Alchemy Viewer issueshttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues2020-05-26T12:32:28-04:00https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/80Water mirror fail2020-05-26T12:32:28-04:00KentWater mirror failMacOS 10.15.5 beta Catalina
Alchemy 6.3.6.46600
Water mirror fail this our sandbox I made on World > Region / Estate is fail also I TP to other place.
KentDavis Edman (me): 30 days auto return sandbox Bugs and Lola Bunny/639/128/21
saros...MacOS 10.15.5 beta Catalina
Alchemy 6.3.6.46600
Water mirror fail this our sandbox I made on World > Region / Estate is fail also I TP to other place.
KentDavis Edman (me): 30 days auto return sandbox Bugs and Lola Bunny/639/128/21
saros Eclipse (my friend) x-grid-info://login.osgrid.org/region/Dolphin Deep/35/186/21
<br><br>
FirestormOS-64.app it work water mirror
Alchemy 6.3.6.46600 fail not work for water mirror
![Screen_Shot_2020-05-26_at_6.31.46_AM](/uploads/06b34d5d6d6d04dfe0e60b3233b86e37/Screen_Shot_2020-05-26_at_6.31.46_AM.png)
![Screen_Shot_2020-05-26_at_9.17.55_AM](/uploads/413544f815bc4d57c93d784bbcb6c586/Screen_Shot_2020-05-26_at_9.17.55_AM.png)
![Screen_Shot_2020-05-26_at_9.20.39_AM](/uploads/e94e71b9a87e5140558577970f05dc97/Screen_Shot_2020-05-26_at_9.20.39_AM.png)
![Screen_Shot_2020-05-26_at_9.22.28_AM](/uploads/e4ed253aa2d81295787e2dd7bd2e65fc/Screen_Shot_2020-05-26_at_9.22.28_AM.png)
![Screen_Shot_2020-05-26_at_9.23.14_AM](/uploads/3271893580592fcec187b462a4f1b0de/Screen_Shot_2020-05-26_at_9.23.14_AM.png)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/79Alchemy crash guide while walk around OSGrid.org2020-05-26T10:10:58-04:00KentAlchemy crash guide while walk around OSGrid.orgMacOS 10.15.5 Beta Catalina
Alchemy 6.3.6.46699
See youtube about Alchemy crash guide. https://youtu.be/-MCDXLFK1-U
There .txt on zip [Alchemy_crash_guide.txt.zip](/uploads/bd22b10316dcb5b908a0009bb3cbbee6/Alchemy_crash_guide.txt.zip)MacOS 10.15.5 Beta Catalina
Alchemy 6.3.6.46699
See youtube about Alchemy crash guide. https://youtu.be/-MCDXLFK1-U
There .txt on zip [Alchemy_crash_guide.txt.zip](/uploads/bd22b10316dcb5b908a0009bb3cbbee6/Alchemy_crash_guide.txt.zip)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/78Double click teleport2020-05-25T18:09:19-04:00queries residentDouble click teleport## Summary
Currently clicking on your avatar nameplate twice quickly activates the double click to TP feature if it's enabled
## How would you like the feature to work?
Make clicks on avatar nameplate ignore double click to TP feature t...## Summary
Currently clicking on your avatar nameplate twice quickly activates the double click to TP feature if it's enabled
## How would you like the feature to work?
Make clicks on avatar nameplate ignore double click to TP feature to avoid accidental teleports
## Why is this feature important to you? How would it benefit the community?
I found that grabbing my own nameplate helps with the controls of SL, but currently on Alchemy I find myself accidentally registering a second click when grabbing or releasing my nameplate which results in unwanted teleports
This behavior gets worse as the viewer drops frames
https://puu.sh/FOLHB/b2668ff841.webmhttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/77Integrated AO does weird things.2020-05-24T14:29:18-04:00AkiIntegrated AO does weird things.## Summary
For some reason, whenever I use the integrate AO it does weird things after teleporting :D
## Steps to reproduce
Ground-Sit and then teleport to another place.
## What is the current bug behavior?
Whenever I am ground-sit an...## Summary
For some reason, whenever I use the integrate AO it does weird things after teleporting :D
## Steps to reproduce
Ground-Sit and then teleport to another place.
