diff --git a/indra/llui/llmenugl.cpp b/indra/llui/llmenugl.cpp
index 6d590cf54e4739f9ee8f2f813ea7718b40af03a6..a6cf86d9b8de56e2e366f7a62106fd3f58975e8a 100644
--- a/indra/llui/llmenugl.cpp
+++ b/indra/llui/llmenugl.cpp
@@ -1848,89 +1848,104 @@ BOOL LLMenuGL::isOpen()
 	}
 }
 
-void LLMenuGL::scrollItemsUp()
+
+
+bool LLMenuGL::scrollItems(EScrollingDirection direction)
 {
-	// Slowing down the items scrolling when arrow button is held 
+	// Slowing down items scrolling when arrow button is held
 	if (mScrollItemsTimer.hasExpired() && NULL != mFirstVisibleItem)
 	{
 		mScrollItemsTimer.setTimerExpirySec(.033f);
 	}
 	else
 	{
-		return;
+		return false;
 	}
 
-	item_list_t::iterator cur_item_iter;
-	item_list_t::iterator prev_item_iter;
-	for (cur_item_iter = mItems.begin(), prev_item_iter = mItems.begin(); cur_item_iter != mItems.end(); cur_item_iter++)
+	switch (direction)
 	{
-		if( (*cur_item_iter) == mFirstVisibleItem)
+	case SD_UP:
+	{
+		item_list_t::iterator cur_item_iter;
+		item_list_t::iterator prev_item_iter;
+		for (cur_item_iter = mItems.begin(), prev_item_iter = mItems.begin(); cur_item_iter != mItems.end(); cur_item_iter++)
 		{
-			break;
+			if( (*cur_item_iter) == mFirstVisibleItem)
+			{
+				break;
+			}
+			if ((*cur_item_iter)->getVisible())
+			{
+				prev_item_iter = cur_item_iter;
+			}
 		}
-		if ((*cur_item_iter)->getVisible())
+
+		if ((*prev_item_iter)->getVisible())
 		{
-			prev_item_iter = cur_item_iter;
+			mFirstVisibleItem = *prev_item_iter;
 		}
+		break;
 	}
-
-	if ((*prev_item_iter)->getVisible())
-	{
-		mFirstVisibleItem = *prev_item_iter;
-	}
-	
-	mNeedsArrange = TRUE;
-	arrangeAndClear();
-}
-
-void LLMenuGL::scrollItemsDown()
-{
-	// Slowing down the items scrolling when arrow button is held 
-	if (mScrollItemsTimer.hasExpired())
-	{
-		mScrollItemsTimer.setTimerExpirySec(.033f);
-	}
-	else
-	{
-		return;
-	}
-	
-	if (NULL == mFirstVisibleItem)
-	{
-		mFirstVisibleItem = *mItems.begin();
-	}
-
-	item_list_t::iterator cur_item_iter;
-	
-	for (cur_item_iter = mItems.begin(); cur_item_iter != mItems.end(); cur_item_iter++)
+	case SD_DOWN:
 	{
-		if( (*cur_item_iter) == mFirstVisibleItem)
+		if (NULL == mFirstVisibleItem)
 		{
-			break;
+			mFirstVisibleItem = *mItems.begin();
 		}
-	}
 
-	item_list_t::iterator next_item_iter;
+		item_list_t::iterator cur_item_iter;
 
