploads/14f85e357f514326d273129ca14e3d61/memberlist.PNG)
## Relevant logs and/or screenshots
n/ahttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/122Objects with Alpha Blending affected weirdly by light (Advanced Lighting Model)2021-02-07T07:04:08-05:00SandlingObjects with Alpha Blending affected weirdly by light (Advanced Lighting Model)I have noticed that with Advanced Lighting Model turned on, objects set to Alpha Blending seem to drastically change their colourization. This is only experienced on the Alchemy client (Everyone using Alchemy was seeing this, but no one ...I have noticed that with Advanced Lighting Model turned on, objects set to Alpha Blending seem to drastically change their colourization. This is only experienced on the Alchemy client (Everyone using Alchemy was seeing this, but no one else did), and only when near light sources.
Included is a picture showing the top of the leg (No alpha), as well as Mesh lower legs set to Alpha Blending - 2nd picture is showing the legs without Advanced Lighting Model turned on. 3rd picture is a shot of the legs on another client (Coolviewer) using the Advanced Lighting Model.
![Legs](/uploads/114083d069023bdf426a94e31b212eb1/Legs.jpg)
![LegsNoAdvanced](/uploads/6cc8d7a27344f705530c85b10d563963/LegsNoAdvanced.jpg)
![LegsOtherClient](/uploads/832c1b39566d4a48636a4ec3c6e25ad1/LegsOtherClient.jpg)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/123Objects in the root of inventory randomly not appearing2021-03-18T14:43:45-04:00Max le FouObjects in the root of inventory randomly not appearing## Summary
Sometimes the objects that are directly in the "My Inventory" folder and that are not folders tend to randomly not appear at all, showing only the folders.
## Steps to reproduce
- Log into the grid
- Add non-folder items into...## Summary
Sometimes the objects that are directly in the "My Inventory" folder and that are not folders tend to randomly not appear at all, showing only the folders.
## Steps to reproduce
- Log into the grid
- Add non-folder items into the root of "My Inventory" like links or notecards.
- Relog and check the inventory
## What is the current bug behavior?
Sometimes these items doesn't appear in the inventory. Sometimes they do. The folders and their items are still visible though.
You can still put items in the root folder and they will appear. But if you relog, either you will see all the items in root (old and new ones), either none of them.
Sometimes hypergriding make them appear. or disappear.
## What is the expected correct behavior?
The items should always appear in the root folder.
## Environment
```
Alchemy 6.3.6 (46705) ([BUILD_ARCH]) Sep 19 2020 10:57:05 (Alchemy Beta)
[Notes de version]
Vous êtes à 820.5, 668.4, 23.7 dans Stark, se trouvant à eu-cluster1.zetamex.pw (94.130.130.152:10381)
SLURL : x-grid-info://hg.zetaworlds.com:80/region/Stark/309/156/24
(coordonnées globales 1707320.0, 1707160.0, 23.7)
ZetaSim-0.9.2.0-b712-Testing (Unix/Mono)
Notes de version
CPU : Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz (3696.01 MHz)
Mémoire : 16319 Mo
Version OS : Microsoft Windows 10 64-bit (Build 18363)
Distributeur de cartes graphiques : NVIDIA Corporation
Carte graphique : GeForce GTX 960/PCIe/SSE2
Version Windows Graphics Driver : 27.21.14.6140
Version OpenGL : 4.6.0 NVIDIA 461.40
Taille de la fenêtre: 1920x1137
Ajustement de la taille de la police : 96pt
Échelle de l’interface : 1
Distance de dessin : 200m
Bande passante : 2000 kbit/s
Facteur LOD (niveau de détail) : 4
Qualité de rendu : 6
Modèle d’éclairage avancé : Enabled
Mémoire textures : 3072 Mo
Heure de création VFS (cache) : septembre 13 2020 05:55:49
Version libcurl: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
Version J2C Decoder : OpenJPEG: 1.5.1, Runtime: 1.5.1
Version Audio Driver : FMOD Studio 2.00.07
Version Font Decoder: FreeType 2.10.1
Version CEF : [LIBCEF_VERSION]
Version LibVLC : 3.0.8
Version serveur vocal : Vivox
Compiler Version: MSVC 192729111
Configuration de la construction Release
Build Date: Sep 19 2020 10:57:05
Git Revision: 7a99bae94584ea80d44bfb1656756d7fae1fc8e9
Paquets perdus : 662/370952 (0.0%)
mars 05 2021 12:46:20
```
## Note
This problem has been noticed on the Zetaworlds grid in opensim. I couldn't try on SL or on any other grid. If someone can try out and confirm the bug... Also only noticed it on Alchemy and not any other viewers i know.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/124Alchemy for Archlinux / AUR2021-03-27T10:39:59-04:00Ghost UserAlchemy for Archlinux / AURCan we expect having Alchemy soon in Archlinux AUR instalable via yay ?
A binary install would be fine. If it is a source build even better so it has a good chance to be integrated in the official Archlinux repositories.
Regards.
EDIT...Can we expect having Alchemy soon in Archlinux AUR instalable via yay ?
A binary install would be fine. If it is a source build even better so it has a good chance to be integrated in the official Archlinux repositories.
Regards.
EDIT: Issue is solved - Artas made it available in the Arhclinux AUR:
aur/alchemy-viewerhttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/125Alchemy Binary for Archlinux AUR2021-03-27T10:50:30-04:00Ghost UserAlchemy Binary for Archlinux AURA source build for Alchemy is available in the AUR: aur/alchemy-viewer
Can we get a precompiled official binary in the AUR as aur/alchemy-viewer-bin.
yay -S alchemy-viewer-bin :D Would be great :)
Regards.A source build for Alchemy is available in the AUR: aur/alchemy-viewer
Can we get a precompiled official binary in the AUR as aur/alchemy-viewer-bin.
yay -S alchemy-viewer-bin :D Would be great :)
Regards.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/126Objects well beyond draw distance (possibly drawdistance x2) cast shadows on ...2021-04-24T12:05:11-04:00Bellimora ResidentObjects well beyond draw distance (possibly drawdistance x2) cast shadows on the scene.## Summary
Objects well beyond draw distance cast shadows on the scene. My testing suggests this MIGHT be draw distance 2x but I can't be sure without more tests.
