From 3581c81328f4a34f62ca867f3052115ef590a6b6 Mon Sep 17 00:00:00 2001
From: "Jonathan \"Geenz\" Goodman" <geenz@geenzo.com>
Date: Wed, 14 Jun 2023 05:35:34 -0700
Subject: [PATCH] More performance addressing.  Ditch glossy SSR on
 semi-transparent surfaces.

SL-19784
---
 .../shaders/class2/deferred/alphaF.glsl       |  4 +--
 .../shaders/class2/deferred/pbralphaF.glsl    |  4 +--
 .../class2/deferred/reflectionProbeF.glsl     |  6 ++--
 .../class3/deferred/fullbrightShinyF.glsl     |  4 +--
 .../shaders/class3/deferred/materialF.glsl    |  4 +--
 .../class3/deferred/reflectionProbeF.glsl     | 34 +++++++++++++++----
 .../class3/deferred/screenSpaceReflUtil.glsl  |  4 +++
 .../shaders/class3/deferred/softenLightF.glsl |  8 ++---
 8 files changed, 46 insertions(+), 22 deletions(-)

diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
index cd57b47eae0..da5f997429f 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
@@ -85,7 +85,7 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
 float getAmbientClamp();
 
 void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
-        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity);
+        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent);
 
 vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, float ambiance)
 {
@@ -251,7 +251,7 @@ void main()
     vec3 irradiance;
     vec3 glossenv;
     vec3 legacyenv;
-    sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, frag, pos.xyz, norm.xyz, 0.0, 0.0);
+    sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, frag, pos.xyz, norm.xyz, 0.0, 0.0, true);
     
 
     float da = dot(norm.xyz, light_dir.xyz);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
index d678973515a..e8db856b1f9 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
@@ -92,7 +92,7 @@ void calcHalfVectors(vec3 lv, vec3 n, vec3 v, out vec3 h, out vec3 l, out float
 float calcLegacyDistanceAttenuation(float distance, float falloff);
 float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
 void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, 
-        vec2 tc, vec3 pos, vec3 norm, float glossiness);
+        vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent);
 
 void waterClip(vec3 pos);
 
@@ -224,7 +224,7 @@ void main()
     float gloss      = 1.0 - perceptualRoughness;
     vec3  irradiance = vec3(0);
     vec3  radiance  = vec3(0);
-    sampleReflectionProbes(irradiance, radiance, vary_position.xy*0.5+0.5, pos.xyz, norm.xyz, gloss);
+    sampleReflectionProbes(irradiance, radiance, vary_position.xy*0.5+0.5, pos.xyz, norm.xyz, gloss, true);
     // Take maximium of legacy ambient vs irradiance sample as irradiance
     // NOTE: ao is applied in pbrIbl (see pbrBaseLight), do not apply here
     irradiance       = max(amblit,irradiance);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
index 60134a7f729..719319004d0 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl
@@ -34,7 +34,7 @@ uniform mat3 env_mat;
 vec3 srgb_to_linear(vec3 c);
 
 void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
-        vec2 tc, vec3 pos, vec3 norm, float glossiness)
+        vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent)
 {
     ambenv = vec3(reflection_probe_ambiance * 0.25);
     
@@ -46,7 +46,7 @@ void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
 void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv,
         vec2 tc, vec3 pos, vec3 norm, float glossiness)
 {
-    sampleReflectionProbes(ambenv, glossenv, tc, pos, norm, glossiness);
+    sampleReflectionProbes(ambenv, glossenv, tc, pos, norm, glossiness, true);
 }
 
 vec4 sampleReflectionProbesDebug(vec3 pos)
@@ -56,7 +56,7 @@ vec4 sampleReflectionProbesDebug(vec3 pos)
 }
 
 void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
-        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity)
+        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent)
 {
     ambenv = vec3(reflection_probe_ambiance * 0.25);
     
diff --git a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
index 0d77e88831f..1537714bb7f 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/fullbrightShinyF.glsl
@@ -49,7 +49,7 @@ vec3 srgb_to_linear(vec3 c);
 
 // reflection probe interface
 void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
-        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity);
+        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent);
 
 void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity);
 
@@ -80,7 +80,7 @@ void main()
     vec3 legacyenv;
     vec3 norm = normalize(vary_texcoord1.xyz);
     vec4 spec = vec4(0,0,0,0);
-    sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, vec2(0), pos.xyz, norm.xyz, spec.a, env_intensity);
+    sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, vec2(0), pos.xyz, norm.xyz, spec.a, env_intensity, false);
 
     color.rgb = legacy_adjust(color.rgb);
     color.rgb = srgb_to_linear(color.rgb);
diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
index 5fb5647d35b..815069bb6ae 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
@@ -60,7 +60,7 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
 #endif
 
 void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
-        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity);
+        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent);
 void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm);
 void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity);
 
@@ -339,7 +339,7 @@ void main()
     vec3 ambenv;
     vec3 glossenv;
     vec3 legacyenv;
-    sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, pos.xy*0.5+0.5, pos.xyz, norm.xyz, glossiness, env);
+    sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, pos.xy*0.5+0.5, pos.xyz, norm.xyz, glossiness, env, true);
     
