Alchemy Viewer issueshttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues2021-01-31T09:51:57-05:00https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/89Ability to adjust CameraOffsetRearView and FocusOffsetRearView Z with ctrl sc...2021-01-31T09:51:57-05:00aiaicaptainAbility to adjust CameraOffsetRearView and FocusOffsetRearView Z with ctrl scroll-wheel## Summary
Using Ctrl+Scroll and Ctrl+Shift+Scroll, increments/decrements CameraOffsetRearView and FocusOffsetRearView respectively.
## How would you like the feature to work?
Whilst in rear view, with the cursor over the 3D space, the...## Summary
Using Ctrl+Scroll and Ctrl+Shift+Scroll, increments/decrements CameraOffsetRearView and FocusOffsetRearView respectively.
## How would you like the feature to work?
Whilst in rear view, with the cursor over the 3D space, the user can use Ctrl+Scroll and Ctrl+Shift+Scroll, which adjust CameraOffsetRearView Z and FocusOffsetRearView Z respectively.
## Why is this feature important to you? How would it benefit the community?
Users have different preferences as to how they like to see the world, and often they like to adjust it on the fly, sometimes because they change outfit into a smaller avatar, or they want to feel like more of a part of their surroundings instead of a top down view etc.
Currently in Alchemy Viewer, this is a difficult task as the only real way to change this is to change debug settings which is not user-friendly.
I propose Ctrl+Scroll and Ctrl+Shift+Scroll as the shortcuts because these shortcuts are implemented in Firestorm, so it is already an established user habit for people coming over from this viewer, and I just think it is an intuitive way to adjust the camera when you're already zooming in and out.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/92Ability to colorize Inventory directory folders.2020-07-15T13:14:34-04:00Ankn SprkAbility to colorize Inventory directory folders.## Summary
The ability to colorize inventory folders created by the user.
## How would you like the feature to work?
By right clicking on a user made inventory folder and have an option to change the color of the folder from a pre-set o...## Summary
The ability to colorize inventory folders created by the user.
## How would you like the feature to work?
By right clicking on a user made inventory folder and have an option to change the color of the folder from a pre-set of colors or a Swatches panel like Photoshop.
## Why is this feature important to you? How would it benefit the community?Required
Our inventories are cluttered with objects and folders created by unpacking items etc. It would assist navigating your inventory if you color coded specific directories that are used more often than others.
## Screenshots, Mockups, etc
Example Color Picker
![Color_Picker](/uploads/b1422b1f94599982610b5aae4e170f4a/Color_Picker.png)
Example pre-set colors like Solarized Pallet
![solarized-palette](/uploads/ec91ab5d818f2d6e1f7929aac83a22fe/solarized-palette.png)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/74Add chat bar2020-09-30T16:16:24-04:00Franky NovaAdd chat bar## Summary
can you add the chat bar at the bottom for nearby chat like in firestorm?
## How would you like the feature to work?
a chat bar for nearby chat
## Why is this feature important to you? How would it benefit the community?Req...## Summary
can you add the chat bar at the bottom for nearby chat like in firestorm?
## How would you like the feature to work?
a chat bar for nearby chat
## Why is this feature important to you? How would it benefit the community?Required
I don't like having a chat window open all the time. I'm sure others would love to remove it too.
## Screenshots, Mockups, etc
https://i.imgur.com/nYnDHBc.pnghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/59Add "Me" button to Resident Search2020-03-21T16:56:13-04:00WurdNerdAdd "Me" button to Resident Search## Summary
Add "Me" button to Resident Search
## How would you like the feature to work?
This would be a quick select button on resident search to fill your profile in.
## Why is this feature important to you? How would it benefit the ...## Summary
Add "Me" button to Resident Search
## How would you like the feature to work?
This would be a quick select button on resident search to fill your profile in.
