Objects with Alpha Blending affected weirdly by light (Advanced Lighting Model)
I have noticed that with Advanced Lighting Model turned on, objects set to Alpha Blending seem to drastically change their colourization. This is only experienced on the Alchemy client (Everyone using Alchemy was seeing this, but no one else did), and only when near light sources. Included is a picture showing the top of the leg (No alpha), as well as Mesh lower legs set to Alpha Blending - 2nd picture is showing the legs without Advanced Lighting Model turned on. 3rd picture is a shot of the legs on another client (Coolviewer) using the Advanced Lighting Model.