From 0df49188abb68359dfc3a5ee03ea8cae37abf78d Mon Sep 17 00:00:00 2001
From: Mnikolenko ProductEngine <mnikolenko@productengine.com>
Date: Wed, 15 May 2019 13:17:32 +0300
Subject: [PATCH] SL-11156 FIXED [mac] World Map shows avatar's view area at
 wrong position

---
 indra/newview/llworldmapview.cpp | 7 +------
 1 file changed, 1 insertion(+), 6 deletions(-)

diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp
index b27257a2629..a1a9643739a 100644
--- a/indra/newview/llworldmapview.cpp
+++ b/indra/newview/llworldmapview.cpp
@@ -887,14 +887,9 @@ void LLWorldMapView::drawFrustum()
 	F32 half_width_pixels = half_width_meters * meters_to_pixels;
 	
 	// Compute the frustum coordinates. Take the UI scale into account.
-#if defined(LL_DARWIN)
-    F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor");
-    F32 ctr_x = ((getLocalRect().getWidth() * 0.5f + sPanX)  * ui_scale_factor) * LLUI::getScaleFactor().mV[VX];
-    F32 ctr_y = ((getLocalRect().getHeight() * 0.5f + sPanY) * ui_scale_factor) * LLUI::getScaleFactor().mV[VY];
-#else
     F32 ctr_x = ((getLocalRect().getWidth() * 0.5f + sPanX)  * LLUI::getScaleFactor().mV[VX]);
     F32 ctr_y = ((getLocalRect().getHeight() * 0.5f + sPanY) * LLUI::getScaleFactor().mV[VY]);
-#endif
+
 
 	gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
 
-- 
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