From 153bd41bebae9f41e7c5e88dc54526eee152f6cf Mon Sep 17 00:00:00 2001 From: Rye Mutt <rye@alchemyviewer.org> Date: Mon, 2 Oct 2023 11:29:31 -0400 Subject: [PATCH] Fix ssao define in under water light softening shader (#403) --- indra/newview/llviewershadermgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 82b16d67bd6..d52f0b68fad 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2286,12 +2286,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (local_light_kill) { gDeferredSoftenWaterProgram.addPermutation("LOCAL_LIGHT_KILL", "1"); - gDeferredSoftenWaterProgram.addPermutation("HAS_SSAO", "1"); } if (gSavedSettings.getBOOL("RenderDeferredSSAO")) { //if using SSAO, take screen space light map into account as if shadows are enabled gDeferredSoftenWaterProgram.mShaderLevel = llmax(gDeferredSoftenWaterProgram.mShaderLevel, 2); + gDeferredSoftenWaterProgram.addPermutation("HAS_SSAO", "1"); } success = gDeferredSoftenWaterProgram.createShader(NULL, NULL); -- GitLab