This is an ancient bug which predates EEP. I just keep forgetting about...## Summary
Objects well beyond draw distance cast shadows on the scene. My testing suggests this MIGHT be draw distance 2x but I can't be sure without more tests.
This is an ancient bug which predates EEP. I just keep forgetting about it until it happens to me and then I'm miffed.
This exists in non-alchemy viewers as well.
## Steps to reproduce
1. Go to a clear open sim where you have rez rights at elevation 0.
2. Set windlight to noon.
3. Set draw distance to 256
4. Fly
5. /gth 500
6. Rez a 64 x 64 platform at your position
7. /gth 0
8. You are now in the shadow of a platform 500 meters above you.
9. Set draw distance slightly closer, I used 224 because it was the next pip on the graphics slider.
10. The shadow is now gone.
## What is the current bug behavior?
See description
## What is the expected correct behavior?
Objects 256 meters away should be casting shadows only.
## Environment
```
Alchemy Test 6.4.18.46175 (64bit)
Release Notes
You are at 35.1, 223.9, 33.3 in Puff located at simhost-032d81328b794084c.agni
SLURL: http://maps.secondlife.com/secondlife/Puff/35/224/33
(global coordinates 183,587.0, 305,120.0, 33.3)
Second Life Server 2021-03-31.557694
Release Notes
CPU: AMD Ryzen 9 3900X 12-Core Processor (3792.88 MHz)
Memory: 32683 MB
OS Version: Microsoft Windows 10 64-bit (Build 19042.928)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon RX 6800 XT
Windows Graphics Driver Version: 27.20.15003.5017
OpenGL Version: 4.6.148202 Compatibility Profile Context 21.3.2 27.20.15003.5017
Window size: 2560x1346
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 384m
Bandwidth: 3000kbit/s
LOD factor: 1.125
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
Texture cache: 4035MB / 8344MB (48.4% used)
Disk cache: 3039MB / 10240MB (29.7% used)
RestrainedLove API: RLV v3.4.3 / RLVa v2.4.0.46175
libcurl Version: libcurl/7.54.1 OpenSSL/1.0.2u zlib/1.2.11.zlib-ng WinIDN nghttp2/1.43.0
J2C Decoder Version: OpenJPEG Runtime: 2.4.0
Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.21.0 / OpenAL Community / OpenAL Soft: OpenAL Soft
Dullahan: 1.7.0.202104081416
CEF: 89.0.6+g6f30454+chromium-89.0.4389.72
Chromium: 89.0.4389.72
LibVLC Version: 3.0.11
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192829913
Packets Lost: 4/3,105 (0.1%)
April 24 2021 09:04:30
```https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/127Audio output device changes when monitor sleeps, can't change back2021-05-08T11:41:10-04:00Bellimora ResidentAudio output device changes when monitor sleeps, can't change back## Summary
When the audio output device is disabled (such as the HDMI cable for my monitor which is routed through my amp going into sleep mode) alchemy will go use a different sound device and it can be difficult to get it back on the o...## Summary
When the audio output device is disabled (such as the HDMI cable for my monitor which is routed through my amp going into sleep mode) alchemy will go use a different sound device and it can be difficult to get it back on the one you wanted.
Note: Drake mentioned adding a audio source selector to alchemy which would alleviate this.
## Steps to reproduce
1) Have more then one audio output device on your computer.
2) Run alchemy, verify there is sound.
3) Disable your primary sound device.
4) Enable your primary sound device.
5) Check if there is sound on alchemy.
## What is the current bug behavior?
There will be no sound from alchemy at this point. I've managed to force sound back on the proper device by disabling every input device, but it messes some other stuff I got going up because they are using VAC.
## What is the expected correct behavior?
Alchemy stays on the current audio device and continues to produce noise. I can run VLC on a constant stream at the same time and if I disable sound, it just hops to the currently primary audio device and back. So I know other programs handle this sort of hiccup smoothly.
## Environment
```
Alchemy Test 6.4.18.46175 (64bit)
Release Notes
You are at 33.6, 189.8, 1,509.7 in Puff located at simhost-0c1bcdea46d71ac0e.agni
SLURL: http://maps.secondlife.com/secondlife/Puff/34/190/1510
(global coordinates 183,586.0, 305,086.0, 1,509.7)
Second Life Server 2021-04-21.558586
Release Notes
CPU: AMD Ryzen 9 3900X 12-Core Processor (3792.87 MHz)
Memory: 32683 MB
OS Version: Microsoft Windows 10 64-bit (Build 19042.928)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon RX 6800 XT
Windows Graphics Driver Version: 27.20.15003.5017
OpenGL Version: 4.6.148202 Compatibility Profile Context 21.3.2 27.20.15003.5017
Window size: 2560x1346
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 384m
Bandwidth: 3000kbit/s
LOD factor: 1.125
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
Texture cache: 4294MB / 8344MB (51.5% used)
Disk cache: 5769MB / 10240MB (56.3% used)
RestrainedLove API: RLV v3.4.3 / RLVa v2.4.0.46175
libcurl Version: libcurl/7.54.1 OpenSSL/1.0.2u zlib/1.2.11.zlib-ng WinIDN nghttp2/1.43.0
J2C Decoder Version: OpenJPEG Runtime: 2.4.0
Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.21.0 / OpenAL Community / OpenAL Soft: OpenAL Soft
Dullahan: 1.7.0.202104081416
CEF: 89.0.6+g6f30454+chromium-89.0.4389.72
Chromium: 89.0.4389.72
LibVLC Version: 3.0.11
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192829913
Packets Lost: 0/12,766 (0.0%)
May 08 2021 08:40:18
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/128Color problems on specific hardware2021-06-17T07:24:53-04:00Max le FouColor problems on specific hardware## Summary
The colors are incorrect with some hardware.