## What is the current bug behavior?
Whenever I am ground-sit and teleport to another place, I can not get up anymore. The only way to fix it is to restart the client or sit on scripted furniture. When I use furniture to unstuck myself, I tend to fly all over the place whenever I move.
## What is the expected correct behavior?
It should auto un-sit you on teleport and not get you stuck :)
## Environment
```
Alchemy 6.3.6 (46699) (64 bit) (Alchemy Beta) (B)
[https://git.alchemyviewer.org/alchemy/alchemy/-/wikis/Release-Notes/Alchemy%20Beta%206.3.6.46699 Release Notes]
You are at 46.1, 64.5, 22.8 in Veyla Prime located at sim10548.agni.lindenlab.com (216.82.52.54:12035)
SLURL: http://maps.secondlife.com/secondlife/Veyla%20Prime/46/65/23
(global coordinates 133166.0, 230977.0, 22.8)
Second Life Server 2020-05-08T19:15:39.541970
[ https://releasenotes.secondlife.com/simulator/2020-05-08T19%3A15%3A39.541970.html Release Notes]
CPU: AMD Ryzen 7 2700X Eight-Core Processor (3700 MHz)
Memory: 16334 MB
OS Version: Microsoft Windows 10 64-bit (Build 17763)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon (TM) R9 390 Series
Windows Graphics Driver Version: 26.20.15029.27016
OpenGL Version: 4.6.13587 Compatibility Profile Context 20.4.2 26.20.15029.27016
Window size: 1920x1027
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 64m
Bandwidth: 6000kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: March 23 2020 21:34:35
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46699
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Not Connected
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Mar 31 2020 18:17:34
Git Revision: 6c0aec5660784e4d42806ce7983ad268d7d553b8
Packets Lost: 0/6652 (0.0%)
May 24 2020 11:27:29
```
## Relevant logs and/or screenshots
https://gyazo.com/cd7b2b4ced0f1f928fd1c7531d16e226https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/76Joystick 360 Controller for Mac2020-05-24T07:45:26-04:00KentJoystick 360 Controller for MacMacOS 10.15.5 beta Catalina
![image](/uploads/b265ed65415c2559b375b9220f638f5a/image.png)
*********************************
System Preferences 360 Controller
https://github.com/360Controller/360Controller/releases
*********************...MacOS 10.15.5 beta Catalina
![image](/uploads/b265ed65415c2559b375b9220f638f5a/image.png)
*********************************
System Preferences 360 Controller
https://github.com/360Controller/360Controller/releases
*********************************
Easy to setting support 360 Controller for Mac only:
Click textfield then 360 Control push the button automatic appear itself.
OpenEmu.app https://openemu.org/
Commodore64 VICE https://vice-emu.sourceforge.io/macosx.html
Arcade through Terminal.app ./mame64 https://www.mamedev.org/
*********************************
360 Controller lot bug and not work as well only for Mac see below.
FirestormOS-64.app have many bug.
Alchemy Beta.app have many bug.
Just remove full Joystick and put very new Joystick update come from above OpenEmu or Commodore64 or Arcade ./mame64 focus for 360 controller.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/75Full perm object fail2020-05-23T17:05:21-04:00KentFull perm object failMacOS 10.15.5 Catalina
Alchemy Beta.app v.6.3.8
Build > Set Default Permission... and I did check box all turn on but build create object doesn't appear copy and modify left and below there. I show you picture.![Screen_Shot_2020-05-23_at...MacOS 10.15.5 Catalina
Alchemy Beta.app v.6.3.8
Build > Set Default Permission... and I did check box all turn on but build create object doesn't appear copy and modify left and below there. I show you picture.![Screen_Shot_2020-05-23_at_12.55.38_PM](/uploads/e3558853fc3a423fbcdc7c8cefaa7043/Screen_Shot_2020-05-23_at_12.55.38_PM.png)
![1._MacOS_10_15_5_beta](/uploads/bb21edf7b0a638f3e9e37a48be4056d8/1._MacOS_10_15_5_beta.png)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/74Add chat bar2020-09-30T16:16:24-04:00Franky NovaAdd chat bar## Summary
can you add the chat bar at the bottom for nearby chat like in firestorm?
