Alchemy Viewer issueshttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues2020-06-12T06:45:58-04:00https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/85Reloading Config of Intergrated AO after adding Anims2020-06-12T06:45:58-04:00PekReloading Config of Intergrated AO after adding Anims## Summary
When adding a new Animation to the build in Animation Overrider, occasionally, you'll have to throw the animation in twice. After reloading the config it will show there is no animation in the selected animation type (Standing...## Summary
When adding a new Animation to the build in Animation Overrider, occasionally, you'll have to throw the animation in twice. After reloading the config it will show there is no animation in the selected animation type (Standing ect.) and clicking refresh several times won't make it show up.
## Steps to reproduce
1: Create a fresh AO
2: Add animation to it
3: Wait for the config to reload
Results may vary, but there have been (Too many) instances where an animation wasn't picked up and the box comes up empty after adding an anim.
## What is the current bug behavior?
Bug doesn't add animation as expected after reloading config
## What is the expected correct behavior?
Animation to be picked up and loaded into the build in AO after a single try.
## Environment
```
Alchemy 6.3.6 (46699) (64 bit) (Alchemy Beta) (A)
Release Notes
You are at 79.5, 187.5, 23.0 in Mesh Sandbox 2 located at sim10001.aditi.lindenlab.com (216.82.48.79:13008)
SLURL: secondlife://Aditi/secondlife/Mesh%20Sandbox%202/80/188/23
(global coordinates 205392.0, 178620.0, 23.0)
Second Life Server 2020-06-01T21:26:43.543116
Release Notes
CPU: Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz (3312.01 MHz)
Memory: 16306 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1050 Ti/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4614
OpenGL Version: 4.6.0 NVIDIA 446.14
Window size: 1920x1027
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 256m
Bandwidth: 3000kbit/s
LOD factor: 2
Render quality: 6
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: June 11 2020 10:10:45
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46699
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Mar 31 2020 18:17:34
Git Revision: 6c0aec5660784e4d42806ce7983ad268d7d553b8
Packets Lost: 0/5777 (0.0%)
June 12 2020 03:44:56
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/84Show IMs in Notification Bar2020-06-09T19:46:49-04:00Nodoka HanamuraShow IMs in Notification Bar## Summary
This would show current IMs open in the conversation window (even when the window is closed) in the Notification Bar, represented by the other person's avatar image, with a attention icon adjacent to a avatar to show that mess...## Summary
This would show current IMs open in the conversation window (even when the window is closed) in the Notification Bar, represented by the other person's avatar image, with a attention icon adjacent to a avatar to show that messages have been recieved since the IM log was last seen. Users can click the avatar to immediately move to the IM in question.
## How would you like the feature to work?
See Above.
## Why is this feature important to you? How would it benefit the community?Required
The way that IMs and conversations are implemented in Alchemy are clunky and un-intuitive. This feature would help remedy that issue.
## Screenshots, Mockups, etc
For reference - the firestorm viewer and most other viewers.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/83Provide an option to adjust avatar hover height on demand2020-09-30T17:31:05-04:00Nodoka HanamuraProvide an option to adjust avatar hover height on demand## Summary
This feature would mimic the feature present in Firestorm viewer to allow the end user to apply on demand changes to the hover height of an avatar via right clicking their avatar, or through the Avatar drop down menu.
## How ...## Summary
This feature would mimic the feature present in Firestorm viewer to allow the end user to apply on demand changes to the hover height of an avatar via right clicking their avatar, or through the Avatar drop down menu.
## How would you like the feature to work?
When rightclicking your avatar, you can select the Hover Height option to open a small slider window that allows you to adjust your hover height accordingly.
## Why is this feature important to you? How would it benefit the community?Required
The Hover Height option is often used to remedy clipping or floating avatars. It is an essential component of any viewer when it comes to avatar customization.
## Screenshots, Mockups, etc
[https://modemworld.files.wordpress.com/2015/01/ahh-1.jpg]https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/82Provide option to disable avatar head mouse tracking in third person2020-06-09T19:43:57-04:00Nodoka HanamuraProvide option to disable avatar head mouse tracking in third person## Summary
This would provide a feature under Move & View to forcibly disable the 'head track mouse in third person' feature in the viewer.
## How would you like the feature to work?
As seen in the summary - it would make it so that the...## Summary
This would provide a feature under Move & View to forcibly disable the 'head track mouse in third person' feature in the viewer.