## Why is this feature important to you? How would it benefit the community?Required
This is especially useful in Estate Administration when resetting a parcel.a
## Screenshots, Mockups, etc
See attached![AlchemyProjectFluffyFox_JyUKxLh9c3](/uploads/c1038f77157f83ecdd1a868f16773146/AlchemyProjectFluffyFox_JyUKxLh9c3.png)
![3s3znb](/uploads/4e72c074d731f1a4d4cfc5afc857e1f7/3s3znb.jpg)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/125Alchemy Binary for Archlinux AUR2021-03-27T10:50:30-04:00Ghost UserAlchemy Binary for Archlinux AURA source build for Alchemy is available in the AUR: aur/alchemy-viewer
Can we get a precompiled official binary in the AUR as aur/alchemy-viewer-bin.
yay -S alchemy-viewer-bin :D Would be great :)
Regards.A source build for Alchemy is available in the AUR: aur/alchemy-viewer
Can we get a precompiled official binary in the AUR as aur/alchemy-viewer-bin.
yay -S alchemy-viewer-bin :D Would be great :)
Regards.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/79Alchemy crash guide while walk around OSGrid.org2020-05-26T10:10:58-04:00KentAlchemy crash guide while walk around OSGrid.orgMacOS 10.15.5 Beta Catalina
Alchemy 6.3.6.46699
See youtube about Alchemy crash guide. https://youtu.be/-MCDXLFK1-U
There .txt on zip [Alchemy_crash_guide.txt.zip](/uploads/bd22b10316dcb5b908a0009bb3cbbee6/Alchemy_crash_guide.txt.zip)MacOS 10.15.5 Beta Catalina
Alchemy 6.3.6.46699
See youtube about Alchemy crash guide. https://youtu.be/-MCDXLFK1-U
There .txt on zip [Alchemy_crash_guide.txt.zip](/uploads/bd22b10316dcb5b908a0009bb3cbbee6/Alchemy_crash_guide.txt.zip)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/124Alchemy for Archlinux / AUR2021-03-27T10:39:59-04:00Ghost UserAlchemy for Archlinux / AURCan we expect having Alchemy soon in Archlinux AUR instalable via yay ?
A binary install would be fine. If it is a source build even better so it has a good chance to be integrated in the official Archlinux repositories.
Regards.
EDIT...Can we expect having Alchemy soon in Archlinux AUR instalable via yay ?
A binary install would be fine. If it is a source build even better so it has a good chance to be integrated in the official Archlinux repositories.
Regards.
EDIT: Issue is solved - Artas made it available in the Arhclinux AUR:
aur/alchemy-viewerhttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/34Alchemy UI size incorrectly reports it's size in Preferences with >100% displ...2019-12-18T02:39:10-05:00KodykinsAlchemy UI size incorrectly reports it's size in Preferences with >100% display scaling in Windows 10## Summary
Alchemy UI size under Preferences > Advanced shows 1.00 UI size but is actually at a different UI size when using display scaling in Windows >100%.
This also affects HTML like the login page and web profiles.
## Steps to repr...## Summary
Alchemy UI size under Preferences > Advanced shows 1.00 UI size but is actually at a different UI size when using display scaling in Windows >100%.
This also affects HTML like the login page and web profiles.
## Steps to reproduce
Set Windows to 125% display scaling.
Launch Alchemy.
Alchemy UI size will match the size of windows automatically.
Open web profile, it's too small.
Resizing web profile after it finishes loading will make it render at the correct size.
## What is the current bug behavior?
With 125% scaling in Windows Alchemy will set the UI size properly automatically but will still report as being 1.00 in settings.
HTML renders as if UI size is 1.00. Setting Alchemy UI size to something other than 1.00 with display scaling >100% in Windows will be additive (125% in windows and 1.25 UI in Alchemy will look like 150% in Alchemy).
## What is the expected correct behavior?
Alchemy UI size should report the actual size. UI size should be relative to 100% in windows rather than additive like it is now. HTML should render at the size relative to the UI size setting.
