diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl
index dcd405716c673a7a0eb56fd7d58152b9b08b2361..7059ff31aed4b7fa8ffb0661c2e6fc98ad939f46 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl
@@ -36,10 +36,8 @@ uniform vec3 light_diffuse[8];
 
 vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol)
 {
-	vec4 col;
-	col.a = color.a;
-	
-	
+	vec4 col = vec4(0,0,0, color.a);
+		
 	vec3 view = normalize(pos);
 	
 	/// collect all the specular values from each calcXXXLightSpecular() function