diff --git a/indra/newview/llfloatersellland.cpp b/indra/newview/llfloatersellland.cpp index 0cb37dabe7ccb8cd0005198156afc795b1cab3fe..b139e5daf5c290ed48ea2f81c5a374305a3390d4 100644 --- a/indra/newview/llfloatersellland.cpp +++ b/indra/newview/llfloatersellland.cpp @@ -257,7 +257,6 @@ void LLFloaterSellLandUI::setBadge(const char* id, Badge badge) static std::string badgeOK("badge_ok.j2c"); static std::string badgeNote("badge_note.j2c"); static std::string badgeWarn("badge_warn.j2c"); - static std::string badgeError("badge_error.j2c"); std::string badgeName; switch (badge) @@ -266,7 +265,7 @@ void LLFloaterSellLandUI::setBadge(const char* id, Badge badge) case BADGE_OK: badgeName = badgeOK; break; case BADGE_NOTE: badgeName = badgeNote; break; case BADGE_WARN: badgeName = badgeWarn; break; - case BADGE_ERROR: badgeName = badgeError; break; + case BADGE_ERROR: badgeName = badgeWarn; break; } getChild<LLUICtrl>(id)->setValue(badgeName); diff --git a/indra/newview/llviewchildren.cpp b/indra/newview/llviewchildren.cpp index 5c5bbdc8f589ab25809a89efb95bf9e8e724bf59..32b2f7e9f5b8cf382efd13f41f824f5c95fec178 100644 --- a/indra/newview/llviewchildren.cpp +++ b/indra/newview/llviewchildren.cpp @@ -79,8 +79,9 @@ void LLViewChildren::setBadge(const std::string& id, Badge badge, bool visible) default: case BADGE_OK: child->setValue(std::string("badge_ok.j2c")); break; case BADGE_NOTE: child->setValue(std::string("badge_note.j2c")); break; - case BADGE_WARN: child->setValue(std::string("badge_warn.j2c")); break; - case BADGE_ERROR: child->setValue(std::string("badge_error.j2c")); break; + case BADGE_WARN: + case BADGE_ERROR: + child->setValue(std::string("badge_warn.j2c")); break; } } } diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index 72037a84b3ff53dd8df1355e47b46fa657a04f18..85f4ae587a18f537ca230ec2e388f8927311f863 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -774,6 +774,9 @@ with the same filename but different name <texture name="default_land_picture.j2c" /> <texture name="default_profile_picture.j2c" /> <texture name="locked_image.j2c" /> + <texture name="badge_note.j2c" /> + <texture name="badge_warn.j2c" /> + <texture name="badge_ok.j2c" /> <texture name="materials_ui_x_24.png" /> <texture name="Progress_1" file_name="icons/Progress_1.png" preload="true" />