## Environment
(Please open `Help->About Alchemy` and use Copy to Clipboard then paste its contents within the code blocks below)
```
Alchemy 6.3.4 (132) (64 bit) Dec 12 2019 19:30:48 (Alchemy Project FluffyFox) (B)
Release Notes
You are at 219.2, 217.1, 24.8 in Palmwood located at sim10764.agni.lindenlab.com (216.82.56.54:13014)
SLURL: http://maps.secondlife.com/secondlife/Palmwood/219/217/25
(global coordinates 144347.0, 343257.0, 24.8)
Second Life Server 2019-12-04T20:29:26.533447
Release Notes
CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz (3499.99 MHz)
Memory: 16311 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 970/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4120
OpenGL Version: 4.6.0 NVIDIA 441.20
Window size: 2560x1361
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 128m
Bandwidth: 6000kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: October 11 2019 14:32:17
RestrainedLove API: (disabled)
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.03
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201911222103 / CEF: 78.3.7+gea7ef34+chromium-78.0.3904.108 / Chromium: 78.0.3904.108
LibVLC Version: 2.2.8
Voice Server Version: Not Connected
Built with MSVC version 192428314
Packets Lost: 20/140634 (0.0%)
December 17 2019 14:52:49
```
## Relevant logs and/or screenshots
This shows the UI size at 2.00 to match Windows 200% scaling but still reports being 1.00.
![](https://i.imgur.com/ReD7qGY.png "")Rye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.orghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/69"Attached lights" switch only works after relog.2020-04-17T18:27:31-04:00Ash Qin"Attached lights" switch only works after relog.## Summary
Toggling "attached lights" only takes effect after relog.
## Steps to reproduce
Preferences -> Graphics -> Lighting -> Toggle "Attached lights"
## What is the current bug behavior?
Does not take effect until relog.
## What ...## Summary
Toggling "attached lights" only takes effect after relog.
## Steps to reproduce
Preferences -> Graphics -> Lighting -> Toggle "Attached lights"
## What is the current bug behavior?
Does not take effect until relog.
## What is the expected correct behavior?
Takes effect immediately.
## Environment
```
Alchemy 6.3.6 (46699) (64 bit) (Alchemy Beta) (B)
Release Notes
You are at 134.2, 132.9, 3006.0 in ONCU located at sim9053.agni.lindenlab.com (216.82.41.229:13025)
SLURL: http://maps.secondlife.com/secondlife/ONCU/134/133/3006
(global coordinates 280454.0, 240261.0, 3006.0)
Second Life Server 2020-04-03T19:49:49.539684
Release Notes
CPU: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz (3792 MHz)
Memory: 16329 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1080/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4187
OpenGL Version: 4.6.0 NVIDIA 441.87
Window size: 1920x1057
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 512m
Bandwidth: 3000kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: April 17 2020 09:23:36
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46699
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Mar 31 2020 18:17:34
Git Revision: 6c0aec5660784e4d42806ce7983ad268d7d553b8
Packets Lost: 15/165716 (0.0%)
April 17 2020 15:27:11
```
/label ~Type::Bug ~Status::Awaiting-Investigation
https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/127Audio output device changes when monitor sleeps, can't change back2021-05-08T11:41:10-04:00Bellimora ResidentAudio output device changes when monitor sleeps, can't change back## Summary
When the audio output device is disabled (such as the HDMI cable for my monitor which is routed through my amp going into sleep mode) alchemy will go use a different sound device and it can be difficult to get it back on the o...## Summary
When the audio output device is disabled (such as the HDMI cable for my monitor which is routed through my amp going into sleep mode) alchemy will go use a different sound device and it can be difficult to get it back on the one you wanted.
Note: Drake mentioned adding a audio source selector to alchemy which would alleviate this.
## Steps to reproduce
1) Have more then one audio output device on your computer.
2) Run alchemy, verify there is sound.
