Commit e0f754d1 authored by Callum Prentice's avatar Callum Prentice
Browse files

README.md edited online with Bitbucket - fix non-standard MD bullets

parent a2978bba
......@@ -16,8 +16,8 @@ It might be useful in a number of situations - for example:
* HTML/JavaScript based user interfaces E.G. a tablet based paradigm for VR
* Integration with JavaScript for automated site testing like [PhantomJS](http://phantomjs.org/)
* Web page contents analysis - E.G:
* Capture images the most popular 500 web pages and count the top 5 colors in each.
* Capture a Google Maps traffic map of where you live for 24 hours and see how *really* miserable your commute is :)
* Capture images the most popular 500 web pages and count the top 5 colors in each.
* Capture a Google Maps traffic map of where you live for 24 hours and see how *really* miserable your commute is :)
* Web page capture to an image or a PDF file
* Lots more I haven't thought of yet
......@@ -85,15 +85,15 @@ The easy answer is no - CEF builds against [Chromium](https://www.chromium.org/)
* Download or clone the Dullahan source code
* Windows
* Edit the `tools\build_win.bat` filer and change the `CEF_32_DIR` and `CEF_64_DIR` variables at the top to point to the appropriate build of CEF you just built.
* From a command prompt, run `tools/build_win.bat` with a parameter of either 32 or 64 to set the bit-width to build
* If Dullahan builds correctly, the example application in `Release/examples/webcube` will start
* You can open the Visual Studio 2013 solution file in `build` or `build64` as normal and edit files if you want to experiment
* Edit the `tools\build_win.bat` filer and change the `CEF_32_DIR` and `CEF_64_DIR` variables at the top to point to the appropriate build of CEF you just built.
* From a command prompt, run `tools/build_win.bat` with a parameter of either 32 or 64 to set the bit-width to build
* If Dullahan builds correctly, the example application in `Release/examples/webcube` will start
* You can open the Visual Studio 2013 solution file in `build` or `build64` as normal and edit files if you want to experiment
* macOS
* Edit the `tools/build_mac.sh` file and edit the `cef_base_dir` variable to point to the version of CEF you just built.
* From a terminal prompt, run `tools/build_mac.sh`.
* If it builds correctly, you can try to the run the included macOS example application (`open build64/Release/osxgl.app`)
* You can open the Xcode 8 project file `build64/dullahan.xcodeproj` and edit files if you want to experiment
* Edit the `tools/build_mac.sh` file and edit the `cef_base_dir` variable to point to the version of CEF you just built.
* From a terminal prompt, run `tools/build_mac.sh`.
* If it builds correctly, you can try to the run the included macOS example application (`open build64/Release/osxgl.app`)
* You can open the Xcode 8 project file `build64/dullahan.xcodeproj` and edit files if you want to experiment
## Which files do I need in my own project?
......
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