## How would you like the feature to work?
a chat bar for nearby chat
## Why is this feature important to you? How would it benefit the community?Req...## Summary
can you add the chat bar at the bottom for nearby chat like in firestorm?
## How would you like the feature to work?
a chat bar for nearby chat
## Why is this feature important to you? How would it benefit the community?Required
I don't like having a chat window open all the time. I'm sure others would love to remove it too.
## Screenshots, Mockups, etc
https://i.imgur.com/nYnDHBc.pnghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/72Clear Login Information?2020-12-12T03:33:14-05:00Arielle AdairClear Login Information?I am unable to clear my saved login information. I have searched everywhere...am I missing something?I am unable to clear my saved login information. I have searched everywhere...am I missing something?https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/71Can you add an option for crouch toggle?2020-05-24T15:28:09-04:00Doc McRascalCan you add an option for crouch toggle?## Summary
A preference option to change crouching to a toggle.
## How would you like the feature to work?
When activated crouching would toggle instead of having to be held.
## Why is this feature important to you? How would it benefi...## Summary
A preference option to change crouching to a toggle.
## How would you like the feature to work?
When activated crouching would toggle instead of having to be held.
## Why is this feature important to you? How would it benefit the community?Required
It would allow me to crouch without holding the crouch button.
## Screenshots, Mockups, etc
(Attach or paste any relevant screenshots or mockups.)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/70Stencil Buffer is fucked on current gen (possibly earlier) Radeons2020-04-19T14:16:55-04:00Bellimora ResidentStencil Buffer is fucked on current gen (possibly earlier) Radeons## Summary
If you are using a recent and possibly earlier gen radeon, then SL's stencil buffer fucks up. This leads to a variety of issues, such as selection outlines when highlighting things in edit being very fucky and blinding, and h...## Summary
If you are using a recent and possibly earlier gen radeon, then SL's stencil buffer fucks up. This leads to a variety of issues, such as selection outlines when highlighting things in edit being very fucky and blinding, and hover text being visible from a distance through multiple barriers.
Drake knows more about this and the nitty gritty about it then I do. He suggested one of the outsourced labor sources that LL turns to did an optimization that fucked stencil buffering for AMD if I recall correctly.
I have only tested it with my current GPU do not know if it is limited to a particular model range or not.
## Steps to reproduce
http://maps.secondlife.com/secondlife/Olive/31/69/58
Go here with a AMD Radeon RX 5700 XT or similar hardware.
Go into first person and look through the center of the dance floor from this position. Hover text is visible.
Visit the same area with a nvidia board, and first person look through the center of the dance floor from the same position. Hover text is not visible.
Right click and edit complex geometry with a AMD Radeon RX 5700 XT
Compare the same action against doing so with a nVidia
## What is the current bug behavior?
Stencil buffer fuckups is causing stuff that should be obscured by geometry to be quite visible
## What is the expected correct behavior?
See reproduction steps, the nvidia behavior is expected.
## Environment
```
Alchemy 6.3.6 (46699) (64 bit) (Alchemy Beta) (B)
Release Notes
You are at 31.3, 69.2, 57.9 in Olive located at sim10250.agni.lindenlab.com (216.82.49.172:13013)
SLURL: http://maps.secondlife.com/secondlife/Olive/31/69/58
(global coordinates 256287.0, 257861.0, 57.9)
Second Life Server 2020-04-10T18:39:41.540037
Release Notes
CPU: AMD Ryzen 9 3900X 12-Core Processor (3792.88 MHz)
Memory: 32687 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon RX 5700 XT
Windows Graphics Driver Version: 26.20.15029.15007
OpenGL Version: 4.6.13587 Compatibility Profile Context 20.3.1 26.20.15029.15007
Window size: 2560x1346
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 256m
Bandwidth: 3000kbit/s
LOD factor: 1.5
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 2048MB
VFS (cache) creation time: April 04 2020 13:11:54
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46699
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Mar 31 2020 18:17:34
Git Revision: 6c0aec5660784e4d42806ce7983ad268d7d553b8
Packets Lost: 165/52791 (0.0%)
April 19 2020 11:09:05
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/69"Attached lights" switch only works after relog.2020-04-17T18:27:31-04:00Ash Qin"Attached lights" switch only works after relog.## Summary
Toggling "attached lights" only takes effect after relog.
