From 09b13b3981f121f20674b874f47f96bef2ac73ce Mon Sep 17 00:00:00 2001 From: Dave Houlton <euclid@lindenlab.com> Date: Fri, 13 Mar 2020 14:59:11 -0600 Subject: [PATCH] SL-12784 disambiguate vertex_color.a of 0 --- .../shaders/class1/deferred/materialF.glsl | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index ca11f58888e..a8a5cc22dba 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -217,7 +217,16 @@ void main() vec2 pos_screen = vary_texcoord0.xy; vec4 diffuse_srgb = texture2D(diffuseMap, vary_texcoord0.xy); - diffuse_srgb *= vertex_color; + diffuse_srgb.rgb *= vertex_color.rgb; + + // For some reason the Transparency slider sets vertex_color.a to 0.0 both for + // fully opaque and for fully transparent objects. This code assumes the 0 alpha + // is always from the opaque end of the scale. TODO: Remove the conditional once + // the root cause of the slider ambiguity is fixed. + if (vertex_color.a > 0.0) + { + diffuse_srgb.a *= vertex_color.a; + } vec4 diffuse_linear = vec4(srgb_to_linear(diffuse_srgb.rgb), diffuse_srgb.a); #if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK) -- GitLab