diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
index 46d42d2a4ad6d27d635a732682d4344baa7f4f80..c1fb7b55d4f2a5b84d724fb35f600066ec3f58a9 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
@@ -37,7 +37,7 @@ VARYING vec2 vary_texcoord0;
 
 void main() 
 {
-	float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * vertex_color.a;
+	float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a;
 
 	if (alpha < minimum_alpha)
 	{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
index 6a3cba771bbdba0bb3dbc0b1569e3a8b27015bde..7d3b06c56e7517c684c978abf34c808256257a14 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
@@ -34,15 +34,18 @@ VARYING vec4 post_pos;
 VARYING vec4 vertex_color;
 VARYING vec2 vary_texcoord0;
 
+void passTextureIndex();
+
 void main()
 {
 	//transform vertex
 	vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0);
-	
 	post_pos = pos;
 	
 	gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
 	
+	passTextureIndex();
+
 	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
 	vertex_color = diffuse_color;
 }
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index c7acbb42c62da2c8aa5a471e7c8f5a5aaddfd536..5a2981e749614677d406f7a797c6a65a580ee072 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -133,7 +133,6 @@ class LLRenderPass : public LLDrawPool
 		PASS_ALPHA,
 		PASS_ALPHA_MASK,
 		PASS_FULLBRIGHT_ALPHA_MASK,
-		PASS_ALPHA_SHADOW,
 		NUM_RENDER_TYPES,
 	};
 
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 18ae83e3b6e74702cea1e20c6d668cb3f204e281..bddc07b395cf676525f34be9e33d698c18139f84 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -1338,6 +1338,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
 	if (success)
 	{
 		gDeferredShadowAlphaMaskProgram.mName = "Deferred Shadow Alpha Mask Shader";
+		gDeferredShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
 		gDeferredShadowAlphaMaskProgram.mShaderFiles.clear();
 		gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB));
 		gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index baab191cb6c8ffd0a46827171e21b301836f7ca9..3d013f286c694209acb0defef432c7d57f2f6874 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -4896,11 +4896,6 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
 				{
 					registerFace(group, facep, LLRenderPass::PASS_ALPHA);
 				}
-
-				if (LLPipeline::sRenderDeferred)
-				{
-					registerFace(group, facep, LLRenderPass::PASS_ALPHA_SHADOW);
-				}
 			}
 			else if (gPipeline.canUseVertexShaders()
 				&& group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD 
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index d8e271811a35cd7a4a91fd26398181650c2fbcac..f3d5f948137d7bfb16c970670506cf72f9c327a3 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -6159,13 +6159,13 @@ void LLPipeline::resetVertexBuffers()
 	LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping);
 }
 
-void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture)
+void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture)
 {
 	LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS);
 	assertInitialized();
 	gGL.loadMatrix(gGLModelView);
 	gGLLastMatrix = NULL;
-	mSimplePool->pushBatches(type, mask);
+	mSimplePool->pushBatches(type, mask, texture, batch_texture);
 	gGL.loadMatrix(gGLModelView);
 	gGLLastMatrix = NULL;		
 }
@@ -8195,7 +8195,14 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
 	}
 	LLPipeline::sShadowRender = TRUE;
 	
-	U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_FULLBRIGHT, LLRenderPass::PASS_SHINY, LLRenderPass::PASS_BUMP, LLRenderPass::PASS_FULLBRIGHT_SHINY };
+	U32 types[] = { 
+		LLRenderPass::PASS_SIMPLE, 
+		LLRenderPass::PASS_FULLBRIGHT, 
+		LLRenderPass::PASS_SHINY, 
+		LLRenderPass::PASS_BUMP, 
+		LLRenderPass::PASS_FULLBRIGHT_SHINY 
+	};
+
 	LLGLEnable cull(GL_CULL_FACE);
 
 	if (use_shader)
@@ -8267,7 +8274,15 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
 		LLFastTimer ftm(FTM_SHADOW_ALPHA);
 		gDeferredShadowAlphaMaskProgram.bind();
 		gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f);
-		renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE);
+		
+		U32 mask =	LLVertexBuffer::MAP_VERTEX | 
+					LLVertexBuffer::MAP_TEXCOORD0 | 
+					LLVertexBuffer::MAP_COLOR | 
+					LLVertexBuffer::MAP_TEXTURE_INDEX;
+
+		renderObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE);
+		renderObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE);
+		renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE);
 		gDeferredTreeShadowProgram.bind();
 		gDeferredTreeShadowProgram.setMinimumAlpha(0.598f);
 		renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE);
@@ -8589,7 +8604,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
 					LLPipeline::RENDER_TYPE_TERRAIN,
 					LLPipeline::RENDER_TYPE_WATER,
 					LLPipeline::RENDER_TYPE_VOIDWATER,
-					LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW,
+					LLPipeline::RENDER_TYPE_PASS_ALPHA,
+					LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+					LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
 					LLPipeline::RENDER_TYPE_PASS_GRASS,
 					LLPipeline::RENDER_TYPE_PASS_SIMPLE,
 					LLPipeline::RENDER_TYPE_PASS_BUMP,
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 8b6532ca257999a856d2ad1ee4118d29e0b9791d..c6b2e20fa53793a3c22c05dc5e7d670a7e5feb9e 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -231,7 +231,7 @@ class LLPipeline
 	void postSort(LLCamera& camera);
 	void forAllVisibleDrawables(void (*func)(LLDrawable*));
 
-	void renderObjects(U32 type, U32 mask, BOOL texture = TRUE);
+	void renderObjects(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_texture = FALSE);
 	void renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture);
 
 	void grabReferences(LLCullResult& result);
@@ -408,7 +408,6 @@ class LLPipeline
 		RENDER_TYPE_PASS_ALPHA					= LLRenderPass::PASS_ALPHA,
 		RENDER_TYPE_PASS_ALPHA_MASK				= LLRenderPass::PASS_ALPHA_MASK,
 		RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK	= LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK,
-		RENDER_TYPE_PASS_ALPHA_SHADOW = LLRenderPass::PASS_ALPHA_SHADOW,
 		// Following are object types (only used in drawable mRenderType)
 		RENDER_TYPE_HUD = LLRenderPass::NUM_RENDER_TYPES,
 		RENDER_TYPE_VOLUME,