## Steps to reproduce
Preferences -> Graphics -> Lighting -> Toggle "Attached lights"
## What is the current bug behavior?
Does not take effect until relog.
## What ...## Summary
Toggling "attached lights" only takes effect after relog.
## Steps to reproduce
Preferences -> Graphics -> Lighting -> Toggle "Attached lights"
## What is the current bug behavior?
Does not take effect until relog.
## What is the expected correct behavior?
Takes effect immediately.
## Environment
```
Alchemy 6.3.6 (46699) (64 bit) (Alchemy Beta) (B)
Release Notes
You are at 134.2, 132.9, 3006.0 in ONCU located at sim9053.agni.lindenlab.com (216.82.41.229:13025)
SLURL: http://maps.secondlife.com/secondlife/ONCU/134/133/3006
(global coordinates 280454.0, 240261.0, 3006.0)
Second Life Server 2020-04-03T19:49:49.539684
Release Notes
CPU: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz (3792 MHz)
Memory: 16329 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1080/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4187
OpenGL Version: 4.6.0 NVIDIA 441.87
Window size: 1920x1057
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 512m
Bandwidth: 3000kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: April 17 2020 09:23:36
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46699
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Mar 31 2020 18:17:34
Git Revision: 6c0aec5660784e4d42806ce7983ad268d7d553b8
Packets Lost: 15/165716 (0.0%)
April 17 2020 15:27:11
```
/label ~Type::Bug ~Status::Awaiting-Investigation
https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/67Place Profiles and Pick Info are not interpreting markup.2020-04-10T17:59:22-04:00Ash QinPlace Profiles and Pick Info are not interpreting markup.## Summary
Place Profiles and Pick Info display the plain text of markup instead of interpreting it.
## Steps to reproduce
Open a place profile with markup, such as:
secondlife:///app/parcel/93900aa6-c153-6bac-83b8-30ec6f1c019f/about
...## Summary
Place Profiles and Pick Info display the plain text of markup instead of interpreting it.
## Steps to reproduce
Open a place profile with markup, such as:
secondlife:///app/parcel/93900aa6-c153-6bac-83b8-30ec6f1c019f/about
## What is the current bug behavior?
### Place Profile
![image](/uploads/19897281ba9b07052b09d28cb9e2f570/image.png)
### Pick Info
![image](/uploads/33e4818894178ab500214c4d934f0f67/image.png)
## What is the expected correct behavior?
In official Second life viewer:
![image](/uploads/cfe15a8460d174988a2db699b753f0f0/image.png)
## Environment
```
Alchemy 6.3.6 (46699) (64 bit) (Alchemy Beta) (B)
Release Notes
You are at 130.5, 133.8, 3006.0 in ONCU located at sim9178.agni.lindenlab.com (216.82.42.114:13023)
SLURL: http://maps.secondlife.com/secondlife/ONCU/130/134/3006
(global coordinates 280450.0, 240262.0, 3006.0)
Second Life Server 2020-03-20T18:40:52.538914
Release Notes
CPU: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz (3792 MHz)
Memory: 16329 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1080/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4187
OpenGL Version: 4.6.0 NVIDIA 441.87
Window size: 1920x1057
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 64m
Bandwidth: 3000kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: March 21 2020 09:08:40
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46699
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Mar 31 2020 18:17:34
Git Revision: 6c0aec5660784e4d42806ce7983ad268d7d553b8
Packets Lost: 1/1 (0.0%)
April 10 2020 14:28:50
```https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/66single name logins for opensim is broken2020-04-05T08:30:45-04:00Serra Royalesingle name logins for opensim is broken## Summary
When logging into an opensim grid on Alchemy with a single name account such as "single-name", the login will fail unless its entered as "single-name Resident". This works as expected on Firestorm and a few other viewers
## S...## Summary
When logging into an opensim grid on Alchemy with a single name account such as "single-name", the login will fail unless its entered as "single-name Resident". This works as expected on Firestorm and a few other viewers
## Steps to reproduce
make an account with a single name and log in with both with and without Resident.
