From 0160491f888917d830ca3d827cc1f28f07363fed Mon Sep 17 00:00:00 2001
From: Graham Linden <graham@lindenlab.com>
Date: Wed, 17 Jul 2013 10:29:02 -0700
Subject: [PATCH] NORSPEC-291 put back conversion to srgb in deferred water
 shader

---
 indra/newview/app_settings/shaders/class1/deferred/waterF.glsl | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index 46d5b9b6123..17288873c81 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -192,7 +192,7 @@ void main()
 	//wavef = normalize(wavef);
 	vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz;
 	
-	frag_data[0] = vec4(color.rgb, 0.5); // diffuse
+	frag_data[0] = vec4(linear_to_srgb(color.rgb), 0.5); // diffuse
 	frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec
 	frag_data[2] = vec4(encode_normal(screenspacewavef), 0.0, 0.0); // normalxyz, displace
 }
-- 
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