## Steps to reproduce
Simply start the viewer using the hardware below (since it doesn't happen on my desktop with a different hardware)
## What is the current bug behavior?
One o...## Summary
The colors are incorrect with some hardware.
## Steps to reproduce
Simply start the viewer using the hardware below (since it doesn't happen on my desktop with a different hardware)
## What is the current bug behavior?
One of the primary colors (i think it's red) is completely absent in the viewer on everywhere. (UI, 3D, etc, see the screenshot below) Note that only alchemy has this problem. Everything is fine on other programs.
## What is the expected correct behavior?
The viewer should display all colors.
## Environment
```
Alchemy 6.3.6 (46705) ([BUILD_ARCH]) Sep 19 2020 10:57:05 (Alchemy Beta)
[Notes de version]
Vous êtes à 140.4, 48.4, 2998.7 dans Tolkien Island, se trouvant à ec2-54-185-129-20.us-west-2.compute.amazonaws.com (54.185.129.20:13023)
SLURL : http://maps.secondlife.com/secondlife/Tolkien%20Island/140/48/2999
(coordonnées globales 229772.0, 340784.0, 2998.7)
Second Life Server 2021-05-25.560108
Notes de version
CPU : AMD A8-7410 APU with AMD Radeon R5 Graphics (2195.87 MHz)
Mémoire : 11209 Mo
Version OS : Microsoft Windows 10 64-bit (Build 19042)
Distributeur de cartes graphiques : ATI Technologies Inc.
Carte graphique : AMD Radeon(TM) R5 Graphics
Version Windows Graphics Driver : 27.20.1034.6
Version OpenGL : 4.6.13596 Compatibility Profile Context 20.10.35.02 27.20.1034.6
Taille de la fenêtre: 1366x705
Ajustement de la taille de la police : 96pt
Échelle de l’interface : 1
Distance de dessin : 128m
Bande passante : 3000 kbit/s
Facteur LOD (niveau de détail) : 1.125
Qualité de rendu : 3
Modèle d’éclairage avancé : Enabled
Mémoire textures : 753 Mo
Heure de création VFS (cache) : juin 17 2021 02:51:40
Version libcurl: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
Version J2C Decoder : OpenJPEG: 1.5.1, Runtime: 1.5.1
Version Audio Driver : FMOD Studio 2.00.07
Version Font Decoder: FreeType 2.10.1
Version CEF : [LIBCEF_VERSION]
Version LibVLC : 3.0.8
Version serveur vocal : Vivox 4.10.0000.32327
Compiler Version: MSVC 192729111
Configuration de la construction Release
Build Date: Sep 19 2020 10:57:05
Git Revision: 7a99bae94584ea80d44bfb1656756d7fae1fc8e9
Paquets perdus : 4/7834 (0.0%)
juin 17 2021 03:00:59
```
## Relevant logs and/or screenshots
![Capture_d_écran_2021-06-17_120041](/uploads/8d6dd4e7c63ec975bf8b54c9aa0ee10f/Capture_d_écran_2021-06-17_120041.jpg)
(notice that, in the windows taskbar, there's a red icon, indicating that the missing color problem is only on Alchemy. And yeah my skin is not supposed to be blue :p)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/129RLV - @showinv does not suppress inventory2021-06-20T04:49:54-04:00Marten FaulkwingRLV - @showinv does not suppress inventory## Summary
The @showinv restriction does not have an effect.
## Steps to reproduce
Tried with several items, so it's reproducable across items:
- Use an OpenCollar or similar
- Disable "Rummage" or use another option in gear that issues...## Summary
The @showinv restriction does not have an effect.
## Steps to reproduce
Tried with several items, so it's reproducable across items:
- Use an OpenCollar or similar
- Disable "Rummage" or use another option in gear that issues @showinv to disable inventory access
- Access inventory
## What is the current bug behavior?
The inventory window opens and can be fully operated
## What is the expected correct behavior?
The inventory window should not open
## Environment
```
Alchemy 6.3.6 (46705) ([BUILD_ARCH]) Sep 19 2020 10:57:05 (Alchemy Beta)
[Notes de version]
Vous êtes à 115.9, 114.0, 22.3 dans Jotnar, se trouvant à ec2-54-213-175-73.us-west-2.compute.amazonaws.com (54.213.175.73:12035)
SLURL : http://maps.secondlife.com/secondlife/Jotnar/116/114/22
(coordonnées globales 297076.0, 269170.0, 22.3)
Second Life Server 2021-05-25.560108
Notes de version
CPU : Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz (2904 MHz)
Mémoire : 32702 Mo
Version OS : Microsoft Windows 10 64-bit (Build 19042)
Distributeur de cartes graphiques : NVIDIA Corporation
Carte graphique : GeForce RTX 2060/PCIe/SSE2
Version Windows Graphics Driver : 27.21.14.6172
Version OpenGL : 4.6.0 NVIDIA 461.72
Taille de la fenêtre: 1920x1017
Ajustement de la taille de la police : 96pt
Échelle de l’interface : 1
Distance de dessin : 96m
Bande passante : 3000 kbit/s
Facteur LOD (niveau de détail) : 2
Qualité de rendu : 5
Modèle d’éclairage avancé : Enabled
Mémoire textures : 3072 Mo
Heure de création VFS (cache) : juin 06 2021 21:14:39
Version libcurl: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
Version J2C Decoder : OpenJPEG: 1.5.1, Runtime: 1.5.1
Version Audio Driver : FMOD Studio 2.00.07
Version Font Decoder: FreeType 2.10.1
Version CEF : [LIBCEF_VERSION]
Version LibVLC : 3.0.8
Version serveur vocal : Vivox 4.10.0000.32327
Compiler Version: MSVC 192729111
Configuration de la construction Release
Build Date: Sep 19 2020 10:57:05
Git Revision: 7a99bae94584ea80d44bfb1656756d7fae1fc8e9
Paquets perdus : 167/609991 (0.0%)
juin 20 2021 01:24:48
```
## Relevant logs and/or screenshotshttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/130No way to set the "away timeout" time2021-06-27T13:09:02-04:00phdionNo way to set the "away timeout" time## Summary