## Environment
```
Alchemy 6.3.6 (46699) (64 bit) (Alchemy Beta) (A)
Release Notes
CPU: AMD Ryzen 5 1600 Six-Core Processor (3400.07 MHz)
Memory: 65484 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1060 6GB/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4259
OpenGL Version: 4.6.0 NVIDIA 442.59
Window size: 1920x1027
Font Size Adjustment: 96pt
UI Scaling: 0.975
Draw distance: 256m
Bandwidth: 3000kbit/s
LOD factor: 2
Render quality: 6
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: February 13 2020 15:17:40
RestrainedLove API: (disabled)
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Not Connected
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Mar 31 2020 18:17:34
Git Revision: 6c0aec5660784e4d42806ce7983ad268d7d553b8
April 05 2020 04:11:34
```
Below logging in as "terra666" fails
![al1](/uploads/6c311d800dce425811c30c8fea1a078d/al1.png)
Below logging in as "terra666 Resident" succeeds
![al2](/uploads/272ad00de7f3e6a23d13e71f2470d919/al2.png)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/65Orthographic rendering2020-04-04T13:55:33-04:00Ash QinOrthographic rendering## Summary
When working on complex meshes that need careful alignment, a orthographic rendering mode would be very helpful to manually adjust content.
## How would you like the feature to work?
A menu option that would popup a orthogr...## Summary
When working on complex meshes that need careful alignment, a orthographic rendering mode would be very helpful to manually adjust content.
## How would you like the feature to work?
A menu option that would popup a orthographic dialog.
It would make sense to have this in a dialog with the option to enable/disable orthographic, lighting options, distance/farclip (going as low as 32meters), orthographic angles, forcing different mesh LoD levels in scene. Orthographic view could be quite cumbersome to work with otherwise.
## Why is this feature important to you? How would it benefit the community?
Content creators, particularly those that work with 3d editing software would appreciate the additional precision granted through this rendering method and helps achieve better understanding of what is happening to mesh when it has been uploaded to Second life.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/64Mesh physics level of detail: Simple triangle option2020-04-04T13:18:48-04:00Ash QinMesh physics level of detail: Simple triangle option## Summary
Some mesh just is not intended to be used with physics and often creators will use a simple triangle mesh, let's make this an easy selection.
## How would you like the feature to work?
In the "Level of Detail" drop down, ...## Summary
Some mesh just is not intended to be used with physics and often creators will use a simple triangle mesh, let's make this an easy selection.
## How would you like the feature to work?
In the "Level of Detail" drop down, an option should exist called "Simple triangle", that sets a simple triangle mesh as the upload.
## Why is this feature important to you? How would it benefit the community?Required
It is useful convinience that really should be part of the official viewer.
## Screenshots, Mockups, etc
![image](/uploads/1a806b4d6666186f5691a5754280a427/image.png)
Should be a "Simple triangle" option under the "Level of detail" dropdown.
## Triangle mesh for physics
[phys_triangle.dae](/uploads/ec2197d80556543e17f27bdb129e9502/phys_triangle.dae)
Contribution with full rights to Alchemy project.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/62PsiCorp Animesh Canine Penis M 2.0 and Nanite Systems XSU Main Controller off...2020-03-23T09:34:23-04:00Ash QinPsiCorp Animesh Canine Penis M 2.0 and Nanite Systems XSU Main Controller offset height## Summary
It seems when using the PsiCorp Animesh Canine Penis in conjunction with a Nanite Systems controller, a condition occurs where the avatar is lifted above the ground and remains that way.
## Steps to reproduce
* Detatch e...## Summary
It seems when using the PsiCorp Animesh Canine Penis in conjunction with a Nanite Systems controller, a condition occurs where the avatar is lifted above the ground and remains that way.
## Steps to reproduce
* Detatch everything.
* Attach PsiCorp Animesh Canine Penis M 2.0 .
* Attach Nanite Systems XSU Main Controller.
* You may or may not be already a bit offset at this point.
* @reboot or @boot
* Watch offset is now significantly different.
-- The same does not happen when wearing the `PsiCorp Animesh Canine Penis M 2.0`
It is possible to cause some smaller glitching through attaching and detatching these attachments, but a clear reproduction for these other ones isn't very obvious.
Disabling RLVa helps significantly, but that small glitching still exists.
## What is the current bug behavior?
Offset from ground.
