From 2897ea5c5b997ce19b9b7687a5bbc428c523c6ab Mon Sep 17 00:00:00 2001
From: AndreyL ProductEngine <alihatskiy@productengine.com>
Date: Wed, 20 Dec 2017 22:03:38 +0200
Subject: [PATCH] Backed out changeset: b500f22775dd

---
 indra/newview/llface.cpp          |  28 ++++
 indra/newview/llface.h            |   5 +-
 indra/newview/llviewertexture.cpp |  28 ++++
 indra/newview/llviewertexture.h   |   5 +
 indra/newview/llvovolume.cpp      | 225 ++++++++++++++++++++++++++++--
 indra/newview/llvovolume.h        |  22 ++-
 6 files changed, 300 insertions(+), 13 deletions(-)

diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index c6fff6e57a0..3d5e2d356ea 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -344,6 +344,34 @@ void LLFace::dirtyTexture()
 	gPipeline.markTextured(drawablep);
 }
 
+void LLFace::notifyAboutCreatingTexture(LLViewerTexture *texture)
+{
+	LLDrawable* drawablep = getDrawable();
+	if(mVObjp.notNull() && mVObjp->getVolume())
+	{
+		LLVOVolume *vobj = drawablep->getVOVolume();
+		if(vobj && vobj->notifyAboutCreatingTexture(texture))
+		{
+			gPipeline.markTextured(drawablep);
+			gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME);
+		}
+	}
+}
+
+void LLFace::notifyAboutMissingAsset(LLViewerTexture *texture)
+{
+	LLDrawable* drawablep = getDrawable();
+	if(mVObjp.notNull() && mVObjp->getVolume())
+	{
+		LLVOVolume *vobj = drawablep->getVOVolume();
+		if(vobj && vobj->notifyAboutMissingAsset(texture))
+		{
+			gPipeline.markTextured(drawablep);
+			gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME);
+		}
+	}
+}
+
 void LLFace::switchTexture(U32 ch, LLViewerTexture* new_texture)
 {
 	llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index 2d88c6fa585..ee545acb941 100644
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -230,10 +230,13 @@ class LLFace : public LLTrace::MemTrackableNonVirtual<LLFace, 16>
 
 	static U32 getRiggedDataMask(U32 type);
 
+	void	notifyAboutCreatingTexture(LLViewerTexture *texture);
+	void	notifyAboutMissingAsset(LLViewerTexture *texture);
+
 public: //aligned members
 	LLVector4a		mExtents[2];
 
-private:	
+private:
 	F32         adjustPartialOverlapPixelArea(F32 cos_angle_to_view_dir, F32 radius );
 	BOOL        calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) ;
 public:
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 840176c1e05..e5a1bed48cb 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -669,12 +669,36 @@ S8 LLViewerTexture::getType() const
 
 void LLViewerTexture::cleanup()
 {
+	notifyAboutMissingAsset();
+
 	mFaceList[LLRender::DIFFUSE_MAP].clear();
 	mFaceList[LLRender::NORMAL_MAP].clear();
 	mFaceList[LLRender::SPECULAR_MAP].clear();
 	mVolumeList.clear();
 }
 
+void LLViewerTexture::notifyAboutCreatingTexture()
+{
+	for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
+	{
+		for(U32 f = 0; f < mNumFaces[ch]; f++)
+		{
+			mFaceList[ch][f]->notifyAboutCreatingTexture(this);
+		}
+	}
+}
+
+void LLViewerTexture::notifyAboutMissingAsset()
+{
+	for(U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch)
+	{
+		for(U32 f = 0; f < mNumFaces[ch]; f++)
+		{
+			mFaceList[ch][f]->notifyAboutMissingAsset(this);
+		}
+	}
+}
+
 // virtual
 void LLViewerTexture::dump()
 {
@@ -1474,6 +1498,8 @@ BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/)
 
 	res = mGLTexturep->createGLTexture(mRawDiscardLevel, mRawImage, usename, TRUE, mBoostLevel);
 
+	notifyAboutCreatingTexture();
+
 	setActive();
 
 	if (!needsToSaveRawImage())
@@ -2198,6 +2224,8 @@ void LLViewerFetchedTexture::setIsMissingAsset(BOOL is_missing)
 	}
 	if (is_missing)
 	{
+		notifyAboutMissingAsset();
+
 		if (mUrl.empty())
 		{
 			LL_WARNS() << mID << ": Marking image as missing" << LL_ENDL;
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index 9208b4813ee..c9dea17f63b 100644
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -175,6 +175,10 @@ class LLViewerTexture : public LLGLTexture
 	void init(bool firstinit) ;
 	void reorganizeFaceList() ;
 	void reorganizeVolumeList() ;
+
+	void notifyAboutMissingAsset();
+	void notifyAboutCreatingTexture();
+
 private:
 	friend class LLBumpImageList;
 	friend class LLUIImageList;
@@ -312,6 +316,7 @@ class LLViewerFetchedTexture : public LLViewerTexture
 
 	void addToCreateTexture();
 
