diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index a8d69a38cd9c203597b83576920aaea246506b31..8eab4bf508fe5157cb05b8b2b37221e6ae545487 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -4085,6 +4085,7 @@ void LLAppViewer::disconnectViewer() gAgentCamera.cleanup(); // Also writes cached agent settings to gSavedSettings gAgent.cleanup(); + delete gAgentAvatarp; // This is where we used to call gObjectList.destroy() and then delete gWorldp. // Now we just ask the LLWorld singleton to cleanly shut down. diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp index 5e0bd5b811b757b626ca33a93eeb2a9c36c55571..752aeaaab01a157c7d58c6e3f40751d1fa3ca96a 100644 --- a/indra/newview/llviewerobjectlist.cpp +++ b/indra/newview/llviewerobjectlist.cpp @@ -949,7 +949,8 @@ void LLViewerObjectList::killAllObjects() { objectp = *iter; killObject(objectp); - llassert(objectp->isDead()); + // Object must be dead, or it's the LLVOAvatarSelf which never dies. + llassert((objectp == gAgentAvatarp) || objectp->isDead()); } cleanDeadObjects(FALSE); diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index d58be219107ba2f2f5ebb79d7d51b78b5532e5b1..06c9af6c2ff2701e75509290f9947b53fed27e75 100644 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -518,10 +518,17 @@ BOOL LLVOAvatarSelf::buildMenus() return TRUE; } +LLVOAvatarSelf::cleanup() +{ + markDead(); + delete mScreenp; + mScreenp = NULL; + mRegionp = NULL; +} + LLVOAvatarSelf::~LLVOAvatarSelf() { - delete mScreenp; - mScreenp = NULL; + cleanup(); } /** diff --git a/indra/newview/llvoavatarself.h b/indra/newview/llvoavatarself.h index 3c7ec04fabb3f87666deb28bc9080360f08e3229..4960d4d10347be5548037f5e5ab997202a05d138 100644 --- a/indra/newview/llvoavatarself.h +++ b/indra/newview/llvoavatarself.h @@ -56,6 +56,7 @@ class LLVOAvatarSelf : virtual ~LLVOAvatarSelf(); virtual void markDead(); virtual void initInstance(); // Called after construction to initialize the class. + void cleanup(); protected: /*virtual*/ BOOL loadAvatar(); BOOL loadAvatarSelf();