-	if (cur_item_iter != mItems.end())
-	{
-		for (next_item_iter = ++cur_item_iter; next_item_iter != mItems.end(); next_item_iter++)
+		for (cur_item_iter = mItems.begin(); cur_item_iter != mItems.end(); cur_item_iter++)
 		{
-			if( (*next_item_iter)->getVisible())
+			if( (*cur_item_iter) == mFirstVisibleItem)
 			{
 				break;
 			}
 		}
-		
-		if (next_item_iter != mItems.end() &&
-		    (*next_item_iter)->getVisible())
+
+		item_list_t::iterator next_item_iter;
+
+		if (cur_item_iter != mItems.end())
 		{
-			mFirstVisibleItem = *next_item_iter;
+			for (next_item_iter = ++cur_item_iter; next_item_iter != mItems.end(); next_item_iter++)
+			{
+				if( (*next_item_iter)->getVisible())
+				{
+					break;
+				}
+			}
+
+			if (next_item_iter != mItems.end() &&
+				(*next_item_iter)->getVisible())
+			{
+				mFirstVisibleItem = *next_item_iter;
+			}
 		}
+		break;
 	}
-	
+	case SD_BEGIN:
+	{
+		mFirstVisibleItem = *mItems.begin();
+		break;
+	}
+	case SD_END:
+	{
+		item_list_t::reverse_iterator first_visible_item_iter = mItems.rend();
+
+		// Advance by mMaxScrollableItems back from the end of the list
+		// to make the last item visible.
+		std::advance(first_visible_item_iter, mMaxScrollableItems);
+		mFirstVisibleItem = *first_visible_item_iter;
+		break;
+	}
+	default:
+		llwarns << "Unknown scrolling direction: " << direction << llendl;
+	}
+
 	mNeedsArrange = TRUE;
 	arrangeAndClear();
+
+	return true;
 }
 
 // rearrange the child rects so they fit the shape of the menu.
@@ -2162,7 +2177,7 @@ void LLMenuGL::arrange( void )
 					LLMenuScrollItem::Params item_params;
 					item_params.name(ARROW_UP);
 					item_params.arrow_type(LLMenuScrollItem::ARROW_UP);
-					item_params.scroll_callback.function(boost::bind(&LLMenuGL::scrollItemsUp, this));
+					item_params.scroll_callback.function(boost::bind(&LLMenuGL::scrollItems, this, SD_UP));
 
 					mArrowUpItem = LLUICtrlFactory::create<LLMenuScrollItem>(item_params);
 					LLUICtrl::addChild(mArrowUpItem);
@@ -2173,7 +2188,7 @@ void LLMenuGL::arrange( void )
 					LLMenuScrollItem::Params item_params;
 					item_params.name(ARROW_DOWN);
 					item_params.arrow_type(LLMenuScrollItem::ARROW_DOWN);
-					item_params.scroll_callback.function(boost::bind(&LLMenuGL::scrollItemsDown, this));
+					item_params.scroll_callback.function(boost::bind(&LLMenuGL::scrollItems, this, SD_DOWN));
 
 					mArrowDownItem = LLUICtrlFactory::create<LLMenuScrollItem>(item_params);
 					LLUICtrl::addChild(mArrowDownItem);				
@@ -2603,14 +2618,8 @@ LLMenuItemGL* LLMenuGL::highlightNextItem(LLMenuItemGL* cur_item, BOOL skip_disa
 		((LLFloater*)getParent())->setFocus(TRUE);
 	}
 
-	item_list_t::iterator cur_item_iter;
-	for (cur_item_iter = mItems.begin(); cur_item_iter != mItems.end(); ++cur_item_iter)
-	{
-		if( (*cur_item_iter) == cur_item)
-		{
-			break;
-		}
-	}
+	// Current item position in the items list
+	item_list_t::iterator cur_item_iter = std::find(mItems.begin(), mItems.end(), cur_item);
 
 	item_list_t::iterator next_item_iter;
 	if (cur_item_iter == mItems.end())
@@ -2621,9 +2630,37 @@ LLMenuItemGL* LLMenuGL::highlightNextItem(LLMenuItemGL* cur_item, BOOL skip_disa
 	{
 		next_item_iter = cur_item_iter;
 		next_item_iter++;
+
+		// First visible item position in the items list
+		item_list_t::iterator first_visible_item_iter = std::find(mItems.begin(), mItems.end(), mFirstVisibleItem);
+
 		if (next_item_iter == mItems.end())
 		{
 			next_item_iter = mItems.begin();
+
+			// If current item is the last in the list, the menu is scrolled to the beginning
+			// and the first item is highlighted.
+			if (mScrollable && !scrollItems(SD_BEGIN))
+			{
+				return NULL;
+			}
+		}
+		// If current item is the last visible, the menu is scrolled one item down
+		// and the next item is highlighted.
+		else if (mScrollable &&
+				 (U32)std::abs(std::distance(first_visible_item_iter, next_item_iter)) >= mMaxScrollableItems)
+		{
+			// Call highlightNextItem() recursively only if the menu was successfully scrolled down.
+			// If scroll timer hasn't expired yet the menu won't be scrolled and calling
+			// highlightNextItem() will result in an endless recursion.
+			if (scrollItems(SD_DOWN))
+			{
+				return highlightNextItem(cur_item, skip_disabled);
+			}
+			else
+			{
+				return NULL;
+			}
 		}
 	}
 
