From 1f739cb7bc8de7a1cc5faf3218fb350689c7fbcd Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Sat, 30 Mar 2013 15:50:51 -0500
Subject: [PATCH] Cleanup a couple more places where gamma curves were getting
 applied.

---
 .../app_settings/shaders/class1/deferred/fullbrightF.glsl   | 1 -
 .../shaders/class1/deferred/multiSpotLightF.glsl            | 6 ------
 2 files changed, 7 deletions(-)

diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index b6a9417fe71..36433a5827d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -43,7 +43,6 @@ void main()
 	float shadow = 1.0;
 
 	vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color;
-	color.rgb = pow(color.rgb, vec3(2.2));
 	
 	color.rgb = fullbrightAtmosTransport(color.rgb);
 
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
index 53e5a228fa0..bff87cb6aac 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -70,8 +70,6 @@ vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
 {
 	vec4 ret = texture2DLod(projectionMap, tc, lod);
 	
-	ret.rgb = pow(ret.rgb, vec3(2.2));
-
 	vec2 dist = tc-vec2(0.5);
 	
 	float det = max(1.0-lod/(proj_lod*0.5), 0.0);
@@ -87,8 +85,6 @@ vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
 {
 	vec4 ret = texture2DLod(projectionMap, tc, lod);
 	
-	ret.rgb = pow(ret.rgb, vec3(2.2));
-
 	vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
 	
 	float det = min(lod/(proj_lod*0.5), 1.0);
@@ -106,8 +102,6 @@ vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
 {
 	vec4 ret = texture2DLod(projectionMap, tc, lod);
 	
-	ret.rgb = pow(ret.rgb, vec3(2.2));
-
 	vec2 dist = tc-vec2(0.5);
 	
 	float d = dot(dist,dist);
-- 
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