## How would you like the feature to work?
As seen in the summary - it would make it so that the head would follow the animation rather than use the head tracking feature.
## Why is this feature important to you? How would it benefit the community?Required
Ever since I joined Second Life - I have found this 'feature' to be dumb as all get out, making no sense whatsoever to implement outside of first person where the user would be looking at objects around them in a first person perspective - and I'm certain i'm not the only one. Obviously I am not calling for it to be stripped from the viewer code, as this should be the decision of the end user to use this feature or not.
## Screenshots, Mockups, etc
N/Ahttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/81Limit drag distance on Preferences add feature2020-05-27T12:19:03-04:00KentLimit drag distance on Preferences add featureMay 27, 2020
Alchemy 6.3.6.46699
MacOS 10.15.5
Add feature on "Limit drag distance" uncheck box and check box
see picture https://imgur.com/a/VBZV2iw
I am frustrate very limit drag. I need uncheck make more longest drag from 21m to 10,00...May 27, 2020
Alchemy 6.3.6.46699
MacOS 10.15.5
Add feature on "Limit drag distance" uncheck box and check box
see picture https://imgur.com/a/VBZV2iw
I am frustrate very limit drag. I need uncheck make more longest drag from 21m to 10,000m in once on OSGrid.orghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/80Water mirror fail2020-05-26T12:32:28-04:00KentWater mirror failMacOS 10.15.5 beta Catalina
Alchemy 6.3.6.46600
Water mirror fail this our sandbox I made on World > Region / Estate is fail also I TP to other place.
KentDavis Edman (me): 30 days auto return sandbox Bugs and Lola Bunny/639/128/21
saros...MacOS 10.15.5 beta Catalina
Alchemy 6.3.6.46600
Water mirror fail this our sandbox I made on World > Region / Estate is fail also I TP to other place.
KentDavis Edman (me): 30 days auto return sandbox Bugs and Lola Bunny/639/128/21
saros Eclipse (my friend) x-grid-info://login.osgrid.org/region/Dolphin Deep/35/186/21
<br><br>
FirestormOS-64.app it work water mirror
Alchemy 6.3.6.46600 fail not work for water mirror
![Screen_Shot_2020-05-26_at_6.31.46_AM](/uploads/06b34d5d6d6d04dfe0e60b3233b86e37/Screen_Shot_2020-05-26_at_6.31.46_AM.png)
![Screen_Shot_2020-05-26_at_9.17.55_AM](/uploads/413544f815bc4d57c93d784bbcb6c586/Screen_Shot_2020-05-26_at_9.17.55_AM.png)
![Screen_Shot_2020-05-26_at_9.20.39_AM](/uploads/e94e71b9a87e5140558577970f05dc97/Screen_Shot_2020-05-26_at_9.20.39_AM.png)
![Screen_Shot_2020-05-26_at_9.22.28_AM](/uploads/e4ed253aa2d81295787e2dd7bd2e65fc/Screen_Shot_2020-05-26_at_9.22.28_AM.png)
![Screen_Shot_2020-05-26_at_9.23.14_AM](/uploads/3271893580592fcec187b462a4f1b0de/Screen_Shot_2020-05-26_at_9.23.14_AM.png)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/79Alchemy crash guide while walk around OSGrid.org2020-05-26T10:10:58-04:00KentAlchemy crash guide while walk around OSGrid.orgMacOS 10.15.5 Beta Catalina
Alchemy 6.3.6.46699
See youtube about Alchemy crash guide. https://youtu.be/-MCDXLFK1-U
There .txt on zip [Alchemy_crash_guide.txt.zip](/uploads/bd22b10316dcb5b908a0009bb3cbbee6/Alchemy_crash_guide.txt.zip)MacOS 10.15.5 Beta Catalina
Alchemy 6.3.6.46699
See youtube about Alchemy crash guide. https://youtu.be/-MCDXLFK1-U
There .txt on zip [Alchemy_crash_guide.txt.zip](/uploads/bd22b10316dcb5b908a0009bb3cbbee6/Alchemy_crash_guide.txt.zip)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/78Double click teleport2020-05-25T18:09:19-04:00queries residentDouble click teleport## Summary
Currently clicking on your avatar nameplate twice quickly activates the double click to TP feature if it's enabled