Add an entry in preference to set the "away timeout" time, like in the LL viewer
## How would you like the feature to work?
Same as in the LL Viewer, with an entry in the preference menu
## Why is this feature important to y...## Summary
Add an entry in preference to set the "away timeout" time, like in the LL viewer
## How would you like the feature to work?
Same as in the LL Viewer, with an entry in the preference menu
## Why is this feature important to you? How would it benefit the community?Required
Setting it to "never" will prevent the AV to show as "away" when minimizing the windows.
## Screenshots, Mockups, etchttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/131You cant choose among different Joystick / Spacenavigator2022-01-31T11:40:03-05:00noelita noelYou cant choose among different Joystick / Spacenavigator## Summary
You cant choose among different Joystick / Spacenavigator
## How would you like the feature to work?
You must be able to choose, like Firestorm do, see video ->>> https://gyazo.com/10babd77d0ffe963409d0c52e1c6806c
## Why is ...## Summary
You cant choose among different Joystick / Spacenavigator
## How would you like the feature to work?
You must be able to choose, like Firestorm do, see video ->>> https://gyazo.com/10babd77d0ffe963409d0c52e1c6806c
## Why is this feature important to you? How would it benefit the community?Required
If u have both things u cant choose one of them
## Screenshots, Mockups, etc
This happen in Alchemy, compare with previous video --> https://gyazo.com/f174bc481f4a00d97efd482c345a9711https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/132UI2021-11-26T16:03:40-05:00Maria IthildinUII have no idea what I did but apparently now the UI is massive on my screen to the point of being unusable. I cannot reset it via preferences because I can't even navigate the preference menu. Worse, uninstalling and reinstalling just si...I have no idea what I did but apparently now the UI is massive on my screen to the point of being unusable. I cannot reset it via preferences because I can't even navigate the preference menu. Worse, uninstalling and reinstalling just simply brings back the same menu and preferences as they were. I have attempted to remove every file I could locate related to Alchemy and cannot find the folder or file causing this. If someone could advise me on how to simply remove everything related to Alchemy viewer so I could start over, I'd appreciate it.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/133Specific particle types create heavy blobs of color in latest alchemy2022-02-13T00:07:59-05:00Bellimora ResidentSpecific particle types create heavy blobs of color in latest alchemy## Summary
Particles that use the following blend function parameters:
PSYS_PART_BLEND_FUNC_SOURCE, PSYS_PART_BF_DEST_COLOR,
PSYS_PART_BLEND_FUNC_DEST, PSYS_PART_BF_ONE ,
become ugly blobs of color when stacked up sufficiently w...## Summary
Particles that use the following blend function parameters:
PSYS_PART_BLEND_FUNC_SOURCE, PSYS_PART_BF_DEST_COLOR,
PSYS_PART_BLEND_FUNC_DEST, PSYS_PART_BF_ONE ,
become ugly blobs of color when stacked up sufficiently when they did not in previous iterations of alchemy viewer.
## Steps to reproduce
Make a linkset of 3 prims.
Make sure prim 2 and 3 occupy the same x,y,z coordinate.
Make prim 2 and 3 invisible and outside the bounds of prim 1.
Stuff this script in them:
```
vector NewColor() {
float r = llFrand(1.0);
float g = llFrand(1.0);
float b = llFrand(1.0);
float highest = r;
if (g > highest) highest = g;
if (b > highest) highest = b;
float multiplier = 1.0 / highest;
vector color = <r, g, b> * multiplier;
return color;
}
vector PurifyColor(vector input) {
float r = input.x;
float g = input.y;
float b = input.z;
float lowest = r;
if (g < lowest) lowest = g;
if (b < lowest) lowest = b;
if (!((r == b) && (b == g))) {
if (lowest == r) r = 0;
else if (lowest == b) b = 0;
else g = 0;
}
if (r > 0.6) r = r + (1 - r) / 2;
else r = 0;
if (g > 0.6) g = g + (1 - g) / 2;
else g = 0;
if (b > 0.6) b = b + (1 - b) / 2;
else b = 0;
return <r,g,b>;
}
Particles() {
vector color = llList2Vector(llGetLinkPrimitiveParams(3, [PRIM_COLOR, 0]), 0);
vector pure = PurifyColor(color);
llSetLinkPrimitiveParamsFast(2, [PRIM_POINT_LIGHT, TRUE, color, 1.0, 10.0, 0.0]);