+
 	 // ONLY call from LLViewerTextureList
 	BOOL createTexture(S32 usename = 0);
 	void destroyTexture() ;
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 20c54d06d36..f77b48ff807 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -2051,27 +2051,230 @@ S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID)
 	return res;
 }
 
+bool LLVOVolume::notifyAboutCreatingTexture(LLViewerTexture *texture)
+{ //Ok, here we have confirmation about texture creation, check our wait-list
+  //and make changes, or return false
+
+	std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
+
+	typedef std::map<U8, LLMaterialPtr> map_te_material;
+	map_te_material new_material;
+
+	for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
+	{
+		LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
+
+		//here we just interesting in DIFFUSE_MAP only!
+		if(NULL != cur_material.get() && LLRender::DIFFUSE_MAP == range_it->second.map && GL_RGBA != texture->getPrimaryFormat())
+		{ //ok let's check the diffuse mode
+			switch(cur_material->getDiffuseAlphaMode())
+			{
+			case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
+			case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
+			case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
+				{ //uups... we have non 32 bit texture with LLMaterial::DIFFUSE_ALPHA_MODE_* => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
+
+					LLMaterialPtr mat = NULL;
+					map_te_material::iterator it = new_material.find(range_it->second.te);
+					if(new_material.end() == it) {
+						mat = new LLMaterial(cur_material->asLLSD());
+						new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+					} else {
+						mat = it->second;
+					}
+
+					mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+
+				} break;
+			} //switch
+		} //if
+	} //for
+
+	//setup new materials
+	for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
+	{
+		LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second);
+		LLViewerObject::setTEMaterialParams(it->first, it->second);
+	}
+
+	//clear wait-list
+	mWaitingTextureInfo.erase(range.first, range.second);
+
+	return 0 != new_material.size();
+}
+
+bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture)
+{ //Ok, here if we wait information about texture and it's missing
+  //then depending from the texture map (diffuse, normal, or specular)
+  //make changes in material and confirm it. If not return false.
+	std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
+	if(range.first == range.second) return false;
+
+	typedef std::map<U8, LLMaterialPtr> map_te_material;
+	map_te_material new_material;
+	
+	for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
+	{
+		LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
+		if (cur_material.isNull())
+			continue;
+
+		switch(range_it->second.map)
+		{
+		case LLRender::DIFFUSE_MAP:
+			{
+				if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode())
+				{ //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
+					LLMaterialPtr mat = NULL;
+					map_te_material::iterator it = new_material.find(range_it->second.te);
+					if(new_material.end() == it) {
+						mat = new LLMaterial(cur_material->asLLSD());
+						new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+					} else {
+						mat = it->second;
+					}
+
+					mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+				}
+			} break;
+		case LLRender::NORMAL_MAP:
+			{ //missing texture => reset material texture id
+				LLMaterialPtr mat = NULL;
+				map_te_material::iterator it = new_material.find(range_it->second.te);
+				if(new_material.end() == it) {
+					mat = new LLMaterial(cur_material->asLLSD());
+					new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+				} else {
+					mat = it->second;
+				}
+
+				mat->setNormalID(LLUUID::null);
+			} break;
+		case LLRender::SPECULAR_MAP:
+			{ //missing texture => reset material texture id
+				LLMaterialPtr mat = NULL;
+				map_te_material::iterator it = new_material.find(range_it->second.te);
+				if(new_material.end() == it) {
+					mat = new LLMaterial(cur_material->asLLSD());
+					new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+				} else {
+					mat = it->second;
+				}
+
+				mat->setSpecularID(LLUUID::null);
+			} break;
+		case LLRender::NUM_TEXTURE_CHANNELS:
+				//nothing to do, make compiler happy
+			break;
+		} //switch
+	} //for
+
+	//setup new materials
+	for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
+	{
+		LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second);
+		LLViewerObject::setTEMaterialParams(it->first, it->second);
+	}
+
+	//clear wait-list
+	mWaitingTextureInfo.erase(range.first, range.second);
+
+	return 0 != new_material.size();
+}
+
 S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams)
 {
 	LLMaterialPtr pMaterial = const_cast<LLMaterialPtr&>(pMaterialParams);
 
