diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp index 14d0a744bb518cdfa0380766a5aed8e04abdadb1..d425b8fa2d66326350b4179e758f09b318c85837 100644 --- a/indra/llrender/llcubemap.cpp +++ b/indra/llrender/llcubemap.cpp @@ -43,14 +43,6 @@ const F32 epsilon = 1e-7f; const U16 RESOLUTION = 64; -#if LL_DARWIN -// mipmap generation on cubemap textures seems to be broken on the Mac for at least some cards. -// Since the cubemap is small (64x64 per face) and doesn't have any fine detail, turning off mipmaps is a usable workaround. -const BOOL use_cube_mipmaps = FALSE; -#else -const BOOL use_cube_mipmaps = FALSE; //current build works best without cube mipmaps -#endif - bool LLCubeMap::sUseCubeMaps = true; LLCubeMap::LLCubeMap(bool init_as_srgb)