llLinkParticleSystem(2, [
PSYS_PART_FLAGS, PSYS_PART_EMISSIVE_MASK | PSYS_PART_INTERP_COLOR_MASK |
PSYS_PART_INTERP_SCALE_MASK | PSYS_PART_FOLLOW_VELOCITY_MASK ,
PSYS_PART_MAX_AGE, 3,
PSYS_PART_START_COLOR, color,
PSYS_PART_END_COLOR, pure,
PSYS_PART_START_SCALE,<0.2,0.2,0.05>,
PSYS_PART_END_SCALE,<0.0001, 0.0001, 0.0001>,
PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_EXPLODE,
PSYS_SRC_BURST_RATE, 0.03,
PSYS_SRC_ACCEL, <0,0,0.12>,
PSYS_SRC_BURST_PART_COUNT, 3,
PSYS_SRC_BURST_RADIUS, 0.0,
PSYS_SRC_BURST_SPEED_MIN, 0.05,
PSYS_SRC_BURST_SPEED_MAX, 0.01,
PSYS_PART_START_ALPHA, 0.8,
PSYS_PART_END_ALPHA, 0.3,
PSYS_PART_BLEND_FUNC_SOURCE, PSYS_PART_BF_DEST_COLOR,
PSYS_PART_BLEND_FUNC_DEST, PSYS_PART_BF_ONE ,
PSYS_SRC_TEXTURE, "97a662d2-ae5a-565e-ea2c-e37ee9607b04"
]);
llLinkParticleSystem(3, [
PSYS_PART_FLAGS,
PSYS_PART_INTERP_COLOR_MASK
| PSYS_PART_INTERP_SCALE_MASK
| PSYS_PART_EMISSIVE_MASK,
PSYS_PART_START_COLOR, color,
PSYS_PART_END_COLOR, pure,
PSYS_PART_START_ALPHA,0.500000,
PSYS_PART_END_ALPHA,0.100000,
PSYS_PART_START_SCALE,<0.2000, 0.4000, 0.00000>,
PSYS_PART_END_SCALE,<0.10000, 0.80000, 0.00000>,
PSYS_PART_MAX_AGE,3,
PSYS_SRC_PATTERN,2,
PSYS_SRC_TEXTURE,"ebc21f9d-826c-d150-2bf2-c204b5fc0751",
PSYS_SRC_BURST_RATE,0.1,
PSYS_SRC_BURST_PART_COUNT,1,
PSYS_SRC_BURST_RADIUS,0.02,
PSYS_SRC_BURST_SPEED_MIN,0.0,
PSYS_SRC_BURST_SPEED_MAX,0.0,
PSYS_PART_BLEND_FUNC_SOURCE, PSYS_PART_BF_DEST_COLOR,
PSYS_PART_BLEND_FUNC_DEST, PSYS_PART_BF_ONE ,
PSYS_SRC_ACCEL, <0.0, 0.0, 0.5> ]);
}
default
{
state_entry() {
Particles();
}
on_rez(integer n) {
vector color = NewColor();
llSetLinkColor(3, color, ALL_SIDES);
llSetLinkColor(LINK_THIS, color, 0);
}
changed(integer change) {
if (change & CHANGED_COLOR) {
Particles();
}
}
}
```
## What is the current bug behavior?
You get big ugly blobs of color see: http://wabbajack.ddns.net/web_images/particleBug.png
## What is the expected correct behavior?
See: http://wabbajack.ddns.net/web_images/notSoBugged.png
## Environment
```
Alchemy Project AgileAkita 6.5.3.1401 (64bit)
Release Notes
You are at 186.7, 34.1, 3,001.4 in Raiden located at simhost-0f6517a2dc564cae2.agni
SLURL: http://maps.secondlife.com/secondlife/Raiden/187/34/3001
(global coordinates 259,003.0, 255,522.0, 3,001.4)
Second Life Server 2022-01-06.567269
Retrieving...
CPU: AMD Ryzen 9 3900X 12-Core Processor (3792.88 MHz)
Memory: 32682 MB
Concurrency: 24
OS Version: Microsoft Windows 10 64-bit (Build 19042.1526)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon RX 6800 XT
Windows Graphics Driver Version: 30.0.14011.3017
OpenGL Version: 4.6.14802 Compatibility Profile Context 21.12.1 30.0.14011.3017
Window size: 2560x1377
Font Size Adjustment: 96pt
UI Scaling: 1.5
Draw distance: 128m
Bandwidth: 3000kbit/s
LOD factor: 3.25
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
Texture cache: 2640MB / 8344MB (31.7% used)
Disk cache: 10239MB / 10240MB (100.0% used)
RestrainedLove API: RLV v3.4.3 / RLVa v2.4.2.1401
libcurl Version: libcurl/7.81.0 OpenSSL/3.0.1 zlib/1.2.11.zlib-ng c-ares/1.18.1 WinIDN nghttp2/1.46.0
J2C Decoder Version: OpenJPEG Runtime: 2.4.0
Audio Driver Version: FMOD Studio 2.02.05
Dullahan: 1.12.2
CEF: 97.1.5+g2b00258+chromium-97.0.4692.71
Chromium: 97.0.4692.71
LibVLC Version: 3.0.16
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 193030706
Packets Lost: 103/1,382,114 (0.0%)
February 12 2022 21:07:23
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/134LINUX - no volume control for parcel streaming media.2022-02-21T21:08:19-05:00Bellimora ResidentLINUX - no volume control for parcel streaming media.## Summary
There's no way to control parcel stremaing audio volume.
## Steps to reproduce
1) Get in a parceal with streaming media such as: http://maps.secondlife.com/secondlife/Oort%20Cloud/120/121/4003
2) Start it up
3) Try to adjust ...## Summary
There's no way to control parcel stremaing audio volume.
## Steps to reproduce
1) Get in a parceal with streaming media such as: http://maps.secondlife.com/secondlife/Oort%20Cloud/120/121/4003
2) Start it up
3) Try to adjust volume on any of the volume sliders, both master volume and media volume sliders
## What is the current bug behavior?
You'll get the media played full blast.
## What is the expected correct behavior?
It should respect master and media volume sliders.
