From 281b71300d0296f54809948d16c778b6bf08ef19 Mon Sep 17 00:00:00 2001
From: Dave Parks <davep@lindenlab.com>
Date: Thu, 20 Oct 2011 15:14:51 -0500
Subject: [PATCH] SH-2521 Force terrain to render as simple when GL version <
 2.0

---
 indra/newview/lldrawpoolterrain.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index e14d0c5f9d5..ce601325c88 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -196,7 +196,7 @@ void LLDrawPoolTerrain::render(S32 pass)
 		return;
 	}
 	// Render simplified land if video card can't do sufficient multitexturing
-	if (!gGLManager.mHasARBEnvCombine || (gGLManager.mNumTextureUnits < 2))
+	if (!LLGLSLShader::sNoFixedFunction || !gGLManager.mHasARBEnvCombine || (gGLManager.mNumTextureUnits < 2))
 	{
 		renderSimple(); // Render without multitexture
 		return;
-- 
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