diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp
index 076a55f7b8522302ac1052caf6eafc4315e0eb14..026b3c8f09803ded2c47b4a48a96c9364525357f 100644
--- a/indra/llrender/llrender2dutils.cpp
+++ b/indra/llrender/llrender2dutils.cpp
@@ -965,7 +965,7 @@ void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha)
 	}
 	else
 	{ //polygon stipple is deprecated, use "Checker" texture
-		LLUIImagePtr img = LLRender2D::getInstance()->getUIImage("Checker");
+		LLUIImagePtr img = LLRender2D::getInstanceFast()->getUIImage("Checker");
 		gGL.getTexUnit(0)->bind(img->getImage());
 		gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP);
 		gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
diff --git a/indra/llrender/lluiimage.cpp b/indra/llrender/lluiimage.cpp
index db6b1c0c7bb2f353bc74d496e65d2bb07126c595..1f555cbed39e79f950656edfcc34411670570f2d 100644
--- a/indra/llrender/lluiimage.cpp
+++ b/indra/llrender/lluiimage.cpp
@@ -138,7 +138,7 @@ namespace LLInitParam
 			return;
 		}
 
-		LLUIImage* imagep =  LLRender2D::getInstance()->getUIImage(name());
+		LLUIImage* imagep =  LLRender2D::getInstanceFast()->getUIImage(name());
 		if (imagep)
 		{
 			updateValue(imagep);
diff --git a/indra/llui/llui.h b/indra/llui/llui.h
index 3c485f2a53cf98c0dc6e0580a2814289b80ba5ea..46b54b38770884870d39c2800b392d3c46c83378 100644
--- a/indra/llui/llui.h
+++ b/indra/llui/llui.h
@@ -318,9 +318,9 @@ class LLUI final : public LLParamSingleton<LLUI>
     static void setScaleFactor(const LLVector2& scale_factor);
 	static void setLineWidth(F32 width) { LLRender2D::setLineWidth(width); }
 	static LLPointer<LLUIImage> getUIImageByID(const LLUUID& image_id, S32 priority = 0)
-		{ return LLRender2D::getInstance()->getUIImageByID(image_id, priority); }
+		{ return LLRender2D::getInstanceFast()->getUIImageByID(image_id, priority); }
 	static LLPointer<LLUIImage> getUIImage(const std::string& name, S32 priority = 0)
-		{ return LLRender2D::getInstance()->getUIImage(name, priority); }
+		{ return LLRender2D::getInstanceFast()->getUIImage(name, priority); }
 
 	//
 	// Data