From 06367e6f453b50e768cca377c9829796ac00b771 Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Fri, 14 Oct 2011 17:43:31 -0500
Subject: [PATCH] SH-2276 Clean up a shader warning.

---
 .../shaders/class1/lighting/sumLightsSpecularV.glsl         | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl
index dcd405716c6..7059ff31aed 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl
@@ -36,10 +36,8 @@ uniform vec3 light_diffuse[8];
 
 vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol)
 {
-	vec4 col;
-	col.a = color.a;
-	
-	
+	vec4 col = vec4(0,0,0, color.a);
+		
 	vec3 view = normalize(pos);
 	
 	/// collect all the specular values from each calcXXXLightSpecular() function
-- 
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