From 233f3310aaf790b4cf12bcb9f42dd193467d25f3 Mon Sep 17 00:00:00 2001
From: Geenz <geenz@geenzo.com>
Date: Mon, 1 Apr 2019 12:12:33 -0700
Subject: [PATCH] Whoops, forgot a shader!

---
 .../app_settings/shaders/class2/deferred/spotLightF.glsl       | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
index 93b55ab9c17..a9482ea54c1 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -82,7 +82,6 @@ vec4 correctWithGamma(vec4 col)
 vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
 {
 	vec4 ret = texture2DLod(projectionMap, tc, lod);
-	ret = correctWithGamma(ret);
 	
 	vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
 	
@@ -102,7 +101,6 @@ vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
 vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
 {
 	vec4 ret = texture2DLod(projectionMap, tc, lod);
-	ret = correctWithGamma(ret);
 	
 	vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
 	
@@ -120,7 +118,6 @@ vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
 vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
 {
 	vec4 ret = texture2DLod(projectionMap, tc, lod);
-	ret = correctWithGamma(ret);
 	
 	vec2 dist = tc-vec2(0.5);
 	
-- 
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