 	if(pMaterialParams)
-	{
-		LLViewerTexture* image = getTEImage(te);
-		LLGLenum image_format = image ? image->getPrimaryFormat() : GL_RGB;
-		LLMaterialPtr current_material = getTEMaterialParams(te);
+	{ //check all of them according to material settings
+
+		LLViewerTexture *img_diffuse = getTEImage(te);
+		LLViewerTexture *img_normal = getTENormalMap(te);
+		LLViewerTexture *img_specular = getTESpecularMap(te);
+
+		llassert(NULL != img_diffuse);
+
+		LLMaterialPtr new_material = NULL;
+
+		//diffuse
+		if(NULL != img_diffuse)
+		{ //guard
+			if(0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset())
+			{ //ok here we don't have information about texture, let's belief and leave material settings
+			  //but we remember this case
+				mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te)));
+			}
+			else
+			{
+				bool bSetDiffuseNone = false;
+				if(img_diffuse->isMissingAsset())
+				{
+					bSetDiffuseNone = true;
+				}
+				else
+				{
+					switch(pMaterialParams->getDiffuseAlphaMode())
+					{
+					case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
+					case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
+					case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
+						{ //all of them modes available only for 32 bit textures
+							if(GL_RGBA != img_diffuse->getPrimaryFormat())
+							{
+								bSetDiffuseNone = true;
+							}
+						} break;
+					}
+				} //else
 
-		U8 new_diffuse_alpha_mode = pMaterialParams->getDiffuseAlphaMode();
 
-		if(new_diffuse_alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
+				if(bSetDiffuseNone)
+				{ //upps... we should substitute this material with LLMaterial::DIFFUSE_ALPHA_MODE_NONE
+					new_material = new LLMaterial(pMaterialParams->asLLSD());
+					new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+				}
+			}
+		}
+
+		//normal
+		if(LLUUID::null != pMaterialParams->getNormalID())
 		{
-			new_diffuse_alpha_mode = (GL_RGB == image_format || 0 == image_format ? LLMaterial::DIFFUSE_ALPHA_MODE_NONE : new_diffuse_alpha_mode);
+			if(img_normal && img_normal->isMissingAsset() && img_normal->getID() == pMaterialParams->getNormalID())
+			{
+				if(!new_material) {
+					new_material = new LLMaterial(pMaterialParams->asLLSD());
+				}
+				new_material->setNormalID(LLUUID::null);
+			}
+			else if(NULL == img_normal || 0 == img_normal->getPrimaryFormat())
+			{ //ok here we don't have information about texture, let's belief and leave material settings
+				//but we remember this case
+				mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getNormalID(), material_info(LLRender::NORMAL_MAP,te)));
+			}
+
+		}
+
+
+		//specular
+		if(LLUUID::null != pMaterialParams->getSpecularID())
+		{
+			if(img_specular && img_specular->isMissingAsset() && img_specular->getID() == pMaterialParams->getSpecularID())
+			{
+				if(!new_material) {
+					new_material = new LLMaterial(pMaterialParams->asLLSD());
+				}
+				new_material->setSpecularID(LLUUID::null);
+			}
+			else if(NULL == img_specular || 0 == img_specular->getPrimaryFormat())
+			{ //ok here we don't have information about texture, let's belief and leave material settings
+				//but we remember this case
+				mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getSpecularID(), material_info(LLRender::SPECULAR_MAP, te)));
+			}
 		}
 
-		if(pMaterialParams->getDiffuseAlphaMode() != new_diffuse_alpha_mode) {
-			//create new material
-			pMaterial = new LLMaterial(pMaterialParams->asLLSD());
-			pMaterial->setDiffuseAlphaMode(new_diffuse_alpha_mode);
+		if(new_material) {
+			pMaterial = new_material;
 			LLMaterialMgr::getInstance()->put(getID(),te,*pMaterial);
 		}
 	}
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index b07d416363a..a3319083200 100644
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -380,7 +380,7 @@ class LLVOVolume : public LLViewerObject
 	static F32 sLODSlopDistanceFactor;// Changing this to zero, effectively disables the LOD transition slop
 	static F32 sLODFactor;				// LOD scale factor
 	static F32 sDistanceFactor;			// LOD distance factor
-		
+
 	static LLPointer<LLObjectMediaDataClient> sObjectMediaClient;
 	static LLPointer<LLObjectMediaNavigateClient> sObjectMediaNavigateClient;
 
@@ -388,6 +388,26 @@ class LLVOVolume : public LLViewerObject
 	static S32 sNumLODChanges;
 
 	friend class LLVolumeImplFlexible;
+
+public:
+	bool notifyAboutCreatingTexture(LLViewerTexture *texture);
+	bool notifyAboutMissingAsset(LLViewerTexture *texture);
+
+private:
+	struct material_info 
+	{
+		LLRender::eTexIndex map;
+		U8 te;
+
+		material_info(LLRender::eTexIndex map_, U8 te_)
+			: map(map_)
+			, te(te_)
+		{}
+	};
+
+	typedef std::multimap<LLUUID, material_info> mmap_UUID_MAP_t;
+	mmap_UUID_MAP_t	mWaitingTextureInfo;
+
 };
 
 #endif // LL_LLVOVOLUME_H
-- 
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