     // use sky settings ambient or irradiance map sample, whichever is brighter
     color = max(amblit_linear, ambenv);
diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
index 53e15bd1a19..6a3a80a779f 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
@@ -35,6 +35,8 @@ uniform sampler2D sceneMap;
 uniform int cube_snapshot;
 uniform float max_probe_lod;
 
+uniform bool transparent_surface;
+
 #define MAX_REFMAP_COUNT 256  // must match LL_MAX_REFLECTION_PROBE_COUNT
 
 layout (std140) uniform ReflectionProbes
@@ -671,7 +673,7 @@ vec3 sampleProbeAmbient(vec3 pos, vec3 dir)
 }
 
 void doProbeSample(inout vec3 ambenv, inout vec3 glossenv,
-        vec2 tc, vec3 pos, vec3 norm, float glossiness)
+        vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent)
 {
     // TODO - don't hard code lods
     float reflection_lods = max_probe_lod;
@@ -687,7 +689,16 @@ void doProbeSample(inout vec3 ambenv, inout vec3 glossenv,
     if (cube_snapshot != 1 && glossiness >= 0.9)
     {
         vec4 ssr = vec4(0);
-        float w = tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, glossiness);
+        if (transparent)
+        {
+            tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, 1);
+            ssr.a *= glossiness;
+        }
+        else
+        {
+            tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, glossiness);
+        }
+
 
         glossenv = mix(glossenv, ssr.rgb, ssr.a);
     }
@@ -695,10 +706,10 @@ void doProbeSample(inout vec3 ambenv, inout vec3 glossenv,
 }
 
 void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
-        vec2 tc, vec3 pos, vec3 norm, float glossiness)
+        vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent)
 {
     preProbeSample(pos);
-    doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness);
+    doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness, transparent);
 }
 
 void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv,
@@ -711,7 +722,7 @@ void sampleReflectionProbesWater(inout vec3 ambenv, inout vec3 glossenv,
     // always include void probe on water
     probeIndex[probeInfluences++] = 0;
 
-    doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness);
+    doProbeSample(ambenv, glossenv, tc, pos, norm, glossiness, true);
 
     // fudge factor to get PBR water at a similar luminance ot legacy water
     glossenv *= 0.4;
@@ -766,7 +777,7 @@ vec4 sampleReflectionProbesDebug(vec3 pos)
 }
 
 void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
-        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity)
+        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent)
 {
     float reflection_lods = max_probe_lod;
     preProbeSample(pos);
@@ -790,7 +801,16 @@ void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout
     if (cube_snapshot != 1)
     {
         vec4 ssr = vec4(0);
-        float w = tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, glossiness);
+
+        if (transparent)
+        {
+            tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, 1);
+            ssr.a *= glossiness;
+        }
+        else
+        {
+            tapScreenSpaceReflection(1, tc, pos, norm, ssr, sceneMap, glossiness);
+        }
 
         glossenv = mix(glossenv, ssr.rgb, ssr.a);
         legacyenv = mix(legacyenv, ssr.rgb, ssr.a);
diff --git a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl
index d2911960594..1b822d6a215 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/screenSpaceReflUtil.glsl
@@ -310,6 +310,10 @@ vec3 getPoissonSample(int i) {
 
 float tapScreenSpaceReflection(int totalSamples, vec2 tc, vec3 viewPos, vec3 n, inout vec4 collectedColor, sampler2D source, float glossiness)
 {
+#ifdef TRANSPARENT_SURFACE
+collectedColor = vec4(1, 0, 1, 1);
+    return 0;
+#endif
     collectedColor = vec4(0);
     int hits = 0;
 
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 409b46218b0..4ef003e0cb4 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -69,9 +69,9 @@ vec3  scaleSoftClipFragLinear(vec3 l);
 
 // reflection probe interface
 void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
-    vec2 tc, vec3 pos, vec3 norm, float glossiness);
+    vec2 tc, vec3 pos, vec3 norm, float glossiness, bool transparent);
 void sampleReflectionProbesLegacy(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv,
-        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity);
+        vec2 tc, vec3 pos, vec3 norm, float glossiness, float envIntensity, bool transparent);
 void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm);
 void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity);
 float getDepth(vec2 pos_screen);
@@ -194,7 +194,7 @@ void main()
         // PBR IBL
         float gloss      = 1.0 - perceptualRoughness;
         
-        sampleReflectionProbes(irradiance, radiance, tc, pos.xyz, norm.xyz, gloss);
+        sampleReflectionProbes(irradiance, radiance, tc, pos.xyz, norm.xyz, gloss, false);
         
         adjustIrradiance(irradiance, amblit_linear, ambocc);
 
@@ -232,7 +232,7 @@ void main()
         vec3 glossenv = vec3(0);
         vec3 legacyenv = vec3(0);
 
-        sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, tc, pos.xyz, norm.xyz, spec.a, envIntensity);
+        sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, tc, pos.xyz, norm.xyz, spec.a, envIntensity, false);
         
         adjustIrradiance(irradiance, amblit_linear, ambocc);
 
-- 
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