## How would you like the feature to work?
Make clicks on avatar nameplate ignore double click to TP feature t...## Summary
Currently clicking on your avatar nameplate twice quickly activates the double click to TP feature if it's enabled
## How would you like the feature to work?
Make clicks on avatar nameplate ignore double click to TP feature to avoid accidental teleports
## Why is this feature important to you? How would it benefit the community?
I found that grabbing my own nameplate helps with the controls of SL, but currently on Alchemy I find myself accidentally registering a second click when grabbing or releasing my nameplate which results in unwanted teleports
This behavior gets worse as the viewer drops frames
https://puu.sh/FOLHB/b2668ff841.webmhttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/77Integrated AO does weird things.2020-05-24T14:29:18-04:00AkiIntegrated AO does weird things.## Summary
For some reason, whenever I use the integrate AO it does weird things after teleporting :D
## Steps to reproduce
Ground-Sit and then teleport to another place.
## What is the current bug behavior?
Whenever I am ground-sit an...## Summary
For some reason, whenever I use the integrate AO it does weird things after teleporting :D
## Steps to reproduce
Ground-Sit and then teleport to another place.
## What is the current bug behavior?
Whenever I am ground-sit and teleport to another place, I can not get up anymore. The only way to fix it is to restart the client or sit on scripted furniture. When I use furniture to unstuck myself, I tend to fly all over the place whenever I move.
## What is the expected correct behavior?
It should auto un-sit you on teleport and not get you stuck :)
## Environment
```
Alchemy 6.3.6 (46699) (64 bit) (Alchemy Beta) (B)
[https://git.alchemyviewer.org/alchemy/alchemy/-/wikis/Release-Notes/Alchemy%20Beta%206.3.6.46699 Release Notes]
You are at 46.1, 64.5, 22.8 in Veyla Prime located at sim10548.agni.lindenlab.com (216.82.52.54:12035)
SLURL: http://maps.secondlife.com/secondlife/Veyla%20Prime/46/65/23
(global coordinates 133166.0, 230977.0, 22.8)
Second Life Server 2020-05-08T19:15:39.541970
[ https://releasenotes.secondlife.com/simulator/2020-05-08T19%3A15%3A39.541970.html Release Notes]
CPU: AMD Ryzen 7 2700X Eight-Core Processor (3700 MHz)
Memory: 16334 MB
OS Version: Microsoft Windows 10 64-bit (Build 17763)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon (TM) R9 390 Series
Windows Graphics Driver Version: 26.20.15029.27016
OpenGL Version: 4.6.13587 Compatibility Profile Context 20.4.2 26.20.15029.27016
Window size: 1920x1027
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 64m
Bandwidth: 6000kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: March 23 2020 21:34:35
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46699
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Not Connected
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Mar 31 2020 18:17:34
Git Revision: 6c0aec5660784e4d42806ce7983ad268d7d553b8
Packets Lost: 0/6652 (0.0%)
May 24 2020 11:27:29
```
## Relevant logs and/or screenshots
https://gyazo.com/cd7b2b4ced0f1f928fd1c7531d16e226https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/76Joystick 360 Controller for Mac2020-05-24T07:45:26-04:00KentJoystick 360 Controller for MacMacOS 10.15.5 beta Catalina
![image](/uploads/b265ed65415c2559b375b9220f638f5a/image.png)
*********************************
System Preferences 360 Controller
https://github.com/360Controller/360Controller/releases
*********************...MacOS 10.15.5 beta Catalina
![image](/uploads/b265ed65415c2559b375b9220f638f5a/image.png)
*********************************
System Preferences 360 Controller
https://github.com/360Controller/360Controller/releases
*********************************
Easy to setting support 360 Controller for Mac only:
Click textfield then 360 Control push the button automatic appear itself.
OpenEmu.app https://openemu.org/
Commodore64 VICE https://vice-emu.sourceforge.io/macosx.html
Arcade through Terminal.app ./mame64 https://www.mamedev.org/
*********************************
360 Controller lot bug and not work as well only for Mac see below.
FirestormOS-64.app have many bug.
Alchemy Beta.app have many bug.