3) Disable your primary sound device.
4) Enable your primary sound device.
5) Check if there is sound on alchemy.
## What is the current bug behavior?
There will be no sound from alchemy at this point. I've managed to force sound back on the proper device by disabling every input device, but it messes some other stuff I got going up because they are using VAC.
## What is the expected correct behavior?
Alchemy stays on the current audio device and continues to produce noise. I can run VLC on a constant stream at the same time and if I disable sound, it just hops to the currently primary audio device and back. So I know other programs handle this sort of hiccup smoothly.
## Environment
```
Alchemy Test 6.4.18.46175 (64bit)
Release Notes
You are at 33.6, 189.8, 1,509.7 in Puff located at simhost-0c1bcdea46d71ac0e.agni
SLURL: http://maps.secondlife.com/secondlife/Puff/34/190/1510
(global coordinates 183,586.0, 305,086.0, 1,509.7)
Second Life Server 2021-04-21.558586
Release Notes
CPU: AMD Ryzen 9 3900X 12-Core Processor (3792.87 MHz)
Memory: 32683 MB
OS Version: Microsoft Windows 10 64-bit (Build 19042.928)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon RX 6800 XT
Windows Graphics Driver Version: 27.20.15003.5017
OpenGL Version: 4.6.148202 Compatibility Profile Context 21.3.2 27.20.15003.5017
Window size: 2560x1346
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 384m
Bandwidth: 3000kbit/s
LOD factor: 1.125
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
Texture cache: 4294MB / 8344MB (51.5% used)
Disk cache: 5769MB / 10240MB (56.3% used)
RestrainedLove API: RLV v3.4.3 / RLVa v2.4.0.46175
libcurl Version: libcurl/7.54.1 OpenSSL/1.0.2u zlib/1.2.11.zlib-ng WinIDN nghttp2/1.43.0
J2C Decoder Version: OpenJPEG Runtime: 2.4.0
Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.21.0 / OpenAL Community / OpenAL Soft: OpenAL Soft
Dullahan: 1.7.0.202104081416
CEF: 89.0.6+g6f30454+chromium-89.0.4389.72
Chromium: 89.0.4389.72
LibVLC Version: 3.0.11
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192829913
Packets Lost: 0/12,766 (0.0%)
May 08 2021 08:40:18
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/87Blurry Textures2020-12-12T03:18:23-05:00West M.Blurry TexturesHi there! new to alchemy viewer, I was wondering if anyone else had the problem with textures goign blurry in-and-out. and how to fix it?Hi there! new to alchemy viewer, I was wondering if anyone else had the problem with textures goign blurry in-and-out. and how to fix it?https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/9Broken Minimap2019-09-26T09:01:35-04:00AkiBroken Minimap## Summary
The minimap is broken and always shows all residents above your actual height.
## Steps to reproduce
Open the Minimap and take a look~
## What is the current bug behavior?
The minimap does not show if an avatar is below you ...## Summary
The minimap is broken and always shows all residents above your actual height.
## Steps to reproduce
Open the Minimap and take a look~
## What is the current bug behavior?
The minimap does not show if an avatar is below you or same height. It always shows every resident above you, rarely it's accurate
## What is the expected correct behavior?
It should correctly display if they are on your height, above you or below you.