## What is the expected correct behavior?
No offset.
## Theory
I noticed when attaching and attaching the animesh, the avatar jumps for a brief moment upwards and then resets to its' natural position. I suspect that some how this is happening and then the viewer is not resetting it.
## Reproduction in other viewers
* Could not reproduce in Second Life Release 6.4.0.538823 (64bit)
* Could not reproduce in Catznip R12.3.1 - Oct 6 2019 03:05:52 (64bit) (Catznip Beta)
Additional, I don't see the avatar 'jumping' in these viewers when attaching/detaching the animesh.
## More reproduction information
I have tried to reproduce this using just the RLVa commands the controller is sending, but, I haven't been able to isolate an individual command that causes it.
```
[06:09:54] ONCU 712-66-ASH: executes: @adjustheight:0=force
[06:09:54] ONCU 712-66-ASH: executes: @detach=y (unset)
[06:09:54] ONCU 712-66-ASH: executes: @notify:0;redir=rem (unset)
[06:09:54] ONCU 712-66-ASH: executes: @redirchat:692=n (duplicate),rediremote:692=n (duplicate),sendchat=n (duplicate)
[06:09:54] ONCU 712-66-ASH: executes: @sendchat=y,sendchannel_sec=y (unset),sendchannel_sec:692=y (unset)
[06:09:54] ONCU 712-66-ASH: executes: @getinv:~ns/console=243024
[06:09:54] ONCU 712-66-ASH: executes: @setenv_daytime:-1=force,setdebug_renderresolutiondivisor:1=force,setcam_textures:e18afb31-645d-240f-cdd5-c6a7cdc1dd5e=y (unset)
[06:09:54] ONCU 712-66-ASH: executes: @recvchat=y (unset)
[06:09:54] ONCU 712-66-ASH: executes: @sit=y,unsit=y,fartouch:2.5=y,touchattachself=y (unset),touchworld=y (unset)
[06:09:54] ONCU 712-66-ASH: executes: @tplm=n (duplicate),tploc=n (duplicate),sittp=n (duplicate),tplure_sec=n (duplicate)
[06:09:54] ONCU 712-66-ASH: executes: @temprun=n (duplicate),alwaysrun=n (duplicate),fly=n (duplicate)
[06:09:54] ONCU 712-66-ASH: executes: @sendchat=y (unset)
[06:09:54] ONCU 712-66-ASH: executes: @chatnormal=y
[06:09:54] ONCU 712-66-ASH: executes: @attachover:~ns/console/8.4.5=force
[06:09:54] ONCU 712-66-ASH: executes: @chatshout=n (duplicate)
[06:09:54] ONCU 712-66-ASH: executes: @recvim_sec=y (unset)
[06:09:54] ONCU 712-66-ASH: executes: @sendim_sec=y (unset),startim=y (unset)
[06:09:54] ONCU 712-66-ASH: executes: @showworldmap=n,showminimap=n,showloc=n
[06:09:54] ONCU 712-66-ASH: executes: @sendim:919cff61-2604-44b8-b614-1ec9d16b29d2=rem (unset),recvim:919cff61-2604-44b8-b614-1ec9d16b29d2=rem (unset)
[06:09:54] ONCU 712-66-ASH: executes: @shownames=y,showhovertextworld=y
[06:09:54] ONCU 712-66-ASH: executes: @sendim:07172624-bc09-4a2a-a1e2-40ff210fcd44=rem (unset),recvim:07172624-bc09-4a2a-a1e2-40ff210fcd44=rem (unset)
[06:09:54] ONCU 712-66-ASH: executes: @sendim:0f15391e-105f-4b05-91e3-48b73c60ae64=rem (unset),recvim:0f15391e-105f-4b05-91e3-48b73c60ae64=rem (unset)
[06:09:54] ONCU 712-66-ASH: executes: @sendim:ba3804c2-dbd8-40ed-9c76-f3856cd627d5=rem (unset),recvim:ba3804c2-dbd8-40ed-9c76-f3856cd627d5=rem (unset)
[06:09:54] ONCU 712-66-ASH: executes: @sendim:00000000-0000-0000-0000-000000000000=rem (unset),recvim:00000000-0000-0000-0000-000000000000=rem (unset)
[06:09:55] ONCU 712-66-ASH: executes: @redirchat:692=y,rediremote:692=y,sendchat=y (unset)
[06:09:55] ONCU 712-66-ASH: executes: @redirchat:692=n,rediremote:692=n,sendchat=n
