From 23addd8fb526d93c8223d5f38ba74a140894d8e5 Mon Sep 17 00:00:00 2001
From: RunitaiLinden <davep@lindenlab.com>
Date: Thu, 27 Apr 2023 17:25:17 -0500
Subject: [PATCH] DRTVWR-559 Fix for crash on GL 3.

---
 indra/newview/pipeline.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 2cb11fc077f..c890585b9fd 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -961,7 +961,7 @@ void LLPipeline::refreshCachedSettings()
     WindLightUseAtmosShaders = TRUE; // DEPRECATED -- gSavedSettings.getBOOL("WindLightUseAtmosShaders");
     RenderDeferred = TRUE; // DEPRECATED -- gSavedSettings.getBOOL("RenderDeferred");
 	RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash");
-	RenderFSAASamples = gSavedSettings.getU32("RenderFSAASamples");
+	RenderFSAASamples = LLFeatureManager::getInstance()->isFeatureAvailable("RenderFSAASamples") ? gSavedSettings.getU32("RenderFSAASamples") : 0;
 	RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor");
 	RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer");
 	RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail");
-- 
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