diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp index 1f5bdc85892f3d019bde2e012c5ba51e07b73a65..45302ebb74c710c642de457efb51820168b4b71f 100644 --- a/indra/newview/llviewercamera.cpp +++ b/indra/newview/llviewercamera.cpp @@ -57,7 +57,7 @@ LLTrace::CountStatHandle<> LLViewerCamera::sVelocityStat("camera_velocity"); LLTrace::CountStatHandle<> LLViewerCamera::sAngularVelocityStat("camera_angular_velocity"); -U32 LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; +LLViewerCamera::eCameraID LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; //glu pick matrix implementation borrowed from Mesa3D glh::matrix4f gl_pick_matrix(GLfloat x, GLfloat y, GLfloat width, GLfloat height, GLint* viewport) diff --git a/indra/newview/llviewercamera.h b/indra/newview/llviewercamera.h index d7835d8567c9d3efa02e683ef58ee577bc6ec55d..7b2887d725b5458979a437725676bc5b6d824890 100644 --- a/indra/newview/llviewercamera.h +++ b/indra/newview/llviewercamera.h @@ -80,7 +80,7 @@ class LLViewerCamera : public LLCamera, public LLSingleton<LLViewerCamera> NUM_CAMERAS } eCameraID; - static U32 sCurCameraID; + static eCameraID sCurCameraID; LLViewerCamera(); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 1b5148e560b394ed203adbbe81de9da3be2f682b..acf3e7aa07799da120b2882becc04a295d122ead 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -2252,7 +2252,7 @@ BOOL LLPipeline::getVisibleExtents(LLCamera& camera, LLVector3& min, LLVector3& min = LLVector3(X,X,X); max = LLVector3(-X,-X,-X); - U32 saved_camera_id = LLViewerCamera::sCurCameraID; + LLViewerCamera::eCameraID saved_camera_id = LLViewerCamera::sCurCameraID; LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; BOOL res = TRUE; @@ -9437,7 +9437,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mShadowFrustPoints[j].clear(); } - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+j; + LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW0+j); //restore render matrices glh_set_current_modelview(saved_view); @@ -9821,7 +9821,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) //update shadow targets for (U32 i = 0; i < 2; i++) { //for each current shadow - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW4+i; + LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW4+i); if (mShadowSpotLight[i].notNull() && (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || @@ -9940,7 +9940,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) static LLCullResult result[2]; - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_SHADOW0+i+4; + LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW0 + i + 4); renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE, target_width);