[06:09:55] ONCU 712-66-ASH: executes: @sendchat=y,sendchannel_sec=y (unset),sendchannel_sec:692=y (unset)
[06:09:55] ONCU 712-66-ASH: executes: @sendim:919cff61-2604-44b8-b614-1ec9d16b29d2=rem (unset),recvim:919cff61-2604-44b8-b614-1ec9d16b29d2=rem (unset)
[06:09:55] ONCU 712-66-ASH: executes: @sendim:07172624-bc09-4a2a-a1e2-40ff210fcd44=rem (unset),recvim:07172624-bc09-4a2a-a1e2-40ff210fcd44=rem (unset)
[06:09:55] ONCU 712-66-ASH: executes: @sendim:0f15391e-105f-4b05-91e3-48b73c60ae64=rem (unset),recvim:0f15391e-105f-4b05-91e3-48b73c60ae64=rem (unset)
[06:09:55] ONCU 712-66-ASH: executes: @sendim:ba3804c2-dbd8-40ed-9c76-f3856cd627d5=rem (unset),recvim:ba3804c2-dbd8-40ed-9c76-f3856cd627d5=rem (unset)
[06:09:55] ONCU 712-66-ASH: executes: @sendim:00000000-0000-0000-0000-000000000000=rem (unset),recvim:00000000-0000-0000-0000-000000000000=rem (unset)
[06:09:55] ONCU 712-66-ASH: executes: @adjustheight:0=force
[06:09:55] ONCU 712-66-ASH: executes: @notify:0;redir=rem (unset)
[06:09:55] ONCU 712-66-ASH: executes: @redirchat:692=n (duplicate),rediremote:692=n (duplicate),sendchat=n
[06:09:55] ONCU 712-66-ASH: executes: @sendchat=y,sendchannel_sec=y (unset),sendchannel_sec:692=y (unset)
[06:09:55] ONCU 712-66-ASH: executes: @attachover:~ns/console/8.4.5=force
[06:09:55] ONCU 712-66-ASH: executes: @redirchat:692=y,rediremote:692=y,sendchat=y (unset)
[06:09:55] ONCU 712-66-ASH: executes: @redirchat:692=n,rediremote:692=n,sendchat=n
[06:09:55] ONCU 712-66-ASH: executes: @sendchat=y,sendchannel_sec=y (unset),sendchannel_sec:692=y (unset)
[06:09:55] ONCU 712-66-ASH: failed: @detachall:~ns/damage=force (invalid option)
[06:09:56] ONCU 712-66-ASH: failed: @attachover:~ns/damage/100=force (invalid option)
```
## Environment
```
Alchemy 6.3.6 (46693) (64 bit) (Alchemy Beta) (B)
Release Notes
You are at 132.7, 130.6, 3006.0 in ONCU located at sim9809.agni.lindenlab.com (216.82.45.143:13011)
SLURL: http://maps.secondlife.com/secondlife/ONCU/133/131/3006
(global coordinates 280453.0, 240259.0, 3006.0)
Second Life Server 2020-03-09T23:50:45.538236
Release Notes
CPU: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz (3792 MHz)
Memory: 16329 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1080/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4187
OpenGL Version: 4.6.0 NVIDIA 441.87
Window size: 1920x1057
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 512m
Bandwidth: 3000kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: March 21 2020 09:08:40
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46693
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Mar 18 2020 23:50:41
Git Revision: 5dd384cdf75848d3a405475e78d76d3218a06e2f
Packets Lost: 19/15514 (0.0%)
March 23 2020 06:19:06
```
## Relevant logs and/or screenshots
![before-controller](/uploads/21622a3fd71112ded4fb4d34430c2559/before-controller.png)
![after-controller](/uploads/be307f27bb207d5ecdb2e375e921f7f5/after-controller.png)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/61#RLV folder should be inventory tab2020-03-21T14:24:22-04:00Ash Qin#RLV folder should be inventory tab## Summary
While it seems other people want to make the #RLV folder behave like a system folder, I believe that this is a poor solution for sorting.
