"Attached lights" switch only works after relog.
Summary
Toggling "attached lights" only takes effect after relog.
Steps to reproduce
Preferences -> Graphics -> Lighting -> Toggle "Attached lights"
What is the current bug behavior?
Does not take effect until relog.
What is the expected correct behavior?
Takes effect immediately.
Environment
Alchemy 6.3.6 (46699) (64 bit) (Alchemy Beta) (B)
Release Notes
You are at 134.2, 132.9, 3006.0 in ONCU located at sim9053.agni.lindenlab.com (216.82.41.229:13025)
SLURL: http://maps.secondlife.com/secondlife/ONCU/134/133/3006
(global coordinates 280454.0, 240261.0, 3006.0)
Second Life Server 2020-04-03T19:49:49.539684
Release Notes
CPU: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz (3792 MHz)
Memory: 16329 MB
OS Version: Microsoft Windows 10 64-bit (Build 18363)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1080/PCIe/SSE2
Windows Graphics Driver Version: 26.21.14.4187
OpenGL Version: 4.6.0 NVIDIA 441.87
Window size: 1920x1057
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 512m
Bandwidth: 3000kbit/s
LOD factor: 2
Render quality: 5
Advanced Lighting Model: Enabled
Texture memory: 3072MB
VFS (cache) creation time: April 17 2020 09:23:36
RestrainedLove API: RLV v3.2.1 / RLVa v2.2.2.46699
libcurl Version: libcurl/7.68.0 OpenSSL/1.1.1d zlib/1.2.11 WinIDN nghttp2/1.40.0
J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1
Audio Driver Version: FMOD Studio 2.00.07
Font Decoder Version: FreeType 2.10.1
Dullahan: 1.3.202002240402 / CEF: 79.1.38+gecefb59+chromium-79.0.3945.130 / Chromium: 79.0.3945.130
LibVLC Version: 3.0.8
Voice Server Version: Vivox 4.10.0000.32327
Compiler Version: MSVC 192428316
Build Configuration: Release
Build Date: Mar 31 2020 18:17:34
Git Revision: 6c0aec5660784e4d42806ce7983ad268d7d553b8
Packets Lost: 15/165716 (0.0%)
April 17 2020 15:27:11
/label TypeBug ~Status::Awaiting-Investigation