## Environment
```
Alchemy 6.3.1 (65) (64 bit) Sep 18 2019 12:20:41 (Alchemy Project FluffyFox) (B)
Release Notes
You are at 59.4, 104.6, 21.7 in Forest Song located at sim10226.agni.lindenlab.com (216.82.49.148:13017)
SLURL: http://maps.secondlife.com/secondlife/Forest%20Song/59/105/22
(global coordinates 180795.0, 314217.0, 21.7)
Second Life Server 2019-09-06T22:03:53.530715
Release Notes
CPU: AMD Ryzen 7 2700X Eight-Core Processor (3700 MHz)
Memory: 16334 MB
OS Version: Microsoft Windows 10 64-bit (Build 17763)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon (TM) R9 390 Series
Windows Graphics Driver Version: 26.20.13001.29010
OpenGL Version: 4.6.13570 Compatibility Profile Context 19.8.1 26.20.13001.29010
Window size: 1920x1027
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 64m
Bandwidth: 3000kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 2048MB
VFS (cache) creation time: August 21 2019 02:06:10
HTTP Pipelining: Disabled
libcurl Version: libcurl/7.65.3 OpenSSL/1.1.1c zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.03
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.2.201907270950 / CEF: 75.1.14+gc81164e+chromium-75.0.3770.100 / Chromium: 75.0.3770.100
LibVLC Version: 2.2.8
Voice Server Version: Not Connected
Built with MSVC version 192227905
Packets Lost: 20/149117 (0.0%)
September 20 2019 16:11:35
```
## Relevant logs and/or screenshots
None - Easy reproduceablehttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/141[Bug] If you accept a friend request from someone who is not using Alchemy, n...2022-03-11T01:42:57-05:00SonofaNoob[Bug] If you accept a friend request from someone who is not using Alchemy, nothing happens.I'm currently using Alchemy Project AgileAkita 6.5.3.1468 (64bit).
I don't know if this was reported yet or not. But it was tested and confirmed by Unexpectedly Dismantled.
Yesterday, I received a friend request from someone not using...I'm currently using Alchemy Project AgileAkita 6.5.3.1468 (64bit).
I don't know if this was reported yet or not. But it was tested and confirmed by Unexpectedly Dismantled.
Yesterday, I received a friend request from someone not using Alchemy. And both times I pressed the Accept button. She asked me "did you accept it yet?" I looked on my Friends list and she had not been added. I then opened up her profile in my Alchemy viewer and sent her a friend request. She accepted and it went through. So receiving from other viewers does not work, but sending a friend request from an Alchemy viewer does.
Unexpectedly Dismantled ran some tests. When he tried a different viewer and sent me two friend requests, I clicked the Accept button both times, but it did not work either time.
I don't know if it affects two people using different versions of Alchemy. But it definitely affects a person using Alchemy Project AgileAkita 6.5.3.1468 (64bit) if they are receiving a friend request from someone that is not using an Alchemy viewer.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/140[Bug] (Low Priority) Alchemy never remembers my Inventory filter 'Always show...2022-03-10T22:31:58-05:00SonofaNoob[Bug] (Low Priority) Alchemy never remembers my Inventory filter 'Always show folders'.I'm currently using Alchemy Project AgileAkita 6.5.3.1468 (64bit).
I like having my empty System Folders displayed. I found out yesterday that I can display them by going to Inventory settings, selecting Show Filters, and then enabling...I'm currently using Alchemy Project AgileAkita 6.5.3.1468 (64bit).
I like having my empty System Folders displayed. I found out yesterday that I can display them by going to Inventory settings, selecting Show Filters, and then enabling 'Always show folders'. But on every relog, it will be disabled again. If all inventory filters are intended to be temporary, then I think that the 'Always show folders' option should be completely removed from the Show Filters window and relocated to the Inventory settings (gear icon) pop-up menu instead. Other viewers have a "Hide empty system folders from inventory" in their Preferences window, but I think that it would actually be better to have this option in the Inventory settings instead.https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/71Can you add an option for crouch toggle?2020-05-24T15:28:09-04:00Doc McRascalCan you add an option for crouch toggle?## Summary
A preference option to change crouching to a toggle.
## How would you like the feature to work?
When activated crouching would toggle instead of having to be held.
## Why is this feature important to you? How would it benefi...## Summary
A preference option to change crouching to a toggle.
## How would you like the feature to work?
When activated crouching would toggle instead of having to be held.
## Why is this feature important to you? How would it benefit the community?Required
It would allow me to crouch without holding the crouch button.