## Environment
```
Alchemy Project AgileAkita 6.5.3.1401 (64bit)
Release Notes
You are at 120.3, 121.2, 4002.9 in Oort Cloud located at simhost-0d7c45341553b0d9d.agni
SLURL: http://maps.secondlife.com/secondlife/Oort%20Cloud/120/121/4003
(global coordinates 132472.0, 313209.0, 4002.9)
Second Life Server 2022-01-06.567269
Release Notes
CPU: AMD Ryzen 9 3900X 12-Core Processor (3800 MHz)
Memory: 32077 MB
Concurrency: 24
OS Version: Linux 5.15.15-76051515-generic #202201160435~1642693824~21.10~97db1bb SMP Thu Jan 20 17:35:05 U x86_64
Graphics Card Vendor: AMD
Graphics Card: AMD Radeon RX 6800 XT (SIENNA_CICHLID, DRM 3.42.0, 5.15.15-76051515-generic, LLVM 12.0.1)
OpenGL Version: 4.6 (Compatibility Profile) Mesa 21.2.2
Window size: 2560x1319
Font Size Adjustment: 96pt
UI Scaling: 1.5
Draw distance: 256m
Bandwidth: 3000kbit/s
LOD factor: 3
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
Texture cache: 4368MB / 8344MB (52.4% used)
Disk cache: 16383MB / 16384MB (100.0% used)
RestrainedLove API: RLV v3.4.3 / RLVa v2.4.2.1401
libcurl Version: libcurl/7.81.0 OpenSSL/3.0.1 zlib/1.2.11.zlib-ng c-ares/1.18.1 nghttp2/1.46.0
J2C Decoder Version: OpenJPEG Runtime: 2.4.0
Audio Driver Version: FMOD Studio 2.02.05
Dullahan: 1.12.2
CEF: 97.1.5+g2b00258+chromium-97.0.4692.71
Chromium: 97.0.4692.71
LibVLC Version: 3.0.9
Voice Server Version: Vivox
Compiler Version: Clang 12.0.0
Packets Lost: 87/889257 (0.0%)
February 21 2022 18:08:02
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/135Recent Alchemy Algile Akita is performing rather poorly on region crossings.2022-02-24T19:05:36-05:00Bellimora ResidentRecent Alchemy Algile Akita is performing rather poorly on region crossings.## Summary
I was doing a large vehicle trip with some friends. Myself and all my friends kept crossing region borders cleanly and smoothly.
One friend kept lagging on crossings and falling out of the vehicle and on region crossings f...## Summary
I was doing a large vehicle trip with some friends. Myself and all my friends kept crossing region borders cleanly and smoothly.
One friend kept lagging on crossings and falling out of the vehicle and on region crossings for as long as they were in the vehicle they kept triggering changed(CHANGED_LINK) on every region crossing which was making my car do annoying things.
I was on AgileAkita build 1401.
They were on Agile Akita build 1451.
My friends were on firestorm.
Later then were doing some exploring on car and were complaining to me that the car kept asking for controls on each region crossing. I told them to try a different viewer, they tried black dragon. Problem went away and they were crossing much smoothly.
I installed Agile Akita 1454 and tried driving in a car and region crossings got rough and my car finally asked me for permission to take controls (even though I was already sitting in it).
Agile Akita 145x is absolute shite if you are trying to use a vehicle.
## Steps to reproduce
I have handed a copy of a test vehicle I made for this to Drake. If anyone else wishes to test and debug this contact me: Bellimora Bellisserian
Step 1:
1) Go to: http://maps.secondlife.com/secondlife/Xanthorhoe/125/253/32
2) Rez "Olaera - 2012 Creme BTI mod v0.19 Modified for Testing"
-This vehicle is modified to inform you when the number of links has changed, watch local chat
3) Get in, it's like most cars, arrow keys drive, jump/crouch controls gearage
4) That landmark I gave you is the beginning of route 5 on Heterocera, start driving along it
5) Travel at least as far as Gibossa
Gibossa at the time of this writing was particularly good at triggering a very bad region crossing on alchemy build 145x. A few other regions were rougher then other viewers. Your vehicle will likely ask for permission to take controls at that point.
Once you have experienced a long drive like this install Alchemy 1401 or use black dragon viewer or some other veiwer and try the same drive. It will behave a lot smoother.
## What is the current bug behavior?
Slow rough region crossings with your vehicle occasionally attempting to ask for controls, your vehicle will trigger a "CHANGED_LINK" Event often on changed()
## What is the expected correct behavior?
See viewer 1401 behavoir for proper region crossings
## Environment
```
Alchemy Project AgileAkita 6.5.3.1454 (64bit)
Release Notes
You are at 187.3, 34.7, 3,001.3 in Raiden located at simhost-0f4e415801ccff23a.agni
SLURL: http://maps.secondlife.com/secondlife/Raiden/187/35/3001
(global coordinates 259,003.0, 255,523.0, 3,001.3)
Second Life Server 2022-01-06.567269
Retrieving...
CPU: AMD Ryzen 9 3900X 12-Core Processor (3792.88 MHz)
Memory: 32682 MB
Concurrency: 24
OS Version: Microsoft Windows 10 64-bit (Build 19044.1526)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon RX 6800 XT
Windows Graphics Driver Version: 30.0.14011.3017
OpenGL Version: 4.6.14802 Compatibility Profile Context 21.12.1 30.0.14011.3017
Window size: 2560x1377
Font Size Adjustment: 96pt
UI Scaling: 1.5
Draw distance: 128m
Bandwidth: 3000kbit/s
LOD factor: 3.25
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
Texture cache: 3196MB / 8344MB (38.3% used)
Disk cache: 10239MB / 10240MB (100.0% used)
RestrainedLove API: RLV v3.4.3 / RLVa v2.4.2.1454
libcurl Version: libcurl/7.81.0 OpenSSL/3.0.1 zlib/1.2.11.zlib-ng c-ares/1.18.1 WinIDN nghttp2/1.46.0
J2C Decoder Version: OpenJPEG Runtime: 2.4.0
Audio Driver Version: FMOD Studio 2.02.05
Dullahan: 1.12.2
CEF: 97.1.5+g2b00258+chromium-97.0.4692.71
Chromium: 97.0.4692.71
LibVLC Version: 3.0.16
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 193030706
Packets Lost: 2/33,558 (0.0%)
February 24 2022 15:51:05
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/138[Feature Request] I would like Alchemy to always remember my custom sky preset.2022-03-13T22:28:56-04:00SonofaNoob[Feature Request] I would like Alchemy to always remember my custom sky preset.I'm currently using Alchemy Project AgileAkita 6.5.3.1468 (64bit).
