diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index b6a9417fe71ae4cfff4f1ef9cfee20d7935b19bc..36433a5827d7dde0c5ff091167ab11ecd0d8e226 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -43,7 +43,6 @@ void main()
 	float shadow = 1.0;
 
 	vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color;
-	color.rgb = pow(color.rgb, vec3(2.2));
 	
 	color.rgb = fullbrightAtmosTransport(color.rgb);
 
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
index 53e5a228fa0db87807ff923e42b83e79851690e3..bff87cb6aac7499a1ae030a8b6fac365c9ee19e2 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -70,8 +70,6 @@ vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
 {
 	vec4 ret = texture2DLod(projectionMap, tc, lod);
 	
-	ret.rgb = pow(ret.rgb, vec3(2.2));
-
 	vec2 dist = tc-vec2(0.5);
 	
 	float det = max(1.0-lod/(proj_lod*0.5), 0.0);
@@ -87,8 +85,6 @@ vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
 {
 	vec4 ret = texture2DLod(projectionMap, tc, lod);
 	
-	ret.rgb = pow(ret.rgb, vec3(2.2));
-
 	vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
 	
 	float det = min(lod/(proj_lod*0.5), 1.0);
@@ -106,8 +102,6 @@ vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
 {
 	vec4 ret = texture2DLod(projectionMap, tc, lod);
 	
-	ret.rgb = pow(ret.rgb, vec3(2.2));
-
 	vec2 dist = tc-vec2(0.5);
 	
 	float d = dot(dist,dist);