## Screenshots, Mockups, etc
(Attach or paste any relevant screenshots or mockups.)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/23Chat balloons flicker at a distance.2020-02-19T21:46:37-05:00Bellimora ResidentChat balloons flicker at a distance.## Summary
Chat balloons when viewed from a distance flicker.
## Steps to reproduce
1) In Optionns -> Chat -> Nearby Output -> set it to "Bubble" or "Toasts and Bubble"
2) say something
3) pan the camera out gradually until yo usee it.
...## Summary
Chat balloons when viewed from a distance flicker.
## Steps to reproduce
1) In Optionns -> Chat -> Nearby Output -> set it to "Bubble" or "Toasts and Bubble"
2) say something
3) pan the camera out gradually until yo usee it.
## What is the current bug behavior?
The text on the chat balloon will constantly try to flicker out of existance and pop back in.
## What is the expected correct behavior?
Text not flickering.
## Environment
```
Alchemy 6.3.1 (116) (64 bit) Oct 27 2019 01:11:30 (Alchemy Project FluffyFox) (B)
Release Notes
You are at 113.1, 102.9, 39.7 in Puff located at sim9087.agni.lindenlab.com (216.82.42.23:12035)
SLURL: http://maps.secondlife.com/secondlife/Puff/113/103/40
(global coordinates 183665.0, 304999.0, 39.7)
Second Life Server 2019-10-03T01:12:11.531528
Release Notes
CPU: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (3408 MHz)
Memory: 16349 MB
OS Version: Microsoft Windows 10 64-bit (Build 18362)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1070/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.3064
OpenGL Version: 4.6.0 NVIDIA 430.64
Window size: 1920x1017
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 256m
Bandwidth: 1500kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 2048MB
VFS (cache) creation time: August 07 2019 13:09:59
HTTP Pipelining: Disabled
libcurl Version: libcurl/7.66.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.39.2
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.03
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.201910090921 / CEF: 77.1.7+gc7dbc2f+chromium-77.0.3865.90 / Chromium: 77.0.3865.90
LibVLC Version: 2.2.8
Voice Server Version: Not Connected
Built with MSVC version 192328106
Packets Lost: 116/736443 (0.0%)
October 28 2019 22:38:24
```
## Relevant logs and/or screenshots
(Attach or paste any relevant logs - please use code blocks (```) to format console output,
logs, and code as it's very hard to read otherwise.)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/72Clear Login Information?2020-12-12T03:33:14-05:00Arielle AdairClear Login Information?I am unable to clear my saved login information. I have searched everywhere...am I missing something?I am unable to clear my saved login information. I have searched everywhere...am I missing something?https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/128Color problems on specific hardware2021-06-17T07:24:53-04:00Max le FouColor problems on specific hardware## Summary
The colors are incorrect with some hardware.
## Steps to reproduce
Simply start the viewer using the hardware below (since it doesn't happen on my desktop with a different hardware)
## What is the current bug behavior?
One o...## Summary
The colors are incorrect with some hardware.
## Steps to reproduce
Simply start the viewer using the hardware below (since it doesn't happen on my desktop with a different hardware)
## What is the current bug behavior?
One of the primary colors (i think it's red) is completely absent in the viewer on everywhere. (UI, 3D, etc, see the screenshot below) Note that only alchemy has this problem. Everything is fine on other programs.
## What is the expected correct behavior?
The viewer should display all colors.
## Environment
```
Alchemy 6.3.6 (46705) ([BUILD_ARCH]) Sep 19 2020 10:57:05 (Alchemy Beta)
[Notes de version]
Vous êtes à 140.4, 48.4, 2998.7 dans Tolkien Island, se trouvant à ec2-54-185-129-20.us-west-2.compute.amazonaws.com (54.185.129.20:13023)
SLURL : http://maps.secondlife.com/secondlife/Tolkien%20Island/140/48/2999
(coordonnées globales 229772.0, 340784.0, 2998.7)
Second Life Server 2021-05-25.560108
Notes de version
CPU : AMD A8-7410 APU with AMD Radeon R5 Graphics (2195.87 MHz)
Mémoire : 11209 Mo
Version OS : Microsoft Windows 10 64-bit (Build 19042)
Distributeur de cartes graphiques : ATI Technologies Inc.