My favorite sky preset is 80's Wave, which you can find in your Library > Environments folder in your Inventory. On every restart, I have to manually click the My Envir...I'm currently using Alchemy Project AgileAkita 6.5.3.1468 (64bit).
My favorite sky preset is 80's Wave, which you can find in your Library > Environments folder in your Inventory. On every restart, I have to manually click the My Environments toolbar button, type 80's wave in the search bar, right click 80's wave, and select 'Apply Only to Myself'. It would be so awesome if I didn't have to do that each time because to me all the other default and custom sky presets look awful and I hate looking at awful environments, even if it is only for a few seconds. And also, it takes three or four steps to restore my desired environment each time and I have to do on every login.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/139[Feature Request] Please add the toolbar buttons for Area Search and Phototoo...2022-03-13T22:29:06-04:00SonofaNoob[Feature Request] Please add the toolbar buttons for Area Search and Phototools Camera.I'm currently using Alchemy Project AgileAkita 6.5.3.1468 (64bit).
I use Area Search a lot. I mean regularly, throughout the day, every single day. And Phototools Camera is very convenient because I can adjust my camera view, save tha...I'm currently using Alchemy Project AgileAkita 6.5.3.1468 (64bit).
I use Area Search a lot. I mean regularly, throughout the day, every single day. And Phototools Camera is very convenient because I can adjust my camera view, save that camera angle and position, cam around the area and then immediately restore that previously saved camera angle and location. Just the other day, I spent 5-10 minutes getting my camera position perfect and I posted a snapshot on my Profile Feed, but I had forgot to include the location. So a day later, I went back to that sim and just instantly loaded the saved camera position and retook the picture. It saved me a lot of time, and I was able to get the exact view that I wanted and not just something similar or close to it. These are the only two toolbar buttons that I miss that I hope will get added soon.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/140[Bug] (Low Priority) Alchemy never remembers my Inventory filter 'Always show...2022-03-10T22:31:58-05:00SonofaNoob[Bug] (Low Priority) Alchemy never remembers my Inventory filter 'Always show folders'.I'm currently using Alchemy Project AgileAkita 6.5.3.1468 (64bit).
I like having my empty System Folders displayed. I found out yesterday that I can display them by going to Inventory settings, selecting Show Filters, and then enabling...I'm currently using Alchemy Project AgileAkita 6.5.3.1468 (64bit).
I like having my empty System Folders displayed. I found out yesterday that I can display them by going to Inventory settings, selecting Show Filters, and then enabling 'Always show folders'. But on every relog, it will be disabled again. If all inventory filters are intended to be temporary, then I think that the 'Always show folders' option should be completely removed from the Show Filters window and relocated to the Inventory settings (gear icon) pop-up menu instead. Other viewers have a "Hide empty system folders from inventory" in their Preferences window, but I think that it would actually be better to have this option in the Inventory settings instead.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/141[Bug] If you accept a friend request from someone who is not using Alchemy, n...2022-03-11T01:42:57-05:00SonofaNoob[Bug] If you accept a friend request from someone who is not using Alchemy, nothing happens.I'm currently using Alchemy Project AgileAkita 6.5.3.1468 (64bit).
I don't know if this was reported yet or not. But it was tested and confirmed by Unexpectedly Dismantled.
Yesterday, I received a friend request from someone not using...I'm currently using Alchemy Project AgileAkita 6.5.3.1468 (64bit).
I don't know if this was reported yet or not. But it was tested and confirmed by Unexpectedly Dismantled.
Yesterday, I received a friend request from someone not using Alchemy. And both times I pressed the Accept button. She asked me "did you accept it yet?" I looked on my Friends list and she had not been added. I then opened up her profile in my Alchemy viewer and sent her a friend request. She accepted and it went through. So receiving from other viewers does not work, but sending a friend request from an Alchemy viewer does.
Unexpectedly Dismantled ran some tests. When he tried a different viewer and sent me two friend requests, I clicked the Accept button both times, but it did not work either time.
I don't know if it affects two people using different versions of Alchemy. But it definitely affects a person using Alchemy Project AgileAkita 6.5.3.1468 (64bit) if they are receiving a friend request from someone that is not using an Alchemy viewer.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/142[Feature Request] Could you provide us with a way to derender objects (more t...2022-03-13T22:30:13-04:00SonofaNoob[Feature Request] Could you provide us with a way to derender objects (more than one)?I'm currently using Alchemy Project AgileAkita 6.5.3.1468 (64bit).
I like to derender ugly objects. Sometimes it's because I am living some place and a neighbor rezzed something that is really ugly and hurts my eyes or does not blend i...I'm currently using Alchemy Project AgileAkita 6.5.3.1468 (64bit).
I like to derender ugly objects. Sometimes it's because I am living some place and a neighbor rezzed something that is really ugly and hurts my eyes or does not blend in with the environment at all. Other times, I want to take a nice snapshot and post it to my Profile Feed but there is a lot of objects that take away from the beauty and immersion. For example, I took a screenshot of me standing in front of a crashed plane in a forest the other day. But before I took the picture, I derendered a bunch of green arrows on the ground because, well, in real life you wouldn't see half a dozen large green arrows painted on a dirt path like that.
If there is a way to manually add objects to a derender list, please let me know. I could use that as a workaround.
After giving it some thought, I hope that the ability to derender objects will be given the most priority of all feature requests because it is very important when taking pictures.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/143[Feature Request] Could you add the Building Tools option to disable "Show Hi...2022-03-11T15:43:54-05:00SonofaNoob[Feature Request] Could you add the Building Tools option to disable "Show Highlight".I'm currently using Alchemy Project AgileAkita 6.5.3.1468 (64bit).
