From 23126b78255adcb02bafe39891d31da70a0884e8 Mon Sep 17 00:00:00 2001
From: Ptolemy <ptolemy@lindenlab.com>
Date: Wed, 24 Aug 2022 23:03:31 -0700
Subject: [PATCH] SL-17703: PBR: Convert sunlight color in sRGB to Linear due
 to EEP/Windlight.

---
 .../app_settings/shaders/class3/deferred/softenLightF.glsl      | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 8ee8210fb82..d4140a0d92a 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -358,7 +358,7 @@ void main()
 
         if (nl > 0.0 || nv > 0.0)
         {
-            vec3 sunColor = sunlit * 2.0; // Midday should have strong sunlight
+            vec3 sunColor = srgb_to_linear(sunlit * 2.0); // NOTE: *2.0 Midday should have strong sunlight
 #if DEBUG_PBR_SUN_FULL_BRIGHT
             sunColor = vec3(1);
 #endif
-- 
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