From 26ef8e6c65c53b00be09400897761239ca15187c Mon Sep 17 00:00:00 2001
From: Andrey Kleshchev <andreykproductengine@lindenlab.com>
Date: Fri, 9 Oct 2020 18:39:53 +0300
Subject: [PATCH] SL-14078 Validate region id for environments

It is possible for agent to pass multiple region borders fast, resulting in environment updates affecting wrong regions
---
 indra/newview/llenvironment.cpp | 11 +++++++++++
 1 file changed, 11 insertions(+)

diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp
index 342ee3ccf51..647e9bee22d 100644
--- a/indra/newview/llenvironment.cpp
+++ b/indra/newview/llenvironment.cpp
@@ -1612,6 +1612,17 @@ void LLEnvironment::updateShaderUniforms(LLGLSLShader *shader)
 
 void LLEnvironment::recordEnvironment(S32 parcel_id, LLEnvironment::EnvironmentInfo::ptr_t envinfo, LLSettingsBase::Seconds transition)
 {
+    if (!gAgent.getRegion())
+    {
+        return;
+    }
+    // mRegionId id can be null, no specification as to why and if it's valid so check valid ids only
+    if (gAgent.getRegion()->getRegionID() != envinfo->mRegionId && envinfo->mRegionId.notNull())
+    {
+        LL_INFOS("ENVIRONMENT") << "Requested environmend region id: " << envinfo->mRegionId << " agent is on: " << gAgent.getRegion()->getRegionID() << LL_ENDL;
+        return;
+    }
+
     if (envinfo->mParcelId == INVALID_PARCEL_ID)
     {
         // the returned info applies to an entire region.
-- 
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