Just remove full Joystick and put very new Joystick update come from above OpenEmu or Commodore64 or Arcade ./mame64 focus for 360 controller.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/75Full perm object fail2020-05-23T17:05:21-04:00KentFull perm object failMacOS 10.15.5 Catalina
Alchemy Beta.app v.6.3.8
Build > Set Default Permission... and I did check box all turn on but build create object doesn't appear copy and modify left and below there. I show you picture.![Screen_Shot_2020-05-23_at...MacOS 10.15.5 Catalina
Alchemy Beta.app v.6.3.8
Build > Set Default Permission... and I did check box all turn on but build create object doesn't appear copy and modify left and below there. I show you picture.![Screen_Shot_2020-05-23_at_12.55.38_PM](/uploads/e3558853fc3a423fbcdc7c8cefaa7043/Screen_Shot_2020-05-23_at_12.55.38_PM.png)
![1._MacOS_10_15_5_beta](/uploads/bb21edf7b0a638f3e9e37a48be4056d8/1._MacOS_10_15_5_beta.png)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/74Add chat bar2020-09-30T16:16:24-04:00Franky NovaAdd chat bar## Summary
can you add the chat bar at the bottom for nearby chat like in firestorm?
## How would you like the feature to work?
a chat bar for nearby chat
## Why is this feature important to you? How would it benefit the community?Req...## Summary
can you add the chat bar at the bottom for nearby chat like in firestorm?
## How would you like the feature to work?
a chat bar for nearby chat
## Why is this feature important to you? How would it benefit the community?Required
I don't like having a chat window open all the time. I'm sure others would love to remove it too.
## Screenshots, Mockups, etc
https://i.imgur.com/nYnDHBc.pnghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/73Unable to login with Alchemy Viewer2020-05-17T13:33:56-04:00clau-daggerUnable to login with Alchemy ViewerAfter deleting all favorite bar LMs I am now able to login with Alchemy. Something corrupted, I guess :/
## Summary
With Alchemy viewer I log in to Second Life Grid Fails like 90% of time for the last 2 weeks or so.
Either Official View...After deleting all favorite bar LMs I am now able to login with Alchemy. Something corrupted, I guess :/
## Summary
With Alchemy viewer I log in to Second Life Grid Fails like 90% of time for the last 2 weeks or so.
Either Official Viewer and Firestorm can login fine with minor hiccups. Kit Linden helped me to check my account and inventory though they say they can log in as my account into SL Grid without issues.
## Steps to reproduce
Just daily login procedure. With or without Clearing Caches, Changing login locations...
Trying all of those combinations, sometimes I can login but most time I am stuck at "Logging in..." Screen.
## What is the current bug behavior?
Viewer stuck at Logging in Screen and eventually go back to login screen with "Oh god, despite our best efforts, something unexpected has gone wrong..." Dialog.
## What is the expected correct behavior?
Login like I used to do everyday!
## Environment
```
Alchemy 6.3.6 (46699) (64 bit) (Alchemy Beta) (B)
Release Notes
CPU: Intel(R) Core(TM) i5-4440S CPU @ 2.80GHz (2798.37 MHz)
Memory: 8130 MB
OS Version: Microsoft Windows 8.1 64-bit (Build 9600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1050 Ti/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4587
OpenGL Version: 4.6.0 NVIDIA 445.87
Window size: 1008x699
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 128m
Bandwidth: 3000kbit/s
LOD factor: 4
Render quality: 6
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: May 15 2020 03:37:21
RestrainedLove API: (disabled)
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Not Connected
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Mar 31 2020 18:17:34
Git Revision: 6c0aec5660784e4d42806ce7983ad268d7d553b8
May 17 2020 04:30:26[Alchemy.log](/uploads/3713db1eaeff074637f73041614625dd/Alchemy.log)![alc1](/uploads/73d97a68f8759a7b0efd840622d5f05e/alc1.png)![alc2](/uploads/6cb303fd064b75171d1addbdf64debc1/alc2.png)
https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/72Clear Login Information?2020-12-12T03:33:14-05:00Arielle AdairClear Login Information?I am unable to clear my saved login information. I have searched everywhere...am I missing something?I am unable to clear my saved login information. I have searched everywhere...am I missing something?https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/71Can you add an option for crouch toggle?2020-05-24T15:28:09-04:00Doc McRascalCan you add an option for crouch toggle?## Summary
A preference option to change crouching to a toggle.
## How would you like the feature to work?
When activated crouching would toggle instead of having to be held.
## Why is this feature important to you? How would it benefi...## Summary
A preference option to change crouching to a toggle.
## How would you like the feature to work?
When activated crouching would toggle instead of having to be held.
## Why is this feature important to you? How would it benefit the community?Required
It would allow me to crouch without holding the crouch button.
