diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp
index 14d0a744bb518cdfa0380766a5aed8e04abdadb1..d425b8fa2d66326350b4179e758f09b318c85837 100644
--- a/indra/llrender/llcubemap.cpp
+++ b/indra/llrender/llcubemap.cpp
@@ -43,14 +43,6 @@
 const F32 epsilon = 1e-7f;
 const U16 RESOLUTION = 64;
 
-#if LL_DARWIN
-// mipmap generation on cubemap textures seems to be broken on the Mac for at least some cards.
-// Since the cubemap is small (64x64 per face) and doesn't have any fine detail, turning off mipmaps is a usable workaround.
-const BOOL use_cube_mipmaps = FALSE;
-#else
-const BOOL use_cube_mipmaps = FALSE;  //current build works best without cube mipmaps
-#endif
-
 bool LLCubeMap::sUseCubeMaps = true;
 
 LLCubeMap::LLCubeMap(bool init_as_srgb)