I often uncheck the "Show Highlight" box when editing objects to remove the highlight, and I do this around 25% of the time. It makes building much more enjoyable when ...I'm currently using Alchemy Project AgileAkita 6.5.3.1468 (64bit).
I often uncheck the "Show Highlight" box when editing objects to remove the highlight, and I do this around 25% of the time. It makes building much more enjoyable when I can remove the distracting edge glows on a mesh or prim object, but also be able to have the highlights visible when I am doing other things like positioning the objects. I was genuinely surprised when I did not see this option available in the Building Tools, because I am so used to using it.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/144[Feedback] The Toolbar button formats "Icons only" and "Small icons only" are...2022-03-11T20:08:10-05:00SonofaNoob[Feedback] The Toolbar button formats "Icons only" and "Small icons only" are both too large.I'm currently using Alchemy Project AgileAkita 6.5.3.1468 (64bit).
I selected the "Small icons only" format right after I installed Alchemy for the first time, and the buttons were still too large and made the viewer look very clunky an...I'm currently using Alchemy Project AgileAkita 6.5.3.1468 (64bit).
I selected the "Small icons only" format right after I installed Alchemy for the first time, and the buttons were still too large and made the viewer look very clunky and slightly noobish looking.
Just now, I found a good workaround. If I select "Icons and Labels", it is around 4/5 the height of the "Small icons only" buttons and it looks much nicer. I never needed or wanted to see text, but since I don't have a lot of buttons on the toolbar right now, this is a really good workaround.
I just wanted to submit my feedback that the "Small icons only" buttons should be designed to be identical in height as the "Icons and labels" buttons. I think that it would look much nicer.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/145(Feature Request)2022-04-25T23:25:04-04:00Robert Warren(Feature Request)## Summary
Would like to see who enters leaves region, draw distance, chat range
## How would you like the feature to work?
to tell me in chat when one of the above happens or even in a region IM channel preferably in nearby/local chat
...## Summary
Would like to see who enters leaves region, draw distance, chat range
## How would you like the feature to work?
to tell me in chat when one of the above happens or even in a region IM channel preferably in nearby/local chat
## Why is this feature important to you? How would it benefit the community?Required
I use it when managing clubs and the real estate company I work for.
## Screenshots, Mockups, etc
(Attach or paste any relevant screenshots or mockups.)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/146Linkset2022-06-08T16:54:16-04:00IceLinksetHiya
could you make linkset more accessible?
in firestorm you just click edit linked and then use the two arrows under to access all links how do you do that in alchemy?
https://wiki.firestormviewer.org/toolbox_general_tabHiya
could you make linkset more accessible?
in firestorm you just click edit linked and then use the two arrows under to access all links how do you do that in alchemy?
https://wiki.firestormviewer.org/toolbox_general_tabhttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/147Major shading issue with the latest Nvidia graphics card driver (516.40) for ...2022-06-27T07:18:30-04:00NotJerryMajor shading issue with the latest Nvidia graphics card driver (516.40) for Nvidia GTX 1650TI## Summary
Driver version 516.40 for Nvidia GTX 1650TI causes **major** shader glitches in the latest version of Alchemy Next!
## Steps to reproduce
(How one can reproduce the issue - this is very important)
1. Install the latest graphi...## Summary
Driver version 516.40 for Nvidia GTX 1650TI causes **major** shader glitches in the latest version of Alchemy Next!
## Steps to reproduce
(How one can reproduce the issue - this is very important)
1. Install the latest graphics driver for the aforementioned graphics card
2. run alchemy with shadows+projectors enabled
3. experience the ultimate eyesore
## What is the current bug behavior?
screen bugs out with shadow-lines and textures that rely on water reflections e.g. (ZAF bits, HP Foxcat Eye Highlights) reject their assigned textures
## What is the expected correct behavior?
shaders are expected to provide shade where shade is expected to be, and water reflections don't reject textures
## Environment
```
Alchemy Project AgileAkita 6.5.5.1535 (64bit)
Release Notes
You are at 147.2, 246.6, 118.5 in Thayer located at simhost-0b8208da9fb01f4b0.agni
SLURL: http://maps.secondlife.com/secondlife/Thayer/147/247/118
(global coordinates 262,291.0, 253,431.0, 118.5)
Second Life Server 2022-06-16.572665
Release Notes
CPU: AMD Ryzen 7 4800H with Radeon Graphics (2894.56 MHz)
Memory: 15733 MB
Concurrency: 16
OS Version: Microsoft Windows 10 64-bit (Build 19043.1766)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: NVIDIA GeForce GTX 1650 Ti/PCIe/SSE2
Windows Graphics Driver Version: 30.0.21017.1000
OpenGL Version: 4.6.0 NVIDIA 516.40
Window size: 1920x1001
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 128m
Bandwidth: 6000kbit/s
LOD factor: 4
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
Texture cache: 1035MB / 1310MB (79.0% used)
Disk cache: 2047MB / 2048MB (100.0% used)
RestrainedLove API: RLV v3.4.3 / RLVa v2.4.2.1535
libcurl Version: libcurl/7.54.1 OpenSSL/1.1.1m zlib/1.2.11.zlib-ng WinIDN nghttp2/1.46.0
J2C Decoder Version: OpenJPEG Runtime: 2.4.0
Audio Driver Version: FMOD Studio 2.02.06
Dullahan: 1.12.3
CEF: 101.0.15+gca159c5+chromium-101.0.4951.54
Chromium: 101.0.4951.54
LibVLC Version: 3.0.16
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 193131107
Packets Lost: 0/3,074 (0.0%)
June 27 2022 03:04:10
```
## Relevant logs and/or screenshots
https://drive.google.com/drive/folders/1GUqtf_cuPaUVb-EiY1C_3jWsZPYM5OSD?usp=sharing (brief demonstration of graphics bug)