From 153bd41bebae9f41e7c5e88dc54526eee152f6cf Mon Sep 17 00:00:00 2001
From: Rye Mutt <rye@alchemyviewer.org>
Date: Mon, 2 Oct 2023 11:29:31 -0400
Subject: [PATCH] Fix ssao define in under water light softening shader (#403)

---
 indra/newview/llviewershadermgr.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 82b16d67bd6..d52f0b68fad 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -2286,12 +2286,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
         if (local_light_kill)
         {
             gDeferredSoftenWaterProgram.addPermutation("LOCAL_LIGHT_KILL", "1");
-            gDeferredSoftenWaterProgram.addPermutation("HAS_SSAO", "1");
         }
 
 		if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
 		{ //if using SSAO, take screen space light map into account as if shadows are enabled
 			gDeferredSoftenWaterProgram.mShaderLevel = llmax(gDeferredSoftenWaterProgram.mShaderLevel, 2);
+            gDeferredSoftenWaterProgram.addPermutation("HAS_SSAO", "1");
 		}
 
 		success = gDeferredSoftenWaterProgram.createShader(NULL, NULL);
-- 
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