Carte graphique : AMD Radeon(TM) R5 Graphics
Version Windows Graphics Driver : 27.20.1034.6
Version OpenGL : 4.6.13596 Compatibility Profile Context 20.10.35.02 27.20.1034.6
Taille de la fenêtre: 1366x705
Ajustement de la taille de la police : 96pt
Échelle de l’interface : 1
Distance de dessin : 128m
Bande passante : 3000 kbit/s
Facteur LOD (niveau de détail) : 1.125
Qualité de rendu : 3
Modèle d’éclairage avancé : Enabled
Mémoire textures : 753 Mo
Heure de création VFS (cache) : juin 17 2021 02:51:40
Version libcurl: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
Version J2C Decoder : OpenJPEG: 1.5.1, Runtime: 1.5.1
Version Audio Driver : FMOD Studio 2.00.07
Version Font Decoder: FreeType 2.10.1
Version CEF : [LIBCEF_VERSION]
Version LibVLC : 3.0.8
Version serveur vocal : Vivox 4.10.0000.32327
Compiler Version: MSVC 192729111
Configuration de la construction Release
Build Date: Sep 19 2020 10:57:05
Git Revision: 7a99bae94584ea80d44bfb1656756d7fae1fc8e9
Paquets perdus : 4/7834 (0.0%)
juin 17 2021 03:00:59
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## Relevant logs and/or screenshots
![Capture_d_écran_2021-06-17_120041](/uploads/8d6dd4e7c63ec975bf8b54c9aa0ee10f/Capture_d_écran_2021-06-17_120041.jpg)
(notice that, in the windows taskbar, there's a red icon, indicating that the missing color problem is only on Alchemy. And yeah my skin is not supposed to be blue :p)https://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/57Crash in getRiggedGeometry due to draw info state mismatch2020-03-02T09:38:30-05:00Rye Muttrye@alchemyviewer.orgCrash in getRiggedGeometry due to draw info state mismatchApplied a hack from NickyD at FS to resolve this for beta. This needs to be fixed properly in LLVOVolume::rebuildGeom or registerFace.
# Error Details:
- Sentry event: https://sentry.io/alchemyviewer/alchemy/issues/1456360202
- First se...Applied a hack from NickyD at FS to resolve this for beta. This needs to be fixed properly in LLVOVolume::rebuildGeom or registerFace.
# Error Details:
- Sentry event: https://sentry.io/alchemyviewer/alchemy/issues/1456360202
- First seen:
2020-01-20T04:26:37+00:00
- Last seen: 2020-03-02T00:26:27+00:00
- Events: 13
- Users: 0Rye Muttrye@alchemyviewer.orgRye Muttrye@alchemyviewer.orghttps://git.alchemyviewer.org/alchemy-archive/alchemy/-/issues/35Crash in LLMotionController::updateLoadingMotions2019-12-27T10:58:06-05:00Rye Muttrye@alchemyviewer.orgCrash in LLMotionController::updateLoadingMotionsI've seen this crash personally in local development builds and it's showing up in the crash tracking system.
# Error Details:
- Sentry event: https://sentry.io/alchemyviewer/alchemy/issues/1406762361
- First seen:
2019-12-24T13:45:31Z...I've seen this crash personally in local development builds and it's showing up in the crash tracking system.
# Error Details:
- Sentry event: https://sentry.io/alchemyviewer/alchemy/issues/1406762361
- First seen:
2019-12-24T13:45:31Z
- Last seen: 2019-12-26T15:42:27Z
- Events: 2
- Users: 0