From 3b6a4facae201d1249db02154c4d360fcdff3bd7 Mon Sep 17 00:00:00 2001
From: Andrey Kleshchev <andreykproductengine@lindenlab.com>
Date: Wed, 23 Mar 2022 16:30:10 +0200
Subject: [PATCH] SL-17041 Texture loading was slower at login on Performance
 viewer

---
 indra/newview/llstartup.cpp           | 12 +++++++++++-
 indra/newview/llviewertexturelist.cpp |  8 ++++++++
 2 files changed, 19 insertions(+), 1 deletion(-)

diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 94bafcb6121..bb6ad5d8fb2 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -310,6 +310,12 @@ void update_texture_fetch()
 	LLAppViewer::getImageDecodeThread()->update(1); // unpauses the image thread
 	LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread
 	gTextureList.updateImages(0.10f);
+
+    if (LLImageGLThread::sEnabled)
+    {
+        std::shared_ptr<LL::WorkQueue> main_queue = LL::WorkQueue::getInstance("mainloop");
+        main_queue->runFor(std::chrono::milliseconds(1));
+    }
 }
 
 void set_flags_and_update_appearance()
@@ -1518,7 +1524,11 @@ bool idle_startup()
 		display_startup();
 
 		LL_DEBUGS("AppInit") << "Decoding images..." << LL_ENDL;
-		// For all images pre-loaded into viewer cache, decode them.
+		// For all images pre-loaded into viewer cache, init
+        // priorities and fetching using decodeAllImages.
+        // Most of the fetching and decoding likely to be done
+        // by update_texture_fetch() later, while viewer waits.
+        //
 		// Need to do this AFTER we init the sky
 		const S32 DECODE_TIME_SEC = 2;
 		for (int i = 0; i < DECODE_TIME_SEC; i++)
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 94a91d4a72f..e0b778af597 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -1222,6 +1222,7 @@ void LLViewerTextureList::decodeAllImages(F32 max_time)
 		LLViewerFetchedTexture* imagep = *iter++;
 		imagep->updateFetch();
 	}
+    std::shared_ptr<LL::WorkQueue> main_queue = LLImageGLThread::sEnabled ? LL::WorkQueue::getInstance("mainloop") : NULL;
 	// Run threads
 	S32 fetch_pending = 0;
 	while (1)
@@ -1229,6 +1230,13 @@ void LLViewerTextureList::decodeAllImages(F32 max_time)
 		LLAppViewer::instance()->getTextureCache()->update(1); // unpauses the texture cache thread
 		LLAppViewer::instance()->getImageDecodeThread()->update(1); // unpauses the image thread
 		fetch_pending = LLAppViewer::instance()->getTextureFetch()->update(1); // unpauses the texture fetch thread
+
+        if (LLImageGLThread::sEnabled)
+        {
+            main_queue->runFor(std::chrono::milliseconds(1));
+            fetch_pending += main_queue->size();
+        }
+
 		if (fetch_pending == 0 || timer.getElapsedTimeF32() > max_time)
 		{
 			break;
-- 
GitLab