diff --git a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl
index 689929fe38f5252d22baa18c8a6d69a07af873f5..ff37f9e4b355c0f99a563abd82673b15dfbe901f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/exposureF.glsl
@@ -82,7 +82,7 @@ void main()
 
     float L = lum(col);
 
-    float s = clamp(0.1/L, 0.5, 4.0);
+    float s = clamp(0.1/L, 0.5, 2.0);
 
     float prev = texture(exposureMap, vec2(0.5,0.5)).r;
     s = mix(prev, s, min(dt*2.0, 0.04));
diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp
index cfd85628d50170de50845e3657e51cbb085b3aca..782f987f1cad1e5c25a6a945aee44f4d7ea27fff 100644
--- a/indra/newview/llviewermedia.cpp
+++ b/indra/newview/llviewermedia.cpp
@@ -79,6 +79,8 @@
 #include <boost/bind.hpp>	// for SkinFolder listener
 #include <boost/signals2.hpp>
 
+// *TODO: Consider enabling mipmaps (they have been disabled for a long time). Likely has a significant performance impact for tiled/high texture repeat media. Mip generation in a shader may also be an option if necessary.
+constexpr BOOL USE_MIPMAPS = FALSE;
 
 void init_threaded_picker_load_dialog(LLPluginClassMedia* plugin, LLFilePicker::ELoadFilter filter, bool get_multiple)
 {
@@ -1559,7 +1561,8 @@ LLViewerMediaImpl::LLViewerMediaImpl(	  const LLUUID& texture_id,
 
 	// connect this media_impl to the media texture, creating it if it doesn't exist.0
 	// This is necessary because we need to be able to use getMaxVirtualSize() even if the media plugin is not loaded.
-	LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture(mTextureId);
+    // *TODO: Consider enabling mipmaps (they have been disabled for a long time). Likely has a significant performance impact for tiled/high texture repeat media. Mip generation in a shader may also be an option if necessary.
+	LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture(mTextureId, USE_MIPMAPS);
 	if(media_tex)
 	{
 		media_tex->setMediaImpl();
@@ -2963,12 +2966,15 @@ void LLViewerMediaImpl::doMediaTexUpdate(LLViewerMediaTexture* media_tex, U8* da
     LL_PROFILE_ZONE_SCOPED_CATEGORY_MEDIA;
     mLock.lock();   // don't allow media source tear-down during update
 
+    const LLGLuint tex_name = media_tex->getGLTexture() ? media_tex->getGLTexture()->getTexName() : (LLGLuint)0;
+    if (!tex_name)
+    {
+        llassert(false);
+        return;
+    }
+
     // wrap "data" in an LLImageRaw but do NOT make a copy
     LLPointer<LLImageRaw> raw = new LLImageRaw(data, media_tex->getWidth(), media_tex->getHeight(), media_tex->getComponents(), true);
-        
-    // Allocate GL texture based on LLImageRaw but do NOT copy to GL
-    LLGLuint tex_name = 0;
-    media_tex->createGLTexture(0, raw, 0, TRUE, LLGLTexture::OTHER, true, &tex_name);
 
     // copy just the subimage covered by the image raw to GL
     media_tex->setSubImage(data, data_width, data_height, x_pos, y_pos, width, height, tex_name);
@@ -3007,10 +3013,10 @@ LLViewerMediaTexture* LLViewerMediaImpl::updateMediaImage()
     }
 
     llassert(!mTextureId.isNull());
-    LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture( mTextureId );
+    // *TODO: Consider enabling mipmaps (they have been disabled for a long time). Likely has a significant performance impact for tiled/high texture repeat media. Mip generation in a shader may also be an option if necessary.
+    LLViewerMediaTexture* media_tex = LLViewerTextureManager::getMediaTexture( mTextureId, USE_MIPMAPS );
  
     if ( mNeedsNewTexture
-        || media_tex->getUseMipMaps()
         || (media_tex->getWidth() != mMediaSource->getTextureWidth())
         || (media_tex->getHeight() != mMediaSource->getTextureHeight())
         || (mTextureUsedWidth != mMediaSource->getWidth())
@@ -3026,8 +3032,6 @@ LLViewerMediaTexture* LLViewerMediaImpl::updateMediaImage()
 
         // MEDIAOPT: check to see if size actually changed before doing work
         media_tex->destroyGLTexture();
-        // MEDIAOPT: apparently just calling setUseMipMaps(FALSE) doesn't work?
-        media_tex->reinit(FALSE);	// probably not needed
 
         // MEDIAOPT: seems insane that we actually have to make an imageraw then
         // immediately discard it