From 39ce2385e7a245c6b1498a90fe3a2f860be5f93c Mon Sep 17 00:00:00 2001 From: Rye Mutt <rye@alchemyviewer.org> Date: Sat, 4 Jul 2020 19:58:22 -0400 Subject: [PATCH] Actually allow 32 texture index channels... --- indra/newview/llvovolume.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 4aee0b19a88..a1d0ee5bd49 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -6282,7 +6282,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace texture_index_channels = llmin(texture_index_channels, (S32) max_texture_index); //NEVER use more than 16 texture index channels (workaround for prevalent driver bug) - texture_index_channels = llmin(texture_index_channels, 16); + texture_index_channels = llmin(texture_index_channels, 32); bool flexi = false; -- GitLab