## Screenshots, Mockups, etc
(Attach or paste any relevant screenshots or mockups.)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/70Stencil Buffer is fucked on current gen (possibly earlier) Radeons2020-04-19T14:16:55-04:00Bellimora ResidentStencil Buffer is fucked on current gen (possibly earlier) Radeons## Summary
If you are using a recent and possibly earlier gen radeon, then SL's stencil buffer fucks up. This leads to a variety of issues, such as selection outlines when highlighting things in edit being very fucky and blinding, and h...## Summary
If you are using a recent and possibly earlier gen radeon, then SL's stencil buffer fucks up. This leads to a variety of issues, such as selection outlines when highlighting things in edit being very fucky and blinding, and hover text being visible from a distance through multiple barriers.
Drake knows more about this and the nitty gritty about it then I do. He suggested one of the outsourced labor sources that LL turns to did an optimization that fucked stencil buffering for AMD if I recall correctly.
I have only tested it with my current GPU do not know if it is limited to a particular model range or not.
## Steps to reproduce
http://maps.secondlife.com/secondlife/Olive/31/69/58
Go here with a AMD Radeon RX 5700 XT or similar hardware.
Go into first person and look through the center of the dance floor from this position. Hover text is visible.
Visit the same area with a nvidia board, and first person look through the center of the dance floor from the same position. Hover text is not visible.
Right click and edit complex geometry with a AMD Radeon RX 5700 XT
Compare the same action against doing so with a nVidia
## What is the current bug behavior?
Stencil buffer fuckups is causing stuff that should be obscured by geometry to be quite visible
## What is the expected correct behavior?
See reproduction steps, the nvidia behavior is expected.
## Environment
```
Alchemy 6.3.6 (46699) (64 bit) (Alchemy Beta) (B)
Release Notes
You are at 31.3, 69.2, 57.9 in Olive located at sim10250.agni.lindenlab.com (216.82.49.172:13013)
SLURL: http://maps.secondlife.com/secondlife/Olive/31/69/58
(global coordinates 256287.0, 257861.0, 57.9)
Second Life Server 2020-04-10T18:39:41.540037
Release Notes
CPU: AMD Ryzen 9 3900X 12-Core Processor (3792.88 MHz)
Memory: 32687 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon RX 5700 XT
Windows Graphics Driver Version: 26.20.15029.15007
OpenGL Version: 4.6.13587 Compatibility Profile Context 20.3.1 26.20.15029.15007
Window size: 2560x1346
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 256m
Bandwidth: 3000kbit/s
LOD factor: 1.5
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 2048MB
VFS (cache) creation time: April 04 2020 13:11:54
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46699
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Mar 31 2020 18:17:34
Git Revision: 6c0aec5660784e4d42806ce7983ad268d7d553b8
Packets Lost: 165/52791 (0.0%)
April 19 2020 11:09:05
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/69"Attached lights" switch only works after relog.2020-04-17T18:27:31-04:00Ash Qin"Attached lights" switch only works after relog.## Summary
Toggling "attached lights" only takes effect after relog.
## Steps to reproduce
Preferences -> Graphics -> Lighting -> Toggle "Attached lights"
## What is the current bug behavior?
Does not take effect until relog.
## What ...## Summary
Toggling "attached lights" only takes effect after relog.
## Steps to reproduce
Preferences -> Graphics -> Lighting -> Toggle "Attached lights"
## What is the current bug behavior?
Does not take effect until relog.
## What is the expected correct behavior?
Takes effect immediately.
## Environment
```
Alchemy 6.3.6 (46699) (64 bit) (Alchemy Beta) (B)
Release Notes
You are at 134.2, 132.9, 3006.0 in ONCU located at sim9053.agni.lindenlab.com (216.82.41.229:13025)
SLURL: http://maps.secondlife.com/secondlife/ONCU/134/133/3006
(global coordinates 280454.0, 240261.0, 3006.0)
Second Life Server 2020-04-03T19:49:49.539684
Release Notes
CPU: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz (3792 MHz)
Memory: 16329 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1080/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4187
OpenGL Version: 4.6.0 NVIDIA 441.87
Window size: 1920x1057
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 512m
Bandwidth: 3000kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: April 17 2020 09:23:36
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46699
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Mar 31 2020 18:17:34
Git Revision: 6c0aec5660784e4d42806ce7983ad268d7d553b8
Packets Lost: 15/165716 (0.0%)
April 17 2020 15:27:11
```
/label ~Type::Bug ~Status::Awaiting-Investigation
https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/68Remove right click menu, edit round-robin check2020-09-30T17:40:40-04:00Ash QinRemove right click menu, edit round-robin check## Summary
When editing an object, please skip that round-robin check for whether object can be edited.
