From 1e45d1ae4c25ae8ec73d2b4dc40a5d4efb23121c Mon Sep 17 00:00:00 2001
From: prep <prep@lindenlab.com>
Date: Thu, 5 Jan 2012 17:43:36 -0500
Subject: [PATCH] vbos for physics shapes are rendering correctly

---
 indra/llrender/llrendernavprim.cpp | 10 ++++------
 1 file changed, 4 insertions(+), 6 deletions(-)

diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp
index 0965f00e0b5..ac8d45789c3 100644
--- a/indra/llrender/llrendernavprim.cpp
+++ b/indra/llrender/llrendernavprim.cpp
@@ -85,20 +85,18 @@ void LLRenderNavPrim::renderTri( const LLVector3& a, const LLVector3& b, const L
 //=============================================================================
 void LLRenderNavPrim::renderNavMeshVB( LLVertexBuffer* pVBO, int vertCnt )
 {
+	LLGLSUIDefault gls_ui;
 	glLineWidth(1.5f);		
 	LLGLSLShader::sNoFixedFunction = false;
 
 	glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );	
-	LLGLEnable cull( GL_CULL_FACE );	
-	
+	LLGLEnable cull( GL_CULL_FACE );		
 	//pass 1 filled
 	pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
 	pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );	
-	//glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );	
-	//static GLubyte red[]= { 255.0f, 0.0f, 0.0f, 255.0f };
-	//glColor4ubv( red );										
+	glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );		
 	//pass 2 outlined
-	//pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );	
+	pVBO->drawArrays( LLRender::TRIANGLES, 0, vertCnt );	
 	LLGLSLShader::sNoFixedFunction = true;
 	glLineWidth(1.0f);		
 	glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );	
-- 
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