From 253642ccff9b08da5e62449ff62b23e986dcb77d Mon Sep 17 00:00:00 2001 From: Dave Parks <davep@lindenlab.com> Date: Thu, 23 Jun 2011 23:06:36 -0500 Subject: [PATCH] SH-1903 Don't use indexed texture rendering when GL version is < 3.1 (fixes bad performance on cards with old drivers) --- indra/llrender/llglslshader.cpp | 10 ++++++++++ indra/llrender/llshadermgr.cpp | 7 ++++++- indra/newview/llvovolume.cpp | 5 +++++ 3 files changed, 21 insertions(+), 1 deletion(-) diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 8e99f62de68..ad2c662dfca 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -109,6 +109,11 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes, // Create program mProgramObject = glCreateProgramObjectARB(); + if (gGLManager.mGLVersion < 3.1f) + { //force indexed texture channels to 1 if GL version is old (performance improvement for drivers with poor branching shader model support) + mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1); + } + //compile new source vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin(); for ( ; fileIter != mShaderFiles.end(); fileIter++ ) @@ -131,6 +136,11 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes, return FALSE; } + if (gGLManager.mGLVersion < 3.1f) + { //attachShaderFeatures may have set the number of indexed texture channels, so set to 1 again + mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1); + } + // Map attributes and uniforms if (success) { diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index bdc103b9170..3910cd779c7 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -524,7 +524,12 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade text[count++] = strdup("{\n"); - if (gGLManager.mGLVersion >= 3.f) + if (texture_index_channels == 1) + { //don't use flow control, that's silly + text[count++] = strdup("return texture2D(tex0, texcoord);\n"); + text[count++] = strdup("}\n"); + } + else if (gGLManager.mGLVersion >= 3.f) { text[count++] = strdup("\tswitch (int(vary_texture_index+0.25))\n"); text[count++] = strdup("\t{\n"); diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index c5e2c56e4b2..e6da8eb89d8 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4495,6 +4495,11 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: S32 texture_index_channels = gGLManager.mNumTextureImageUnits-1; //always reserve one for shiny for now just for simplicity + if (gGLManager.mGLVersion < 3.1f) + { + texture_index_channels = 1; + } + if (LLPipeline::sRenderDeferred && distance_sort) { texture_index_channels = gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels; -- GitLab