## How would you like the feature to work?
#RLV should actually just be a tab called '...## Summary
While it seems other people want to make the #RLV folder behave like a system folder, I believe that this is a poor solution for sorting.
## How would you like the feature to work?
#RLV should actually just be a tab called 'Restrained Love" or "RLVa" in the inventory, where "My Inventory", "Recent", "Worn" exist.
## Why is this feature important to you? How would it benefit the community?Required
Inventory sorting has been a long term issue and, simply copying ideas from other viewers like making these folders system folders, do not really in my opinion offer that great of an experience or clarity.
Even Linden lab thinks inventory management sucks, which is why they made marketplace items retain a seperate location in the inventory UI.
From a UI and UX perspective, the name #RLV is further ugly and looks like some engineer who didn't care about any aesthetics or usability made it.
Realistically...
* #RLV folder name sucks
* When people are messing with their #RLV folders, they do not really want to be seeing the rest of their inventory at that point in time.
* It is difficult to determine when you have multiple #RLV folders, what the viewer is choosing as default among other things.
* This makes inventory management far easier, particularly if you are trying to sort and retrieve very specific things in the #RLV folder.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/60LSL color copier in color picker dialog2020-04-10T08:39:47-04:00Ash QinLSL color copier in color picker dialog## Summary
It is annoying having to manually convert colors in Second life use in LSL scripts.
It would be nice to have a simpler method than LSL scripts doing RGB conversion or doing it by hand.
http://wiki.secondlife.com/wiki/Categor...## Summary
It is annoying having to manually convert colors in Second life use in LSL scripts.
It would be nice to have a simpler method than LSL scripts doing RGB conversion or doing it by hand.
http://wiki.secondlife.com/wiki/Category:LSL_Color
## How would you like the feature to work?
The color picker dialog to copy the color to the clipboard for use in LSL seems like a good place to put it.
![color_picker](/uploads/a0357dd9617e1c2a867dcab18eb794f0/color_picker.png)
Concept example can be shown below (LSL values should read '1' in this instance, not '0').
![color_picker_suggestion](/uploads/a67eb45f45c93f452b534ac3427bc5ed/color_picker_suggestion.png)
## Why is this feature important to you? How would it benefit the community?Required
For people who end up scripting a fair bit and even more so for those who don't understand scripting, this is just a utility that really should have been part of the official second life viewer to begin with.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/59Add "Me" button to Resident Search2020-03-21T16:56:13-04:00WurdNerdAdd "Me" button to Resident Search## Summary
Add "Me" button to Resident Search
## How would you like the feature to work?
This would be a quick select button on resident search to fill your profile in.
## Why is this feature important to you? How would it benefit the ...## Summary
Add "Me" button to Resident Search
## How would you like the feature to work?
This would be a quick select button on resident search to fill your profile in.
## Why is this feature important to you? How would it benefit the community?Required
This is especially useful in Estate Administration when resetting a parcel.a
## Screenshots, Mockups, etc
See attached![AlchemyProjectFluffyFox_JyUKxLh9c3](/uploads/c1038f77157f83ecdd1a868f16773146/AlchemyProjectFluffyFox_JyUKxLh9c3.png)
![3s3znb](/uploads/4e72c074d731f1a4d4cfc5afc857e1f7/3s3znb.jpg)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/57Crash in getRiggedGeometry due to draw info state mismatch2020-03-02T09:38:30-05:00Rye Muttrye@alchemyviewer.orgCrash in getRiggedGeometry due to draw info state mismatchApplied a hack from NickyD at FS to resolve this for beta. This needs to be fixed properly in LLVOVolume::rebuildGeom or registerFace.
# Error Details:
- Sentry event: https://sentry.io/alchemyviewer/alchemy/issues/1456360202
- First se...Applied a hack from NickyD at FS to resolve this for beta. This needs to be fixed properly in LLVOVolume::rebuildGeom or registerFace.
# Error Details:
- Sentry event: https://sentry.io/alchemyviewer/alchemy/issues/1456360202
- First seen:
2020-01-20T04:26:37+00:00
- Last seen: 2020-03-02T00:26:27+00:00
- Events: 13
- Users: 0Rye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.org