@@ -2681,14 +2718,8 @@ LLMenuItemGL* LLMenuGL::highlightPrevItem(LLMenuItemGL* cur_item, BOOL skip_disa
 		((LLFloater*)getParent())->setFocus(TRUE);
 	}
 
-	item_list_t::reverse_iterator cur_item_iter;
-	for (cur_item_iter = mItems.rbegin(); cur_item_iter != mItems.rend(); ++cur_item_iter)
-	{
-		if( (*cur_item_iter) == cur_item)
-		{
-			break;
-		}
-	}
+	// Current item reverse position from the end of the list
+	item_list_t::reverse_iterator cur_item_iter = std::find(mItems.rbegin(), mItems.rend(), cur_item);
 
 	item_list_t::reverse_iterator prev_item_iter;
 	if (cur_item_iter == mItems.rend())
@@ -2699,9 +2730,37 @@ LLMenuItemGL* LLMenuGL::highlightPrevItem(LLMenuItemGL* cur_item, BOOL skip_disa
 	{
 		prev_item_iter = cur_item_iter;
 		prev_item_iter++;
+
+		// First visible item reverse position in the items list
+		item_list_t::reverse_iterator first_visible_item_iter = std::find(mItems.rbegin(), mItems.rend(), mFirstVisibleItem);
+
 		if (prev_item_iter == mItems.rend())
 		{
 			prev_item_iter = mItems.rbegin();
+
+			// If current item is the first in the list, the menu is scrolled to the end
+			// and the last item is highlighted.
+			if (mScrollable && !scrollItems(SD_END))
+			{
+				return NULL;
+			}
+		}
+		// If current item is the first visible, the menu is scrolled one item up
+		// and the previous item is highlighted.
+		else if (mScrollable &&
+				 std::distance(first_visible_item_iter, cur_item_iter) <= 0)
+		{
+			// Call highlightNextItem() only if the menu was successfully scrolled up.
+			// If scroll timer hasn't expired yet the menu won't be scrolled and calling
+			// highlightNextItem() will result in an endless recursion.
+			if (scrollItems(SD_UP))
+			{
+				return highlightPrevItem(cur_item, skip_disabled);
+			}
+			else
+			{
+				return NULL;
+			}
 		}
 	}
 
@@ -2872,12 +2931,12 @@ BOOL LLMenuGL::handleScrollWheel( S32 x, S32 y, S32 clicks )
 	if( clicks > 0 )
 	{
 		while( clicks-- )
-			scrollItemsDown();
+			scrollItems(SD_DOWN);
 	}
 	else
 	{
 		while( clicks++ )
-			scrollItemsUp();
+			scrollItems(SD_UP);
 	}
 
 	return TRUE;
diff --git a/indra/llui/llmenugl.h b/indra/llui/llmenugl.h
index 19b738312e86700f2411858b60eaaa074ccd96c1..35544402f41b101a0d360ecd3838db770a461317 100644
--- a/indra/llui/llmenugl.h
+++ b/indra/llui/llmenugl.h
@@ -397,6 +397,15 @@ class LLMenuGL
 	static const std::string ARROW_UP;
 	static const std::string ARROW_DOWN;
 
+	// for scrollable menus
+	typedef enum e_scrolling_direction
+	{
+		SD_UP = 0,
+		SD_DOWN = 1,
+		SD_BEGIN = 2,
+		SD_END = 3
+	} EScrollingDirection;
+
 protected:
 	LLMenuGL(const LLMenuGL::Params& p);
 	friend class LLUICtrlFactory;
@@ -503,8 +512,7 @@ class LLMenuGL
 
 	S32 getShortcutPad() { return mShortcutPad; }
 
-	void scrollItemsUp();
-	void scrollItemsDown();
+	bool scrollItems(EScrollingDirection direction);
 	BOOL isScrollable() const { return mScrollable; }
 
 	static class LLMenuHolderGL* sMenuContainer;