## How would you like the feature to work?
Right click an object, and `edit` is immediately available, rather than greyed out until ...## Summary
When editing an object, please skip that round-robin check for whether object can be edited.
## How would you like the feature to work?
Right click an object, and `edit` is immediately available, rather than greyed out until round-robin edit check is completed.
## Why is this feature important to you? How would it benefit the community?Required
it is infuriating when sims are being slow or poor network connectivity to just sit there at the right click dialog.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/67Place Profiles and Pick Info are not interpreting markup.2020-04-10T17:59:22-04:00Ash QinPlace Profiles and Pick Info are not interpreting markup.## Summary
Place Profiles and Pick Info display the plain text of markup instead of interpreting it.
## Steps to reproduce
Open a place profile with markup, such as:
secondlife:///app/parcel/93900aa6-c153-6bac-83b8-30ec6f1c019f/about
...## Summary
Place Profiles and Pick Info display the plain text of markup instead of interpreting it.
## Steps to reproduce
Open a place profile with markup, such as:
secondlife:///app/parcel/93900aa6-c153-6bac-83b8-30ec6f1c019f/about
## What is the current bug behavior?
### Place Profile
![image](/uploads/19897281ba9b07052b09d28cb9e2f570/image.png)
### Pick Info
![image](/uploads/33e4818894178ab500214c4d934f0f67/image.png)
## What is the expected correct behavior?
In official Second life viewer:
![image](/uploads/cfe15a8460d174988a2db699b753f0f0/image.png)
## Environment
```
Alchemy 6.3.6 (46699) (64 bit) (Alchemy Beta) (B)
Release Notes
You are at 130.5, 133.8, 3006.0 in ONCU located at sim9178.agni.lindenlab.com (216.82.42.114:13023)
SLURL: http://maps.secondlife.com/secondlife/ONCU/130/134/3006
(global coordinates 280450.0, 240262.0, 3006.0)
Second Life Server 2020-03-20T18:40:52.538914
Release Notes
CPU: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz (3792 MHz)
Memory: 16329 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1080/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4187
OpenGL Version: 4.6.0 NVIDIA 441.87
Window size: 1920x1057
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 64m
Bandwidth: 3000kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: March 21 2020 09:08:40
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46699
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Mar 31 2020 18:17:34
Git Revision: 6c0aec5660784e4d42806ce7983ad268d7d553b8
Packets Lost: 1/1 (0.0%)
April 10 2020 14:28:50
```https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/66single name logins for opensim is broken2020-04-05T08:30:45-04:00Serra Royalesingle name logins for opensim is broken## Summary
When logging into an opensim grid on Alchemy with a single name account such as "single-name", the login will fail unless its entered as "single-name Resident". This works as expected on Firestorm and a few other viewers
## S...## Summary
When logging into an opensim grid on Alchemy with a single name account such as "single-name", the login will fail unless its entered as "single-name Resident". This works as expected on Firestorm and a few other viewers
## Steps to reproduce
make an account with a single name and log in with both with and without Resident.
## Environment
```
Alchemy 6.3.6 (46699) (64 bit) (Alchemy Beta) (A)
Release Notes
CPU: AMD Ryzen 5 1600 Six-Core Processor (3400.07 MHz)
Memory: 65484 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1060 6GB/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4259
OpenGL Version: 4.6.0 NVIDIA 442.59
Window size: 1920x1027
Font Size Adjustment: 96pt
UI Scaling: 0.975
Draw distance: 256m
Bandwidth: 3000kbit/s
LOD factor: 2
Render quality: 6
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: February 13 2020 15:17:40
RestrainedLove API: (disabled)
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Not Connected
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Mar 31 2020 18:17:34
Git Revision: 6c0aec5660784e4d42806ce7983ad268d7d553b8
April 05 2020 04:11:34
```
Below logging in as "terra666" fails
![al1](/uploads/6c311d800dce425811c30c8fea1a078d/al1.png)
Below logging in as "terra666 Resident" succeeds
![al2](/uploads/272ad00de7f3e6a23d13e71f2470d919/al2.png)