diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 94bafcb612153b88acc993f6f5a676d574e00616..bb6ad5d8fb2b47a9c3cfc958c0b469d028ebdd01 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -310,6 +310,12 @@ void update_texture_fetch()
 	LLAppViewer::getImageDecodeThread()->update(1); // unpauses the image thread
 	LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread
 	gTextureList.updateImages(0.10f);
+
+    if (LLImageGLThread::sEnabled)
+    {
+        std::shared_ptr<LL::WorkQueue> main_queue = LL::WorkQueue::getInstance("mainloop");
+        main_queue->runFor(std::chrono::milliseconds(1));
+    }
 }
 
 void set_flags_and_update_appearance()
@@ -1518,7 +1524,11 @@ bool idle_startup()
 		display_startup();
 
 		LL_DEBUGS("AppInit") << "Decoding images..." << LL_ENDL;
-		// For all images pre-loaded into viewer cache, decode them.
+		// For all images pre-loaded into viewer cache, init
+        // priorities and fetching using decodeAllImages.
+        // Most of the fetching and decoding likely to be done
+        // by update_texture_fetch() later, while viewer waits.
+        //
 		// Need to do this AFTER we init the sky
 		const S32 DECODE_TIME_SEC = 2;
 		for (int i = 0; i < DECODE_TIME_SEC; i++)
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 94a91d4a72faa2fac0547974774c6cc329e28a84..e0b778af5970193fa86ee0ac49b6cebace554306 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -1222,6 +1222,7 @@ void LLViewerTextureList::decodeAllImages(F32 max_time)
 		LLViewerFetchedTexture* imagep = *iter++;
 		imagep->updateFetch();
 	}
+    std::shared_ptr<LL::WorkQueue> main_queue = LLImageGLThread::sEnabled ? LL::WorkQueue::getInstance("mainloop") : NULL;
 	// Run threads
 	S32 fetch_pending = 0;
 	while (1)
@@ -1229,6 +1230,13 @@ void LLViewerTextureList::decodeAllImages(F32 max_time)
 		LLAppViewer::instance()->getTextureCache()->update(1); // unpauses the texture cache thread
 		LLAppViewer::instance()->getImageDecodeThread()->update(1); // unpauses the image thread
 		fetch_pending = LLAppViewer::instance()->getTextureFetch()->update(1); // unpauses the texture fetch thread
+
+        if (LLImageGLThread::sEnabled)
+        {
+            main_queue->runFor(std::chrono::milliseconds(1));
+            fetch_pending += main_queue->size();
+        }
+
 		if (fetch_pending == 0 || timer.getElapsedTimeF32() > max_time)
 		{
 			break;